msg_format_wizard(CHEAT_OBJECT, _("パワー %d で 価値%ld のランダムアーティファクト生成 バイアスは「%s」",
"Random artifact generated - Power:%d Value:%d Bias:%s."), max_powers, total_flags, artifact_bias_name[o_ptr->artifact_bias]);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP);
return TRUE;
/* Combine / Reorder the pack (later) */
p_ptr->notice |= (PN_COMBINE | PN_REORDER);
- /* Window stuff */
p_ptr->window |= (PW_INVEN);
/* Pay the price */
/* Combine / Reorder the pack (later) */
p_ptr->notice |= (PN_COMBINE | PN_REORDER);
- /* Window stuff */
p_ptr->window |= (PW_INVEN);
/* Pay the price */
/* Redraw entire screen */
p_ptr->redraw |= (PR_BASIC | PR_EXTRA | PR_EQUIPPY | PR_MAP);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
}
/* Redraw map */
p_ptr->redraw |= (PR_MAP);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
}
/* Redraw map */
p_ptr->redraw |= (PR_MAP);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
if (p_ptr->special_defense & NINJA_S_STEALTH)
/* Redraw map */
p_ptr->redraw |= (PR_MAP);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
}
/* Save this monster ID */
p_ptr->monster_race_idx = r_idx;
- /* Window stuff */
p_ptr->window |= (PW_MONSTER);
}
/* Save this monster ID */
p_ptr->object_kind_idx = k_idx;
- /* Window stuff */
p_ptr->window |= (PW_OBJECT);
}
{
(void)activate_artifact(o_ptr);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP);
/* Success */
gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);\r
}\r
\r
- /* Window stuff */\r
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);\r
\r
\r
floor_item_charges(0 - item);\r
}\r
\r
- /* Window stuff */\r
p_ptr->window |= (PW_INVEN | PW_EQUIP);\r
\r
/* Don't eat a staff/wand itself */\r
p_ptr->redraw |= (PR_EQUIPPY);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
calc_android_exp();
/* Recalculate the bonuses */
p_ptr->update |= (PU_BONUS);
- /* Window stuff */
p_ptr->window |= (PW_EQUIP);
msg_print(_("呪いを打ち破った。", "You break the curse."));
/* Combine the pack */
p_ptr->notice |= (PN_COMBINE);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP);
/* .や$の関係で, 再計算が必要なはず -- henkma */
/* Combine the pack */
p_ptr->notice |= (PN_COMBINE);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP);
/* .や$の関係で, 再計算が必要なはず -- henkma */
/* Redraw map */
p_ptr->redraw |= (PR_MAP);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
/* Handle stuff */
if (!sn)
{
monster_desc(m_name, m_ptr, 0);
-#ifdef JP
- msg_format("%sから振り落とされそうになって、壁にぶつかった。", m_name);
- take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, "壁への衝突", -1);
-#else
- msg_format("You have nearly fallen from %s, but bumped into wall.", m_name);
- take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, "bumping into wall", -1);
-#endif
+ msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
+ take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
return FALSE;
}
p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
p_ptr->redraw |= (PR_EXTRA);
gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);\r
}\r
\r
- /* Window stuff */\r
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);\r
\r
/* Potions can feed the player */\r
gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);\r
}\r
\r
- /* Window stuff */\r
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);\r
\r
\r
gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);\r
}\r
\r
- /* Window stuff */\r
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);\r
\r
\r
gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
}
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
}
gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
}
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
/* Redraw map */
p_ptr->redraw |= (PR_MAP);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD);
/* Handle stuff */
/* Redraw gold */
p_ptr->redraw |= (PR_GOLD);
- /* Window stuff */
p_ptr->window |= (PW_PLAYER);
}
p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_DISTANCE);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
/* Remove "unsafe" flag */
/* Recalculate mana XXX */
p_ptr->update |= (PU_MANA);
- /* Window stuff */
p_ptr->window |= (PW_EQUIP);
}
else
/* Redraw everything */
p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
- /* Window stuff */
p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
update_playtime();
/* Show choices */
p_ptr->window |= (PW_SPELL);
- /* Window stuff */
window_stuff();
/* Build a prompt (accept all spells) */
/* Show choices */
p_ptr->window |= (PW_SPELL);
- /* Window stuff */
window_stuff();
}
}
- /* Window stuff */
p_ptr->window |= (PW_PLAYER);
p_ptr->window |= (PW_SPELL);
}
/* Combine / Reorder the pack (later) */
p_ptr->notice |= (PN_COMBINE | PN_REORDER);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP);
}
/* Redraw */
p_ptr->redraw |= (PR_HP);
- /* Window stuff */
p_ptr->window |= (PW_PLAYER);
wild_regen = 20;
/* Redraw */
p_ptr->redraw |= (PR_MANA);
- /* Window stuff */
p_ptr->window |= (PW_PLAYER);
p_ptr->window |= (PW_SPELL);
/* Combine pack */
p_ptr->notice |= (PN_COMBINE);
- /* Window stuff */
p_ptr->window |= (PW_INVEN);
p_ptr->window |= (PW_EQUIP);
wild_regen = 20;
/* Hack -- notice interesting fuel steps */
if ((o_ptr->xtra4 < 100) || (!(o_ptr->xtra4 % 100)))
{
- /* Window stuff */
p_ptr->window |= (PW_EQUIP);
}
/* Update monsters */
p_ptr->update |= (PU_MONSTERS);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
}
}
/* Notice changes */
if (changed)
{
- /* Window stuff */
p_ptr->window |= (PW_EQUIP);
wild_regen = 20;
}
/* Notice changes */
if (changed)
{
- /* Window stuff */
p_ptr->window |= (PW_INVEN);
wild_regen = 20;
}
/* Update monsters */
p_ptr->update |= (PU_MONSTERS);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
msg_print(_("「時は動きだす…」", "You feel time flowing around you once more."));
/* Enter "xtra" mode */
character_xtra = TRUE;
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER | PW_MONSTER | PW_OVERHEAD | PW_DUNGEON);
/* Redraw dungeon */
/* React to changes */
Term_xtra(TERM_XTRA_REACT, 0);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
- /* Window stuff */
p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
- /* Window stuff */
window_stuff();
/* Update monsters */
p_ptr->update |= (PU_MONSTERS);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
p_ptr->energy_need += ENERGY_NEED();
/* Redraw map */
p_ptr->redraw |= (PR_MAP);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
/* Handle stuff */
/* Update monsters */
p_ptr->update |= (PU_MONSTERS);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
/* Handle stuff */
/* Update monsters */
p_ptr->update |= (PU_MONSTERS);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
}
}
/* Update monsters */
p_ptr->update |= (PU_MONSTERS);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
}
}
/* Update monsters */
p_ptr->update |= (PU_MONSTERS);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
}
}
/* Update monsters */
p_ptr->update |= (PU_MONSTERS);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
p_ptr->energy_need += ENERGY_NEED();
/* Redraw */
p_ptr->redraw |= (PR_HP);
- /* Window stuff */
p_ptr->window |= (PW_PLAYER);
/* Heal 0-4 */
/* Combine / Reorder the pack (later) */
p_ptr->notice |= (PN_COMBINE | PN_REORDER);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
/* Mega-Hack -- Forget the map */
/* Display the hitpoints */
p_ptr->redraw |= (PR_HP);
- /* Window stuff */
p_ptr->window |= (PW_PLAYER);
if (damage_type != DAMAGE_GENO && p_ptr->chp == 0)
/* Redraw map */\r
p_ptr->redraw |= (PR_MAP);\r
\r
- /* Window stuff */\r
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);\r
\r
if (p_ptr->special_defense & NINJA_S_STEALTH)\r
/* Redraw map */\r
p_ptr->redraw |= (PR_MAP);\r
\r
- /* Window stuff */\r
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);\r
\r
if (p_ptr->special_defense & NINJA_S_STEALTH)\r
/* Show choices */
p_ptr->window |= (PW_SPELL);
- /* Window stuff */
window_stuff();
/* Redraw mana */
p_ptr->redraw |= (PR_MANA);
- /* Window stuff */
p_ptr->window |= (PW_PLAYER);
p_ptr->window |= (PW_SPELL);
}
/* Show choices */
p_ptr->window |= (PW_SPELL);
- /* Window stuff */
window_stuff();
/* Abort if needed */
/* Update monsters */
p_ptr->update |= (PU_MONSTERS);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
handle_stuff();
p_ptr->energy_use = 100;
- /* Window stuff */
p_ptr->redraw |= (PR_IMITATION);
p_ptr->window |= (PW_PLAYER);
p_ptr->window |= (PW_SPELL);
/* Combine / Reorder the pack */
p_ptr->notice |= (PN_COMBINE | PN_REORDER);
- /* Window stuff */
p_ptr->window |= (PW_INVEN);
break;
/* Redraw gold */
p_ptr->redraw |= (PR_GOLD);
- /* Window stuff */
p_ptr->window |= (PW_PLAYER);
/* Blink away */
obvious = TRUE;
}
- /* Window stuff */
p_ptr->window |= (PW_EQUIP);
}
/* Show choices */
p_ptr->window |= (PW_SPELL);
- /* Window stuff */
window_stuff();
/* Abort if needed */
/* Update monsters */
p_ptr->update |= (PU_MONSTERS);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
handle_stuff();
/* Redraw mana */
p_ptr->redraw |= (PR_MANA);
- /* Window stuff */
p_ptr->window |= (PW_PLAYER);
p_ptr->window |= (PW_SPELL);
}
/* Update some things */
p_ptr->update |= (PU_FLOW);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
}
(old_r_blows3 != r_ptr->r_blows[3]) ||
(old_r_cast_spell != r_ptr->r_cast_spell))
{
- /* Window stuff */
p_ptr->window |= (PW_MONSTER);
}
}
/* Update monsters */
p_ptr->update |= (PU_MONSTERS);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
world_monster = 0;
/* Update monster recall window */
if (p_ptr->monster_race_idx == r_idx)
{
- /* Window stuff */
p_ptr->window |= (PW_MONSTER);
}
/* Update monster recall window */
if (p_ptr->monster_race_idx == m_ptr->r_idx)
{
- /* Window stuff */
p_ptr->window |= (PW_MONSTER);
}
}
/* Show choices */
p_ptr->window |= (PW_SPELL);
- /* Window stuff */
window_stuff();
/* Abort if needed */
/* Update monsters */
p_ptr->update |= (PU_MONSTERS);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
handle_stuff();
p_ptr->energy_use = 100;
- /* Window stuff */
p_ptr->redraw |= (PR_MANA);
p_ptr->window |= (PW_PLAYER);
p_ptr->window |= (PW_SPELL);
window_flag[j] &= ~(PW_INVEN);
window_flag[j] |= (PW_EQUIP);
- /* Window stuff */
p_ptr->window |= (PW_EQUIP);
}
window_flag[j] &= ~(PW_EQUIP);
window_flag[j] |= (PW_INVEN);
- /* Window stuff */
p_ptr->window |= (PW_INVEN);
}
}
/* Update */
p_ptr->window |= (PW_INVEN | PW_EQUIP);
- /* Window stuff */
window_stuff();
/* Update */
p_ptr->window |= (PW_INVEN | PW_EQUIP);
- /* Window stuff */
window_stuff();
/* Redraw gold */
p_ptr->redraw |= (PR_GOLD);
- /* Window stuff */
p_ptr->window |= (PW_PLAYER);
/* Delete the gold */
/* Redraw map */
p_ptr->redraw |= (PR_MAP);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
}
/* Combine the pack */
p_ptr->notice |= (PN_COMBINE);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP);
return FALSE;
/* Combine the pack */
p_ptr->notice |= (PN_COMBINE);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP);
/* Hack -- Clear temporary elemental brands if player takes off weapons */
/* Erase the "final" slot */
object_wipe(&inventory[i]);
- /* Window stuff */
p_ptr->window |= (PW_INVEN);
}
/* Recalculate mana XXX */
p_ptr->update |= (PU_MANA);
- /* Window stuff */
p_ptr->window |= (PW_EQUIP);
}
- /* Window stuff */
p_ptr->window |= (PW_SPELL);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
- /* Window stuff */
p_ptr->window |= (PW_INVEN);
/* Success */
/* Combine and Reorder pack */
p_ptr->notice |= (PN_COMBINE | PN_REORDER);
- /* Window stuff */
p_ptr->window |= (PW_INVEN);
/* Return the slot */
}
}
- /* Window stuff */
p_ptr->window |= (PW_INVEN);
/* Take note */
/* Insert the moving item */
object_copy(&inventory[j], q_ptr);
- /* Window stuff */
p_ptr->window |= (PW_INVEN);
}
/* Combine the pack */
p_ptr->notice |= (PN_COMBINE | PN_REORDER);
- /* Window stuff */
p_ptr->window |= (PW_INVEN);
}
/* Combine the pack */
p_ptr->notice |= (PN_COMBINE | PN_REORDER);
- /* Window stuff */
p_ptr->window |= (PW_INVEN);
}
/* Combine the pack */
p_ptr->notice |= (PN_COMBINE | PN_REORDER);
- /* Window stuff */
p_ptr->window |= (PW_INVEN);
}
/* Redraw mana and hp */
p_ptr->redraw |= (PR_HP | PR_MANA);
- /* Window stuff */
p_ptr->window |= (PW_PLAYER | PW_SPELL);
}
}
/* Update monsters */
p_ptr->update |= (PU_MONSTERS);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
}
}
/* Update monsters */
p_ptr->update |= (PU_MONSTERS);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
start_singing(spell, MUSIC_INVULN);
/* Update monsters */
p_ptr->update |= (PU_MONSTERS);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
}
}
/* Show choices */
p_ptr->window |= (PW_SPELL);
- /* Window stuff */
window_stuff();
/* Abort if needed */
/* Redraw mana */
p_ptr->redraw |= (PR_HP | PR_MANA);
- /* Window stuff */
p_ptr->window |= (PW_PLAYER);
p_ptr->window |= (PW_SPELL);
}
/* Update monster recall window */
if ((p_ptr->monster_race_idx == m_ptr->r_idx) && (seen || !m_ptr->r_idx))
{
- /* Window stuff */
p_ptr->window |= (PW_MONSTER);
}
p_ptr->redraw |= PR_MAP;
/* Update monsters */
p_ptr->update |= (PU_MONSTERS);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
/* Redraw status bar */
/* Redraw mana */
p_ptr->redraw |= (PR_MANA);
- /* Window stuff */
p_ptr->window |= (PW_PLAYER);
p_ptr->window |= (PW_SPELL);
/* Update monster recall window */
if (p_ptr->monster_race_idx == m_ptr->r_idx)
{
- /* Window stuff */
p_ptr->window |= (PW_MONSTER);
}
/* Update monster recall window */
if (p_ptr->monster_race_idx == m_ptr->r_idx)
{
- /* Window stuff */
p_ptr->window |= (PW_MONSTER);
}
}
/* Update monster recall window */
if (p_ptr->monster_race_idx == m_ptr->r_idx)
{
- /* Window stuff */
p_ptr->window |= (PW_MONSTER);
}
/* Update monster recall window */
if (p_ptr->monster_race_idx == m_ptr->r_idx)
{
- /* Window stuff */
p_ptr->window |= (PW_MONSTER);
}
/* Update monster recall window */
if (p_ptr->monster_race_idx == m_ptr->r_idx)
{
- /* Window stuff */
p_ptr->window |= (PW_MONSTER);
}
/* Update monster recall window */
if (p_ptr->monster_race_idx == m_ptr->r_idx)
{
- /* Window stuff */
p_ptr->window |= (PW_MONSTER);
}
}
/* Redraw */
p_ptr->redraw |= (PR_HP);
- /* Window stuff */
p_ptr->window |= (PW_PLAYER);
/* Handle */
/* Redraw map */
p_ptr->redraw |= (PR_MAP);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
if (p_ptr->special_defense & NINJA_S_STEALTH)
/* Redraw map */
p_ptr->redraw |= (PR_MAP);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
if (p_ptr->special_defense & NINJA_S_STEALTH)
/* Combine / Reorder the pack (later) */
p_ptr->notice |= (PN_COMBINE | PN_REORDER);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
/* Valid "tval" codes */
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
- /* Window stuff */
p_ptr->window |= (PW_EQUIP | PW_PLAYER);
calc_android_exp();
/* Redraw map */
p_ptr->redraw |= (PR_MAP);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
return TRUE;
/* Recalculate the bonuses */
p_ptr->update |= (PU_BONUS);
- /* Window stuff */
p_ptr->window |= (PW_EQUIP);
/* Count the uncursings */
/* Redraw gold */
p_ptr->redraw |= (PR_GOLD);
- /* Window stuff */
p_ptr->window |= (PW_PLAYER);
}
/* Combine / Reorder the pack (later) */
p_ptr->notice |= (PN_COMBINE | PN_REORDER);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
calc_android_exp();
/* Combine / Reorder the pack (later) */
p_ptr->notice |= (PN_COMBINE | PN_REORDER);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
strcpy(record_o_name, o_name);
/* Combine / Reorder the pack (later) */
p_ptr->notice |= (PN_COMBINE | PN_REORDER);
- /* Window stuff */
p_ptr->window |= (PW_INVEN);
/* Something was done */
/* Recalculate the bonuses */
p_ptr->update |= (PU_BONUS);
- /* Window stuff */
p_ptr->window |= (PW_EQUIP);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
- /* Window stuff */
p_ptr->window |= (PW_EQUIP | PW_PLAYER);
calc_android_exp();
/* Calculate bonuses */
p_ptr->update |= (PU_BONUS);
- /* Window stuff */
p_ptr->window |= (PW_EQUIP | PW_PLAYER);
calc_android_exp();
/* Recalculate mana */
p_ptr->update |= (PU_MANA);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
}
/* Recalculate mana */
p_ptr->update |= (PU_MANA);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
}
/* Redraw map */
p_ptr->redraw |= (PR_MAP);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
}
/* Memorize the tail */
/* if (character_generated) message_add(t); */
- /* Window stuff */
p_ptr->window |= (PW_MESSAGE);
window_stuff();
p_ptr->update |= (PU_HP);
p_ptr->redraw |= (PR_HP);
- /* Window stuff */
p_ptr->window |= (PW_PLAYER);
/* Handle stuff */
/* Combine / Reorder the pack (later) */
p_ptr->notice |= (PN_COMBINE | PN_REORDER);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
}
}
/* Combine / Reorder the pack (later) */
p_ptr->notice |= (PN_COMBINE | PN_REORDER);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
}
/* Display mana later */
p_ptr->redraw |= (PR_MANA);
- /* Window stuff */
p_ptr->window |= (PW_PLAYER);
p_ptr->window |= (PW_SPELL);
}
/* Display hitpoints (later) */
p_ptr->redraw |= (PR_HP);
- /* Window stuff */
p_ptr->window |= (PW_PLAYER);
}
}
/* Redisplay the stats later */
p_ptr->redraw |= (PR_STATS);
- /* Window stuff */
p_ptr->window |= (PW_PLAYER);
}
/* Redisplay the stats later */
p_ptr->redraw |= (PR_STATS);
- /* Window stuff */
p_ptr->window |= (PW_PLAYER);
}
}
}
- /* Window stuff */
p_ptr->window |= (PW_PLAYER);
}
}
/* Redraw */
p_ptr->redraw |= (PR_ARMOR);
- /* Window stuff */
p_ptr->window |= (PW_PLAYER);
}
/* Redraw stuff */
if (p_ptr->redraw) redraw_stuff();
- /* Window stuff */
if (p_ptr->window) window_stuff();
}
/* Redraw some stuff */
p_ptr->redraw |= (PR_LEV | PR_TITLE);
- /* Window stuff */
p_ptr->window |= (PW_PLAYER);
/* Handle stuff */
/* Redraw some stuff */
p_ptr->redraw |= (PR_LEV | PR_TITLE | PR_EXP);
- /* Window stuff */
p_ptr->window |= (PW_PLAYER | PW_SPELL | PW_INVEN);
/* HPとMPの上昇量を表示 */
/* Redraw some stuff */
p_ptr->redraw |= (PR_LEV | PR_TITLE);
- /* Window stuff */
p_ptr->window |= (PW_PLAYER | PW_SPELL);
/* Handle stuff */
/* Only if the dungeon exists */
if (!character_dungeon) return;
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
- /* Window stuff */
p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
/* Hack -- update */
/* Redraw map */
p_ptr->redraw |= (PR_MAP);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
}
/* Redraw map */
p_ptr->redraw |= (PR_MAP);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD);
/* Handle stuff */
/* Redraw map */
p_ptr->redraw |= (PR_MAP);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD);
/* Handle stuff */
/* Redraw map */
p_ptr->redraw |= (PR_MAP);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD);
/* Handle stuff */
/* Redraw map */
p_ptr->redraw |= (PR_MAP);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD);
/* Handle stuff */
/* Redraw map */
p_ptr->redraw |= (PR_MAP);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD);
/* Handle stuff */
/* Redraw map */
p_ptr->redraw |= (PR_MAP);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD);
/* Handle stuff */