* Note that most brands and slays are x3, except Slay Animal (x2),\n
* Slay Evil (x2), and Kill dragon (x5).\n
*/
-s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, BIT_FLAGS mode, bool thrown)
+HIT_POINT tot_dam_aux(object_type *o_ptr, HIT_POINT tdam, monster_type *m_ptr, BIT_FLAGS mode, bool thrown)
{
MULTIPLY mult = 10;
/* Recenter the map around the player */
verify_panel();
- /* Update stuff */
p_ptr->update |= (PU_MONSTERS);
/* Redraw map */
p_ptr->redraw |= (PR_MAP);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD);
/* Handle stuff */
/* Redraw gold */
p_ptr->redraw |= (PR_GOLD);
- /* Window stuff */
p_ptr->window |= (PW_PLAYER);
}
p_ptr->redraw |= (PR_MAP);
}
- /* Update stuff */
p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_DISTANCE);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
/* Remove "unsafe" flag */
int i, max, inv;
int option = 0, option2 = 0;
cave_type *c_ptr;
- s16b feat;
+ FEAT_IDX feat;
feature_type *f_ptr;
/* Where we came from */
/* Disturb */
disturb(0, 0);
- /* Done */
return;
}
/* Disturb */
disturb(0, 0);
- /* Done */
return;
}
}