* 2013 Deskull rearranged comment for Doxygen.\n
*/
-
#include "angband.h"
/*!
* #ACTION_NONE / #ACTION_SEARCH / #ACTION_REST / #ACTION_LEARN / #ACTION_FISH / #ACTION_KAMAE / #ACTION_KATA / #ACTION_SING / #ACTION_HAYAGAKE / #ACTION_SPELL から選択。
* @return なし
*/
-void set_action(int typ)
+void set_action(ACTION_IDX typ)
{
int prev_typ = p_ptr->action;
if (p_ptr->pclass == CLASS_BARD)
{
- p_ptr->magic_num1[0] = 0;
- p_ptr->magic_num2[0] = 0;
+ SINGING_SONG_EFFECT(p_ptr) = 0;
+ SINGING_SONG_ID(p_ptr) = 0;
}
}
if (music_singing_any() || hex_spelling_any())
{
cptr str = (music_singing_any()) ? _("歌", "singing") : _("呪文", "spelling");
- p_ptr->magic_num1[1] = p_ptr->magic_num1[0];
- p_ptr->magic_num1[0] = 0;
+ INTERUPTING_SONG_EFFECT(p_ptr) = SINGING_SONG_EFFECT(p_ptr);
+ SINGING_SONG_EFFECT(p_ptr) = MUSIC_NONE;
msg_format(_("%sが途切れた。", "Your %s is interrupted."), str);
p_ptr->action = ACTION_NONE;
* @param do_dec 現在の継続時間より長い値のみ上書きする
* @return ステータスに影響を及ぼす変化があった場合TRUEを返す。
*/
-bool set_mimic(TIME_EFFECT v, int p, bool do_dec)
+bool set_mimic(TIME_EFFECT v, IDX p, bool do_dec)
{
bool notice = FALSE;
else if ((!p_ptr->tim_mimic) || (p_ptr->mimic_form != p))
{
msg_print(_("自分の体が変わってゆくのを感じた。", "You feel that your body changes."));
- p_ptr->mimic_form=p;
+ p_ptr->mimic_form = p;
notice = TRUE;
}
}
*/
bool dec_stat(int stat, int amount, int permanent)
{
- int cur, max, loss, same, res = FALSE;
+ BASE_STATUS cur, max;
+ int loss, same;
+ bool res = FALSE;
/* Acquire current value */
/*
* Change player race
*/
-void change_race(int new_race, cptr effect_msg)
+void change_race(CHARACTER_IDX new_race, cptr effect_msg)
{
cptr title = race_info[new_race].title;
int old_race = p_ptr->prace;
if ((power > randint0(20)) && one_in_(3) && (p_ptr->prace != RACE_ANDROID))
{
char effect_msg[80] = "";
- int new_race;
+ CHARACTER_IDX new_race;
/* Some form of racial polymorph... */
power -= 10;
do
{
- new_race = randint0(MAX_RACES);
+ new_race = (CHARACTER_IDX)randint0(MAX_RACES);
}
while ((new_race == p_ptr->prace) || (new_race == RACE_ANDROID));
int old_chp = p_ptr->chp;
char death_message[1024];
- char tmp[80];
+ char tmp[1024];
int warning = (p_ptr->mhp * hitpoint_warn / 10);
screen_load();
return TRUE;
}
+