tdam = mon_damage_mod(m_ptr, tdam, FALSE);
}
- /* Complex message */
- if (p_ptr->wizard || cheat_xtra)
- {
- msg_format(_("%d/%d のダメージを与えた。", "You do %d (out of %d) damage."), tdam, m_ptr->hp);
- }
+ msg_format_wizard(CHEAT_MONSTER,
+ _("%dのダメージを与えた。(残りHP %d/%d(%d))", "You do %d damage. (left HP %d/%d(%d))"),
+ tdam, m_ptr->hp - tdam, m_ptr->maxhp, m_ptr->max_maxhp);
/* Sniper */
if (snipe_type == SP_EXPLODE)
/* Modify the damage */
tdam = mon_damage_mod(m_ptr, tdam, FALSE);
- /* Complex message */
- if (p_ptr->wizard)
- {
- msg_format(_("%d/%dのダメージを与えた。", "You do %d (out of %d) damage."), tdam, m_ptr->hp);
- }
+ msg_format_wizard(CHEAT_MONSTER, _("%dのダメージを与えた。(残りHP %d/%d(%d))", "You do %d damage. (left HP %d/%d(%d))"),
+ tdam, m_ptr->hp - tdam, m_ptr->maxhp, m_ptr->max_maxhp);
/* Hit the monster, check for death */
if (mon_take_hit(c_ptr->m_idx, tdam, &fear, extract_note_dies(real_r_ptr(m_ptr))))