#include "player-effects.h"
#include "player-inventory.h"
#include "rumor.h"
-#include "realm-hex.h"
+#include "realm/realm-hex.h"
-#include "spells.h"
#include "spells-object.h"
#include "spells-floor.h"
#include "spells-summon.h"
#include "cmd/cmd-basic.h"
#include "core/show-file.h"
#include "files.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "object/object-kind.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
+#include "spell/spells-type.h"
+#include "spell/spells2.h"
+#include "spell/spells3.h"
/*!
* @brief 巻物を読むコマンドのサブルーチン
case SV_SCROLL_PHASE_DOOR:
{
- teleport_player(creature_ptr, 10, 0L);
+ teleport_player(creature_ptr, 10, TELEPORT_SPONTANEOUS);
ident = TRUE;
break;
}
case SV_SCROLL_TELEPORT:
{
- teleport_player(creature_ptr, 100, 0L);
+ teleport_player(creature_ptr, 100, TELEPORT_SPONTANEOUS);
ident = TRUE;
break;
}
case SV_SCROLL_IDENTIFY:
{
- if (!ident_spell(creature_ptr, FALSE)) used_up = FALSE;
+ if (!ident_spell(creature_ptr, FALSE, 0)) used_up = FALSE;
ident = TRUE;
break;
}
case SV_SCROLL_STAR_IDENTIFY:
{
- if (!identify_fully(creature_ptr, FALSE)) used_up = FALSE;
+ if (!identify_fully(creature_ptr, FALSE, 0)) used_up = FALSE;
ident = TRUE;
break;
}