\
artifact/artifact-info.c artifact/artifact-info.h \
artifact/fixed-art-generator.c artifact/fixed-art-generator.h \
+ artifact/fixed-art-types.h \
artifact/random-art-activation.c artifact/random-art-activation.h \
artifact/random-art-bias-types.h \
artifact/random-art-characteristics.c artifact/random-art-characteristics.h \
+ artifact/random-art-effects.h \
artifact/random-art-generator.c artifact/random-art-generator.h \
artifact/random-art-misc.c artifact/random-art-misc.h \
artifact/random-art-pval-investor.c artifact/random-art-pval-investor.h \
artifact/random-art-resistance.c artifact/random-art-resistance.h \
artifact/random-art-slay.c artifact/random-art-slay.h \
\
- art-definition/art-accessory-types.h \
- art-definition/art-armor-types.h \
- art-definition/art-bow-types.h \
- art-definition/art-protector-types.h \
- art-definition/art-sword-types.h \
- art-definition/art-weapon-types.h \
- art-definition/random-art-effects.h \
- \
autopick/autopick.c autopick/autopick.h \
autopick/autopick-commands-table.h autopick/autopick-dirty-flags.h \
- autopick/autopick-editor-table.h autopick/autopick-flags-table.h \
+ autopick/autopick-flags-table.h \
autopick/autopick-key-flag-process.h autopick/autopick-keys-table.h \
autopick/autopick-menu-data-table.c autopick/autopick-menu-data-table.h \
autopick/autopick-methods-table.h \
cmd-io/cmd-autopick.c cmd-io/cmd-autopick.h \
cmd-io/cmd-diary.c cmd-io/cmd-diary.h \
cmd-io/cmd-dump.c cmd-io/cmd-dump.h \
+ cmd-io/cmd-floor.c cmd-io/cmd-floor.h \
cmd-io/cmd-gameoption.c cmd-io/cmd-gameoption.h \
cmd-io/cmd-help.c cmd-io/cmd-help.h \
cmd-io/cmd-knowledge.c cmd-io/cmd-knowledge.h \
cmd-io/feeling-table.c cmd-io/feeling-table.h \
cmd-io/macro-util.c cmd-io/macro-util.h \
\
+ cmd-item/cmd-destroy.c cmd-item/cmd-destroy.h \
cmd-item/cmd-eat.c cmd-item/cmd-eat.h \
+ cmd-item/cmd-equipment.c cmd-item/cmd-equipment.h \
cmd-item/cmd-item.c cmd-item/cmd-item.h \
cmd-item/cmd-magiceat.c cmd-item/cmd-magiceat.h \
cmd-item/cmd-quaff.c cmd-item/cmd-quaff.h \
cmd-item/cmd-read.c cmd-item/cmd-read.h \
+ cmd-item/cmd-refill.c cmd-item/cmd-refill.h \
cmd-item/cmd-smith.c cmd-item/cmd-smith.h \
cmd-item/cmd-throw.c cmd-item/cmd-throw.h \
cmd-item/cmd-usestaff.c cmd-item/cmd-usestaff.h \
core/hp-mp-processor.c core/hp-mp-processor.h \
core/hp-mp-regenerator.c core/hp-mp-regenerator.h \
core/magic-effects-timeout-reducer.c core/magic-effects-timeout-reducer.h \
+ core/object-compressor.c core/object-compressor.h \
core/output-updater.c core/output-updater.h \
core/player-processor.c core/player-processor.h \
core/player-redraw-types.h \
core/show-file.c core/show-file.h \
core/special-internal-keys.h \
core/speed-table.c core/speed-table.h \
- core/status-reseter.c core/status-reseter.h \
core/stuff-handler.c core/stuff-handler.h \
core/turn-compensator.c core/turn-compensator.h \
core/visuals-reseter.c core/visuals-reseter.h \
effect/effect-player-curse.c effect/effect-player-curse.h \
effect/effect-player-spirit.c effect/effect-player-spirit.h \
effect/effect-player-switcher.c effect/effect-player-switcher.h \
+ effect/effect-processor.c effect/effect-processor.h \
effect/effect-characteristics.h \
\
flavor/flag-inscriptions-table.c flavor/flag-inscriptions-table.h \
floor/cave-generator.c floor/cave-generator.h \
floor/dungeon-tunnel-util.c floor/dungeon-tunnel-util.h \
floor/fixed-map-generator.c floor/fixed-map-generator.h \
- floor/floor.c floor/floor.h \
floor/floor-allocation-types.h \
floor/floor-base-definitions.h \
floor/floor-changer.c floor/floor-changer.h \
floor/floor-town.h floor/floor-town.c \
floor/floor-util.c floor/floor-util.h \
floor/geometry.c floor/geometry.h \
+ floor/line-of-sight.c floor/line-of-sight.h \
floor/object-allocator.c floor/object-allocator.h \
floor/object-scanner.c floor/object-scanner.h \
floor/pattern-walk.c floor/pattern-walk.h \
game-option/special-options.c game-option/special-options.h \
game-option/text-display-options.c game-option/text-display-options.h \
\
+ grid/door.c grid/door.h \
grid/feature-flag-types.h \
grid/feature-generator.c grid/feature-generator.h \
grid/feature.c grid/feature.h \
grid/grid.c grid/grid.h \
grid/lighting-colors-table.c grid/lighting-colors-table.h \
+ grid/object-placer.c grid/object-placer.h \
+ grid/stair.c grid/stair.h \
grid/trap.c grid/trap.h \
\
info-reader/artifact-reader.c info-reader/artifact-reader.h \
inventory/player-inventory.c inventory/player-inventory.h \
inventory/recharge-processor.c inventory/recharge-processor.h \
\
- io/chuukei.c io/chuukei.h \
io/command-repeater.c io/command-repeater.h \
io/cursor.c io/cursor.h \
io/exit-panic.c io/exit-panic.h \
io/mutations-dump.c io/mutations-dump.h \
io/pref-file-expressor.c io/pref-file-expressor.h \
io/read-pref-file.c io/read-pref-file.h \
+ io/record-play-movie.c io/record-play-movie.h \
io/report.c io/report.h \
io/screen-util.c io/screen-util.h \
io/signal-handlers.c io/signal-handlers.h \
\
main.c main-x11.c main-gcu.c \
\
- main/init.c main/init.h \
+ main/angband-headers.c main/angband-headers.h \
+ main/angband-initializer.c main/angband-initializer.h \
+ main/game-data-initializer.c main/game-data-initializer.h \
+ main/info-initializer.c main/info-initializer.h \
+ main/init-error-messages-table.c main/init-error-messages-table.h \
main/music-definitions-table.c main/music-definitions-table.h \
main/sound-definitions-table.c main/sound-definitions-table.h \
main/sound-of-music.c main/sound-of-music.h \
main/x11-type-string.c main/x11-type-string.h \
\
market/arena-info-table.c market/arena-info-table.h \
+ market/building-initializer.c market/building-initializer.h \
market/building-util.c market/building-util.h \
market/play-gamble.c market/play-gamble.h \
market/poker.c market/poker.h \
melee/melee-util.c melee/melee-util.h \
\
mind/drs-types.h \
+ mind/mind-archer.c mind/mind-archer.h \
mind/mind-berserker.c mind/mind-berserker.h \
mind/mind-blue-mage.c mind/mind-blue-mage.h \
mind/mind-cavalry.c mind/mind-cavalry.h \
+ mind/mind-chaos-warrior.c mind/mind-chaos-warrior.h \
mind/mind-explanations-table.c mind/mind-explanations-table.h \
mind/mind-force-trainer.c mind/mind-force-trainer.h \
mind/mind-info.c mind/mind-info.h \
+ mind/mind-hobbit.c mind/mind-hobbit.h \
mind/mind-mage.c mind/mind-mage.h \
+ mind/mind-magic-eater.c mind/mind-magic-eater.h \
mind/mind-magic-resistance.c mind/mind-magic-resistance.h \
mind/mind-mindcrafter.c mind/mind-mindcrafter.h \
mind/mind-mirror-master.c mind/mind-mirror-master.h \
mind/mind-ninja.c mind/mind-ninja.h \
mind/mind-numbers.h \
mind/mind-power-getter.c mind/mind-power-getter.h \
+ mind/mind-priest.c mind/mind-priest.h \
mind/mind-samurai.c mind/mind-samurai.h \
mind/mind-sniper.c mind/mind-sniper.h \
mind/mind-types.h \
monster-attack/insults-moans.c monster-attack/insults-moans.h \
monster-attack/monster-attack-describer.c monster-attack/monster-attack-describer.h \
monster-attack/monster-attack-effect.h \
+ monster-attack/monster-attack-lose.c monster-attack/monster-attack-lose.h \
monster-attack/monster-attack-player.c monster-attack/monster-attack-player.h \
monster-attack/monster-attack-processor.c monster-attack/monster-attack-processor.h \
monster-attack/monster-attack-status.c monster-attack/monster-attack-status.h \
monster-attack/monster-eating.c monster-attack/monster-eating.h \
\
monster-floor/monster-death.c monster-floor/monster-death.h \
+ monster-floor/monster-death-util.c monster-floor/monster-death-util.h \
monster-floor/monster-direction.c monster-floor/monster-direction.h \
monster-floor/monster-dist-offsets.c monster-floor/monster-dist-offsets.h \
monster-floor/monster-generator.c monster-floor/monster-generator.h \
monster-floor/one-monster-placer.c monster-floor/one-monster-placer.h \
monster-floor/place-monster-types.h \
monster-floor/quantum-effect.c monster-floor/quantum-effect.h \
+ monster-floor/special-death-switcher.c monster-floor/special-death-switcher.h \
\
monster-race/monster-race.c monster-race/monster-race.h \
monster-race/monster-race-hook.c monster-race/monster-race-hook.h \
object-activation/activation-resistance.c object-activation/activation-resistance.h \
object-activation/activation-switcher.c object-activation/activation-switcher.h \
object-activation/activation-teleport.c object-activation/activation-teleport.h \
+ object-activation/activation-util.c object-activation/activation-util.h \
\
object-enchant/activation-info-table.c object-enchant/activation-info-table.h \
object-enchant/apply-magic.c object-enchant/apply-magic.h \
pet/pet-util.c pet/pet-util.h \
\
player/attack-defense-types.h \
- player/avatar.h player/avatar.c \
player/eldritch-horror.c player/eldritch-horror.h \
player/mimic-info-table.c player/mimic-info-table.h \
player/patron.c player/patron.h \
player/player-status.c player/player-status.h \
player/player-status-flags.c player/player-status-flags.h \
player/player-status-table.c player/player-status-table.h \
+ player/player-status-resist.c player/player-status-resist.h \
player/player-personalities-types.h \
player/player-sex.c player/player-sex.h \
player/player-view.c player/player-view.h \
- player/selfinfo.c player/selfinfo.h \
player/special-defense-types.h \
\
player-attack/player-attack-util.h \
player-attack/blood-sucking-processor.c player-attack/blood-sucking-processor.h \
player-attack/player-attack.c player-attack/player-attack.h \
\
+ player-info/avatar.h player-info/avatar.c \
+ player-info/base-status-info.c player-info/base-status-info.h \
+ player-info/base-status-types.h \
+ player-info/body-improvement-info.c player-info/body-improvement-info.h \
+ player-info/class-ability-info.c player-info/class-ability-info.h \
+ player-info/mutation-info.c player-info/mutation-info.h \
+ player-info/race-ability-info.c player-info/race-ability-info.h \
+ player-info/resistance-info.c player-info/resistance-info.h \
+ player-info/self-info.c player-info/self-info.h \
+ player-info/self-info-util.c player-info/self-info-util.h \
+ player-info/weapon-effect-info.c player-info/weapon-effect-info.h \
+ \
racial/class-racial-switcher.c racial/class-racial-switcher.h \
racial/mutation-racial-selector.c racial/mutation-racial-selector.h \
racial/race-racial-command-setter.c racial/race-racial-command-setter.h \
room/space-finder.c room/space-finder.h \
room/pit-nest-kinds-table.c room/pit-nest-kinds-table.h \
room/treasure-deployment.c room/treasure-deployment.h \
+ room/vault-builder.c room/vault-builder.h \
\
save/floor-writer.c save/floor-writer.h \
save/info-writer.c save/info-writer.h \
specific-object/toragoroshi.c specific-object/toragoroshi.h \
specific-object/torch.c specific-object/torch.h \
\
- spell/process-effect.c spell/process-effect.h \
spell/range-calc.c spell/range-calc.h \
spell/spells-describer.c spell/spells-describer.h \
spell/spells-diceroll.c spell/spells-diceroll.h \
spell/spells-summon.c spell/spells-summon.h \
spell/spells-status.c spell/spells-status.h \
spell/spell-types.h spell/spells-util.h \
+ spell/summon-types.h \
spell/technic-info-table.c spell/technic-info-table.h \
\
spell-kind/blood-curse.c spell-kind/blood-curse.h \
spell-kind/spells-teleport.c spell-kind/spells-teleport.h \
spell-kind/spells-world.c spell-kind/spells-world.h \
\
+ spell-realm/spells-arcane.c spell-realm/spells-arcane.h \
spell-realm/spells-chaos.c spell-realm/spells-chaos.h \
spell-realm/spells-craft.c spell-realm/spells-craft.h \
spell-realm/spells-crusade.c spell-realm/spells-crusade.h \
spell-realm/spells-demon.c spell-realm/spells-demon.h \
spell-realm/spells-hex.c spell-realm/spells-hex.h \
+ spell-realm/spells-nature.c spell-realm/spells-nature.h \
spell-realm/spells-song.c spell-realm/spells-song.h \
spell-realm/spells-sorcery.c spell-realm/spells-sorcery.h \
spell-realm/spells-trump.c spell-realm/spells-trump.h \
\
system/alloc-entries.c system/alloc-entries.h \
system/alloc-entry-definition.h \
- system/angband.h system/angband-version.h \
+ system/angband.h \
+ system/angband-version.c system/angband-version.h \
system/artifact-type-definition.c system/artifact-type-definition.h \
system/building-type-definition.c system/building-type-definition.h \
system/dungeon-data-definition.h \
system/gamevalue.h \
\
target/grid-selector.c target/grid-selector.h \
+ target/projection-path-calculator.c target/projection-path-calculator.h \
target/target-checker.c target/target-checker.h \
target/target-describer.c target/target-describer.h \
target/target-getter.c target/target-getter.h \
view/display-player-misc-info.c view/display-player-misc-info.h \
view/display-player-middle.c view/display-player-middle.h \
view/display-player.c view/display-player.h \
+ view/display-self-info.c view/display-self-info.h \
view/display-store.c view/display-store.h \
view/display-util.c view/display-util.h \
view/object-describer.c view/object-describer.h \
EXTRA_DIST = \
gcc-wrap
-DEFAULT_INCLUDES = -I$(srcdir) \
- -I$(srcdir)/artifact \
- -I$(srcdir)/art-definition \
- -I$(srcdir)/autopick \
- -I$(srcdir)/birth \
- -I$(srcdir)/blue-magic \
- -I$(srcdir)/cmd-action \
- -I$(srcdir)/cmd-building \
- -I$(srcdir)/cmd-io \
- -I$(srcdir)/cmd-item \
- -I$(srcdir)/cmd-visual \
- -I$(srcdir)/combat \
- -I$(srcdir)/core \
- -I$(srcdir)/dungeon \
- -I$(srcdir)/effect \
- -I$(srcdir)/flavor \
- -I$(srcdir)/floor \
- -I$(srcdir)/game-option \
- -I$(srcdir)/grid \
- -I$(srcdir)/info-reader \
- -I$(srcdir)/inventory \
- -I$(srcdir)/io \
- -I$(srcdir)/io-dump \
- -I$(srcdir)/knowledge \
- -I$(srcdir)/load \
- -I$(srcdir)/lore \
- -I$(srcdir)/market \
- -I$(srcdir)/melee \
- -I$(srcdir)/mind \
- -I$(srcdir)/monster \
- -I$(srcdir)/monster-attack \
- -I$(srcdir)/monster-floor \
- -I$(srcdir)/monster-race \
- -I$(srcdir)/mspell \
- -I$(srcdir)/mutation \
- -I$(srcdir)/object \
- -I$(srcdir)/object-activation \
- -I$(srcdir)/object-enchant \
- -I$(srcdir)/object-hook \
- -I$(srcdir)/object-use \
- -I$(srcdir)/pet \
- -I$(srcdir)/player \
- -I$(srcdir)/player-attack \
- -I$(srcdir)/racial \
- -I$(srcdir)/realm \
- -I$(srcdir)/room \
- -I$(srcdir)/save \
- -I$(srcdir)/specific-object \
- -I$(srcdir)/spell \
- -I$(srcdir)/spell-kind \
- -I$(srcdir)/spell-realm \
- -I$(srcdir)/status \
- -I$(srcdir)/sv-definition \
- -I$(srcdir)/system \
- -I$(srcdir)/target \
- -I$(srcdir)/term \
- -I$(srcdir)/util \
- -I$(srcdir)/view \
- -I$(srcdir)/window \
- -I$(srcdir)/wizard \
- -I$(srcdir)/world \
- -I$(top_builddir)/src
-CFLAGS += $(XFT_CFLAGS)
-LIBS += $(XFT_LIBS)
+DEFAULT_INCLUDES = -I$(srcdir) -I$(top_builddir)/src
+CFLAGS += $(XFT_CFLAGS) $(libcurl_CFLAGS)
+LIBS += $(XFT_LIBS) $(libcurl_LIBS)
COMPILE = $(srcdir)/gcc-wrap $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) \
$(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)