public int[] FighterPower;\r
public EnemyFighterPower EnemyFighterPower;\r
public int AirControlLevel;\r
- public string SupportType;\r
+ public int SupportType;\r
public bool HaveDay => _day != null;\r
public bool HaveNight => _night != null;\r
\r
ShowDamage(result.Damage);\r
ShowResultRank(result.Rank);\r
_information.Show(_data);\r
- _supportLabel.Text = _data.SupportType;\r
+ ShowSupportType(_data.SupportType);\r
UpdateCellInfo(_cellInfo);\r
AutoScrollPosition = new Point(-_scrollPosition.X, -_scrollPosition.Y);\r
}\r
_rankLabel.Text = result[(int)rank];\r
}\r
\r
+ private void ShowSupportType(int support)\r
+ {\r
+ _supportLabel.Text = new[] {"", "空支援", "砲支援", "雷支援", "潜支援"}[support];\r
+ }\r
+\r
public void UpdateCellInfo(CellInfo cellInfo)\r
{\r
_cellLabel.Text = (Spoilers & Spoiler.NextCell) == 0 ? cellInfo.Current : cellInfo.Next;\r