{\r
var labels = _friendLabels[i];\r
var ship = friend.Main[i];\r
- labels.Name.SetName(ship, ShipNameWidth.BattleResult);\r
+ labels.Name.Set(ship);\r
labels.Hp.Set(ship);\r
ToolTip.SetToolTip(labels.Name, GetEquipString(ship));\r
}\r
{\r
var labels = _friendLabels[friend.Main.Length + 1 + i];\r
var ship = friend.Guard[i];\r
- labels.Name.SetName(ship, ShipNameWidth.BattleResult);\r
+ labels.Name.Set(ship);\r
labels.Hp.Set(ship);\r
ToolTip.SetToolTip(labels.Name, GetEquipString(ship));\r
}\r
var y = LineHeight * i + 38;\r
var friend = new ShipLabels\r
{\r
- Name = new ShipLabel.Name(new Point(1, 2)),\r
+ Name = new ShipLabel.Name(new Point(1, 2), ShipNameWidth.BattleResult),\r
Hp = new ShipLabel.Hp(new Point(101, 0), LineHeight),\r
BackPanel = new Panel\r
{\r
friend.Hp.Click += HpLabelClickHandler;\r
var enemy = new ShipLabels\r
{\r
- Name = new ShipLabel.Name(new Point(164, 2)),\r
+ Name = new ShipLabel.Name(new Point(164, 2), ShipNameWidth.Max),\r
Hp = new ShipLabel.Hp\r
{\r
Location = new Point(119, 0),\r