Displays small icons of the items in your "inventory" list,
"equipment" list and "stores".
-***** <show_choices>
-Show choices in certain sub-windows [show_choices]
- Indicate legal choices in "special" windows which display lists.
-
-***** <player_symbols>
-Use special symbols for the player char [player_symbols]
- This option is needed only when the system platform is "ibm".
- This option allows you to display your character using race /
- class / sex dependent colours and graphical symbols.
-
***** <equippy_chars>
Display 'equippy' chars [equippy_chars]
This option will show you a graphical representation of your worn
discount. This option may cause you to lose "value", but will give
you optimal pack usage.
-***** <stack_allow_items>
-Allow weapons and armor to stack [stack_allow_items]
- Allow identical weapons and armor to be combined into a stack. This
- also allows unidentified, but identical, ammo to be combined, which
- may result in the auto-identification of some of the ammo, but
- which makes it a lot easier to actually use unidentified ammo.
-
-***** <expand_look>
-Expand the power of the look command [expand_look]
- Expand the "look" command to allow the user to "look" at grids
- which are not actually in view of the player, allowing the
- examination of objects/monsters which have only been detected by
- spells, or sensed via telepathy.
-
***** <expand_list>
Expand the power of the list commands [expand_list]
Expand the "listing" commands so that they "wrap" at the "edges" of
in "faster" running, but may cause you to run into a "lurking"
monster.
-***** <find_examine>
-Run into potential corners [find_examine]
- Fully explore "potential corners" in hallways.
-
***** <disturb_move>
Disturb whenever any monster moves [disturb_move]
Disturb the player when any monster moves, appears, or disappears.
Audible bell (on errors, etc) [ring_bell]
Attempt to make a "bell" noise when various "errors" occur.
-***** <alert_hitpoint>
-Alert user to critical hitpoints [alert_hitpoint]
- Produce a "bell" noise, and flush all pending input, when your
- hitpoints reach the "critical point" chosen elsewhere, preventing
- stupid deaths.
-
***** <disturb_trap_detect>
Disturb when leaving trap detected area [disturb_trap_detect]
This option causes you to be disturbed when the player is running
***** <Efficiency>
=== Option set 5 -- Efficiency ===
-***** <view_reduce_lite>
-Reduce lite-radius when running [view_reduce_lite]
- Reduce the "radius" of the player's "lite" to that of a "torch"
- when the player is "running", which makes running more "efficient",
- but is extremely annoying. Certain older versions of Angband used
- this behavior always, so "purists" should turn it on.
-
***** <view_reduce_view>
Reduce view-radius in town [view_reduce_view]
Reduce the "radius" of the player's "view" by half when the player