AssertEqualBattleResult(sniffer, new[] {30, 1, 3}, "戦闘前");\r
PAssert.That(() => sniffer.GetShipStatuses(0)[1].Slot.Select(item => item.Id).\r
SequenceEqual(new[] {2, 4593, -1, -1, -1}), "ダメコンを二つ装備");\r
- PAssert.That(() => sniffer.Battle.ResultRank == BattleResultRank.S, "判定はS勝利");\r
+ PAssert.That(() => sniffer.Battle.ResultRank == BattleResultRank.P, "判定は完全勝利");\r
SniffLogFile(sniffer, "damecon_002");\r
AssertEqualBattleResult(sniffer, new[] {30, 1, 3}, "戦闘後");\r
PAssert.That(() => sniffer.GetShipStatuses(0)[1].Slot.Select(item => item.Id).\r
}\r
\r
/// <summary>\r
+ /// 旗艦大破で女神を使った進撃を反映する\r
+ /// </summary>\r
+ [TestMethod]\r
+ public void DamageControlForFlagShip()\r
+ {\r
+ var sniffer = new Sniffer();\r
+ SniffLogFile(sniffer, "damecon_005");\r
+ var fs = sniffer.GetShipStatuses(0)[0];\r
+ PAssert.That(() => fs.SlotEx.Id == -1);\r
+ PAssert.That(() => fs.NowHp == fs.MaxHp);\r
+ PAssert.That(() => sniffer.BadlyDamagedShips.Length == 0);\r
+ }\r
+\r
+ /// <summary>\r
+ /// 戦闘開始時に大破艦がいても夜戦突入時に警告を出さない\r
+ /// </summary>\r
+ [TestMethod]\r
+ public void NotWarnDamagedShipOnRunIntoNightBattle()\r
+ {\r
+ var sniffer = new Sniffer();\r
+ SniffLogFile(sniffer, "damecon_006");\r
+ PAssert.That(() => sniffer.BadlyDamagedShips.Length == 0);\r
+ }\r
+\r
+ /// <summary>\r
/// 連合艦隊(水上打撃部隊)で二回目の砲撃戦がない場合を正しく処理する\r
/// </summary>\r
[TestMethod]\r
}\r
\r
/// <summary>\r
+ /// 連合艦隊に大破艦がいる状態で第3艦隊が出撃したときに警告しない\r
+ /// </summary>\r
+ [TestMethod]\r
+ public void NotWarnDamagedShipInCombinedFleetOnMapStart()\r
+ {\r
+ var sniffer = new Sniffer();\r
+ SniffLogFile(sniffer, "mapstart_002");\r
+ PAssert.That(() => !sniffer.BadlyDamagedShips.Any());\r
+ }\r
+\r
+ /// <summary>\r
+ /// 先制対潜攻撃を正しく処理する\r
+ /// </summary>\r
+ [TestMethod]\r
+ public void OpeningTaisen()\r
+ {\r
+ var sniffer = new Sniffer();\r
+ SniffLogFile(sniffer, "opening_taisen_001");\r
+ PAssert.That(() => sniffer.Battle.ResultRank == BattleResultRank.P);\r
+ }\r
+\r
+ /// <summary>\r
/// 熟練度込みの制空値を正しく計算する\r
/// </summary>\r
[TestMethod]\r
}\r
\r
/// <summary>\r
+ /// 改修効果込みの制空値を正しく計算する\r
+ /// </summary>\r
+ [TestMethod]\r
+ public void FighterPowerWithImprovement()\r
+ {\r
+ var sniffer = new Sniffer();\r
+ SniffLogFile(sniffer, "fighterpower_003");\r
+ PAssert.That(() => sniffer.GetFighterPower(0).SequenceEqual(new [] {135, 135}));\r
+ }\r
+\r
+ /// <summary>\r
/// マップ索敵の判定式(33)を正しく計算する\r
/// </summary>\r
[TestMethod]\r
}\r
\r
/// <summary>\r
+ /// 触接開始率を正しく計算する\r
+ /// </summary>\r
+ [TestMethod]\r
+ public void ContactTriggerRage()\r
+ {\r
+ var sniffer = new Sniffer();\r
+ SniffLogFile(sniffer, "contact_001");\r
+ PAssert.That(() => Math.Abs(sniffer.GetContactTriggerRate(0) - 1.8182) < 0.0001);\r
+ }\r
+\r
+ /// <summary>\r
/// 空襲戦を正しく処理する\r
/// </summary>\r
[TestMethod]\r
}\r
\r
/// <summary>\r
+ /// ドラッグ&ドロップで離れた空き番号を使って編成をローテートする\r
+ /// </summary>\r
+ [TestMethod]\r
+ public void RotateFleetMemberWithDragAndDrop()\r
+ {\r
+ var sniffer = new Sniffer();\r
+ SniffLogFile(sniffer, "deck_005");\r
+ var result = sniffer.GetDeck(0);\r
+ PAssert.That(() => new[] {57391, 50, 24475, 113, -1, -1}.SequenceEqual(result));\r
+ }\r
+\r
+ /// <summary>\r
/// 編成で艦隊に配置ずみの艦娘を交換する\r
/// </summary>\r
[TestMethod]\r
}\r
\r
/// <summary>\r
+ /// 解体された艦の装備数を全体の装備数から引く\r
+ /// </summary>\r
+ [TestMethod]\r
+ public void CountItemsOnDeletedShip()\r
+ {\r
+ var sniffer = new Sniffer();\r
+ SniffLogFile(sniffer, "destroyship_001");\r
+ PAssert.That(() => sniffer.Item.NowEquips == 879, "ドロップしたばかりの艦娘を解体する場合");\r
+ }\r
+\r
+ /// <summary>\r
+ /// 装備数の超過を警告する\r
+ /// </summary>\r
+ [TestMethod]\r
+ public void WarnItemCount()\r
+ {\r
+ var sniffer1 = new Sniffer();\r
+ SniffLogFile(sniffer1, "item_count_001");\r
+ PAssert.That(() => sniffer1.Item.RingEquips, "出撃から母港に戻ったとき");\r
+ var sniffer2 = new Sniffer();\r
+ SniffLogFile(sniffer2, "item_count_002");\r
+ PAssert.That(() => sniffer2.Item.RingEquips, "ログインしたとき");\r
+ }\r
+\r
+ /// <summary>\r
/// 資材の変動を正しく反映する\r
/// </summary>\r
[TestMethod]\r
- public void MaterialVariation()\r
+ public void MaterialChanges()\r
{\r
var sniffer1 = new Sniffer();\r
var result1 = new List<int[]>();\r
PAssert.That(() => SequenceOfSequenceEqual(expected2, result2));\r
}\r
\r
+ /// <summary>\r
+ /// 基地航空隊における資材の変動を反映する\r
+ /// </summary>\r
+ [TestMethod]\r
+ public void MaterialChangesInAirCorps()\r
+ {\r
+ var sniffer3 = new Sniffer();\r
+ var result3 = new List<int[]>();\r
+ SniffLogFile(sniffer3, "material_003", sn =>\r
+ {\r
+ var cur = sn.Material.Current;\r
+ if (result3.Count == 0)\r
+ {\r
+ result3.Add(cur);\r
+ }\r
+ else\r
+ {\r
+ if (!result3.Last().SequenceEqual(cur))\r
+ result3.Add(cur);\r
+ }\r
+ });\r
+ var expected3 = new List<int[]>\r
+ {\r
+ new[] {0, 0, 0, 0, 0, 0, 0, 0},\r
+ new[] {288194, 282623, 299496, 295958, 3000, 2968, 2997, 7},\r
+ new[] {288185, 282623, 299496, 295943, 3000, 2968, 2997, 7},\r
+ new[] {288161, 282623, 299496, 295903, 3000, 2968, 2997, 7},\r
+ };\r
+ PAssert.That(() => SequenceOfSequenceEqual(expected3, result3), "航空機の補充");\r
+\r
+ var sniffer4 = new Sniffer();\r
+ var result4 = new List<int[]>();\r
+ SniffLogFile(sniffer4, "material_004", sn =>\r
+ {\r
+ var cur = sn.Material.Current;\r
+ if (result4.Count == 0)\r
+ {\r
+ result4.Add(cur);\r
+ }\r
+ else\r
+ {\r
+ if (!result4.Last().SequenceEqual(cur))\r
+ result4.Add(cur);\r
+ }\r
+ });\r
+ var expected4 = new List<int[]>\r
+ {\r
+ new[] {0, 0, 0, 0, 0, 0, 0, 0},\r
+ new[] {261012, 252252, 298492, 279622, 3000, 2842, 3000, 22},\r
+ new[] {261012, 252252, 298492, 279538, 3000, 2842, 3000, 22},\r
+ new[] {261012, 252252, 298492, 279454, 3000, 2842, 3000, 22},\r
+ };\r
+ PAssert.That(() => SequenceOfSequenceEqual(expected4, result4), "航空機の配備");\r
+ }\r
+\r
private bool SequenceOfSequenceEqual<T>(IEnumerable<IEnumerable<T>> a, IEnumerable<IEnumerable<T>> b)\r
{\r
var aa = a.ToArray();\r