#define FAKE_VERSION 0
#define FAKE_VER_MAJOR 12
#define FAKE_VER_MINOR 1
-#define FAKE_VER_PATCH 2
+#define FAKE_VER_PATCH 3
/*
#define H_VER_MAJOR 2
#define H_VER_MINOR 1
#define H_VER_PATCH 2
-#define H_VER_EXTRA 1
+#define H_VER_EXTRA 2
#define ANGBAND_2_8_1
#define ART_PALANTIR 15
#define ART_STONE_LORE 17
#define ART_FLY_STONE 147
-
+#define ART_ORB_OF_FATE 245
/* Amulets */
#define ART_CARLAMMAS 4
#define ART_INGWE 5
#define ACT_DETECT_ALL_MONS 137
#define ACT_ULTIMATE_RESIST 138
/* 127 -> unused */
+#define ACT_TELEPORT_LEVEL 248
+#define ACT_GRAND_CROSS 249
#define ACT_CAST_OFF 250
#define ACT_FISHING 251
#define ACT_INROU 252
#define RF7_SELF_LITE_2 0x00000800 /* Monster lights itself */
#define RF7_GUARDIAN 0x00001000 /* Guardian of a dungeon */
#define RF7_CHAMELEON 0x00002000 /* Chameleon can change */
-#define RF7_KILL_EXP 0x00004000 /* No exp until you kill it */
+#define RF7_XXXX4XXX 0x00004000 /* Now Empty */
#define RF7_TANUKI 0x00008000 /* Tanuki disguise */
#define RF7_HAS_DARK_1 0x00010000 /* Monster carries darkness */
#define RF7_SELF_DARK_1 0x00020000 /* Monster darkens itself */
#define get_feat_mimic(C) \
(f_info[(C)->mimic ? (C)->mimic : (C)->feat].mimic)
-#define update_playtime() \
-{\
- u32b tmp;\
- tmp = time(NULL);\
- playtime += (tmp - start_time);\
- start_time = tmp;\
-}
-
/*
* Hack -- Prepare to use the "Secure" routines
*/