#include "snipe.h"
#include "player-race.h"
#include "view-mainwindow.h"
+#include "player-inventory.h"
/*!
* @brief 持ち物一覧を表示するコマンドのメインルーチン / Display p_ptr->inventory_list
if (object_is_cursed(&p_ptr->inventory_list[slot]))
{
object_desc(o_name, &p_ptr->inventory_list[slot], (OD_OMIT_PREFIX | OD_NAME_ONLY));
-
#ifdef JP
msg_format("%s%sは呪われているようだ。", describe_use(slot) , o_name );
#else
msg_format("The %s you are %s appears to be cursed.", o_name, describe_use(slot));
#endif
-
- /* Cancel the command */
return;
}
break;
case TV_FOOD:
- do_cmd_eat_food_aux(item);
+ exe_eat_food(item);
break;
case TV_WAND:
- do_cmd_aim_wand_aux(item);
+ exe_aim_wand(item);
break;
case TV_STAFF:
- do_cmd_use_staff_aux(item);
+ exe_use_staff(item);
break;
case TV_ROD:
- do_cmd_zap_rod_aux(item);
+ exe_zap_rod(item);
break;
case TV_POTION:
- do_cmd_quaff_potion_aux(item);
+ exe_quaff_potion(item);
break;
case TV_SCROLL:
if (cmd_limit_blind(p_ptr)) return;
if (cmd_limit_confused(p_ptr)) return;
- do_cmd_read_scroll_aux(item, TRUE);
+ exe_read(item, TRUE);
break;
case TV_SHOT:
break;
default:
- do_cmd_activate_aux(item);
+ exe_activate(p_ptr, item);
break;
}
}