orderby ship.Spec.ShipType, -ship.Level, ship.ExpToNext\r
select $"{ship.Id},{ship.Spec.ShipTypeName},{ship.Name},{ship.Level},{ship.Cond}");\r
\r
+ public static string GenerateKantaiSarashiData(IEnumerable<ShipStatus> shipList)\r
+ {\r
+ return ".2|" +\r
+ string.Join("|", from ship in shipList\r
+ where ship.Locked\r
+ group ship by ship.Spec.Remodel.Base\r
+ into grp\r
+ orderby grp.Key\r
+ select grp.Key + ":" + string.Join(",", from ship in grp\r
+ orderby -ship.Level\r
+ select ship.Level +\r
+ (ship.Level >= ship.Spec.Remodel.Level && ship.Spec.Remodel.Step != 0\r
+ ? "." + ship.Spec.Remodel.Step\r
+ : "")));\r
+ }\r
+\r
public static string GenerateItemList(IEnumerable<ItemStatus> itemList)\r
=> "区分,装備名,熟練度,改修,個数\r\n" +\r
string.Join("\r\n",\r
if (s != 0)\r
sb.Append(",");\r
var st = ships[s];\r
- sb.Append($"\"s{s + 1}\":{{\"id\":\"{st.Spec.Id}\",\"lv\":{st.Level},\"luck\":{st.Lucky},\"items\":{{");\r
+ sb.Append(\r
+ $"\"s{s + 1}\":{{\"id\":\"{st.Spec.Id}\",\"lv\":{st.Level},\"luck\":{st.Lucky},\"items\":{{");\r
var items = st.Slot;\r
for (var i = 0; i < items.Length; i++)\r
{\r