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henkmaさんと相談して同意を得た不要なオプションを削除:
authormogami <mogami@0568b783-4c39-0410-ac80-bf13821ea2a2>
Fri, 29 Aug 2003 13:48:27 +0000 (13:48 +0000)
committermogami <mogami@0568b783-4c39-0410-ac80-bf13821ea2a2>
Fri, 29 Aug 2003 13:48:27 +0000 (13:48 +0000)
show_choices, player_symbols, stack_allow_items, expand_look,
find_examine, alert_hitpoint, view_reduce_lite .

17 files changed:
lib/help/joption.txt
lib/help/option.txt
lib/pref/pref-opt.prf
src/cmd1.c
src/cmd5.c
src/effects.c
src/externs.h
src/hissatsu.c
src/mane.c
src/mind.c
src/mspells3.c
src/object1.c
src/object2.c
src/tables.c
src/variable.c
src/xtra1.c
src/xtra2.c

index 53e83e4..a6f0749 100644 (file)
@@ -195,23 +195,12 @@ MP
     »ý¤Áʪ¡¢ÁõÈ÷¥ê¥¹¥È¤Ç¾²¤Î¾å¤Ë¤¢¤ë¤È¤­¤ÈƱ¤¸Ê¸»ú¤È¿§¤Ç¥¢¥¤¥Æ¥à¤Î¥·¥ó
     ¥Ü¥ë¤òɽ¼¨¤·¤Þ¤¹¡£
 
-***** <show_choices>
-»ý¤Áʪ/ÁõÈ÷¥¦¥£¥ó¥É¥¦¤ËÁªÂò¥¢¥¤¥Æ¥àɽ¼¨  [show_choices]
-    ¥ê¥¹¥È¤¬É½¼¨¤µ¤ì¤Æ¤¤¤ë¥¦¥¤¥ó¥É¥¦¤Ë²Äǽ¤ÊÁªÂò»è¤òɽ¼¨¤·¤Þ¤¹¡£
-
 ***** <plain_pickup>
 ¡Ö½¦¤Ã¤¿¡×¥á¥Ã¥»¡¼¥¸¤ò´Êά²½¤¹¤ë  [plain_pickup]
     ¥¢¥¤¥Æ¥à¤ò½¦¤Ã¤Æ¼ê»ý¤Á¤Î¥¢¥¤¥Æ¥à¤Ë½Å¤Í¤¿¤È¤­¤Ë¡¢Ä̾ï¤Ï¡Ö3Ëܽ¦¤Ã¤Æ¡¢
     12ËܤÎÌð¤ò»ý¤Ã¤Æ¤¤¤ë¡£¡×Åù¤Î¤è¤¦¤Ë½¦¤Ã¤¿¿ô¤òɽ¼¨¤·¤Þ¤¹¤¬¡¢¤³¤Î¥ª¥×
     ¥·¥ç¥ó¤òÍ­¸ú¤Ë¤¹¤ë¤È½¦¤Ã¤¿¿ô¤Îɽ¼¨¤ò¾Êά¤¹¤ë¡£
 
-***** <player_symbols>
-¥×¥ì¥¤¥ä¡¼¤òÆÃÊ̤ʵ­¹æ¤Çɽ¼¨¤¹¤ë  [player_symbols]
-    ¥­¥ã¥é¥¯¥¿¤ò¤½¤Î¼ï²¡¢¥¯¥é¥¹¡¢À­Ê̤ˤè¤Ã¤Æ°Û¤Ê¤ë¿§¡¢¥·¥ó¥Ü¥ë¤Çɽ¼¨
-    ¤·¤Þ¤¹¡£¤³¤Î¥ª¥×¥·¥ç¥ó¤Ïmain-ibm.c¤ò»ÈÍѤ¹¤ë´Ä¶­¤Ë¤ª¤¤¤Æ¤Î¤ß¥µ¥Ý¡¼
-    ¥È¤µ¤ì¤Þ¤¹¤¬¡¢¥¿¥¤¥ë¥°¥é¥Õ¥£¥Ã¥¯¤ò»ÈÍÑÃæ¤Ë¤Ï¤³¤Î¥ª¥×¥·¥ç¥ó¤Ë´Ø·¸¤Ê
-    ¤¯¾ï¤Ë°Û¤ë¿§¡¢¥·¥ó¥Ü¥ë¤Çɽ¼¨¤µ¤ì¤Þ¤¹¡£
-
 ***** <equippy_chars>
 ¥¹¥Æ¡¼¥¿¥¹¤Ëʸ»ú¤ÇÁõÈ÷¤òɽ¼¨¤¹¤ë  [equippy_chars]
     ¥á¥¤¥ó²èÌ̺¸Ã¼¤Ë¤¢¤Ê¤¿¤ÎÁõÈ÷¤·¤Æ¤¤¤ëÁõÈ÷¤ò¥°¥é¥Õ¥£¥«¥ë¤Ëɽ¸½¤·¤Þ¤¹¡£
@@ -324,17 +313,6 @@ MP
     Æ±¤¸¥¢¥¤¥Æ¥à¤Ç¤¢¤ì¤Ð¡¢°ìÊý¤¬°ÂÇä¤ê¤µ¤ì¤Æ¤¤¤¿ÉʤǤ⤦°ìÊý¤¬Ä̾ï¤ÎÉÊ
     ¤Ç¤¢¤Ã¤Æ¤â½Å¤Í¤Þ¤¹¡£¤³¤Î¾ì¹ç¡¢¤â¤Ã¤È¤âÂ礭¤Ê³ä°úΨ¤ËÅý°ì¤µ¤ì¤Þ¤¹¡£
 
-***** <stack_allow_items>
-Ʊ¼ï¤ÎÉð´ï¤äËɶñ¤ò¤Þ¤È¤á¤ë  [stack_allow_items]
-    Æ±°ì¤ÎÉð´ï¤äËɶñ¤ò½Å¤Í¤é¤ì¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£¤Þ¤¿¡¢¤³¤ì¤ÏƱ°ì¤Ç¤Ï¤¢
-    ¤ë¤¬¤Þ¤À¼±Ê̤·¤Æ¤¤¤Ê¤¤Èô¤ÓÆ»¶ñ¤Ë¤âƱÍͤËƯ¤­¤Þ¤¹¡£¤³¤Î¤¿¤á¡¢·ë²Ì¤È
-    ¤·¤Æ¾¯¡¹¼«Æ°¼±Ê̤Τ褦¤ËƯ¤­¤Þ¤¹¡£
-
-***** <expand_look>
-¡Ö²ó¤ê¤òÄ´¤Ù¤ë¡×¥³¥Þ¥ó¥É¤ò³ÈÄ¥¤¹¤ë  [expand_look]
-    ¸«¤ë 'l'/'x'¥³¥Þ¥ó¥É¤ò³ÈÄ¥¤·¡¢»ë³¦³°¤Î¥Þ¥¹¤Ç¤âËâˡŪ¤Ê¼êÃʤÇȽÌÀ¤·
-    ¤Æ¤¤¤ì¤ÐÄ´ºº²Äǽ¤Ë¤·¤Þ¤¹¡£
-
 ***** <expand_list>
 ¡Ö°ìÍ÷¡×¥³¥Þ¥ó¥É¤ò³ÈÄ¥¤¹¤ë  [expand_list]
     ¸«¤ë¥³¥Þ¥ó¥É¡¢¥¿¡¼¥²¥Ã¥È¥³¥Þ¥ó¥É¤ä¡¢¥â¥ó¥¹¥¿¡¼¤Î»×¤¤½Ð¥³¥Þ¥ó¥É¤Ç¡¢
@@ -443,12 +421,6 @@ MP
     ¤Ë¡¢É¬Íפʤé¼Ð¤á¤ËÄ̲ᤷ¤Þ¤¹¡£·ë²Ì¤È¤·¤Æ¡Ö®¤¯¡×Áö¤ë¤³¤È¤¬¤Ç¤­¤Þ¤¹
     ¤¬¡¢²øʪ¤¬ÂÔ¤ÁÉú¤»¤Æ¤¤¤ëÃæ¤ËÈô¤Ó¹þ¤ó¤Ç¤·¤Þ¤¦¤³¤È¤â¤¢¤ê¤Þ¤¹¡£
 
-***** <find_examine>
-ÄÌÏ©¤¬°Å¤¤»þ¤Ë¤Ê¤ë¤Ù¤¯¶Ê¤ê³Ñ¤È²¾Äꤷ¤ÆÄ̲᤹¤ë  [find_examine]
-    Áö¤Ã¤Æ¤¤¤ë¤È¤­¡¢Ï­²¼¤ÎÀ褬°Å¤¯¤ÆÉô²°¤ÎÆþ¸ý¤«¶Ê¤ê³Ñ¤«È½Ê̤Ǥ­¤Ê¤¤¤È
-    ¤­¤Ë¡¢¶Ê¤ê³Ñ¤Ç¤¢¤ë»ö¤ò²¾Äꤷ¤ÆÄ̲ᤷ¤Þ¤¹¡£Ä̾ï¤ÏÉô²°¤ÎÆþ¸ý¤Î²ÄǽÀ­
-    ¤¬¤¢¤ë¤È¤­¤ÏƧ¤ß¹þ¤Þ¤º¤Ë¼êÁ°¤Ç»ß¤ê¤Þ¤¹¡£
-
 ***** <disturb_move>
 ¤É¤³¤Î¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤Æ¤â¹ÔÆ°¤òÃæ»ß¤¹¤ë  [disturb_move]
     ²øʪ¤¬Æ°¤¤¤¿¤ê¡¢¸½¤ì¤¿¤ê¡¢¾Ã¤¨¤¿¤È¤­¤Ë¹ÔÆ°¤ò¥­¥ã¥ó¥»¥ë¤·¤Þ¤¹¡£¤³¤ì
@@ -498,11 +470,6 @@ MP
 ¥¨¥é¡¼»þ¤Ë¥Ó¡¼¥×²»¤òÌĤ餹  [ring_bell]
     ²¿¤é¤«¤Î¥¨¥é¡¼¤¬È¯À¸¤·¤¿¤È¤­¥Ù¥ë¤òÌĤ餽¤¦¤È¤·¤Þ¤¹¡£
 
-***** <alert_hitpoint>
-Äã¥Ò¥Ã¥È¥Ý¥¤¥ó¥È¤Î·Ù¹ð»þ¤Ë¥Ó¡¼¥×¤òÌĤ餹  [alert_hitpoint]
-    HP¤¬'critical point'¡ÊÊ̤ËÀßÄꤷ¤Þ¤¹¡Ë°Ê²¼¤Ë¤Ê¤Ã¤¿¤È¤­¡¢ÉÔÃí°Õ¤Ë¤è
-    ¤ë»à¤òÈò¤±¤ë°Ù¤Ë·Ù¹ð¤·¤½¤ì¤Þ¤Ç¤Î¥­¡¼ÆþÎϤò¥¯¥ê¥¢¤·¤Þ¤¹¡£
-
 ***** <disturb_trap_detect>
 ¥È¥é¥Ã¥×´¶ÃÎÈϰϳ°¤Ë½Ð¤ëľÁ°¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë  [disturb_trap_detect]
     Áö¤Ã¤Æ¤¤¤ë¤È¤­¤Ë¥È¥é¥Ã¥×´¶ÃκѤߤÎÎΰè¤Îü¤Þ¤ÇÅþ㤷¤¿¤é¹ÔÆ°¤òÃæ»ß
@@ -517,13 +484,6 @@ MP
 ***** <Efficiency>
 === ¥ª¥×¥·¥ç¥ó5 -- ¸úΨ²½ ===
 
-***** <view_reduce_lite>
-Áö¤Ã¤Æ¤¤¤ë¤È¤­¤ÏÌÀ¤«¤ê¤ÎȾ·Â¤ò¸º¾¯¤¹¤ë  [view_reduce_lite]
-    ¥×¥ì¥¤¥ä¡¼¤¬Áö¤Ã¤Æ¤¤¤ë¤È¤­¡¢»ý¤Ã¤Æ¤¤¤ë¸÷¸»¤Ç¾È¤é¤µ¤ì¤ëÈϰϤò¶¹¤¯¤·
-    ¤Þ¤¹¡£¤³¤ì¤ÏÁö¤ë¤³¤È¤ò¤è¤ê¥¹¥à¡¼¥º¤Ë¤·¤Þ¤¹¤¬¡¢¶Ëü¤Ëݵƫ¤·¤¤¤Ç¤¹¡£
-    ¸Å¤¤¥Ð¡¼¥¸¥ç¥ó¤ÎAngband¤Ç¤Ï¡¢¤³¤ÎÆ°ºî¤¬¥Ç¥Õ¥©¥ë¥È¤Ç¤¢¤Ã¤¿¤¿¤á¡¢¡Ö
-    ½ã¿è¼çµÁ¼Ô¡×¤Ï¤³¤ì¤òON¤Ë¤·¤¬¤Á¤Ç¤¹¡£
-
 ***** <view_reduce_view>
 ³¹¤Ç¤Ï»ëÌî¤ò¶¹¤¯¤¹¤ë  [view_reduce_view]
     ³¹¤Ë¤¤¤ë¤È¤­¡¢¸«¤¨¤ëÈϰϤò¶¹¤¯¤·¤Þ¤¹¡£¤³¤ì¤Ï³¹Ãæ¤Ç¤è¤ê¥¹¥à¡¼¥º¤ËÁö
index 38948cb..00c0649 100644 (file)
@@ -159,16 +159,6 @@ Show items graphics    [show_item_graph]
     Displays small icons of the items in your "inventory" list,
     "equipment" list and "stores".
 
-***** <show_choices>
-Show choices in certain sub-windows    [show_choices]
-    Indicate legal choices in "special" windows which display lists.
-    
-***** <player_symbols>
-Use special symbols for the player char    [player_symbols]
-    This option is needed only when the system platform is "ibm".
-    This option allows you to display your character using race /
-    class / sex dependent colours and graphical symbols.
-
 ***** <equippy_chars>
 Display 'equippy' chars    [equippy_chars]
     This option will show you a graphical representation of your worn
@@ -289,20 +279,6 @@ Merge discounts when stacking    [stack_force_costs]
     discount. This option may cause you to lose "value", but will give
     you optimal pack usage.
 
-***** <stack_allow_items>
-Allow weapons and armor to stack    [stack_allow_items]
-    Allow identical weapons and armor to be combined into a stack. This
-    also allows unidentified, but identical, ammo to be combined, which
-    may result in the auto-identification of some of the ammo, but
-    which makes it a lot easier to actually use unidentified ammo.
-    
-***** <expand_look>
-Expand the power of the look command    [expand_look]
-    Expand the "look" command to allow the user to "look" at grids
-    which are not actually in view of the player, allowing the
-    examination of objects/monsters which have only been detected by
-    spells, or sensed via telepathy.
-
 ***** <expand_list>
 Expand the power of the list commands    [expand_list]
     Expand the "listing" commands so that they "wrap" at the "edges" of
@@ -414,10 +390,6 @@ Run past known corners    [find_cut]
     in "faster" running, but may cause you to run into a "lurking"
     monster.
 
-***** <find_examine>
-Run into potential corners    [find_examine]
-    Fully explore "potential corners" in hallways.
-    
 ***** <disturb_move>
 Disturb whenever any monster moves    [disturb_move]
     Disturb the player when any monster moves, appears, or disappears.
@@ -468,12 +440,6 @@ Disturb whenever boring things happen    [disturb_minor]
 Audible bell (on errors, etc)    [ring_bell]
     Attempt to make a "bell" noise when various "errors" occur.
     
-***** <alert_hitpoint>
-Alert user to critical hitpoints    [alert_hitpoint]
-    Produce a "bell" noise, and flush all pending input, when your
-    hitpoints reach the "critical point" chosen elsewhere, preventing
-    stupid deaths.
-
 ***** <disturb_trap_detect>
 Disturb when leaving trap detected area    [disturb_trap_detect]
     This option causes you to be disturbed when the player is running
@@ -488,13 +454,6 @@ Alert when leaving trap detected area    [alert_trap_detect]
 ***** <Efficiency>
 === Option set 5 -- Efficiency ===
 
-***** <view_reduce_lite>
-Reduce lite-radius when running    [view_reduce_lite]
-    Reduce the "radius" of the player's "lite" to that of a "torch"
-    when the player is "running", which makes running more "efficient",
-    but is extremely annoying.  Certain older versions of Angband used
-    this behavior always, so "purists" should turn it on.
-    
 ***** <view_reduce_view>
 Reduce view-radius in town    [view_reduce_view]
     Reduce the "radius" of the player's "view" by half when the player
index 7ea9fc1..680f890 100644 (file)
@@ -36,9 +36,7 @@ X:depth_in_feet
 Y:show_labels
 Y:show_weights
 Y:show_item_graph
-Y:show_choices
 X:plain_pickup
-X:player_symbols
 Y:equippy_chars
 X:display_mutations
 Y:plain_descriptions
@@ -59,8 +57,6 @@ X:manual_haggle
 X:auto_scum
 Y:stack_force_notes
 X:stack_force_costs
-Y:stack_allow_items
-Y:expand_look
 Y:expand_list
 Y:view_perma_grids
 X:view_torch_grids
@@ -78,7 +74,6 @@ X:allow_debug_opts
 X:find_ignore_stairs
 Y:find_ignore_doors
 X:find_cut
-Y:find_examine
 X:disturb_move
 X:disturb_high
 Y:disturb_near
@@ -87,13 +82,11 @@ Y:disturb_panel
 Y:disturb_state
 Y:disturb_minor
 X:ring_bell
-Y:alert_hitpoint
 Y:disturb_trap_detect
 X:alert_trap_detect
 
 ##### Efficiency #####
 
-X:view_reduce_lite
 X:view_reduce_view
 Y:check_abort
 Y:flush_failure
index 942d66a..2b6adfd 100644 (file)
@@ -4538,7 +4538,7 @@ static int see_nothing(int dir, int y, int x)
  * two spaces straight ahead, and the space marked with 's' are both
  * unknown space, then it is a potential corner and enter if
  * find_examine is set, otherwise must stop because it is not a
- * corner.
+ * corner. (find_examine option is removed and always is TRUE.)
  */
 
 
@@ -5066,7 +5066,7 @@ static bool run_test(void)
                }
 
                /* Two options, examining corners */
-               else if (find_examine && !find_cut)
+               else if (!find_cut)
                {
                        /* Primary option */
                        find_current = option;
@@ -5089,8 +5089,7 @@ static bool run_test(void)
                        {
                                /* Can not see anything ahead and in the direction we */
                                /* are turning, assume that it is a potential corner. */
-                               if (find_examine &&
-                                   see_nothing(option, row, col) &&
+                               if (see_nothing(option, row, col) &&
                                    see_nothing(option2, row, col))
                                {
                                        find_current = option;
@@ -5171,9 +5170,6 @@ void run_step(int dir)
                        return;
                }
 
-               /* Calculate torch radius */
-               p_ptr->update |= (PU_TORCH);
-
                /* Initialize */
                run_init(dir);
        }
index cab8e49..2d99986 100644 (file)
@@ -128,14 +128,10 @@ static int get_spell(int *sn, cptr prompt, int sval, bool learned, int use_realm
        redraw = FALSE;
 
        /* Show choices */
-       if (show_choices)
-       {
-               /* Update */
-               p_ptr->window |= (PW_SPELL);
+       p_ptr->window |= (PW_SPELL);
 
-               /* Window stuff */
-               window_stuff();
-       }
+       /* Window stuff */
+       window_stuff();
 
        /* Build a prompt (accept all spells) */
 #ifdef JP
@@ -317,14 +313,10 @@ static int get_spell(int *sn, cptr prompt, int sval, bool learned, int use_realm
 
 
        /* Show choices */
-       if (show_choices)
-       {
-               /* Update */
-               p_ptr->window |= (PW_SPELL);
+       p_ptr->window |= (PW_SPELL);
 
-               /* Window stuff */
-               window_stuff();
-       }
+       /* Window stuff */
+       window_stuff();
 
 
        /* Abort if needed */
index 0b763c2..67f7e5d 100644 (file)
@@ -5331,7 +5331,7 @@ get_rnd_line("death_j.txt", 0, death_message);
        if (p_ptr->chp < warning)
        {
                /* Hack -- bell on first notice */
-               if (alert_hitpoint && (old_chp > warning)) bell();
+               if (old_chp > warning) bell();
 
                sound(SOUND_WARN);
 
index 3ccf9ea..2faa69e 100644 (file)
@@ -220,7 +220,6 @@ extern bool ring_bell;
 extern bool find_ignore_stairs;
 extern bool find_ignore_doors;
 extern bool find_cut;
-extern bool find_examine;
 extern bool disturb_near;
 extern bool disturb_high;
 extern bool disturb_move;
@@ -234,7 +233,6 @@ extern bool flush_failure;
 extern bool fresh_before;
 extern bool fresh_after;
 extern bool fresh_message;
-extern bool alert_hitpoint;
 extern bool disturb_trap_detect;
 extern bool alert_trap_detect;
 extern bool view_yellow_lite;
@@ -263,20 +261,16 @@ extern bool view_torch_grids;
 extern bool view_unsafe_grids;
 extern bool track_follow;
 extern bool track_target;
-extern bool stack_allow_items;
 extern bool stack_force_notes;
 extern bool stack_force_costs;
-extern bool view_reduce_lite;
 extern bool view_reduce_view;
 extern bool manual_haggle;
 extern bool auto_scum;
-extern bool expand_look;
 extern bool expand_list;
 extern bool smart_learn;
 extern bool smart_cheat;
 extern bool show_labels;
 extern bool show_weights;
-extern bool show_choices;
 extern bool cheat_peek;
 extern bool cheat_hear;
 extern bool cheat_room;
@@ -290,7 +284,6 @@ extern bool small_levels;
 extern bool always_small_levels;
 extern bool empty_levels;
 extern bool bound_walls_perm;
-extern bool player_symbols;
 extern bool equippy_chars;
 extern bool use_command;
 extern bool center_player;
index bc79a96..70010c8 100644 (file)
@@ -83,12 +83,13 @@ cptr            p = "ɬ
        }
 
        /* Build a prompt (accept all spells) */
+       (void) strnfmt(out_val, 78, 
 #ifdef JP
-(void) strnfmt(out_val, 78, "(%^s %c-%c, '*'¤Ç°ìÍ÷, ESC) ¤É¤Î%s¤ò»È¤¤¤Þ¤¹¤«¡©",
+                      "(%^s %c-%c, '*'¤Ç°ìÍ÷, ESC) ¤É¤Î%s¤ò»È¤¤¤Þ¤¹¤«¡©",
 #else
-       (void)strnfmt(out_val, 78, "(%^ss %c-%c, *=List, ESC=exit) Use which %s? ",
+                      "(%^ss %c-%c, *=List, ESC=exit) Use which %s? ",
 #endif
-       p, I2A(0), "abcdefghijklmnopqrstuvwxyz012345"[num-1], p);
+                      p, I2A(0), "abcdefghijklmnopqrstuvwxyz012345"[num-1], p);
 
        if (use_menu) screen_save();
 
@@ -292,7 +293,7 @@ put_str("name              Lv  SP      name              Lv  SP ", y, x + 5);
 
                        /* Prompt */
 #ifdef JP
-(void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡©", spell_names[technic2magic(REALM_HISSATSU)-1][j]);
+                       (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡©", spell_names[technic2magic(REALM_HISSATSU)-1][j]);
 #else
                        (void)strnfmt(tmp_val, 78, "Use %s? ", spell_names[technic2magic(REALM_HISSATSU)-1][j]);
 #endif
@@ -310,14 +311,11 @@ put_str("name              Lv  SP      name              Lv  SP ", y, x + 5);
        if (redraw) screen_load();
 
        /* Show choices */
-       if (show_choices)
-       {
-               /* Update */
-               p_ptr->window |= (PW_SPELL);
+       p_ptr->window |= (PW_SPELL);
+
+       /* Window stuff */
+       window_stuff();
 
-               /* Window stuff */
-               window_stuff();
-       }
 
        /* Abort if needed */
        if (!flag) return (FALSE);
index d0c159e..40c0143 100644 (file)
@@ -114,13 +114,13 @@ cptr            p = "ǽ
        num = p_ptr->mane_num;
 
        /* Build a prompt (accept all spells) */
+       (void)strnfmt(out_val, 78, 
 #ifdef JP
-(void) strnfmt(out_val, 78, "(%c-%c, '*'¤Ç°ìÍ÷, ESC) ¤É¤Î%s¤ò¤Þ¤Í¤Þ¤¹¤«¡©",
+                     "(%c-%c, '*'¤Ç°ìÍ÷, ESC) ¤É¤Î%s¤ò¤Þ¤Í¤Þ¤¹¤«¡©",
 #else
-       (void)strnfmt(out_val, 78, "(%c-%c, *=List, ESC=exit) Use which %s? ",
+                     "(%c-%c, *=List, ESC=exit) Use which %s? ",
 #endif
-
-               I2A(0), I2A(num - 1), p);
+                     I2A(0), I2A(num - 1), p);
 
        /* Get a spell from the user */
 
@@ -244,7 +244,7 @@ put_str("
 
                        /* Prompt */
 #ifdef JP
-(void) strnfmt(tmp_val, 78, "%s¤ò¤Þ¤Í¤Þ¤¹¤«¡©", monster_powers[p_ptr->mane_spell[i]].name);
+                       (void) strnfmt(tmp_val, 78, "%s¤ò¤Þ¤Í¤Þ¤¹¤«¡©", monster_powers[p_ptr->mane_spell[i]].name);
 #else
                        (void)strnfmt(tmp_val, 78, "Use %s? ", monster_powers[p_ptr->mane_spell[i]].name);
 #endif
@@ -262,14 +262,10 @@ put_str("
        if (redraw) screen_load();
 
        /* Show choices */
-       if (show_choices)
-       {
-               /* Update */
-               p_ptr->window |= (PW_SPELL);
+       p_ptr->window |= (PW_SPELL);
 
-               /* Window stuff */
-               window_stuff();
-       }
+       /* Window stuff */
+       window_stuff();
 
        /* Abort if needed */
        if (!flag) return (FALSE);
index 839bdfb..ff5fc96 100644 (file)
@@ -809,14 +809,10 @@ put_str(format("Lv   %s   Fail Info", ((use_mind == MIND_BERSERKER) || (use_mind
        if (redraw && !only_browse) screen_load();
 
        /* Show choices */
-       if (show_choices)
-       {
-               /* Update */
-               p_ptr->window |= (PW_SPELL);
+       p_ptr->window |= (PW_SPELL);
 
-               /* Window stuff */
-               window_stuff();
-       }
+       /* Window stuff */
+       window_stuff();
 
        /* Abort if needed */
        if (!flag) return (FALSE);
index ea10416..03e4fcc 100644 (file)
@@ -418,13 +418,13 @@ cptr            p = "
        }
 
        /* Build a prompt (accept all spells) */
+       (void)strnfmt(out_val, 78, 
 #ifdef JP
-(void) strnfmt(out_val, 78, "(%c-%c, '*'¤Ç°ìÍ÷, ESC) ¤É¤Î%s¤ò¾§¤¨¤Þ¤¹¤«¡©",
+                     "(%c-%c, '*'¤Ç°ìÍ÷, ESC) ¤É¤Î%s¤ò¾§¤¨¤Þ¤¹¤«¡©",
 #else
-       (void)strnfmt(out_val, 78, "(%c-%c, *=List, ESC=exit) Use which %s? ",
+                     "(%c-%c, *=List, ESC=exit) Use which %s? ",
 #endif
-
-               I2A(0), I2A(num - 1), p);
+                     I2A(0), I2A(num - 1), p);
 
        if (use_menu) screen_save();
 
@@ -640,7 +640,7 @@ put_str("MP 
 
                        /* Prompt */
 #ifdef JP
-(void) strnfmt(tmp_val, 78, "%s¤ÎËâË¡¤ò¾§¤¨¤Þ¤¹¤«¡©", monster_powers[spellnum[i]].name);
+                       (void) strnfmt(tmp_val, 78, "%s¤ÎËâË¡¤ò¾§¤¨¤Þ¤¹¤«¡©", monster_powers[spellnum[i]].name);
 #else
                        (void)strnfmt(tmp_val, 78, "Use %s? ", monster_powers[spellnum[i]].name);
 #endif
@@ -658,14 +658,10 @@ put_str("MP 
        if (redraw) screen_load();
 
        /* Show choices */
-       if (show_choices)
-       {
-               /* Update */
-               p_ptr->window |= (PW_SPELL);
+       p_ptr->window |= (PW_SPELL);
 
-               /* Window stuff */
-               window_stuff();
-       }
+       /* Window stuff */
+       window_stuff();
 
        /* Abort if needed */
        if (!flag) return (FALSE);
index f712b12..e1969e0 100644 (file)
@@ -5719,41 +5719,39 @@ bool get_item(int *cp, cptr pmt, cptr str, int mode)
                int get_item_label = 0;
 
                /* Show choices */
-               if (show_choices)
+               int ni = 0;
+               int ne = 0;
+
+               /* Scan windows */
+               for (j = 0; j < 8; j++)
                {
-                       int ni = 0;
-                       int ne = 0;
+                       /* Unused */
+                       if (!angband_term[j]) continue;
 
-                       /* Scan windows */
-                       for (j = 0; j < 8; j++)
-                       {
-                               /* Unused */
-                               if (!angband_term[j]) continue;
+                       /* Count windows displaying inven */
+                       if (window_flag[j] & (PW_INVEN)) ni++;
 
-                               /* Count windows displaying inven */
-                               if (window_flag[j] & (PW_INVEN)) ni++;
+                       /* Count windows displaying equip */
+                       if (window_flag[j] & (PW_EQUIP)) ne++;
+               }
 
-                               /* Count windows displaying equip */
-                               if (window_flag[j] & (PW_EQUIP)) ne++;
-                       }
+               /* Toggle if needed */
+               if ((command_wrk && ni && !ne) ||
+                   (!command_wrk && !ni && ne))
+               {
+                       /* Toggle */
+                       toggle_inven_equip();
 
-                       /* Toggle if needed */
-                       if ((command_wrk && ni && !ne) ||
-                           (!command_wrk && !ni && ne))
-                       {
-                               /* Toggle */
-                               toggle_inven_equip();
+                       /* Track toggles */
+                       toggle = !toggle;
+               }
 
-                               /* Track toggles */
-                               toggle = !toggle;
-                       }
+               /* Update */
+               p_ptr->window |= (PW_INVEN | PW_EQUIP);
 
-                       /* Update */
-                       p_ptr->window |= (PW_INVEN | PW_EQUIP);
+               /* Redraw windows */
+               window_stuff();
 
-                       /* Redraw windows */
-                       window_stuff();
-               }
 
                /* Inventory screen */
                if (!command_wrk)
@@ -6302,18 +6300,15 @@ if (ver && !verify("
        item_tester_hook = NULL;
 
 
-       /* Clean up */
-       if (show_choices)
-       {
-               /* Toggle again if needed */
-               if (toggle) toggle_inven_equip();
+       /* Clean up  'show choices' */
+       /* Toggle again if needed */
+       if (toggle) toggle_inven_equip();
 
-               /* Update */
-               p_ptr->window |= (PW_INVEN | PW_EQUIP);
+       /* Update */
+       p_ptr->window |= (PW_INVEN | PW_EQUIP);
 
-               /* Window stuff */
-               window_stuff();
-       }
+       /* Window stuff */
+       window_stuff();
 
 
        /* Clear the prompt line */
@@ -6749,41 +6744,38 @@ bool get_item_floor(int *cp, cptr pmt, cptr str, int mode)
                int get_item_label = 0;
 
                /* Show choices */
-               if (show_choices)
-               {
-                       int ni = 0;
-                       int ne = 0;
+               int ni = 0;
+               int ne = 0;
 
-                       /* Scan windows */
-                       for (j = 0; j < 8; j++)
-                       {
-                               /* Unused */
-                               if (!angband_term[j]) continue;
+               /* Scan windows */
+               for (j = 0; j < 8; j++)
+               {
+                       /* Unused */
+                       if (!angband_term[j]) continue;
 
-                               /* Count windows displaying inven */
-                               if (window_flag[j] & (PW_INVEN)) ni++;
+                       /* Count windows displaying inven */
+                       if (window_flag[j] & (PW_INVEN)) ni++;
 
-                               /* Count windows displaying equip */
-                               if (window_flag[j] & (PW_EQUIP)) ne++;
-                       }
+                       /* Count windows displaying equip */
+                       if (window_flag[j] & (PW_EQUIP)) ne++;
+               }
 
-                       /* Toggle if needed */
-                       if ((command_wrk == (USE_EQUIP) && ni && !ne) ||
-                               (command_wrk == (USE_INVEN) && !ni && ne))
-                       {
-                               /* Toggle */
-                               toggle_inven_equip();
+               /* Toggle if needed */
+               if ((command_wrk == (USE_EQUIP) && ni && !ne) ||
+                   (command_wrk == (USE_INVEN) && !ni && ne))
+               {
+                       /* Toggle */
+                       toggle_inven_equip();
 
-                               /* Track toggles */
-                               toggle = !toggle;
-                       }
+                       /* Track toggles */
+                       toggle = !toggle;
+               }
 
-                       /* Update */
-                       p_ptr->window |= (PW_INVEN | PW_EQUIP);
+               /* Update */
+               p_ptr->window |= (PW_INVEN | PW_EQUIP);
 
-                       /* Redraw windows */
-                       window_stuff();
-               }
+               /* Redraw windows */
+               window_stuff();
 
                /* Inventory screen */
                if (command_wrk == (USE_INVEN))
@@ -7740,18 +7732,15 @@ if (ver && !verify("
        item_tester_hook = NULL;
 
 
-       /* Clean up */
-       if (show_choices)
-       {
-               /* Toggle again if needed */
-               if (toggle) toggle_inven_equip();
+       /* Clean up  'show choices' */
+       /* Toggle again if needed */
+       if (toggle) toggle_inven_equip();
 
-               /* Update */
-               p_ptr->window |= (PW_INVEN | PW_EQUIP);
+       /* Update */
+       p_ptr->window |= (PW_INVEN | PW_EQUIP);
 
-               /* Window stuff */
-               window_stuff();
-       }
+       /* Window stuff */
+       window_stuff();
 
 
        /* Clear the prompt line */
index c907442..08664fc 100644 (file)
@@ -1667,12 +1667,6 @@ static int object_similar_part(object_type *o_ptr, object_type *j_ptr)
                case TV_SOFT_ARMOR:
                case TV_HARD_ARMOR:
                case TV_DRAG_ARMOR:
-               {
-                       /* Require permission */
-                       if (!stack_allow_items) return 0;
-
-                       /* Fall through */
-               }
 
                /* Rings, Amulets, Lites */
                case TV_RING:
index fc1ef4f..06a39ec 100644 (file)
@@ -6653,15 +6653,6 @@ option_type option_info[] =
 
 
 #ifdef JP
-       { &show_choices,                TRUE,  2, 0, 12,
-       "show_choices",                 "»ý¤Áʪ/ÁõÈ÷¥¦¥£¥ó¥É¥¦¤ËÁªÂò¥¢¥¤¥Æ¥àɽ¼¨" },
-#else
-       { &show_choices,                TRUE,  2, 0, 12,
-       "show_choices",                 "Show choices in certain sub-windows" },
-#endif
-
-
-#ifdef JP
        { &plain_pickup,                FALSE, 2, 6, 6,
        "plain_pickup",                 "¡Ö½¦¤Ã¤¿¡×¥á¥Ã¥»¡¼¥¸¤ò´Êά²½¤¹¤ë" },
 #else
@@ -6671,15 +6662,6 @@ option_type option_info[] =
 
 
 #ifdef JP
-       { &player_symbols,              FALSE, 2, 1, 13,
-       "player_symbols",               "¥×¥ì¥¤¥ä¡¼¤òÆÃÊ̤ʵ­¹æ¤Çɽ¼¨¤¹¤ë"},
-#else
-       { &player_symbols,              FALSE, 2, 1, 13,
-       "player_symbols",               "Use special symbols for the player char"},
-#endif
-
-
-#ifdef JP
        { &equippy_chars,               TRUE,  2, 1, 12,
        "equippy_chars",                "¥¹¥Æ¡¼¥¿¥¹¤Ëʸ»ú¤ÇÁõÈ÷¤òɽ¼¨¤¹¤ë" },
 #else
@@ -6824,24 +6806,6 @@ option_type option_info[] =
 
 
 #ifdef JP
-       { &stack_allow_items,           TRUE,  3, 1, 2,
-       "stack_allow_items",            "Ʊ¼ï¤ÎÉð´ï¤äËɶñ¤ò¤Þ¤È¤á¤ë" },
-#else
-       { &stack_allow_items,           TRUE,  3, 1, 2,
-       "stack_allow_items",            "Allow weapons and armor to stack" },
-#endif
-
-
-#ifdef JP
-       { &expand_look,                 TRUE,  3, 1, 4,
-       "expand_look",                  "¡Ö²ó¤ê¤òÄ´¤Ù¤ë¡×¥³¥Þ¥ó¥É¤ò³ÈÄ¥¤¹¤ë" },
-#else
-       { &expand_look,                 TRUE,  3, 1, 4,
-       "expand_look",                  "Expand the power of the look command" },
-#endif
-
-
-#ifdef JP
        { &expand_list,                 TRUE,  3, 1, 5,
        "expand_list",                  "¡Ö°ìÍ÷¡×¥³¥Þ¥ó¥É¤ò³ÈÄ¥¤¹¤ë" },
 #else
@@ -6974,15 +6938,6 @@ option_type option_info[] =
 
 
 #ifdef JP
-       { &find_examine,                TRUE,  4, 0, 19,
-       "find_examine",                 "ÄÌÏ©¤¬°Å¤¤»þ¤Ë¤Ê¤ë¤Ù¤¯¶Ê¤ê³Ñ¤È²¾Äꤷ¤ÆÄ̲᤹¤ë" },
-#else
-       { &find_examine,                TRUE,  4, 0, 19,
-       "find_examine",                 "Run into potential corners" },
-#endif
-
-
-#ifdef JP
        { &disturb_move,                FALSE,  4, 0, 20,
        "disturb_move",                 "¤É¤³¤Î¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤Æ¤â¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
 #else
@@ -7055,15 +7010,6 @@ option_type option_info[] =
 
 
 #ifdef JP
-       { &alert_hitpoint,              TRUE, 4, 0, 26,
-       "alert_hitpoint",               "Äã¥Ò¥Ã¥È¥Ý¥¤¥ó¥È¤Î·Ù¹ð»þ¤Ë¥Ó¡¼¥×¤òÌĤ餹" },
-#else
-       { &alert_hitpoint,              TRUE, 4, 0, 26,
-       "alert_hitpoint",               "Alert user to critical hitpoints" },
-#endif
-
-
-#ifdef JP
        { &disturb_trap_detect,         TRUE, 4, 0, 27,
        "disturb_trap_detect",          "¥È¥é¥Ã¥×´¶ÃÎÈϰϳ°¤Ë½Ð¤ëľÁ°¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
 #else
@@ -7083,15 +7029,6 @@ option_type option_info[] =
        /*** Efficiency ***/
 
 #ifdef JP
-       { &view_reduce_lite,            FALSE, 5, 1, 16,
-     "view_reduce_lite",  "Áö¤Ã¤Æ¤¤¤ë¤È¤­¤ÏÌÀ¤«¤ê¤ÎȾ·Â¤ò¸º¾¯¤¹¤ë" },
-#else
-       { &view_reduce_lite,            FALSE, 5, 1, 16,
-       "view_reduce_lite",             "Reduce lite-radius when running" },
-#endif
-
-
-#ifdef JP
        { &view_reduce_view,            FALSE, 5, 1, 17,
        "view_reduce_view",             "³¹¤Ç¤Ï»ëÌî¤ò¶¹¤¯¤¹¤ë" },
 #else
index 3c7a861..83e76df 100644 (file)
@@ -194,7 +194,6 @@ bool stack_force_costs;             /* Merge discounts when stacking */
 
 bool show_labels;                      /* Show labels in object listings */
 bool show_weights;                     /* Show weights in object listings */
-bool show_choices;                     /* Show choices in certain sub-windows */
 
 bool ring_bell;                                /* Ring the bell (on errors, etc) */
 
@@ -206,7 +205,6 @@ bool show_item_graph;
 bool find_ignore_stairs;       /* Run past stairs */
 bool find_ignore_doors;                /* Run through open doors */
 bool find_cut;                         /* Run past known corners */
-bool find_examine;                     /* Run into potential corners */
 
 bool disturb_move;                     /* Disturb whenever any monster moves */
 bool disturb_near;                     /* Disturb whenever viewable monster moves */
@@ -215,7 +213,6 @@ bool disturb_panel;                 /* Disturb whenever map panel changes */
 bool disturb_state;                    /* Disturn whenever player state changes */
 bool disturb_minor;                    /* Disturb whenever boring things happen */
 
-bool alert_hitpoint;           /* Alert user to critical hitpoints */
 bool disturb_trap_detect;       /* Disturb when leaving trap detected area */
 bool alert_trap_detect;         /* Alert when leaving trap detected area */
 bool last_words;               /* Get last words upon dying */
@@ -224,7 +221,6 @@ bool small_levels;          /* Allow unusually small dungeon levels */
 bool always_small_levels;              /* Use always unusually small dungeon levels */
 bool empty_levels;             /* Allow empty 'arena' levels */
 bool bound_walls_perm;         /* Boundary walls are created by permanent wall */
-bool player_symbols;           /* Use varying symbols for the player char */
 bool equippy_chars;            /* Back by popular demand... */
 bool display_mutations;                /* Skip mutations screen even if we have it */
 bool plain_descriptions;       /* Plain object descriptions */
@@ -241,9 +237,6 @@ bool manual_haggle;                 /* Auto-haggle in stores */
 
 bool auto_scum;                                /* Auto-scum for good levels */
 
-bool stack_allow_items;                /* Allow weapons and armor to stack */
-
-bool expand_look;                      /* Expand the power of the look command */
 bool expand_list;                      /* Expand the power of the list commands */
 
 bool view_perma_grids;         /* Map remembers all perma-lit grids */
@@ -261,7 +254,6 @@ bool smart_cheat;                   /* Monsters exploit player weaknesses */
 
 /* Option Set 4 -- Efficiency */
 
-bool view_reduce_lite;         /* Reduce lite-radius when running */
 bool view_reduce_view;         /* Reduce view-radius in town */
 
 bool check_abort;                      /* Avoid checking for user abort */
index 326ba33..66d8af4 100644 (file)
@@ -2853,13 +2853,6 @@ static void calc_torch(void)
 
        /* end experimental mods */
 
-       /* Reduce lite when running if requested */
-       if (running && view_reduce_lite)
-       {
-               /* Reduce the lite radius if needed */
-               if (p_ptr->cur_lite > 1) p_ptr->cur_lite = 1;
-       }
-
        /* Notice changes in the "lite radius" */
        if (p_ptr->old_lite != p_ptr->cur_lite)
        {
index da59e40..292d1db 100644 (file)
@@ -2986,9 +2986,6 @@ static void target_set_prepare(int mode)
                {
                        cave_type *c_ptr;
 
-                       /* Require line of sight, unless "look" is "expanded" */
-                       if (!expand_look && !player_has_los_bold(y, x)) continue;
-
                        /* Require "interesting" contents */
                        if (!target_set_accept(y, x)) continue;