// limitations under the License.\r
\r
using System;\r
+using KancolleSniffer.Util;\r
using System.Collections.Generic;\r
using System.Linq;\r
+using KancolleSniffer.Log;\r
+using KancolleSniffer.Model;\r
\r
namespace KancolleSniffer\r
{\r
public class Sniffer\r
{\r
private bool _start;\r
- private readonly ItemInfo _itemInfo = new ItemInfo();\r
+ private readonly ItemMaster _itemMaster = new ItemMaster();\r
+ private readonly ItemInventory _itemInventory = new ItemInventory();\r
+ private readonly ItemInfo _itemInfo;\r
+ private readonly ShipMaster _shipMaster = new ShipMaster();\r
+ private readonly ShipInventory _shipInventory = new ShipInventory();\r
+ private readonly ShipInfo _shipInfo;\r
private readonly MaterialInfo _materialInfo = new MaterialInfo();\r
- private readonly QuestInfo _questInfo = new QuestInfo();\r
+ private readonly QuestInfo _questInfo;\r
private readonly MissionInfo _missionInfo = new MissionInfo();\r
- private readonly ShipInfo _shipInfo;\r
private readonly ConditionTimer _conditionTimer;\r
private readonly DockInfo _dockInfo;\r
private readonly AkashiTimer _akashiTimer;\r
private readonly BattleInfo _battleInfo;\r
private readonly Logger _logger;\r
private readonly ExMapInfo _exMapInfo = new ExMapInfo();\r
- private readonly MiscTextInfo _miscTextInfo = new MiscTextInfo();\r
+ private readonly MiscTextInfo _miscTextInfo;\r
+ private readonly AirBase _airBase;\r
+ private readonly PresetDeck _presetDeck = new PresetDeck();\r
+ private readonly CellInfo _cellInfo = new CellInfo();\r
private readonly Status _status = new Status();\r
private bool _saveState;\r
private readonly List<IHaveState> _haveState;\r
+ private AdditionalData _additionalData;\r
+\r
+ public interface IRepeatingTimerController\r
+ {\r
+ void Stop(string key);\r
+ void Stop(string key, int fleet);\r
+ void Suspend(string exception = null);\r
+ void Resume();\r
+ }\r
+\r
+ public IRepeatingTimerController RepeatingTimerController { get; set; }\r
+\r
+ public Dictionary<string, string> MapDictionary { get; } = new Dictionary<string, string>\r
+ {\r
+ {"南西作戦海域方面 バリ島沖", "42-1"},\r
+ {"西方作戦海域方面 マラッカ海峡北方", "42-2"},\r
+ {"西方作戦海域方面 セイロン島南西沖", "42-3"},\r
+ {"欧州作戦海域方面 地中海マルタ島沖", "42-4"},\r
+ {"欧州作戦海域方面 北海/北大西洋海域", "42-5"}\r
+ };\r
\r
[Flags]\r
public enum Update\r
Mission = 1 << 6,\r
QuestList = 1 << 7,\r
Battle = 1 << 8,\r
- All = (1 << 9) - 1\r
+ Cell = 1 << 9,\r
+ All = (1 << 10) - 1\r
}\r
\r
- public Sniffer()\r
+ public Sniffer(bool start = false)\r
{\r
- _shipInfo = new ShipInfo(_itemInfo);\r
+ _start = start;\r
+ _itemInfo = new ItemInfo(_itemMaster, _itemInventory);\r
+ _shipInfo = new ShipInfo(_shipMaster, _shipInventory, _itemInventory);\r
_conditionTimer = new ConditionTimer(_shipInfo);\r
- _dockInfo = new DockInfo(_shipInfo, _materialInfo);\r
- _akashiTimer = new AkashiTimer(_shipInfo, _dockInfo);\r
+ _dockInfo = new DockInfo(_shipInventory, _materialInfo);\r
+ _akashiTimer = new AkashiTimer(_shipInfo, _dockInfo, _presetDeck);\r
_battleInfo = new BattleInfo(_shipInfo, _itemInfo);\r
_logger = new Logger(_shipInfo, _itemInfo, _battleInfo);\r
- _haveState = new List<IHaveState> {_achievement, _materialInfo, _conditionTimer, _exMapInfo};\r
+ _questInfo = new QuestInfo(_itemInfo, _battleInfo);\r
+ _airBase = new AirBase(_itemInfo);\r
+ _miscTextInfo = new MiscTextInfo(_shipInfo, _itemInfo);\r
+ _haveState = new List<IHaveState> {_achievement, _materialInfo, _conditionTimer, _exMapInfo, _questInfo};\r
+ AdditionalData = new AdditionalData();\r
}\r
\r
- private void SaveState()\r
+ public AdditionalData AdditionalData\r
+ {\r
+ get => _additionalData;\r
+ set\r
+ {\r
+ _additionalData = value;\r
+ _itemMaster.AdditionalData = value;\r
+ _shipMaster.AdditionalData = value;\r
+ }\r
+ }\r
+\r
+ public void SaveState()\r
{\r
if (!_saveState)\r
return;\r
{\r
if (!json.api_result())\r
return Update.Error;\r
- var r = (int)json.api_result;\r
- if (r != 1)\r
- return r == 201 ? Update.None : Update.Error;\r
+ if ((int)json.api_result != 1)\r
+ return Update.None;\r
var data = json.api_data() ? json.api_data : new object();\r
\r
- if (url.EndsWith("api_start2"))\r
+ if (url.Contains("api_start2"))\r
{\r
return ApiStart(data);\r
}\r
if (!_start)\r
return Update.None;\r
+\r
if (url.EndsWith("api_port/port"))\r
- return ApiPort(data);\r
+ return ApiPort(url, data);\r
if (url.Contains("member"))\r
return ApiMember(url, json);\r
if (url.Contains("kousyou"))\r
return ApiKousyou(url, request, data);\r
- if (url.Contains("battle"))\r
+ if (url.Contains("battle") || url.Contains("sortie"))\r
return ApiBattle(url, request, data);\r
+ if (url.Contains("hensei"))\r
+ return ApiHensei(url, request, data);\r
+ if (url.Contains("kaisou"))\r
+ return ApiKaisou(url, request, data);\r
+ if (url.Contains("air_corps"))\r
+ return ApiAirCorps(url, request, data);\r
return ApiOthers(url, request, data);\r
}\r
\r
private Update ApiStart(dynamic data)\r
{\r
_shipInfo.InspectMaster(data);\r
+ _shipInfo.ClearBattleResult();\r
_missionInfo.InspectMaster(data.api_mst_mission);\r
_itemInfo.InspectMaster(data);\r
_exMapInfo.ResetIfNeeded();\r
+ _miscTextInfo.InspectMaster(data);\r
+ SetMapDictionary(data.api_mst_mapinfo);\r
_start = true;\r
return Update.Start;\r
}\r
\r
- private Update ApiPort(dynamic data)\r
+ private void SetMapDictionary(dynamic json)\r
+ {\r
+ foreach (var map in json)\r
+ MapDictionary[map.api_name] = $"{map.api_maparea_id}-{map.api_no}";\r
+ }\r
+\r
+ private Update ApiPort(string url, dynamic data)\r
{\r
_itemInfo.InspectBasic(data.api_basic);\r
- _materialInfo.InspectMaterial(data.api_material, true);\r
+ _materialInfo.InspectMaterialPort(data.api_material);\r
_logger.InspectBasic(data.api_basic);\r
_logger.InspectMaterial(data.api_material);\r
- _shipInfo.InspectShip(data);\r
+ _shipInfo.InspectShip(url, data);\r
_shipInfo.ClearBadlyDamagedShips();\r
- _conditionTimer.CalcRegenTime();\r
+ _conditionTimer.CalcRegainTime();\r
_missionInfo.InspectDeck(data.api_deck_port);\r
+ _questInfo.InspectDeck(data.api_deck_port);\r
_dockInfo.InspectNDock(data.api_ndock);\r
_akashiTimer.Port();\r
_achievement.InspectBasic(data.api_basic);\r
if (data.api_parallel_quest_count()) // 昔のログにはないので\r
- _questInfo.QuestCount = (int)data.api_parallel_quest_count;\r
+ _questInfo.AcceptMax = (int)data.api_parallel_quest_count;\r
+ if (data.api_event_object())\r
+ _airBase.InspectEventObject(data.api_event_object);\r
+ if (data.api_plane_info())\r
+ _airBase.InspectPlaneInfo(data.api_plane_info);\r
_battleInfo.CleanupResult();\r
- _battleInfo.InBattle = false;\r
- _shipInfo.ClearEscapedShips();\r
- _miscTextInfo.ClearIfNeeded();\r
+ _battleInfo.BattleState = BattleState.None;\r
+ _miscTextInfo.Port();\r
+ _cellInfo.Port();\r
SaveState();\r
+ RepeatingTimerController?.Resume();\r
+ foreach (var s in new[] {"遠征終了", "入渠終了", "疲労回復", "泊地修理", "大破警告"})\r
+ RepeatingTimerController?.Stop(s);\r
return Update.All;\r
}\r
\r
{\r
var data = json.api_data() ? json.api_data : new object();\r
\r
+ if (url.EndsWith("api_get_member/require_info"))\r
+ {\r
+ _itemInfo.InspectSlotItem(data.api_slot_item, true);\r
+ _dockInfo.InspectKDock(data.api_kdock);\r
+ return Update.None;\r
+ }\r
if (url.EndsWith("api_get_member/basic"))\r
{\r
_itemInfo.InspectBasic(data);\r
if (url.EndsWith("api_get_member/slot_item"))\r
{\r
_itemInfo.InspectSlotItem(data, true);\r
- return Update.None;\r
+ return Update.Item;\r
}\r
if (url.EndsWith("api_get_member/kdock"))\r
{\r
_dockInfo.InspectNDock(data);\r
_conditionTimer.CheckCond();\r
_akashiTimer.CheckFleet();\r
+ RepeatingTimerController?.Stop("入渠終了");\r
return Update.NDock | Update.Timer | Update.Ship;\r
}\r
if (url.EndsWith("api_get_member/questlist"))\r
{\r
- _questInfo.Inspect(data);\r
+ _questInfo.InspectQuestList(data);\r
return Update.QuestList;\r
}\r
if (url.EndsWith("api_get_member/deck"))\r
_shipInfo.InspectDeck(data);\r
_missionInfo.InspectDeck(data);\r
_akashiTimer.CheckFleet();\r
+ _questInfo.InspectDeck(data);\r
return Update.Mission | Update.Timer;\r
}\r
if (url.EndsWith("api_get_member/ship2"))\r
{\r
// ここだけjsonなので注意\r
- _shipInfo.InspectShip(json);\r
+ _shipInfo.InspectShip(url, json);\r
_akashiTimer.CheckFleet();\r
- _battleInfo.InBattle = false;\r
+ _battleInfo.BattleState = BattleState.None;\r
return Update.Item | Update.Ship | Update.Battle;\r
}\r
if (url.EndsWith("api_get_member/ship_deck"))\r
{\r
- _shipInfo.InspectShip(data);\r
+ _shipInfo.InspectShip(url, data);\r
_akashiTimer.CheckFleet();\r
- _battleInfo.InBattle = false;\r
- return Update.Ship | Update.Battle;\r
+ _battleInfo.BattleState = BattleState.None;\r
+ return Update.Ship | Update.Battle | Update.Item;\r
}\r
if (url.EndsWith("api_get_member/ship3"))\r
{\r
- _shipInfo.InspectShip(data);\r
+ _shipInfo.InspectShip(url, data);\r
_akashiTimer.CheckFleet();\r
_conditionTimer.CheckCond();\r
return Update.Ship;\r
{\r
_exMapInfo.InspectMapInfo(data);\r
_miscTextInfo.InspectMapInfo(data);\r
+ if (data.api_air_base())\r
+ _airBase.Inspect(data.api_air_base);\r
return Update.Item;\r
}\r
if (url.EndsWith("api_req_member/get_practice_enemyinfo"))\r
}\r
if (url.EndsWith("api_get_member/preset_deck"))\r
{\r
- _shipInfo.InspectPresetDeck(data);\r
+ _presetDeck.Inspect(data);\r
return Update.None;\r
}\r
+ if (url.EndsWith("api_get_member/base_air_corps"))\r
+ {\r
+ _airBase.Inspect(data);\r
+ return Update.Ship;\r
+ }\r
return Update.None;\r
}\r
\r
_itemInfo.InspectCreateItem(data);\r
_materialInfo.InspectCreateIem(data);\r
_logger.InspectCreateItem(request, data);\r
- return Update.Item;\r
+ _questInfo.CountCreateItem();\r
+ return Update.Item | Update.QuestList;\r
}\r
if (url.EndsWith("api_req_kousyou/getship"))\r
{\r
_itemInfo.InspectGetShip(data);\r
- _shipInfo.InspectShip(data);\r
+ _shipInfo.InspectShip(url, data);\r
_dockInfo.InspectKDock(data.api_kdock);\r
_conditionTimer.CheckCond();\r
+ RepeatingTimerController?.Stop("建造完了");\r
return Update.Item | Update.Timer;\r
}\r
if (url.EndsWith("api_req_kousyou/destroyship"))\r
_materialInfo.InspectDestroyShip(data);\r
_conditionTimer.CheckCond();\r
_akashiTimer.CheckFleet();\r
- return Update.Item | Update.Ship;\r
+ _questInfo.InspectDestroyShip(request);\r
+ return Update.Item | Update.Ship | Update.QuestList;\r
}\r
if (url.EndsWith("api_req_kousyou/destroyitem2"))\r
{\r
+ _questInfo.InspectDestroyItem(request, data); // 本当に削除される前\r
_itemInfo.InspectDestroyItem(request, data);\r
_materialInfo.InspectDestroyItem(data);\r
- return Update.Item;\r
+ return Update.Item | Update.QuestList;\r
}\r
if (url.EndsWith("api_req_kousyou/remodel_slot"))\r
{\r
_logger.InspectRemodelSlot(request, data); // 資材の差が必要なので_materialInfoより前\r
_itemInfo.InspectRemodelSlot(data);\r
_materialInfo.InspectRemodelSlot(data);\r
- return Update.Item;\r
+ _questInfo.CountRemodelSlot();\r
+ return Update.Item | Update.QuestList;\r
}\r
if (url.EndsWith("api_req_kousyou/createship"))\r
{\r
_logger.InspectCreateShip(request);\r
- return Update.None;\r
+ _questInfo.CountCreateShip();\r
+ return Update.QuestList;\r
}\r
if (url.EndsWith("api_req_kousyou/createship_speedchange"))\r
{\r
\r
private Update ApiBattle(string url, string request, dynamic data)\r
{\r
- if (IsNormalBattleAPI(url))\r
+ if (IsNormalBattleAPI(url) || IsCombinedBattleAPI(url))\r
{\r
- _battleInfo.InspectBattle(data);\r
+ _shipInfo.ClearBadlyDamagedShips();\r
+ RepeatingTimerController?.Stop("大破警告");\r
+ _battleInfo.InspectBattle(url, request, data);\r
_logger.InspectBattle(data);\r
+ _cellInfo.StartBattle();\r
return Update.Ship | Update.Battle;\r
}\r
if (url.EndsWith("api_req_practice/battle") || url.EndsWith("api_req_practice/midnight_battle"))\r
{\r
if (url.EndsWith("/battle"))\r
{\r
- _shipInfo.InspectMapStart(request); // 演習を出撃中とみなす\r
+ _shipInfo.StartPractice(request);\r
+ _questInfo.StartPractice(request);\r
+ _cellInfo.StartPractice();\r
_conditionTimer.InvalidateCond();\r
- _miscTextInfo.ClearFlag = true;\r
+ RepeatingTimerController?.Suspend();\r
}\r
- _battleInfo.InspectBattle(data);\r
+ _battleInfo.InspectBattle(url, request, data);\r
return Update.Ship | Update.Battle | Update.Timer;\r
}\r
- if (url.EndsWith("api_req_sortie/battleresult"))\r
+ if (url.EndsWith("api_req_sortie/battleresult") || url.EndsWith("api_req_combined_battle/battleresult"))\r
{\r
_battleInfo.InspectBattleResult(data);\r
_exMapInfo.InspectBattleResult(data);\r
_logger.InspectBattleResult(data);\r
- return Update.Ship;\r
+ _questInfo.InspectBattleResult(data);\r
+ _miscTextInfo.InspectBattleResult(data);\r
+ return Update.Ship | Update.QuestList;\r
}\r
if (url.EndsWith("api_req_practice/battle_result"))\r
{\r
_battleInfo.InspectPracticeResult(data);\r
- return Update.Ship;\r
+ _questInfo.InspectPracticeResult(data);\r
+ return Update.Ship | Update.QuestList;\r
}\r
- if (IsCombinedBattleAPI(url))\r
+ if (url.EndsWith("/goback_port"))\r
{\r
- _battleInfo.InspectCombinedBattle(data, url.EndsWith("battle_water"));\r
- _logger.InspectBattle(data);\r
- return Update.Ship | Update.Battle;\r
- }\r
- if (url.EndsWith("api_req_combined_battle/battleresult"))\r
- {\r
- _battleInfo.InspectCombinedBattleResult(data);\r
- _logger.InspectBattleResult(data);\r
- return Update.Ship;\r
- }\r
- if (url.EndsWith("api_req_combined_battle/goback_port"))\r
- {\r
- _battleInfo.CauseCombinedBattleEscape();\r
+ _battleInfo.CauseEscape();\r
return Update.Ship;\r
}\r
+ _battleInfo.BattleState = BattleState.Unknown;\r
return Update.None;\r
}\r
\r
{\r
return url.EndsWith("api_req_sortie/battle") ||\r
url.EndsWith("api_req_sortie/airbattle") ||\r
+ url.EndsWith("api_req_sortie/ld_airbattle") ||\r
+ url.EndsWith("api_req_sortie/ld_shooting") ||\r
url.EndsWith("api_req_battle_midnight/battle") ||\r
url.EndsWith("api_req_battle_midnight/sp_midnight");\r
}\r
{\r
return url.EndsWith("api_req_combined_battle/battle") ||\r
url.EndsWith("api_req_combined_battle/airbattle") ||\r
+ url.EndsWith("api_req_combined_battle/ld_airbattle") ||\r
url.EndsWith("api_req_combined_battle/battle_water") ||\r
url.EndsWith("api_req_combined_battle/midnight_battle") ||\r
- url.EndsWith("api_req_combined_battle/sp_midnight");\r
+ url.EndsWith("api_req_combined_battle/sp_midnight") ||\r
+ url.EndsWith("api_req_combined_battle/ec_battle") ||\r
+ url.EndsWith("api_req_combined_battle/ec_midnight_battle") ||\r
+ url.EndsWith("api_req_combined_battle/ec_night_to_day") ||\r
+ url.EndsWith("api_req_combined_battle/each_battle") ||\r
+ url.EndsWith("api_req_combined_battle/each_battle_water");\r
}\r
\r
- private Update ApiOthers(string url, string request, dynamic data)\r
+ private Update ApiHensei(string url, string request, dynamic data)\r
{\r
if (url.EndsWith("api_req_hensei/change"))\r
{\r
}\r
if (url.EndsWith("api_req_hensei/preset_register"))\r
{\r
- _shipInfo.InspectPresetRegister(data);\r
+ _presetDeck.InspectRegister(data);\r
return Update.None;\r
}\r
if (url.EndsWith("api_req_hensei/preset_delete"))\r
{\r
- _shipInfo.InspectPresetDelete(request);\r
+ _presetDeck.InspectDelete(request);\r
return Update.Timer;\r
}\r
if (url.EndsWith("api_req_hensei/combined"))\r
_shipInfo.InspectCombined(request);\r
return Update.Ship;\r
}\r
- if (url.EndsWith("api_req_hokyu/charge"))\r
- {\r
- _shipInfo.InspectCharge(data);\r
- _materialInfo.InspectCharge(data);\r
- return Update.Item | Update.Ship;\r
- }\r
+ return Update.None;\r
+ }\r
+\r
+ private Update ApiKaisou(string url, string request, dynamic data)\r
+ {\r
if (url.EndsWith("api_req_kaisou/powerup"))\r
{\r
- _shipInfo.InspectPowerup(request, data);\r
+ _shipInfo.InspectPowerUp(request, data);\r
_conditionTimer.CheckCond();\r
_akashiTimer.CheckFleet();\r
- return Update.Item | Update.Ship;\r
+ _questInfo.InspectPowerUp(data);\r
+ return Update.Item | Update.Ship | Update.QuestList;\r
}\r
if (url.EndsWith("api_req_kaisou/slot_exchange_index"))\r
{\r
_shipInfo.InspectSlotExchange(request, data);\r
return Update.Ship;\r
}\r
+ if (url.EndsWith("api_req_kaisou/slot_deprive"))\r
+ {\r
+ _shipInfo.InspectSlotDeprive(data);\r
+ return Update.Ship;\r
+ }\r
+ if (url.EndsWith("api_req_kaisou/marriage"))\r
+ {\r
+ _shipInfo.InspectMarriage(data);\r
+ return Update.Ship;\r
+ }\r
+ return Update.None;\r
+ }\r
+\r
+ private Update ApiAirCorps(string url, string request, dynamic data)\r
+ {\r
+ if (url.EndsWith("api_req_air_corps/supply"))\r
+ {\r
+ _materialInfo.InspectAirCorpsSupply(data);\r
+ _airBase.InspectSupply(request, data);\r
+ return Update.Item;\r
+ }\r
+ if (url.EndsWith("api_req_air_corps/set_plane"))\r
+ {\r
+ _materialInfo.InspectAirCorpsSetPlane(data);\r
+ _airBase.InspectSetPlane(request, data);\r
+ return Update.Item | Update.Ship;\r
+ }\r
+ if (url.EndsWith("api_req_air_corps/set_action"))\r
+ {\r
+ _airBase.InspectSetAction(request);\r
+ return Update.Ship;\r
+ }\r
+ if (url.EndsWith("api_req_air_corps/expand_base"))\r
+ {\r
+ _airBase.InspectExpandBase(request, data);\r
+ return Update.Ship;\r
+ }\r
+ return Update.None;\r
+ }\r
+\r
+ private Update ApiOthers(string url, string request, dynamic data)\r
+ {\r
+ if (url.EndsWith("api_req_hokyu/charge"))\r
+ {\r
+ _shipInfo.InspectCharge(data);\r
+ _materialInfo.InspectCharge(data);\r
+ _questInfo.CountCharge();\r
+ return Update.Item | Update.Ship | Update.QuestList;\r
+ }\r
if (url.EndsWith("api_req_nyukyo/start"))\r
{\r
_dockInfo.InspectNyukyo(request);\r
_conditionTimer.CheckCond();\r
_akashiTimer.CheckFleet();\r
- return Update.Item | Update.Ship;\r
+ _questInfo.CountNyukyo();\r
+ var ndock = HttpUtility.ParseQueryString(request)["api_ndock_id"];\r
+ if (ndock != null && int.TryParse(ndock, out int id))\r
+ RepeatingTimerController?.Stop("入渠終了", id - 1);\r
+ return Update.Item | Update.Ship | Update.QuestList;\r
}\r
if (url.EndsWith("api_req_nyukyo/speedchange"))\r
{\r
_dockInfo.InspectSpeedChange(request);\r
_conditionTimer.CheckCond();\r
- return Update.NDock | Update.Timer | Update.Ship;\r
+ return Update.NDock | Update.Timer | Update.Item | Update.Ship;\r
}\r
if (url.EndsWith("api_req_map/start"))\r
{\r
_shipInfo.InspectMapStart(request); // 出撃中判定が必要なので_conditionTimerより前\r
_conditionTimer.InvalidateCond();\r
_exMapInfo.InspectMapStart(data);\r
+ _battleInfo.InspectMapStart(data);\r
_logger.InspectMapStart(data);\r
- _miscTextInfo.ClearFlag = true;\r
- return Update.Timer | Update.Ship;\r
+ _miscTextInfo.InspectMapStart(data);\r
+ _questInfo.InspectMapStart(data);\r
+ _cellInfo.InspectMapStart(data);\r
+ RepeatingTimerController?.Suspend("大破警告");\r
+ return Update.Timer | Update.Ship | Update.Cell;\r
}\r
if (url.EndsWith("api_req_map/next"))\r
{\r
_exMapInfo.InspectMapNext(data);\r
+ _battleInfo.InspectMapNext(data);\r
_logger.InspectMapNext(data);\r
+ _questInfo.InspectMapNext(data);\r
+ _miscTextInfo.InspectMapNext(data);\r
+ _cellInfo.InspectMapNext(data);\r
+ return Update.Cell;\r
+ }\r
+ if (url.EndsWith("api_req_mission/start"))\r
+ {\r
+ var deck = HttpUtility.ParseQueryString(request)["api_deck_id"];\r
+ if (deck != null && int.TryParse(deck, out int id))\r
+ RepeatingTimerController?.Stop("遠征終了", id - 1);\r
return Update.None;\r
}\r
if (url.EndsWith("api_req_mission/result"))\r
{\r
_materialInfo.InspectMissionResult(data);\r
_logger.InspectMissionResult(data);\r
+ _questInfo.InspectMissionResult(request, data);\r
return Update.Item;\r
}\r
+ if (url.EndsWith("api_req_quest/stop"))\r
+ {\r
+ _questInfo.InspectStop(request);\r
+ return Update.QuestList;\r
+ }\r
+ if (url.EndsWith("api_req_quest/clearitemget"))\r
+ {\r
+ _questInfo.InspectClearItemGet(request);\r
+ _logger.InspectClearItemGet(data);\r
+ return Update.QuestList;\r
+ }\r
return Update.None;\r
}\r
\r
public NameAndTimer[] NDock => _dockInfo.NDock;\r
\r
- public RingTimer[] KDock => _dockInfo.KDock;\r
+ public AlarmTimer[] KDock => _dockInfo.KDock;\r
+\r
+ public AlarmCounter ItemCounter => _itemInfo.Counter;\r
\r
public ItemInfo Item => _itemInfo;\r
\r
\r
public QuestStatus[] Quests => _questInfo.Quests;\r
\r
+ public void GetQuestNotifications(out string[] notify, out string[] stop) =>\r
+ _questInfo.GetNotifications(out notify, out stop);\r
+\r
+ public void ClearQuests() => _questInfo.ClearQuests();\r
+\r
public NameAndTimer[] Missions => _missionInfo.Missions;\r
\r
public DateTime GetConditionTimer(int fleet) => _conditionTimer.GetTimer(fleet);\r
\r
- public int[] GetConditionNotice() => _conditionTimer.GetNotice();\r
+ public int[] GetConditionNotice(DateTime prev, DateTime now) => _conditionTimer.GetNotice(prev, now);\r
\r
- public ShipStatus[] GetShipStatuses(int fleet) => _shipInfo.GetShipStatuses(fleet);\r
+ public AlarmCounter ShipCounter => _shipInfo.Counter;\r
\r
- public int[] GetDeck(int fleet) => _shipInfo.GetDeck(fleet);\r
+ public IReadOnlyList<Fleet> Fleets => _shipInfo.Fleets;\r
\r
- public int CombinedFleetType => _shipInfo.CombinedFleetType;\r
+ public ShipInfo.ShipStatusPair[] BattleResultStatusDiff => _shipInfo.BattleResultDiff;\r
\r
- public ChargeStatus[] ChargeStatuses => _shipInfo.ChargeStatuses;\r
+ public bool IsBattleResultError => _shipInfo.IsBattleResultError || _battleInfo.DisplayedResultRank.IsError;\r
\r
- public int[] GetFighterPower(int fleet) => _shipInfo.GetFighterPower(fleet);\r
+ public ShipStatus[] BattleStartStatus => _shipInfo.BattleStartStatus;\r
\r
- public double GetFleetLineOfSights(int fleet) => _shipInfo.GetLineOfSights(fleet);\r
+ public bool IsCombinedFleet => _shipInfo.Fleets[0].CombinedType != 0;\r
\r
- public ShipStatus[] DamagedShipList => _shipInfo.GetDamagedShipList(_dockInfo);\r
+ public ShipStatus[] RepairList => _shipInfo.GetRepairList(_dockInfo);\r
\r
public ShipStatus[] ShipList => _shipInfo.ShipList;\r
\r
public string[] BadlyDamagedShips => _shipInfo.BadlyDamagedShips;\r
\r
- public ItemStatus[] ItemList => _itemInfo.GetItemListWithOwner(ShipList);\r
+ public ItemStatus[] ItemList\r
+ {\r
+ get\r
+ {\r
+ _itemInfo.ClearHolder();\r
+ _shipInfo.SetItemHolder();\r
+ _airBase.SetItemHolder();\r
+ return _itemInfo.ItemList;\r
+ }\r
+ }\r
\r
public AkashiTimer AkashiTimer => _akashiTimer;\r
\r
\r
public string MiscText => _miscTextInfo.Text;\r
\r
+ public AirBase.BaseInfo[] AirBase => _airBase.AllAirCorps;\r
+\r
+ public CellInfo CellInfo => _cellInfo;\r
+\r
public void SetLogWriter(Action<string, string, string> writer, Func<DateTime> nowFunc)\r
{\r
_logger.SetWriter(writer, nowFunc);\r
\r
public int MaterialLogInterval\r
{\r
- set { _logger.MaterialLogInterval = value; }\r
+ set => _logger.MaterialLogInterval = value;\r
}\r
\r
public string LogOutputDir\r
{\r
- set { _logger.OutputDir = value; }\r
+ set => _logger.OutputDir = value;\r
}\r
- }\r
\r
- public class NameAndTimer\r
- {\r
- public string Name { get; set; }\r
- public RingTimer Timer { get; set; }\r
-\r
- public NameAndTimer()\r
+ public void FlashLog()\r
{\r
- Timer = new RingTimer();\r
- }\r
- }\r
-\r
- public class RingTimer\r
- {\r
- private readonly TimeSpan _spare;\r
-\r
- public TimeSpan Rest { get; private set; }\r
-\r
- public bool IsFinished => EndTime != DateTime.MinValue && Rest <= _spare;\r
-\r
- public DateTime EndTime { get; private set; }\r
-\r
- public bool NeedRing { get; set; }\r
-\r
- public RingTimer(int spare = 60)\r
- {\r
- _spare = TimeSpan.FromSeconds(spare);\r
- }\r
-\r
- public void SetEndTime(double time)\r
- {\r
- SetEndTime((int)time == 0\r
- ? DateTime.MinValue\r
- : new DateTime(1970, 1, 1).ToLocalTime().AddSeconds(time / 1000));\r
- }\r
-\r
- public void SetEndTime(DateTime time)\r
- {\r
- EndTime = time;\r
- }\r
-\r
- public void Update()\r
- {\r
- if (EndTime == DateTime.MinValue)\r
- {\r
- Rest = TimeSpan.Zero;\r
- return;\r
- }\r
- var prev = Rest;\r
- Rest = EndTime - DateTime.Now;\r
- if (Rest < TimeSpan.Zero)\r
- Rest = TimeSpan.Zero;\r
- if (prev > _spare && _spare >= Rest)\r
- NeedRing = true;\r
+ _logger.FlashLog();\r
}\r
}\r
}
\ No newline at end of file