/* Object level */
lev = get_object_level(o_ptr);
-#ifdef USE_SCRIPT
- eat_callback(o_ptr->sval);
-
- if (!object_eat_callback(o_ptr))
-#endif /* USE_SCRIPT */
-
+ if (o_ptr->tval == TV_FOOD)
{
- if (o_ptr->tval == TV_FOOD)
- {
/* Analyze the food */
switch (o_ptr->sval)
{
{
if (!(p_ptr->resist_pois || p_ptr->oppose_pois))
{
- if (set_poisoned(p_ptr->poisoned + rand_int(10) + 10))
+ if (set_poisoned(p_ptr->poisoned + randint0(10) + 10))
{
ident = TRUE;
}
{
if (!p_ptr->resist_blind)
{
- if (set_blind(p_ptr->blind + rand_int(200) + 200))
+ if (set_blind(p_ptr->blind + randint0(200) + 200))
{
ident = TRUE;
}
{
if (!p_ptr->resist_fear)
{
- if (set_afraid(p_ptr->afraid + rand_int(10) + 10))
+ if (set_afraid(p_ptr->afraid + randint0(10) + 10))
{
ident = TRUE;
}
{
if (!p_ptr->resist_conf)
{
- if (set_confused(p_ptr->confused + rand_int(10) + 10))
+ if (set_confused(p_ptr->confused + randint0(10) + 10))
{
ident = TRUE;
}
{
if (!p_ptr->resist_chaos)
{
- if (set_image(p_ptr->image + rand_int(250) + 250))
+ if (set_image(p_ptr->image + randint0(250) + 250))
{
ident = TRUE;
}
{
if (!p_ptr->free_act)
{
- if (set_paralyzed(p_ptr->paralyzed + rand_int(10) + 10))
+ if (set_paralyzed(p_ptr->paralyzed + randint0(10) + 10))
{
ident = TRUE;
}
case SV_FOOD_WEAKNESS:
{
#ifdef JP
- take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "ÆÇÆþ¤ê¿©ÎÁ", -1);
+ take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "ÆÇÆþ¤ê¿©ÎÁ", -1);
#else
take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "poisonous food", -1);
#endif
case SV_FOOD_SICKNESS:
{
#ifdef JP
- take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "ÆÇÆþ¤ê¿©ÎÁ", -1);
+ take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "ÆÇÆþ¤ê¿©ÎÁ", -1);
#else
take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "poisonous food", -1);
#endif
case SV_FOOD_STUPIDITY:
{
#ifdef JP
- take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "ÆÇÆþ¤ê¿©ÎÁ", -1);
+ take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "ÆÇÆþ¤ê¿©ÎÁ", -1);
#else
take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "poisonous food", -1);
#endif
case SV_FOOD_NAIVETY:
{
#ifdef JP
- take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "ÆÇÆþ¤ê¿©ÎÁ", -1);
+ take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "ÆÇÆþ¤ê¿©ÎÁ", -1);
#else
take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "poisonous food", -1);
#endif
case SV_FOOD_UNHEALTH:
{
#ifdef JP
- take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "ÆÇÆþ¤ê¿©ÎÁ", -1);
+ take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "ÆÇÆþ¤ê¿©ÎÁ", -1);
#else
take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "poisonous food", -1);
#endif
case SV_FOOD_DISEASE:
{
#ifdef JP
- take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "ÆÇÆþ¤ê¿©ÎÁ", -1);
+ take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "ÆÇÆþ¤ê¿©ÎÁ", -1);
#else
take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "poisonous food", -1);
#endif
#ifdef JP
- /* ¤½¤ì¤¾¤ì¤Î¿©¤Ùʪ¤Î´¶ÁÛ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¸½ */
- case SV_FOOD_BISCUIT:
- {
- msg_print("´Å¤¯¤Æ¥µ¥¯¥µ¥¯¤·¤Æ¤È¤Æ¤â¤ª¤¤¤·¤¤¡£");
- ident = TRUE;
- break;
- }
+ /* ¤½¤ì¤¾¤ì¤Î¿©¤Ùʪ¤Î´¶ÁÛ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¸½ */
+ case SV_FOOD_BISCUIT:
+ {
+ msg_print("´Å¤¯¤Æ¥µ¥¯¥µ¥¯¤·¤Æ¤È¤Æ¤â¤ª¤¤¤·¤¤¡£");
+ ident = TRUE;
+ break;
+ }
- case SV_FOOD_JERKY:
- {
- msg_print("»õ¤´¤¿¤¨¤¬¤¢¤Ã¤Æ¤ª¤¤¤·¤¤¡£");
- ident = TRUE;
- break;
- }
+ case SV_FOOD_JERKY:
+ {
+ msg_print("»õ¤´¤¿¤¨¤¬¤¢¤Ã¤Æ¤ª¤¤¤·¤¤¡£");
+ ident = TRUE;
+ break;
+ }
- case SV_FOOD_SLIME_MOLD:
- {
- msg_print("¤³¤ì¤Ï¤Ê¤ó¤È¤â·ÁÍƤ·¤¬¤¿¤¤Ì£¤À¡£");
- ident = TRUE;
- break;
- }
+ case SV_FOOD_SLIME_MOLD:
+ {
+ msg_print("¤³¤ì¤Ï¤Ê¤ó¤È¤â·ÁÍƤ·¤¬¤¿¤¤Ì£¤À¡£");
+ ident = TRUE;
+ break;
+ }
- case SV_FOOD_RATION:
- {
- msg_print("¤³¤ì¤Ï¤ª¤¤¤·¤¤¡£");
- ident = TRUE;
- break;
- }
+ case SV_FOOD_RATION:
+ {
+ msg_print("¤³¤ì¤Ï¤ª¤¤¤·¤¤¡£");
+ ident = TRUE;
+ break;
+ }
#else
case SV_FOOD_RATION:
case SV_FOOD_BISCUIT:
case SV_FOOD_WAYBREAD:
{
#ifdef JP
- msg_print("¤³¤ì¤Ï¤Ò¤¸¤ç¤¦¤ËÈþÌ£¤À¡£");
+ msg_print("¤³¤ì¤Ï¤Ò¤¸¤ç¤¦¤ËÈþÌ£¤À¡£");
#else
msg_print("That tastes good.");
#endif
#ifdef JP
case SV_FOOD_PINT_OF_ALE:
- {
- msg_print("¤Î¤É¤´¤·Á֤䤫¤À¡£");
- ident = TRUE;
- break;
- }
+ {
+ msg_print("¤Î¤É¤´¤·Á֤䤫¤À¡£");
+ ident = TRUE;
+ break;
+ }
case SV_FOOD_PINT_OF_WINE:
{
#endif
}
- }
- else
- {
- }
}
/* Combine / Reorder the pack (later) */
}
/* We have tried it */
- object_tried(o_ptr);
+ if (o_ptr->tval == TV_FOOD) object_tried(o_ptr);
/* The player is now aware of the object */
if (ident && !object_aware_p(o_ptr))
#endif
}
- else if (p_ptr->prace == RACE_SKELETON)
+ else if ((prace_is_(RACE_SKELETON) ||
+ prace_is_(RACE_GOLEM) ||
+ prace_is_(RACE_ZOMBIE) ||
+ prace_is_(RACE_SPECTRE)) &&
+ (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND))
{
+ cptr staff;
+
+ if (o_ptr->tval == TV_STAFF &&
+ (item < 0) && (o_ptr->number > 1))
+ {
+#ifdef JP
+ msg_print("¤Þ¤º¤Ï¾ó¤ò½¦¤ï¤Ê¤±¤ì¤Ð¡£");
+#else
+ msg_print("You must first pick up the staffs.");
+#endif
+ return;
+ }
+
+#ifdef JP
+ staff = (o_ptr->tval == TV_STAFF) ? "¾ó" : "ËâË¡ËÀ";
+#else
+ staff = (o_ptr->tval == TV_STAFF) ? "staff" : "wand";
+#endif
+
+ /* "Eat" charges */
+ if (o_ptr->pval == 0)
+ {
+#ifdef JP
+ msg_format("¤³¤Î%s¤Ë¤Ï¤â¤¦ËâÎϤ¬»Ä¤Ã¤Æ¤¤¤Ê¤¤¡£", staff);
+#else
+ msg_format("The %s has no charges left.", staff);
+#endif
+
+ o_ptr->ident |= (IDENT_EMPTY);
+
+ /* Combine / Reorder the pack (later) */
+ p_ptr->notice |= (PN_COMBINE | PN_REORDER);
+ p_ptr->window |= (PW_INVEN);
+
+ return;
+ }
+
+#ifdef JP
+ msg_format("¤¢¤Ê¤¿¤Ï%s¤ÎËâÎϤò¥¨¥Í¥ë¥®¡¼¸»¤È¤·¤ÆµÛ¼ý¤·¤¿¡£", staff);
+#else
+ msg_format("You absorb mana of the %s as your energy.", staff);
+#endif
+
+ /* Use a single charge */
+ o_ptr->pval--;
+
+ /* Eat a charge */
+ set_food(p_ptr->food + 5000);
+
+ /* XXX Hack -- unstack if necessary */
+ if (o_ptr->tval == TV_STAFF &&
+ (item >= 0) && (o_ptr->number > 1))
+ {
+ object_type forge;
+ object_type *q_ptr;
+
+ /* Get local object */
+ q_ptr = &forge;
+
+ /* Obtain a local object */
+ object_copy(q_ptr, o_ptr);
+
+ /* Modify quantity */
+ q_ptr->number = 1;
+
+ /* Restore the charges */
+ o_ptr->pval++;
+
+ /* Unstack the used item */
+ o_ptr->number--;
+ p_ptr->total_weight -= q_ptr->weight;
+ item = inven_carry(q_ptr);
+
+ /* Message */
+#ifdef JP
+ msg_format("¾ó¤ò¤Þ¤È¤á¤Ê¤ª¤·¤¿¡£");
+#else
+ msg_print("You unstack your staff.");
+#endif
+ }
+
+ /* Describe charges in the pack */
+ if (item >= 0)
+ {
+ inven_item_charges(item);
+ }
+
+ /* Describe charges on the floor */
+ else
+ {
+ floor_item_charges(0 - item);
+ }
+
+ /* Don't eat a staff/wand itself */
+ return;
+ }
+ else if ((prace_is_(RACE_DEMON) ||
+ (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) &&
+ (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE &&
+ strchr("pht", r_info[o_ptr->pval].d_char)))
+ {
+ /* Drain vitality of humanoids */
+ char o_name[MAX_NLEN];
+
+ object_desc(o_name, o_ptr, FALSE, 0);
+
+#ifdef JP
+ msg_format("%s¤Ïdz¤¨¾å¤ê³¥¤Ë¤Ê¤Ã¤¿¡£ÀºÎϤòµÛ¼ý¤·¤¿µ¤¤¬¤¹¤ë¡£", o_name);
+#else
+ msg_format("%^s is burnt to ashes. You absorb its vitality!", o_name);
+#endif
+ (void)set_food(PY_FOOD_MAX - 1);
+ }
+ else if (prace_is_(RACE_SKELETON))
+ {
+#if 0
+ if (o_ptr->tval == TV_SKELETON ||
+ (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
+ {
+#ifdef JP
+ msg_print("¤¢¤Ê¤¿¤Ï¹ü¤Ç¼«Ê¬¤ÎÂΤòÊä¤Ã¤¿¡£");
+#else
+ msg_print("Your body absorbs the bone.");
+#endif
+ set_food(p_ptr->food + 5000);
+ }
+ else
+#endif
+
if (!((o_ptr->sval == SV_FOOD_WAYBREAD) ||
(o_ptr->sval < SV_FOOD_BISCUIT)))
{
/* Create the item */
object_prep(q_ptr, lookup_kind(o_ptr->tval, o_ptr->sval));
-#ifdef USE_SCRIPT
- q_ptr->python = object_create_callback(q_ptr);
-#endif /* USE_SCRIPT */
-
/* Drop the object from heaven */
(void)drop_near(q_ptr, -1, py, px);
}
}
}
- else if ((p_ptr->prace == RACE_GOLEM) ||
- (p_ptr->prace == RACE_ZOMBIE) ||
- (p_ptr->prace == RACE_ENT) ||
- (p_ptr->prace == RACE_DEMON) ||
- (p_ptr->prace == RACE_ANDROID) ||
- (p_ptr->prace == RACE_SPECTRE) ||
+ else if (prace_is_(RACE_GOLEM) ||
+ prace_is_(RACE_ZOMBIE) ||
+ prace_is_(RACE_ENT) ||
+ prace_is_(RACE_DEMON) ||
+ prace_is_(RACE_ANDROID) ||
+ prace_is_(RACE_SPECTRE) ||
(mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))
{
#ifdef JP
*/
static bool item_tester_hook_eatable(object_type *o_ptr)
{
-// if ((o_ptr->tval==TV_FOOD) || ((o_ptr->tval==TV_CORPSE) && o_ptr->sval)) return (TRUE);
- if (o_ptr->tval==TV_FOOD) return (TRUE);
+ if (o_ptr->tval==TV_FOOD) return TRUE;
+
+#if 0
+ if (prace_is_(RACE_SKELETON))
+ {
+ if (o_ptr->tval == TV_SKELETON ||
+ (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
+ return TRUE;
+ }
+ else
+#endif
+
+ if (prace_is_(RACE_SKELETON) ||
+ prace_is_(RACE_GOLEM) ||
+ prace_is_(RACE_ZOMBIE) ||
+ prace_is_(RACE_SPECTRE))
+ {
+ if (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND)
+ return TRUE;
+ }
+ else if (prace_is_(RACE_DEMON) ||
+ (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON))
+ {
+ if (o_ptr->tval == TV_CORPSE &&
+ o_ptr->sval == SV_CORPSE &&
+ strchr("pht", r_info[o_ptr->pval].d_char))
+ return TRUE;
+ }
/* Assume not */
return (FALSE);
return;
}
- if((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0])
- {
- stop_singing();
- }
+ if((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0])
+ {
+ stop_singing();
+ }
/* Get the item (in the pack) */
if (item >= 0)
lev = get_object_level(q_ptr);
/* Analyze the potion */
- switch (q_ptr->sval)
+ if (q_ptr->tval == TV_POTION)
{
+ switch (q_ptr->sval)
+ {
#ifdef JP
- /* °û¤ß¤´¤¿¤¨¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¸½ */
+ /* °û¤ß¤´¤¿¤¨¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¸½ */
case SV_POTION_WATER:
- {
msg_print("¸ý¤ÎÃ椬¤µ¤Ã¤Ñ¤ê¤·¤¿¡£");
msg_print("¤Î¤É¤Î³é¤¤¬¾¯¤·¤ª¤µ¤Þ¤Ã¤¿¡£");
ident = TRUE;
break;
- }
+
case SV_POTION_APPLE_JUICE:
- {
msg_print("´Å¤¯¤Æ¥µ¥Ã¥Ñ¥ê¤È¤·¤Æ¤¤¤Æ¡¢¤È¤Æ¤â¤ª¤¤¤·¤¤¡£");
msg_print("¤Î¤É¤Î³é¤¤¬¾¯¤·¤ª¤µ¤Þ¤Ã¤¿¡£");
ident = TRUE;
break;
- }
+
case SV_POTION_SLIME_MOLD:
- {
msg_print("¤Ê¤ó¤È¤âÉÔµ¤Ì£¤ÊÌ£¤À¡£");
msg_print("¤Î¤É¤Î³é¤¤¬¾¯¤·¤ª¤µ¤Þ¤Ã¤¿¡£");
ident = TRUE;
break;
- }
+
#else
case SV_POTION_WATER:
case SV_POTION_APPLE_JUICE:
case SV_POTION_SLIME_MOLD:
- {
msg_print("You feel less thirsty.");
ident = TRUE;
break;
- }
#endif
-
case SV_POTION_SLOWNESS:
- {
- if (set_slow(randint(25) + 15, FALSE)) ident = TRUE;
+ if (set_slow(randint1(25) + 15, FALSE)) ident = TRUE;
break;
- }
case SV_POTION_SALT_WATER:
- {
#ifdef JP
msg_print("¤¦¤§¡ª»×¤ï¤ºÅǤ¤¤Æ¤·¤Þ¤Ã¤¿¡£");
#else
(void)set_paralyzed(p_ptr->paralyzed + 4);
ident = TRUE;
break;
- }
case SV_POTION_POISON:
- {
if (!(p_ptr->resist_pois || p_ptr->oppose_pois))
{
- if (set_poisoned(p_ptr->poisoned + rand_int(15) + 10))
+ if (set_poisoned(p_ptr->poisoned + randint0(15) + 10))
{
ident = TRUE;
}
}
break;
- }
case SV_POTION_BLINDNESS:
- {
if (!p_ptr->resist_blind)
{
- if (set_blind(p_ptr->blind + rand_int(100) + 100))
+ if (set_blind(p_ptr->blind + randint0(100) + 100))
{
ident = TRUE;
}
}
break;
- }
case SV_POTION_CONFUSION: /* Booze */
- {
if (p_ptr->pclass != CLASS_MONK) chg_virtue(V_HARMONY, -1);
else if (!p_ptr->resist_conf) p_ptr->special_attack |= ATTACK_SUIKEN;
if (!p_ptr->resist_conf)
{
- if (set_confused(rand_int(20) + 15))
+ if (set_confused(randint0(20) + 15))
{
ident = TRUE;
}
{
if (one_in_(2))
{
- if (set_image(p_ptr->image + rand_int(150) + 150))
+ if (set_image(p_ptr->image + randint0(150) + 150))
{
ident = TRUE;
}
}
}
break;
- }
case SV_POTION_SLEEP:
- {
if (!p_ptr->free_act)
{
#ifdef JP
- msg_print("¤¢¤Ê¤¿¤Ï̲¤Ã¤Æ¤·¤Þ¤Ã¤¿¡£");
+ msg_print("¤¢¤Ê¤¿¤Ï̲¤Ã¤Æ¤·¤Þ¤Ã¤¿¡£");
#else
- msg_print("You fall asleep.");
+ msg_print("You fall asleep.");
#endif
/* Remove the monster restriction */
get_mon_num_prep(NULL, NULL);
}
- if (set_paralyzed(p_ptr->paralyzed + rand_int(4) + 4))
+ if (set_paralyzed(p_ptr->paralyzed + randint0(4) + 4))
{
ident = TRUE;
}
}
break;
- }
case SV_POTION_LOSE_MEMORIES:
- {
if (!p_ptr->hold_life && (p_ptr->exp > 0))
{
#ifdef JP
ident = TRUE;
}
break;
- }
case SV_POTION_RUINATION:
- {
#ifdef JP
msg_print("¿È¤â¿´¤â¼å¤Ã¤Æ¤¤Æ¡¢Àºµ¤¤¬È´¤±¤Æ¤¤¤¯¤è¤¦¤À¡£");
take_hit(DAMAGE_LOSELIFE, damroll(10, 10), "ÇËÌǤÎÌô", -1);
(void)dec_stat(A_INT, 25, TRUE);
ident = TRUE;
break;
- }
case SV_POTION_DEC_STR:
- {
if (do_dec_stat(A_STR)) ident = TRUE;
break;
- }
case SV_POTION_DEC_INT:
- {
if (do_dec_stat(A_INT)) ident = TRUE;
break;
- }
case SV_POTION_DEC_WIS:
- {
if (do_dec_stat(A_WIS)) ident = TRUE;
break;
- }
case SV_POTION_DEC_DEX:
- {
if (do_dec_stat(A_DEX)) ident = TRUE;
break;
- }
case SV_POTION_DEC_CON:
- {
if (do_dec_stat(A_CON)) ident = TRUE;
break;
- }
case SV_POTION_DEC_CHR:
- {
if (do_dec_stat(A_CHR)) ident = TRUE;
break;
- }
case SV_POTION_DETONATIONS:
- {
#ifdef JP
msg_print("ÂΤÎÃæ¤Ç·ã¤·¤¤Çúȯ¤¬µ¯¤¤¿¡ª");
take_hit(DAMAGE_NOESCAPE, damroll(50, 20), "Çúȯ¤ÎÌô", -1);
(void)set_cut(p_ptr->cut + 5000);
ident = TRUE;
break;
- }
case SV_POTION_DEATH:
- {
chg_virtue(V_VITALITY, -1);
chg_virtue(V_UNLIFE, 5);
#ifdef JP
ident = TRUE;
break;
- }
case SV_POTION_INFRAVISION:
- {
- if (set_tim_infra(p_ptr->tim_infra + 100 + randint(100), FALSE))
+ if (set_tim_infra(p_ptr->tim_infra + 100 + randint1(100), FALSE))
{
ident = TRUE;
}
break;
- }
case SV_POTION_DETECT_INVIS:
- {
- if (set_tim_invis(p_ptr->tim_invis + 12 + randint(12), FALSE))
+ if (set_tim_invis(p_ptr->tim_invis + 12 + randint1(12), FALSE))
{
ident = TRUE;
}
break;
- }
case SV_POTION_SLOW_POISON:
- {
if (set_poisoned(p_ptr->poisoned / 2)) ident = TRUE;
break;
- }
case SV_POTION_CURE_POISON:
- {
if (set_poisoned(0)) ident = TRUE;
break;
- }
case SV_POTION_BOLDNESS:
- {
if (set_afraid(0)) ident = TRUE;
break;
- }
case SV_POTION_SPEED:
- {
if (!p_ptr->fast)
{
- if (set_fast(randint(25) + 15, FALSE)) ident = TRUE;
+ if (set_fast(randint1(25) + 15, FALSE)) ident = TRUE;
}
else
{
(void)set_fast(p_ptr->fast + 5, FALSE);
}
break;
- }
case SV_POTION_RESIST_HEAT:
- {
- if (set_oppose_fire(p_ptr->oppose_fire + randint(10) + 10, FALSE))
+ if (set_oppose_fire(p_ptr->oppose_fire + randint1(10) + 10, FALSE))
{
ident = TRUE;
}
break;
- }
case SV_POTION_RESIST_COLD:
- {
- if (set_oppose_cold(p_ptr->oppose_cold + randint(10) + 10, FALSE))
+ if (set_oppose_cold(p_ptr->oppose_cold + randint1(10) + 10, FALSE))
{
ident = TRUE;
}
break;
- }
case SV_POTION_HEROISM:
- {
if (set_afraid(0)) ident = TRUE;
- if (set_hero(p_ptr->hero + randint(25) + 25, FALSE)) ident = TRUE;
+ if (set_hero(p_ptr->hero + randint1(25) + 25, FALSE)) ident = TRUE;
if (hp_player(10)) ident = TRUE;
break;
- }
case SV_POTION_BESERK_STRENGTH:
- {
if (set_afraid(0)) ident = TRUE;
- if (set_shero(p_ptr->shero + randint(25) + 25, FALSE)) ident = TRUE;
+ if (set_shero(p_ptr->shero + randint1(25) + 25, FALSE)) ident = TRUE;
if (hp_player(30)) ident = TRUE;
break;
- }
case SV_POTION_CURE_LIGHT:
- {
if (hp_player(damroll(2, 8))) ident = TRUE;
if (set_blind(0)) ident = TRUE;
if (set_cut(p_ptr->cut - 10)) ident = TRUE;
if (set_shero(0,TRUE)) ident = TRUE;
break;
- }
case SV_POTION_CURE_SERIOUS:
- {
if (hp_player(damroll(4, 8))) ident = TRUE;
if (set_blind(0)) ident = TRUE;
if (set_confused(0)) ident = TRUE;
if (set_cut((p_ptr->cut / 2) - 50)) ident = TRUE;
if (set_shero(0,TRUE)) ident = TRUE;
break;
- }
case SV_POTION_CURE_CRITICAL:
- {
if (hp_player(damroll(6, 8))) ident = TRUE;
if (set_blind(0)) ident = TRUE;
if (set_confused(0)) ident = TRUE;
if (set_cut(0)) ident = TRUE;
if (set_shero(0,TRUE)) ident = TRUE;
break;
- }
case SV_POTION_HEALING:
- {
if (hp_player(300)) ident = TRUE;
if (set_blind(0)) ident = TRUE;
if (set_confused(0)) ident = TRUE;
if (set_cut(0)) ident = TRUE;
if (set_shero(0,TRUE)) ident = TRUE;
break;
- }
case SV_POTION_STAR_HEALING:
- {
if (hp_player(1200)) ident = TRUE;
if (set_blind(0)) ident = TRUE;
if (set_confused(0)) ident = TRUE;
if (set_cut(0)) ident = TRUE;
if (set_shero(0,TRUE)) ident = TRUE;
break;
- }
case SV_POTION_LIFE:
- {
chg_virtue(V_VITALITY, 1);
chg_virtue(V_UNLIFE, -5);
#ifdef JP
(void)do_res_stat(A_INT);
(void)do_res_stat(A_CHR);
(void)set_shero(0,TRUE);
+ update_stuff();
hp_player(5000);
ident = TRUE;
break;
- }
case SV_POTION_RESTORE_MANA:
- {
if (p_ptr->pclass == CLASS_MAGIC_EATER)
{
int i;
- for (i = 0; i < 72; i++)
+ for (i = 0; i < EATER_EXT*2; i++)
{
- p_ptr->magic_num1[i] += (p_ptr->magic_num2[i] < 10) ? 0x30000 : p_ptr->magic_num2[i]*0x05555;
- if (p_ptr->magic_num1[i] > p_ptr->magic_num2[i]*0x10000) p_ptr->magic_num1[i] = p_ptr->magic_num2[i]*0x10000L;
+ p_ptr->magic_num1[i] += (p_ptr->magic_num2[i] < 10) ? EATER_CHARGE * 3 : p_ptr->magic_num2[i]*EATER_CHARGE/3;
+ if (p_ptr->magic_num1[i] > p_ptr->magic_num2[i]*EATER_CHARGE) p_ptr->magic_num1[i] = p_ptr->magic_num2[i]*EATER_CHARGE;
}
- for (; i < 108; i++)
+ for (; i < EATER_EXT*3; i++)
{
- int k_idx = lookup_kind(TV_ROD, i-72);
- p_ptr->magic_num1[i] -= ((p_ptr->magic_num2[i] < 10) ? 0x30000 : p_ptr->magic_num2[i]*0x5555)*k_info[k_idx].pval;
+ int k_idx = lookup_kind(TV_ROD, i-EATER_EXT*2);
+ p_ptr->magic_num1[i] -= ((p_ptr->magic_num2[i] < 10) ? EATER_ROD_CHARGE*3 : p_ptr->magic_num2[i]*EATER_ROD_CHARGE/3)*k_info[k_idx].pval;
if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0;
}
#ifdef JP
}
if (set_shero(0,TRUE)) ident = TRUE;
break;
- }
case SV_POTION_RESTORE_EXP:
- {
if (restore_level()) ident = TRUE;
break;
- }
case SV_POTION_RES_STR:
- {
if (do_res_stat(A_STR)) ident = TRUE;
break;
- }
case SV_POTION_RES_INT:
- {
if (do_res_stat(A_INT)) ident = TRUE;
break;
- }
case SV_POTION_RES_WIS:
- {
if (do_res_stat(A_WIS)) ident = TRUE;
break;
- }
case SV_POTION_RES_DEX:
- {
if (do_res_stat(A_DEX)) ident = TRUE;
break;
- }
case SV_POTION_RES_CON:
- {
if (do_res_stat(A_CON)) ident = TRUE;
break;
- }
case SV_POTION_RES_CHR:
- {
if (do_res_stat(A_CHR)) ident = TRUE;
break;
- }
case SV_POTION_INC_STR:
- {
if (do_inc_stat(A_STR)) ident = TRUE;
break;
- }
case SV_POTION_INC_INT:
- {
if (do_inc_stat(A_INT)) ident = TRUE;
break;
- }
case SV_POTION_INC_WIS:
- {
if (do_inc_stat(A_WIS)) ident = TRUE;
break;
- }
case SV_POTION_INC_DEX:
- {
if (do_inc_stat(A_DEX)) ident = TRUE;
break;
- }
case SV_POTION_INC_CON:
- {
if (do_inc_stat(A_CON)) ident = TRUE;
break;
- }
case SV_POTION_INC_CHR:
- {
if (do_inc_stat(A_CHR)) ident = TRUE;
break;
- }
case SV_POTION_AUGMENTATION:
- {
if (do_inc_stat(A_STR)) ident = TRUE;
if (do_inc_stat(A_INT)) ident = TRUE;
if (do_inc_stat(A_WIS)) ident = TRUE;
if (do_inc_stat(A_CON)) ident = TRUE;
if (do_inc_stat(A_CHR)) ident = TRUE;
break;
- }
case SV_POTION_ENLIGHTENMENT:
- {
- chg_virtue(V_ENLIGHTEN, 1);
#ifdef JP
msg_print("¼«Ê¬¤ÎÃÖ¤«¤ì¤Æ¤¤¤ë¾õ¶·¤¬Ç¾Î¢¤ËÉ⤫¤ó¤Ç¤¤¿...");
#else
wiz_lite(FALSE, FALSE);
ident = TRUE;
break;
- }
case SV_POTION_STAR_ENLIGHTENMENT:
- {
#ifdef JP
msg_print("¹¹¤Ê¤ë·¼Ìؤò´¶¤¸¤¿...");
#else
#endif
chg_virtue(V_KNOWLEDGE, 1);
- chg_virtue(V_ENLIGHTEN, 1);
+ chg_virtue(V_ENLIGHTEN, 2);
msg_print(NULL);
wiz_lite(TRUE, FALSE);
(void)do_inc_stat(A_INT);
(void)do_inc_stat(A_WIS);
- (void)detect_traps(DETECT_RAD_DEFAULT);
+ (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
(void)detect_doors(DETECT_RAD_DEFAULT);
(void)detect_stairs(DETECT_RAD_DEFAULT);
(void)detect_treasure(DETECT_RAD_DEFAULT);
self_knowledge();
ident = TRUE;
break;
- }
case SV_POTION_SELF_KNOWLEDGE:
- {
#ifdef JP
msg_print("¼«Ê¬¼«¿È¤Î¤³¤È¤¬¾¯¤·¤Ïʬ¤«¤Ã¤¿µ¤¤¬¤¹¤ë...");
#else
self_knowledge();
ident = TRUE;
break;
- }
case SV_POTION_EXPERIENCE:
- {
if (p_ptr->prace == RACE_ANDROID) break;
chg_virtue(V_ENLIGHTEN, 1);
if (p_ptr->exp < PY_MAX_EXP)
ident = TRUE;
}
break;
- }
case SV_POTION_RESISTANCE:
- {
- (void)set_oppose_acid(p_ptr->oppose_acid + randint(20) + 20, FALSE);
- (void)set_oppose_elec(p_ptr->oppose_elec + randint(20) + 20, FALSE);
- (void)set_oppose_fire(p_ptr->oppose_fire + randint(20) + 20, FALSE);
- (void)set_oppose_cold(p_ptr->oppose_cold + randint(20) + 20, FALSE);
- (void)set_oppose_pois(p_ptr->oppose_pois + randint(20) + 20, FALSE);
+ (void)set_oppose_acid(p_ptr->oppose_acid + randint1(20) + 20, FALSE);
+ (void)set_oppose_elec(p_ptr->oppose_elec + randint1(20) + 20, FALSE);
+ (void)set_oppose_fire(p_ptr->oppose_fire + randint1(20) + 20, FALSE);
+ (void)set_oppose_cold(p_ptr->oppose_cold + randint1(20) + 20, FALSE);
+ (void)set_oppose_pois(p_ptr->oppose_pois + randint1(20) + 20, FALSE);
ident = TRUE;
break;
- }
case SV_POTION_CURING:
- {
if (hp_player(50)) ident = TRUE;
if (set_blind(0)) ident = TRUE;
if (set_poisoned(0)) ident = TRUE;
if (set_cut(0)) ident = TRUE;
if (set_image(0)) ident = TRUE;
break;
- }
case SV_POTION_INVULNERABILITY:
- {
- (void)set_invuln(p_ptr->invuln + randint(4) + 4, FALSE);
+ (void)set_invuln(p_ptr->invuln + randint1(4) + 4, FALSE);
ident = TRUE;
break;
- }
case SV_POTION_NEW_LIFE:
- {
do_cmd_rerate(FALSE);
get_max_stats();
p_ptr->update |= PU_BONUS;
}
ident = TRUE;
break;
- }
case SV_POTION_NEO_TSUYOSHI:
- {
(void)set_image(0);
- (void)set_tsuyoshi(p_ptr->tsuyoshi + randint(100) + 100, FALSE);
+ (void)set_tsuyoshi(p_ptr->tsuyoshi + randint1(100) + 100, FALSE);
ident = TRUE;
break;
- }
case SV_POTION_TSUYOSHI:
- {
#ifdef JP
msg_print("¡Ö¥ª¥¯¥ì·»¤µ¤ó¡ª¡×");
#else
(void)set_tsuyoshi(0, TRUE);
if (!p_ptr->resist_chaos)
{
- (void)set_image(50 + randint(50));
+ (void)set_image(50 + randint1(50));
}
ident = TRUE;
break;
- }
case SV_POTION_POLYMORPH:
- {
if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && one_in_(23))
{
chg_virtue(V_CHANCE, -5);
}
}
- if (p_ptr->prace == RACE_SKELETON)
+ if (prace_is_(RACE_SKELETON))
{
#ifdef JP
msg_print("±ÕÂΤΰìÉô¤Ï¤¢¤Ê¤¿¤Î¥¢¥´¤òÁÇÄ̤ꤷ¤ÆÍî¤Á¤¿¡ª");
break;
case RACE_GOLEM:
case RACE_ZOMBIE:
- case RACE_ENT:
case RACE_DEMON:
case RACE_SPECTRE:
- case RACE_ANDROID:
set_food(p_ptr->food + ((o_ptr->pval) / 20));
break;
+ case RACE_ANDROID:
+ if (o_ptr->tval == TV_FLASK)
+ {
+#ifdef JP
+ msg_print("¥ª¥¤¥ë¤òÊäµë¤·¤¿¡£");
+#else
+ msg_print("You replenish yourself with the oil.");
+#endif
+ set_food(p_ptr->food + 5000);
+ }
+ else
+ {
+ set_food(p_ptr->food + ((o_ptr->pval) / 20));
+ }
+ break;
+ case RACE_ENT:
+#ifdef JP
+ msg_print("¿åʬ¤ò¼è¤ê¹þ¤ó¤À¡£");
+#else
+ msg_print("You are moistened.");
+#endif
+ set_food(MIN(p_ptr->food + o_ptr->pval + MAX(0, o_ptr->pval * 10) + 2000, PY_FOOD_MAX - 1));
+ break;
default:
(void)set_food(p_ptr->food + o_ptr->pval);
break;
}
+/*
+ * Hook to determine if an object can be quaffed
+ */
+static bool item_tester_hook_quaff(object_type *o_ptr)
+{
+ if (o_ptr->tval == TV_POTION) return TRUE;
+
+ if (prace_is_(RACE_ANDROID))
+ {
+ if (o_ptr->tval == TV_FLASK && o_ptr->sval == SV_FLASK_OIL)
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+
+/*
+ * Quaff some potion (from the pack or floor)
+ */
void do_cmd_quaff_potion(void)
{
int item;
}
/* Restrict choices to potions */
- item_tester_tval = TV_POTION;
+ item_tester_hook = item_tester_hook_quaff;
/* Get an item */
#ifdef JP
* include scrolls with no effects but recharge or identify, which are
* cancelled before use. XXX Reading them still takes a turn, though.
*/
-static void do_cmd_read_scroll_aux(int item)
+static void do_cmd_read_scroll_aux(int item, bool known)
{
int k, used_up, ident, lev;
object_type *o_ptr;
return;
}
- if((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0])
- {
- stop_singing();
- }
+ if((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0])
+ {
+ stop_singing();
+ }
/* Not identified yet */
ident = FALSE;
{
if (!(p_ptr->resist_blind) && !(p_ptr->resist_dark))
{
- (void)set_blind(p_ptr->blind + 3 + randint(5));
+ (void)set_blind(p_ptr->blind + 3 + randint1(5));
}
if (unlite_area(10, 3)) ident = TRUE;
break;
case SV_SCROLL_SUMMON_MONSTER:
{
- for (k = 0; k < randint(3); k++)
+ for (k = 0; k < randint1(3); k++)
{
- if (summon_specific(0, py, px, dun_level, 0, TRUE, FALSE, FALSE, TRUE, TRUE))
+ if (summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
{
ident = TRUE;
}
case SV_SCROLL_SUMMON_UNDEAD:
{
- for (k = 0; k < randint(3); k++)
+ for (k = 0; k < randint1(3); k++)
{
- if (summon_specific(0, py, px, dun_level, SUMMON_UNDEAD, TRUE, FALSE, FALSE, TRUE, TRUE))
+ if (summon_specific(0, py, px, dun_level, SUMMON_UNDEAD, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
{
ident = TRUE;
}
case SV_SCROLL_SUMMON_PET:
{
- if (summon_specific(-1, py, px, dun_level, 0, TRUE, TRUE, TRUE, FALSE, FALSE))
+ if (summon_specific(-1, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_FORCE_PET)))
{
ident = TRUE;
}
case SV_SCROLL_SUMMON_KIN:
{
- if (summon_kin_player(TRUE, p_ptr->lev, py, px, TRUE))
+ if (summon_kin_player(p_ptr->lev, py, px, (PM_FORCE_PET | PM_ALLOW_GROUP)))
{
ident = TRUE;
}
case SV_SCROLL_IDENTIFY:
{
- ident = TRUE;
if (!ident_spell(FALSE)) used_up = FALSE;
+ ident = TRUE;
break;
}
case SV_SCROLL_STAR_IDENTIFY:
{
- ident = TRUE;
if (!identify_fully(FALSE)) used_up = FALSE;
+ ident = TRUE;
break;
}
case SV_SCROLL_STAR_ENCHANT_ARMOR:
{
- if (!enchant_spell(0, 0, randint(3) + 2)) used_up = FALSE;
+ if (!enchant_spell(0, 0, randint1(3) + 2)) used_up = FALSE;
ident = TRUE;
break;
}
case SV_SCROLL_STAR_ENCHANT_WEAPON:
{
- if (!enchant_spell(randint(3), randint(3), 0)) used_up = FALSE;
+ if (!enchant_spell(randint1(3), randint1(3), 0)) used_up = FALSE;
ident = TRUE;
break;
}
case SV_SCROLL_DETECT_TRAP:
{
- if (detect_traps(DETECT_RAD_DEFAULT)) ident = TRUE;
+ if (detect_traps(DETECT_RAD_DEFAULT, known)) ident = TRUE;
break;
}
case SV_SCROLL_BLESSING:
{
- if (set_blessed(p_ptr->blessed + randint(12) + 6, FALSE)) ident = TRUE;
+ if (set_blessed(p_ptr->blessed + randint1(12) + 6, FALSE)) ident = TRUE;
break;
}
case SV_SCROLL_HOLY_CHANT:
{
- if (set_blessed(p_ptr->blessed + randint(24) + 12, FALSE)) ident = TRUE;
+ if (set_blessed(p_ptr->blessed + randint1(24) + 12, FALSE)) ident = TRUE;
break;
}
case SV_SCROLL_HOLY_PRAYER:
{
- if (set_blessed(p_ptr->blessed + randint(48) + 24, FALSE)) ident = TRUE;
+ if (set_blessed(p_ptr->blessed + randint1(48) + 24, FALSE)) ident = TRUE;
break;
}
case SV_SCROLL_PROTECTION_FROM_EVIL:
{
k = 3 * p_ptr->lev;
- if (set_protevil(p_ptr->protevil + randint(25) + k, FALSE)) ident = TRUE;
+ if (set_protevil(p_ptr->protevil + randint1(25) + k, FALSE)) ident = TRUE;
break;
}
case SV_SCROLL_STAR_DESTRUCTION:
{
- if (destroy_area(py, px, 13+rand_int(5), TRUE))
+ if (destroy_area(py, px, 13+randint0(5), TRUE))
ident = TRUE;
else
#ifdef JP
case SV_SCROLL_SPELL:
{
- if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_IMITATOR) || (p_ptr->pclass == CLASS_MINDCRAFTER) || (p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_ARCHER) || (p_ptr->pclass == CLASS_MAGIC_EATER) || (p_ptr->pclass == CLASS_RED_MAGE) || (p_ptr->pclass == CLASS_SAMURAI) || (p_ptr->pclass == CLASS_BLUE_MAGE) || (p_ptr->pclass == CLASS_CAVALRY) || (p_ptr->pclass == CLASS_BERSERKER) || (p_ptr->pclass == CLASS_SMITH) || (p_ptr->pclass == CLASS_MIRROR_MASTER)) break;
+ if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_IMITATOR) || (p_ptr->pclass == CLASS_MINDCRAFTER) || (p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_ARCHER) || (p_ptr->pclass == CLASS_MAGIC_EATER) || (p_ptr->pclass == CLASS_RED_MAGE) || (p_ptr->pclass == CLASS_SAMURAI) || (p_ptr->pclass == CLASS_BLUE_MAGE) || (p_ptr->pclass == CLASS_CAVALRY) || (p_ptr->pclass == CLASS_BERSERKER) || (p_ptr->pclass == CLASS_SMITH) || (p_ptr->pclass == CLASS_MIRROR_MASTER) || (p_ptr->pclass == CLASS_NINJA)) break;
p_ptr->add_spells++;
p_ptr->update |= (PU_SPELLS);
ident = TRUE;
case SV_SCROLL_STAR_ACQUIREMENT:
{
- acquirement(py, px, randint(2) + 1, TRUE, FALSE);
+ acquirement(py, px, randint1(2) + 1, TRUE, FALSE);
ident = TRUE;
break;
}
/* Note: "Double" damage since it is centered on the player ... */
if (!(p_ptr->oppose_fire || p_ptr->resist_fire || p_ptr->immune_fire))
#ifdef JP
-take_hit(DAMAGE_NOESCAPE, 50+randint(50), "±ê¤Î´¬Êª", -1);
+take_hit(DAMAGE_NOESCAPE, 50+randint1(50), "±ê¤Î´¬Êª", -1);
#else
- take_hit(DAMAGE_NOESCAPE, 50 + randint(50), "a Scroll of Fire", -1);
+ take_hit(DAMAGE_NOESCAPE, 50 + randint1(50), "a Scroll of Fire", -1);
#endif
ident = TRUE;
fire_ball(GF_ICE, 0, 777, 4);
if (!(p_ptr->oppose_cold || p_ptr->resist_cold || p_ptr->immune_cold))
#ifdef JP
-take_hit(DAMAGE_NOESCAPE, 100+randint(100), "ɹ¤Î´¬Êª", -1);
+take_hit(DAMAGE_NOESCAPE, 100+randint1(100), "ɹ¤Î´¬Êª", -1);
#else
- take_hit(DAMAGE_NOESCAPE, 100 + randint(100), "a Scroll of Ice", -1);
+ take_hit(DAMAGE_NOESCAPE, 100 + randint1(100), "a Scroll of Ice", -1);
#endif
ident = TRUE;
fire_ball(GF_CHAOS, 0, 1000, 4);
if (!p_ptr->resist_chaos)
#ifdef JP
-take_hit(DAMAGE_NOESCAPE, 111+randint(111), "¥í¥°¥ë¥¹¤Î´¬Êª", -1);
+take_hit(DAMAGE_NOESCAPE, 111+randint1(111), "¥í¥°¥ë¥¹¤Î´¬Êª", -1);
#else
- take_hit(DAMAGE_NOESCAPE, 111 + randint(111), "a Scroll of Logrus", -1);
+ take_hit(DAMAGE_NOESCAPE, 111 + randint1(111), "a Scroll of Logrus", -1);
#endif
ident = TRUE;
{
errr err = 0;
- switch (randint(20))
+ switch (randint1(20))
{
case 1:
#ifdef JP
}
}
}
- else if (o_ptr->tval == TV_SOFT_ARMOR)
+ else if (o_ptr->name1 == ART_GHB)
{
#ifdef JP
msg_print("»ä¤Ï¶ìÏ«¤·¤Æ¡Ø¥°¥ì¡¼¥¿¡¼¡¦¥Ø¥ë=¥Ó¡¼¥¹¥È¡Ù¤òÅݤ·¤¿¡£");
msg_print(NULL);
msg_print("°Å°Ç¤ÎÃæ¤Ë·Ò¤®¤È¤á¤ë¡£¡×");
#else
- msg_print("'One Ring to rule them all, ");
+ msg_print("'One Ring to rule them all, ");
msg_print(NULL);
msg_print("One Ring to find them, ");
msg_print(NULL);
#endif
used_up = FALSE;
}
- else
+ else if (o_ptr->tval==TV_PARCHEMENT)
{
cptr q;
char o_name[MAX_NLEN];
object_desc(o_name, o_ptr, TRUE, 0);
/* Build the filename */
- path_build(buf, 1024, ANGBAND_DIR_FILE, q);
+ path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, q);
/* Peruse the help file */
(void)show_file(TRUE, buf, o_name, 0, 0);
floor_item_describe(0 - item);
floor_item_optimize(0 - item);
}
-
- /* Can save again */
}
*/
static bool item_tester_hook_readable(object_type *o_ptr)
{
- if ((o_ptr->tval==TV_SCROLL) || (o_ptr->tval==TV_PARCHEMENT) || ((o_ptr->tval == TV_SOFT_ARMOR) && (o_ptr->sval == SV_T_SHIRT)) || (o_ptr->name1 == ART_POWER)) return (TRUE);
+ if ((o_ptr->tval==TV_SCROLL) || (o_ptr->tval==TV_PARCHEMENT) || (o_ptr->name1 == ART_GHB) || (o_ptr->name1 == ART_POWER)) return (TRUE);
/* Assume not */
return (FALSE);
void do_cmd_read_scroll(void)
{
+ object_type *o_ptr;
int item;
cptr q, s;
if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
+ /* Get the item (in the pack) */
+ if (item >= 0)
+ {
+ o_ptr = &inventory[item];
+ }
+
+ /* Get the item (on the floor) */
+ else
+ {
+ o_ptr = &o_list[0 - item];
+ }
+
/* Read the scroll */
- do_cmd_read_scroll_aux(item);
+ do_cmd_read_scroll_aux(item, object_aware_p(o_ptr));
}
-static int staff_effect(int sval, bool *use_charge, bool magic)
+static int staff_effect(int sval, bool *use_charge, bool magic, bool known)
{
int k;
int ident = FALSE;
{
if (!(p_ptr->resist_blind) && !(p_ptr->resist_dark))
{
- if (set_blind(p_ptr->blind + 3 + randint(5))) ident = TRUE;
+ if (set_blind(p_ptr->blind + 3 + randint1(5))) ident = TRUE;
}
if (unlite_area(10, 3)) ident = TRUE;
break;
case SV_STAFF_SLOWNESS:
{
- if (set_slow(p_ptr->slow + randint(30) + 15, FALSE)) ident = TRUE;
+ if (set_slow(p_ptr->slow + randint1(30) + 15, FALSE)) ident = TRUE;
break;
}
case SV_STAFF_SUMMONING:
{
- for (k = 0; k < randint(4); k++)
+ for (k = 0; k < randint1(4); k++)
{
- if (summon_specific(0, py, px, dun_level, 0, TRUE, FALSE, FALSE, TRUE, TRUE))
+ if (summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
{
ident = TRUE;
}
}
for (k = 0; k < num; k++)
{
- attempts = 1000;
+ attempts = 1000;
while(attempts--)
{
case SV_STAFF_DETECT_TRAP:
{
- if (detect_traps(DETECT_RAD_DEFAULT)) ident = TRUE;
+ if (detect_traps(DETECT_RAD_DEFAULT, known)) ident = TRUE;
break;
}
case SV_STAFF_SPEED:
{
- if (set_fast(randint(30) + 15, FALSE)) ident = TRUE;
+ if (set_fast(randint1(30) + 15, FALSE)) ident = TRUE;
break;
}
{
if (dispel_evil(150)) ident = TRUE;
k = 3 * p_ptr->lev;
- if (set_protevil((magic ? 0 : p_ptr->protevil) + randint(25) + k, FALSE)) ident = TRUE;
+ if (set_protevil((magic ? 0 : p_ptr->protevil) + randint1(25) + k, FALSE)) ident = TRUE;
if (set_poisoned(0)) ident = TRUE;
if (set_afraid(0)) ident = TRUE;
if (hp_player(50)) ident = TRUE;
case SV_STAFF_DESTRUCTION:
{
- if (destroy_area(py, px, 13+rand_int(5), TRUE))
+ if (destroy_area(py, px, 13+randint0(5), TRUE))
ident = TRUE;
break;
msg_print("Mighty magics rend your enemies!");
#endif
project(0, 5, py, px,
- (randint(200) + 300) * 2, GF_MANA, PROJECT_KILL | PROJECT_ITEM | PROJECT_GRID | PROJECT_NO_REF, -1);
+ (randint1(200) + 300) * 2, GF_MANA, PROJECT_KILL | PROJECT_ITEM | PROJECT_GRID, -1);
if ((p_ptr->pclass != CLASS_MAGE) && (p_ptr->pclass != CLASS_HIGH_MAGE) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_MAGIC_EATER) && (p_ptr->pclass != CLASS_BLUE_MAGE))
{
#ifdef JP
break;
}
+
+ case SV_STAFF_NOTHING:
+ {
+#ifdef JP
+ msg_print("²¿¤âµ¯¤é¤Ê¤«¤Ã¤¿¡£");
+#else
+ msg_print("Nothing happen.");
+#endif
+ if (prace_is_(RACE_SKELETON) || prace_is_(RACE_GOLEM) ||
+ prace_is_(RACE_ZOMBIE) || prace_is_(RACE_SPECTRE))
+#ifdef JP
+ msg_print("¤â¤Ã¤¿¤¤¤Ê¤¤»ö¤ò¤·¤¿¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£¿©¤Ùʪ¤ÏÂçÀڤˤ·¤Ê¤¯¤Æ¤Ï¡£");
+#else
+ msg_print("What a waste. It's your food!");
+#endif
+ break;
+ }
}
return ident;
}
chance = chance - lev;
/* Give everyone a (slight) chance */
- if ((chance < USE_DEVICE) && (rand_int(USE_DEVICE - chance + 1) == 0))
+ if ((chance < USE_DEVICE) && one_in_(USE_DEVICE - chance + 1))
{
chance = USE_DEVICE;
}
}
/* Roll for usage */
- if ((chance < USE_DEVICE) || (randint(chance) < USE_DEVICE) || (p_ptr->pclass == CLASS_BERSERKER))
+ if ((chance < USE_DEVICE) || (randint1(chance) < USE_DEVICE) || (p_ptr->pclass == CLASS_BERSERKER))
{
if (flush_failure) flush();
#ifdef JP
/* Combine / Reorder the pack (later) */
p_ptr->notice |= (PN_COMBINE | PN_REORDER);
+ p_ptr->window |= (PW_INVEN);
return;
}
/* Sound */
sound(SOUND_ZAP);
- ident = staff_effect(o_ptr->sval, &use_charge, FALSE);
+ ident = staff_effect(o_ptr->sval, &use_charge, FALSE, object_aware_p(o_ptr));
if (!(object_aware_p(o_ptr)))
{
if (sval == SV_WAND_WONDER)
{
int vir = virtue_number(V_CHANCE);
- sval = rand_int(SV_WAND_WONDER);
+ sval = randint0(SV_WAND_WONDER);
if (vir)
{
if (p_ptr->virtues[vir - 1] > 0)
{
- while (randint(300) < p_ptr->virtues[vir - 1]) sval++;
- if (sval > SV_WAND_COLD_BALL) sval = rand_int(4) + SV_WAND_ACID_BALL;
+ while (randint1(300) < p_ptr->virtues[vir - 1]) sval++;
+ if (sval > SV_WAND_COLD_BALL) sval = randint0(4) + SV_WAND_ACID_BALL;
}
else
{
- while (randint(300) < (0-p_ptr->virtues[vir - 1])) sval--;
- if (sval < SV_WAND_HEAL_MONSTER) sval = rand_int(3) + SV_WAND_HEAL_MONSTER;
+ while (randint1(300) < (0-p_ptr->virtues[vir - 1])) sval--;
+ if (sval < SV_WAND_HEAL_MONSTER) sval = randint0(3) + SV_WAND_HEAL_MONSTER;
}
}
if (sval < SV_WAND_TELEPORT_AWAY)
case SV_WAND_DRAGON_BREATH:
{
- switch (randint(5))
+ switch (randint1(5))
{
case 1:
{
break;
}
-// case SV_WAND_ANNIHILATION:
case SV_WAND_DISINTEGRATE:
{
- fire_ball(GF_DISINTEGRATE, dir, 200 + randint(p_ptr->lev * 2), 2);
+ fire_ball(GF_DISINTEGRATE, dir, 200 + randint1(p_ptr->lev * 2), 2);
ident = TRUE;
break;
}
chance = chance - lev;
/* Give everyone a (slight) chance */
- if ((chance < USE_DEVICE) && (rand_int(USE_DEVICE - chance + 1) == 0))
+ if ((chance < USE_DEVICE) && one_in_(USE_DEVICE - chance + 1))
{
chance = USE_DEVICE;
}
}
/* Roll for usage */
- if ((chance < USE_DEVICE) || (randint(chance) < USE_DEVICE) || (p_ptr->pclass == CLASS_BERSERKER))
+ if ((chance < USE_DEVICE) || (randint1(chance) < USE_DEVICE) || (p_ptr->pclass == CLASS_BERSERKER))
{
if (flush_failure) flush();
#ifdef JP
/* Combine / Reorder the pack (later) */
p_ptr->notice |= (PN_COMBINE | PN_REORDER);
+ p_ptr->window |= (PW_INVEN);
return;
}
{
case SV_ROD_DETECT_TRAP:
{
- if (detect_traps(DETECT_RAD_DEFAULT)) ident = TRUE;
+ if (detect_traps(DETECT_RAD_DEFAULT, (bool)(dir ? FALSE : TRUE))) ident = TRUE;
break;
}
case SV_ROD_IDENTIFY:
{
- ident = TRUE;
if (!ident_spell(FALSE)) *use_charge = FALSE;
+ ident = TRUE;
break;
}
case SV_ROD_SPEED:
{
- if (set_fast(randint(30) + 15, FALSE)) ident = TRUE;
+ if (set_fast(randint1(30) + 15, FALSE)) ident = TRUE;
break;
}
case SV_ROD_PESTICIDE:
{
- fire_ball(GF_POIS, dir, 10, 3);
- ident = TRUE;
+ if (dispel_monsters(4)) ident = TRUE;
break;
}
*/
static void do_cmd_zap_rod_aux(int item)
{
- int ident, chance, dir, lev, fail;
+ int ident, chance, lev, fail;
+ int dir = 0;
object_type *o_ptr;
bool success;
/* Get a direction (unless KNOWN not to need it) */
- if (((o_ptr->sval >= SV_ROD_MIN_DIRECTION) && (o_ptr->sval != SV_ROD_HAVOC) && (o_ptr->sval != SV_ROD_AGGRAVATE)) ||
+ if (((o_ptr->sval >= SV_ROD_MIN_DIRECTION) && (o_ptr->sval != SV_ROD_HAVOC) && (o_ptr->sval != SV_ROD_AGGRAVATE) && (o_ptr->sval != SV_ROD_PESTICIDE)) ||
!object_aware_p(o_ptr))
{
/* Get a direction, allow cancel */
if (p_ptr->pclass == CLASS_BERSERKER) success = FALSE;
else if (chance > fail)
{
- if (rand_int(chance*2) < fail) success = FALSE;
+ if (randint0(chance*2) < fail) success = FALSE;
else success = TRUE;
}
else
{
- if (rand_int(fail*2) < chance) success = TRUE;
+ if (randint0(fail*2) < chance) success = TRUE;
else success = FALSE;
}
*/
static bool item_tester_hook_activate(object_type *o_ptr)
{
- u32b f1, f2, f3;
+ u32b flgs[TR_FLAG_SIZE];
/* Not known */
if (!object_known_p(o_ptr)) return (FALSE);
/* Extract the flags */
- object_flags(o_ptr, &f1, &f2, &f3);
+ object_flags(o_ptr, flgs);
/* Check activation flag */
- if (f3 & (TR3_ACTIVATE)) return (TRUE);
-
- if ((o_ptr->tval > TV_CAPTURE) && o_ptr->xtra3)
- {
- switch(o_ptr->xtra3)
- case ESSENCE_TMP_RES_ACID:
- case ESSENCE_TMP_RES_ELEC:
- case ESSENCE_TMP_RES_FIRE:
- case ESSENCE_TMP_RES_COLD:
- case ESSENCE_EARTHQUAKE:
- return (TRUE);
- }
+ if (have_flag(flgs, TR_ACTIVATE)) return (TRUE);
/* Assume not */
return (FALSE);
void ring_of_power(int dir)
{
/* Pick a random effect */
- switch (randint(10))
+ switch (randint1(10))
{
case 1:
case 2:
/* Hack -- use artifact level instead */
if (artifact_p(o_ptr)) lev = a_info[o_ptr->name1].level;
+ else if (o_ptr->art_name)
+ {
+ switch (o_ptr->xtra2)
+ {
+ case ACT_SUNLIGHT:
+ case ACT_BO_MISS_1:
+ case ACT_BA_POIS_1:
+ case ACT_CONFUSE:
+ case ACT_SLEEP:
+ case ACT_CURE_LW:
+ case ACT_CURE_POISON:
+ case ACT_BERSERK:
+ case ACT_LIGHT:
+ case ACT_DEST_DOOR:
+ case ACT_TELEPORT:
+ lev = 10;
+ break;
+ case ACT_BO_ELEC_1:
+ case ACT_BO_ACID_1:
+ case ACT_BO_COLD_1:
+ case ACT_BO_FIRE_1:
+ case ACT_MAP_LIGHT:
+ case ACT_STONE_MUD:
+ case ACT_CURE_MW:
+ case ACT_QUAKE:
+ lev = 20;
+ break;
+ case ACT_DRAIN_1:
+ case ACT_TELE_AWAY:
+ case ACT_ESP:
+ case ACT_RESIST_ALL:
+ case ACT_DETECT_ALL:
+ case ACT_RECALL:
+ case ACT_SATIATE:
+ case ACT_RECHARGE:
+ lev = 30;
+ break;
+ case ACT_BA_COLD_1:
+ case ACT_BA_FIRE_1:
+ case ACT_TERROR:
+ case ACT_PROT_EVIL:
+ case ACT_ID_PLAIN:
+ case ACT_REST_LIFE:
+ case ACT_SPEED:
+ case ACT_BANISH_EVIL:
+ lev = 40;
+ break;
+ case ACT_DRAIN_2:
+ case ACT_VAMPIRE_1:
+ case ACT_BO_MISS_2:
+ case ACT_BA_FIRE_2:
+ case ACT_WHIRLWIND:
+ case ACT_CHARM_ANIMAL:
+ case ACT_SUMMON_ANIMAL:
+ case ACT_DISP_EVIL:
+ case ACT_DISP_GOOD:
+ case ACT_XTRA_SPEED:
+ case ACT_DETECT_XTRA:
+ case ACT_ID_FULL:
+ lev = 50;
+ break;
+ case ACT_VAMPIRE_2:
+ case ACT_BA_COLD_3:
+ case ACT_BA_ELEC_3:
+ case ACT_GENOCIDE:
+ case ACT_CHARM_UNDEAD:
+ case ACT_CHARM_OTHER:
+ case ACT_SUMMON_PHANTOM:
+ case ACT_SUMMON_ELEMENTAL:
+ case ACT_RUNE_EXPLO:
+ lev = 60;
+ break;
+ case ACT_MASS_GENO:
+ case ACT_CHARM_ANIMALS:
+ case ACT_CHARM_OTHERS:
+ case ACT_CURE_700:
+ case ACT_RUNE_PROT:
+ case ACT_ALCHEMY:
+ case ACT_REST_ALL:
+ lev = 70;
+ break;
+ case ACT_CALL_CHAOS:
+ case ACT_ROCKET:
+ case ACT_BA_MISS_3:
+ case ACT_CURE_1000:
+ case ACT_DIM_DOOR:
+ case ACT_SUMMON_UNDEAD:
+ case ACT_SUMMON_DEMON:
+ lev = 80;
+ break;
+ case ACT_WRAITH:
+ case ACT_INVULN:
+ lev = 100;
+ break;
+ default:
+ lev = 0;
+ }
+ }
else if (((o_ptr->tval == TV_RING) || (o_ptr->tval == TV_AMULET)) && o_ptr->name2) lev = e_info[o_ptr->name2].level;
/* Base chance of success */
if (p_ptr->pclass == CLASS_BERSERKER) success = FALSE;
else if (chance > fail)
{
- if (rand_int(chance*2) < fail) success = FALSE;
+ if (randint0(chance*2) < fail) success = FALSE;
else success = TRUE;
}
else
{
- if (rand_int(fail*2) < chance) success = TRUE;
+ if (randint0(fail*2) < chance) success = TRUE;
else success = FALSE;
}
#endif
lite_area(damroll(2, 15), 3);
- o_ptr->timeout = rand_int(10) + 10;
+ o_ptr->timeout = randint0(10) + 10;
break;
}
map_area(DETECT_RAD_MAP);
lite_area(damroll(2, 15), 3);
- o_ptr->timeout = rand_int(50) + 50;
+ o_ptr->timeout = randint0(50) + 50;
break;
}
- case ART_THRAIN:
+ case ART_JUDGE:
{
#ifdef JP
msg_print("¤½¤ÎÊõÀФÏÀÖ¤¯ÌÀ¤ë¤¯¸÷¤Ã¤¿¡ª");
take_hit(DAMAGE_LOSELIFE, damroll(3, 8), "the Jewel of Judgement", -1);
#endif
- (void)detect_traps(DETECT_RAD_DEFAULT);
+ (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
(void)detect_doors(DETECT_RAD_DEFAULT);
(void)detect_stairs(DETECT_RAD_DEFAULT);
(void)word_of_recall();
}
- o_ptr->timeout = rand_int(20) + 20;
+ o_ptr->timeout = randint0(20) + 20;
break;
}
#endif
k = 3 * p_ptr->lev;
- (void)set_protevil(randint(25) + k, FALSE);
- o_ptr->timeout = rand_int(225) + 225;
+ (void)set_protevil(randint1(25) + k, FALSE);
+ o_ptr->timeout = randint0(225) + 225;
break;
}
#endif
dispel_evil(p_ptr->lev * 5);
- o_ptr->timeout = rand_int(200) + 200;
+ o_ptr->timeout = randint0(200) + 200;
break;
}
#endif
dispel_evil(p_ptr->lev * 5);
- o_ptr->timeout = rand_int(200) + 200;
+ o_ptr->timeout = randint0(200) + 200;
break;
}
- case ART_BARAHIR:
+ case ART_FRAKIR:
{
#ifdef JP
msg_print("¤¢¤Ê¤¿¤Ï¥Õ¥é¥¥¢¤ËŨ¤òÄù¤á»¦¤¹¤è¤¦Ì¿¤¸¤¿¡£");
if (!get_aim_dir(&dir)) return;
if (drain_life(dir, 100))
- o_ptr->timeout = rand_int(100) + 100;
+ o_ptr->timeout = randint0(100) + 100;
break;
}
msg_print("The ring glows brightly...");
#endif
- (void)set_fast(randint(75) + 75, FALSE);
- o_ptr->timeout = rand_int(150) + 150;
+ (void)set_fast(randint1(75) + 75, FALSE);
+ o_ptr->timeout = randint0(150) + 150;
break;
}
if (!get_aim_dir(&dir)) return;
fire_ball(GF_FIRE, dir, 300, 3);
- o_ptr->timeout = rand_int(225) + 225;
+ o_ptr->timeout = randint0(225) + 225;
break;
}
if (!get_aim_dir(&dir)) return;
fire_ball(GF_COLD, dir, 400, 3);
- o_ptr->timeout = rand_int(325) + 325;
+ o_ptr->timeout = randint0(325) + 325;
break;
}
case ART_GOURYU:
{
#ifdef JP
- msg_print("»ØÎؤϿ¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
+ msg_format("%s¤Ï¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...", o_ptr->name1 == ART_VILYA ? "»ØÎØ" : "¥½¡¼¥É");
#else
- msg_print("The ring glows deep blue...");
+ msg_format("The %s glows deep blue...", o_ptr->name1 == ART_VILYA ? "ring" : "sword");
#endif
if (!get_aim_dir(&dir)) return;
fire_ball(GF_ELEC, dir, 500, 3);
- o_ptr->timeout = rand_int(425) + 425;
+ o_ptr->timeout = randint0(425) + 425;
break;
}
if (!get_aim_dir(&dir)) return;
ring_of_power(dir);
- o_ptr->timeout = rand_int(450) + 450;
+ o_ptr->timeout = randint0(450) + 450;
break;
}
for (k = 0; k < num; k++)
{
- attempts = 1000;
+ attempts = 1000;
while(attempts--)
{
fire_ball(GF_MISSILE, dir, 300, 4);
#ifdef JP
- msg_print("¥¢¡¼¥Þ¡¼¤¬ÍÍ¡¹¤Ê¿§¤Ëµ±¤¤¤¿...");
+ msg_print("³»¤¬ÍÍ¡¹¤Ê¿§¤Ëµ±¤¤¤¿...");
#else
msg_print("Your armor glows many colours...");
#endif
(void)set_afraid(0);
- (void)set_hero(randint(50) + 50, FALSE);
+ (void)set_hero(randint1(50) + 50, FALSE);
(void)hp_player(10);
- (void)set_blessed(randint(50) + 50, FALSE);
- (void)set_oppose_acid(randint(50) + 50, FALSE);
- (void)set_oppose_elec(randint(50) + 50, FALSE);
- (void)set_oppose_fire(randint(50) + 50, FALSE);
- (void)set_oppose_cold(randint(50) + 50, FALSE);
- (void)set_oppose_pois(randint(50) + 50, FALSE);
+ (void)set_blessed(randint1(50) + 50, FALSE);
+ (void)set_oppose_acid(randint1(50) + 50, FALSE);
+ (void)set_oppose_elec(randint1(50) + 50, FALSE);
+ (void)set_oppose_fire(randint1(50) + 50, FALSE);
+ (void)set_oppose_cold(randint1(50) + 50, FALSE);
+ (void)set_oppose_pois(randint1(50) + 50, FALSE);
o_ptr->timeout = 400;
break;
}
case ART_SOULKEEPER:
{
#ifdef JP
- msg_print("¥¢¡¼¥Þ¡¼¤¬Çò¤¯ÌÀ¤ë¤¯µ±¤¤¤¿...");
+ msg_print("³»¤¬Çò¤¯ÌÀ¤ë¤¯µ±¤¤¤¿...");
msg_print("¤Ò¤¸¤ç¤¦¤Ëµ¤Ê¬¤¬¤è¤¤...");
#else
msg_print("Your armor glows a bright white...");
break;
}
- case ART_BELEGENNON:
+ case ART_LOHENGRIN:
{
#ifdef JP
msg_print("Å·¹ñ¤Î²Î¤¬Ê¹¤³¤¨¤ë...");
(void)set_stun(0);
(void)set_confused(0);
(void)set_blind(0);
- (void)set_hero(randint(25) + 25, FALSE);
+ (void)set_hero(randint1(25) + 25, FALSE);
(void)hp_player(777);
o_ptr->timeout = 300;
break;
}
- case ART_CELEBORN:
+ case ART_JULIAN:
{
#ifdef JP
- msg_print("¥¢¡¼¥Þ¡¼¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
+ msg_print("³»¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
#else
msg_print("Your armor glows deep blue...");
#endif
case ART_CASPANION:
{
#ifdef JP
- msg_print("¥¢¡¼¥Þ¡¼¤¬ÀÖ¤¯ÌÀ¤ë¤¯µ±¤¤¤¿...");
+ msg_print("³»¤¬ÀÖ¤¯ÌÀ¤ë¤¯µ±¤¤¤¿...");
#else
msg_print("Your armor glows bright red...");
#endif
#endif
detect_all(DETECT_RAD_DEFAULT);
- o_ptr->timeout = rand_int(55) + 55;
+ o_ptr->timeout = randint0(55) + 55;
break;
}
- case ART_GONDOR:
+ case ART_AMBER:
{
#ifdef JP
msg_print("²¦´§¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
#ifdef JP
msg_format("%s¤¬ÍÍ¡¹¤Ê¿§¤Ëµ±¤¤¤¿...", o_ptr->name1 == ART_COLLUIN ? "¥¯¥í¡¼¥¯" : "³»");
#else
- msg_format("Your cloak glows many colours...");
+ msg_format("Your %s glows many colours...", o_ptr->name1 == ART_COLLUIN ? "cloak" : "armor");
#endif
- (void)set_oppose_acid(randint(20) + 20, FALSE);
- (void)set_oppose_elec(randint(20) + 20, FALSE);
- (void)set_oppose_fire(randint(20) + 20, FALSE);
- (void)set_oppose_cold(randint(20) + 20, FALSE);
- (void)set_oppose_pois(randint(20) + 20, FALSE);
+ (void)set_oppose_acid(randint1(20) + 20, FALSE);
+ (void)set_oppose_elec(randint1(20) + 20, FALSE);
+ (void)set_oppose_fire(randint1(20) + 20, FALSE);
+ (void)set_oppose_cold(randint1(20) + 20, FALSE);
+ (void)set_oppose_pois(randint1(20) + 20, FALSE);
o_ptr->timeout = 111;
break;
}
if (!get_aim_dir(&dir)) return;
fire_bolt(GF_FIRE, dir, damroll(9, 8));
- o_ptr->timeout = rand_int(8) + 8;
+ o_ptr->timeout = randint0(8) + 8;
break;
}
if (!get_aim_dir(&dir)) return;
fire_bolt(GF_COLD, dir, damroll(6, 8));
- o_ptr->timeout = rand_int(7) + 7;
+ o_ptr->timeout = randint0(7) + 7;
break;
}
if (!get_aim_dir(&dir)) return;
fire_bolt(GF_ELEC, dir, damroll(4, 8));
- o_ptr->timeout = rand_int(5) + 5;
+ o_ptr->timeout = randint0(5) + 5;
break;
}
if (!get_aim_dir(&dir)) return;
fire_bolt(GF_ACID, dir, damroll(5, 8));
- o_ptr->timeout = rand_int(6) + 6;
+ o_ptr->timeout = randint0(6) + 6;
break;
}
if (!get_aim_dir(&dir)) return;
fire_bolt(GF_ARROW, dir, 150);
- o_ptr->timeout = rand_int(90) + 90;
+ o_ptr->timeout = randint0(90) + 90;
break;
}
msg_print("Your boots glow bright green...");
#endif
- (void)set_fast(randint(20) + 20, FALSE);
+ (void)set_fast(randint1(20) + 20, FALSE);
o_ptr->timeout = 200;
break;
}
- case ART_DAL:
+ case ART_FLORA:
{
#ifdef JP
msg_print("¥Ö¡¼¥Ä¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
if (!get_aim_dir(&dir)) return;
fire_bolt(GF_FIRE, dir, damroll(9, 8));
- o_ptr->timeout = rand_int(8) + 8;
+ o_ptr->timeout = randint0(8) + 8;
break;
}
if (!get_aim_dir(&dir)) return;
fire_bolt(GF_COLD, dir, damroll(6, 8));
- o_ptr->timeout = rand_int(7) + 7;
+ o_ptr->timeout = randint0(7) + 7;
break;
}
if (!get_aim_dir(&dir)) return;
fire_bolt(GF_ELEC, dir, damroll(4, 8));
- o_ptr->timeout = rand_int(5) + 5;
+ o_ptr->timeout = randint0(5) + 5;
break;
}
if (!get_aim_dir(&dir)) return;
fire_ball(GF_POIS, dir, 12, 3);
- o_ptr->timeout = rand_int(4) + 4;
+ o_ptr->timeout = randint0(4) + 4;
break;
}
break;
}
- case ART_BELANGIL:
+ case ART_FIONA:
{
#ifdef JP
msg_print("¥À¥¬¡¼¤¬Î䵤¤Ëʤ¤ï¤ì¤¿...");
if (!get_aim_dir(&dir)) return;
fire_ball(GF_COLD, dir, 48, 2);
- o_ptr->timeout = rand_int(5) + 5;
+ o_ptr->timeout = randint0(5) + 5;
break;
}
case ART_KUSANAGI:
- case ART_ANGUIREL:
+ case ART_WEREWINDLE:
{
- switch (randint(13))
+ switch (randint1(13))
{
case 1: case 2: case 3: case 4: case 5:
teleport_player(10);
msg_print("You summon the Legion of the Dawn.");
#endif
- (void)summon_specific(-1, py, px, dun_level, SUMMON_DAWN, TRUE, TRUE, TRUE, FALSE, FALSE);
- o_ptr->timeout = 500 + randint(500);
+ (void)summon_specific(-1, py, px, dun_level, SUMMON_DAWN, (PM_ALLOW_GROUP | PM_FORCE_PET));
+ o_ptr->timeout = 500 + randint1(500);
break;
}
break;
}
- case ART_OROME:
+ case ART_DESTINY:
{
#ifdef JP
msg_print("¥¹¥Ô¥¢¤¬¸ÝÆ°¤·¤¿...");
hp_player(damroll(4, 8));
(void)set_cut((p_ptr->cut / 2) - 50);
- o_ptr->timeout = rand_int(3) + 3;
+ o_ptr->timeout = randint0(3) + 3;
break;
}
msg_print("Your mace glows bright green...");
#endif
- (void)set_fast(randint(20) + 20, FALSE);
- o_ptr->timeout = rand_int(100) + 100;
+ (void)set_fast(randint1(20) + 20, FALSE);
+ o_ptr->timeout = randint0(100) + 100;
break;
}
break;
}
- case ART_OLORIN:
+ case ART_GANDALF:
{
#ifdef JP
msg_print("¾ó¤¬ÌÀ¤ë¤¯µ±¤¤¤¿...");
{
int num = 1;
int i;
- int flg = PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_NO_REF;
+ int flg = PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
int tx, ty;
#ifdef JP
msg_print("¤»¤Ã¤«¤¯¤À¤«¤é¡Ø¥¯¥ê¥à¥¾¥ó¡Ù¤ò¤Ö¤Ã¤Ñ¤Ê¤¹¤¼¡ª");
}
for (i = 0; i < num; i++)
- project(0, p_ptr->lev/20+1, ty, tx, p_ptr->lev*6, GF_ROCKET, flg, -1);
+ project(0, p_ptr->lev/20+1, ty, tx, p_ptr->lev*p_ptr->lev*6/50, GF_ROCKET, flg, -1);
o_ptr->timeout = 15;
break;
}
- case ART_PALANTIR:
- {
- monster_type *m_ptr;
- monster_race *r_ptr;
- int i;
+ case ART_PALANTIR:
+ {
+ monster_type *m_ptr;
+ monster_race *r_ptr;
+ int i;
#ifdef JP
- msg_print("´ñ̯¤Ê¾ì½ê¤¬Æ¬¤ÎÃæ¤ËÉ⤫¤ó¤À¡¥¡¥¡¥");
+ msg_print("´ñ̯¤Ê¾ì½ê¤¬Æ¬¤ÎÃæ¤ËÉ⤫¤ó¤À¡¥¡¥¡¥");
#else
- msg_print("Some strange places show up in your mind. And you see ...");
+ msg_print("Some strange places show up in your mind. And you see ...");
#endif
- /* Process the monsters (backwards) */
- for (i = m_max - 1; i >= 1; i--)
- {
- /* Access the monster */
- m_ptr = &m_list[i];
+ /* Process the monsters (backwards) */
+ for (i = m_max - 1; i >= 1; i--)
+ {
+ /* Access the monster */
+ m_ptr = &m_list[i];
- /* Ignore "dead" monsters */
- if (!m_ptr->r_idx) continue;
+ /* Ignore "dead" monsters */
+ if (!m_ptr->r_idx) continue;
- r_ptr = &r_info[m_ptr->r_idx];
+ r_ptr = &r_info[m_ptr->r_idx];
- if(r_ptr->flags1 & RF1_UNIQUE)
- {
+ if(r_ptr->flags1 & RF1_UNIQUE)
+ {
#ifdef JP
msg_format("%s¡¥ ",r_name + r_ptr->name);
#else
- msg_format("%s. ",r_name + r_ptr->name);
+ msg_format("%s. ",r_name + r_ptr->name);
#endif
- }
- }
- o_ptr->timeout = 200;
- break;
- }
+ }
+ }
+ o_ptr->timeout = 200;
+ break;
+ }
case ART_STONE_LORE:
{
/* Hack -- Bypass free action */
(void)set_paralyzed(p_ptr->paralyzed +
- randint(5 * oops + 1));
+ randint1(5 * oops + 1));
/* Confusing. */
(void)set_confused(p_ptr->confused +
- randint(5 * oops + 1));
+ randint1(5 * oops + 1));
}
/* Redraw mana */
#endif
/* Confusing. */
- if (rand_int(5) == 0) (void)set_confused(p_ptr->confused +
- randint(10));
+ if (one_in_(5)) (void)set_confused(p_ptr->confused +
+ randint1(10));
/* Exercise a little care... */
- if (rand_int(20) == 0)
+ if (one_in_(20))
#ifdef JP
take_hit(DAMAGE_LOSELIFE, damroll(4, 10), "´í¸±¤ÊÈëÌ©", -1);
#else
{
msg_print("You wind a mighty blast; your enemies tremble!");
(void)turn_monsters((3 * p_ptr->lev / 2) + 10);
- o_ptr->timeout = rand_int(40) + 40;
+ o_ptr->timeout = randint0(40) + 40;
break;
}
case ART_FARAMIR:
msg_print("You exterminate small life.");
#endif
(void)dispel_monsters(4);
- o_ptr->timeout = rand_int(55) + 55;
+ o_ptr->timeout = randint0(55) + 55;
break;
}
#else
msg_print("A shrill wailing sound surrounds you.");
#endif
- (void)set_protevil(randint(25) + p_ptr->lev, FALSE);
- o_ptr->timeout = rand_int(200) + 200;
+ (void)set_protevil(randint1(25) + p_ptr->lev, FALSE);
+ o_ptr->timeout = randint0(200) + 200;
break;
}
#endif
if (!get_aim_dir(&dir)) return;
fire_bolt(GF_MANA, dir, 120);
- o_ptr->timeout = rand_int(120) + 120;
+ o_ptr->timeout = randint0(120) + 120;
break;
}
- case ART_HURIN:
+ case ART_HURIN:
{
- (void)set_fast(randint(50) + 50, FALSE);
+ (void)set_fast(randint1(50) + 50, FALSE);
hp_player(10);
set_afraid(0);
- set_hero(randint(50) + 50, FALSE);
- o_ptr->timeout = rand_int(200) + 100;
+ set_hero(randint1(50) + 50, FALSE);
+ o_ptr->timeout = randint0(200) + 100;
break;
}
case ART_GIL_GALAD:
}
case ART_MURAMASA:
{
+#ifdef JP
if (get_check("ËÜÅö¤Ë»È¤¤¤Þ¤¹¤«¡©"))
+#else
+ if (get_check("Are you sure?!"))
+#endif
{
#ifdef JP
msg_print("¼Àµ¤¬¿Ì¤¨¤¿¡¥¡¥¡¥");
if (!get_aim_dir(&dir)) return;
fire_ball(GF_MANA, dir, 400, 4);
- o_ptr->timeout = rand_int(250) + 250;
+ o_ptr->timeout = randint0(250) + 250;
break;
}
case ART_TAIKOBO:
#endif
fetch(dir, 500, TRUE);
- o_ptr->timeout = rand_int(25) + 25;
+ o_ptr->timeout = randint0(25) + 25;
break;
}
case ART_ARRYU:
{
- bool pet = (randint(5) != 1);
+ u32b mode = PM_ALLOW_GROUP;
+ bool pet = !one_in_(5);
+ if (pet) mode |= PM_FORCE_PET;
+ else mode |= PM_NO_PET;
- if (summon_specific((pet ? -1 : 0), py, px, ((p_ptr->lev * 3) / 2), SUMMON_HOUND, TRUE, FALSE, pet, FALSE, !pet))
+ if (summon_specific((pet ? -1 : 0), py, px, ((p_ptr->lev * 3) / 2), SUMMON_HOUND, mode))
{
if (pet)
}
- o_ptr->timeout = 300 + randint(150);
+ o_ptr->timeout = 300 + randint1(150);
break;
}
if (!get_aim_dir(&dir)) return;
fire_ball(GF_LITE, dir, 200, 3);
- o_ptr->timeout = rand_int(200) + 200;
+ o_ptr->timeout = randint0(200) + 200;
break;
}
cptr kakusan = "";
#endif
- if (summon_named_creature(py, px, MON_SUKE, FALSE, FALSE, TRUE, TRUE))
+ if (summon_named_creature(0, py, px, MON_SUKE, PM_FORCE_PET))
{
#ifdef JP
msg_print("¡Ø½õ¤µ¤ó¡Ù¤¬¸½¤ì¤¿¡£");
#endif
count++;
}
- if (summon_named_creature(py, px, MON_KAKU, FALSE, FALSE, TRUE, TRUE))
+ if (summon_named_creature(0, py, px, MON_KAKU, PM_FORCE_PET))
{
#ifdef JP
msg_print("¡Ø³Ê¤µ¤ó¡Ù¤¬¸½¤ì¤¿¡£");
msg_print("Nothing happen.");
#endif
}
- o_ptr->timeout = rand_int(150) + 150;
+ o_ptr->timeout = randint0(150) + 150;
break;
}
case ART_MATOI:
case ART_AEGISFANG:
{
- set_hero(randint(25)+25, FALSE);
+ set_hero(randint1(25)+25, FALSE);
hp_player(10);
- o_ptr->timeout = rand_int(30) + 30;
+ o_ptr->timeout = randint0(30) + 30;
break;
}
(void)set_image(0);
o_ptr->timeout = 100;
- break;
+ break;
}
case ART_BOLISHOI:
(void)charm_animal(dir, p_ptr->lev);
o_ptr->timeout = 200;
- break;
+ break;
}
case ART_ARUNRUTH:
#else
msg_print("Your scythe glows brightly!");
#endif
- o_ptr->art_flags1 = a_info[ART_BLOOD].flags1;
- o_ptr->art_flags2 = a_info[ART_BLOOD].flags2;
- dummy = randint(2)+randint(2);
+ for (i = 0; i < TR_FLAG_SIZE; i++)
+ o_ptr->art_flags[i] = a_info[ART_BLOOD].flags[i];
+
+ dummy = randint1(2)+randint1(2);
for (i = 0; i < dummy; i++)
- o_ptr->art_flags1 |= (TR1_CHAOTIC << rand_int(18));
- dummy = randint(2);
+ {
+ int flag = randint0(19);
+ if (flag == 18) add_flag(o_ptr->art_flags, TR_SLAY_HUMAN);
+ else add_flag(o_ptr->art_flags, TR_CHAOTIC + flag);
+ }
+ dummy = randint1(2);
for (i = 0; i < dummy; i++)
- random_resistance(o_ptr, FALSE, randint(34) + 4);
+ one_resistance(o_ptr);
dummy = 2;
for (i = 0; i < dummy; i++)
{
- int tmp = rand_int(11);
- if (tmp < 6) o_ptr->art_flags1 |= (TR1_STR << tmp);
- else o_ptr->art_flags1 |= (TR1_STEALTH << (tmp - 6));
+ int tmp = randint0(11);
+ if (tmp < 6) add_flag(o_ptr->art_flags, TR_STR + tmp);
+ else add_flag(o_ptr->art_flags, TR_STEALTH + tmp - 6);
}
o_ptr->timeout = 3333;
if (p_ptr->prace == RACE_ANDROID) calc_android_exp();
#else
msg_print("You stamp. (as if you are in a ring.)");
#endif
- (void)set_hero(randint(20) + 20, FALSE);
+ (void)set_hero(randint1(20) + 20, FALSE);
dispel_evil(p_ptr->lev * 3);
- o_ptr->timeout = 100 + randint(100);
+ o_ptr->timeout = 100 + randint1(100);
break;
}
case ART_MOOK:
#else
msg_print("Your cloak grows white.");
#endif
- (void)set_oppose_cold(randint(20) + 20, FALSE);
- o_ptr->timeout = 40 + randint(40);
+ (void)set_oppose_cold(randint1(20) + 20, FALSE);
+ o_ptr->timeout = 40 + randint1(40);
break;
}
- case ART_VIOLET:
+ case ART_HERMIT:
{
#ifdef JP
msg_print("¥à¥Á¤«¤é±Ô¤¤²»¤¬Î®¤ì½Ð¤¿...");
#endif
k = 3 * p_ptr->lev;
- (void)set_protevil(randint(25) + k, FALSE);
- o_ptr->timeout = rand_int(225) + 225;
+ (void)set_protevil(randint1(25) + k, FALSE);
+ o_ptr->timeout = randint0(225) + 225;
break;
}
case ART_JIZO:
{
- bool pet = (randint(5) != 1);
+ u32b mode = PM_ALLOW_GROUP;
+ bool pet = !one_in_(5);
+ if (pet) mode |= PM_FORCE_PET;
- if (summon_named_creature(py, px, MON_JIZOTAKO, FALSE, TRUE, FALSE, pet))
+ if (summon_named_creature(0, py, px, MON_JIZOTAKO, mode))
{
if (pet)
#ifdef JP
}
- o_ptr->timeout = 300 + randint(150);
+ o_ptr->timeout = 300 + randint1(150);
break;
}
#endif
dispel_evil(p_ptr->lev * 5);
- o_ptr->timeout = rand_int(100) + 100;
+ o_ptr->timeout = randint0(100) + 100;
break;
}
#ifdef JP
msg_print("¥¢¥ß¥å¥ì¥Ã¥È¤¬¿¼¤¤°Ç¤Ëʤ¤ï¤ì¤¿...");
#else
- msg_print("nanka.");
+ msg_print("Your amulet is coverd in pitch-darkness...");
#endif
if (!get_aim_dir(&dir)) return;
fire_ball(GF_DARK, dir, 250, 4);
- o_ptr->timeout = rand_int(150) + 150;
+ o_ptr->timeout = randint0(150) + 150;
break;
}
}
return;
}
- else if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3 == ESSENCE_TMP_RES_ACID))
+ if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3))
{
- (void)set_oppose_acid(randint(20) + 20, FALSE);
- o_ptr->timeout = rand_int(50) + 50;
- return;
- }
-
- else if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3 == ESSENCE_TMP_RES_ELEC))
- {
- (void)set_oppose_elec(randint(20) + 20, FALSE);
- o_ptr->timeout = rand_int(50) + 50;
- return;
- }
+ switch (o_ptr->xtra3-1)
+ {
+ case ESSENCE_TMP_RES_ACID:
+ (void)set_oppose_acid(randint1(20) + 20, FALSE);
+ o_ptr->timeout = randint0(50) + 50;
+ return;
- else if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3 == ESSENCE_TMP_RES_FIRE))
- {
- (void)set_oppose_fire(randint(20) + 20, FALSE);
- o_ptr->timeout = rand_int(50) + 50;
- return;
- }
+ case ESSENCE_TMP_RES_ELEC:
+ (void)set_oppose_elec(randint1(20) + 20, FALSE);
+ o_ptr->timeout = randint0(50) + 50;
+ return;
- else if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3 == ESSENCE_TMP_RES_COLD))
- {
- (void)set_oppose_cold(randint(20) + 20, FALSE);
- o_ptr->timeout = rand_int(50) + 50;
- return;
- }
+ case ESSENCE_TMP_RES_FIRE:
+ (void)set_oppose_fire(randint1(20) + 20, FALSE);
+ o_ptr->timeout = randint0(50) + 50;
+ return;
- else if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3 == ESSENCE_EARTHQUAKE))
- {
- earthquake(py, px, 5);
- o_ptr->timeout = 100 + randint(100);
+ case ESSENCE_TMP_RES_COLD:
+ (void)set_oppose_cold(randint1(20) + 20, FALSE);
+ o_ptr->timeout = randint0(50) + 50;
+ return;
- /* Window stuff */
- p_ptr->window |= (PW_INVEN | PW_EQUIP);
+ case TR_IMPACT:
+ earthquake(py, px, 5);
+ o_ptr->timeout = 100 + randint1(100);
+
+ /* Window stuff */
+ p_ptr->window |= (PW_INVEN | PW_EQUIP);
- /* Done */
- return;
+ /* Done */
+ return;
+ }
}
- else if (o_ptr->name2 == EGO_TRUMP)
+ if (o_ptr->name2 == EGO_TRUMP)
{
teleport_player(100);
- o_ptr->timeout = 50 + randint(50);
+ o_ptr->timeout = 50 + randint1(50);
/* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP);
}
- else if (o_ptr->name2 == EGO_LITE_ILLUMINATION)
+ if (o_ptr->name2 == EGO_LITE_ILLUMINATION)
{
if (!o_ptr->xtra4 && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN)))
{
+#ifdef JP
msg_print("dzÎÁ¤¬¤Ê¤¤¡£");
+#else
+ msg_print("It has no fuel.");
+#endif
energy_use = 0;
return;
}
lite_area(damroll(2, 15), 3);
- o_ptr->timeout = rand_int(10) + 10;
+ o_ptr->timeout = randint0(10) + 10;
/* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP);
}
- else if (o_ptr->name2 == EGO_EARTHQUAKES)
+ if (o_ptr->name2 == EGO_EARTHQUAKES)
{
earthquake(py, px, 5);
- o_ptr->timeout = 100 + randint(100);
+ o_ptr->timeout = 100 + randint1(100);
/* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP);
}
- else if (o_ptr->name2 == EGO_JUMP)
+ if (o_ptr->name2 == EGO_JUMP)
{
teleport_player(10);
- o_ptr->timeout = 10 + randint(10);
+ o_ptr->timeout = 10 + randint1(10);
/* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP);
/* Hack -- Dragon Scale Mail can be activated as well */
- else if (o_ptr->tval == TV_DRAG_ARMOR)
+ if (o_ptr->tval == TV_DRAG_ARMOR)
{
/* Get a direction for breathing (or abort) */
if (!get_aim_dir(&dir)) return;
#endif
fire_ball(GF_ELEC, dir, 100, -2);
- o_ptr->timeout = rand_int(150) + 150;
+ o_ptr->timeout = randint0(150) + 150;
break;
}
#endif
fire_ball(GF_COLD, dir, 110, -2);
- o_ptr->timeout = rand_int(150) + 150;
+ o_ptr->timeout = randint0(150) + 150;
break;
}
#endif
fire_ball(GF_ACID, dir, 130, -2);
- o_ptr->timeout = rand_int(150) + 150;
+ o_ptr->timeout = randint0(150) + 150;
break;
}
#endif
fire_ball(GF_POIS, dir, 150, -2);
- o_ptr->timeout = rand_int(180) + 180;
+ o_ptr->timeout = randint0(180) + 180;
break;
}
#endif
fire_ball(GF_FIRE, dir, 200, -2);
- o_ptr->timeout = rand_int(200) + 200;
+ o_ptr->timeout = randint0(200) + 200;
break;
}
case SV_DRAGON_MULTIHUED:
{
- chance = rand_int(5);
+ chance = randint0(5);
#ifdef JP
msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",
- ((chance == 1) ? "°ðºÊ" :
- ((chance == 2) ? "Î䵤" :
- ((chance == 3) ? "»À" :
- ((chance == 4) ? "ÆÇ¥¬¥¹" : "²Ð±ê")))));
+ ((chance == 1) ? "°ðºÊ" :
+ ((chance == 2) ? "Î䵤" :
+ ((chance == 3) ? "»À" :
+ ((chance == 4) ? "ÆÇ¥¬¥¹" : "²Ð±ê")))));
#else
msg_format("You breathe %s.",
- ((chance == 1) ? "lightning" :
- ((chance == 2) ? "frost" :
- ((chance == 3) ? "acid" :
- ((chance == 4) ? "poison gas" : "fire")))));
+ ((chance == 1) ? "lightning" :
+ ((chance == 2) ? "frost" :
+ ((chance == 3) ? "acid" :
+ ((chance == 4) ? "poison gas" : "fire")))));
#endif
fire_ball(((chance == 1) ? GF_ELEC :
- ((chance == 2) ? GF_COLD :
- ((chance == 3) ? GF_ACID :
- ((chance == 4) ? GF_POIS : GF_FIRE)))),
- dir, 250, -2);
- o_ptr->timeout = rand_int(200) + 200;
+ ((chance == 2) ? GF_COLD :
+ ((chance == 3) ? GF_ACID :
+ ((chance == 4) ? GF_POIS : GF_FIRE)))),
+ dir, 250, -2);
+ o_ptr->timeout = randint0(200) + 200;
break;
}
#endif
fire_ball(GF_CONFUSION, dir, 120, -2);
- o_ptr->timeout = rand_int(180) + 180;
+ o_ptr->timeout = randint0(180) + 180;
break;
}
#endif
fire_ball(GF_SOUND, dir, 130, -2);
- o_ptr->timeout = rand_int(180) + 180;
+ o_ptr->timeout = randint0(180) + 180;
break;
}
case SV_DRAGON_CHAOS:
{
- chance = rand_int(2);
+ chance = randint0(2);
#ifdef JP
msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",
- ((chance == 1 ? "¥«¥ª¥¹" : "Îô²½")));
+ ((chance == 1 ? "¥«¥ª¥¹" : "Îô²½")));
#else
msg_format("You breathe %s.",
- ((chance == 1 ? "chaos" : "disenchantment")));
+ ((chance == 1 ? "chaos" : "disenchantment")));
#endif
fire_ball((chance == 1 ? GF_CHAOS : GF_DISENCHANT),
- dir, 220, -2);
- o_ptr->timeout = rand_int(200) + 200;
+ dir, 220, -2);
+ o_ptr->timeout = randint0(200) + 200;
break;
}
case SV_DRAGON_LAW:
{
- chance = rand_int(2);
+ chance = randint0(2);
#ifdef JP
msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",
- ((chance == 1 ? "¹ì²»" : "ÇËÊÒ")));
+ ((chance == 1 ? "¹ì²»" : "ÇËÊÒ")));
#else
msg_format("You breathe %s.",
- ((chance == 1 ? "sound" : "shards")));
+ ((chance == 1 ? "sound" : "shards")));
#endif
fire_ball((chance == 1 ? GF_SOUND : GF_SHARDS),
- dir, 230, -2);
- o_ptr->timeout = rand_int(200) + 200;
+ dir, 230, -2);
+ o_ptr->timeout = randint0(200) + 200;
break;
}
case SV_DRAGON_BALANCE:
{
- chance = rand_int(4);
+ chance = randint0(4);
#ifdef JP
msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿",
- ((chance == 1) ? "¥«¥ª¥¹" :
- ((chance == 2) ? "Îô²½" :
- ((chance == 3) ? "¹ì²»" : "ÇËÊÒ"))));
+ ((chance == 1) ? "¥«¥ª¥¹" :
+ ((chance == 2) ? "Îô²½" :
+ ((chance == 3) ? "¹ì²»" : "ÇËÊÒ"))));
#else
msg_format("You breathe %s.",
- ((chance == 1) ? "chaos" :
- ((chance == 2) ? "disenchantment" :
- ((chance == 3) ? "sound" : "shards"))));
+ ((chance == 1) ? "chaos" :
+ ((chance == 2) ? "disenchantment" :
+ ((chance == 3) ? "sound" : "shards"))));
#endif
fire_ball(((chance == 1) ? GF_CHAOS :
- ((chance == 2) ? GF_DISENCHANT :
- ((chance == 3) ? GF_SOUND : GF_SHARDS))),
- dir, 250, -2);
- o_ptr->timeout = rand_int(200) + 200;
+ ((chance == 2) ? GF_DISENCHANT :
+ ((chance == 3) ? GF_SOUND : GF_SHARDS))),
+ dir, 250, -2);
+ o_ptr->timeout = randint0(200) + 200;
break;
}
case SV_DRAGON_SHINING:
{
- chance = rand_int(2);
+ chance = randint0(2);
#ifdef JP
msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",
- ((chance == 0 ? "Á®¸÷" : "°Å¹õ")));
+ ((chance == 0 ? "Á®¸÷" : "°Å¹õ")));
#else
msg_format("You breathe %s.",
- ((chance == 0 ? "light" : "darkness")));
+ ((chance == 0 ? "light" : "darkness")));
#endif
fire_ball((chance == 0 ? GF_LITE : GF_DARK), dir, 200, -2);
- o_ptr->timeout = rand_int(200) + 200;
+ o_ptr->timeout = randint0(200) + 200;
break;
}
#endif
fire_ball(GF_MISSILE, dir, 300, -3);
- o_ptr->timeout = rand_int(200) + 200;
+ o_ptr->timeout = randint0(200) + 200;
break;
}
}
{
case EGO_RING_HERO:
(void)set_afraid(0);
- (void)set_hero(randint(25) + 25, FALSE);
+ (void)set_hero(randint1(25) + 25, FALSE);
(void)hp_player(10);
- o_ptr->timeout = randint(100)+100;
+ o_ptr->timeout = randint1(100)+100;
break;
case EGO_RING_MAGIC_MIS:
if (!get_aim_dir(&dir)) return;
case EGO_RING_FIRE_BOLT:
if (!get_aim_dir(&dir)) return;
fire_bolt(GF_FIRE, dir, damroll(9, 8));
- o_ptr->timeout = rand_int(8) + 8;
+ o_ptr->timeout = randint0(8) + 8;
break;
case EGO_RING_COLD_BOLT:
if (!get_aim_dir(&dir)) return;
fire_bolt(GF_COLD, dir, damroll(6, 8));
- o_ptr->timeout = rand_int(7) + 7;
+ o_ptr->timeout = randint0(7) + 7;
break;
case EGO_RING_ELEC_BOLT:
if (!get_aim_dir(&dir)) return;
fire_bolt(GF_ELEC, dir, damroll(4, 8));
- o_ptr->timeout = rand_int(5) + 5;
+ o_ptr->timeout = randint0(5) + 5;
break;
case EGO_RING_ACID_BOLT:
if (!get_aim_dir(&dir)) return;
fire_bolt(GF_FIRE, dir, damroll(5, 8));
- o_ptr->timeout = rand_int(6) + 6;
+ o_ptr->timeout = randint0(6) + 6;
break;
case EGO_RING_MANA_BOLT:
if (!get_aim_dir(&dir)) return;
fire_bolt(GF_MANA, dir, 120);
- o_ptr->timeout = rand_int(120)+120;
+ o_ptr->timeout = randint0(120)+120;
break;
case EGO_RING_FIRE_BALL:
if (!get_aim_dir(&dir)) return;
fire_ball(GF_FIRE, dir, 100, 2);
- o_ptr->timeout = rand_int(80) + 80;
+ o_ptr->timeout = randint0(80) + 80;
break;
case EGO_RING_COLD_BALL:
if (!get_aim_dir(&dir)) return;
fire_ball(GF_COLD, dir, 100, 2);
- o_ptr->timeout = rand_int(80) + 80;
+ o_ptr->timeout = randint0(80) + 80;
break;
case EGO_RING_ELEC_BALL:
if (!get_aim_dir(&dir)) return;
fire_ball(GF_ELEC, dir, 100, 2);
- o_ptr->timeout = rand_int(80) + 80;
+ o_ptr->timeout = randint0(80) + 80;
break;
case EGO_RING_ACID_BALL:
if (!get_aim_dir(&dir)) return;
fire_ball(GF_ACID, dir, 100, 2);
- o_ptr->timeout = rand_int(80) + 80;
+ o_ptr->timeout = randint0(80) + 80;
break;
case EGO_RING_MANA_BALL:
if (!get_aim_dir(&dir)) return;
fire_ball(GF_FIRE, dir, 200, -2);
if (o_ptr->sval == SV_RING_FLAMES)
{
- (void)set_oppose_fire(randint(20) + 20, FALSE);
+ (void)set_oppose_fire(randint1(20) + 20, FALSE);
o_ptr->timeout = 200;
}
else o_ptr->timeout = 250;
fire_ball(GF_COLD, dir, 200, -2);
if (o_ptr->sval == SV_RING_ICE)
{
- (void)set_oppose_cold(randint(20) + 20, FALSE);
+ (void)set_oppose_cold(randint1(20) + 20, FALSE);
o_ptr->timeout = 200;
}
else o_ptr->timeout = 250;
o_ptr->timeout = 150;
break;
case EGO_RING_D_SPEED:
- (void)set_fast(randint(30) + 15, FALSE);
+ (void)set_fast(randint1(30) + 15, FALSE);
o_ptr->timeout = 100;
break;
case EGO_RING_BERSERKER:
- (void)set_shero(randint(25) + 25, FALSE);
- o_ptr->timeout = rand_int(75)+75;
+ (void)set_shero(randint1(25) + 25, FALSE);
+ o_ptr->timeout = randint0(75)+75;
break;
case EGO_RING_TELE_AWAY:
if (!get_aim_dir(&dir)) return;
break;
case EGO_RING_TRUE:
{
- int v = randint(25)+25;
+ int v = randint1(25)+25;
(void)set_afraid(0);
(void)set_hero(v, FALSE);
(void)hp_player(10);
case SV_RING_ACID:
{
fire_ball(GF_ACID, dir, 100, 2);
- (void)set_oppose_acid(randint(20) + 20, FALSE);
- o_ptr->timeout = rand_int(50) + 50;
+ (void)set_oppose_acid(randint1(20) + 20, FALSE);
+ o_ptr->timeout = randint0(50) + 50;
break;
}
case SV_RING_ICE:
{
fire_ball(GF_COLD, dir, 100, 2);
- (void)set_oppose_cold(randint(20) + 20, FALSE);
- o_ptr->timeout = rand_int(50) + 50;
+ (void)set_oppose_cold(randint1(20) + 20, FALSE);
+ o_ptr->timeout = randint0(50) + 50;
break;
}
case SV_RING_FLAMES:
{
fire_ball(GF_FIRE, dir, 100, 2);
- (void)set_oppose_fire(randint(20) + 20, FALSE);
- o_ptr->timeout = rand_int(50) + 50;
+ (void)set_oppose_fire(randint1(20) + 20, FALSE);
+ o_ptr->timeout = randint0(50) + 50;
break;
}
case SV_RING_ELEC:
{
fire_ball(GF_ELEC, dir, 100, 2);
- (void)set_oppose_elec(randint(20) + 20, FALSE);
- o_ptr->timeout = rand_int(50) + 50;
+ (void)set_oppose_elec(randint1(20) + 20, FALSE);
+ o_ptr->timeout = randint0(50) + 50;
break;
}
}
break;
case EGO_AMU_JUMP:
teleport_player(10);
- o_ptr->timeout = rand_int(10) + 10;
+ o_ptr->timeout = randint0(10) + 10;
break;
case EGO_AMU_TELEPORT:
teleport_player(100);
- o_ptr->timeout = rand_int(50) + 50;
+ o_ptr->timeout = randint0(50) + 50;
break;
case EGO_AMU_D_DOOR:
(void)dimension_door();
o_ptr->timeout = 200;
break;
case EGO_AMU_RES_FIRE_:
- (void)set_oppose_fire(randint(20) + 20, FALSE);
- o_ptr->timeout = rand_int(50) + 50;
+ (void)set_oppose_fire(randint1(20) + 20, FALSE);
+ o_ptr->timeout = randint0(50) + 50;
break;
case EGO_AMU_RES_COLD_:
- (void)set_oppose_cold(randint(20) + 20, FALSE);
- o_ptr->timeout = rand_int(50) + 50;
+ (void)set_oppose_cold(randint1(20) + 20, FALSE);
+ o_ptr->timeout = randint0(50) + 50;
break;
case EGO_AMU_RES_ELEC_:
- (void)set_oppose_elec(randint(20) + 20, FALSE);
- o_ptr->timeout = rand_int(50) + 50;
+ (void)set_oppose_elec(randint1(20) + 20, FALSE);
+ o_ptr->timeout = randint0(50) + 50;
break;
case EGO_AMU_RES_ACID_:
- (void)set_oppose_acid(randint(20) + 20, FALSE);
- o_ptr->timeout = rand_int(50) + 50;
+ (void)set_oppose_acid(randint1(20) + 20, FALSE);
+ o_ptr->timeout = randint0(50) + 50;
break;
case EGO_AMU_DETECTION:
detect_all(DETECT_RAD_DEFAULT);
- o_ptr->timeout = rand_int(55)+55;
+ o_ptr->timeout = randint0(55)+55;
break;
}
}
pet_ctr = who[i];
teleport_to_player(pet_ctr, 100);
}
+
+ /* Free the "who" array */
+ C_KILL(who, max_m_idx, u16b);
}
- o_ptr->timeout = 100+randint(100);
+ o_ptr->timeout = 100+randint1(100);
return;
}
else if (o_ptr->tval == TV_CAPTURE)
if (!get_rep_dir2(&dir)) return;
if (cave_floor_bold(py+ddy[dir],px+ddx[dir]))
{
- if (place_monster_aux(py + ddy[dir], px + ddx[dir], o_ptr->pval, FALSE, FALSE, TRUE, TRUE, TRUE, FALSE))
+ if (place_monster_aux(0, py + ddy[dir], px + ddx[dir], o_ptr->pval, (PM_FORCE_PET | PM_NO_KAGE)))
{
if (o_ptr->xtra3) m_list[hack_m_idx_ii].mspeed = o_ptr->xtra3;
if (o_ptr->xtra5) m_list[hack_m_idx_ii].max_maxhp = o_ptr->xtra5;
*/
static bool item_tester_hook_use(object_type *o_ptr)
{
- u32b f1, f2, f3;
+ u32b flgs[TR_FLAG_SIZE];
/* Ammo */
if (o_ptr->tval == p_ptr->tval_ammo)
if (&inventory[i] == o_ptr)
{
/* Extract the flags */
- object_flags(o_ptr, &f1, &f2, &f3);
+ object_flags(o_ptr, flgs);
/* Check activation flag */
- if (f3 & TR3_ACTIVATE) return (TRUE);
+ if (have_flag(flgs, TR_ACTIVATE)) return (TRUE);
}
}
}
return;
}
- do_cmd_read_scroll_aux(item);
+ do_cmd_read_scroll_aux(item, TRUE);
break;
}
}
}
-static bool select_magic_eater(int mode)
+static bool select_magic_eater(bool only_browse)
{
int ext=0;
char choice;
- bool flag, redraw;
+ bool flag, redraw, request_list;
int tval = 0;
int ask = TRUE, i = 0;
char out_val[160];
if (repeat_pull(&sn))
{
/* Verify the spell */
- if (sn > 71 && !(p_ptr->magic_num1[sn] > k_info[lookup_kind(TV_ROD, i)].pval * (p_ptr->magic_num2[sn] - 1) * 0x10000L))
+ if (sn >= EATER_EXT*2 && !(p_ptr->magic_num1[sn] > k_info[lookup_kind(TV_ROD, sn-EATER_EXT*2)].pval * (p_ptr->magic_num2[sn] - 1) * EATER_ROD_CHARGE))
return sn;
- else if (sn < 72 && !(p_ptr->magic_num1[sn] < 0x10000))
+ else if (sn < EATER_EXT*2 && !(p_ptr->magic_num1[sn] < EATER_CHARGE))
return sn;
}
case '\r':
case 'x':
case 'X':
- ext = (menu_line-1)*36;
+ ext = (menu_line-1)*EATER_EXT;
if (menu_line == 1) tval = TV_STAFF;
else if (menu_line == 2) tval = TV_WAND;
else tval = TV_ROD;
}
if (choice == 'B' || choice == 'b')
{
- ext = 36;
+ ext = EATER_EXT;
tval = TV_WAND;
break;
}
if (choice == 'C' || choice == 'c')
{
- ext = 72;
+ ext = EATER_EXT*2;
tval = TV_ROD;
break;
}
}
}
- for (i = ext; i < ext + 36; i++)
+ for (i = ext; i < ext + EATER_EXT; i++)
{
if (p_ptr->magic_num2[i])
{
break;
}
}
- if (i == ext+36)
+ if (i == ext+EATER_EXT)
{
#ifdef JP
msg_print("¤½¤Î¼ïÎà¤ÎËâË¡¤Ï³Ð¤¨¤Æ¤¤¤Ê¤¤¡ª");
#else
(void)strnfmt(out_val, 78, "(*=List, ESC=exit) Use which power? ");
#endif
- if (use_menu) screen_save();
+
+ /* Save the screen */
+ screen_save();
+
+ request_list = always_show_list;
/* Get a spell from the user */
+ while (!flag)
+ {
+ /* Show the list */
+ if (request_list || use_menu)
+ {
+ byte y, x = 0;
+ int ctr, chance;
+ int k_idx;
+ char dummy[80];
+ int x1, y1, level;
+ byte col;
+
+ strcpy(dummy, "");
+
+ for (y = 1; y < 20; y++)
+ prt("", y, x);
+
+ y = 1;
+
+ /* Print header(s) */
+#ifdef JP
+ prt(format(" %s ¼ºÎ¨ %s ¼ºÎ¨", (tval == TV_ROD ? " ¾õÂÖ " : "»ÈÍѲó¿ô"), (tval == TV_ROD ? " ¾õÂÖ " : "»ÈÍѲó¿ô")), y++, x);
+#else
+ prt(format(" %s Fail %s Fail", (tval == TV_ROD ? " Stat " : " Charges"), (tval == TV_ROD ? " Stat " : " Charges")), y++, x);
+#endif
+
+ /* Print list */
+ for (ctr = 0; ctr < EATER_EXT; ctr++)
+ {
+ if (!p_ptr->magic_num2[ctr+ext]) continue;
+
+ k_idx = lookup_kind(tval, ctr);
+
+ if (use_menu)
+ {
+ if (ctr == (menu_line-1))
+#ifdef JP
+ strcpy(dummy, "¡Õ");
+#else
+ strcpy(dummy, "> ");
+#endif
+ else strcpy(dummy, " ");
+
+ }
+ /* letter/number for power selection */
+ else
+ {
+ char letter;
+ if (ctr < 26)
+ letter = I2A(ctr);
+ else
+ letter = '0' + ctr - 26;
+ sprintf(dummy, "%c)",letter);
+ }
+ x1 = ((ctr < EATER_EXT/2) ? x : x + 40);
+ y1 = ((ctr < EATER_EXT/2) ? y + ctr : y + ctr - EATER_EXT/2);
+ level = (tval == TV_ROD ? k_info[k_idx].level * 5 / 6 - 5 : k_info[k_idx].level);
+ chance = level * 4 / 5 + 20;
+ chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[mp_ptr->spell_stat]] - 1);
+ level /= 2;
+ if (p_ptr->lev > level)
+ {
+ chance -= 3 * (p_ptr->lev - level);
+ }
+ chance += p_ptr->to_m_chance;
+ if (p_ptr->heavy_spell) chance += 20;
+ if(p_ptr->dec_mana && p_ptr->easy_spell) chance-=4;
+ else if (p_ptr->easy_spell) chance-=3;
+ else if (p_ptr->dec_mana) chance-=2;
+ chance = MAX(chance, adj_mag_fail[p_ptr->stat_ind[mp_ptr->spell_stat]]);
+ /* Stunning makes spells harder */
+ if (p_ptr->stun > 50) chance += 25;
+ else if (p_ptr->stun) chance += 15;
+
+ if (chance > 95) chance = 95;
- choice = (always_show_list || use_menu) ? ESCAPE:1;
- while (!flag)
- {
- if( choice==ESCAPE ) choice = ' ';
- else if( !get_com(out_val, &choice, FALSE) )break;
+ if(p_ptr->dec_mana) chance--;
+ if (p_ptr->heavy_spell) chance += 5;
+
+ col = TERM_WHITE;
+
+ if (k_idx)
+ {
+ if (tval == TV_ROD)
+ {
+ strcat(dummy, format(
+#ifdef JP
+ " %-22.22s ½¼Å¶:%2d/%2d%3d%%",
+#else
+ " %-22.22s (%2d/%2d) %3d%%",
+#endif
+ k_name + k_info[k_idx].name,
+ p_ptr->magic_num1[ctr+ext] ?
+ (p_ptr->magic_num1[ctr+ext] - 1) / (EATER_ROD_CHARGE * k_info[k_idx].pval) +1 : 0,
+ p_ptr->magic_num2[ctr+ext], chance));
+ if (p_ptr->magic_num1[ctr+ext] > k_info[k_idx].pval * (p_ptr->magic_num2[ctr+ext]-1) * EATER_ROD_CHARGE) col = TERM_RED;
+ }
+ else
+ {
+ strcat(dummy, format(" %-22.22s %2d/%2d %3d%%", k_name + k_info[k_idx].name, (s16b)(p_ptr->magic_num1[ctr+ext]/EATER_CHARGE), p_ptr->magic_num2[ctr+ext], chance));
+ if (p_ptr->magic_num1[ctr+ext] < EATER_CHARGE) col = TERM_RED;
+ }
+ }
+ else
+ strcpy(dummy, "");
+ c_prt(col, dummy, y1, x1);
+ }
+ }
+
+ if(!get_com(out_val, &choice, FALSE)) break;
if (use_menu && choice != ' ')
{
{
do
{
- menu_line += 35;
- if (menu_line > 36) menu_line -= 36;
+ menu_line += EATER_EXT - 1;
+ if (menu_line > EATER_EXT) menu_line -= EATER_EXT;
} while(!p_ptr->magic_num2[menu_line+ext-1]);
break;
}
do
{
menu_line++;
- if (menu_line > 36) menu_line -= 36;
+ if (menu_line > EATER_EXT) menu_line -= EATER_EXT;
} while(!p_ptr->magic_num2[menu_line+ext-1]);
break;
}
{
bool reverse = FALSE;
if ((choice == '4') || (choice == 'h') || (choice == 'H')) reverse = TRUE;
- if (menu_line > 18)
+ if (menu_line > EATER_EXT/2)
{
- menu_line -= 18;
+ menu_line -= EATER_EXT/2;
reverse = TRUE;
}
- else menu_line+=18;
+ else menu_line+=EATER_EXT/2;
while(!p_ptr->magic_num2[menu_line+ext-1])
{
if (reverse)
else
{
menu_line++;
- if (menu_line > 35) reverse = TRUE;
+ if (menu_line > EATER_EXT-1) reverse = TRUE;
}
}
break;
}
}
}
- /* Request redraw */
- if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
- {
- /* Show the list */
- if (!redraw || use_menu)
- {
- byte y, x = 0;
- int ctr, chance;
- int k_idx;
- char dummy[80];
- int x1, y1, level;
- byte col;
- strcpy(dummy, "");
-
- /* Show list */
- redraw = TRUE;
-
- /* Save the screen */
- if (!use_menu) screen_save();
-
- for (y = 1; y < 20; y++)
- prt("", y, x);
-
- y = 1;
-
- /* Print header(s) */
-#ifdef JP
- prt(format(" %s ¼ºÎ¨ %s ¼ºÎ¨", (tval == TV_ROD ? " ¾õÂÖ " : "»ÈÍѲó¿ô"), (tval == TV_ROD ? " ¾õÂÖ " : "»ÈÍѲó¿ô")), y++, x);
-#else
- prt(format(" %s Fail %s Fail", (tval == TV_ROD ? " Stat " : " Charges"), (tval == TV_ROD ? " Stat " : " Charges")), y++, x);
-#endif
-
- /* Print list */
- for (ctr = 0; ctr < 36; ctr++)
- {
- if (!p_ptr->magic_num2[ctr+ext]) continue;
-
- k_idx = lookup_kind(tval, ctr);
-
- if (use_menu)
- {
- if (ctr == (menu_line-1))
-#ifdef JP
- strcpy(dummy, "¡Õ");
-#else
- strcpy(dummy, "> ");
-#endif
- else strcpy(dummy, " ");
-
- }
- /* letter/number for power selection */
- else
- {
- char letter;
- if (ctr < 26)
- letter = I2A(ctr);
- else
- letter = '0' + ctr - 26;
- sprintf(dummy, "%c)",letter);
- }
- x1 = ((ctr < 18) ? x : x + 40);
- y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
- level = (tval == TV_ROD ? k_info[k_idx].level * 5 / 6 - 5 : k_info[k_idx].level);
- chance = level * 4 / 5 + 20;
- chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[mp_ptr->spell_stat]] - 1);
- level /= 2;
- if (p_ptr->lev > level)
- {
- chance -= 3 * (p_ptr->lev - level);
- }
- if (p_ptr->pseikaku == SEIKAKU_NAMAKE) chance += 10;
- if (p_ptr->heavy_spell) chance += 20;
- if(p_ptr->dec_mana && p_ptr->easy_spell) chance-=4;
- else if (p_ptr->easy_spell) chance-=3;
- else if (p_ptr->dec_mana) chance-=2;
- chance = MAX(chance, adj_mag_fail[p_ptr->stat_ind[mp_ptr->spell_stat]]);
- /* Stunning makes spells harder */
- if (p_ptr->stun > 50) chance += 25;
- else if (p_ptr->stun) chance += 15;
-
- if (chance > 95) chance = 95;
-
- if(p_ptr->dec_mana) chance--;
- if (p_ptr->heavy_spell) chance += 5;
-
- col = TERM_WHITE;
-
- if (k_idx)
- {
- if (tval == TV_ROD)
- {
- strcat(dummy, format(" %-22.22s ½¼Å¶:%2d/%2d%3d%%", k_name + k_info[k_idx].name, p_ptr->magic_num1[ctr+ext] ? (p_ptr->magic_num1[ctr+ext] - 1) / (0x10000L * k_info[k_idx].pval) +1 : 0, p_ptr->magic_num2[ctr+ext], chance));
- if (p_ptr->magic_num1[ctr+ext] > k_info[k_idx].pval * (p_ptr->magic_num2[ctr+ext]-1) * 0x10000L) col = TERM_RED;
- }
- else
- {
- strcat(dummy, format(" %-22.22s %2d/%2d %3d%%", k_name + k_info[k_idx].name, (s16b)(p_ptr->magic_num1[ctr+ext]/0x10000), p_ptr->magic_num2[ctr+ext], chance));
- if (p_ptr->magic_num1[ctr+ext] < 0x10000L) col = TERM_RED;
- }
- }
- else
- strcpy(dummy, "");
- c_prt(col, dummy, y1, x1);
- }
- }
+ /* Request redraw */
+ if (use_menu && ask) continue;
+ /* Request redraw */
+ if (!use_menu && ((choice == ' ') || (choice == '*') || (choice == '?')))
+ {
/* Hide the list */
- else
+ if (request_list)
{
/* Hide list */
- redraw = FALSE;
-
+ request_list = FALSE;
+
/* Restore the screen */
screen_load();
+ screen_save();
}
+ else
+ request_list = TRUE;
/* Redo asking */
continue;
}
/* Totally Illegal */
- if ((i < 0) || (i > 36) || !p_ptr->magic_num2[i+ext])
+ if ((i < 0) || (i > EATER_EXT) || !p_ptr->magic_num2[i+ext])
{
bell();
continue;
}
- if (mode == 0)
+ if (!only_browse)
{
/* Verify it */
if (ask)
}
if (tval == TV_ROD)
{
- if (p_ptr->magic_num1[ext+i] > k_info[lookup_kind(tval, i)].pval * (p_ptr->magic_num2[ext+i] - 1) * 0x10000L)
+ if (p_ptr->magic_num1[ext+i] > k_info[lookup_kind(tval, i)].pval * (p_ptr->magic_num2[ext+i] - 1) * EATER_ROD_CHARGE)
{
#ifdef JP
msg_print("¤½¤ÎËâË¡¤Ï¤Þ¤À½¼Å¶¤·¤Æ¤¤¤ëºÇÃæ¤À¡£");
}
else
{
- if (p_ptr->magic_num1[ext+i] < 0x10000L)
+ if (p_ptr->magic_num1[ext+i] < EATER_CHARGE)
{
#ifdef JP
msg_print("¤½¤ÎËâË¡¤Ï»ÈÍѲó¿ô¤¬ÀÚ¤ì¤Æ¤¤¤ë¡£");
}
}
+ /* Browse */
+ else
+ {
+ int line, j;
+ char temp[70 * 20];
+
+ /* Clear lines, position cursor (really should use strlen here) */
+ Term_erase(7, 23, 255);
+ Term_erase(7, 22, 255);
+ Term_erase(7, 21, 255);
+ Term_erase(7, 20, 255);
+
+ roff_to_buf(k_text + k_info[lookup_kind(tval, i)].text, 62, temp);
+ for (j = 0, line = 21; temp[j]; j += 1 + strlen(&temp[j]))
+ {
+ prt(&temp[j], line, 10);
+ line++;
+ }
+
+#ifdef JP
+ prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£",0,0);
+#else
+ prt("Hit any key.",0,0);
+#endif
+ (void)inkey();
+ continue;
+ }
+
/* Stop the loop */
flag = TRUE;
}
/* Restore the screen */
- if (redraw) screen_load();
+ screen_load();
if (!flag) return -1;
return ext+i;
}
-void do_cmd_magic_eater(void)
+
+/*
+ * Use eaten rod, wand or staff
+ */
+void do_cmd_magic_eater(bool only_browse)
{
- int item, dir, chance, level, k_idx, tval, sval;
+ int item, chance, level, k_idx, tval, sval;
bool use_charge = TRUE;
/* Not when confused */
- if (p_ptr->confused)
+ if (!only_browse && p_ptr->confused)
{
#ifdef JP
msg_print("º®Í𤷤Ƥ¤¤Æ¾§¤¨¤é¤ì¤Ê¤¤¡ª");
return;
}
- item = select_magic_eater(0);
+ item = select_magic_eater(only_browse);
if (item == -1)
{
energy_use = 0;
return;
}
- if (item > 71) {tval = TV_ROD;sval = item - 72;}
- else if (item > 35) {tval = TV_WAND;sval = item - 36;}
+ if (item >= EATER_EXT*2) {tval = TV_ROD;sval = item - EATER_EXT*2;}
+ else if (item >= EATER_EXT) {tval = TV_WAND;sval = item - EATER_EXT;}
else {tval = TV_STAFF;sval = item;}
k_idx = lookup_kind(tval, sval);
{
chance -= 3 * (p_ptr->lev - level);
}
- if (p_ptr->pseikaku == SEIKAKU_NAMAKE) chance += 10;
+ chance += p_ptr->to_m_chance;
if (p_ptr->heavy_spell) chance += 20;
if(p_ptr->dec_mana && p_ptr->easy_spell) chance-=4;
else if (p_ptr->easy_spell) chance-=3;
if(p_ptr->dec_mana) chance--;
if (p_ptr->heavy_spell) chance += 5;
- if (rand_int(100) < chance)
+ if (randint0(100) < chance)
{
if (flush_failure) flush();
#endif
sound(SOUND_FAIL);
- if (randint(100) >= chance)
+ if (randint1(100) >= chance)
chg_virtue(V_CHANCE,-1);
energy_use = 100;
}
else
{
+ int dir = 0;
+
if (tval == TV_ROD)
{
- if ((sval >= SV_ROD_MIN_DIRECTION) && (sval != SV_ROD_HAVOC))
+ if ((sval >= SV_ROD_MIN_DIRECTION) && (sval != SV_ROD_HAVOC) && (sval != SV_ROD_AGGRAVATE) && (sval != SV_ROD_PESTICIDE))
if (!get_aim_dir(&dir)) return;
rod_effect(sval, dir, &use_charge, TRUE);
if (!use_charge) return;
}
else
{
- staff_effect(sval, &use_charge, TRUE);
+ staff_effect(sval, &use_charge, TRUE, TRUE);
if (!use_charge) return;
}
- if (randint(100) < chance)
+ if (randint1(100) < chance)
chg_virtue(V_CHANCE,1);
}
energy_use = 100;
- if (tval == TV_ROD) p_ptr->magic_num1[item] += k_info[k_idx].pval * 0x10000L;
- else p_ptr->magic_num1[item] -= 0x10000L;
+ if (tval == TV_ROD) p_ptr->magic_num1[item] += k_info[k_idx].pval * EATER_ROD_CHARGE;
+ else p_ptr->magic_num1[item] -= EATER_CHARGE;
}