objects.
Many objects found within the dungeon have special commands for their
-use. Wands must be 'a'imed, staves must be 'u'sed, scrolls must be
+use. Wands must be 'a'imed, staffs must be 'u'sed, scrolls must be
'r'ead, and potions must be 'q'uaffed. You may, in general, not only
use items in your pack, but also items on the ground, if you are
standing on top of them.
***** <ObjectFlavors>
=== Object Flavors ===
-Some objects (scrolls, potions, wands, rods and staves) are 'flavored
+Some objects (scrolls, potions, wands, rods and staffs) are 'flavored
items'. This means that with each game they are given a random flavor.
For example, the first time you find a Potion of Heroism it might be
described as a 'Dark Blue Potion'. Once you have identified it, the
and accuracy of your pseudo-id ability depends on a number of factors
but the primary considerations are your class and level. Pseudo-id
speed can be 'slow', 'medium' or 'fast'. Pseudo-id method of weapons
-and armors can be 'strong' or 'weak'. Pseudo-id method of others is
+and armor can be 'strong' or 'weak'. Pseudo-id method of others is
always 'strong'.
Table 1 - Pseudo-Id ability of the Classes
- Weapons and Armors Others
+ Weapons and Armor Others
Class Method Speed Speed
--------------------------------------------------------
Warrior Strong Very Fast Impossible
Weaponsmith Strong Very Fast Slow
Mirror-Master Weak Medium Very Fast
Ninja Strong Fast Slow
+ Sniper Strong Medium Impossible
When you pseudo-id an item, it will be inscribed (see below [e]) with
part you will need to identify them before you can ascertain how much
use they will be to you. There are several methods of identifying items
available to you. These include Scrolls of Identify and *Identify*,
-Staves and Rods of Perception, spells and prayers and services from
+Staffs and Rods of Perception, spells and prayers and services from
town buildings among others.
There is an important difference between 'identify'ing an object and
These objects fall into three types: (b) artifacts which are dealt with
below and can be identified by their name; (c) Ego Weapons which are
described more fully in Attacking Monsters (see attack.txt#EgoArtifact
-[g]); and (d) Ego Armors which are discussed more fully in Defending
-Yourself (see defend.txt#EgoArtifact [h]).
+[g]); and (d) pieces of Ego Armor which are discussed more fully in
+Defending Yourself (see defend.txt#EgoArtifact [h]).
Unlike artifacts which are unique and may only be found once in each
-game, it is not unusual to find several Ego Weapons or Ego Armor of the
-same type during the course of a character's adventures.
+game, it is not unusual to find several Ego Weapons or pieces of Ego
+Armor of the same type during the course of a character's adventures.
Note that some Ego Armor types are limited to only certain types of
armor. For example, you can find a Shield of Elvenkind but not Boots of
"@x#" or "!x" or "!*" (see command.txt#ObjectSelection [i]) .
The game provides some "fake" inscriptions to help you keep track of
-your possessions. Wands and staves which are known to be empty will be
+your possessions. Wands and staffs which are known to be empty will be
inscribed with "empty". Objects which have been tried at least once but
haven't been identified yet will be inscribed with "tried". Cursed
objects are inscribed with "cursed". Broken objects may be inscribed
and most wands will require a target.
Staffs ('_')
- Staves are a flavored item and are made of various types of wood.
+ Staffs are a flavored item and are made of various types of wood.
Like wands, they contain a limited number of charges and must be
- recharged when empty. In general, staves have an area affect or
- act on the player. Unlike wands, few staves may be used directly
- for offense. Staves must be 'u'sed and do not require a target.
+ recharged when empty. In general, staffs have an area affect or
+ act on the player. Unlike wands, few staffs may be used directly
+ for offense. Staffs must be 'u'sed and do not require a target.
Rods ('-')
- Rods are similar to both wands and staves in that many magical
- effects available from wands and staves are also available from
+ Rods are similar to both wands and staffs in that many magical
+ effects available from wands and staffs are also available from
rods. The main difference is that a rod carries a single charge but
over time will recharge itself. Typically, the better the rod, the
longer it will take to recharge itself. This means you have an