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[Refactor] #37353 コメント整理 / Refactor comments.
authorDeskull <deskull@users.sourceforge.jp>
Wed, 21 Nov 2018 13:35:19 +0000 (22:35 +0900)
committerDeskull <deskull@users.sourceforge.jp>
Wed, 21 Nov 2018 13:35:19 +0000 (22:35 +0900)
41 files changed:
src/artifact.c
src/bldg.c
src/cave.c
src/cmd-activate.c
src/cmd-eat.c
src/cmd-item.c
src/cmd-pet.c
src/cmd-quaff.c
src/cmd-read.c
src/cmd-usestaff.c
src/cmd-zaprod.c
src/cmd-zapwand.c
src/cmd1.c
src/cmd2.c
src/cmd4.c
src/cmd5.c
src/dungeon.c
src/effects.c
src/floor-events.c
src/hissatsu.c
src/mane.c
src/melee1.c
src/mind.c
src/monster-process.c
src/monster-status.c
src/monster2.c
src/mspells3.c
src/object1.c
src/object2.c
src/racial.c
src/realm-hex.c
src/realm-song.c
src/snipe.c
src/spells1.c
src/spells2.c
src/spells3.c
src/store.c
src/util.c
src/wizard2.c
src/xtra1.c
src/xtra2.c

index 8720d83..7575fc2 100644 (file)
@@ -2070,7 +2070,6 @@ bool create_artifact(object_type *o_ptr, bool a_scroll)
        msg_format_wizard(CHEAT_OBJECT, _("パワー %d で 価値%ld のランダムアーティファクト生成 バイアスは「%s」",
                "Random artifact generated - Power:%d Value:%d Bias:%s."), max_powers, total_flags, artifact_bias_name[o_ptr->artifact_bias]);
 
-       /* Window stuff */
        p_ptr->window |= (PW_INVEN | PW_EQUIP);
 
        return TRUE;
index 34a0ac7..f9a6ada 100644 (file)
@@ -3709,7 +3709,6 @@ if (get_check(format("そのロッドを$%d で再充填しますか?",
        /* Combine / Reorder the pack (later) */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-       /* Window stuff */
        p_ptr->window |= (PW_INVEN);
 
        /* Pay the price */
@@ -3855,7 +3854,6 @@ static void building_recharge_all(void)
        /* Combine / Reorder the pack (later) */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-       /* Window stuff */
        p_ptr->window |= (PW_INVEN);
 
        /* Pay the price */
@@ -4636,7 +4634,6 @@ void do_cmd_bldg(void)
        /* Redraw entire screen */
        p_ptr->redraw |= (PR_BASIC | PR_EXTRA | PR_EQUIPPY | PR_MAP);
 
-       /* Window stuff */
        p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
 }
 
index 9432d40..5dafdba 100644 (file)
@@ -4351,7 +4351,6 @@ void map_area(POSITION range)
        /* Redraw map */
        p_ptr->redraw |= (PR_MAP);
 
-       /* Window stuff */
        p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
 }
 
@@ -4459,7 +4458,6 @@ void wiz_lite(bool ninja)
        /* Redraw map */
        p_ptr->redraw |= (PR_MAP);
 
-       /* Window stuff */
        p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
 
        if (p_ptr->special_defense & NINJA_S_STEALTH)
@@ -4534,7 +4532,6 @@ void wiz_dark(void)
        /* Redraw map */
        p_ptr->redraw |= (PR_MAP);
 
-       /* Window stuff */
        p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
 }
 
@@ -4989,7 +4986,6 @@ void monster_race_track(MONRACE_IDX r_idx)
        /* Save this monster ID */
        p_ptr->monster_race_idx = r_idx;
 
-       /* Window stuff */
        p_ptr->window |= (PW_MONSTER);
 }
 
@@ -5003,7 +4999,6 @@ void object_kind_track(KIND_OBJECT_IDX k_idx)
        /* Save this monster ID */
        p_ptr->object_kind_idx = k_idx;
 
-       /* Window stuff */
        p_ptr->window |= (PW_OBJECT);
 }
 
index c9b8030..d1046bf 100644 (file)
@@ -168,7 +168,6 @@ void do_cmd_activate_aux(INVENTORY_IDX item)
        {
                (void)activate_artifact(o_ptr);
 
-               /* Window stuff */
                p_ptr->window |= (PW_INVEN | PW_EQUIP);
 
                /* Success */
index 8a9a0bf..c29c320 100644 (file)
@@ -317,7 +317,6 @@ void do_cmd_eat_food_aux(INVENTORY_IDX item)
                gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);\r
        }\r
 \r
-       /* Window stuff */\r
        p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);\r
 \r
 \r
@@ -408,7 +407,6 @@ void do_cmd_eat_food_aux(INVENTORY_IDX item)
                        floor_item_charges(0 - item);\r
                }\r
 \r
-               /* Window stuff */\r
                p_ptr->window |= (PW_INVEN | PW_EQUIP);\r
 \r
                /* Don't eat a staff/wand itself */\r
index 653af3d..65725d4 100644 (file)
@@ -523,7 +523,6 @@ void do_cmd_wield(void)
 
        p_ptr->redraw |= (PR_EQUIPPY);
 
-       /* Window stuff */
        p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
 
        calc_android_exp();
@@ -652,7 +651,6 @@ void do_cmd_takeoff(void)
                        /* Recalculate the bonuses */
                        p_ptr->update |= (PU_BONUS);
 
-                       /* Window stuff */
                        p_ptr->window |= (PW_EQUIP);
 
                        msg_print(_("呪いを打ち破った。", "You break the curse."));
@@ -1088,7 +1086,6 @@ void do_cmd_uninscribe(void)
        /* Combine the pack */
        p_ptr->notice |= (PN_COMBINE);
 
-       /* Window stuff */
        p_ptr->window |= (PW_INVEN | PW_EQUIP);
 
        /* .や$の関係で, 再計算が必要なはず -- henkma */
@@ -1154,7 +1151,6 @@ void do_cmd_inscribe(void)
                /* Combine the pack */
                p_ptr->notice |= (PN_COMBINE);
 
-               /* Window stuff */
                p_ptr->window |= (PW_INVEN | PW_EQUIP);
 
                /* .や$の関係で, 再計算が必要なはず -- henkma */
@@ -1569,7 +1565,6 @@ void do_cmd_locate(void)
        /* Redraw map */
        p_ptr->redraw |= (PR_MAP);
 
-       /* Window stuff */
        p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
 
        /* Handle stuff */
index 908bae5..a3c67fa 100644 (file)
@@ -1135,13 +1135,8 @@ bool rakuba(HIT_POINT dam, bool force)
                if (!sn)
                {
                        monster_desc(m_name, m_ptr, 0);
-#ifdef JP
-                       msg_format("%sから振り落とされそうになって、壁にぶつかった。", m_name);
-                       take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, "壁への衝突", -1);
-#else
-                       msg_format("You have nearly fallen from %s, but bumped into wall.", m_name);
-                       take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, "bumping into wall", -1);
-#endif
+                       msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
+                       take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
                        return FALSE;
                }
 
@@ -1171,7 +1166,6 @@ bool rakuba(HIT_POINT dam, bool force)
 
        p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
 
-       /* Window stuff */
        p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
 
        p_ptr->redraw |= (PR_EXTRA);
index 8c62657..9d9b4d7 100644 (file)
@@ -555,7 +555,6 @@ void do_cmd_quaff_potion_aux(INVENTORY_IDX item)
                gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);\r
        }\r
 \r
-       /* Window stuff */\r
        p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);\r
 \r
        /* Potions can feed the player */\r
index 36ab68e..e08593b 100644 (file)
@@ -576,7 +576,6 @@ void do_cmd_read_scroll_aux(INVENTORY_IDX item, bool known)
                gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);\r
        }\r
 \r
-       /* Window stuff */\r
        p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);\r
 \r
 \r
index 82e6330..de2a1c5 100644 (file)
@@ -417,7 +417,6 @@ void do_cmd_use_staff_aux(INVENTORY_IDX item)
                gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);\r
        }\r
 \r
-       /* Window stuff */\r
        p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);\r
 \r
 \r
index fde4e31..e6120de 100644 (file)
@@ -385,7 +385,6 @@ void do_cmd_zap_rod_aux(INVENTORY_IDX item)
                gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
        }
 
-       /* Window stuff */
        p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
 }
 
index 8371aac..3e7e3a0 100644 (file)
@@ -426,7 +426,6 @@ void do_cmd_aim_wand_aux(INVENTORY_IDX item)
                gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
        }
 
-       /* Window stuff */
        p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
 
 
index a799de9..65c9f1d 100644 (file)
@@ -565,7 +565,6 @@ void carry(bool pickup)
        /* Redraw map */
        p_ptr->redraw |= (PR_MAP);
 
-       /* Window stuff */
        p_ptr->window |= (PW_OVERHEAD);
 
        /* Handle stuff */
@@ -632,7 +631,6 @@ void carry(bool pickup)
                        /* Redraw gold */
                        p_ptr->redraw |= (PR_GOLD);
 
-                       /* Window stuff */
                        p_ptr->window |= (PW_PLAYER);
                }
 
@@ -910,7 +908,6 @@ bool move_player_effect(POSITION ny, POSITION nx, BIT_FLAGS mpe_mode)
 
                p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_DISTANCE);
 
-               /* Window stuff */
                p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
 
                /* Remove "unsafe" flag */
index 7b06316..7baf966 100644 (file)
@@ -3948,7 +3948,6 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
                        /* Recalculate mana XXX */
                        p_ptr->update |= (PU_MANA);
 
-                       /* Window stuff */
                        p_ptr->window |= (PW_EQUIP);
                }
                else
index 63ce729..e1ab4a9 100644 (file)
@@ -997,10 +997,8 @@ void do_cmd_redraw(void)
        /* Redraw everything */
        p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
 
-       /* Window stuff */
        p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
 
-       /* Window stuff */
        p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
 
        update_playtime();
index 7f131e8..7b0a4ab 100644 (file)
@@ -132,7 +132,6 @@ static int get_spell(SPELL_IDX *sn, cptr prompt, OBJECT_SUBTYPE_VALUE sval, bool
        /* Show choices */
        p_ptr->window |= (PW_SPELL);
 
-       /* Window stuff */
        window_stuff();
 
        /* Build a prompt (accept all spells) */
@@ -317,7 +316,6 @@ static int get_spell(SPELL_IDX *sn, cptr prompt, OBJECT_SUBTYPE_VALUE sval, bool
        /* Show choices */
        p_ptr->window |= (PW_SPELL);
 
-       /* Window stuff */
        window_stuff();
 
 
@@ -1370,7 +1368,6 @@ void do_cmd_cast(void)
                }
        }
 
-       /* Window stuff */
        p_ptr->window |= (PW_PLAYER);
        p_ptr->window |= (PW_SPELL);
 }
index eaa7f1d..1b2581e 100644 (file)
@@ -148,7 +148,6 @@ static void sense_inventory_aux(INVENTORY_IDX slot, bool heavy)
        /* Combine / Reorder the pack (later) */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-       /* Window stuff */
        p_ptr->window |= (PW_INVEN | PW_EQUIP);
 }
 
@@ -740,7 +739,6 @@ static void regenhp(int percent)
                /* Redraw */
                p_ptr->redraw |= (PR_HP);
 
-               /* Window stuff */
                p_ptr->window |= (PW_PLAYER);
 
                wild_regen = 20;
@@ -833,7 +831,6 @@ static void regenmana(int upkeep_factor, int regen_amount)
                /* Redraw */
                p_ptr->redraw |= (PR_MANA);
 
-               /* Window stuff */
                p_ptr->window |= (PW_PLAYER);
                p_ptr->window |= (PW_SPELL);
 
@@ -982,7 +979,6 @@ static void regen_captured_monsters(void)
                /* Combine pack */
                p_ptr->notice |= (PN_COMBINE);
 
-               /* Window stuff */
                p_ptr->window |= (PW_INVEN);
                p_ptr->window |= (PW_EQUIP);
                wild_regen = 20;
@@ -999,7 +995,6 @@ static void notice_lite_change(object_type *o_ptr)
        /* Hack -- notice interesting fuel steps */
        if ((o_ptr->xtra4 < 100) || (!(o_ptr->xtra4 % 100)))
        {
-               /* Window stuff */
                p_ptr->window |= (PW_EQUIP);
        }
 
@@ -1221,7 +1216,6 @@ static void check_music(void)
                        /* Update monsters */
                        p_ptr->update |= (PU_MONSTERS);
 
-                       /* Window stuff */
                        p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
                }
        }
@@ -2768,7 +2762,6 @@ static void process_world_aux_recharge(void)
        /* Notice changes */
        if (changed)
        {
-               /* Window stuff */
                p_ptr->window |= (PW_EQUIP);
                wild_regen = 20;
        }
@@ -2817,7 +2810,6 @@ static void process_world_aux_recharge(void)
        /* Notice changes */
        if (changed)
        {
-               /* Window stuff */
                p_ptr->window |= (PW_INVEN);
                wild_regen = 20;
        }
@@ -5242,7 +5234,6 @@ static void process_player(void)
                                /* Update monsters */
                                p_ptr->update |= (PU_MONSTERS);
 
-                               /* Window stuff */
                                p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
 
                                msg_print(_("「時は動きだす…」", "You feel time flowing around you once more."));
@@ -5369,7 +5360,6 @@ static void dungeon(bool load_game)
        /* Enter "xtra" mode */
        character_xtra = TRUE;
 
-       /* Window stuff */
        p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER | PW_MONSTER | PW_OVERHEAD | PW_DUNGEON);
 
        /* Redraw dungeon */
@@ -6136,13 +6126,10 @@ void play_game(bool new_game)
        /* React to changes */
        Term_xtra(TERM_XTRA_REACT, 0);
 
-       /* Window stuff */
        p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
 
-       /* Window stuff */
        p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
 
-       /* Window stuff */
        window_stuff();
 
 
index 262dd79..d02f990 100644 (file)
@@ -281,7 +281,6 @@ void dispel_player(void)
                /* Update monsters */
                p_ptr->update |= (PU_MONSTERS);
 
-               /* Window stuff */
                p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
 
                p_ptr->energy_need += ENERGY_NEED();
@@ -429,7 +428,6 @@ bool set_blind(TIME_EFFECT v)
        /* Redraw map */
        p_ptr->redraw |= (PR_MAP);
 
-       /* Window stuff */
        p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
 
        /* Handle stuff */
@@ -778,7 +776,6 @@ bool set_image(TIME_EFFECT v)
        /* Update monsters */
        p_ptr->update |= (PU_MONSTERS);
 
-       /* Window stuff */
        p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
 
        /* Handle stuff */
@@ -1440,7 +1437,6 @@ bool set_wraith_form(TIME_EFFECT v, bool do_dec)
                        /* Update monsters */
                        p_ptr->update |= (PU_MONSTERS);
 
-                       /* Window stuff */
                        p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
                }
        }
@@ -1459,7 +1455,6 @@ bool set_wraith_form(TIME_EFFECT v, bool do_dec)
                        /* Update monsters */
                        p_ptr->update |= (PU_MONSTERS);
 
-                       /* Window stuff */
                        p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
                }
        }
@@ -1525,7 +1520,6 @@ bool set_invuln(TIME_EFFECT v, bool do_dec)
                        /* Update monsters */
                        p_ptr->update |= (PU_MONSTERS);
 
-                       /* Window stuff */
                        p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
                }
        }
@@ -1544,7 +1538,6 @@ bool set_invuln(TIME_EFFECT v, bool do_dec)
                        /* Update monsters */
                        p_ptr->update |= (PU_MONSTERS);
 
-                       /* Window stuff */
                        p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
 
                        p_ptr->energy_need += ENERGY_NEED();
@@ -3900,7 +3893,6 @@ bool hp_player(int num)
                /* Redraw */
                p_ptr->redraw |= (PR_HP);
 
-               /* Window stuff */
                p_ptr->window |= (PW_PLAYER);
 
                /* Heal 0-4 */
@@ -4135,7 +4127,6 @@ bool lose_all_info(void)
        /* Combine / Reorder the pack (later) */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-       /* Window stuff */
        p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
 
        /* Mega-Hack -- Forget the map */
@@ -4473,7 +4464,6 @@ int take_hit(int damage_type, HIT_POINT damage, cptr hit_from, int monspell)
        /* Display the hitpoints */
        p_ptr->redraw |= (PR_HP);
 
-       /* Window stuff */
        p_ptr->window |= (PW_PLAYER);
 
        if (damage_type != DAMAGE_GENO && p_ptr->chp == 0)
index 75bb835..2f0cc73 100644 (file)
@@ -33,7 +33,6 @@ void day_break()
        /* Redraw map */\r
        p_ptr->redraw |= (PR_MAP);\r
 \r
-       /* Window stuff */\r
        p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);\r
 \r
        if (p_ptr->special_defense & NINJA_S_STEALTH)\r
@@ -89,7 +88,6 @@ void night_falls(void)
        /* Redraw map */\r
        p_ptr->redraw |= (PR_MAP);\r
 \r
-       /* Window stuff */\r
        p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);\r
 \r
        if (p_ptr->special_defense & NINJA_S_STEALTH)\r
index 976f2d8..b3a2477 100644 (file)
@@ -299,7 +299,6 @@ static int get_hissatsu_power(SPELL_IDX *sn)
        /* Show choices */
        p_ptr->window |= (PW_SPELL);
 
-       /* Window stuff */
        window_stuff();
 
 
@@ -383,7 +382,6 @@ void do_cmd_hissatsu(void)
        /* Redraw mana */
        p_ptr->redraw |= (PR_MANA);
 
-       /* Window stuff */
        p_ptr->window |= (PW_PLAYER);
        p_ptr->window |= (PW_SPELL);
 }
index 52a4c06..68f2e38 100644 (file)
@@ -245,7 +245,6 @@ static int get_mane_power(int *sn, bool baigaesi)
        /* Show choices */
        p_ptr->window |= (PW_SPELL);
 
-       /* Window stuff */
        window_stuff();
 
        /* Abort if needed */
@@ -690,7 +689,6 @@ static bool use_mane(int spell)
                /* Update monsters */
                p_ptr->update |= (PU_MONSTERS);
 
-               /* Window stuff */
                p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
 
                handle_stuff();
@@ -1042,7 +1040,6 @@ bool do_cmd_mane(bool baigaesi)
 
        p_ptr->energy_use = 100;
 
-       /* Window stuff */
        p_ptr->redraw |= (PR_IMITATION);
        p_ptr->window |= (PW_PLAYER);
        p_ptr->window |= (PW_SPELL);
index 23ca9ac..596a8b8 100644 (file)
@@ -2097,7 +2097,6 @@ bool make_attack_normal(MONSTER_IDX m_idx)
                                                        /* Combine / Reorder the pack */
                                                        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-                                                       /* Window stuff */
                                                        p_ptr->window |= (PW_INVEN);
 
                                                        break;
@@ -2160,7 +2159,6 @@ bool make_attack_normal(MONSTER_IDX m_idx)
                                                /* Redraw gold */
                                                p_ptr->redraw |= (PR_GOLD);
 
-                                               /* Window stuff */
                                                p_ptr->window |= (PW_PLAYER);
 
                                                /* Blink away */
@@ -2359,7 +2357,6 @@ bool make_attack_normal(MONSTER_IDX m_idx)
                                                        obvious = TRUE;
                                                }
 
-                                               /* Window stuff */
                                                p_ptr->window |= (PW_EQUIP);
                                        }
 
index 9585fa7..c8a2dce 100644 (file)
@@ -1007,7 +1007,6 @@ static bool_hack get_mind_power(SPELL_IDX *sn, bool only_browse)
        /* Show choices */
        p_ptr->window |= (PW_SPELL);
 
-       /* Window stuff */
        window_stuff();
 
        /* Abort if needed */
@@ -1196,7 +1195,6 @@ static bool cast_mindcrafter_spell(int spell)
                /* Update monsters */
                p_ptr->update |= (PU_MONSTERS);
 
-               /* Window stuff */
                p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
 
                handle_stuff();
@@ -2101,7 +2099,6 @@ void do_cmd_mind(void)
        /* Redraw mana */
        p_ptr->redraw |= (PR_MANA);
 
-       /* Window stuff */
        p_ptr->window |= (PW_PLAYER);
        p_ptr->window |= (PW_SPELL);
 }
index 0a43f37..57b6a1e 100644 (file)
@@ -3284,7 +3284,6 @@ void process_monster(MONSTER_IDX m_idx)
                /* Update some things */
                p_ptr->update |= (PU_FLOW);
 
-               /* Window stuff */
                p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
        }
 
@@ -3584,7 +3583,6 @@ void process_monsters(void)
                        (old_r_blows3 != r_ptr->r_blows[3]) ||
                        (old_r_cast_spell != r_ptr->r_cast_spell))
                {
-                       /* Window stuff */
                        p_ptr->window |= (PW_MONSTER);
                }
        }
index e63a7f7..5b6b144 100644 (file)
@@ -731,7 +731,6 @@ bool process_the_world(int num, MONSTER_IDX who, bool vs_player)
        /* Update monsters */
        p_ptr->update |= (PU_MONSTERS);
 
-       /* Window stuff */
        p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
 
        world_monster = 0;
index f008b30..a5d1df5 100644 (file)
@@ -1891,7 +1891,6 @@ int lore_do_probe(MONRACE_IDX r_idx)
        /* Update monster recall window */
        if (p_ptr->monster_race_idx == r_idx)
        {
-               /* Window stuff */
                p_ptr->window |= (PW_MONSTER);
        }
 
@@ -1937,7 +1936,6 @@ void lore_treasure(MONSTER_IDX m_idx, ITEM_NUMBER num_item, ITEM_NUMBER num_gold
        /* Update monster recall window */
        if (p_ptr->monster_race_idx == m_ptr->r_idx)
        {
-               /* Window stuff */
                p_ptr->window |= (PW_MONSTER);
        }
 }
index 450b5cd..92bb2c1 100644 (file)
@@ -578,7 +578,6 @@ static int get_learned_power(SPELL_IDX *sn)
        /* Show choices */
        p_ptr->window |= (PW_SPELL);
 
-       /* Window stuff */
        window_stuff();
 
        /* Abort if needed */
@@ -1086,7 +1085,6 @@ static bool cast_learned_spell(int spell, bool success)
                /* Update monsters */
                p_ptr->update |= (PU_MONSTERS);
 
-               /* Window stuff */
                p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
 
                handle_stuff();
@@ -1590,7 +1588,6 @@ bool do_cmd_cast_learned(void)
 
        p_ptr->energy_use = 100;
 
-       /* Window stuff */
        p_ptr->redraw |= (PR_MANA);
        p_ptr->window |= (PW_PLAYER);
        p_ptr->window |= (PW_SPELL);
index 0a11334..aeeee1d 100644 (file)
@@ -2514,7 +2514,6 @@ void toggle_inven_equip(void)
                        window_flag[j] &= ~(PW_INVEN);
                        window_flag[j] |= (PW_EQUIP);
 
-                       /* Window stuff */
                        p_ptr->window |= (PW_EQUIP);
                }
 
@@ -2525,7 +2524,6 @@ void toggle_inven_equip(void)
                        window_flag[j] &= ~(PW_EQUIP);
                        window_flag[j] |= (PW_INVEN);
 
-                       /* Window stuff */
                        p_ptr->window |= (PW_INVEN);
                }
        }
@@ -3533,7 +3531,6 @@ bool get_item(OBJECT_IDX *cp, cptr pmt, cptr str, BIT_FLAGS mode)
        /* Update */
        p_ptr->window |= (PW_INVEN | PW_EQUIP);
 
-       /* Window stuff */
        window_stuff();
 
 
@@ -4959,7 +4956,6 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
        /* Update */
        p_ptr->window |= (PW_INVEN | PW_EQUIP);
 
-       /* Window stuff */
        window_stuff();
 
 
@@ -5068,7 +5064,6 @@ void py_pickup_floor(bool pickup)
                        /* Redraw gold */
                        p_ptr->redraw |= (PR_GOLD);
 
-                       /* Window stuff */
                        p_ptr->window |= (PW_PLAYER);
 
                        /* Delete the gold */
index 691284d..3dc5f4c 100644 (file)
@@ -376,7 +376,6 @@ void compact_objects(int size)
                /* Redraw map */
                p_ptr->redraw |= (PR_MAP);
 
-               /* Window stuff */
                p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
        }
 
@@ -1543,7 +1542,6 @@ bool can_player_destroy_object(object_type *o_ptr)
                /* Combine the pack */
                p_ptr->notice |= (PN_COMBINE);
 
-               /* Window stuff */
                p_ptr->window |= (PW_INVEN | PW_EQUIP);
 
                return FALSE;
@@ -5743,7 +5741,6 @@ void inven_item_increase(INVENTORY_IDX item, int num)
                /* Combine the pack */
                p_ptr->notice |= (PN_COMBINE);
 
-               /* Window stuff */
                p_ptr->window |= (PW_INVEN | PW_EQUIP);
 
                /* Hack -- Clear temporary elemental brands if player takes off weapons */
@@ -5795,7 +5792,6 @@ void inven_item_optimize(INVENTORY_IDX item)
                /* Erase the "final" slot */
                object_wipe(&inventory[i]);
 
-               /* Window stuff */
                p_ptr->window |= (PW_INVEN);
        }
 
@@ -5817,11 +5813,9 @@ void inven_item_optimize(INVENTORY_IDX item)
                /* Recalculate mana XXX */
                p_ptr->update |= (PU_MANA);
 
-               /* Window stuff */
                p_ptr->window |= (PW_EQUIP);
        }
 
-       /* Window stuff */
        p_ptr->window |= (PW_SPELL);
 }
 
@@ -6116,7 +6110,6 @@ s16b inven_carry(object_type *o_ptr)
                        /* Recalculate bonuses */
                        p_ptr->update |= (PU_BONUS);
 
-                       /* Window stuff */
                        p_ptr->window |= (PW_INVEN);
 
                        /* Success */
@@ -6198,7 +6191,6 @@ s16b inven_carry(object_type *o_ptr)
        /* Combine and Reorder pack */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-       /* Window stuff */
        p_ptr->window |= (PW_INVEN);
 
        /* Return the slot */
@@ -6457,7 +6449,6 @@ void combine_pack(void)
                                                }
                                        }
 
-                                       /* Window stuff */
                                        p_ptr->window |= (PW_INVEN);
 
                                        /* Take note */
@@ -6533,7 +6524,6 @@ void reorder_pack(void)
                /* Insert the moving item */
                object_copy(&inventory[j], q_ptr);
 
-               /* Window stuff */
                p_ptr->window |= (PW_INVEN);
        }
 
@@ -7850,7 +7840,6 @@ static void drain_essence(void)
        /* Combine the pack */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-       /* Window stuff */
        p_ptr->window |= (PW_INVEN);
 }
 
@@ -8479,7 +8468,6 @@ static void add_essence(ESSENCE_IDX mode)
        /* Combine the pack */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-       /* Window stuff */
        p_ptr->window |= (PW_INVEN);
 }
 
@@ -8536,7 +8524,6 @@ static void erase_essence(void)
        /* Combine the pack */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-       /* Window stuff */
        p_ptr->window |= (PW_INVEN);
 }
 
index 7fa4e8c..fa0f706 100644 (file)
@@ -2795,7 +2795,6 @@ if (!repeat_pull(&i) || i<0 || i>=num) {
                        /* Redraw mana and hp */
                        p_ptr->redraw |= (PR_HP | PR_MANA);
 
-                       /* Window stuff */
                        p_ptr->window |= (PW_PLAYER | PW_SPELL);
                }
        }
index f30c90d..7b157c3 100644 (file)
@@ -212,7 +212,6 @@ void check_hex(void)
                        /* Update monsters */
                        p_ptr->update |= (PU_MONSTERS);
 
-                       /* Window stuff */
                        p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
                }
        }
index ace0d8f..18b9159 100644 (file)
@@ -945,7 +945,6 @@ cptr do_music_spell(SPELL_IDX spell, BIT_FLAGS mode)
                        /* Update monsters */
                        p_ptr->update |= (PU_MONSTERS);
 
-                       /* Window stuff */
                        p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
 
                        start_singing(spell, MUSIC_INVULN);
@@ -962,7 +961,6 @@ cptr do_music_spell(SPELL_IDX spell, BIT_FLAGS mode)
                                /* Update monsters */
                                p_ptr->update |= (PU_MONSTERS);
 
-                               /* Window stuff */
                                p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
                        }
                }
index 3d2645a..04ba9ab 100644 (file)
@@ -394,7 +394,6 @@ static int get_snipe_power(COMMAND_CODE *sn, bool only_browse)
        /* Show choices */
        p_ptr->window |= (PW_SPELL);
 
-       /* Window stuff */
        window_stuff();
 
        /* Abort if needed */
@@ -607,7 +606,6 @@ void do_cmd_snipe(void)
        /* Redraw mana */
        p_ptr->redraw |= (PR_HP | PR_MANA);
 
-       /* Window stuff */
        p_ptr->window |= (PW_PLAYER);
        p_ptr->window |= (PW_SPELL);
 }
index 9dd3f4c..dfaba15 100644 (file)
@@ -5060,7 +5060,6 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
        /* Update monster recall window */
        if ((p_ptr->monster_race_idx == m_ptr->r_idx) && (seen || !m_ptr->r_idx))
        {
-               /* Window stuff */
                p_ptr->window |= (PW_MONSTER);
        }
 
@@ -5693,7 +5692,6 @@ static bool project_p(MONSTER_IDX who, cptr who_name, int r, POSITION y, POSITIO
                                p_ptr->redraw |= PR_MAP;
                                /* Update monsters */
                                p_ptr->update |= (PU_MONSTERS);
-                               /* Window stuff */
                                p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
 
                                /* Redraw status bar */
@@ -5996,7 +5994,6 @@ static bool project_p(MONSTER_IDX who, cptr who_name, int r, POSITION y, POSITIO
                                /* Redraw mana */
                                p_ptr->redraw |= (PR_MANA);
 
-                               /* Window stuff */
                                p_ptr->window |= (PW_PLAYER);
                                p_ptr->window |= (PW_SPELL);
 
index 2e88b34..a4264ce 100644 (file)
@@ -480,7 +480,6 @@ bool detect_monsters_invis(POSITION range)
                        /* Update monster recall window */
                        if (p_ptr->monster_race_idx == m_ptr->r_idx)
                        {
-                               /* Window stuff */
                                p_ptr->window |= (PW_MONSTER);
                        }
 
@@ -550,7 +549,6 @@ bool detect_monsters_evil(POSITION range)
                                /* Update monster recall window */
                                if (p_ptr->monster_race_idx == m_ptr->r_idx)
                                {
-                                       /* Window stuff */
                                        p_ptr->window |= (PW_MONSTER);
                                }
                        }
@@ -614,7 +612,6 @@ bool detect_monsters_nonliving(POSITION range)
                        /* Update monster recall window */
                        if (p_ptr->monster_race_idx == m_ptr->r_idx)
                        {
-                               /* Window stuff */
                                p_ptr->window |= (PW_MONSTER);
                        }
 
@@ -677,7 +674,6 @@ bool detect_monsters_mind(POSITION range)
                        /* Update monster recall window */
                        if (p_ptr->monster_race_idx == m_ptr->r_idx)
                        {
-                               /* Window stuff */
                                p_ptr->window |= (PW_MONSTER);
                        }
 
@@ -742,7 +738,6 @@ bool detect_monsters_string(POSITION range, cptr Match)
                        /* Update monster recall window */
                        if (p_ptr->monster_race_idx == m_ptr->r_idx)
                        {
-                               /* Window stuff */
                                p_ptr->window |= (PW_MONSTER);
                        }
 
@@ -814,7 +809,6 @@ bool detect_monsters_xxx(POSITION range, u32b match_flag)
                                /* Update monster recall window */
                                if (p_ptr->monster_race_idx == m_ptr->r_idx)
                                {
-                                       /* Window stuff */
                                        p_ptr->window |= (PW_MONSTER);
                                }
                        }
@@ -1192,7 +1186,6 @@ bool genocide_aux(MONSTER_IDX m_idx, int power, bool player_cast, int dam_side,
        /* Redraw */
        p_ptr->redraw |= (PR_HP);
 
-       /* Window stuff */
        p_ptr->window |= (PW_PLAYER);
 
        /* Handle */
@@ -1750,7 +1743,6 @@ bool destroy_area(POSITION y1, POSITION x1, POSITION r, bool in_generate)
                /* Redraw map */
                p_ptr->redraw |= (PR_MAP);
 
-               /* Window stuff */
                p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
 
                if (p_ptr->special_defense & NINJA_S_STEALTH)
@@ -2235,7 +2227,6 @@ bool earthquake_aux(POSITION cy, POSITION cx, POSITION r, MONSTER_IDX m_idx)
        /* Redraw map */
        p_ptr->redraw |= (PR_MAP);
 
-       /* Window stuff */
        p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
 
        if (p_ptr->special_defense & NINJA_S_STEALTH)
@@ -5237,7 +5228,6 @@ bool psychometry(void)
        /* Combine / Reorder the pack (later) */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-       /* Window stuff */
        p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
 
        /* Valid "tval" codes */
index 6a015e5..8ac4a0c 100644 (file)
@@ -1053,7 +1053,6 @@ msg_format("%s(%c)は劣化を跳ね返した!",o_name, index_to_label(t) );
                /* Recalculate bonuses */
                p_ptr->update |= (PU_BONUS);
 
-               /* Window stuff */
                p_ptr->window |= (PW_EQUIP | PW_PLAYER);
 
                calc_android_exp();
@@ -1492,7 +1491,6 @@ static bool vanish_dungeon(void)
        /* Redraw map */
        p_ptr->redraw |= (PR_MAP);
 
-       /* Window stuff */
        p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
 
        return TRUE;
@@ -1896,7 +1894,6 @@ static int remove_curse_aux(int all)
                /* Recalculate the bonuses */
                p_ptr->update |= (PU_BONUS);
 
-               /* Window stuff */
                p_ptr->window |= (PW_EQUIP);
 
                /* Count the uncursings */
@@ -2029,7 +2026,6 @@ bool alchemy(void)
                /* Redraw gold */
                p_ptr->redraw |= (PR_GOLD);
 
-               /* Window stuff */
                p_ptr->window |= (PW_PLAYER);
 
        }
@@ -2184,7 +2180,6 @@ bool enchant(object_type *o_ptr, int n, int eflag)
        /* Combine / Reorder the pack (later) */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-       /* Window stuff */
        p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
 
        calc_android_exp();
@@ -2453,7 +2448,6 @@ bool identify_item(object_type *o_ptr)
        /* Combine / Reorder the pack (later) */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-       /* Window stuff */
        p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
 
        strcpy(record_o_name, o_name);
@@ -3010,7 +3004,6 @@ bool recharge(int power)
        /* Combine / Reorder the pack (later) */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-       /* Window stuff */
        p_ptr->window |= (PW_INVEN);
 
        /* Something was done */
@@ -3101,7 +3094,6 @@ msg_format("%s から邪悪なオーラが消えた。",
                /* Recalculate the bonuses */
                p_ptr->update |= (PU_BONUS);
 
-               /* Window stuff */
                p_ptr->window |= (PW_EQUIP);
        }
 
@@ -3193,7 +3185,6 @@ msg_format("%s は劣化した!",
        /* Recalculate bonuses */
        p_ptr->update |= (PU_BONUS);
 
-       /* Window stuff */
        p_ptr->window |= (PW_EQUIP | PW_PLAYER);
 
        calc_android_exp();
@@ -4486,7 +4477,6 @@ static int minus_ac(void)
        /* Calculate bonuses */
        p_ptr->update |= (PU_BONUS);
 
-       /* Window stuff */
        p_ptr->window |= (PW_EQUIP | PW_PLAYER);
 
        calc_android_exp();
@@ -4827,7 +4817,6 @@ msg_format("%sが%sを包み込もうとしたが、%sはそれを跳ね返し
                /* Recalculate mana */
                p_ptr->update |= (PU_MANA);
 
-               /* Window stuff */
                p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
        }
 
@@ -4897,7 +4886,6 @@ bool curse_weapon_object(bool force, object_type *o_ptr)
                /* Recalculate mana */
                p_ptr->update |= (PU_MANA);
 
-               /* Window stuff */
                p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
        }
 
index 084d2ae..1b40d48 100644 (file)
@@ -5257,7 +5257,6 @@ void do_cmd_store(void)
        /* Redraw map */
        p_ptr->redraw |= (PR_MAP);
 
-       /* Window stuff */
        p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
 }
 
index def117a..338a289 100644 (file)
@@ -2952,7 +2952,6 @@ void msg_print(cptr msg)
        /* Memorize the tail */
        /* if (character_generated) message_add(t); */
 
-       /* Window stuff */
        p_ptr->window |= (PW_MESSAGE);
        window_stuff();
 
index f54b8b7..e726e36 100644 (file)
@@ -73,7 +73,6 @@ void do_cmd_rerate(bool display)
        p_ptr->update |= (PU_HP);
        p_ptr->redraw |= (PR_HP);
 
-       /* Window stuff */
        p_ptr->window |= (PW_PLAYER);
 
        /* Handle stuff */
@@ -1009,7 +1008,6 @@ static void wiz_reroll_item(object_type *o_ptr)
                /* Combine / Reorder the pack (later) */
                p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-               /* Window stuff */
                p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
        }
 }
@@ -1386,7 +1384,6 @@ static void do_cmd_wiz_play(void)
                /* Combine / Reorder the pack (later) */
                p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-               /* Window stuff */
                p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
        }
 
index a7cfd39..482c980 100644 (file)
@@ -2808,7 +2808,6 @@ static void calc_mana(void)
                /* Display mana later */
                p_ptr->redraw |= (PR_MANA);
 
-               /* Window stuff */
                p_ptr->window |= (PW_PLAYER);
                p_ptr->window |= (PW_SPELL);
        }
@@ -2931,7 +2930,6 @@ static void calc_hitpoints(void)
                /* Display hitpoints (later) */
                p_ptr->redraw |= (PR_HP);
 
-               /* Window stuff */
                p_ptr->window |= (PW_PLAYER);
        }
 }
@@ -4547,7 +4545,6 @@ void calc_bonuses(void)
                        /* Redisplay the stats later */
                        p_ptr->redraw |= (PR_STATS);
 
-                       /* Window stuff */
                        p_ptr->window |= (PW_PLAYER);
                }
 
@@ -4573,7 +4570,6 @@ void calc_bonuses(void)
                        /* Redisplay the stats later */
                        p_ptr->redraw |= (PR_STATS);
 
-                       /* Window stuff */
                        p_ptr->window |= (PW_PLAYER);
                }
 
@@ -4626,7 +4622,6 @@ void calc_bonuses(void)
                                }
                        }
 
-                       /* Window stuff */
                        p_ptr->window |= (PW_PLAYER);
                }
        }
@@ -5476,7 +5471,6 @@ void calc_bonuses(void)
                /* Redraw */
                p_ptr->redraw |= (PR_ARMOR);
 
-               /* Window stuff */
                p_ptr->window |= (PW_PLAYER);
        }
 
@@ -6250,7 +6244,6 @@ void handle_stuff(void)
        /* Redraw stuff */
        if (p_ptr->redraw) redraw_stuff();
 
-       /* Window stuff */
        if (p_ptr->window) window_stuff();
 }
 
index 6da1d65..3f25c6b 100644 (file)
@@ -67,7 +67,6 @@ void check_experience(void)
                /* Redraw some stuff */
                p_ptr->redraw |= (PR_LEV | PR_TITLE);
 
-               /* Window stuff */
                p_ptr->window |= (PW_PLAYER);
 
                /* Handle stuff */
@@ -111,7 +110,6 @@ void check_experience(void)
                /* Redraw some stuff */
                p_ptr->redraw |= (PR_LEV | PR_TITLE | PR_EXP);
 
-               /* Window stuff */
                p_ptr->window |= (PW_PLAYER | PW_SPELL | PW_INVEN);
 
                /* HPとMPの上昇量を表示 */
@@ -204,7 +202,6 @@ void check_experience(void)
                /* Redraw some stuff */
                p_ptr->redraw |= (PR_LEV | PR_TITLE);
 
-               /* Window stuff */
                p_ptr->window |= (PW_PLAYER | PW_SPELL);
 
                /* Handle stuff */
@@ -2110,10 +2107,8 @@ void redraw_window(void)
        /* Only if the dungeon exists */
        if (!character_dungeon) return;
 
-       /* Window stuff */
        p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
 
-       /* Window stuff */
        p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
 
        /* Hack -- update */
@@ -2315,7 +2310,6 @@ void verify_panel(void)
        /* Redraw map */
        p_ptr->redraw |= (PR_MAP);
 
-       /* Window stuff */
        p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
 }
 
@@ -3718,7 +3712,6 @@ bool target_set(BIT_FLAGS mode)
                                        /* Redraw map */
                                        p_ptr->redraw |= (PR_MAP);
 
-                                       /* Window stuff */
                                        p_ptr->window |= (PW_OVERHEAD);
 
                                        /* Handle stuff */
@@ -3810,7 +3803,6 @@ bool target_set(BIT_FLAGS mode)
                                                /* Redraw map */
                                                p_ptr->redraw |= (PR_MAP);
 
-                                               /* Window stuff */
                                                p_ptr->window |= (PW_OVERHEAD);
 
                                                /* Handle stuff */
@@ -3930,7 +3922,6 @@ bool target_set(BIT_FLAGS mode)
                                        /* Redraw map */
                                        p_ptr->redraw |= (PR_MAP);
 
-                                       /* Window stuff */
                                        p_ptr->window |= (PW_OVERHEAD);
 
                                        /* Handle stuff */
@@ -4056,7 +4047,6 @@ bool target_set(BIT_FLAGS mode)
        /* Redraw map */
        p_ptr->redraw |= (PR_MAP);
 
-       /* Window stuff */
        p_ptr->window |= (PW_OVERHEAD);
 
        /* Handle stuff */
@@ -5184,7 +5174,6 @@ bool tgt_pt(POSITION *x_ptr, POSITION *y_ptr)
                                        /* Redraw map */
                                        p_ptr->redraw |= (PR_MAP);
 
-                                       /* Window stuff */
                                        p_ptr->window |= (PW_OVERHEAD);
 
                                        /* Handle stuff */
@@ -5274,7 +5263,6 @@ bool tgt_pt(POSITION *x_ptr, POSITION *y_ptr)
        /* Redraw map */
        p_ptr->redraw |= (PR_MAP);
 
-       /* Window stuff */
        p_ptr->window |= (PW_OVERHEAD);
 
        /* Handle stuff */