# 0x00 --> nothing
N:0:NONE
-J:̤ÃΤÎÃÏ·Á
+J:未知の地形
E:unknown grid
G: :w
W:1
# 0x01 --> open floor
N:1:FLOOR
-J:¾²
+J:床
E:open floor
G:.:w:LIT
W:2
# 0x02 --> invisible trap (drawn as open floor, obsoleted)
N:2:INVIS
-J:±£¤ì¤¿¥È¥é¥Ã¥×
+J:隠れたトラップ
E:invisible trap
G:.:w:LIT
M:FLOOR
W:2
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
K:SECRET:INVIS
-F:LOS | PROJECT | MOVE | PLACE | SECRET | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI
+F:LOS | PROJECT | MOVE | PLACE | SECRET | TRAP | HIT_TRAP | CAN_FLY |
+F:HURT_DISI | TELEPORTABLE
# 0x03 --> glyph of warding
N:3:GLYPH
-J:²óÈò¤ÎĦÁü
+J:回避の彫像
E:glyph of warding
G:;:y:LIT
W:16
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | GLYPH | CAN_FLY |
F:HURT_DISI
# 0x04 --> open door
N:4:OPEN_DOOR
-J:³«¤¤¤¿¥É¥¢
+J:é\96\8bã\81\84ã\81\9fã\83\89ã\82¢
E:open door
G:':U
W:10
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
K:CLOSE:CLOSED_DOOR
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CLOSE | DOOR | CAN_FLY |
F:HURT_DISI | TELEPORTABLE
# 0x05 --> broken door
N:5:BROKEN_DOOR
-J:²õ¤ì¤¿¥É¥¢
+J:å£\8aã\82\8cã\81\9fã\83\89ã\82¢
E:broken door
G:':u
W:10
-K:DESTROYED:FLOOR
-K:CLOSE:BROKEN_DOOR
+K:DESTROYED:*FLOOR*
F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | CLOSE | DOOR |
F:CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x06 --> up stairs (perm)
N:6:UP_STAIR
-J:¾å¤ê³¬ÃÊ
+J:上り階段
E:up staircase
G:<:w:LIT
W:35
# 0x07 --> down stairs (perm)
N:7:DOWN_STAIR
-J:²¼¤ê³¬ÃÊ
+J:下り階段
E:down staircase
G:>:w:LIT
W:35
F:PERMANENT | CAN_FLY | TELEPORTABLE
N:8:QUEST_ENTER
-J:¥¯¥¨¥¹¥ÈÆþ¸ý
+J:クエスト入口
E:quest entrance
G:>:y
W:35
F:PERMANENT | CAN_FLY | SPECIAL | QUEST_ENTER | TELEPORTABLE
N:9:QUEST_EXIT
-J:¥¯¥¨¥¹¥È½Ð¸ý
+J:クエスト出口
E:quest exit
G:<:y
W:35
F:PERMANENT | CAN_FLY | SPECIAL | QUEST_EXIT | TELEPORTABLE
N:10:QUEST_DOWN
-J:¥¯¥¨¥¹¥È²¼¤ê³¬ÃÊ
+J:クエスト下り階段
E:quest down level
G:>:r
W:35
F:PERMANENT | CAN_FLY | SPECIAL | QUEST | TELEPORTABLE
N:11:QUEST_UP
-J:¥¯¥¨¥¹¥È¾å¤¬¤ê³¬ÃÊ
+J:クエスト上がり階段
E:quest up level
G:<:r
W:35
F:PERMANENT | CAN_FLY | SPECIAL | QUEST | TELEPORTABLE
N:12:TOWN_EXIT
-J:³¹¤Î½Ð¸ý
+J:街の出口
E:town exit
G:>:g
W:35
# 0x0C --> up stairs (perm)
N:13:SHAFT_UP
-J:¾å¤ê¹£Æ»
+J:上り坑道
E:shaft up
G:<:U:LIT
W:35
# 0x0D --> down stairs (perm)
N:14:SHAFT_DOWN
-J:²¼¤ê¹£Æ»
+J:下り坑道
E:shaft down
G:>:U:LIT
W:35
# 0x10 --> visible trap -- trap door
N:16:TRAP_TRAPDOOR
-J:¥È¥é¥Ã¥×¡¦¥É¥¢
+J:ã\83\88ã\83©ã\83\83ã\83\97ã\83»ã\83\89ã\82¢
E:trap door
G:^:w:LIT
W:2
-K:DESTROYED:FLOOR
-K:HIT_TRAP:TRAP_TRAPDOOR
-F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:MORE | HIT_TRAP | CAN_FLY | HURT_DISI
+K:DESTROYED:*FLOOR*
+F:SUBTYPE_0 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
+F:DISARM | TRAP | MORE | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x11 --> visible trap -- open pit
N:17:TRAP_PIT
-J:Íî¤È¤··ê
+J:落とし穴
E:pit
G:^:s:LIT
W:2
-K:DESTROYED:FLOOR
-K:HIT_TRAP:TRAP_PIT
-F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+K:DESTROYED:*FLOOR*
+F:SUBTYPE_1 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
+F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x12 --> visible trap -- spiked pit
N:18:TRAP_SPIKED_PIT
-J:Íî¤È¤··ê
+J:落とし穴
E:pit
G:^:s:LIT
M:TRAP_PIT
W:2
-K:DESTROYED:FLOOR
-K:HIT_TRAP:TRAP_SPIKED_PIT
-F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+K:DESTROYED:*FLOOR*
+F:SUBTYPE_2 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
+F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x13 --> visible trap -- poison pit
N:19:TRAP_POISON_PIT
-J:Íî¤È¤··ê
+J:落とし穴
E:pit
G:^:s:LIT
M:TRAP_PIT
W:2
-K:DESTROYED:FLOOR
-K:HIT_TRAP:TRAP_POISON_PIT
-F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+K:DESTROYED:*FLOOR*
+F:SUBTYPE_3 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
+F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x14 --> visible trap -- rune -- summon
N:20:TRAP_TY_CURSE
-J:¼Ù°¤Ê¥ë¡¼¥ó
+J:邪悪なルーン
E:evil rune
G:^:G:LIT
W:2
-K:DESTROYED:FLOOR
-K:HIT_TRAP:FLOOR
-F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+K:DESTROYED:*FLOOR*
+K:HIT_TRAP:*FLOOR*
+F:SUBTYPE_4 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
+F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x15 --> visible trap -- rune -- teleport
N:21:TRAP_TELEPORT
-J:´ñ̯¤Ê¥ë¡¼¥ó
+J:奇妙なルーン
E:strange rune
G:^:o:LIT
W:2
-K:DESTROYED:FLOOR
-K:HIT_TRAP:TRAP_TELEPORT
-F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+K:DESTROYED:*FLOOR*
+F:SUBTYPE_5 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
+F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x16 --> visible trap -- spot -- fire
N:22:TRAP_FIRE
-J:¾Ç¤²¤¿¾ì½ê
+J:焦げた場所
E:discolored spot
G:^:u:LIT
W:2
-K:DESTROYED:FLOOR
-K:HIT_TRAP:TRAP_FIRE
-F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+K:DESTROYED:*FLOOR*
+F:SUBTYPE_6 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
+F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x17 --> visible trap -- spot -- acid
N:23:TRAP_ACID
-J:¾Ç¤²¤¿¾ì½ê
+J:焦げた場所
E:discolored spot
G:^:u:LIT
M:TRAP_FIRE
W:2
-K:DESTROYED:FLOOR
-K:HIT_TRAP:TRAP_ACID
-F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+K:DESTROYED:*FLOOR*
+F:SUBTYPE_7 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
+F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x18 --> visible trap -- dart -- slow
N:24:TRAP_SLOW
-J:¥À¡¼¥Ä¡¦¥È¥é¥Ã¥×
+J:ダーツ・トラップ
E:dart trap
G:^:r:LIT
W:2
-K:DESTROYED:FLOOR
-K:HIT_TRAP:TRAP_SLOW
-F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+K:DESTROYED:*FLOOR*
+F:SUBTYPE_8 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
+F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x19 --> visible trap -- dart -- lose str
N:25:TRAP_LOSE_STR
-J:¥À¡¼¥Ä¡¦¥È¥é¥Ã¥×
+J:ダーツ・トラップ
E:dart trap
G:^:r:LIT
M:TRAP_SLOW
W:2
-K:DESTROYED:FLOOR
-K:HIT_TRAP:TRAP_LOSE_STR
-F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+K:DESTROYED:*FLOOR*
+F:SUBTYPE_9 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
+F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x1A --> visible trap -- dart -- lose dex
N:26:TRAP_LOSE_DEX
-J:¥À¡¼¥Ä¡¦¥È¥é¥Ã¥×
+J:ダーツ・トラップ
E:dart trap
G:^:r:LIT
M:TRAP_SLOW
W:2
-K:DESTROYED:FLOOR
-K:HIT_TRAP:TRAP_LOSE_DEX
-F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+K:DESTROYED:*FLOOR*
+F:SUBTYPE_10 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
+F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x1B --> visible trap -- dart -- lose con
N:27:TRAP_LOSE_CON
-J:¥À¡¼¥Ä¡¦¥È¥é¥Ã¥×
+J:ダーツ・トラップ
E:dart trap
G:^:r:LIT
M:TRAP_SLOW
W:2
-K:DESTROYED:FLOOR
-K:HIT_TRAP:TRAP_LOSE_CON
-F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+K:DESTROYED:*FLOOR*
+F:SUBTYPE_11 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
+F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x1C --> visible trap -- gas -- blind
N:28:TRAP_BLIND
-J:¥¬¥¹¡¦¥È¥é¥Ã¥×
+J:ガス・トラップ
E:gas trap
G:^:g:LIT
W:2
-K:DESTROYED:FLOOR
-K:HIT_TRAP:TRAP_BLIND
-F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+K:DESTROYED:*FLOOR*
+F:SUBTYPE_12 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
+F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x1D --> visible trap -- gas -- confuse
N:29:TRAP_CONFUSE
-J:¥¬¥¹¡¦¥È¥é¥Ã¥×
+J:ガス・トラップ
E:gas trap
G:^:g:LIT
M:TRAP_BLIND
W:2
-K:DESTROYED:FLOOR
-K:HIT_TRAP:TRAP_CONFUSE
-F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+K:DESTROYED:*FLOOR*
+F:SUBTYPE_13 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
+F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x1E --> visible trap -- gas -- poison
N:30:TRAP_POISON
-J:¥¬¥¹¡¦¥È¥é¥Ã¥×
+J:ガス・トラップ
E:gas trap
G:^:g:LIT
M:TRAP_BLIND
W:2
-K:DESTROYED:FLOOR
-K:HIT_TRAP:TRAP_POISON
-F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+K:DESTROYED:*FLOOR*
+F:SUBTYPE_14 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
+F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x1F --> visible trap -- gas -- sleep
N:31:TRAP_SLEEP
-J:¥¬¥¹¡¦¥È¥é¥Ã¥×
+J:ガス・トラップ
E:gas trap
G:^:g:LIT
M:TRAP_BLIND
W:2
-K:DESTROYED:FLOOR
-K:HIT_TRAP:TRAP_SLEEP
-F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+K:DESTROYED:*FLOOR*
+F:SUBTYPE_15 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
+F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x2x --> locked door (power 0)
N:32:CLOSED_DOOR
-J:¥É¥¢
+J:ã\83\89ã\82¢
E:door
G:+:U
W:10
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
K:OPEN:OPEN_DOOR
K:BASH:BROKEN_DOOR
K:SPIKE:JAMMED_DOOR_1
# 0x2x --> locked door (power 1)
N:33:LOCKED_DOOR_1
-J:¸°¤Î¤«¤«¤Ã¤¿¥É¥¢
+J:é\8dµã\81®ã\81\8bã\81\8bã\81£ã\81\9fã\83\89ã\82¢
E:locked door
G:+:U
M:CLOSED_DOOR
W:10
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
K:OPEN:OPEN_DOOR
K:BASH:BROKEN_DOOR
K:SPIKE:JAMMED_DOOR_2
# 0x2x --> locked door (power 2)
N:34:LOCKED_DOOR_2
-J:¸°¤Î¤«¤«¤Ã¤¿¥É¥¢
+J:é\8dµã\81®ã\81\8bã\81\8bã\81£ã\81\9fã\83\89ã\82¢
E:locked door
G:+:U
M:CLOSED_DOOR
W:10
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
K:OPEN:OPEN_DOOR
K:BASH:BROKEN_DOOR
K:SPIKE:JAMMED_DOOR_3
# 0x2x --> locked door (power 3)
N:35:LOCKED_DOOR_3
-J:¸°¤Î¤«¤«¤Ã¤¿¥É¥¢
+J:é\8dµã\81®ã\81\8bã\81\8bã\81£ã\81\9fã\83\89ã\82¢
E:locked door
G:+:U
M:CLOSED_DOOR
W:10
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
K:OPEN:OPEN_DOOR
K:BASH:BROKEN_DOOR
K:SPIKE:JAMMED_DOOR_4
# 0x2x --> locked door (power 4)
N:36:LOCKED_DOOR_4
-J:¸°¤Î¤«¤«¤Ã¤¿¥É¥¢
+J:é\8dµã\81®ã\81\8bã\81\8bã\81£ã\81\9fã\83\89ã\82¢
E:locked door
G:+:U
M:CLOSED_DOOR
W:10
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
K:OPEN:OPEN_DOOR
K:BASH:BROKEN_DOOR
K:SPIKE:JAMMED_DOOR_5
# 0x2x --> locked door (power 5)
N:37:LOCKED_DOOR_5
-J:¸°¤Î¤«¤«¤Ã¤¿¥É¥¢
+J:é\8dµã\81®ã\81\8bã\81\8bã\81£ã\81\9fã\83\89ã\82¢
E:locked door
G:+:U
M:CLOSED_DOOR
W:10
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
K:OPEN:OPEN_DOOR
K:BASH:BROKEN_DOOR
K:SPIKE:JAMMED_DOOR_6
# 0x2x --> locked door (power 6)
N:38:LOCKED_DOOR_6
-J:¸°¤Î¤«¤«¤Ã¤¿¥É¥¢
+J:é\8dµã\81®ã\81\8bã\81\8bã\81£ã\81\9fã\83\89ã\82¢
E:locked door
G:+:U
M:CLOSED_DOOR
W:10
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
K:OPEN:OPEN_DOOR
K:BASH:BROKEN_DOOR
K:SPIKE:JAMMED_DOOR_7
# 0x2x --> locked door (power 7)
N:39:LOCKED_DOOR_7
-J:¸°¤Î¤«¤«¤Ã¤¿¥É¥¢
+J:é\8dµã\81®ã\81\8bã\81\8bã\81£ã\81\9fã\83\89ã\82¢
E:locked door
G:+:U
M:CLOSED_DOOR
W:10
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
K:OPEN:OPEN_DOOR
K:BASH:BROKEN_DOOR
K:SPIKE:JAMMED_DOOR_7
# 0x2x --> jammed door (power 0)
N:40:JAMMED_DOOR_0
-J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
+J:ã\81\8fã\81\95ã\81³ã\81\8cæ\89\93ã\81\9fã\82\8cã\81\9fã\83\89ã\82¢
E:jammed door
G:+:U
M:CLOSED_DOOR
W:10
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
+K:OPEN:OPEN_DOOR
K:BASH:BROKEN_DOOR
K:SPIKE:JAMMED_DOOR_1
F:POWER_0 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
# 0x2x --> jammed door (power 1)
N:41:JAMMED_DOOR_1
-J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
+J:ã\81\8fã\81\95ã\81³ã\81\8cæ\89\93ã\81\9fã\82\8cã\81\9fã\83\89ã\82¢
E:jammed door
G:+:U
M:CLOSED_DOOR
W:10
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
+K:OPEN:OPEN_DOOR
K:BASH:BROKEN_DOOR
K:SPIKE:JAMMED_DOOR_2
F:POWER_1 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
# 0x2x --> jammed door (power 2)
N:42:JAMMED_DOOR_2
-J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
+J:ã\81\8fã\81\95ã\81³ã\81\8cæ\89\93ã\81\9fã\82\8cã\81\9fã\83\89ã\82¢
E:jammed door
G:+:U
M:CLOSED_DOOR
W:10
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
+K:OPEN:OPEN_DOOR
K:BASH:BROKEN_DOOR
K:SPIKE:JAMMED_DOOR_3
F:POWER_2 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
# 0x2x --> jammed door (power 3)
N:43:JAMMED_DOOR_3
-J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
+J:ã\81\8fã\81\95ã\81³ã\81\8cæ\89\93ã\81\9fã\82\8cã\81\9fã\83\89ã\82¢
E:jammed door
G:+:U
M:CLOSED_DOOR
W:10
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
+K:OPEN:OPEN_DOOR
K:BASH:BROKEN_DOOR
K:SPIKE:JAMMED_DOOR_4
F:POWER_3 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
# 0x2x --> jammed door (power 4)
N:44:JAMMED_DOOR_4
-J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
+J:ã\81\8fã\81\95ã\81³ã\81\8cæ\89\93ã\81\9fã\82\8cã\81\9fã\83\89ã\82¢
E:jammed door
G:+:U
M:CLOSED_DOOR
W:10
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
+K:OPEN:OPEN_DOOR
K:BASH:BROKEN_DOOR
K:SPIKE:JAMMED_DOOR_5
F:POWER_4 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
# 0x2x --> jammed door (power 5)
N:45:JAMMED_DOOR_5
-J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
+J:ã\81\8fã\81\95ã\81³ã\81\8cæ\89\93ã\81\9fã\82\8cã\81\9fã\83\89ã\82¢
E:jammed door
G:+:U
M:CLOSED_DOOR
W:10
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
+K:OPEN:OPEN_DOOR
K:BASH:BROKEN_DOOR
K:SPIKE:JAMMED_DOOR_6
F:POWER_5 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
# 0x2x --> jammed door (power 6)
N:46:JAMMED_DOOR_6
-J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
+J:ã\81\8fã\81\95ã\81³ã\81\8cæ\89\93ã\81\9fã\82\8cã\81\9fã\83\89ã\82¢
E:jammed door
G:+:U
M:CLOSED_DOOR
W:10
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
+K:OPEN:OPEN_DOOR
K:BASH:BROKEN_DOOR
K:SPIKE:JAMMED_DOOR_7
F:POWER_6 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
# 0x2x --> jammed door (power 7)
N:47:JAMMED_DOOR_7
-J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
+J:ã\81\8fã\81\95ã\81³ã\81\8cæ\89\93ã\81\9fã\82\8cã\81\9fã\83\89ã\82¢
E:jammed door
G:+:U
M:CLOSED_DOOR
W:10
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
+K:OPEN:OPEN_DOOR
K:BASH:BROKEN_DOOR
-K:SPIKE:JAMMED_DOOR_7
F:POWER_7 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
F:CAN_PASS | HURT_DISI
# 0x30 --> secret door
N:48:SECRET_DOOR
-J:±£¤·¥É¥¢
+J:é\9a ã\81\97ã\83\89ã\82¢
E:secret door
G:#:w
M:GRANITE
W:10
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
K:SECRET:CLOSED_DOOR
K:OPEN:OPEN_DOOR
K:BASH:BROKEN_DOOR
# 0x31 --> rubble
N:49:RUBBLE
-J:´äÀÐ
+J:岩石
E:pile of rubble
G:::w:LIT
W:2
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
F:POWER_10 | REMEMBER | TUNNEL | HAS_ITEM | HURT_ROCK | CAN_PASS | CAN_DIG |
F:HURT_DISI
# 0x32 --> magma vein
N:50:MAGMA_VEIN
-J:ÍÏ´ä¤Î¹ÛÌ®
+J:溶岩の鉱脈
E:magma vein
G:%:s:LIT
W:2
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
K:MAY_HAVE_GOLD:MAGMA_TREASURE
F:POWER_10 | REMEMBER | TUNNEL | MAY_HAVE_GOLD | WALL | HURT_ROCK | CAN_PASS |
F:HURT_DISI
# 0x33 --> quartz vein
N:51:QUARTZ_VEIN
-J:ÀбѤιÛÌ®
+J:石英の鉱脈
E:quartz vein
G:%:w:LIT
W:2
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
K:MAY_HAVE_GOLD:QUARTZ_TREASURE
F:POWER_20 | REMEMBER | TUNNEL | MAY_HAVE_GOLD | WALL | HURT_ROCK | CAN_PASS |
F:HURT_DISI
# 0x34 --> magma vein + treasure
N:52:MAGMA_HIDDEN
-J:ÍÏ´ä¤Î¹ÛÌ®(±£¤µ¤ì¤¿ºâÊõ¤ò´ÞÍ)
+J:溶岩の鉱脈(隠された財宝を含有)
E:magma vein with hidden treasure
G:%:s:LIT
M:MAGMA_VEIN
W:2
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
K:SECRET:MAGMA_TREASURE
F:POWER_10 | SECRET | REMEMBER | TUNNEL | HAS_GOLD | WALL | HURT_ROCK |
F:CAN_PASS | HURT_DISI
# 0x35 --> quartz vein + treasure
N:53:QUARTZ_HIDDEN
-J:ÀбѤιÛÌ®(±£¤µ¤ì¤¿ºâÊõ¤ò´ÞÍ)
+J:石英の鉱脈(隠された財宝を含有)
E:quartz vein hidden treasure
G:%:w:LIT
M:QUARTZ_VEIN
W:2
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
K:SECRET:QUARTZ_TREASURE
F:POWER_20 | SECRET | REMEMBER | TUNNEL | HAS_GOLD | WALL | HURT_ROCK |
F:CAN_PASS | HURT_DISI
# 0x36 --> magma vein + known treasure
N:54:MAGMA_TREASURE
-J:ºâÊõ¤ò´Þͤ·¤¿ÍÏ´ä¤Î¹ÛÌ®
+J:財宝を含有した溶岩の鉱脈
E:magma vein with treasure
G:*:o:LIT
W:2
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
K:ENSECRET:MAGMA_HIDDEN
F:POWER_20 | REMEMBER | TUNNEL | HAS_GOLD | WALL | HURT_ROCK | CAN_PASS |
F:HURT_DISI
# 0x37 --> quartz vein + known treasure
N:55:QUARTZ_TREASURE
-J:ºâÊõ¤ò´Þͤ·¤¿ÀбѤιÛÌ®
+J:財宝を含有した石英の鉱脈
E:quartz vein with treasure
G:*:o:LIT
W:2
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
K:ENSECRET:QUARTZ_HIDDEN
F:POWER_20 | REMEMBER | TUNNEL | HAS_GOLD | WALL | HURT_ROCK | CAN_PASS |
F:HURT_DISI
# 0x38 --> granite wall -- basic
N:56:GRANITE
-J:²ÖÖ¾´ä¤ÎÊÉ
+J:花崗岩の壁
E:granite wall
G:#:w:LIT
W:2
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
F:POWER_40 | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS | HURT_DISI
# 0x39 --> granite wall -- inner
N:57:GRANITE_INNER
-J:²ÖÖ¾´ä¤ÎÊÉ
+J:花崗岩の壁
E:granite wall
G:#:w:LIT
M:GRANITE
W:2
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
F:POWER_40 | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS |
F:HURT_DISI
# 0x3A --> granite wall -- outer
N:58:GRANITE_OUTER
-J:²ÖÖ¾´ä¤ÎÊÉ
+J:花崗岩の壁
E:granite wall
G:#:w:LIT
M:GRANITE
W:2
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
F:POWER_40 | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS |
F:HURT_DISI
# 0x3B --> granite wall -- solid
N:59:GRANITE_SOLID
-J:²ÖÖ¾´ä¤ÎÊÉ
+J:花崗岩の壁
E:granite wall
G:#:w:LIT
M:GRANITE
W:2
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
F:POWER_40 | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS |
F:HURT_DISI
# 0x3C --> permanent wall -- basic (perm)
N:60:PERMANENT
-J:±Êµ×´ä¤ÎÊÉ
+J:永久岩の壁
E:permanent wall
G:#:U:LIT
W:5
# 0x3D --> permanent wall -- inner (perm)
N:61:PERMANENT_INNER
-J:±Êµ×´ä¤ÎÊÉ
+J:永久岩の壁
E:permanent wall
G:#:U:LIT
M:PERMANENT
W:5
-K:UNPERM:GRANITE_INNER
+K:UNPERM:GRANITE
F:REMEMBER | TUNNEL | WALL | PERMANENT
# 0x3E --> permanent wall -- outer (perm)
N:62:PERMANENT_OUTER
-J:±Êµ×´ä¤ÎÊÉ
+J:永久岩の壁
E:permanent wall
G:#:U:LIT
M:PERMANENT
W:5
-K:UNPERM:GRANITE_OUTER
+K:UNPERM:GRANITE
F:REMEMBER | TUNNEL | WALL | PERMANENT
# 0x3F --> permanent wall -- solid (perm)
N:63:PERMANENT_SOLID
-J:±Êµ×´ä¤ÎÊÉ
+J:永久岩の壁
E:permanent wall
G:#:U:LIT
M:PERMANENT
W:5
-K:UNPERM:GRANITE_SOLID
+K:UNPERM:GRANITE
F:REMEMBER | TUNNEL | WALL | PERMANENT
N:64:EXPLOSIVE_RUNE
-J:Çúȯ¥ë¡¼¥ó
+J:爆発ルーン
E:explosive rune
G:;:R:LIT
W:16
-K:DESTROYED:FLOOR
+K:DESTROYED:*FLOOR*
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CAN_FLY | MINOR_GLYPH |
F:HURT_DISI
N:65:PATTERN_START
-J:¥Ñ¥¿¡¼¥ó½ÐȯÅÀ
+J:パターン出発点
E:Pattern startpoint
G:*:w
W:16
-F:POWER_0 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
+F:SUBTYPE_0 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
F:PATTERN
N:66:PATTERN_1
-J:¥Ñ¥¿¡¼¥ó¤Î°ìÉô
+J:パターンの一部
E:section of the Pattern
G:*:B
W:16
-F:POWER_1 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
+F:SUBTYPE_1 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
F:PATTERN
N:67:PATTERN_2
-J:¥Ñ¥¿¡¼¥ó¤Î°ìÉô
+J:パターンの一部
E:section of the Pattern
G:*:b
W:16
-F:POWER_2 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
+F:SUBTYPE_2 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
F:PATTERN
N:68:PATTERN_3
-J:¥Ñ¥¿¡¼¥ó¤Î°ìÉô
+J:パターンの一部
E:section of the Pattern
G:*:B
W:16
-F:POWER_3 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
+F:SUBTYPE_3 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
F:PATTERN
N:69:PATTERN_4
-J:¥Ñ¥¿¡¼¥ó¤Î°ìÉô
+J:パターンの一部
E:section of the Pattern
G:*:b
W:16
-F:POWER_4 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
+F:SUBTYPE_4 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
F:PATTERN
N:70:PATTERN_END
-J:¥Ñ¥¿¡¼¥ó¤Î°ìÉô
+J:パターンの一部
E:section of the Pattern
G:*:W
W:16
-F:POWER_5 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
+F:SUBTYPE_5 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
F:PATTERN
N:71:PATTERN_OLD
-J:¥Ñ¥¿¡¼¥ó¤Î°ìÉô(discharged)
+J:パターンの一部(discharged)
E:section of the Pattern (discharged)
G:*:W
W:16
-F:POWER_6 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
+F:SUBTYPE_6 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
F:PATTERN
N:72:PATTERN_EXIT
-J:¥Ñ¥¿¡¼¥ó½Ð¸ý
+J:パターン出口
E:Pattern exit
G:*:w
W:16
-F:POWER_7 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
+F:SUBTYPE_7 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
F:PATTERN
N:73:PATTERN_CORRUPTED
-J:²õ¤ì¤¿¥Ñ¥¿¡¼¥ó¤Î°ìÉô
+J:壊れたパターンの一部
E:corrupted section of the Pattern
G:*:D
W:16
-F:POWER_8 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
+F:SUBTYPE_8 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
F:PATTERN
# 0x4A --> shop -- general store (perm)
N:74:GENERAL_STORE
-J:»¨²ß²°
+J:雑貨屋
E:General Store
G:1:U
W:10
-F:POWER_0 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
+F:SUBTYPE_0 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
F:PERMANENT | GLOW
# 0x4B --> shop -- armoury (perm)
N:75:ARMOURY
-J:Ëɶñ²°
+J:防具屋
E:Armoury
G:2:s
W:10
-F:POWER_1 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
+F:SUBTYPE_1 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
F:PERMANENT | GLOW
# 0x4C --> shop -- weapon shop (perm)
N:76:WEAPON_SMITHS
-J:Éð´ïÀìÌçŹ
+J:武器専門店
E:Weapon Smiths
G:3:w
W:10
-F:POWER_2 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
+F:SUBTYPE_2 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
F:PERMANENT | GLOW
# 0x4D --> shop -- temple (perm)
N:77:TEMPLE
-J:»û±¡
+J:寺院
E:Temple
G:4:g
W:10
-F:POWER_3 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
+F:SUBTYPE_3 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
F:PERMANENT | GLOW
# 0x4E --> shop -- alchemist (perm)
N:78:ALCHEMY_SHOP
-J:Ï£¶â½Ñ¤ÎŹ
+J:錬金術の店
E:Alchemy Shop
G:5:b
W:10
-F:POWER_4 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
+F:SUBTYPE_4 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
F:PERMANENT | GLOW
# 0x4F --> shop -- magic shop (perm)
N:79:MAGIC_SHOP
-J:ËâË¡¤ÎŹ
+J:魔法の店
E:Magic Shop
G:6:r
W:10
-F:POWER_5 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
+F:SUBTYPE_5 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
F:PERMANENT | GLOW
# 0x50 --> shop -- black market (perm)
N:80:BLACK_MARKET
-J:¥Ö¥é¥Ã¥¯¡¦¥Þ¡¼¥±¥Ã¥È
+J:ブラック・マーケット
E:Black Market
G:7:D
W:10
-F:POWER_6 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
+F:SUBTYPE_6 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
F:PERMANENT | GLOW
# 0x51 --> shop -- home (perm)
N:81:HOME
-J:²æ¤¬²È
+J:我が家
E:Home
G:8:y
W:10
-F:POWER_7 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
+F:SUBTYPE_7 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
F:PERMANENT | GLOW
# 0x52 --> shop -- bookstore (perm)
N:82:BOOKSTORE
-J:½ñŹ
+J:書店
E:Bookstore
G:9:o
W:10
-F:POWER_8 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
+F:SUBTYPE_8 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
F:PERMANENT | GLOW
# 0x53 --> terrain -- deep water
N:83:DEEP_WATER
-J:¿¼¤¤¿å
+J:深い水
E:deep water
G:~:b:LIT
W:2
F:TELEPORTABLE
N:84:SHALLOW_WATER
-J:Àõ¤¤¿å¤Îή¤ì
+J:浅い水の流れ
E:shallow water
G:~:B:LIT
W:2
-F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | REMEMBER | WATER | SHALLOW | CAN_FLY |
-F:CAN_SWIM | TELEPORTABLE
+F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | REMEMBER | WATER | SHALLOW |
+F:CAN_FLY | CAN_SWIM | TELEPORTABLE
N:85:DEEP_LAVA
-J:¿¼¤¤ÍÏ´äί¤ê
+J:深い溶岩溜り
E:deep lava
-G:~:r:LIT
+G:~:r
W:2
F:LOS | PROJECT | MOVE | PLACE | REMEMBER | GLOW | LAVA | DEEP | CAN_FLY |
F:TELEPORTABLE
N:86:SHALLOW_LAVA
-J:Àõ¤¤ÍÏ´ä¤Îή¤ì
+J:浅い溶岩の流れ
E:shallow lava
-G:~:U:LIT
+G:~:U
W:2
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | LAVA | SHALLOW | CAN_FLY |
F:TELEPORTABLE
N:87:DARK_PIT
-J:°Å¤¤·ê
+J:暗い穴
E:dark pit
G:#:D
W:1
F:LOS | PROJECT | REMEMBER | CAN_FLY | TELEPORTABLE
N:88:DIRT
-J:º½ÃÏ
+J:砂地
E:dirt
G:.:u:LIT
W:2
F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | CAN_FLY | TELEPORTABLE
N:89:GRASS
-J:ÁðÃÏ
+J:草地
E:patch of grass
G:.:g:LIT
W:2
F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | CAN_FLY | PLANT | TELEPORTABLE
N:90:TRAP_TRAPS
-J:¥³¥ó¥Ñ¥¯¥È¥ë¡¼¥ó
+J:コンパクトルーン
E:compact rune
G:^:D:LIT
W:2
-K:DESTROYED:FLOOR
-K:HIT_TRAP:FLOOR
-F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+K:DESTROYED:*FLOOR*
+K:HIT_TRAP:*FLOOR*
+F:SUBTYPE_16 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
+F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
N:91:TRAP_ALARM
-J:·ÙÊóÁõÃÖ
+J:警報装置
E:alarm
G:^:R:LIT
W:2
-K:DESTROYED:FLOOR
-K:HIT_TRAP:TRAP_ALARM
-F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+K:DESTROYED:*FLOOR*
+F:SUBTYPE_17 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
+F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
N:92:TRAP_OPEN
-J:³«Ì祹¥¤¥Ã¥Á
-E:wall opeing trap
+J:開門スイッチ
+E:wall opening trap
G:^:w:LIT
W:10
-K:DESTROYED:FLOOR
-K:HIT_TRAP:TRAP_OPEN
-F:POWER_100 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM |
-F:TRAP | HIT_TRAP | CAN_FLY | HURT_DISI
+K:DESTROYED:*FLOOR*
+F:SUBTYPE_18 | POWER_100 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
+F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
N:93:FLOWER
-J:²Ö
+J:花
E:flower
G:::G:LIT
W:2
F:HURT_DISI | TELEPORTABLE
N:94:BRAKE
-J:Áð¤à¤é
+J:草むら
E:brake
G:::g:LIT
W:2
F:HURT_DISI | TELEPORTABLE
N:95:MUSEUM
-J:Çîʪ´Û
+J:博物館
E:Museum
G:0:v
W:10
-F:POWER_9 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
+F:SUBTYPE_9 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
F:PERMANENT | GLOW
N:96:TREE
-J:ÌÚ
+J:木
E:tree
G:#:G:LIT
W:2
F:TREE | PLANT | HURT_DISI
N:97:MOUNTAIN
-J:»³Ì®
+J:山脈
E:mountain chain
G:^:o:LIT
W:5
-K:UNPERM:GRANITE_INNER
+K:UNPERM:*INNER*
F:REMEMBER | TUNNEL | WALL | PERMANENT | MOUNTAIN | TELEPORTABLE |
F:PLACE | CAN_FLY | AVOID_RUN
N:98:MOUNTAIN_WALL
-J:»³Ì®
-E:mountain chain
+J:山脈(壁)
+E:mountain chain (wall)
G:^:o:LIT
M:MOUNTAIN
W:5
+K:UNPERM:*INNER*
F:REMEMBER | TUNNEL | WALL | PERMANENT
N:128:BUILDING_0
-J:·úʪ
+J:建物
E:Building
G:+:U
W:10
-F:POWER_0 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_0 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:129:BUILDING_1
-J:·úʪ
+J:建物
E:Building
G:+:U
W:10
-F:POWER_1 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_1 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:130:BUILDING_2
-J:·úʪ
+J:建物
E:Building
G:+:v
W:10
-F:POWER_2 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_2 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:131:BUILDING_3
-J:·úʪ
+J:建物
E:Building
G:+:U
W:10
-F:POWER_3 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_3 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:132:BUILDING_4
-J:·úʪ
+J:建物
E:Building
G:+:U
W:10
-F:POWER_4 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_4 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:133:BUILDING_5
-J:·úʪ
+J:建物
E:Building
G:+:U
W:10
-F:POWER_5 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_5 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:134:BUILDING_6
-J:·úʪ
+J:建物
E:Building
G:+:U
W:10
-F:POWER_6 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_6 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:135:BUILDING_7
-J:·úʪ
+J:建物
E:Building
G:+:o
W:10
-F:POWER_7 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_7 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:136:BUILDING_8
-J:·úʪ
+J:建物
E:Building
G:+:R
W:10
-F:POWER_8 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_8 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:137:BUILDING_9
-J:·úʪ
+J:建物
E:Building
G:+:G
W:10
-F:POWER_9 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_9 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:138:BUILDING_10
-J:·úʪ
+J:建物
E:Building
G:+:v
W:10
-F:POWER_10 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_10 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:139:BUILDING_11
-J:·úʪ
+J:建物
E:Building
G:+:u
W:10
-F:POWER_11 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_11 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:140:BUILDING_12
-J:·úʪ
+J:建物
E:Building
G:+:w
W:10
-F:POWER_12 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_12 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:141:BUILDING_13
-J:·úʪ
+J:建物
E:Building
G:+:B
W:10
-F:POWER_13 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_13 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:142:BUILDING_14
-J:·úʪ
+J:建物
E:Building
G:+:B
W:10
-F:POWER_14 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_14 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:143:BUILDING_15
-J:·úʪ
+J:建物
E:Building
G:+:B
W:10
-F:POWER_15 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_15 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:144:BUILDING_16
-J:·úʪ
+J:建物
E:Building
G:+:B
W:10
-F:POWER_16 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_16 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:145:BUILDING_17
-J:·úʪ
+J:建物
E:Building
G:+:B
W:10
-F:POWER_17 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_17 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:146:BUILDING_18
-J:·úʪ
+J:建物
E:Building
G:+:B
W:10
-F:POWER_18 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_18 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:147:BUILDING_19
-J:·úʪ
+J:建物
E:Building
G:+:B
W:10
-F:POWER_19 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_19 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:148:BUILDING_20
-J:·úʪ
+J:建物
E:Building
G:+:B
W:10
-F:POWER_20 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_20 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:149:BUILDING_21
-J:·úʪ
+J:建物
E:Building
G:+:B
W:10
-F:POWER_21 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_21 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:150:BUILDING_22
-J:·úʪ
+J:建物
E:Building
G:+:B
W:10
-F:POWER_22 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_22 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:151:BUILDING_23
-J:·úʪ
+J:建物
E:Building
G:+:B
W:10
-F:POWER_23 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_23 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:152:BUILDING_24
-J:·úʪ
+J:建物
E:Building
G:+:B
W:10
-F:POWER_24 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_24 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:153:BUILDING_25
-J:·úʪ
+J:建物
E:Building
G:+:B
W:10
-F:POWER_25 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_25 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:154:BUILDING_26
-J:·úʪ
+J:建物
E:Building
G:+:B
W:10
-F:POWER_26 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_26 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:155:BUILDING_27
-J:·úʪ
+J:建物
E:Building
G:+:B
W:10
-F:POWER_27 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_27 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:156:BUILDING_28
-J:·úʪ
+J:建物
E:Building
G:+:B
W:10
-F:POWER_28 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_28 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:157:BUILDING_29
-J:·úʪ
+J:建物
E:Building
G:+:B
W:10
-F:POWER_29 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_29 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:158:BUILDING_30
-J:·úʪ
+J:建物
E:Building
G:+:B
W:10
-F:POWER_30 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_30 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
N:159:BUILDING_31
-J:·úʪ
+J:建物
E:Building
G:+:B
W:10
-F:POWER_31 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:SUBTYPE_31 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
+#### Special fake terrains (160-166) ####
+
+N:160:*FLOOR*
+M:FLOOR
+F:SUBTYPE_0 | CONVERT
+
+N:161:*WALL*
+M:GRANITE
+F:SUBTYPE_1 | CONVERT
+
+N:162:*INNER*
+M:GRANITE
+F:SUBTYPE_2 | CONVERT
+
+N:163:*OUTER*
+M:GRANITE
+F:SUBTYPE_3 | CONVERT
+
+N:164:*SOLID*
+M:GRANITE
+F:SUBTYPE_4 | CONVERT
+
+N:165:*STREAM1*
+M:MAGMA_VEIN
+F:SUBTYPE_5 | CONVERT
+
+N:166:*STREAM2*
+M:QUARTZ_VEIN
+F:SUBTYPE_6 | CONVERT
+
+N:191:ARENA_GATE
+J:入場門
+E:gate of arena
+G:+:v
+W:10
+F:SUBTYPE_2 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
+F:BLDG
+
N:192:TOWN
-J:³¹
+J:街
E:Town
G:*:W
W:35
F:SPECIAL | TOWN | TELEPORTABLE
N:193:ENTRANCE
-J:¥À¥ó¥¸¥ç¥ó¤Ø¤ÎÆþ¸ý
+J:ダンジョンへの入口
E:entrance to dungeon
G:>:v
W:35
F:PERMANENT | CAN_FLY | SPECIAL | ENTRANCE | TELEPORTABLE
N:194:SWAMP
-J:¾ÂÃÏ
+J:沼地
E:swamp
G:.:B:LIT
W:2
-F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | REMEMBER | WATER | SHALLOW | CAN_FLY |
-F:CAN_SWIM | TELEPORTABLE
+F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | REMEMBER | WATER | SHALLOW |
+F:CAN_FLY | CAN_SWIM | TELEPORTABLE
N:195:MIRROR
-J:¶À
+J:鏡
E:mirror
G:*:v:LIT
W:16
# Used by view_unsafe_grids option
N:196:UNDETECTED
-J:̤ÃΤÎÃÏ·Á (̤´¶ÃÎ)
+J:未知の地形 (未感知)
E:unknown grid (not detected)
G:x:D
W:1
N:197:TRAP_ARMAGEDDON
-J:¥Ï¥ë¥Þ¥²¥É¥ó¡¦¥È¥é¥Ã¥×
+J:ハルマゲドン・トラップ
E:Armageddon trap
G:^:v:LIT
W:10
-K:DESTROYED:FLOOR
-K:HIT_TRAP:FLOOR
-F:POWER_100 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM |
-F:TRAP | HIT_TRAP | CAN_FLY | HURT_DISI
+K:DESTROYED:*FLOOR*
+K:HIT_TRAP:*FLOOR*
+F:SUBTYPE_19 | POWER_100 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
+F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
N:198:TRAP_PIRANHA
-J:¥Ô¥é¥Ë¥¢¡¦¥È¥é¥Ã¥×
+J:ピラニア・トラップ
E:Piranha trap
G:^:b:LIT
W:10
-K:DESTROYED:FLOOR
-K:HIT_TRAP:FLOOR
-F:POWER_100 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM |
-F:TRAP | HIT_TRAP | CAN_FLY | HURT_DISI
+K:DESTROYED:*FLOOR*
+K:HIT_TRAP:*FLOOR*
+F:SUBTYPE_20 | POWER_100 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
+F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
+
+#### Glass features (199-219) (for testing) ####
+
+N:199:GLASS_FLOOR
+J:ガラスの床
+E:glass floor
+G:.:w:LIT
+W:2
+K:DESTROYED:DARK_PIT
+F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | CAN_FLY | HURT_DISI |
+F:TELEPORTABLE | GLASS
+
+N:200:OPEN_GLASS_DOOR
+J:開いたガラスのドア
+E:open glass door
+G:':w
+W:10
+K:DESTROYED:*FLOOR*
+K:CLOSE:CLOSED_GLASS_DOOR
+F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CLOSE | DOOR | CAN_FLY |
+F:HURT_DISI | TELEPORTABLE | GLASS
+
+N:201:BROKEN_GLASS_DOOR
+J:壊れたガラスのドア
+E:broken glass door
+G:':W
+W:10
+K:DESTROYED:*FLOOR*
+F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | CLOSE | DOOR |
+F:CAN_FLY | HURT_DISI | TELEPORTABLE | GLASS
+
+N:202:CLOSED_GLASS_DOOR
+J:ガラスのドア
+E:glass door
+G:+:w
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:OPEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_1
+F:POWER_0 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
+
+N:203:LOCKED_GLASS_DOOR_1
+J:鍵のかかったガラスのドア
+E:locked glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:OPEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_2
+K:DISARM:CLOSED_GLASS_DOOR
+F:POWER_1 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
+
+N:204:LOCKED_GLASS_DOOR_2
+J:鍵のかかったガラスのドア
+E:locked glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:OPEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_3
+K:DISARM:CLOSED_GLASS_DOOR
+F:POWER_2 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
+
+N:205:LOCKED_GLASS_DOOR_3
+J:鍵のかかったガラスのドア
+E:locked glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:OPEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_4
+K:DISARM:CLOSED_GLASS_DOOR
+F:POWER_3 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
+
+N:206:LOCKED_GLASS_DOOR_4
+J:鍵のかかったガラスのドア
+E:locked glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:OPEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_5
+K:DISARM:CLOSED_GLASS_DOOR
+F:POWER_4 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
+
+N:207:LOCKED_GLASS_DOOR_5
+J:鍵のかかったガラスのドア
+E:locked glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:OPEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_6
+K:DISARM:CLOSED_GLASS_DOOR
+F:POWER_5 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
+
+N:208:LOCKED_GLASS_DOOR_6
+J:鍵のかかったガラスのドア
+E:locked glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:OPEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_7
+K:DISARM:CLOSED_GLASS_DOOR
+F:POWER_6 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
+
+N:209:LOCKED_GLASS_DOOR_7
+J:鍵のかかったガラスのドア
+E:locked glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:OPEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_7
+K:DISARM:CLOSED_GLASS_DOOR
+F:POWER_7 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
+
+N:210:JAMMED_GLASS_DOOR_0
+J:くさびが打たれたガラスのドア
+E:jammed glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:BROKEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_1
+F:POWER_0 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
+
+N:211:JAMMED_GLASS_DOOR_1
+J:くさびが打たれたガラスのドア
+E:jammed glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:BROKEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_2
+F:POWER_1 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
+
+N:212:JAMMED_GLASS_DOOR_2
+J:くさびが打たれたガラスのドア
+E:jammed glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:BROKEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_3
+F:POWER_2 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
+
+N:213:JAMMED_GLASS_DOOR_3
+J:くさびが打たれたガラスのドア
+E:jammed glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:BROKEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_4
+F:POWER_3 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
+
+N:214:JAMMED_GLASS_DOOR_4
+J:くさびが打たれたガラスのドア
+E:jammed glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:BROKEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_5
+F:POWER_4 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
+
+N:215:JAMMED_GLASS_DOOR_5
+J:くさびが打たれたガラスのドア
+E:jammed glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:BROKEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_6
+F:POWER_5 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
+
+N:216:JAMMED_GLASS_DOOR_6
+J:くさびが打たれたガラスのドア
+E:jammed glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:BROKEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_7
+F:POWER_6 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
+
+N:217:JAMMED_GLASS_DOOR_7
+J:くさびが打たれたガラスのドア
+E:jammed glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:BROKEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+F:POWER_7 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
+
+N:218:GLASS_WALL
+J:ガラスの壁
+E:glass wall
+G:#:w:LIT
+W:2
+K:DESTROYED:*FLOOR*
+F:POWER_40 | LOS | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS |
+F:HURT_DISI | GLASS
+
+N:219:PERMANENT_GLASS_WALL
+J:永久ガラスの壁
+E:permanent glass wall
+G:#:w:LIT
+W:5
+K:UNPERM:GLASS_WALL
+F:REMEMBER | LOS | TUNNEL | WALL | PERMANENT | GLASS
+
+#### Curtains (220-221) (for testing) ####
+
+N:220:OPEN_CURTAIN
+J:開いたカーテン
+E:open curtain
+G:':r
+W:10
+K:DESTROYED:*FLOOR*
+K:CLOSE:CLOSED_CURTAIN
+F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | CLOSE | DOOR |
+F:CAN_FLY | HURT_DISI | TELEPORTABLE
+
+N:221:CLOSED_CURTAIN
+J:カーテン
+E:curtain
+G:':R
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:OPEN_CURTAIN
+F:PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | OPEN | DOOR | HURT_DISI |
+F:TELEPORTABLE
+
+#### Terrains that changes to Shallow Water when Destroyed ####
+
+N:222:RUBBLE_ON_SHALLOW_WATER
+J:岩石
+E:pile of rubble
+G:::w:LIT
+W:2
+K:DESTROYED:SHALLOW_WATER
+F:POWER_10 | REMEMBER | TUNNEL | HAS_ITEM | HURT_ROCK | CAN_PASS | CAN_DIG |
+F:HURT_DISI
+
+N:223:MAGMA_VEIN_ON_SHALLOW_WATER
+J:溶岩の鉱脈
+E:magma vein
+G:%:s:LIT
+W:2
+K:DESTROYED:SHALLOW_WATER
+K:MAY_HAVE_GOLD:MAGMA_TREASURE
+F:POWER_10 | REMEMBER | TUNNEL | MAY_HAVE_GOLD | WALL | HURT_ROCK | CAN_PASS |
+F:HURT_DISI
+
+N:224:QUARTZ_VEIN_ON_SHALLOW_WATER
+J:石英の鉱脈
+E:quartz vein
+G:%:w:LIT
+W:2
+K:DESTROYED:SHALLOW_WATER
+K:MAY_HAVE_GOLD:QUARTZ_TREASURE
+F:POWER_20 | REMEMBER | TUNNEL | MAY_HAVE_GOLD | WALL | HURT_ROCK | CAN_PASS |
+F:HURT_DISI
+
+N:225:GRANITE_ON_SHALLOW_WATER
+J:花崗岩の壁
+E:granite wall
+G:#:w:LIT
+W:2
+K:DESTROYED:SHALLOW_WATER
+F:POWER_40 | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS | HURT_DISI
+
+N:226:GLASS_WALL_ON_SHALLOW_WATER
+J:ガラスの壁
+E:glass wall
+G:#:w:LIT
+W:2
+K:DESTROYED:SHALLOW_WATER
+F:POWER_40 | LOS | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS |
+F:HURT_DISI | GLASS