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艦隊に関する責務をShipInfoからFleetクラスに移す
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / ShipInfo.cs
index 83b3626..ebace6e 100644 (file)
@@ -19,65 +19,20 @@ using static System.Math;
 \r
 namespace KancolleSniffer\r
 {\r
-    public struct ChargeStatus\r
-    {\r
-        public int Fuel { get; set; }\r
-        public int Bull { get; set; }\r
-\r
-        public ChargeStatus(ShipStatus status) : this()\r
-        {\r
-            Fuel = CalcChargeState(status.Fuel, status.Spec.FuelMax);\r
-            Bull = CalcChargeState(status.Bull, status.Spec.BullMax);\r
-        }\r
-\r
-        public ChargeStatus(int fuel, int bull) : this()\r
-        {\r
-            Fuel = fuel;\r
-            Bull = bull;\r
-        }\r
-\r
-        private int CalcChargeState(int now, int full)\r
-        {\r
-            if (full == 0 || now == full)\r
-                return 0;\r
-            var ratio = (double)now / full;\r
-            if (ratio >= 7.0 / 9)\r
-                return 1;\r
-            if (ratio >= 3.0 / 9)\r
-                return 2;\r
-            if (ratio > 0)\r
-                return 3;\r
-            return 4;\r
-        }\r
-    }\r
-\r
-    public enum FleetState\r
-    {\r
-        Port,\r
-        Mission,\r
-        Sortie,\r
-        Practice\r
-    }\r
-\r
-    public class Fleet\r
-    {\r
-        public FleetState State { get; set; }\r
-        public int[] Deck { get; set; } = Enumerable.Repeat(-1, ShipInfo.MemberCount).ToArray();\r
-    }\r
 \r
     public class ShipInfo\r
     {\r
         public const int FleetCount = 4;\r
         public const int MemberCount = 6;\r
 \r
-        private readonly Fleet[] _fleets = Enumerable.Range(0, FleetCount).Select(x => new Fleet()).ToArray();\r
+        private readonly Fleet[] _fleets;\r
         private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();\r
         private readonly ShipMaster _shipMaster = new ShipMaster();\r
         private readonly ItemInfo _itemInfo;\r
-        private int _hqLevel;\r
         private readonly List<int> _escapedShips = new List<int>();\r
         private int _combinedFleetType;\r
         private ShipStatus[] _battleResult = new ShipStatus[0];\r
+        public int HqLevel { get; private set; }\r
         public ShipStatusPair[] BattleResultDiff { get; private set; } = new ShipStatusPair[0];\r
         public bool IsBattleResultError => BattleResultDiff.Length > 0;\r
         public ShipStatus[] BattleStartStatus { get; private set; } = new ShipStatus[0];\r
@@ -96,6 +51,7 @@ namespace KancolleSniffer
 \r
         public ShipInfo(ItemInfo itemInfo)\r
         {\r
+            _fleets = Enumerable.Range(0, FleetCount).Select(x => new Fleet(this)).ToArray();\r
             _itemInfo = itemInfo;\r
             ClearShipInfo();\r
         }\r
@@ -211,7 +167,7 @@ namespace KancolleSniffer
 \r
         private void InspectBasic(dynamic json)\r
         {\r
-            _hqLevel = (int)json.api_level;\r
+            HqLevel = (int)json.api_level;\r
         }\r
 \r
         public void InspectCharge(dynamic json)\r
@@ -356,11 +312,6 @@ namespace KancolleSniffer
             s.Cond = Max(40, s.Cond);\r
         }\r
 \r
-        public ShipStatus[] GetShipStatuses(int fleet)\r
-        {\r
-            return _fleets[fleet].Deck.Where(id => id != -1).Select(GetStatus).ToArray();\r
-        }\r
-\r
         public Fleet[] Fleets => _fleets;\r
 \r
         public ShipStatus GetStatus(int id)\r
@@ -392,109 +343,11 @@ namespace KancolleSniffer
 \r
         public ShipStatus[] ShipList => _shipInfo.Keys.Where(id => id != -1).Select(GetStatus).ToArray();\r
 \r
-        public ChargeStatus[] ChargeStatuses\r
-            => (from fleet in _fleets\r
-                let flag = new ChargeStatus(_shipInfo[fleet.Deck[0]])\r
-                let others = (from id in fleet.Deck.Skip(1)\r
-                        select new ChargeStatus(_shipInfo[id]))\r
-                    .Aggregate(\r
-                        (result, next) =>\r
-                            new ChargeStatus(Max(result.Fuel, next.Fuel), Max(result.Bull, next.Bull)))\r
-                select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,\r
-                    flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();\r
-\r
-        public int[] GetFighterPower(int fleet)\r
-            => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
-                    ship.Slot.Zip(ship.OnSlot, (slot, onslot) => slot.CalcFighterPower(onslot)))\r
-                .Aggregate(new[] {0, 0}, (prev, cur) => new[] {prev[0] + cur[0], prev[1] + cur[1]});\r
-\r
-        public double GetContactTriggerRate(int fleet)\r
-            => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
-                ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
-                    slot.Spec.ContactTriggerRate * slot.Spec.LoS * Sqrt(onslot))).Sum();\r
-\r
         public ShipStatus[] GetRepairList(DockInfo dockInfo)\r
             => (from s in ShipList\r
                 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)\r
                 select s).OrderByDescending(s => s.RepairTime).ToArray();\r
 \r
-        public double GetLineOfSights(int fleet, int factor)\r
-        {\r
-            var result = 0.0;\r
-            var emptyBonus = 6;\r
-            foreach (var s in GetShipStatuses(fleet).Where(s => !s.Escaped))\r
-            {\r
-                emptyBonus--;\r
-                var itemLoS = 0;\r
-                foreach (var item in s.Slot)\r
-                {\r
-                    var spec = item.Spec;\r
-                    itemLoS += spec.LoS;\r
-                    result += (spec.LoS + item.LoSLevelBonus) * spec.LoSScaleFactor * factor;\r
-                }\r
-                result += Sqrt(s.LoS - itemLoS);\r
-            }\r
-            return result > 0 ? result - Ceiling(_hqLevel * 0.4) + emptyBonus * 2 : 0.0;\r
-        }\r
-\r
-        public double GetDaihatsuBonus(int fleet)\r
-        {\r
-            var tokudaiBonus = new[,]\r
-            {\r
-                {0.00, 0.00, 0.00, 0.00, 0.00},\r
-                {0.02, 0.02, 0.02, 0.02, 0.02},\r
-                {0.04, 0.04, 0.04, 0.04, 0.04},\r
-                {0.05, 0.05, 0.052, 0.054, 0.054},\r
-                {0.054, 0.056, 0.058, 0.059, 0.06}\r
-            };\r
-            var daihatsu = 0;\r
-            var tokudai = 0;\r
-            var bonus = 0.0;\r
-            var level = 0;\r
-            var sum = 0;\r
-            foreach (var ship in GetShipStatuses(fleet))\r
-            {\r
-                if (ship.Name == "鬼怒改二")\r
-                    bonus += 0.05;\r
-                foreach (var item in ship.Slot)\r
-                {\r
-                    switch (item.Spec.Name)\r
-                    {\r
-                        case "大発動艇":\r
-                            level += item.Level;\r
-                            sum++;\r
-                            daihatsu++;\r
-                            bonus += 0.05;\r
-                            break;\r
-                        case "特大発動艇":\r
-                            level += item.Level;\r
-                            sum++;\r
-                            tokudai++;\r
-                            bonus += 0.05;\r
-                            break;\r
-                        case "大発動艇(八九式中戦車&陸戦隊)":\r
-                            level += item.Level;\r
-                            sum++;\r
-                            bonus += 0.02;\r
-                            break;\r
-                        case "特二式内火艇":\r
-                            level += item.Level;\r
-                            sum++;\r
-                            bonus += 0.01;\r
-                            break;\r
-                    }\r
-                }\r
-            }\r
-            var levelAverage = sum == 0 ? 0.0 : (double)level / sum;\r
-            bonus = Min(bonus, 0.2);\r
-            return bonus + 0.01 * bonus * levelAverage + tokudaiBonus[Min(tokudai, 4), Min(daihatsu, 4)];\r
-        }\r
-\r
-        public double GetTransportPoint(int fleet)\r
-        {\r
-            return GetShipStatuses(fleet).Where(ship => !ship.Escaped).Sum(ship => ship.TransportPoint);\r
-        }\r
-\r
         public string[] BadlyDamagedShips { get; private set; } = new string[0];\r
 \r
         public void SetBadlyDamagedShips()\r