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Merge branch 'develop'
[strokestylet/CsWin10Desktop3.git] / StrokeStyleT / StrokeStyleT.csproj
index 529a963..6229455 100644 (file)
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     <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
   </PropertyGroup>
+  <PropertyGroup>
+    <StartupObject />
+  </PropertyGroup>
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-      <HintPath>..\packages\SharpDX.3.0.2\lib\net45\SharpDX.dll</HintPath>
+    <Reference Include="SharpDX, Version=3.1.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
+      <HintPath>..\packages\SharpDX.3.1.1\lib\net45\SharpDX.dll</HintPath>
       <Private>True</Private>
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-      <HintPath>..\packages\SharpDX.D3DCompiler.3.0.2\lib\net45\SharpDX.D3DCompiler.dll</HintPath>
+    <Reference Include="SharpDX.D3DCompiler, Version=3.1.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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-      <HintPath>..\packages\SharpDX.Desktop.3.0.2\lib\net45\SharpDX.Desktop.dll</HintPath>
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-      <HintPath>..\packages\SharpDX.Direct2D1.3.0.2\lib\net45\SharpDX.Direct2D1.dll</HintPath>
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-      <HintPath>..\packages\SharpDX.DirectInput.3.0.2\lib\net45\SharpDX.DirectInput.dll</HintPath>
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-    <Reference Include="SharpDX.DXGI, Version=3.0.2.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
-      <HintPath>..\packages\SharpDX.DXGI.3.0.2\lib\net45\SharpDX.DXGI.dll</HintPath>
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-      <HintPath>..\packages\SharpDX.MediaFoundation.3.0.2\lib\net45\SharpDX.MediaFoundation.dll</HintPath>
+    <Reference Include="SharpDX.MediaFoundation, Version=3.1.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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       <Private>True</Private>
     </Reference>
     <Reference Include="System" />
     <Reference Include="System.Core" />
+    <Reference Include="System.ServiceModel" />
     <Reference Include="System.Xml.Linq" />
     <Reference Include="System.Data.DataSetExtensions" />
     <Reference Include="Microsoft.CSharp" />
     <Reference Include="System.Xml" />
   </ItemGroup>
   <ItemGroup>
-    <Compile Include="SSTException.cs" />
-    <Compile Include="StrokeStyleT.cs">
+    <Compile Include="RenderForm.cs">
       <SubType>Form</SubType>
     </Compile>
+    <Compile Include="IStrokeStyleTService.cs" />
+    <Compile Include="Win32.cs" />
+    <Compile Include="ViewerMessage.cs" />
+    <Compile Include="ステージ\コンソールフォント.cs" />
+    <Compile Include="曲\タイトルテクスチャ.cs" />
+    <Compile Include="ステージ\選曲\曲パネルビュー.cs" />
+    <Compile Include="設定\Config.cs" />
+    <Compile Include="SSTException.cs" />
+    <Compile Include="StrokeStyleT.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="ステージ\ステージ.cs" />
     <Compile Include="ステージ\タイトル\タイトルステージ.cs" />
     <Compile Include="ステージ\ログイン\ログインステージ.cs" />
-    <Compile Include="ステージ\汎用\フェードアウト.cs" />
-    <Compile Include="ステージ\汎用\フェードイン.cs" />
+    <Compile Include="ステージ\曲読込\曲読込ステージ.cs" />
+    <Compile Include="ステージ\ドラムセット.cs" />
+    <Compile Include="ステージ\フェードアウト.cs" />
+    <Compile Include="ステージ\フェードイン.cs" />
+    <Compile Include="ステージ\演奏\XML.cs" />
+    <Compile Include="ステージ\演奏\コンボ.cs" />
+    <Compile Include="ステージ\演奏\コンボジャンプ.cs" />
+    <Compile Include="ステージ\演奏\スクロール譜面.cs" />
+    <Compile Include="ステージ\演奏\チップ種別Extensions.cs" />
+    <Compile Include="ステージ\演奏\ドラムサウンド.cs" />
+    <Compile Include="ステージ\演奏\ヒットレーン種別.cs" />
+    <Compile Include="ステージ\演奏\ヒット判定文字列.cs" />
+    <Compile Include="ステージ\演奏\ヒット判定種別.cs" />
+    <Compile Include="ステージ\演奏\レーンフレーム.cs" />
+    <Compile Include="ステージ\演奏\回転羽.cs" />
+    <Compile Include="ステージ\演奏\座標.cs" />
+    <Compile Include="ステージ\演奏\演奏ステージ.cs" />
+    <Compile Include="ステージ\結果\結果ステージ.cs" />
     <Compile Include="ステージ\起動\起動ステージ.cs" />
+    <Compile Include="ステージ\選曲\選曲ステージ.cs" />
     <Compile Include="フォルダ.cs" />
     <Compile Include="ユーザ\XML.cs" />
     <Compile Include="ユーザ\ユーザ.cs" />
     <Compile Include="曲\Node.cs" />
     <Compile Include="曲\RootNode.cs" />
     <Compile Include="曲\曲ツリー管理.cs" />
+    <Compile Include="設定\XML.cs" />
     <EmbeddedResource Include="Properties\Resources.resx">
       <Generator>ResXFileCodeGenerator</Generator>
       <LastGenOutput>Resources.Designer.cs</LastGenOutput>
     <None Include="songs\[弟の姉] ペリドットとパール\ペリドットとパール.sstf">
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </None>
+    <None Include="songs\[豚乙女 feat.ランコ] 遙か遠い空の声\遙か遠い空の声.sstf">
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </None>
     <None Include="songs\ソンザイノリユウ\ソンザイノリユウ.sstf">
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </None>
     </ProjectReference>
   </ItemGroup>
   <ItemGroup>
-    <Content Include="appdata_default\Users.xml" />
+    <None Include="appdata_default\Users.xml">
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </None>
+    <None Include="インストーラー\InnoSetupScript for SST.iss" />
     <None Include="images\Chip Fire.png">
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </None>
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </None>
   </ItemGroup>
+  <ItemGroup>
+    <None Include="images\結果画面 背景.png">
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </None>
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="images\結果画面 パラメータパネル.png">
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </None>
+    <None Include="images\結果画面 パラメータフォント.png">
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </None>
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="images\結果画面 パラメータフォント矩形リスト.xml">
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </None>
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="images\コンソールフォント白16x32.png">
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </None>
+    <Content Include="songs\[豚乙女 feat.ランコ] 遙か遠い空の声\thumb.png">
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </Content>
+    <Content Include="songs\[豚乙女 feat.ランコ] 遙か遠い空の声\ライセンス.txt">
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </Content>
+    <Content Include="songs\[豚乙女 feat.ランコ] 遙か遠い空の声\遙か遠い空の声[豚乙女](原曲:無限の鐘).mp4">
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </Content>
+    <None Include="sounds\drums\LeftCymbalMute.wav">
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </None>
+    <None Include="sounds\drums\RightCymbalMute.wav">
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </None>
+  </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
        Other similar extension points exist, see Microsoft.Common.targets.