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艦隊に関する責務をShipInfoからFleetクラスに移す
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / ShipInfo.cs
index b34554c..ebace6e 100644 (file)
@@ -19,54 +19,23 @@ using static System.Math;
 \r
 namespace KancolleSniffer\r
 {\r
-    public struct ChargeStatus\r
-    {\r
-        public int Fuel { get; set; }\r
-        public int Bull { get; set; }\r
-\r
-        public ChargeStatus(ShipStatus status) : this()\r
-        {\r
-            Fuel = CalcChargeState(status.Fuel, status.Spec.FuelMax);\r
-            Bull = CalcChargeState(status.Bull, status.Spec.BullMax);\r
-        }\r
-\r
-        public ChargeStatus(int fuel, int bull) : this()\r
-        {\r
-            Fuel = fuel;\r
-            Bull = bull;\r
-        }\r
-\r
-        private int CalcChargeState(int now, int full)\r
-        {\r
-            if (full == 0 || now == full)\r
-                return 0;\r
-            var ratio = (double)now / full;\r
-            if (ratio >= 7.0 / 9)\r
-                return 1;\r
-            if (ratio >= 3.0 / 9)\r
-                return 2;\r
-            if (ratio > 0)\r
-                return 3;\r
-            return 4;\r
-        }\r
-    }\r
 \r
     public class ShipInfo\r
     {\r
         public const int FleetCount = 4;\r
         public const int MemberCount = 6;\r
 \r
-        private readonly int[][] _decks = new int[FleetCount][];\r
+        private readonly Fleet[] _fleets;\r
         private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();\r
         private readonly ShipMaster _shipMaster = new ShipMaster();\r
         private readonly ItemInfo _itemInfo;\r
-        private readonly bool[] _inMission = new bool[FleetCount];\r
-        private readonly bool[] _inSortie = new bool[FleetCount];\r
-        private int _hqLevel;\r
         private readonly List<int> _escapedShips = new List<int>();\r
         private int _combinedFleetType;\r
         private ShipStatus[] _battleResult = new ShipStatus[0];\r
-        public List<ShipStatusPair> WrongBattleResult { get; private set; } = new List<ShipStatusPair>();\r
+        public int HqLevel { get; private set; }\r
+        public ShipStatusPair[] BattleResultDiff { get; private set; } = new ShipStatusPair[0];\r
+        public bool IsBattleResultError => BattleResultDiff.Length > 0;\r
+        public ShipStatus[] BattleStartStatus { get; private set; } = new ShipStatus[0];\r
 \r
         public class ShipStatusPair\r
         {\r
@@ -82,9 +51,8 @@ namespace KancolleSniffer
 \r
         public ShipInfo(ItemInfo itemInfo)\r
         {\r
+            _fleets = Enumerable.Range(0, FleetCount).Select(x => new Fleet(this)).ToArray();\r
             _itemInfo = itemInfo;\r
-            for (var fleet = 0; fleet < _decks.Length; fleet++)\r
-                _decks[fleet] = new int[0];\r
             ClearShipInfo();\r
         }\r
 \r
@@ -99,7 +67,7 @@ namespace KancolleSniffer
             {\r
                 ClearShipInfo();\r
                 for (var i = 0; i < FleetCount; i++)\r
-                    _inSortie[i] = false;\r
+                    _fleets[i].State = FleetState.Port;\r
                 InspectDeck(json.api_deck_port);\r
                 InspectShipData(json.api_ship);\r
                 InspectBasic(json.api_basic);\r
@@ -110,10 +78,9 @@ namespace KancolleSniffer
             }\r
             else if (json.api_data()) // ship2\r
             {\r
-                ClearShipInfo();\r
+                // 一隻分のデータしか来ないことがあるので艦娘数を数えない\r
                 InspectDeck(json.api_data_deck);\r
                 InspectShipData(json.api_data);\r
-                _itemInfo.NowShips = ((object[])json.api_data).Length;\r
             }\r
             else if (json.api_ship_data()) // ship3とship_deck\r
             {\r
@@ -130,20 +97,26 @@ namespace KancolleSniffer
 \r
         public void SaveBattleResult()\r
         {\r
-            _battleResult = _decks.Where((deck, i) =>\r
-                    _inSortie[i] && !GetStatus(deck[0]).Spec.IsRepairShip)\r
-                .SelectMany(deck => deck.Select(GetStatus)).ToArray();\r
+            _battleResult = _fleets.Where(fleet =>\r
+                    fleet.State >= FleetState.Sortie && !GetStatus(fleet.Deck[0]).Spec.IsRepairShip)\r
+                .SelectMany(fleet => fleet.Deck.Select(GetStatus)).ToArray();\r
         }\r
 \r
         private void VerifyBattleResult()\r
         {\r
-            WrongBattleResult = (from assumed in _battleResult\r
+            BattleResultDiff = (from assumed in _battleResult\r
                 let actual = GetStatus(assumed.Id)\r
                 where !assumed.Escaped && assumed.NowHp != actual.NowHp\r
-                select new ShipStatusPair(assumed, actual)).ToList();\r
+                select new ShipStatusPair(assumed, actual)).ToArray();\r
             _battleResult = new ShipStatus[0];\r
         }\r
 \r
+        public void SaveBattleStartStatus()\r
+        {\r
+            BattleStartStatus = _fleets.Where(fleet => fleet.State >= FleetState.Sortie)\r
+                .SelectMany(fleet => fleet.Deck.Select(id => (ShipStatus)GetStatus(id).Clone())).ToArray();\r
+        }\r
+\r
         private void ClearShipInfo()\r
         {\r
             _shipInfo.Clear();\r
@@ -155,8 +128,9 @@ namespace KancolleSniffer
             foreach (var entry in json)\r
             {\r
                 var fleet = (int)entry.api_id - 1;\r
-                _decks[fleet] = (int[])entry.api_ship;\r
-                _inMission[fleet] = (int)entry.api_mission[0] != 0;\r
+                _fleets[fleet].Deck = (int[])entry.api_ship;\r
+                if ((int)entry.api_mission[0] != 0)\r
+                    _fleets[fleet].State = FleetState.Mission;\r
             }\r
         }\r
 \r
@@ -167,7 +141,7 @@ namespace KancolleSniffer
                 _shipInfo[(int)entry.api_id] = new ShipStatus\r
                 {\r
                     Id = (int)entry.api_id,\r
-                    Spec = _shipMaster[(int)entry.api_ship_id],\r
+                    Spec = _shipMaster.GetSpec((int)entry.api_ship_id),\r
                     Level = (int)entry.api_lv,\r
                     ExpToNext = (int)entry.api_exp[1],\r
                     MaxHp = (int)entry.api_maxhp,\r
@@ -193,7 +167,7 @@ namespace KancolleSniffer
 \r
         private void InspectBasic(dynamic json)\r
         {\r
-            _hqLevel = (int)json.api_level;\r
+            HqLevel = (int)json.api_level;\r
         }\r
 \r
         public void InspectCharge(dynamic json)\r
@@ -215,7 +189,7 @@ namespace KancolleSniffer
             var ship = int.Parse(values["api_ship_id"]);\r
             if (idx == -1)\r
             {\r
-                var deck = _decks[fleet];\r
+                var deck = _fleets[fleet].Deck;\r
                 for (var i = 1; i < deck.Length; i++)\r
                     deck[i] = -1;\r
                 return;\r
@@ -226,20 +200,20 @@ namespace KancolleSniffer
                 return;\r
             }\r
             var of = FindFleet(ship, out var oi);\r
-            var orig = _decks[fleet][idx];\r
-            _decks[fleet][idx] = ship;\r
+            var orig = _fleets[fleet].Deck[idx];\r
+            _fleets[fleet].Deck[idx] = ship;\r
             if (of == -1)\r
                 return;\r
             // 入れ替えの場合\r
-            if ((_decks[of][oi] = orig) == -1)\r
+            if ((_fleets[of].Deck[oi] = orig) == -1)\r
                 WithdrowShip(of, oi);\r
         }\r
 \r
         private int FindFleet(int ship, out int idx)\r
         {\r
-            for (var f = 0; f < _decks.Length; f++)\r
+            for (var f = 0; f < _fleets.Length; f++)\r
             {\r
-                idx = Array.FindIndex(_decks[f], id => id == ship);\r
+                idx = Array.FindIndex(_fleets[f].Deck, id => id == ship);\r
                 if (idx < 0)\r
                     continue;\r
                 return f;\r
@@ -250,7 +224,7 @@ namespace KancolleSniffer
 \r
         private void WithdrowShip(int fleet, int idx)\r
         {\r
-            var deck = _decks[fleet];\r
+            var deck = _fleets[fleet].Deck;\r
             var j = idx;\r
             for (var i = idx + 1; i < deck.Length; i++)\r
             {\r
@@ -290,13 +264,17 @@ namespace KancolleSniffer
         public void InspectDestroyShip(string request, dynamic json)\r
         {\r
             var values = HttpUtility.ParseQueryString(request);\r
-            var ship = int.Parse(values["api_ship_id"]);\r
-            _itemInfo.NowShips--;\r
-            _itemInfo.DeleteItems(_shipInfo[ship].Slot);\r
-            var of = FindFleet(ship, out var oi);\r
-            if (of != -1)\r
-                WithdrowShip(of, oi);\r
-            _shipInfo.Remove(ship);\r
+            var delitem = int.Parse(values["api_slot_dest_flag"] ?? "0") == 1;\r
+            foreach (var ship in values["api_ship_id"].Split(',').Select(int.Parse))\r
+            {\r
+                _itemInfo.NowShips--;\r
+                if (delitem)\r
+                    _itemInfo.DeleteItems(_shipInfo[ship].AllSlot);\r
+                var of = FindFleet(ship, out var oi);\r
+                if (of != -1)\r
+                    WithdrowShip(of, oi);\r
+                _shipInfo.Remove(ship);\r
+            }\r
         }\r
 \r
         public void InspectCombined(string request)\r
@@ -311,15 +289,22 @@ namespace KancolleSniffer
             var fleet = int.Parse(values["api_deck_id"]) - 1;\r
             if (_combinedFleetType == 0 || fleet > 1)\r
             {\r
-                _inSortie[fleet] = true;\r
+                _fleets[fleet].State = FleetState.Sortie;\r
             }\r
             else\r
             {\r
-                _inSortie[0] = _inSortie[1] = true;\r
+                _fleets[0].State = _fleets[1].State = FleetState.Sortie;\r
             }\r
             SetBadlyDamagedShips();\r
         }\r
 \r
+        public void StartPractice(string request)\r
+        {\r
+            var values = HttpUtility.ParseQueryString(request);\r
+            var fleet = int.Parse(values["api_deck_id"]) - 1;\r
+            _fleets[fleet].State = FleetState.Practice;\r
+        }\r
+\r
         public void RepairShip(int id)\r
         {\r
             var s = _shipInfo[id];\r
@@ -327,12 +312,7 @@ namespace KancolleSniffer
             s.Cond = Max(40, s.Cond);\r
         }\r
 \r
-        public ShipStatus[] GetShipStatuses(int fleet)\r
-        {\r
-            return _decks[fleet].Where(id => id != -1).Select(GetStatus).ToArray();\r
-        }\r
-\r
-        public int[] GetDeck(int fleet) => _decks[fleet];\r
+        public Fleet[] Fleets => _fleets;\r
 \r
         public ShipStatus GetStatus(int id)\r
         {\r
@@ -357,138 +337,27 @@ namespace KancolleSniffer
             }\r
         }\r
 \r
-        public ShipSpec GetSpec(int id) => _shipMaster[id];\r
-\r
-        public bool InMission(int fleet) => _inMission[fleet];\r
-\r
-        public bool InSortie(int fleet) => _inSortie[fleet];\r
+        public ShipSpec GetSpec(int id) => _shipMaster.GetSpec(id);\r
 \r
         public int CombinedFleetType => _combinedFleetType;\r
 \r
         public ShipStatus[] ShipList => _shipInfo.Keys.Where(id => id != -1).Select(GetStatus).ToArray();\r
 \r
-        public ChargeStatus[] ChargeStatuses\r
-            => (from deck in _decks\r
-                let flag = new ChargeStatus(_shipInfo[deck[0]])\r
-                let others = (from id in deck.Skip(1)\r
-                        select new ChargeStatus(_shipInfo[id]))\r
-                    .Aggregate(\r
-                        (result, next) =>\r
-                            new ChargeStatus(Max(result.Fuel, next.Fuel), Max(result.Bull, next.Bull)))\r
-                select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,\r
-                    flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();\r
-\r
-        public int[] GetFighterPower(int fleet)\r
-            => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
-                    ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
-                    {\r
-                        if (!slot.Spec.CanAirCombat || onslot == 0)\r
-                            return new[] {0, 0};\r
-                        var unskilled = (slot.Spec.AntiAir + slot.FighterPowerLevelBonus) * Sqrt(onslot);\r
-                        return new[] {(int)(unskilled + slot.AlvBonus[0]), (int)(unskilled + slot.AlvBonus[1])};\r
-                    }))\r
-                .Aggregate(new[] {0, 0}, (prev, fp) => new[] {prev[0] + fp[0], prev[1] + fp[1]});\r
-\r
-        public double GetContactTriggerRate(int fleet)\r
-            => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
-                ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
-                    slot.Spec.ContactTriggerRate * slot.Spec.LoS * Sqrt(onslot))).Sum();\r
-\r
         public ShipStatus[] GetRepairList(DockInfo dockInfo)\r
             => (from s in ShipList\r
                 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)\r
                 select s).OrderByDescending(s => s.RepairTime).ToArray();\r
 \r
-        public double GetLineOfSights(int fleet, int factor)\r
-        {\r
-            var result = 0.0;\r
-            var emptyBonus = 6;\r
-            foreach (var s in GetShipStatuses(fleet))\r
-            {\r
-                emptyBonus--;\r
-                var itemLoS = 0;\r
-                foreach (var item in s.Slot)\r
-                {\r
-                    var spec = item.Spec;\r
-                    itemLoS += spec.LoS;\r
-                    result += (spec.LoS + item.LoSLevelBonus) * spec.LoSScaleFactor * factor;\r
-                }\r
-                result += Sqrt(s.LoS - itemLoS);\r
-            }\r
-            return result > 0 ? result - Ceiling(_hqLevel * 0.4) + emptyBonus * 2 : 0.0;\r
-        }\r
-\r
-        public double GetDaihatsuBonus(int fleet)\r
-        {\r
-            var tokudaiBonus = new[,]\r
-            {\r
-                {0.00, 0.00, 0.00, 0.00, 0.00},\r
-                {0.02, 0.02, 0.02, 0.02, 0.02},\r
-                {0.04, 0.04, 0.04, 0.04, 0.04},\r
-                {0.05, 0.05, 0.052, 0.054, 0.054},\r
-                {0.054, 0.056, 0.058, 0.059, 0.06}\r
-            };\r
-            var daihatsu = 0;\r
-            var tokudai = 0;\r
-            var bonus = 0.0;\r
-            var level = 0;\r
-            var sum = 0;\r
-            foreach (var ship in GetShipStatuses(fleet))\r
-            {\r
-                if (ship.Name == "鬼怒改二")\r
-                    bonus += 0.05;\r
-                foreach (var item in ship.Slot)\r
-                {\r
-                    switch (item.Spec.Name)\r
-                    {\r
-                        case "大発動艇":\r
-                            level += item.Level;\r
-                            sum++;\r
-                            daihatsu++;\r
-                            bonus += 0.05;\r
-                            break;\r
-                        case "特大発動艇":\r
-                            level += item.Level;\r
-                            sum++;\r
-                            tokudai++;\r
-                            bonus += 0.05;\r
-                            break;\r
-                        case "大発動艇(八九式中戦車&陸戦隊)":\r
-                            level += item.Level;\r
-                            sum++;\r
-                            bonus += 0.02;\r
-                            break;\r
-                        case "特二式内火艇":\r
-                            level += item.Level;\r
-                            sum++;\r
-                            bonus += 0.01;\r
-                            break;\r
-                    }\r
-                }\r
-            }\r
-            var levelAverage = sum == 0 ? 0.0 : (double)level / sum;\r
-            bonus = Min(bonus, 0.2);\r
-            return bonus + 0.01 * bonus * levelAverage + tokudaiBonus[Min(tokudai, 4), Min(daihatsu, 4)];\r
-        }\r
-\r
-        public double GetTransportPoint(int fleet)\r
-        {\r
-            return GetShipStatuses(fleet).Sum(ship => ship.TransportPoint);\r
-        }\r
-\r
         public string[] BadlyDamagedShips { get; private set; } = new string[0];\r
 \r
         public void SetBadlyDamagedShips()\r
         {\r
             BadlyDamagedShips =\r
-                _inSortie.SelectMany((flag, i) => !flag\r
-                        ? new ShipStatus[0]\r
-                        : _combinedFleetType > 0 && i == 1\r
-                            ? GetShipStatuses(1).Skip(1) // 連合艦隊第二の旗艦を飛ばす\r
-                            : GetShipStatuses(i))\r
-                    .Where(s => !s.Escaped && s.DamageLevel == ShipStatus.Damage.Badly)\r
-                    .Select(s => s.Name)\r
-                    .ToArray();\r
+            (from s in _fleets.Where(fleet => fleet.State == FleetState.Sortie)\r
+                    .SelectMany(fleet => fleet.Deck.Where(id => id != -1).Select(GetStatus))\r
+                where !s.Escaped && s.DamageLevel == ShipStatus.Damage.Badly &&\r
+                      !(s.CombinedFleetType > 0 && s.Fleet == 1 && s.DeckIndex == 0) // 第二艦隊の旗艦を除く\r
+                select s.Name).ToArray();\r
         }\r
 \r
         public void ClearBadlyDamagedShips()\r
@@ -506,9 +375,38 @@ namespace KancolleSniffer
             _escapedShips.Clear();\r
         }\r
 \r
-        public bool UseOldEnemyId\r
+        public void InjectShips(dynamic battle, dynamic item)\r
         {\r
-            set => _shipMaster.UseOldEnemyId = value;\r
+            var deck = (int)battle.api_deck_id - 1;\r
+            InjectShips(deck, (int[])battle.api_f_nowhps, (int[])battle.api_f_maxhps, (int[][])item[0]);\r
+            if (battle.api_f_nowhps_combined())\r
+                InjectShips(1, (int[])battle.api_f_nowhps_combined, (int[])battle.api_f_maxhps_combined, (int[][])item[1]);\r
+            foreach (var enemy in (int[])battle.api_ship_ke)\r
+                _shipMaster.InjectSpec(enemy);\r
+            if (battle.api_ship_ke_combined())\r
+            {\r
+                foreach (var enemy in (int[])battle.api_ship_ke_combined)\r
+                    _shipMaster.InjectSpec(enemy);\r
+            }\r
+            _itemInfo.InjectItems(((int[][])battle.api_eSlot).SelectMany(x => x));\r
+            if (battle.api_eSlot_combined())\r
+                _itemInfo.InjectItems(((int[][])battle.api_eSlot_combined).SelectMany(x => x));\r
+        }\r
+\r
+        private void InjectShips(int deck, int[] nowhps, int[] maxhps, int[][] slots)\r
+        {\r
+            var id = _shipInfo.Keys.Count + 1;\r
+            var ships = nowhps.Zip(maxhps,\r
+                (now, max) => new ShipStatus {Id = id++, NowHp = now, MaxHp = max}).ToArray();\r
+            _fleets[deck].Deck = (from ship in ships select ship.Id).ToArray();\r
+            foreach (var ship in ships)\r
+                _shipInfo[ship.Id] = ship;\r
+            foreach (var entry in ships.Zip(slots, (ship, slot) =>new {ship, slot}))\r
+            {\r
+                entry.ship.Slot = _itemInfo.InjectItems(entry.slot.Take(5));\r
+                if (entry.slot.Length >= 6)\r
+                    entry.ship.SlotEx = _itemInfo.InjectItems(entry.slot.Skip(5)).First();\r
+            }\r
         }\r
     }\r
 }
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