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<Private>True</Private>
</Reference>
- <Reference Include="Microsoft.VisualBasic" />
- <Reference Include="Mono.Options, Version=4.0.0.0, Culture=neutral, processorArchitecture=MSIL">
- <HintPath>..\packages\Mono.Options.4.4.0.0\lib\net4-client\Mono.Options.dll</HintPath>
+ <Reference Include="SharpDX, Version=3.1.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
+ <HintPath>..\packages\SharpDX.3.1.1\lib\net45\SharpDX.dll</HintPath>
<Private>True</Private>
</Reference>
- <Reference Include="SharpDX, Version=3.0.2.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
- <HintPath>..\packages\SharpDX.3.0.2\lib\net45\SharpDX.dll</HintPath>
+ <Reference Include="SharpDX.D3DCompiler, Version=3.1.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
+ <HintPath>..\packages\SharpDX.D3DCompiler.3.1.1\lib\net45\SharpDX.D3DCompiler.dll</HintPath>
<Private>True</Private>
</Reference>
- <Reference Include="SharpDX.D3DCompiler, Version=3.0.2.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
- <HintPath>..\packages\SharpDX.D3DCompiler.3.0.2\lib\net45\SharpDX.D3DCompiler.dll</HintPath>
+ <Reference Include="SharpDX.Desktop, Version=3.1.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
+ <HintPath>..\packages\SharpDX.Desktop.3.1.1\lib\net45\SharpDX.Desktop.dll</HintPath>
<Private>True</Private>
</Reference>
- <Reference Include="SharpDX.Direct2D1, Version=3.0.2.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
- <HintPath>..\packages\SharpDX.Direct2D1.3.0.2\lib\net45\SharpDX.Direct2D1.dll</HintPath>
+ <Reference Include="SharpDX.Direct2D1, Version=3.1.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
+ <HintPath>..\packages\SharpDX.Direct2D1.3.1.1\lib\net45\SharpDX.Direct2D1.dll</HintPath>
<Private>True</Private>
</Reference>
- <Reference Include="SharpDX.Direct3D11, Version=3.0.2.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
- <HintPath>..\packages\SharpDX.Direct3D11.3.0.2\lib\net45\SharpDX.Direct3D11.dll</HintPath>
+ <Reference Include="SharpDX.Direct3D11, Version=3.1.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
+ <HintPath>..\packages\SharpDX.Direct3D11.3.1.1\lib\net45\SharpDX.Direct3D11.dll</HintPath>
<Private>True</Private>
</Reference>
- <Reference Include="SharpDX.DirectInput, Version=3.0.2.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
- <HintPath>..\packages\SharpDX.DirectInput.3.0.2\lib\net45\SharpDX.DirectInput.dll</HintPath>
+ <Reference Include="SharpDX.DirectInput, Version=3.1.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
+ <HintPath>..\packages\SharpDX.DirectInput.3.1.1\lib\net45\SharpDX.DirectInput.dll</HintPath>
<Private>True</Private>
</Reference>
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- <HintPath>..\packages\SharpDX.DXGI.3.0.2\lib\net45\SharpDX.DXGI.dll</HintPath>
+ <Reference Include="SharpDX.DXGI, Version=3.1.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
+ <HintPath>..\packages\SharpDX.DXGI.3.1.1\lib\net45\SharpDX.DXGI.dll</HintPath>
<Private>True</Private>
</Reference>
- <Reference Include="SharpDX.Mathematics, Version=3.0.2.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
- <HintPath>..\packages\SharpDX.Mathematics.3.0.2\lib\net45\SharpDX.Mathematics.dll</HintPath>
+ <Reference Include="SharpDX.Mathematics, Version=3.1.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<Private>True</Private>
</Reference>
- <Reference Include="SharpDX.MediaFoundation, Version=3.0.2.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
- <HintPath>..\packages\SharpDX.MediaFoundation.3.0.2\lib\net45\SharpDX.MediaFoundation.dll</HintPath>
+ <Reference Include="SharpDX.MediaFoundation, Version=3.1.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
+ <Reference Include="System.ServiceModel" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
- <Compile Include="ステージ\演奏\ビュアーステージ.cs" />
+ <Compile Include="RenderForm.cs">
+ <SubType>Form</SubType>
+ </Compile>
+ <Compile Include="IStrokeStyleTService.cs" />
+ <Compile Include="Win32.cs" />
+ <Compile Include="ViewerMessage.cs" />
+ <Compile Include="ステージ\コンソールフォント.cs" />
<Compile Include="曲\タイトルテクスチャ.cs" />
<Compile Include="ステージ\選曲\曲パネルビュー.cs" />
<Compile Include="設定\Config.cs" />
<None Include="songs\[弟の姉] ペリドットとパール\ペリドットとパール.sstf">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
+ <None Include="songs\[豚乙女 feat.ランコ] 遙か遠い空の声\遙か遠い空の声.sstf">
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </None>
<None Include="songs\ソンザイノリユウ\ソンザイノリユウ.sstf">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
+ <ItemGroup>
+ <None Include="images\コンソールフォント白16x32.png">
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </None>
+ <Content Include="songs\[豚乙女 feat.ランコ] 遙か遠い空の声\thumb.png">
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </Content>
+ <Content Include="songs\[豚乙女 feat.ランコ] 遙か遠い空の声\ライセンス.txt">
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </Content>
+ <Content Include="songs\[豚乙女 feat.ランコ] 遙か遠い空の声\遙か遠い空の声[豚乙女](原曲:無限の鐘).mp4">
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </Content>
+ <None Include="sounds\drums\LeftCymbalMute.wav">
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </None>
+ <None Include="sounds\drums\RightCymbalMute.wav">
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </None>
+ </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.