/* Quest up stairs */
if (have_flag(f_ptr->flags, FF_QUEST))
{
- /* Cancel the command */
if (!confirm_leave_level(creature_ptr, FALSE)) return;
-
/* Success */
if ((creature_ptr->pseikaku == SEIKAKU_COMBAT) || (creature_ptr->inventory_list[INVEN_BOW].name1 == ART_CRIMSON))
msg_print(_("なんだこの階段は!", "What's this STAIRWAY!"));
go_up = confirm_leave_level(creature_ptr, FALSE);
}
- /* Cancel the command */
if (!go_up) return;
take_turn(creature_ptr, 100);
if (object_is_cursed(&p_ptr->inventory_list[slot]))
{
object_desc(o_name, &p_ptr->inventory_list[slot], (OD_OMIT_PREFIX | OD_NAME_ONLY));
-
#ifdef JP
msg_format("%s%sは呪われているようだ。", describe_use(slot) , o_name );
#else
msg_format("The %s you are %s appears to be cursed.", o_name, describe_use(slot));
#endif
-
- /* Cancel the command */
return;
}