/// 318: 給糧艦「伊良湖」の支援\r
/// </summary>\r
[TestMethod]\r
- public void PracticeResult_303_304_302_311_318()\r
+ public void PracticeResult_303_304_302_311_315_318()\r
{\r
var battleInfo = new BattleInfo(null, null);\r
- var questInfo = new QuestInfo(null, battleInfo, () => new DateTime(2015, 1, 1));\r
- questInfo.InspectQuestList(CreateQuestList(new[] {302, 303, 304, 311, 318}));\r
+ var questInfo = new QuestInfo(null, battleInfo, () => new DateTime(2015, 1, 1)) {AcceptMax = 6};\r
+ questInfo.InspectQuestList(CreateQuestList(new[] {302, 303, 304, 311, 315, 318}));\r
\r
battleInfo.InjectResultStatus(new[]\r
{\r
.SequenceEqual(new[]\r
{\r
new {Id = 302, Now = 1}, new {Id = 303, Now = 2}, new {Id = 304, Now = 1},\r
- new {Id = 311, Now = 1}, new {Id = 318, Now = 0}\r
+ new {Id = 311, Now = 1}, new {Id = 315, Now = 1}, new {Id = 318, Now = 0}\r
}));\r
// 318\r
battleInfo.Result.Friend.Main[0] = ShipStatus(3, 200);\r
questInfo.InspectPracticeResult(Js(new {api_win_rank = "A"}));\r
- PAssert.That(() => questInfo.Quests[4].Count.Now == 1);\r
- questInfo.Quests[4].Count.Now = 3;\r
+ var q318 = questInfo.Quests[5];\r
+ PAssert.That(() => q318.Count.Now == 1);\r
+ q318.Count.Now = 3;\r
questInfo.InspectQuestList(CreateQuestList(new[] {318}));\r
- PAssert.That(() => questInfo.Quests[4].Count.Now == 3, "進捗調節しない");\r
+ PAssert.That(() => q318.Count.Now == 3, "進捗調節しない");\r
}\r
\r
/// <summary>\r