<tr><td>surface</td><td>\83e\83N\83X\83`\83\83\82Å\8eg\82¤\83s\83N\83Z\83\8b\83f\81[\83^\82ð\8e\9d\82Â<a href="SDL_Surface.html">SDL_Surface</a></td></tr>\r
</table>\r
<h2>\96ß\82è\92l</h2>\r
-\90¬\8c÷\82Ì\82Æ\82«\90¶\90¬\82³\82ê\82½\83e\83N\83X\83`\83\83, \8e¸\94s\82Ì\82Æ\82«0\82ð\96ß\82·.\r
+\90¬\8c÷\82Ì\82Æ\82«\90¶\90¬\82³\82ê\82½\83e\83N\83X\83`\83\83, \8e¸\94s\82Ì\82Æ\82«NULL\82ð\96ß\82·.\r
<a href="SDL_GetError.html">SDL_GetError()</a>\82Å\8fÚ\8d×\82ð\92m\82é\82±\82Æ\82ª\82Å\82«\82é.\r
<h2>\83T\83\93\83v\83\8b\83R\81[\83h</h2>\r
<p>\r
\r
surface = SDL_CreateRGBSurface(0, width, height, 32,\r
rmask, gmask, bmask, amask);\r
- if(surface == NULL) {\r
+ if (surface == NULL) {\r
fprintf(stderr, "CreateRGBSurface \8e¸\94s: %s\n", SDL_GetError());\r
exit(1);\r
}\r
SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface);\r
\r
if (texture == NULL) {\r
- fprintf(stderr, "CreateTextureFromSurface failed: %s\n", SDL_GetError());\r
+ fprintf(stderr, "CreateTextureFromSurface \8e¸\94s: %s\n", SDL_GetError());\r
exit(1);\r
}\r
\r
</code>\r
</p>\r
<h2>\8fÚ\8d×</h2>\r
-\82±\82Ì\8aÖ\90\94\82Í\83T\81[\83t\83F\83C\83X\82ð\8fC\90³/\89ð\95ú\82µ\82È\82¢\81B\r
+<p>\r
+\82±\82Ì\8aÖ\90\94\82Í\83T\81[\83t\83F\83C\83X\82ð\8fC\90³/\89ð\95ú\82µ\82È\82¢.\r
+</p>\r
+<p>\r
\82±\82Ì\83e\83N\83X\83`\83\83\82Ì<a href="SDL_TextureAccess.html">SDL_TextureAccess</a>\83q\83\93\83g\82ÍSDL_TEXTUREACCESS_STATIC\82Å\82 \82é.\r
+</p>\r
+<p>\r
+\90¶\90¬\82³\82ê\82é\83e\83N\83X\83`\83\83\82Ì\83s\83N\83Z\83\8b\8c`\8e®\82Í\83T\81[\83t\83F\83C\83X\82Ì\83s\83N\83Z\83\8b\8c`\8e®\82Æ\82Í\88Ù\82È\82é\8fê\8d\87\82ª\82 \82é.\r
+\83e\83N\83X\83`\83\83\82Ì\83s\83N\83Z\83\8b\8c`\8e®\82Í<a href="SDL_QueryTexture.html">SDL_QueryTexture()</a>\82Å\93¾\82é\82±\82Æ\82ª\82Å\82«\82é.\r
+</p>\r
+<h2>\83o\81[\83W\83\87\83\93</h2>\r
+SDL 2.0.0\88È\8d~\r
<h2>\8aÖ\98A\8d\80\96Ú(\8aÖ\90\94)</h2>\r
<a href="SDL_CreateTexture.html">SDL_CreateTexture</a><br>\r
<a href="SDL_DestroyTexture.html">SDL_DestroyTexture</a><br>\r