private const int LineHeight = 16;\r
private readonly List<ShipLabels> _friendLabels = new List<ShipLabels>();\r
private readonly List<ShipLabels> _enemyLabels = new List<ShipLabels>();\r
- private readonly List<ShipLabel> _hpLabels = new List<ShipLabel>();\r
+ private readonly List<ShipLabel.Hp> _hpLabels = new List<ShipLabel.Hp>();\r
private readonly BattleInfo.BattleResult[] _result = new BattleInfo.BattleResult[2];\r
private Label _phaseLabel, _rankLabel, _supportLabel, _cellLabel;\r
private readonly BattleResultRank[] _rank = new BattleResultRank[2];\r
var friend = new ShipLabels\r
{\r
Name = new ShipLabel {Location = new Point(1, 2), AutoSize = true},\r
- Hp = new ShipLabel\r
- {\r
- Location = new Point(101, 0),\r
- GrowLeft = true,\r
- MinimumSize = new Size(0, LineHeight),\r
- TextAlign = ContentAlignment.MiddleLeft,\r
- Cursor = Cursors.Hand\r
- },\r
+ Hp = new ShipLabel.Hp(new Point(101, 0), LineHeight),\r
BackPanel = new Panel\r
{\r
Location = new Point(0, y),\r
var enemy = new ShipLabels\r
{\r
Name = new ShipLabel {Location = new Point(164, 2), AutoSize = true},\r
- Hp = new ShipLabel\r
+ Hp = new ShipLabel.Hp\r
{\r
Location = new Point(119, 0),\r
AutoSize = true,\r