switch (state)\r
{\r
case BattleState.Day:\r
+ case BattleState.AirRaid:\r
return _day;\r
case BattleState.SpNight:\r
case BattleState.Night:\r
switch (battle.BattleState)\r
{\r
case BattleState.Day:\r
+ case BattleState.AirRaid:\r
_day = new Result {Damage = battle.Result, Rank = battle.ResultRank};\r
_night = null;\r
break;\r
switch (state)\r
{\r
case BattleState.Day:\r
+ case BattleState.AirRaid:\r
SetPhase("昼戦");\r
break;\r
case BattleState.Night:\r
}\r
else\r
{\r
- labels.Hp.Set(ship);\r
- labels.Name.SetName(ShortenAirBaseName(ship.Name));\r
+ labels.Set(ship);\r
+ if (ship.Name.StartsWith("基地航空隊"))\r
+ labels.Name.SetName(ship.Name.Substring(2));\r
}\r
ToolTip.SetToolTip(labels.Name, GetEquipString(ship));\r
}\r
match => match.Value == "(elite)" ? "(e)" : "(f)");\r
}\r
\r
- private static string ShortenAirBaseName(string name)\r
- {\r
- return Regex.Replace(name, "^基地航空隊", "航空隊");\r
- }\r
-\r
private void ShowResultRank(BattleResultRank rank)\r
{\r
var result = new[] {"完全S", "勝利S", "勝利A", "勝利B", "敗北C", "敗北D", "敗北E"};\r