-SwiftShader [![Build Status](https://travis-ci.org/google/swiftshader.svg?branch=master)](https://travis-ci.org/google/swiftshader)\r
-==========\r
+# SwiftShader\r
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-Introduction\r
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+[![License](https://img.shields.io/badge/License-Apache%202.0-blue.svg)](https://opensource.org/licenses/Apache-2.0) [![Build Status](https://travis-ci.org/google/swiftshader.svg?branch=master)](https://travis-ci.org/google/swiftshader) [![Build status](https://ci.appveyor.com/api/projects/status/yrmyvb34j22jg1uj?svg=true)](https://ci.appveyor.com/project/c0d1f1ed/swiftshader)\r
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SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs<sup>1</sup><sup>2</sup>. Its goal is to provide hardware independence for advanced 3D graphics.\r
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Usage\r
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The SwiftShader libraries act as drop-in replacements for graphics drivers.\r
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Prebuilt binaries can be found at: https://goo.gl/5MOcdb\r
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Contributing\r
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+------------\r
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See [CONTRIBUTING.txt](CONTRIBUTING.txt) for important contributing requirements.\r
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See [docs/Index.md](docs/Index.md).\r
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Contact\r
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+-------\r
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Public mailing list: [swiftshader@googlegroups.com](https://groups.google.com/forum/#!forum/swiftshader)\r
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Bug tracker: https://bugs.chromium.org/p/swiftshader\r
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License\r
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+-------\r
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The SwiftShader project is licensed under the Apache License Version 2.0. You can find a copy of it in [LICENSE.txt](LICENSE.txt).\r
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Files in the third_party folder are subject to their respective license.\r
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Authors and Contributors\r
------------------------------------\r
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The legal authors for copyright purposes are listed in [AUTHORS.txt](AUTHORS.txt).\r
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[CONTRIBUTORS.txt](CONTRIBUTORS.txt) contains a list of names of individuals who have contributed to SwiftShader. If you're not on the list, but you've signed the [Google CLA](https://cla.developers.google.com/clas) and have contributed more than a formatting change, feel free to request to be added.\r
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Disclaimer\r
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1. Trademarks are the property of their respective owners.\r
2. We do not claim official conformance with any graphics APIs at this moment.\r