OSDN Git Service

mimicのあるグリッドのmimicの地形にさらにデフォルトのmimicがある場合
[hengbandforosx/hengbandosx.git] / src / cmd1.c
index 492b633..88ee4c8 100644 (file)
@@ -1,15 +1,15 @@
 /* File: cmd1.c */
 
-/* Purpose: Movement commands (part 1) */
-
 /*
- * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
  *
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies.  Other copyrights may also apply.
  */
 
+/* Purpose: Movement commands (part 1) */
+
 #include "angband.h"
 #define MAX_VAMPIRIC_DRAIN 50
 
@@ -61,6 +61,9 @@ bool test_hit_norm(int chance, int ac, int vis)
        /* Hack -- Instant miss or hit */
        if (k < 10) return (k < 5);
 
+       if (p_ptr->pseikaku == SEIKAKU_NAMAKE)
+               if (one_in_(20)) return (FALSE);
+
        /* Wimpy attack never hits */
        if (chance <= 0) return (FALSE);
 
@@ -213,16 +216,16 @@ s16b critical_norm(int weight, int plus, int dam, s16b meichuu, int mode)
  * Note that most brands and slays are x3, except Slay Animal (x2),
  * Slay Evil (x2), and Kill dragon (x5).
  */
-s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, int mode)
+s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, int mode, bool thrown)
 {
        int mult = 10;
 
        monster_race *r_ptr = &r_info[m_ptr->r_idx];
 
-       u32b f1, f2, f3;
+       u32b flgs[TR_FLAG_SIZE];
 
        /* Extract the flags */
-       object_flags(o_ptr, &f1, &f2, &f3);
+       object_flags(o_ptr, flgs);
 
        /* Some "weapons" and "ammo" do extra damage */
        switch (o_ptr->tval)
@@ -236,22 +239,34 @@ s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, int mode)
                case TV_DIGGING:
                {
                        /* Slay Animal */
-                       if ((f1 & TR1_SLAY_ANIMAL) &&
+                       if ((have_flag(flgs, TR_SLAY_ANIMAL)) &&
                            (r_ptr->flags3 & RF3_ANIMAL))
                        {
-                               if (m_ptr->ml)
+                               if (m_ptr->ml && is_original_ap(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_ANIMAL;
                                }
 
-                               if (mult < 20) mult = 20;
+                               if (mult < 25) mult = 25;
+                       }
+
+                       /* Execute Animal */
+                       if ((have_flag(flgs, TR_KILL_ANIMAL)) &&
+                           (r_ptr->flags3 & RF3_ANIMAL))
+                       {
+                               if (m_ptr->ml && is_original_ap(m_ptr))
+                               {
+                                       r_ptr->r_flags3 |= RF3_ANIMAL;
+                               }
+
+                               if (mult < 40) mult = 40;
                        }
 
                        /* Slay Evil */
-                       if ((f1 & TR1_SLAY_EVIL) &&
+                       if ((have_flag(flgs, TR_SLAY_EVIL)) &&
                            (r_ptr->flags3 & RF3_EVIL))
                        {
-                               if (m_ptr->ml)
+                               if (m_ptr->ml && is_original_ap(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_EVIL;
                                }
@@ -259,11 +274,47 @@ s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, int mode)
                                if (mult < 20) mult = 20;
                        }
 
+                       /* Execute Evil */
+                       if ((have_flag(flgs, TR_KILL_EVIL)) &&
+                           (r_ptr->flags3 & RF3_EVIL))
+                       {
+                               if (m_ptr->ml && is_original_ap(m_ptr))
+                               {
+                                       r_ptr->r_flags3 |= RF3_EVIL;
+                               }
+
+                               if (mult < 35) mult = 35;
+                       }
+
+                       /* Slay Human */
+                       if ((have_flag(flgs, TR_SLAY_HUMAN)) &&
+                           (r_ptr->flags2 & RF2_HUMAN))
+                       {
+                               if (m_ptr->ml && is_original_ap(m_ptr))
+                               {
+                                       r_ptr->r_flags2 |= RF2_HUMAN;
+                               }
+
+                               if (mult < 25) mult = 25;
+                       }
+
+                       /* Execute Human */
+                       if ((have_flag(flgs, TR_KILL_HUMAN)) &&
+                           (r_ptr->flags2 & RF2_HUMAN))
+                       {
+                               if (m_ptr->ml && is_original_ap(m_ptr))
+                               {
+                                       r_ptr->r_flags2 |= RF2_HUMAN;
+                               }
+
+                               if (mult < 40) mult = 40;
+                       }
+
                        /* Slay Undead */
-                       if ((f1 & TR1_SLAY_UNDEAD) &&
+                       if ((have_flag(flgs, TR_SLAY_UNDEAD)) &&
                            (r_ptr->flags3 & RF3_UNDEAD))
                        {
-                               if (m_ptr->ml)
+                               if (m_ptr->ml && is_original_ap(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_UNDEAD;
                                }
@@ -271,11 +322,23 @@ s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, int mode)
                                if (mult < 30) mult = 30;
                        }
 
+                       /* Execute Undead */
+                       if ((have_flag(flgs, TR_KILL_UNDEAD)) &&
+                           (r_ptr->flags3 & RF3_UNDEAD))
+                       {
+                               if (m_ptr->ml && is_original_ap(m_ptr))
+                               {
+                                       r_ptr->r_flags3 |= RF3_UNDEAD;
+                               }
+
+                               if (mult < 50) mult = 50;
+                       }
+
                        /* Slay Demon */
-                       if ((f1 & TR1_SLAY_DEMON) &&
+                       if ((have_flag(flgs, TR_SLAY_DEMON)) &&
                            (r_ptr->flags3 & RF3_DEMON))
                        {
-                               if (m_ptr->ml)
+                               if (m_ptr->ml && is_original_ap(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_DEMON;
                                }
@@ -283,11 +346,23 @@ s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, int mode)
                                if (mult < 30) mult = 30;
                        }
 
+                       /* Execute Demon */
+                       if ((have_flag(flgs, TR_KILL_DEMON)) &&
+                           (r_ptr->flags3 & RF3_DEMON))
+                       {
+                               if (m_ptr->ml && is_original_ap(m_ptr))
+                               {
+                                       r_ptr->r_flags3 |= RF3_DEMON;
+                               }
+
+                               if (mult < 50) mult = 50;
+                       }
+
                        /* Slay Orc */
-                       if ((f1 & TR1_SLAY_ORC) &&
+                       if ((have_flag(flgs, TR_SLAY_ORC)) &&
                            (r_ptr->flags3 & RF3_ORC))
                        {
-                               if (m_ptr->ml)
+                               if (m_ptr->ml && is_original_ap(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_ORC;
                                }
@@ -295,11 +370,23 @@ s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, int mode)
                                if (mult < 30) mult = 30;
                        }
 
+                       /* Execute Orc */
+                       if ((have_flag(flgs, TR_KILL_ORC)) &&
+                           (r_ptr->flags3 & RF3_ORC))
+                       {
+                               if (m_ptr->ml && is_original_ap(m_ptr))
+                               {
+                                       r_ptr->r_flags3 |= RF3_ORC;
+                               }
+
+                               if (mult < 50) mult = 50;
+                       }
+
                        /* Slay Troll */
-                       if ((f1 & TR1_SLAY_TROLL) &&
+                       if ((have_flag(flgs, TR_SLAY_TROLL)) &&
                            (r_ptr->flags3 & RF3_TROLL))
                        {
-                               if (m_ptr->ml)
+                               if (m_ptr->ml && is_original_ap(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_TROLL;
                                }
@@ -307,11 +394,23 @@ s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, int mode)
                                if (mult < 30) mult = 30;
                        }
 
+                       /* Execute Troll */
+                       if ((have_flag(flgs, TR_KILL_TROLL)) &&
+                           (r_ptr->flags3 & RF3_TROLL))
+                       {
+                               if (m_ptr->ml && is_original_ap(m_ptr))
+                               {
+                                       r_ptr->r_flags3 |= RF3_TROLL;
+                               }
+
+                               if (mult < 50) mult = 50;
+                       }
+
                        /* Slay Giant */
-                       if ((f1 & TR1_SLAY_GIANT) &&
+                       if ((have_flag(flgs, TR_SLAY_GIANT)) &&
                            (r_ptr->flags3 & RF3_GIANT))
                        {
-                               if (m_ptr->ml)
+                               if (m_ptr->ml && is_original_ap(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_GIANT;
                                }
@@ -321,11 +420,23 @@ s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, int mode)
                                        mult *= 3;
                        }
 
+                       /* Execute Giant */
+                       if ((have_flag(flgs, TR_KILL_GIANT)) &&
+                           (r_ptr->flags3 & RF3_GIANT))
+                       {
+                               if (m_ptr->ml && is_original_ap(m_ptr))
+                               {
+                                       r_ptr->r_flags3 |= RF3_GIANT;
+                               }
+
+                               if (mult < 50) mult = 50;
+                       }
+
                        /* Slay Dragon  */
-                       if ((f1 & TR1_SLAY_DRAGON) &&
+                       if ((have_flag(flgs, TR_SLAY_DRAGON)) &&
                            (r_ptr->flags3 & RF3_DRAGON))
                        {
-                               if (m_ptr->ml)
+                               if (m_ptr->ml && is_original_ap(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_DRAGON;
                                }
@@ -334,10 +445,10 @@ s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, int mode)
                        }
 
                        /* Execute Dragon */
-                       if ((f1 & TR1_KILL_DRAGON) &&
+                       if ((have_flag(flgs, TR_KILL_DRAGON)) &&
                            (r_ptr->flags3 & RF3_DRAGON))
                        {
-                               if (m_ptr->ml)
+                               if (m_ptr->ml && is_original_ap(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_DRAGON;
                                }
@@ -349,14 +460,14 @@ s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, int mode)
                        }
 
                        /* Brand (Acid) */
-                       if ((f1 & TR1_BRAND_ACID) || (p_ptr->special_attack & (ATTACK_ACID)))
+                       if (have_flag(flgs, TR_BRAND_ACID) || ((p_ptr->special_attack & (ATTACK_ACID)) && !thrown))
                        {
                                /* Notice immunity */
-                               if (r_ptr->flags3 & RF3_IM_ACID)
+                               if (r_ptr->flagsr & RFR_EFF_IM_ACID_MASK)
                                {
-                                       if (m_ptr->ml)
+                                       if (m_ptr->ml && is_original_ap(m_ptr))
                                        {
-                                               r_ptr->r_flags3 |= RF3_IM_ACID;
+                                               r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_ACID_MASK);
                                        }
                                }
 
@@ -368,19 +479,19 @@ s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, int mode)
                        }
 
                        /* Brand (Elec) */
-                       if ((f1 & TR1_BRAND_ELEC) || (p_ptr->special_attack & (ATTACK_ELEC)) || (mode == HISSATSU_ELEC))
+                       if (have_flag(flgs, TR_BRAND_ELEC) || ((p_ptr->special_attack & (ATTACK_ELEC)) && !thrown) || (mode == HISSATSU_ELEC))
                        {
                                /* Notice immunity */
-                               if (r_ptr->flags3 & RF3_IM_ELEC)
+                               if (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK)
                                {
-                                       if (m_ptr->ml)
+                                       if (m_ptr->ml && is_original_ap(m_ptr))
                                        {
-                                               r_ptr->r_flags3 |= RF3_IM_ELEC;
+                                               r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK);
                                        }
                                }
 
                                /* Otherwise, take the damage */
-                               else if (((f1 & TR1_BRAND_ELEC) || (p_ptr->special_attack & (ATTACK_ELEC))) && (mode == HISSATSU_ELEC))
+                               else if ((have_flag(flgs, TR_BRAND_ELEC) || ((p_ptr->special_attack & (ATTACK_ELEC)) && !thrown)) && (mode == HISSATSU_ELEC))
                                {
                                        if (mult < 70) mult = 70;
                                }
@@ -396,24 +507,24 @@ s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, int mode)
                        }
 
                        /* Brand (Fire) */
-                       if ((f1 & TR1_BRAND_FIRE) || (p_ptr->special_attack & (ATTACK_FIRE)) || (mode == HISSATSU_FIRE))
+                       if (have_flag(flgs, TR_BRAND_FIRE) || ((p_ptr->special_attack & (ATTACK_FIRE)) && !thrown) || (mode == HISSATSU_FIRE))
                        {
                                /* Notice immunity */
-                               if (r_ptr->flags3 & RF3_IM_FIRE)
+                               if (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK)
                                {
-                                       if (m_ptr->ml)
+                                       if (m_ptr->ml && is_original_ap(m_ptr))
                                        {
-                                               r_ptr->r_flags3 |= RF3_IM_FIRE;
+                                               r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK);
                                        }
                                }
 
                                /* Otherwise, take the damage */
-                               else if (((f1 & TR1_BRAND_FIRE) || (p_ptr->special_attack & (ATTACK_FIRE))) && (mode == HISSATSU_FIRE))
+                               else if ((have_flag(flgs, TR_BRAND_FIRE) || ((p_ptr->special_attack & (ATTACK_FIRE)) && !thrown)) && (mode == HISSATSU_FIRE))
                                {
                                        if (r_ptr->flags3 & RF3_HURT_FIRE)
                                        {
                                                if (mult < 70) mult = 70;
-                                               if (m_ptr->ml)
+                                               if (m_ptr->ml && is_original_ap(m_ptr))
                                                {
                                                        r_ptr->r_flags3 |= RF3_HURT_FIRE;
                                                }
@@ -425,7 +536,7 @@ s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, int mode)
                                        if (r_ptr->flags3 & RF3_HURT_FIRE)
                                        {
                                                if (mult < 50) mult = 50;
-                                               if (m_ptr->ml)
+                                               if (m_ptr->ml && is_original_ap(m_ptr))
                                                {
                                                        r_ptr->r_flags3 |= RF3_HURT_FIRE;
                                                }
@@ -435,23 +546,23 @@ s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, int mode)
                        }
 
                        /* Brand (Cold) */
-                       if ((f1 & TR1_BRAND_COLD) || (p_ptr->special_attack & (ATTACK_COLD)) || (mode == HISSATSU_COLD))
+                       if (have_flag(flgs, TR_BRAND_COLD) || ((p_ptr->special_attack & (ATTACK_COLD)) && !thrown) || (mode == HISSATSU_COLD))
                        {
                                /* Notice immunity */
-                               if (r_ptr->flags3 & RF3_IM_COLD)
+                               if (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK)
                                {
-                                       if (m_ptr->ml)
+                                       if (m_ptr->ml && is_original_ap(m_ptr))
                                        {
-                                               r_ptr->r_flags3 |= RF3_IM_COLD;
+                                               r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK);
                                        }
                                }
                                /* Otherwise, take the damage */
-                               else if (((f1 & TR1_BRAND_COLD) || (p_ptr->special_attack & (ATTACK_COLD))) && (mode == HISSATSU_COLD))
+                               else if ((have_flag(flgs, TR_BRAND_COLD) || ((p_ptr->special_attack & (ATTACK_COLD)) && !thrown)) && (mode == HISSATSU_COLD))
                                {
                                        if (r_ptr->flags3 & RF3_HURT_COLD)
                                        {
                                                if (mult < 70) mult = 70;
-                                               if (m_ptr->ml)
+                                               if (m_ptr->ml && is_original_ap(m_ptr))
                                                {
                                                        r_ptr->r_flags3 |= RF3_HURT_COLD;
                                                }
@@ -463,7 +574,7 @@ s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, int mode)
                                        if (r_ptr->flags3 & RF3_HURT_COLD)
                                        {
                                                if (mult < 50) mult = 50;
-                                               if (m_ptr->ml)
+                                               if (m_ptr->ml && is_original_ap(m_ptr))
                                                {
                                                        r_ptr->r_flags3 |= RF3_HURT_COLD;
                                                }
@@ -473,19 +584,19 @@ s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, int mode)
                        }
 
                        /* Brand (Poison) */
-                       if ((f1 & TR1_BRAND_POIS) || (p_ptr->special_attack & (ATTACK_POIS)) || (mode == HISSATSU_POISON))
+                       if (have_flag(flgs, TR_BRAND_POIS) || ((p_ptr->special_attack & (ATTACK_POIS)) && !thrown) || (mode == HISSATSU_POISON))
                        {
                                /* Notice immunity */
-                               if (r_ptr->flags3 & RF3_IM_POIS)
+                               if (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK)
                                {
-                                       if (m_ptr->ml)
+                                       if (m_ptr->ml && is_original_ap(m_ptr))
                                        {
-                                               r_ptr->r_flags3 |= RF3_IM_POIS;
+                                               r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK);
                                        }
                                }
 
                                /* Otherwise, take the damage */
-                               else if (((f1 & TR1_BRAND_POIS) || (p_ptr->special_attack & (ATTACK_POIS))) && (mode == HISSATSU_POISON))
+                               else if ((have_flag(flgs, TR_BRAND_POIS) || ((p_ptr->special_attack & (ATTACK_POIS)) && !thrown)) && (mode == HISSATSU_POISON))
                                {
                                        if (mult < 35) mult = 35;
                                }
@@ -494,7 +605,7 @@ s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, int mode)
                                        if (mult < 25) mult = 25;
                                }
                        }
-                       if ((mode == HISSATSU_ZANMA) && (r_ptr->flags3 & (RF3_DEMON | RF3_UNDEAD | RF3_NONLIVING)) && (r_ptr->flags3 & RF3_EVIL))
+                       if ((mode == HISSATSU_ZANMA) && !monster_living(r_ptr) && (r_ptr->flags3 & RF3_EVIL))
                        {
                                if (mult < 15) mult = 25;
                                else if (mult < 50) mult = MIN(50, mult+20);
@@ -503,7 +614,7 @@ s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, int mode)
                        {
                                if (r_ptr->flags3 & RF3_UNDEAD)
                                {
-                                       if (m_ptr->ml)
+                                       if (m_ptr->ml && is_original_ap(m_ptr))
                                        {
                                                r_ptr->r_flags3 |= RF3_UNDEAD;
                                        }
@@ -513,25 +624,25 @@ s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, int mode)
                                if (mult == 10) mult = 40;
                                else if (mult < 60) mult = MIN(60, mult+30);
                        }
-                       if ((mode == HISSATSU_SEKIRYUKA) && p_ptr->cut && !(r_ptr->flags3 & (RF3_DEMON | RF3_UNDEAD | RF3_NONLIVING)))
+                       if ((mode == HISSATSU_SEKIRYUKA) && p_ptr->cut && monster_living(r_ptr))
                        {
                                int tmp = MIN(100, MAX(10, p_ptr->cut / 10));
                                if (mult < tmp) mult = tmp;
                        }
                        if ((mode == HISSATSU_HAGAN) && (r_ptr->flags3 & RF3_HURT_ROCK))
                        {
-                               if (m_ptr->ml)
+                               if (m_ptr->ml && is_original_ap(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_HURT_ROCK;
                                }
                                if (mult == 10) mult = 40;
                                else if (mult < 60) mult = 60;
                        }
-                       if ((p_ptr->pclass != CLASS_SAMURAI) && (f1 & TR1_FORCE_WEAPON) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
+                       if ((p_ptr->pclass != CLASS_SAMURAI) && (have_flag(flgs, TR_FORCE_WEAPON)) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
                        {
                                p_ptr->csp -= (1+(o_ptr->dd * o_ptr->ds / 5));
                                p_ptr->redraw |= (PR_MANA);
-                               mult = MIN(60, mult * 7 / 2);
+                               mult = mult * 3 / 2 + 20;
                        }
                        break;
                }
@@ -574,10 +685,10 @@ void search(void)
                                c_ptr = &cave[y][x];
 
                                /* Invisible trap */
-                               if (c_ptr->info & CAVE_TRAP)
+                               if (c_ptr->mimic && is_trap(c_ptr->feat))
                                {
                                        /* Pick a trap */
-                                       pick_trap(y, x);
+                                       disclose_grid(y, x);
 
                                        /* Message */
 #ifdef JP
@@ -592,7 +703,7 @@ void search(void)
                                }
 
                                /* Secret door */
-                               if (c_ptr->feat == FEAT_SECRET)
+                               if (is_hidden_door(c_ptr))
                                {
                                        /* Message */
 #ifdef JP
@@ -601,9 +712,8 @@ void search(void)
                                        msg_print("You have found a secret door.");
 #endif
 
-
-                                       /* Pick a door */
-                                       place_closed_door(y, x);
+                                       /* Disclose */
+                                       disclose_grid(y, x);
 
                                        /* Disturb */
                                        disturb(0, 0);
@@ -673,7 +783,6 @@ void py_pickup_aux(int o_idx)
        char old_name[MAX_NLEN];
        char kazu_str[80];
        int hirottakazu;
-       extern char *object_desc_kosuu(char *t, object_type *o_ptr);
 #else
        char o_name[MAX_NLEN];
 #endif
@@ -756,666 +865,6 @@ void py_pickup_aux(int o_idx)
 }
 
 
-bool can_player_destroy_object(object_type *o_ptr)
-{
-       /* Artifacts cannot be destroyed */
-       if (artifact_p(o_ptr) || o_ptr->art_name)
-       {
-               byte feel = FEEL_SPECIAL;
-
-               /* Hack -- Handle icky artifacts */
-               if (cursed_p(o_ptr) || broken_p(o_ptr)) feel = FEEL_TERRIBLE;
-
-               /* Hack -- inscribe the artifact */
-               o_ptr->feeling = feel;
-
-               /* We have "felt" it (again) */
-               o_ptr->ident |= (IDENT_SENSE);
-
-               /* Combine the pack */
-               p_ptr->notice |= (PN_COMBINE);
-
-               /* Redraw equippy chars */
-               p_ptr->redraw |= (PR_EQUIPPY);
-
-               /* Window stuff */
-               p_ptr->window |= (PW_INVEN | PW_EQUIP);
-
-               /* Done */
-               return FALSE;
-       }
-
-       return TRUE;
-}
-
-/** ¼«Æ°½¦¤¤È½Äê **/
-
-int is_autopick(object_type *o_ptr)
-{
-       int i;
-       char o_name[MAX_NLEN];
-       cptr str;
-#ifdef JP
-       static char kanji_colon[] = "¡§";
-#endif
-
-       if (o_ptr->tval == TV_GOLD) return -1;
-       
-       object_desc(o_name, o_ptr, FALSE, 3);
-       for (i = 0; o_name[i]; i++)
-       {
-#ifdef JP
-               if (iskanji(o_name[i]))
-                       i++;
-               else
-#endif
-               if (isupper(o_name[i]))
-                       o_name[i] = tolower(o_name[i]);
-       }
-       
-       for (i=0; i<max_autopick; i++)
-       {
-               int len = 0;
-               bool collectable = FALSE;
-               bool flag = FALSE;
-
-               str = autopick_name[i];
-
-#ifdef JP              
-               /*** ¤¹¤Ù¤Æ¤Î... ***/
-               if (!strncmp(str, "¤¹¤Ù¤Æ¤Î", 8)) str+= 8;
-
-               /*** ´û¤Ë»ý¤Ã¤Æ¤¤¤ë¥¢¥¤¥Æ¥à ***/
-               if (!strncmp(str, "¼ý½¸Ãæ¤Î", 8))
-               {
-                       collectable = TRUE;
-                       str+= 8;
-               }
-
-               /*** Ì¤´ÕÄê¤Î... ***/
-               if (!strncmp(str, "̤´ÕÄê¤Î",8) &&
-                   !object_known_p(o_ptr) && !( (o_ptr->ident)&IDENT_SENSE)) str+= 8;
-               
-               /*** ´ÕÄêºÑ¤ß¤Î... ***/
-               if (!strncmp(str, "´ÕÄêºÑ¤ß¤Î",10) &&
-                   object_known_p(o_ptr) ) str+= 10;
-
-               /*** *´ÕÄê*ºÑ¤ß¤Î... ***/
-               if (!strncmp(str, "*´ÕÄê*ºÑ¤ß¤Î",12) &&
-                   object_known_p(o_ptr) && (o_ptr->ident & IDENT_MENTAL) ) str+= 12;
-               
-               /*** ÌµÌäÎ... ***/
-               if (!strncmp(str, "̵ÌäÎ", 6)
-                   && (object_known_p(o_ptr)) && !o_ptr->inscription
-                   && (!o_ptr->name1 && !o_ptr->name2 && !o_ptr->art_name))
-               {
-                       switch (o_ptr->tval)
-                       {
-                       case TV_SHOT: case TV_ARROW: case TV_BOLT: case TV_BOW:
-                       case TV_DIGGING: case TV_HAFTED: case TV_POLEARM: case TV_SWORD: 
-                       case TV_BOOTS: case TV_GLOVES: case TV_HELM: case TV_CROWN:
-                       case TV_SHIELD: case TV_CLOAK:
-                       case TV_SOFT_ARMOR: case TV_HARD_ARMOR: case TV_DRAG_ARMOR:
-                       case TV_LITE: case TV_AMULET: case TV_RING: case TV_CARD:
-                               str += 6;
-                       }
-               }
-               
-               /*** Ì¤È½ÌÀ¤Î...  ***/
-               if (!strncmp(str, "̤ȽÌÀ¤Î",8) && 
-                   !object_aware_p(o_ptr)) str+= 8;
-               
-               /*** Ìµ²ÁÃͤÎ... ***/
-               if (!strncmp(str, "̵²ÁÃͤÎ", 8)
-                   && object_value(o_ptr) <= 0) str+= 8;
-               
-               /*** ¥À¥¤¥¹ÌÜ2 ***/
-               if (o_ptr->tval != TV_BOW && !strncmp(str, "¥À¥¤¥¹Ìܤΰ㤦", 14))
-               {
-                       object_kind *k_ptr = &k_info[o_ptr->k_idx];
-                       
-                       if ((o_ptr->dd != k_ptr->dd) || (o_ptr->ds != k_ptr->ds))
-                       {
-                               str += 14;
-                       }
-               }
-               
-               /*** ¥À¥¤¥¹ÌÜ ***/
-               if (!strncmp(str, "¥À¥¤¥¹ÌÜ", 8) && isdigit(*(str + 8)) && isdigit(*(str + 9))){
-                       if ( (o_ptr->dd) * (o_ptr->ds) >= (*(str+8)-'0') * 10 + (*(str + 9)-'0')) str+= 10;
-                       if (!strncmp(str, "°Ê¾å¤Î", 6)) str+= 6;
-               }
-               
-               /*** ¾Þ¶â¼ó¤Î»àÂÎ/¹ü ***/
-               if (!strncmp(str, "¾Þ¶â¼ó¤Î", 8) &&
-                   (o_ptr->tval == TV_CORPSE) &&
-                   object_is_shoukinkubi(o_ptr)) str+= 8;
-               
-               /*** ¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î»àÂÎ/¹ü ***/
-               if (!strncmp(str, "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î", 22) &&
-                   ((o_ptr->tval == TV_CORPSE) || (o_ptr->tval == TV_STATUE)) &&
-                   (r_info[o_ptr->pval].flags1 & RF1_UNIQUE)) str+= 22;
-               
-               /*** ¿Í´Ö¤Î»àÂÎ/¹ü (for Daemon) ***/
-               if (!strncmp(str, "¿Í´Ö¤Î", 6) &&
-                   (o_ptr->tval == TV_CORPSE) &&
-                   (strchr("pht", r_info[o_ptr->pval].d_char))) str+= 6;
-               
-               /*** º£¤Î¿¦¶È¤Ç»È¤¨¤Ê¤¤ËâË¡½ñ ***/
-               if (!strncmp(str, "Æɤá¤Ê¤¤", 8) &&
-                   (o_ptr->tval >= TV_LIFE_BOOK) &&
-                   !check_book_realm(o_ptr->tval, o_ptr->sval)) str += 8;
-               
-               /*** Âè°ìÎΰè¤ÎËâË¡½ñ ***/
-               if (!strncmp(str, "Âè°ìÎΰè¤Î", 10) &&
-                   !(p_ptr->pclass == CLASS_SORCERER) &&
-                   !(p_ptr->pclass == CLASS_RED_MAGE) &&
-                   (o_ptr->tval >= TV_LIFE_BOOK) &&
-                   (REALM1_BOOK == o_ptr->tval) ) str += 10;
-               
-               /*** ÂèÆóÎΰè¤ÎËâË¡½ñ ***/
-               if (!strncmp(str, "ÂèÆóÎΰè¤Î", 10) &&
-                   !(p_ptr->pclass == CLASS_SORCERER) &&
-                   !(p_ptr->pclass == CLASS_RED_MAGE) &&
-                   (o_ptr->tval >= TV_LIFE_BOOK) &&
-                   (REALM2_BOOK == o_ptr->tval) ) str += 10;
-               
-               /*** nºýÌܤÎËâË¡½ñ ***/
-               if (!strncmp(str + 1, "ºýÌܤÎ", 6) &&
-                   (o_ptr->tval >= TV_LIFE_BOOK) &&
-                   (*str == '1' + o_ptr->sval) ) str += 6 + 1;
-               
-               
-               /*** ¥¢¥¤¥Æ¥à¤Î¥«¥Æ¥´¥ê»ØÄêͽÌó¸ì ***/
-               if (!strncmp(str, "¥¢¥¤¥Æ¥à",8)) len = 8;
-               
-               else if (!strncmp(str, "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È", 16)){
-                       if (object_known_p(o_ptr)
-                           && (artifact_p(o_ptr) || o_ptr->art_name))
-                               len = 16;
-               }
-
-               else if (!strncmp(str, "Éð´ï", 4)){
-                       switch( o_ptr->tval ){
-                       case TV_BOW:
-                       case TV_HAFTED:
-                       case TV_POLEARM:
-                       case TV_SWORD:
-                       case TV_DIGGING:
-                       {len =  4; break;}
-                       }
-               }
-               
-               else if (!strncmp(str, "Ëɶñ", 4)){
-                       switch( o_ptr->tval ){
-                       case TV_BOOTS:
-                       case TV_GLOVES:
-                       case TV_CLOAK:
-                       case TV_CROWN:
-                       case TV_HELM:
-                       case TV_SHIELD:
-                       case TV_SOFT_ARMOR:
-                       case TV_HARD_ARMOR:
-                       case TV_DRAG_ARMOR:
-                       {len =  4; break;}
-                       }
-               }
-               
-               else if (!strncmp(str, "Ìð", 2)){
-                       switch( o_ptr->tval ){
-                       case TV_SHOT:
-                       case TV_BOLT:
-                       case TV_ARROW:
-                       {len =  2;break;}
-                       }
-               }
-               
-               else if (!strncmp(str, "ËâË¡¥¢¥¤¥Æ¥à", 12)){
-                       switch( o_ptr->tval ){
-                       case TV_SCROLL:
-                       case TV_STAFF:
-                       case TV_WAND:
-                       case TV_ROD:
-                       {len =  12; break;}
-                       }
-               }
-               
-               else if (!strncmp(str, "¸÷¸»", 4)){
-                       switch( o_ptr->tval ){
-                       case TV_LITE:
-                       {len =  4; break;}
-                       }
-               }
-               
-               else if (!strncmp(str, "¤¬¤é¤¯¤¿", 8)){
-                       switch( o_ptr->tval ){
-                       case TV_SKELETON:
-                       case TV_BOTTLE:
-                       case TV_JUNK:
-                       case TV_STATUE:
-                       {len =  8; break;}
-                       }
-               }
-               else if (!strncmp(str, "ËâË¡½ñ", 6) &&
-                        o_ptr->tval >= TV_LIFE_BOOK) len = 6;
-               else if (!strncmp(str, "Æß´ï", 4) &&
-                        o_ptr->tval == TV_HAFTED) len = 4;
-               else if (!strncmp(str, "½â", 2) &&
-                        o_ptr->tval == TV_SHIELD) len = 2;
-               else if (!strncmp(str, "µÝ", 2) &&
-                        o_ptr->tval == TV_BOW) len = 2;
-               else if (!strncmp(str, "»ØÎØ", 4) &&
-                        o_ptr->tval == TV_RING) len = 4;
-               else if (!strncmp(str, "¥¢¥ß¥å¥ì¥Ã¥È", 12) &&
-                        o_ptr->tval == TV_AMULET) len = 12;
-               else if (!strncmp(str, "³»", 2) &&
-                        (o_ptr->tval == TV_DRAG_ARMOR || o_ptr->tval == TV_HARD_ARMOR ||
-                         o_ptr->tval == TV_SOFT_ARMOR)) len = 2;
-               else if (!strncmp(str, "¥¯¥í¡¼¥¯", 8) &&
-                        o_ptr->tval == TV_CLOAK) len = 8;
-               else if (!strncmp(str, "³õ", 2) &&
-                        (o_ptr->tval == TV_CROWN || o_ptr->tval == TV_HELM)) len = 2;
-               else if (!strncmp(str, "äƼê", 4) &&
-                        o_ptr->tval == TV_GLOVES) len = 4;
-               else if (!strncmp(str, "·¤", 2) &&
-                        o_ptr->tval == TV_BOOTS) len = 2;
-
-               str += len;
-               if (*str == 0)
-                       flag = TRUE;
-               else if (*str == ':')
-                       str += 1;
-               else if (*str == kanji_colon[0] && *(str+1) == kanji_colon[1])
-                       str += 2;
-               else if (len)
-                       continue;
-#else
-#define NEXT_WORD(len) (void)(str += len, str += (' '==*str)?1:0)
-
-               /*** ¤¹¤Ù¤Æ¤Î... ***/
-               if (!strncmp(str, "all", 3)) NEXT_WORD(3);
-
-               /*** ´û¤Ë»ý¤Ã¤Æ¤¤¤ë¥¢¥¤¥Æ¥à ***/
-               if (!strncmp(str, "collecting", 10))
-               {
-                       collectable = TRUE;
-                       NEXT_WORD(10);
-               }
-
-               /*** Ì¤´ÕÄê¤Î... ***/
-               if (!strncmp(str, "unidentified",12) &&
-                   !object_known_p(o_ptr) && !( (o_ptr->ident)&IDENT_SENSE)) NEXT_WORD(12);
-               
-               /*** ´ÕÄêºÑ¤ß¤Î... ***/
-               if (!strncmp(str, "identified",10) &&
-                   object_known_p(o_ptr) ) NEXT_WORD(10);
-
-               /*** *´ÕÄê*ºÑ¤ß¤Î... ***/
-               if (!strncmp(str, "*identified*",12) &&
-                   object_known_p(o_ptr) && (o_ptr->ident & IDENT_MENTAL) ) NEXT_WORD(12);
-               
-               /*** ÌµÌäÎ... ***/
-               if (!strncmp(str, "nameless", 8)
-                   && (object_known_p(o_ptr)) && !o_ptr->inscription
-                   && (!o_ptr->name1 && !o_ptr->name2 && !o_ptr->art_name))
-               {
-                       switch (o_ptr->tval)
-                       {
-                       case TV_SHOT: case TV_ARROW: case TV_BOLT: case TV_BOW:
-                       case TV_DIGGING: case TV_HAFTED: case TV_POLEARM: case TV_SWORD: 
-                       case TV_BOOTS: case TV_GLOVES: case TV_HELM: case TV_CROWN:
-                       case TV_SHIELD: case TV_CLOAK:
-                       case TV_SOFT_ARMOR: case TV_HARD_ARMOR: case TV_DRAG_ARMOR:
-                       case TV_LITE: case TV_AMULET: case TV_RING: case TV_CARD:
-                               str += 9;
-                       }
-               }
-               
-               /*** Ì¤È½ÌÀ¤Î...  ***/
-               if (!strncmp(str, "unaware",7) && 
-                   !object_aware_p(o_ptr)) NEXT_WORD(7);
-               
-               /*** Ìµ²ÁÃͤÎ... ***/
-               if (!strncmp(str, "worthless", 9)
-                   && object_value(o_ptr) <= 0) NEXT_WORD(9);
-               
-               /*** ¥À¥¤¥¹ÌÜ2 ***/
-               if (o_ptr->tval != TV_BOW && !strncmp(str, "dice boosted", 12))
-               {
-                       object_kind *k_ptr = &k_info[o_ptr->k_idx];                     
-                       if ((o_ptr->dd != k_ptr->dd) || (o_ptr->ds != k_ptr->ds))
-                               str += 13;
-               }
-               
-               /*** ¥À¥¤¥¹ÌÜ ***/
-               if (!strncmp(str, "more than ", 10) &&
-                   !strncmp(str+2+10, " dice ", 6) &&
-                   isdigit(str[10]) && isdigit(str[11]) &&
-                   o_ptr->dd * o_ptr->ds >= (str[10]-'0') * 10 + (str[11]-'0'))
-                       NEXT_WORD(10+2+6);
-               
-               /*** ¾Þ¶â¼ó¤Î»àÂÎ/¹ü ***/
-               if (!strncmp(str, "wanted", 6) &&
-                   (o_ptr->tval == TV_CORPSE) &&
-                   object_is_shoukinkubi(o_ptr)) NEXT_WORD(6);
-               
-               /*** ¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î»àÂÎ/¹ü ***/
-               if (!strncmp(str, "unique monster's", 16) &&
-                   ((o_ptr->tval == TV_CORPSE) || (o_ptr->tval == TV_STATUE)) &&
-                   (r_info[o_ptr->pval].flags1 & RF1_UNIQUE)) NEXT_WORD(16);
-               
-               /*** ¿Í´Ö¤Î»àÂÎ/¹ü (for Daemon) ***/
-               if (!strncmp(str, "human", 5) &&
-                   (o_ptr->tval == TV_CORPSE) &&
-                   (strchr("pht", r_info[o_ptr->pval].d_char))) NEXT_WORD(5);
-               
-               /*** º£¤Î¿¦¶È¤Ç»È¤¨¤Ê¤¤ËâË¡½ñ ***/
-               if (!strncmp(str, "unreadable", 10) &&
-                   (o_ptr->tval >= TV_LIFE_BOOK) &&
-                   !check_book_realm(o_ptr->tval, o_ptr->sval)) NEXT_WORD(10);
-               
-               /*** Âè°ìÎΰè¤ÎËâË¡½ñ ***/
-               if (!strncmp(str, "first realm's", 13) &&
-                   !(p_ptr->pclass == CLASS_SORCERER) &&
-                   !(p_ptr->pclass == CLASS_RED_MAGE) &&
-                   (o_ptr->tval >= TV_LIFE_BOOK) &&
-                   (REALM1_BOOK == o_ptr->tval) ) NEXT_WORD(13);
-               
-               /*** ÂèÆóÎΰè¤ÎËâË¡½ñ ***/
-               if (!strncmp(str, "second realm's", 14) &&
-                   !(p_ptr->pclass == CLASS_SORCERER) &&
-                   !(p_ptr->pclass == CLASS_RED_MAGE) &&
-                   (o_ptr->tval >= TV_LIFE_BOOK) &&
-                   (REALM2_BOOK == o_ptr->tval) ) NEXT_WORD(14);
-               
-               /*** nºýÌܤÎËâË¡½ñ ***/
-               if (!strncmp(str, "first", 5) &&
-                   (o_ptr->tval >= TV_LIFE_BOOK) &&
-                   (0 == o_ptr->sval) ) NEXT_WORD(5);
-               if (!strncmp(str, "second", 6) &&
-                   (o_ptr->tval >= TV_LIFE_BOOK) &&
-                   (1 == o_ptr->sval) ) NEXT_WORD(6);
-               if (!strncmp(str, "third", 5) &&
-                   (o_ptr->tval >= TV_LIFE_BOOK) &&
-                   (2 == o_ptr->sval) ) NEXT_WORD(5);
-               if (!strncmp(str, "fourth", 6) &&
-                   (o_ptr->tval >= TV_LIFE_BOOK) &&
-                   (3 == o_ptr->sval) ) NEXT_WORD(6);
-               
-               /*** ¥¢¥¤¥Æ¥à¤Î¥«¥Æ¥´¥ê»ØÄêͽÌó¸ì ***/
-               if (!strncmp(str, "items",5)) len = 5;
-               
-               else if (!strncmp(str, "artifacts", 9)){
-                       if (object_known_p(o_ptr)
-                           && (artifact_p(o_ptr) || o_ptr->art_name))
-                               len = 9;
-               }
-
-               else if (!strncmp(str, "weapons", 7)){
-                       switch( o_ptr->tval ){
-                       case TV_BOW:
-                       case TV_HAFTED:
-                       case TV_POLEARM:
-                       case TV_SWORD:
-                       case TV_DIGGING:
-                       {len =  7; break;}
-                       }
-               }
-               
-               else if (!strncmp(str, "armors", 6)){
-                       switch( o_ptr->tval ){
-                       case TV_BOOTS:
-                       case TV_GLOVES:
-                       case TV_CLOAK:
-                       case TV_CROWN:
-                       case TV_HELM:
-                       case TV_SHIELD:
-                       case TV_SOFT_ARMOR:
-                       case TV_HARD_ARMOR:
-                       case TV_DRAG_ARMOR:
-                       {len =  6; break;}
-                       }
-               }
-               
-               else if (!strncmp(str, "missiles", 8)){
-                       switch( o_ptr->tval ){
-                       case TV_SHOT:
-                       case TV_BOLT:
-                       case TV_ARROW:
-                       {len =  8;break;}
-                       }
-               }
-               
-               else if (!strncmp(str, "magical devices", 15)){
-                       switch( o_ptr->tval ){
-                       case TV_SCROLL:
-                       case TV_STAFF:
-                       case TV_WAND:
-                       case TV_ROD:
-                       {len =  15; break;}
-                       }
-               }
-               
-               else if (!strncmp(str, "lights", 6)){
-                       switch( o_ptr->tval ){
-                       case TV_LITE:
-                       {len =  6; break;}
-                       }
-               }
-               
-               else if (!strncmp(str, "junks", 5)){
-                       switch( o_ptr->tval ){
-                       case TV_SKELETON:
-                       case TV_BOTTLE:
-                       case TV_JUNK:
-                       case TV_STATUE:
-                       {len =  5; break;}
-                       }
-               }
-               else if (!strncmp(str, "spellbooks", 10) &&
-                        o_ptr->tval >= TV_LIFE_BOOK) len = 10;
-               else if (!strncmp(str, "hafted weapons", 14) &&
-                        o_ptr->tval == TV_HAFTED) len = 14;
-               else if (!strncmp(str, "shields", 7) &&
-                        o_ptr->tval == TV_SHIELD) len = 7;
-               else if (!strncmp(str, "bows", 4) &&
-                        o_ptr->tval == TV_BOW) len = 4;
-               else if (!strncmp(str, "rings", 5) &&
-                        o_ptr->tval == TV_RING) len = 5;
-               else if (!strncmp(str, "amulets", 7) &&
-                        o_ptr->tval == TV_AMULET) len = 7;
-               else if (!strncmp(str, "suits", 5) &&
-                        (o_ptr->tval == TV_DRAG_ARMOR || o_ptr->tval == TV_HARD_ARMOR ||
-                         o_ptr->tval == TV_SOFT_ARMOR)) len = 5;
-               else if (!strncmp(str, "cloaks", 6) &&
-                        o_ptr->tval == TV_CLOAK) len = 6;
-               else if (!strncmp(str, "helms", 5) &&
-                        (o_ptr->tval == TV_CROWN || o_ptr->tval == TV_HELM)) len = 5;
-               else if (!strncmp(str, "gloves", 6) &&
-                        o_ptr->tval == TV_GLOVES) len = 6;
-               else if (!strncmp(str, "boots", 5) &&
-                        o_ptr->tval == TV_BOOTS) len = 5;
-
-               str += len;
-               if (*str == 0)
-                       flag = TRUE;
-               else if (*str == ':')
-                       str += 1;
-               else if (len)
-                       continue;
-#endif
-
-               if (*str == '^')
-               {
-                       str++;
-                       if (!strncmp(o_name, str, strlen(str)))
-                               flag = TRUE;
-               }
-               else
-#ifdef JP
-                       if (strstr_j(o_name, str))
-#else
-                       if (strstr(o_name, str))
-#endif
-               {
-                       flag = TRUE;
-               }
-
-               if (flag)
-               {
-                       int j;
-                       if (!collectable)
-                               return i;
-                       /* Check if there is a same item */
-                       for (j = 0; j < INVEN_PACK; j++)
-                       {
-                               if (object_similar(&inventory[j], o_ptr))
-                                       return i;
-                       }
-               }
-       }/* for */
-
-       return -1;
-}
-
-
-static bool is_autopick2( object_type *o_ptr) {
-      cptr s;
-
-      /* No inscription */
-      if (!o_ptr->inscription) return (FALSE);
-
-      /* Find a '=' */
-      s = strchr(quark_str(o_ptr->inscription), '=');
-
-      /* Process inscription */
-      while (s)
-      {
-              /* Auto-pickup on "=g" */
-              if (s[1] == 'g') return (TRUE);
-
-              /* Find another '=' */
-              s = strchr(s + 1, '=');
-      }
-
-      /* Don't auto pickup */
-      return (FALSE);
-}
-
-/*
- * Automatically destroy items in this grid.
- */
-static bool is_opt_confirm_destroy(object_type *o_ptr)
-{
-       if (!destroy_items) return FALSE;
-
-       /* Known to be worthless? */
-       if (leave_worth)
-               if (object_value(o_ptr) > 0) return FALSE;
-       
-       if (leave_equip)
-               if ((o_ptr->tval >= TV_SHOT) && (o_ptr->tval <= TV_DRAG_ARMOR)) return FALSE;
-       
-       if (leave_chest)
-               if ((o_ptr->tval == TV_CHEST) && o_ptr->pval) return FALSE;
-       
-       if (leave_wanted)
-       {
-               if (o_ptr->tval == TV_CORPSE
-                   && object_is_shoukinkubi(o_ptr)) return FALSE;
-       }
-       
-       if (leave_corpse)
-               if (o_ptr->tval == TV_CORPSE) return FALSE;
-       
-       if (leave_junk)
-               if ((o_ptr->tval == TV_SKELETON) || (o_ptr->tval == TV_BOTTLE) || (o_ptr->tval == TV_JUNK) || (o_ptr->tval == TV_STATUE)) return FALSE;
-       
-       if (o_ptr->tval == TV_GOLD) return FALSE;
-       
-       return TRUE;
-}
-
-/*
- * Automatically pickup/destroy items in this grid.
- */
-static void auto_pickup_items(cave_type *c_ptr)
-{
-       s16b this_o_idx, next_o_idx = 0;
-       s16b inscribe_flags(object_type *o_ptr, cptr out_val);
-       
-       char o_name[MAX_NLEN];
-       int idx;
-       
-       /* Scan the pile of objects */
-       for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
-       {
-               /* Acquire object */
-               object_type *o_ptr = &o_list[this_o_idx];
-               
-               /* Acquire next object */
-               next_o_idx = o_ptr->next_o_idx;
-               idx = is_autopick(o_ptr);
-
-               if (idx >= 0 && autopick_insc[idx] && !o_ptr->inscription)
-                       o_ptr->inscription = inscribe_flags(o_ptr, autopick_insc[idx]);
-
-               if (is_autopick2(o_ptr) ||
-                  (idx >= 0 && (autopick_action[idx] & DO_AUTOPICK)))
-               {
-                       disturb(0,0);
-
-                       if (!inven_carry_okay(o_ptr)){
-                               /* Describe the object */
-                               object_desc(o_name, o_ptr, TRUE, 3);
-                               /* Message */
-#ifdef JP
-                               msg_format("¥¶¥Ã¥¯¤Ë¤Ï%s¤òÆþ¤ì¤ë·ä´Ö¤¬¤Ê¤¤¡£", o_name);
-#else
-                               msg_format("You have no room for %s.", o_name);
-#endif
-                               continue;
-                       }
-                       py_pickup_aux(this_o_idx);
-
-                       continue;
-               }
-               
-               else if ((idx == -1 && is_opt_confirm_destroy(o_ptr)) ||
-                        (!always_pickup && (idx != -1 && (autopick_action[idx] & DO_AUTODESTROY))))
-               {
-                       disturb(0,0);
-                       /* Describe the object (with {terrible/special}) */
-                       object_desc(o_name, o_ptr, TRUE, 3);
-                       /* Artifact? */
-                       if (!can_player_destroy_object(o_ptr))
-                       {
-                               /* Message */
-#ifdef JP
-                               msg_format("%s¤ÏÇ˲õÉÔǽ¤À¡£", o_name);
-#else
-                               msg_format("You cannot auto-destroy %s.", o_name);
-#endif
-                               
-                               /* Done */
-                               continue;
-                       }
-                       /* Destroy the item */
-                       delete_object_idx(this_o_idx);
-                       
-                       /* Print a message */
-#ifdef JP
-                       msg_format("%s¤ò¼«Æ°Ç˲õ¤·¤Þ¤¹¡£", o_name);
-#else
-                       msg_format("Auto-destroying %s.", o_name);
-#endif
-                       
-                       continue;
-               }
-       }
-}
-
-
 /*
  * Player "wants" to pick up an object or gold.
  * Note that we ONLY handle things that can be picked up.
@@ -1497,7 +946,7 @@ void carry(int pickup)
                        /* Message */
 #ifdef JP
                msg_format(" $%ld ¤Î²ÁÃͤ¬¤¢¤ë%s¤ò¸«¤Ä¤±¤¿¡£",
-                          (long)value, o_name);
+                          (long)value, o_name);
 #else
                        msg_format("You collect %ld gold pieces worth of %s.",
                                   (long)value, o_name);
@@ -1519,8 +968,14 @@ void carry(int pickup)
                /* Pick up objects */
                else
                {
+                       /* Hack - some objects were handled in auto_pickup_items(). */
+                       if (o_ptr->marked & OM_NOMSG)
+                       {
+                               /* Clear the flag. */
+                               o_ptr->marked &= ~OM_NOMSG;
+                       }
                        /* Describe the object */
-                       if (!pickup)
+                       else if (!pickup)
 
                        {
 #ifdef JP
@@ -1588,7 +1043,7 @@ static int check_hit(int power)
        if (k < 10) return (k < 5);
 
        if (p_ptr->pseikaku == SEIKAKU_NAMAKE)
-               if (one_in_(20)) return (FALSE);
+               if (one_in_(20)) return (TRUE);
 
        /* Paranoia -- No power */
        if (power <= 0) return (FALSE);
@@ -1668,11 +1123,11 @@ static void hit_trap(bool break_trap)
                                        do_cmd_save_game(TRUE);
 
 #ifdef JP
-                               do_cmd_write_nikki(NIKKI_STAIR, 1, "Í¸Í¤ËÍî¤Á¤¿");
+                               do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "Í¸Í¤ËÍî¤Á¤¿");
 #else
-                               do_cmd_write_nikki(NIKKI_STAIR, 1, "You have fallen through a trap door!");
+                               do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "You have fallen through a trap door!");
 #endif
-                               dun_level++;
+                               prepare_change_floor_mode(CFM_DOWN | CFM_RAND_PLACE | CFM_RAND_CONNECT);
 
                                /* Leaving */
                                p_ptr->leaving = TRUE;
@@ -1816,7 +1271,7 @@ static void hit_trap(bool break_trap)
                                        dam = dam * 2;
                                        (void)set_cut(p_ptr->cut + randint1(dam));
 
-                                       if (p_ptr->resist_pois || p_ptr->oppose_pois)
+                                       if (p_ptr->resist_pois || IS_OPPOSE_POIS())
                                        {
 #ifdef JP
                                                msg_print("¤·¤«¤·ÆǤαƶÁ¤Ï¤Ê¤«¤Ã¤¿¡ª");
@@ -1853,7 +1308,7 @@ static void hit_trap(bool break_trap)
                        num = 2 + randint1(3);
                        for (i = 0; i < num; i++)
                        {
-                               (void)summon_specific(0, y, x, dun_level, 0, TRUE, FALSE, FALSE, TRUE, TRUE);
+                               (void)summon_specific(0, y, x, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
                        }
 
                        if (dun_level > randint1(100)) /* No nasty effect for low levels */
@@ -1892,9 +1347,9 @@ static void hit_trap(bool break_trap)
 
                        dam = damroll(4, 6);
 #ifdef JP
-                       fire_dam(dam, "±ê¤Î¥È¥é¥Ã¥×", -1);
+                       (void)fire_dam(dam, "±ê¤Î¥È¥é¥Ã¥×", -1);
 #else
-                       fire_dam(dam, "a fire trap", -1);
+                       (void)fire_dam(dam, "a fire trap", -1);
 #endif
 
                        break;
@@ -1910,9 +1365,9 @@ static void hit_trap(bool break_trap)
 
                        dam = damroll(4, 6);
 #ifdef JP
-                       acid_dam(dam, "»À¤Î¥È¥é¥Ã¥×", -1);
+                       (void)acid_dam(dam, "»À¤Î¥È¥é¥Ã¥×", -1);
 #else
-                       acid_dam(dam, "an acid trap", -1);
+                       (void)acid_dam(dam, "an acid trap", -1);
 #endif
 
                        break;
@@ -2075,7 +1530,7 @@ static void hit_trap(bool break_trap)
                        msg_print("A pungent green gas surrounds you!");
 #endif
 
-                       if (!p_ptr->resist_pois && !p_ptr->oppose_pois)
+                       if (!p_ptr->resist_pois && !IS_OPPOSE_POIS())
                        {
                                (void)set_poisoned(p_ptr->poisoned + randint0(20) + 10);
                        }
@@ -2139,6 +1594,110 @@ msg_print("
 
                        break;
                }
+
+               case FEAT_TRAP_ALARM:
+               {
+#ifdef JP
+                       msg_print("¤±¤¿¤¿¤Þ¤·¤¤²»¤¬ÌĤê¶Á¤¤¤¿¡ª");
+#else
+                       msg_print("An alarm sounds!");
+#endif
+
+                       aggravate_monsters(0);
+
+                       break;
+               }
+
+               case FEAT_TRAP_OPEN:
+               {
+#ifdef JP
+                       msg_print("Âç²»¶Á¤È¶¦¤Ë¤Þ¤ï¤ê¤ÎÊɤ¬Êø¤ì¤¿¡ª");
+#else
+                       msg_print("Suddenly, surrounding walls are opened!");
+#endif
+                       (void)project(0, 3, y, x, 0, GF_DISINTEGRATE, PROJECT_GRID | PROJECT_HIDE, -1);
+                       (void)project(0, 3, y, x - 4, 0, GF_DISINTEGRATE, PROJECT_GRID | PROJECT_HIDE, -1);
+                       (void)project(0, 3, y, x + 4, 0, GF_DISINTEGRATE, PROJECT_GRID | PROJECT_HIDE, -1);
+                       aggravate_monsters(0);
+
+                       break;
+               }
+
+               case FEAT_TRAP_ARMAGEDDON:
+               {
+                       static int levs[10] = {0, 0, 20, 10, 5, 3, 2, 1, 1, 1};
+                       int evil_idx = 0, good_idx = 0;
+
+                       int lev;
+#ifdef JP
+                       msg_print("ÆÍÁ³Å·³¦¤ÎÀïÁè¤Ë´¬¤­¹þ¤Þ¤ì¤¿¡ª");
+#else
+                       msg_print("Suddenly, you are surrounded by immotal beings!");
+#endif
+
+                       /* Destroy this trap */
+                       cave_set_feat(y, x, floor_type[randint0(100)]);
+
+                       /* Summon Demons and Angels */
+                       for (lev = dun_level; lev >= 20; lev -= 1 + lev/16)
+                       {
+                               num = levs[MIN(lev/10, 9)];
+                               for (i = 0; i < num; i++)
+                               {
+                                       int x1 = rand_spread(x, 7);
+                                       int y1 = rand_spread(y, 5);
+
+                                       /* Skip illegal grids */
+                                       if (!in_bounds(y1, x1)) continue;
+
+                                       /* Require line of sight */
+                                       if (!player_has_los_bold(y1, x1)) continue;
+
+                                       if (summon_specific(0, y1, x1, lev, SUMMON_ARMAGE_EVIL, (PM_NO_PET)))
+                                               evil_idx = hack_m_idx_ii;
+
+                                       if (summon_specific(0, y1, x1, lev, SUMMON_ARMAGE_GOOD, (PM_NO_PET)))
+                                       {
+                                               good_idx = hack_m_idx_ii;
+                                       }
+
+                                       /* Let them fight each other */
+                                       if (evil_idx && good_idx)
+                                       {
+                                               monster_type *evil_ptr = &m_list[evil_idx];
+                                               monster_type *good_ptr = &m_list[good_idx];
+                                               evil_ptr->target_y = good_ptr->fy;
+                                               evil_ptr->target_x = good_ptr->fx;
+                                               good_ptr->target_y = evil_ptr->fy;
+                                               good_ptr->target_x = evil_ptr->fx;
+                                       }
+                               }
+                       }
+                       break;
+               }
+
+               case FEAT_TRAP_PIRANHA:
+               {
+#ifdef JP
+                       msg_print("ÆÍÁ³Êɤ«¤é¿å¤¬°î¤ì½Ð¤·¤¿¡ª¥Ô¥é¥Ë¥¢¤¬¤¤¤ë¡ª");
+#else
+                       msg_print("Suddenly, the room is filled with water with piranhas!");
+#endif
+
+                       /* Destroy this trap */
+                       cave_set_feat(y, x, floor_type[randint0(100)]);
+
+                       /* Water fills room */
+                       fire_ball_hide(GF_WATER_FLOW, 0, 1, 10);
+
+                       /* Summon Piranhas */
+                       num = 1 + dun_level/20;
+                       for (i = 0; i < num; i++)
+                       {
+                               (void)summon_specific(0, y, x, dun_level, SUMMON_PIRANHAS, (PM_ALLOW_GROUP | PM_NO_PET));
+                       }
+                       break;
+               }
        }
        if (break_trap && is_trap(c_ptr->feat))
        {
@@ -2152,7 +1711,7 @@ msg_print("
 }
 
 
-void touch_zap_player(monster_type *m_ptr)
+static void touch_zap_player(monster_type *m_ptr)
 {
        int aura_damage = 0;
        monster_race *r_ptr = &r_info[m_ptr->r_idx];
@@ -2166,7 +1725,7 @@ void touch_zap_player(monster_type *m_ptr)
                        aura_damage = damroll(1 + (r_ptr->level / 26), 1 + (r_ptr->level / 17));
 
                        /* Hack -- Get the "died from" name */
-                       monster_desc(aura_dam, m_ptr, 0x88);
+                       monster_desc(aura_dam, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
 
 #ifdef JP
                        msg_print("ÆÍÁ³¤È¤Æ¤âÇ®¤¯¤Ê¤Ã¤¿¡ª");
@@ -2175,11 +1734,12 @@ void touch_zap_player(monster_type *m_ptr)
 #endif
 
 
-                       if (p_ptr->oppose_fire) aura_damage = (aura_damage + 2) / 3;
+                       if (prace_is_(RACE_ENT)) aura_damage += aura_damage / 3;
+                       if (IS_OPPOSE_FIRE()) aura_damage = (aura_damage + 2) / 3;
                        if (p_ptr->resist_fire) aura_damage = (aura_damage + 2) / 3;
 
                        take_hit(DAMAGE_NOESCAPE, aura_damage, aura_dam, -1);
-                       r_ptr->r_flags2 |= RF2_AURA_FIRE;
+                       if (m_ptr->ml && is_original_ap(m_ptr)) r_ptr->r_flags2 |= RF2_AURA_FIRE;
                        handle_stuff();
                }
        }
@@ -2193,7 +1753,7 @@ void touch_zap_player(monster_type *m_ptr)
                        aura_damage = damroll(1 + (r_ptr->level / 26), 1 + (r_ptr->level / 17));
 
                        /* Hack -- Get the "died from" name */
-                       monster_desc(aura_dam, m_ptr, 0x88);
+                       monster_desc(aura_dam, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
 
 #ifdef JP
                        msg_print("ÆÍÁ³¤È¤Æ¤â´¨¤¯¤Ê¤Ã¤¿¡ª");
@@ -2202,11 +1762,11 @@ void touch_zap_player(monster_type *m_ptr)
 #endif
 
 
-                       if (p_ptr->oppose_cold) aura_damage = (aura_damage + 2) / 3;
+                       if (IS_OPPOSE_COLD()) aura_damage = (aura_damage + 2) / 3;
                        if (p_ptr->resist_cold) aura_damage = (aura_damage + 2) / 3;
 
                        take_hit(DAMAGE_NOESCAPE, aura_damage, aura_dam, -1);
-                       r_ptr->r_flags3 |= RF3_AURA_COLD;
+                       if (m_ptr->ml && is_original_ap(m_ptr)) r_ptr->r_flags3 |= RF3_AURA_COLD;
                        handle_stuff();
                }
        }
@@ -2220,9 +1780,10 @@ void touch_zap_player(monster_type *m_ptr)
                        aura_damage = damroll(1 + (r_ptr->level / 26), 1 + (r_ptr->level / 17));
 
                        /* Hack -- Get the "died from" name */
-                       monster_desc(aura_dam, m_ptr, 0x88);
+                       monster_desc(aura_dam, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
 
-                       if (p_ptr->oppose_elec) aura_damage = (aura_damage + 2) / 3;
+                       if (prace_is_(RACE_ANDROID)) aura_damage += aura_damage / 3;
+                       if (IS_OPPOSE_ELEC()) aura_damage = (aura_damage + 2) / 3;
                        if (p_ptr->resist_elec) aura_damage = (aura_damage + 2) / 3;
 
 #ifdef JP
@@ -2232,7 +1793,7 @@ void touch_zap_player(monster_type *m_ptr)
 #endif
 
                        take_hit(DAMAGE_NOESCAPE, aura_damage, aura_dam, -1);
-                       r_ptr->r_flags2 |= RF2_AURA_ELEC;
+                       if (m_ptr->ml && is_original_ap(m_ptr)) r_ptr->r_flags2 |= RF2_AURA_ELEC;
                        handle_stuff();
                }
        }
@@ -2249,7 +1810,7 @@ static void natural_attack(s16b m_idx, int attack, bool *fear, bool *mdeath)
 
        int             dss, ddd;
 
-       char            *atk_desc;
+       cptr            atk_desc;
 
        switch (attack)
        {
@@ -2353,7 +1914,7 @@ static void natural_attack(s16b m_idx, int attack, bool *fear, bool *mdeath)
                k = mon_damage_mod(m_ptr, k, FALSE);
 
                /* Complex message */
-               if (wizard)
+               if (p_ptr->wizard)
                {
 #ifdef JP
                                msg_format("%d/%d ¤Î¥À¥á¡¼¥¸¤òÍ¿¤¨¤¿¡£", k, m_ptr->hp);
@@ -2370,7 +1931,7 @@ static void natural_attack(s16b m_idx, int attack, bool *fear, bool *mdeath)
                switch (attack)
                {
                        case MUT2_SCOR_TAIL:
-                               project(0, 0, m_ptr->fy, m_ptr->fx, k, GF_POIS, PROJECT_KILL | PROJECT_NO_REF, -1);
+                               project(0, 0, m_ptr->fy, m_ptr->fx, k, GF_POIS, PROJECT_KILL, -1);
                                *mdeath = (m_ptr->r_idx == 0);
                                break;
                        case MUT2_HORNS:
@@ -2435,12 +1996,13 @@ static void py_attack_aux(int y, int x, bool *fear, bool *mdeath, s16b hand, int
        bool            stab_fleeing = FALSE;
        bool            fuiuchi = FALSE;
        bool            do_quake = FALSE;
+       bool            weak = FALSE;
        bool            drain_msg = TRUE;
        int             drain_result = 0, drain_heal = 0;
        bool            can_drain = FALSE;
        int             num_blow;
        int             drain_left = MAX_VAMPIRIC_DRAIN;
-       u32b            f1, f2, f3; /* A massive hack -- life-draining weapons */
+       u32b flgs[TR_FLAG_SIZE]; /* A massive hack -- life-draining weapons */
        bool            is_human = (r_ptr->d_char == 'p');
        bool            is_lowlevel = (r_ptr->level < (p_ptr->lev - 15));
        bool            zantetsu_mukou, e_j_mukou;
@@ -2451,14 +2013,14 @@ static void py_attack_aux(int y, int x, bool *fear, bool *mdeath, s16b hand, int
        {
                int tmp = p_ptr->lev*6+(p_ptr->skill_stl+10)*4;
                if (p_ptr->monlite && (mode != HISSATSU_NYUSIN)) tmp /= 3;
-               if (p_ptr->aggravate) tmp /= 2;
+               if (p_ptr->cursed & TRC_AGGRAVATE) tmp /= 2;
                if (r_ptr->level > (p_ptr->lev*p_ptr->lev/20+10)) tmp /= 3;
                if (m_ptr->csleep && m_ptr->ml)
                {
                        /* Can't backstab creatures that we can't see, right? */
                        backstab = TRUE;
                }
-               else if ((p_ptr->special_defense & NINJA_S_STEALTH) && (randint0(tmp) > (r_ptr->level+20)) && m_ptr->ml && !(r_ptr->flags3 & RF3_RES_ALL))
+               else if ((p_ptr->special_defense & NINJA_S_STEALTH) && (randint0(tmp) > (r_ptr->level+20)) && m_ptr->ml && !(r_ptr->flagsr & RFR_RES_ALL))
                {
                        fuiuchi = TRUE;
                }
@@ -2472,16 +2034,16 @@ static void py_attack_aux(int y, int x, bool *fear, bool *mdeath, s16b hand, int
        {
                if ((r_ptr->level + 10) > p_ptr->lev)
                {
-                       if (skill_exp[GINOU_SUDE] < s_info[p_ptr->pclass].s_max[GINOU_SUDE])
-                       {
-                               if (skill_exp[GINOU_SUDE] < 4000)
-                                       skill_exp[GINOU_SUDE]+=40;
-                               else if((skill_exp[GINOU_SUDE] < 6000))
-                                       skill_exp[GINOU_SUDE]+=5;
-                               else if((skill_exp[GINOU_SUDE] < 7000) && (p_ptr->lev > 19))
-                                       skill_exp[GINOU_SUDE]+=1;
-                               else if((skill_exp[GINOU_SUDE] < 8000) && (p_ptr->lev > 34))
-                                       if (one_in_(3)) skill_exp[GINOU_SUDE]+=1;
+                       if (p_ptr->skill_exp[GINOU_SUDE] < s_info[p_ptr->pclass].s_max[GINOU_SUDE])
+                       {
+                               if (p_ptr->skill_exp[GINOU_SUDE] < WEAPON_EXP_BEGINNER)
+                                       p_ptr->skill_exp[GINOU_SUDE] += 40;
+                               else if ((p_ptr->skill_exp[GINOU_SUDE] < WEAPON_EXP_SKILLED))
+                                       p_ptr->skill_exp[GINOU_SUDE] += 5;
+                               else if ((p_ptr->skill_exp[GINOU_SUDE] < WEAPON_EXP_EXPERT) && (p_ptr->lev > 19))
+                                       p_ptr->skill_exp[GINOU_SUDE] += 1;
+                               else if ((p_ptr->lev > 34))
+                                       if (one_in_(3)) p_ptr->skill_exp[GINOU_SUDE] += 1;
                                p_ptr->update |= (PU_BONUS);
                        }
                }
@@ -2492,15 +2054,15 @@ static void py_attack_aux(int y, int x, bool *fear, bool *mdeath, s16b hand, int
                {
                        int tval = inventory[INVEN_RARM+hand].tval - TV_BOW;
                        int sval = inventory[INVEN_RARM+hand].sval;
-                       int now_exp = weapon_exp[tval][sval];
+                       int now_exp = p_ptr->weapon_exp[tval][sval];
                        if (now_exp < s_info[p_ptr->pclass].w_max[tval][sval])
                        {
                                int amount = 0;
-                               if (now_exp < 4000) amount = 80;
-                               else if(now_exp < 6000) amount = 10;
-                               else if((now_exp < 7000) && (p_ptr->lev > 19)) amount = 1;
-                               else if((p_ptr->lev > 34) && one_in_(2)) amount = 1;
-                               weapon_exp[tval][sval] += amount;
+                               if (now_exp < WEAPON_EXP_BEGINNER) amount = 80;
+                               else if (now_exp < WEAPON_EXP_SKILLED) amount = 10;
+                               else if ((now_exp < WEAPON_EXP_EXPERT) && (p_ptr->lev > 19)) amount = 1;
+                               else if ((p_ptr->lev > 34) && one_in_(2)) amount = 1;
+                               p_ptr->weapon_exp[tval][sval] += amount;
                                p_ptr->update |= (PU_BONUS);
                        }
                }
@@ -2508,7 +2070,7 @@ static void py_attack_aux(int y, int x, bool *fear, bool *mdeath, s16b hand, int
 
        /* Disturb the monster */
        m_ptr->csleep = 0;
-       if (r_ptr->flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2))
+       if (r_ptr->flags7 & RF7_HAS_LD_MASK)
                p_ptr->update |= (PU_MON_LITE);
 
        /* Extract monster name (or "it") */
@@ -2539,7 +2101,7 @@ static void py_attack_aux(int y, int x, bool *fear, bool *mdeath, s16b hand, int
        else num_blow = p_ptr->num_blow[hand];
 
        /* Attack once for each legal blow */
-       while ((num++ < num_blow) && !death)
+       while ((num++ < num_blow) && !p_ptr->is_dead)
        {
                if (((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) || (mode == HISSATSU_KYUSHO))
                {
@@ -2559,12 +2121,14 @@ static void py_attack_aux(int y, int x, bool *fear, bool *mdeath, s16b hand, int
                        }
                        else success_hit = old_success_hit;
                }
-               else if ((p_ptr->pclass == CLASS_NINJA) && ((backstab || fuiuchi) && !(r_ptr->flags3 & RF3_RES_ALL))) success_hit = TRUE;
+               else if ((p_ptr->pclass == CLASS_NINJA) && ((backstab || fuiuchi) && !(r_ptr->flagsr & RFR_RES_ALL))) success_hit = TRUE;
                else success_hit = test_hit_norm(chance, r_ptr->ac, m_ptr->ml);
 
                /* Test for hit */
                if (success_hit)
                {
+                       int vorpal_chance = ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)) ? 2 : 4;
+
                        /* Sound */
                        sound(SOUND_HIT);
 
@@ -2607,10 +2171,10 @@ static void py_attack_aux(int y, int x, bool *fear, bool *mdeath, s16b hand, int
                        /* Hack -- bare hands do one damage */
                        k = 1;
 
-                       object_flags(o_ptr, &f1, &f2, &f3);
+                       object_flags(o_ptr, flgs);
 
                        /* Select a chaotic effect (50% chance) */
-                       if ((f1 & TR1_CHAOTIC) && one_in_(2))
+                       if ((have_flag(flgs, TR_CHAOTIC)) && one_in_(2))
                        {
                                if (one_in_(10))
                                chg_virtue(V_CHANCE, 1);
@@ -2643,7 +2207,7 @@ static void py_attack_aux(int y, int x, bool *fear, bool *mdeath, s16b hand, int
                        }
 
                        /* Vampiric drain */
-                       if ((f1 & TR1_VAMPIRIC) || (chaos_effect == 1) || (mode == HISSATSU_DRAIN))
+                       if ((have_flag(flgs, TR_VAMPIRIC)) || (chaos_effect == 1) || (mode == HISSATSU_DRAIN))
                        {
                                /* Only drain "living" monsters */
                                if (monster_living(r_ptr))
@@ -2652,7 +2216,7 @@ static void py_attack_aux(int y, int x, bool *fear, bool *mdeath, s16b hand, int
                                        can_drain = FALSE;
                        }
 
-                       if ((f1 & TR1_VORPAL) && (randint1((o_ptr->name1 == ART_VORPAL_BLADE) ? 3 : 6) == 1) && !zantetsu_mukou)
+                       if ((have_flag(flgs, TR_VORPAL)) && (randint1(vorpal_chance*3/2) == 1) && !zantetsu_mukou)
                                vorpal_cut = TRUE;
                        else vorpal_cut = FALSE;
 
@@ -2662,6 +2226,7 @@ static void py_attack_aux(int y, int x, bool *fear, bool *mdeath, s16b hand, int
                                int min_level = 1;
                                martial_arts *ma_ptr = &ma_blows[0], *old_ptr = &ma_blows[0];
                                int resist_stun = 0;
+                               int weight = 8;
 
                                if (r_ptr->flags1 & RF1_UNIQUE) resist_stun += 88;
                                if (r_ptr->flags3 & RF3_NO_STUN) resist_stun += 66;
@@ -2696,7 +2261,7 @@ static void py_attack_aux(int y, int x, bool *fear, bool *mdeath, s16b hand, int
                                        {
                                                old_ptr = ma_ptr;
 
-                                               if (wizard && cheat_xtra)
+                                               if (p_ptr->wizard && cheat_xtra)
                                                {
 #ifdef JP
                                                        msg_print("¹¶·â¤òºÆÁªÂò¤·¤Þ¤·¤¿¡£");
@@ -2759,7 +2324,14 @@ static void py_attack_aux(int y, int x, bool *fear, bool *mdeath, s16b hand, int
                                        msg_format(ma_ptr->desc, m_name);
                                }
 
-                               k = critical_norm(p_ptr->lev * randint1((p_ptr->special_defense & KAMAE_SUZAKU) ? 5 : 10), min_level, k, p_ptr->to_h[0], 0);
+                               if (p_ptr->special_defense & KAMAE_SUZAKU) weight = 4;
+                               if ((p_ptr->pclass == CLASS_FORCETRAINER) && (p_ptr->magic_num1[0]))
+                               {
+                                       weight += (p_ptr->magic_num1[0]/30);
+                                       if (weight > 20) weight = 20;
+                               }
+
+                               k = critical_norm(p_ptr->lev * weight, min_level, k, p_ptr->to_h[0], 0);
 
                                if ((special_effect == MA_KNEE) && ((k + p_ptr->to_d[hand]) < m_ptr->hp))
                                {
@@ -2816,16 +2388,8 @@ static void py_attack_aux(int y, int x, bool *fear, bool *mdeath, s16b hand, int
                        /* Handle normal weapon */
                        else if (o_ptr->k_idx)
                        {
-                               k = damroll(o_ptr->dd, o_ptr->ds);
-                               if (p_ptr->riding)
-                               {
-                                       if((o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE)))
-                                       {
-                                               k += damroll(2, o_ptr->ds);
-                                       }
-                               }
-
-                               k = tot_dam_aux(o_ptr, k, m_ptr, mode);
+                               k = damroll(o_ptr->dd + p_ptr->to_dd[hand], o_ptr->ds + p_ptr->to_ds[hand]);
+                               k = tot_dam_aux(o_ptr, k, m_ptr, mode, FALSE);
 
                                if (backstab)
                                {
@@ -2855,8 +2419,6 @@ static void py_attack_aux(int y, int x, bool *fear, bool *mdeath, s16b hand, int
                                {
                                        int mult = 2;
 
-                                       int inc_chance = (o_ptr->name1 == ART_VORPAL_BLADE) ? 2 : 4;
-
                                        if ((o_ptr->name1 == ART_CHAINSWORD) && !one_in_(2))
                                        {
                                                char chainsword_noise[1024];
@@ -2874,7 +2436,7 @@ static void py_attack_aux(int y, int x, bool *fear, bool *mdeath, s16b hand, int
                                        if (o_ptr->name1 == ART_VORPAL_BLADE)
                                        {
 #ifdef JP
-                                               msg_print("Ìܤˤâ»ß¤Þ¤é¤Ì¥Ü¡¼¥Ñ¥ë¡¦¥Ö¥ì¡¼¥É¡¢¼êÏ£¤ÎÁá¶È¡ª");
+                                               msg_print("Ìܤˤâ»ß¤Þ¤é¤Ì¥ô¥©¡¼¥Ñ¥ë¥Ö¥ì¡¼¥É¡¢¼êÏ£¤ÎÁá¶È¡ª");
 #else
                                                msg_print("Your Vorpal Blade goes snicker-snack!");
 #endif
@@ -2891,7 +2453,7 @@ static void py_attack_aux(int y, int x, bool *fear, bool *mdeath, s16b hand, int
                                        }
 
                                        /* Try to increase the damage */
-                                       while (one_in_(inc_chance))
+                                       while (one_in_(vorpal_chance))
                                        {
                                                mult++;
                                        }
@@ -2899,7 +2461,7 @@ static void py_attack_aux(int y, int x, bool *fear, bool *mdeath, s16b hand, int
                                        k *= mult;
 
                                        /* Ouch! */
-                                       if (((r_ptr->flags3 & RF3_RES_ALL) ? k/100 : k) > m_ptr->hp)
+                                       if (((r_ptr->flagsr & RFR_RES_ALL) ? k/100 : k) > m_ptr->hp)
                                        {
 #ifdef JP
                                                msg_format("%s¤ò¿¿¤ÃÆó¤Ä¤Ë¤·¤¿¡ª", m_name);
@@ -2968,13 +2530,13 @@ default:        msg_format("%s
                        drain_result += p_ptr->to_d[hand];
 
                        if ((mode == HISSATSU_SUTEMI) || (mode == HISSATSU_3DAN)) k *= 2;
-                       if ((mode == HISSATSU_SEKIRYUKA) && (r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON | RF3_NONLIVING))) k = 0;
+                       if ((mode == HISSATSU_SEKIRYUKA) && !monster_living(r_ptr)) k = 0;
                        if ((mode == HISSATSU_SEKIRYUKA) && !p_ptr->cut) k /= 2;
 
                        /* No negative damage */
                        if (k < 0) k = 0;
 
-                       if ((mode == HISSATSU_ZANMA) && !((r_ptr->flags3 & (RF3_DEMON | RF3_UNDEAD | RF3_NONLIVING)) && (r_ptr->flags3 & RF3_EVIL)))
+                       if ((mode == HISSATSU_ZANMA) && !(!monster_living(r_ptr) && (r_ptr->flags3 & RF3_EVIL)))
                        {
                                k = 0;
                        }
@@ -3094,7 +2656,7 @@ msg_format("
                        }
 
                        /* Complex message */
-                       if (wizard || cheat_xtra)
+                       if (p_ptr->wizard || cheat_xtra)
                        {
 #ifdef JP
                                msg_format("%d/%d ¤Î¥À¥á¡¼¥¸¤òÍ¿¤¨¤¿¡£", k, m_ptr->hp);
@@ -3107,7 +2669,7 @@ msg_format("
                        if (k <= 0) can_drain = FALSE;
 
                        if (drain_result > m_ptr->hp)
-                               drain_result = m_ptr->hp;
+                               drain_result = m_ptr->hp;
 
                        /* Damage, check for fear and death */
                        if (mon_take_hit(c_ptr->m_idx, k, fear, NULL))
@@ -3220,11 +2782,7 @@ msg_format("
                                }
                                m_ptr->maxhp -= (k+7)/8;
                                if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
-#ifdef JP
-                               msg_format("%s¤Ï¼å¤¯¤Ê¤Ã¤¿¤è¤¦¤À¡£", m_name);
-#else
-                               msg_format("%^s seems weakened.", m_name);
-#endif
+                               weak = TRUE;
                        }
                        can_drain = FALSE;
                        drain_result = 0;
@@ -3248,7 +2806,7 @@ msg_format("
                                /* Confuse the monster */
                                if (r_ptr->flags3 & RF3_NO_CONF)
                                {
-                                       if (m_ptr->ml)
+                                       if (m_ptr->ml && is_original_ap(m_ptr))
                                        {
                                                r_ptr->r_flags3 |= RF3_NO_CONF;
                                        }
@@ -3285,13 +2843,13 @@ msg_format("
                        {
                                bool resists_tele = FALSE;
 
-                               if (r_ptr->flags3 & RF3_RES_TELE)
+                               if (r_ptr->flagsr & RFR_RES_TELE)
                                {
                                        if (r_ptr->flags1 & RF1_UNIQUE)
                                        {
-                                               if (m_ptr->ml) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                               if (m_ptr->ml && is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
-                                               msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", m_name);
+                                               msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", m_name);
 #else
                                                msg_format("%^s is unaffected!", m_name);
 #endif
@@ -3300,7 +2858,7 @@ msg_format("
                                        }
                                        else if (r_ptr->level > randint1(100))
                                        {
-                                               if (m_ptr->ml) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                               if (m_ptr->ml && is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
                                                msg_format("%^s¤ÏÄñ¹³ÎϤò»ý¤Ã¤Æ¤¤¤ë¡ª", m_name);
 #else
@@ -3320,17 +2878,16 @@ msg_format("
 #endif
 
                                        teleport_away(c_ptr->m_idx, 50, FALSE);
-                                       num = p_ptr->num_blow[hand] + 1; /* Can't hit it anymore! */
+                                       num = num_blow + 1; /* Can't hit it anymore! */
                                        *mdeath = TRUE;
                                }
                        }
 
                        else if ((chaos_effect == 5) && cave_floor_bold(y, x) &&
-                                (randint1(90) > r_ptr->level))
+                                (randint1(90) > r_ptr->level))
                        {
-                               if (!(r_ptr->flags1 & RF1_UNIQUE) &&
-                                   !(r_ptr->flags4 & RF4_BR_CHAO) &&
-                                   !(r_ptr->flags1 & RF1_QUESTOR))
+                               if (!(r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) &&
+                                   !(r_ptr->flagsr & RFR_EFF_RES_CHAO_MASK))
                                {
                                        if (polymorph_monster(y, x))
                                        {
@@ -3351,11 +2908,12 @@ msg_format("
                                                r_ptr = &r_info[m_ptr->r_idx];
 
                                                *fear = FALSE;
+                                               weak = FALSE;
                                        }
                                        else
                                        {
 #ifdef JP
-                                       msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", m_name);
+                                               msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", m_name);
 #else
                                                msg_format("%^s is unaffected.", m_name);
 #endif
@@ -3374,7 +2932,7 @@ msg_format("
 
                                        object_desc(o_name, q_ptr, TRUE, 0);
                                        q_ptr->held_m_idx = 0;
-                                       q_ptr->marked = FALSE;
+                                       q_ptr->marked = 0;
                                        m_ptr->hold_o_idx = q_ptr->next_o_idx;
                                        q_ptr->next_o_idx = 0;
 #ifdef JP
@@ -3395,7 +2953,7 @@ msg_format("
 
                        if ((o_ptr->tval == TV_POLEARM) && (o_ptr->sval == SV_DEATH_SCYTHE) && one_in_(3))
                        {
-                               u32b f1, f2, f3;
+                               u32b flgs[TR_FLAG_SIZE];
 
                                /* Sound */
                                sound(SOUND_HIT);
@@ -3414,7 +2972,7 @@ msg_format("
 #endif
 
                                /* Extract the flags */
-                               object_flags(o_ptr, &f1, &f2, &f3);
+                               object_flags(o_ptr, flgs);
 
                                k = damroll(o_ptr->dd, o_ptr->ds);
                                {
@@ -3426,7 +2984,10 @@ msg_format("
                                                {
                                                        case RACE_YEEK:
                                                        case RACE_KLACKON:
-                                                       mult = 2;break;
+                                                       case RACE_HUMAN:
+                                                       case RACE_AMBERITE:
+                                                       case RACE_DUNADAN:
+                                                               mult = 25;break;
                                                        case RACE_HALF_ORC:
                                                        case RACE_HALF_TROLL:
                                                        case RACE_HALF_OGRE:
@@ -3434,47 +2995,46 @@ msg_format("
                                                        case RACE_HALF_TITAN:
                                                        case RACE_CYCLOPS:
                                                        case RACE_IMP:
-                                                       case RACE_GOLEM:
                                                        case RACE_SKELETON:
                                                        case RACE_ZOMBIE:
                                                        case RACE_VAMPIRE:
                                                        case RACE_SPECTRE:
                                                        case RACE_DEMON:
-                                                               mult = 3;break;
                                                        case RACE_DRACONIAN:
-                                                               mult = 5;break;
+                                                               mult = 30;break;
                                                        default:
-                                                               mult = 1;break;
+                                                               mult = 10;break;
                                                }
                                                break;
                                        case MIMIC_DEMON:
                                        case MIMIC_DEMON_LORD:
                                        case MIMIC_VAMPIRE:
-                                               mult = 3;break;
+                                               mult = 30;break;
                                        default:
-                                               mult = 1;break;
+                                               mult = 10;break;
                                        }
 
-                                       if (p_ptr->align < 0 && mult < 2)
-                                               mult = 2;
-                                       if (!(p_ptr->resist_acid || p_ptr->oppose_acid) && (mult < 3))
-                                               mult = mult * 5 / 2;
-                                       if (!(p_ptr->resist_elec || p_ptr->oppose_elec) && (mult < 3))
-                                               mult = mult * 5 / 2;
-                                       if (!(p_ptr->resist_fire || p_ptr->oppose_fire) && (mult < 3))
-                                               mult = mult * 5 / 2;
-                                       if (!(p_ptr->resist_cold || p_ptr->oppose_cold) && (mult < 3))
-                                               mult = mult * 5 / 2;
-                                       if (!(p_ptr->resist_pois || p_ptr->oppose_pois) && (mult < 3))
-                                               mult = mult * 5 / 2;
-
-                                       if ((p_ptr->pclass != CLASS_SAMURAI) && (f1 & TR1_FORCE_WEAPON) && (p_ptr->csp > (p_ptr->msp / 30)))
+                                       if (p_ptr->align < 0 && mult < 20)
+                                               mult = 20;
+                                       if (!(p_ptr->resist_acid || IS_OPPOSE_ACID() || p_ptr->immune_acid) && (mult < 25))
+                                               mult = 25;
+                                       if (!(p_ptr->resist_elec || IS_OPPOSE_ELEC() || p_ptr->immune_elec) && (mult < 25))
+                                               mult = 25;
+                                       if (!(p_ptr->resist_fire || IS_OPPOSE_FIRE() || p_ptr->immune_fire) && (mult < 25))
+                                               mult = 25;
+                                       if (!(p_ptr->resist_cold || IS_OPPOSE_COLD() || p_ptr->immune_cold) && (mult < 25))
+                                               mult = 25;
+                                       if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()) && (mult < 25))
+                                               mult = 25;
+
+                                       if ((p_ptr->pclass != CLASS_SAMURAI) && (have_flag(flgs, TR_FORCE_WEAPON)) && (p_ptr->csp > (p_ptr->msp / 30)))
                                        {
                                                p_ptr->csp -= (1+(p_ptr->msp / 30));
                                                p_ptr->redraw |= (PR_MANA);
-                                               mult = mult * 7 / 2;
+                                               mult = mult * 3 / 2 + 20;
                                        }
                                        k *= mult;
+                                       k /= 10;
                                }
 
                                k = critical_norm(o_ptr->weight, o_ptr->to_h, k, p_ptr->to_h[hand], mode);
@@ -3496,6 +3056,8 @@ msg_format("
                                }
                                k += (p_ptr->to_d[hand] + o_ptr->to_d);
 
+                               if (k < 0) k = 0;
+
 #ifdef JP
                                take_hit(DAMAGE_FORCE, k, "»à¤ÎÂç³ù", -1);
 #else
@@ -3522,6 +3084,14 @@ msg_format("
        }
 
 
+       if (weak && !(*mdeath))
+       {
+#ifdef JP
+               msg_format("%s¤Ï¼å¤¯¤Ê¤Ã¤¿¤è¤¦¤À¡£", m_name);
+#else
+               msg_format("%^s seems weakened.", m_name);
+#endif
+       }
        if (drain_left != MAX_VAMPIRIC_DRAIN)
        {
                if (one_in_(4))
@@ -3562,7 +3132,7 @@ bool py_attack(int y, int x, int mode)
        monster_desc(m_name, m_ptr, 0);
 
        /* Auto-Recall if possible and visible */
-       if (m_ptr->ml) monster_race_track((bool)(m_ptr->mflag2 & MFLAG_KAGE), m_ptr->r_idx);
+       if (m_ptr->ml) monster_race_track(m_ptr->ap_r_idx);
 
        /* Track a new monster */
        if (m_ptr->ml) health_track(c_ptr->m_idx);
@@ -3596,14 +3166,8 @@ bool py_attack(int y, int x, int mode)
            !(p_ptr->stun || p_ptr->confused || p_ptr->image ||
            p_ptr->shero || !m_ptr->ml))
        {
-               if (inventory[INVEN_RARM].art_name)
-               {
-                       if (inventory[INVEN_RARM].name1 == ART_STORMBRINGER) stormbringer = TRUE;
-               }
-               if (inventory[INVEN_LARM].art_name)
-               {
-                       if (inventory[INVEN_LARM].name1 == ART_STORMBRINGER) stormbringer = TRUE;
-               }
+               if (inventory[INVEN_RARM].name1 == ART_STORMBRINGER) stormbringer = TRUE;
+               if (inventory[INVEN_LARM].name1 == ART_STORMBRINGER) stormbringer = TRUE;
                if (stormbringer)
                {
 #ifdef JP
@@ -3670,32 +3234,48 @@ bool py_attack(int y, int x, int mode)
 
        if (p_ptr->migite && p_ptr->hidarite)
        {
-               if ((skill_exp[GINOU_NITOURYU] < s_info[p_ptr->pclass].s_max[GINOU_NITOURYU]) && ((skill_exp[GINOU_NITOURYU] - 1000) / 200 < r_info[m_ptr->r_idx].level))
+               if ((p_ptr->skill_exp[GINOU_NITOURYU] < s_info[p_ptr->pclass].s_max[GINOU_NITOURYU]) && ((p_ptr->skill_exp[GINOU_NITOURYU] - 1000) / 200 < r_info[m_ptr->r_idx].level))
                {
-                       if (skill_exp[GINOU_NITOURYU] < 4000)
-                               skill_exp[GINOU_NITOURYU]+=80;
-                       else if(skill_exp[GINOU_NITOURYU] < 6000)
-                               skill_exp[GINOU_NITOURYU]+=4;
-                       else if(skill_exp[GINOU_NITOURYU] < 7000)
-                               skill_exp[GINOU_NITOURYU]+=1;
-                       else if(skill_exp[GINOU_NITOURYU] < 8000)
-                               if (one_in_(3)) skill_exp[GINOU_NITOURYU]+=1;
+                       if (p_ptr->skill_exp[GINOU_NITOURYU] < WEAPON_EXP_BEGINNER)
+                               p_ptr->skill_exp[GINOU_NITOURYU] += 80;
+                       else if(p_ptr->skill_exp[GINOU_NITOURYU] < WEAPON_EXP_SKILLED)
+                               p_ptr->skill_exp[GINOU_NITOURYU] += 4;
+                       else if(p_ptr->skill_exp[GINOU_NITOURYU] < WEAPON_EXP_EXPERT)
+                               p_ptr->skill_exp[GINOU_NITOURYU] += 1;
+                       else if(p_ptr->skill_exp[GINOU_NITOURYU] < WEAPON_EXP_MASTER)
+                               if (one_in_(3)) p_ptr->skill_exp[GINOU_NITOURYU] += 1;
                        p_ptr->update |= (PU_BONUS);
                }
        }
 
+       /* Gain riding experience */
        if (p_ptr->riding)
        {
-               int ridinglevel = r_info[m_list[p_ptr->riding].r_idx].level;
-               if ((skill_exp[GINOU_RIDING] < s_info[p_ptr->pclass].s_max[GINOU_RIDING]) && ((skill_exp[GINOU_RIDING] - 1000) / 200 < r_info[m_ptr->r_idx].level) && (skill_exp[GINOU_RIDING]/100 - 2000 < ridinglevel))
-                       skill_exp[GINOU_RIDING]++;
-               if ((skill_exp[GINOU_RIDING] < s_info[p_ptr->pclass].s_max[GINOU_RIDING]) && (skill_exp[GINOU_RIDING]/100 < ridinglevel))
+               int cur = p_ptr->skill_exp[GINOU_RIDING];
+               int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
+
+               if (cur < max)
                {
-                       if (ridinglevel*100 > (skill_exp[GINOU_RIDING] + 1500))
-                               skill_exp[GINOU_RIDING] += (1+(ridinglevel - skill_exp[GINOU_RIDING]/100 - 15));
-                       else skill_exp[GINOU_RIDING]++;
+                       int ridinglevel = r_info[m_list[p_ptr->riding].r_idx].level;
+                       int targetlevel = r_info[m_ptr->r_idx].level;
+                       int inc = 0;
+
+                       if ((cur / 200 - 5) < targetlevel)
+                               inc += 1;
+
+                       /* Extra experience */
+                       if ((cur / 100) < ridinglevel)
+                       {
+                               if ((cur / 100 + 15) < ridinglevel)
+                                       inc += 1 + (ridinglevel - (cur / 100 + 15));
+                               else
+                                       inc += 1;
+                       }
+
+                       p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
+
+                       p_ptr->update |= (PU_BONUS);
                }
-               p_ptr->update |= (PU_BONUS);
        }
 
        riding_t_m_idx = c_ptr->m_idx;
@@ -3765,8 +3345,8 @@ static bool pattern_seq(int c_y, int c_x, int n_y, int n_x)
                        return TRUE;
        }
        else if ((cave[n_y][n_x].feat == FEAT_PATTERN_OLD) ||
-                (cave[n_y][n_x].feat == FEAT_PATTERN_END) ||
-                (cave[n_y][n_x].feat == FEAT_PATTERN_XTRA2))
+                (cave[n_y][n_x].feat == FEAT_PATTERN_END) ||
+                (cave[n_y][n_x].feat == FEAT_PATTERN_XTRA2))
        {
                if (pattern_tile(c_y, c_x))
                {
@@ -3784,7 +3364,7 @@ static bool pattern_seq(int c_y, int c_x, int n_y, int n_x)
                }
        }
        else if ((cave[n_y][n_x].feat == FEAT_PATTERN_XTRA1) ||
-                (cave[c_y][c_x].feat == FEAT_PATTERN_XTRA1))
+                (cave[c_y][c_x].feat == FEAT_PATTERN_XTRA1))
        {
                return TRUE;
        }
@@ -3804,8 +3384,8 @@ static bool pattern_seq(int c_y, int c_x, int n_y, int n_x)
                }
        }
        else if ((cave[c_y][c_x].feat == FEAT_PATTERN_OLD) ||
-                (cave[c_y][c_x].feat == FEAT_PATTERN_END) ||
-                (cave[c_y][c_x].feat == FEAT_PATTERN_XTRA2))
+                (cave[c_y][c_x].feat == FEAT_PATTERN_END) ||
+                (cave[c_y][c_x].feat == FEAT_PATTERN_XTRA2))
        {
                if (!pattern_tile(n_y, n_x))
                {
@@ -3852,11 +3432,11 @@ static bool pattern_seq(int c_y, int c_x, int n_y, int n_x)
                                        ok_move = FEAT_PATTERN_1;
                                        break;
                                default:
-                                       if (wizard)
+                                       if (p_ptr->wizard)
 #ifdef JP
-                                               msg_format("¤ª¤«¤·¤Ê¥Ñ¥¿¡¼¥óÊâ¹Ô¡¢%d¡£", cave[c_y][c_x]);
+                                               msg_format("¤ª¤«¤·¤Ê¥Ñ¥¿¡¼¥óÊâ¹Ô¡¢%d¡£", cave[c_y][c_x].feat);
 #else
-                                               msg_format("Funny Pattern walking, %d.", cave[c_y][c_x]);
+                                               msg_format("Funny Pattern walking, %d.", cave[c_y][c_x].feat);
 #endif
 
                                        return TRUE; /* Goof-up */
@@ -3892,63 +3472,63 @@ static bool pattern_seq(int c_y, int c_x, int n_y, int n_x)
 
 bool player_can_enter(byte feature)
 {
-       bool pass_wall;
-
-       /* Player can not walk through "walls" unless in Shadow Form */
-       if (p_ptr->wraith_form || p_ptr->pass_wall || p_ptr->kabenuke)
-               pass_wall = TRUE;
-       else
-               pass_wall = FALSE;
-
        switch (feature)
        {
-               case FEAT_DEEP_WATER:
-               case FEAT_SHAL_LAVA:
-               case FEAT_DEEP_LAVA:
-                       return (TRUE);
-
-               case FEAT_DARK_PIT:
-               {
-                       if (p_ptr->ffall)
-                               return (TRUE);
-                       else
-                               return (FALSE);
-               }
-
-               case FEAT_TREES:
-               {
-                       return (TRUE);
-               }
+       case FEAT_DOOR_HEAD: /* Nasty hack -- Doors */
+       case FEAT_DOOR_HEAD + 0x01:
+       case FEAT_DOOR_HEAD + 0x02:
+       case FEAT_DOOR_HEAD + 0x03:
+       case FEAT_DOOR_HEAD + 0x04:
+       case FEAT_DOOR_HEAD + 0x05:
+       case FEAT_DOOR_HEAD + 0x06:
+       case FEAT_DOOR_HEAD + 0x07:
+       case FEAT_DOOR_HEAD + 0x08:
+       case FEAT_DOOR_HEAD + 0x09:
+       case FEAT_DOOR_HEAD + 0x0a:
+       case FEAT_DOOR_HEAD + 0x0b:
+       case FEAT_DOOR_HEAD + 0x0c:
+       case FEAT_DOOR_HEAD + 0x0d:
+       case FEAT_DOOR_HEAD + 0x0e:
+       case FEAT_DOOR_TAIL: /* Equals FEAT_DOOR_HEAD + 0x0f */
+       case FEAT_SECRET:
+       case FEAT_RUBBLE:
+       case FEAT_MAGMA:
+       case FEAT_QUARTZ:
+       case FEAT_MAGMA_H:
+       case FEAT_QUARTZ_H:
+       case FEAT_MAGMA_K:
+       case FEAT_QUARTZ_K:
+       case FEAT_WALL_EXTRA:
+       case FEAT_WALL_INNER:
+       case FEAT_WALL_OUTER:
+       case FEAT_WALL_SOLID:
+               /* Player can not walk through "walls" unless in Shadow Form */
+               return p_ptr->wraith_form || p_ptr->pass_wall || p_ptr->kabenuke;
+
+       case FEAT_PERM_EXTRA:
+       case FEAT_PERM_INNER:
+       case FEAT_PERM_OUTER:
+       case FEAT_PERM_SOLID:
+       case FEAT_PATTERN_START:
+       case FEAT_PATTERN_1:
+       case FEAT_PATTERN_2:
+       case FEAT_PATTERN_3:
+       case FEAT_PATTERN_4:
+       case FEAT_PATTERN_END:
+       case FEAT_PATTERN_OLD:
+       case FEAT_PATTERN_XTRA1:
+       case FEAT_PATTERN_XTRA2:
+               return FALSE;
 
-               case FEAT_RUBBLE:
-               case FEAT_MAGMA:
-               case FEAT_QUARTZ:
-               case FEAT_MAGMA_H:
-               case FEAT_QUARTZ_H:
-               case FEAT_MAGMA_K:
-               case FEAT_QUARTZ_K:
-               case FEAT_WALL_EXTRA:
-               case FEAT_WALL_INNER:
-               case FEAT_WALL_OUTER:
-               case FEAT_WALL_SOLID:
-               {
-                       return (pass_wall);
-               }
+       case FEAT_DARK_PIT:
+               return p_ptr->ffall;
 
-               case FEAT_MOUNTAIN:
-               {
-                       return (!dun_level && p_ptr->ffall);
-               }
-               case FEAT_PERM_EXTRA:
-               case FEAT_PERM_INNER:
-               case FEAT_PERM_OUTER:
-               case FEAT_PERM_SOLID:
-               {
-                       return (FALSE);
-               }
+       case FEAT_MOUNTAIN:
+               return !dun_level && p_ptr->ffall;
        }
 
-       return (TRUE);
+       /* Assume okay */
+       return TRUE;
 }
 
 
@@ -3983,7 +3563,6 @@ void move_player(int dir, int do_pickup, bool break_trap)
        /* Examine the destination */
        c_ptr = &cave[y][x];
 
-
        /* Exit the area */
        if (!dun_level && !p_ptr->wild_mode &&
                ((x == 0) || (x == MAX_WID - 1) ||
@@ -3999,7 +3578,7 @@ void move_player(int dir, int do_pickup, bool break_trap)
                                p_ptr->wilderness_x--;
                                p_ptr->oldpy = cur_hgt - 2;
                                p_ptr->oldpx = cur_wid - 2;
-                                ambush_flag = FALSE;
+                               ambush_flag = FALSE;
                        }
 
                        else if ((y == 0) && (x == MAX_WID - 1))
@@ -4008,7 +3587,7 @@ void move_player(int dir, int do_pickup, bool break_trap)
                                p_ptr->wilderness_x++;
                                p_ptr->oldpy = cur_hgt - 2;
                                p_ptr->oldpx = 1;
-                                ambush_flag = FALSE;
+                               ambush_flag = FALSE;
                        }
 
                        else if ((y == MAX_HGT - 1) && (x == 0))
@@ -4017,7 +3596,7 @@ void move_player(int dir, int do_pickup, bool break_trap)
                                p_ptr->wilderness_x--;
                                p_ptr->oldpy = 1;
                                p_ptr->oldpx = cur_wid - 2;
-                                ambush_flag = FALSE;
+                               ambush_flag = FALSE;
                        }
 
                        else if ((y == MAX_HGT - 1) && (x == MAX_WID - 1))
@@ -4026,7 +3605,7 @@ void move_player(int dir, int do_pickup, bool break_trap)
                                p_ptr->wilderness_x++;
                                p_ptr->oldpy = 1;
                                p_ptr->oldpx = 1;
-                                ambush_flag = FALSE;
+                               ambush_flag = FALSE;
                        }
 
                        else if (y == 0)
@@ -4034,7 +3613,7 @@ void move_player(int dir, int do_pickup, bool break_trap)
                                p_ptr->wilderness_y--;
                                p_ptr->oldpy = cur_hgt - 2;
                                p_ptr->oldpx = x;
-                                ambush_flag = FALSE;
+                               ambush_flag = FALSE;
                        }
 
                        else if (y == MAX_HGT - 1)
@@ -4042,7 +3621,7 @@ void move_player(int dir, int do_pickup, bool break_trap)
                                p_ptr->wilderness_y++;
                                p_ptr->oldpy = 1;
                                p_ptr->oldpx = x;
-                                ambush_flag = FALSE;
+                               ambush_flag = FALSE;
                        }
 
                        else if (x == 0)
@@ -4050,7 +3629,7 @@ void move_player(int dir, int do_pickup, bool break_trap)
                                p_ptr->wilderness_x--;
                                p_ptr->oldpx = cur_wid - 2;
                                p_ptr->oldpy = y;
-                                ambush_flag = FALSE;
+                               ambush_flag = FALSE;
                        }
 
                        else if (x == MAX_WID - 1)
@@ -4058,7 +3637,7 @@ void move_player(int dir, int do_pickup, bool break_trap)
                                p_ptr->wilderness_x++;
                                p_ptr->oldpx = 1;
                                p_ptr->oldpy = y;
-                                ambush_flag = FALSE;
+                               ambush_flag = FALSE;
                        }
 
                        p_ptr->leftbldg = TRUE;
@@ -4075,16 +3654,8 @@ void move_player(int dir, int do_pickup, bool break_trap)
        m_ptr = &m_list[c_ptr->m_idx];
 
 
-       if (inventory[INVEN_RARM].art_name)
-       {
-               if (inventory[INVEN_RARM].name1 == ART_STORMBRINGER)
-                       stormbringer = TRUE;
-       }
-       else if (inventory[INVEN_LARM].art_name)
-       {
-               if (inventory[INVEN_LARM].name1 == ART_STORMBRINGER)
-                       stormbringer = TRUE;
-       }
+       if (inventory[INVEN_RARM].name1 == ART_STORMBRINGER) stormbringer = TRUE;
+       if (inventory[INVEN_LARM].name1 == ART_STORMBRINGER) stormbringer = TRUE;
 
        /* Player can not walk through "walls"... */
        /* unless in Shadow Form */
@@ -4119,7 +3690,7 @@ void move_player(int dir, int do_pickup, bool break_trap)
                        monster_desc(m_name, m_ptr, 0);
 
                        /* Auto-Recall if possible and visible */
-                       if (m_ptr->ml) monster_race_track((bool)(m_ptr->mflag2 & MFLAG_KAGE), m_ptr->r_idx);
+                       if (m_ptr->ml) monster_race_track(m_ptr->ap_r_idx);
 
                        /* Track a new monster */
                        if (m_ptr->ml) health_track(c_ptr->m_idx);
@@ -4209,7 +3780,7 @@ void move_player(int dir, int do_pickup, bool break_trap)
 #ifdef ALLOW_EASY_DISARM /* TNB */
 
        /* Disarm a visible trap */
-       else if ((do_pickup != easy_disarm) && is_trap(c_ptr->feat))
+       else if ((do_pickup != easy_disarm) && is_known_trap(c_ptr))
        {
                bool ignore = FALSE;
                switch (c_ptr->feat)
@@ -4322,7 +3893,7 @@ msg_format("%s
                disturb(0, 0);
        }
 
-       else if ((p_ptr->riding && !(r_info[m_list[p_ptr->riding].r_idx].flags7 & (RF7_CAN_FLY)) && !(r_info[m_list[p_ptr->riding].r_idx].flags3 & (RF3_IM_FIRE))) && ((c_ptr->feat == FEAT_SHAL_LAVA) || (c_ptr->feat == FEAT_DEEP_LAVA)))
+       else if ((p_ptr->riding && !(r_info[m_list[p_ptr->riding].r_idx].flags7 & (RF7_CAN_FLY)) && !(r_info[m_list[p_ptr->riding].r_idx].flagsr & RFR_EFF_IM_FIRE_MASK)) && ((c_ptr->feat == FEAT_SHAL_LAVA) || (c_ptr->feat == FEAT_DEEP_LAVA)))
        {
 #ifdef JP
                msg_print("ÍÏ´ä¤Î¾å¤Ë¹Ô¤±¤Ê¤¤¡£");
@@ -4351,8 +3922,13 @@ msg_format("%s
        else if ((!cave_floor_bold(y, x)) &&
                (!p_can_pass_walls))
        {
+               byte feat;
+
                oktomove = FALSE;
 
+               /* Feature code (applying "mimic" field) */
+               feat = c_ptr->mimic ? f_info[c_ptr->mimic].mimic : f_info[c_ptr->feat].mimic;
+
                /* Disturb the player */
                disturb(0, 0);
 
@@ -4361,10 +3937,10 @@ msg_format("%s
                    (p_ptr->blind || !(c_ptr->info & (CAVE_LITE))))
                {
                        /* Rubble */
-                       if (c_ptr->feat == FEAT_RUBBLE)
+                       if (feat == FEAT_RUBBLE)
                        {
 #ifdef JP
-                                msg_print("´äÀФ¬¹Ô¤¯¼ê¤ò¤Ï¤Ð¤ó¤Ç¤¤¤ë¤è¤¦¤À¡£");
+                               msg_print("´äÀФ¬¹Ô¤¯¼ê¤ò¤Ï¤Ð¤ó¤Ç¤¤¤ë¤è¤¦¤À¡£");
 #else
                                msg_print("You feel some rubble blocking your way.");
 #endif
@@ -4374,10 +3950,10 @@ msg_format("%s
                        }
 
                        /* Closed door */
-                       else if (c_ptr->feat < FEAT_SECRET)
+                       else if (is_closed_door(feat))
                        {
 #ifdef JP
-                                msg_print("¥É¥¢¤¬¹Ô¤¯¼ê¤ò¤Ï¤Ð¤ó¤Ç¤¤¤ë¤è¤¦¤À¡£");
+                               msg_print("¥É¥¢¤¬¹Ô¤¯¼ê¤ò¤Ï¤Ð¤ó¤Ç¤¤¤ë¤è¤¦¤À¡£");
 #else
                                msg_print("You feel a closed door blocking your way.");
 #endif
@@ -4386,13 +3962,23 @@ msg_format("%s
                                lite_spot(y, x);
                        }
 
+                       /* Boundary floor mimic */
+                       else if (boundary_floor_grid(c_ptr))
+                       {
+#ifdef JP
+                               msg_print("¤½¤ì°Ê¾åÀè¤Ë¤Ï¿Ê¤á¤Ê¤¤¤è¤¦¤À¡£");
+#else
+                               msg_print("You feel you cannot go any more.");
+#endif
+                       }
+
                        /* Wall (or secret door) */
                        else
                        {
 #ifdef JP
-                               msg_print("Êɤ¬¹Ô¤¯¼ê¤ò¤Ï¤Ð¤ó¤Ç¤¤¤ë¤è¤¦¤À¡£");
+                               msg_format("%s¤¬¹Ô¤¯¼ê¤ò¤Ï¤Ð¤ó¤Ç¤¤¤ë¤è¤¦¤À¡£", (feat == FEAT_TREES) ? "ÌÚ" : "ÊÉ");
 #else
-                               msg_print("You feel a wall blocking your way.");
+                               msg_format("You feel a %s blocking your way.", (feat == FEAT_TREES) ? "tree" : "wall");
 #endif
 
                                c_ptr->info |= (CAVE_MARK);
@@ -4404,7 +3990,7 @@ msg_format("%s
                else
                {
                        /* Rubble */
-                       if (c_ptr->feat == FEAT_RUBBLE)
+                       if (feat == FEAT_RUBBLE)
                        {
 #ifdef JP
                                msg_print("´äÀФ¬¹Ô¤¯¼ê¤ò¤Ï¤Ð¤ó¤Ç¤¤¤ë¡£");
@@ -4412,7 +3998,6 @@ msg_format("%s
                                msg_print("There is rubble blocking your way.");
 #endif
 
-
                                if (!(p_ptr->confused || p_ptr->stun || p_ptr->image))
                                        energy_use = 0;
 
@@ -4423,7 +4008,7 @@ msg_format("%s
                                 */
                        }
                        /* Closed doors */
-                       else if (c_ptr->feat < FEAT_SECRET)
+                       else if (is_closed_door(feat))
                        {
 #ifdef ALLOW_EASY_OPEN
 
@@ -4437,6 +4022,18 @@ msg_format("%s
                                msg_print("There is a closed door blocking your way.");
 #endif
 
+                               if (!(p_ptr->confused || p_ptr->stun || p_ptr->image))
+                                       energy_use = 0;
+                       }
+
+                       /* Boundary floor mimic */
+                       else if (boundary_floor_grid(c_ptr))
+                       {
+#ifdef JP
+                               msg_print("¤½¤ì°Ê¾åÀè¤Ë¤Ï¿Ê¤á¤Ê¤¤¡£");
+#else
+                               msg_print("You cannot go any more.");
+#endif
 
                                if (!(p_ptr->confused || p_ptr->stun || p_ptr->image))
                                        energy_use = 0;
@@ -4446,19 +4043,18 @@ msg_format("%s
                        else
                        {
 #ifdef JP
-                               msg_print("Êɤ¬¹Ô¤¯¼ê¤ò¤Ï¤Ð¤ó¤Ç¤¤¤ë¡£");
+                               msg_format("%s¤¬¹Ô¤¯¼ê¤ò¤Ï¤Ð¤ó¤Ç¤¤¤ë¡£", (feat == FEAT_TREES) ? "ÌÚ" : "ÊÉ");
 #else
-                               msg_print("There is a wall blocking your way.");
+                               msg_format("There is a %s blocking your way.", (feat == FEAT_TREES) ? "tree" : "wall");
 #endif
 
-
                                if (!(p_ptr->confused || p_ptr->stun || p_ptr->image))
                                        energy_use = 0;
                        }
                }
 
                /* Sound */
-               sound(SOUND_HITWALL);
+               if (!boundary_floor_grid(c_ptr)) sound(SOUND_HITWALL);
        }
 
        /* Normal movement */
@@ -4482,7 +4078,7 @@ msg_format("%s
 
                if (p_ptr->warning)
                {
-                       if(!process_frakir(x,y))
+                       if(!process_warning(x, y))
                        {
                                energy_use = 25;
                                return;
@@ -4525,7 +4121,7 @@ msg_format("%s
 
                if (p_ptr->riding && (r_info[m_list[p_ptr->riding].r_idx].flags2 & RF2_KILL_WALL))
                {
-                       if (cave[py][px].feat > FEAT_SECRET && cave[py][px].feat < FEAT_PERM_SOLID)
+                       if (cave[py][px].feat >= FEAT_RUBBLE && cave[py][px].feat < FEAT_PERM_SOLID)
                        {
                                /* Forget the wall */
                                cave[py][px].info &= ~(CAVE_MARK);
@@ -4550,16 +4146,15 @@ msg_format("%s
                                if (cave[py][px].feat == FEAT_TREES)
                                        cave_set_feat(py, px, FEAT_GRASS);
                                else
-                               {
-                                       cave[py][px].feat = floor_type[randint0(100)];
-                                       cave[py][px].info &= ~(CAVE_MASK);
-                                       cave[py][px].info |= CAVE_FLOOR;
-                               }
+                                       cave_set_feat(py, px, floor_type[randint0(100)]);
                        }
                                /* Update some things -- similar to GF_KILL_WALL */
                        p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MONSTERS | PU_MON_LITE);
                }
 
+               /* Remove "unsafe" flag */
+               if ((!p_ptr->blind && !no_lite()) || !is_trap(c_ptr->feat)) c_ptr->info &= ~(CAVE_UNSAFE);
+
                /* Redraw new spot */
                lite_spot(py, px);
 
@@ -4572,11 +4167,11 @@ msg_format("%s
                /* Check for new panel (redraw map) */
                verify_panel();
 
-                /* For get everything when requested hehe I'm *NASTY* */
-                if (dun_level && (d_info[dungeon_type].flags1 & DF1_FORGET))
-                {
-                        wiz_dark();
-                }
+               /* For get everything when requested hehe I'm *NASTY* */
+               if (dun_level && (d_info[dungeon_type].flags1 & DF1_FORGET))
+               {
+                       wiz_dark();
+               }
 
                if ((p_ptr->pclass == CLASS_NINJA))
                {
@@ -4637,7 +4232,7 @@ msg_format("%s
 
                        energy_use = 0;
                        /* Hack -- Enter store */
-                       command_new = 253;
+                       command_new = SPECIAL_KEY_STORE;
                }
 
                /* Handle "building doors" -KMW- */
@@ -4649,7 +4244,7 @@ msg_format("%s
 
                        energy_use = 0;
                        /* Hack -- Enter building */
-                       command_new = 254;
+                       command_new = SPECIAL_KEY_BUILDING;
                }
 
                /* Handle quest areas -KMW- */
@@ -4660,7 +4255,7 @@ msg_format("%s
 
                        energy_use = 0;
                        /* Hack -- Enter quest level */
-                       command_new = 255;
+                       command_new = SPECIAL_KEY_QUEST;
                }
 
                else if (cave[y][x].feat == FEAT_QUEST_EXIT)
@@ -4688,37 +4283,57 @@ msg_format("%s
                        p_ptr->leaving = TRUE;
                }
 
-               /* Discover invisible traps */
-               else if (c_ptr->info & CAVE_TRAP)
+               /* Set off a trap */
+               else if (is_trap(c_ptr->feat))
                {
                        /* Disturb */
                        disturb(0, 0);
 
-                       /* Message */
+                       /* Hidden trap */
+                       if (c_ptr->mimic)
+                       {
+                               /* Message */
 #ifdef JP
-                       msg_print("¥È¥é¥Ã¥×¤À¡ª");
+                               msg_print("¥È¥é¥Ã¥×¤À¡ª");
 #else
-                       msg_print("You found a trap!");
+                               msg_print("You found a trap!");
 #endif
 
-
-                       /* Pick a trap */
-                       pick_trap(py, px);
+                               /* Pick a trap */
+                               disclose_grid(py, px);
+                       }
 
                        /* Hit the trap */
                        hit_trap(break_trap);
                }
 
-               /* Set off an visible trap */
-               else if (is_trap(c_ptr->feat))
+               /* Warn when leaving trap detected region */
+               if ((disturb_trap_detect || alert_trap_detect)
+                   && p_ptr->dtrap && !(cave[py][px].info & CAVE_IN_DETECT))
                {
-                       /* Disturb */
-                       disturb(0, 0);
+                       /* No duplicate warning */
+                       p_ptr->dtrap = FALSE;
 
-                       /* Hit the trap */
-                       hit_trap(break_trap);
+                       /* You are just on the edge */
+                       if (!(cave[py][px].info & CAVE_UNSAFE))
+                       {
+                               if (alert_trap_detect)
+                               {
+#ifdef JP
+                                       msg_print("* Ãí°Õ:¤³¤ÎÀè¤Ï¥È¥é¥Ã¥×¤Î´¶ÃÎÈϰϳ°¤Ç¤¹¡ª *");
+#else
+                                       msg_print("*Leaving trap detect region!*");
+#endif
+                               }
+                               
+                               if (disturb_trap_detect)
+                               {
+                                       disturb(0, 0);
+                               }
+                       }
                }
        }
+
        if (p_ptr->riding)
        {
                m_list[p_ptr->riding].fy = py;
@@ -4735,6 +4350,9 @@ msg_format("%s
  */
 static int see_wall(int dir, int y, int x)
 {
+       cave_type   *c_ptr;
+       byte feat;
+
        /* Get the new location */
        y += ddy[dir];
        x += ddx[dir];
@@ -4742,32 +4360,26 @@ static int see_wall(int dir, int y, int x)
        /* Illegal grids are not known walls */
        if (!in_bounds2(y, x)) return (FALSE);
 
-       /* Non-wall grids are not known walls */
-       if (cave[y][x].feat < FEAT_SECRET) return (FALSE);
-
-       if ((cave[y][x].feat >= FEAT_DEEP_WATER) &&
-           (cave[y][x].feat <= FEAT_GRASS)) return (FALSE);
-
-       if ((cave[y][x].feat >= FEAT_SHOP_HEAD) &&
-           (cave[y][x].feat <= FEAT_SHOP_TAIL)) return (FALSE);
-
-       if (cave[y][x].feat == FEAT_DEEP_GRASS) return (FALSE);
-       if (cave[y][x].feat == FEAT_FLOWER) return (FALSE);
-
-       if (cave[y][x].feat == FEAT_MUSEUM) return (FALSE);
-
-       if ((cave[y][x].feat >= FEAT_BLDG_HEAD) &&
-           (cave[y][x].feat <= FEAT_BLDG_TAIL)) return (FALSE);
+       /* Access grid */
+       c_ptr = &cave[y][x];
 
-/*     if (cave[y][x].feat == FEAT_TREES) return (FALSE); */
+       /* Feature code (applying "mimic" field) */
+       feat = c_ptr->mimic ? f_info[c_ptr->mimic].mimic : f_info[c_ptr->feat].mimic;
 
        /* Must be known to the player */
-       if (!(cave[y][x].info & (CAVE_MARK))) return (FALSE);
+       if (c_ptr->info & (CAVE_MARK))
+       {
+               /* Rubble, Magma, Quartz, Wall, Perm wall */
+               if (feat >= FEAT_RUBBLE && feat <= FEAT_PERM_SOLID) return TRUE;
 
-       if (cave[y][x].feat >= FEAT_TOWN) return (FALSE);
+               /* Tree */
+               if (feat == FEAT_TREES) return TRUE;
 
-       /* Default */
-       return (TRUE);
+               /* Mountain */
+               if (feat == FEAT_MOUNTAIN) return TRUE;
+       }
+
+       return FALSE;
 }
 
 
@@ -4865,11 +4477,11 @@ static int see_nothing(int dir, int y, int x)
  * stop at 1. Another run right and down will enter the corridor
  * and make the corner, stopping at the 2.
  *
- * #@x    1
+ * ##################
+ * o@x       1
  * ########### ######
- * 2        #
+ * #2          #
  * #############
- * #
  *
  * After any move, the function area_affect is called to
  * determine the new surroundings, and the direction of
@@ -4882,10 +4494,10 @@ static int see_nothing(int dir, int y, int x)
  * respectively) to which you were not previously adjacent,
  * marked as '!' in the diagrams below.
  *
- * ...!   ...
- * .o@!   .o.!
- * ...!   ..@!
- * !!!
+ *   ...!              ...
+ *   .o@!  (normal)    .o.!  (diagonal)
+ *   ...!  (east)      ..@!  (south east)
+ *                      !!!
  *
  * You STOP if any of the new squares are interesting in any way:
  * for example, if they contain visible monsters or treasure.
@@ -4912,20 +4524,21 @@ static int see_nothing(int dir, int y, int x)
  * We assign "option" to the straight-on grid, and "option2" to the
  * diagonal grid, and "check_dir" to the grid marked 's'.
  *
- * .s
+ * ##s
  * @x?
- * #?
+ * #.?
  *
- * If they are both seen to be closed, then it is seen that no
- * benefit is gained from moving straight. It is a known corner.
- * To cut the corner, go diagonally, otherwise go straight, but
- * pretend you stepped diagonally into that next location for a
- * full view next time. Conversely, if one of the ? squares is
- * not seen to be closed, then there is a potential choice. We check
- * to see whether it is a potential corner or an intersection/room entrance.
- * If the square two spaces straight ahead, and the space marked with 's'
- * are both blank, then it is a potential corner and enter if find_examine
- * is set, otherwise must stop because it is not a corner.
+ * If they are both seen to be closed, then it is seen that no benefit
+ * is gained from moving straight. It is a known corner.  To cut the
+ * corner, go diagonally, otherwise go straight, but pretend you
+ * stepped diagonally into that next location for a full view next
+ * time. Conversely, if one of the ? squares is not seen to be closed,
+ * then there is a potential choice. We check to see whether it is a
+ * potential corner or an intersection/room entrance.  If the square
+ * two spaces straight ahead, and the space marked with 's' are both
+ * unknown space, then it is a potential corner and enter if
+ * find_examine is set, otherwise must stop because it is not a
+ * corner.
  */
 
 
@@ -5083,6 +4696,7 @@ static bool run_test(void)
        int         i, max, inv;
        int         option = 0, option2 = 0;
        cave_type   *c_ptr;
+       byte feat;
 
        /* Where we came from */
        prev_dir = find_prevdir;
@@ -5091,6 +4705,32 @@ static bool run_test(void)
        /* Range of newly adjacent grids */
        max = (prev_dir & 0x01) + 1;
 
+       /* break run when leaving trap detected region */
+       if ((disturb_trap_detect || alert_trap_detect)
+           && p_ptr->dtrap && !(cave[py][px].info & CAVE_IN_DETECT))
+       {
+               /* No duplicate warning */
+               p_ptr->dtrap = FALSE;
+
+               /* You are just on the edge */
+               if (!(cave[py][px].info & CAVE_UNSAFE))
+               {
+                       if (alert_trap_detect)
+                       {
+#ifdef JP
+                               msg_print("* Ãí°Õ:¤³¤ÎÀè¤Ï¥È¥é¥Ã¥×¤Î´¶ÃÎÈϰϳ°¤Ç¤¹¡ª *");
+#else
+                               msg_print("*Leaving trap detect region!*");
+#endif
+                       }
+
+                       if (disturb_trap_detect)
+                       {
+                               /* Break Run */
+                               return(TRUE);
+                       }
+               }
+       }
 
        /* Look at every newly adjacent square. */
        for (i = -max; i <= max; i++)
@@ -5108,6 +4748,8 @@ static bool run_test(void)
                /* Access grid */
                c_ptr = &cave[row][col];
 
+               /* Feature code (applying "mimic" field) */
+               feat = c_ptr->mimic ? f_info[c_ptr->mimic].mimic : f_info[c_ptr->feat].mimic;
 
                /* Visible monsters abort running */
                if (c_ptr->m_idx)
@@ -5143,7 +4785,7 @@ static bool run_test(void)
                        bool notice = TRUE;
 
                        /* Examine the terrain */
-                       switch (c_ptr->feat)
+                       switch (feat)
                        {
                                /* Floors */
                                case FEAT_FLOOR:
@@ -5151,9 +4793,6 @@ static bool run_test(void)
                                /* Invis traps */
                                case FEAT_INVIS:
 
-                               /* Secret doors */
-                               case FEAT_SECRET:
-
                                /* Normal veins */
                                case FEAT_MAGMA:
                                case FEAT_QUARTZ:
@@ -5162,7 +4801,12 @@ static bool run_test(void)
                                case FEAT_MAGMA_H:
                                case FEAT_QUARTZ_H:
 
+                               /* Known treasure (almost uninteresting) */
+                               case FEAT_MAGMA_K:
+                               case FEAT_QUARTZ_K:
+
                                /* Walls */
+                               case FEAT_RUBBLE:
                                case FEAT_WALL_EXTRA:
                                case FEAT_WALL_INNER:
                                case FEAT_WALL_OUTER:
@@ -5203,7 +4847,7 @@ static bool run_test(void)
                                case FEAT_SHAL_LAVA:
                                {
                                        /* Ignore */
-                                       if (p_ptr->invuln || p_ptr->immune_fire) notice = FALSE;
+                                       if (IS_INVULN() || p_ptr->immune_fire) notice = FALSE;
 
                                        /* Done */
                                        break;
@@ -5251,10 +4895,8 @@ static bool run_test(void)
                        inv = FALSE;
                }
 
-               /* Analyze unknown grids and floors */
-/*             if (inv || cave_floor_bold(row, col) || */
-/*                 (cave[row][col].feat == FEAT_TREES)) */
-               if (inv || cave_floor_bold(row, col))
+               /* Analyze unknown grids and floors considering mimic */
+               if (inv || feat_floor(feat))
                {
                        /* Looking for open area */
                        if (find_openarea)
@@ -5331,13 +4973,16 @@ static bool run_test(void)
                        /* Access grid */
                        c_ptr = &cave[row][col];
 
+                       /* Feature code (applying "mimic" field) */
+                       feat = c_ptr->mimic ? f_info[c_ptr->mimic].mimic : f_info[c_ptr->feat].mimic;
+
                        /* Unknown grid or non-wall XXX XXX XXX cave_floor_grid(c_ptr)) */
                        if (!(c_ptr->info & (CAVE_MARK)) ||
-                           ((c_ptr->feat < FEAT_SECRET) ||
-                            (c_ptr->feat == FEAT_FLOWER) ||
-                            (c_ptr->feat == FEAT_DEEP_GRASS) ||
-                           ((c_ptr->feat >= FEAT_DEEP_WATER) &&
-                                (c_ptr->feat <= FEAT_GRASS))))
+                           ((feat <= FEAT_DOOR_TAIL) ||
+                            (feat == FEAT_FLOWER) ||
+                            (feat == FEAT_DEEP_GRASS) ||
+                            ((feat >= FEAT_DEEP_WATER) &&
+                             (feat <= FEAT_GRASS))))
 
                        {
                                /* Looking to break right */
@@ -5369,13 +5014,16 @@ static bool run_test(void)
                        /* Access grid */
                        c_ptr = &cave[row][col];
 
+                       /* Feature code (applying "mimic" field) */
+                       feat = c_ptr->mimic ? f_info[c_ptr->mimic].mimic : f_info[c_ptr->feat].mimic;
+
                        /* Unknown grid or non-wall XXX XXX XXX cave_floor_grid(c_ptr)) */
                        if (!(c_ptr->info & (CAVE_MARK)) ||
-                           ((c_ptr->feat < FEAT_SECRET) ||
-                            (c_ptr->feat == FEAT_FLOWER) ||
-                            (c_ptr->feat == FEAT_DEEP_GRASS) ||
-                           ((c_ptr->feat >= FEAT_DEEP_WATER) &&
-                                (c_ptr->feat <= FEAT_GRASS))))
+                           ((feat <= FEAT_DOOR_TAIL) ||
+                            (feat == FEAT_FLOWER) ||
+                            (feat == FEAT_DEEP_GRASS) ||
+                            ((feat >= FEAT_DEEP_WATER) &&
+                             (feat <= FEAT_GRASS))))
 
                        {
                                /* Looking to break left */
@@ -5495,9 +5143,18 @@ void run_step(int dir)
        /* Start running */
        if (dir)
        {
+               cave_type   *c_ptr;
+               byte feat;
+       
+               /* Access grid */
+               c_ptr = &cave[py+ddy[dir]][px+ddx[dir]];
+
+               /* Feature code (applying "mimic" field) */
+               feat = c_ptr->mimic ? f_info[c_ptr->mimic].mimic : f_info[c_ptr->feat].mimic;
+
                /* Hack -- do not start silly run */
                if (see_wall(dir, py, px) &&
-                  (cave[py+ddy[dir]][px+ddx[dir]].feat != FEAT_TREES))
+                  (feat != FEAT_TREES))
                {
                        /* Message */
 #ifdef JP
@@ -5552,7 +5209,7 @@ void run_step(int dir)
 
 #endif /* ALLOW_EASY_DISARM -- TNB */
 
-       if ((py == p_ptr->run_py) && (px == p_ptr->run_px))
+       if (player_bold(p_ptr->run_py, p_ptr->run_px))
        {
                p_ptr->run_py = 0;
                p_ptr->run_px = 0;