#include "angband.h"
#include "cmd-activate.h"
+#include "object-curse.h"
static int suppression_evil_dam(object_type *o_ptr);
static int weakening_artifact(object_type *o_ptr);
*/
static void get_random_name(object_type *o_ptr, char *return_name, bool armour, int power)
{
- int prob = randint1(100);
+ PERCENTAGE prob = randint1(100);
if (prob <= SINDARIN_NAME)
{
bool create_artifact(object_type *o_ptr, bool a_scroll)
{
char new_name[1024];
- int has_pval = 0;
+ PARAMETER_VALUE has_pval = 0;
int powers = randint1(5) + 1;
int max_powers;
int max_type = (object_is_weapon_ammo(o_ptr) ? 7 : 5);
msg_format_wizard(CHEAT_OBJECT, _("パワー %d で 価値%ld のランダムアーティファクト生成 バイアスは「%s」",
"Random artifact generated - Power:%d Value:%d Bias:%s."), max_powers, total_flags, artifact_bias_name[o_ptr->artifact_bias]);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP);
return TRUE;
/* Acquire the "kind" index */
i = lookup_kind(a_ptr->tval, a_ptr->sval);
- /* Oops */
if (!i) return FALSE;
/* Create the artifact */
/*対邪平均ダメージの計算処理*/
int calc_arm_avgdamage(object_type *o_ptr)
{
- u32b flgs[TR_FLAG_SIZE];
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
object_flags(o_ptr, flgs);
HIT_POINT dam, base, s_evil, forced, vorpal;
static int suppression_evil_dam(object_type *o_ptr)
{
int num = FALSE;
- u32b flgs[TR_FLAG_SIZE];
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
object_flags(o_ptr, flgs);
if (have_flag(flgs, TR_VAMPIRIC))
if ((k_ptr->dd < o_ptr->dd) || (k_ptr->ds < o_ptr->ds))
{
- int pre_dd = o_ptr->dd;
- int pre_ds = o_ptr->ds;
+ DICE_NUMBER pre_dd = o_ptr->dd;
+ DICE_SID pre_ds = o_ptr->ds;
if (o_ptr->dd > o_ptr->ds)
{
if (o_ptr->to_d > 10)
{
- int pre_damage = o_ptr->to_d;
+ HIT_POINT pre_damage = o_ptr->to_d;
o_ptr->to_d = o_ptr->to_d - damroll(1, 6);
if (o_ptr->to_d < 10)