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Add Doxygen comment to files.c.
[hengband/hengband.git] / src / files.c
index 6e0371e..ca16af9 100644 (file)
@@ -1,14 +1,17 @@
-/* File: files.c */
-
-/*
+/*!
+ * @file files.c
+ * @brief ¥Õ¥¡¥¤¥ëÆþ½ÐÎÏ´ÉÍý / Purpose: code dealing with files (and death)
+ * @date 2014/01/28
+ * @author
+ * <pre>
  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
- *
  * This software may be copied and distributed for educational, research,
  * and not for profit purposes provided that this copyright and statement
  * are included in all such copies.  Other copyrights may also apply.
- */
+ * 2014 Deskull rearranged comment for Doxygen.\n
+ * </pre>
+ *
 
-/* Purpose: code dealing with files (and death) */
 
 #include "angband.h"
 
@@ -19,8 +22,8 @@
 /* #undef _POSIX_SAVED_IDS */
 
 
-/*
- * Hack -- drop permissions
+/*!
+ * @brief ¥Õ¥¡¥¤¥ë¤Î¥É¥í¥Ã¥×¥Ñ¡¼¥ß¥Ã¥·¥ç¥ó¥Á¥§¥Ã¥¯ / Hack -- drop permissions
  */
 void safe_setuid_drop(void)
 {
@@ -80,8 +83,8 @@ quit("setregid(): 
 }
 
 
-/*
- * Hack -- grab permissions
+/*!
+ * @brief ¥Õ¥¡¥¤¥ë¤Î¥°¥é¥Ö¥Ñ¡¼¥ß¥Ã¥·¥ç¥ó¥Á¥§¥Ã¥¯ / Hack -- grab permissions
  */
 void safe_setuid_grab(void)
 {
@@ -141,21 +144,23 @@ quit("setregid(): 
 }
 
 
-/*
- * Extract the first few "tokens" from a buffer
- *
+/*!
+ * @brief ³Æ¼ï¥Ç¡¼¥¿¥Æ¥­¥¹¥È¤ò¥È¡¼¥¯¥óñ°Ì¤Ëʬ²ò¤¹¤ë / Extract the first few "tokens" from a buffer
+ * @param buf ¥Ç¡¼¥¿¥Æ¥­¥¹¥È¤Î»²¾È¥Ý¥¤¥ó¥¿
+ * @param num ¥È¡¼¥¯¥ó¤Î¿ô
+ * @param tokens ¥È¡¼¥¯¥ó¤òÊݴɤ¹¤ëʸ»úÎ󻲾ȥݥ¤¥ó¥¿ÇÛÎó
+ * @param mode ¥ª¥×¥·¥ç¥ó
+ * @return ²ò¼á¤·¤¿Ê¸»úÎó¿ô
+ * @details
+ * <pre>
  * This function uses "colon" and "slash" as the delimeter characters.
- *
  * We never extract more than "num" tokens.  The "last" token may include
  * "delimeter" characters, allowing the buffer to include a "string" token.
- *
  * We save pointers to the tokens in "tokens", and return the number found.
- *
  * Hack -- Attempt to handle the 'c' character formalism
- *
  * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
- *
  * Hack -- We will always extract at least one token
+ * </pre>
  */
 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
 {
@@ -335,75 +340,59 @@ static named_num gf_desc[] =
 };
 
 
-/*
+/*!
+ * @brief ÀßÄê¥Õ¥¡¥¤¥ë¤Î³Æ¹Ô¤«¤é³Æ¼ï¥Æ¥­¥¹¥È¾ðÊó¤ò¼èÆÀ¤¹¤ë /
  * Parse a sub-file of the "extra info" (format shown below)
- *
+ * @param buf ¥Ç¡¼¥¿¥Æ¥­¥¹¥È¤Î»²¾È¥Ý¥¤¥ó¥¿
+ * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @details
+ * <pre>
  * Each "action" line has an "action symbol" in the first column,
  * followed by a colon, followed by some command specific info,
  * usually in the form of "tokens" separated by colons or slashes.
- *
  * Blank lines, lines starting with white space, and lines starting
  * with pound signs ("#") are ignored (as comments).
- *
  * Note the use of "tokenize()" to allow the use of both colons and
  * slashes as delimeters, while still allowing final tokens which
  * may contain any characters including "delimiters".
- *
  * Note the use of "strtol()" to allow all "integers" to be encoded
  * in decimal, hexidecimal, or octal form.
- *
  * Note that "monster zero" is used for the "player" attr/char, "object
  * zero" will be used for the "stack" attr/char, and "feature zero" is
  * used for the "nothing" attr/char.
- *
  * Parse another file recursively, see below for details
  *   %:<filename>
- *
  * Specify the attr/char values for "monsters" by race index
  *   R:<num>:<a>:<c>
- *
  * Specify the attr/char values for "objects" by kind index
  *   K:<num>:<a>:<c>
- *
  * Specify the attr/char values for "features" by feature index
  *   F:<num>:<a>:<c>
- *
  * Specify the attr/char values for unaware "objects" by kind tval
  *   U:<tv>:<a>:<c>
- *
  * Specify the attr/char values for inventory "objects" by kind tval
  *   E:<tv>:<a>:<c>
- *
  * Define a macro action, given an encoded macro action
  *   A:<str>
- *
  * Create a normal macro, given an encoded macro trigger
  *   P:<str>
- *
  * Create a command macro, given an encoded macro trigger
  *   C:<str>
- *
  * Create a keyset mapping
  *   S:<key>:<key>:<dir>
- *
  * Turn an option off, given its name
  *   X:<str>
- *
  * Turn an option on, given its name
  *   Y:<str>
- *
  * Specify visual information, given an index, and some data
  *   V:<num>:<kv>:<rv>:<gv>:<bv>
- *
  * Specify the set of colors to use when drawing a zapped spell
  *   Z:<type>:<str>
- *
  * Specify a macro trigger template and macro trigger names.
  *   T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
  *   T:<trigger>:<keycode>:<shift-keycode>
- *
+ * </pre>
  */
-
 errr process_pref_file_command(char *buf)
 {
        int i, j, n1, n2;
@@ -417,11 +406,6 @@ errr process_pref_file_command(char *buf)
 
        switch (buf[0])
        {
-       /* Process "%:<fname>" */
-       case '%':
-               /* Attempt to Process the given file */
-               return process_pref_file(buf + 2);
-
        /* Mega-Hack -- read external player's history file */
        /* Process "H:<history>" */
        case 'H':
@@ -438,7 +422,7 @@ errr process_pref_file_command(char *buf)
                        n2 = strtol(zz[2], NULL, 0);
                        if (i >= max_r_idx) return 1;
                        r_ptr = &r_info[i];
-                       if (n1) r_ptr->x_attr = n1;
+                       if (n1 || (!(n2 & 0x80) && n2)) r_ptr->x_attr = n1; /* Allow TERM_DARK text */
                        if (n2) r_ptr->x_char = n2;
                        return 0;
                }
@@ -454,27 +438,65 @@ errr process_pref_file_command(char *buf)
                        n2 = strtol(zz[2], NULL, 0);
                        if (i >= max_k_idx) return 1;
                        k_ptr = &k_info[i];
-                       if (n1) k_ptr->x_attr = n1;
+                       if (n1 || (!(n2 & 0x80) && n2)) k_ptr->x_attr = n1; /* Allow TERM_DARK text */
                        if (n2) k_ptr->x_char = n2;
                        return 0;
                }
                break;
 
        /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
+       /* "F:<num>:<a>/<c>" */
+       /* "F:<num>:<a>/<c>:LIT" */
+       /* "F:<num>:<a>/<c>:<la>/<lc>:<da>/<dc>" */
        case 'F':
-               if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
                {
                        feature_type *f_ptr;
+                       int num = tokenize(buf + 2, F_LIT_MAX * 2 + 1, zz, TOKENIZE_CHECKQUOTE);
+
+                       if ((num != 3) && (num != 4) && (num != F_LIT_MAX * 2 + 1)) return 1;
+                       else if ((num == 4) && !streq(zz[3], "LIT")) return 1;
+
                        i = (huge)strtol(zz[0], NULL, 0);
-                       n1 = strtol(zz[1], NULL, 0);
-                       n2 = strtol(zz[2], NULL, 0);
                        if (i >= max_f_idx) return 1;
                        f_ptr = &f_info[i];
-                       if (n1) f_ptr->x_attr = n1;
-                       if (n2) f_ptr->x_char = n2;
-                       return 0;
+
+                       n1 = strtol(zz[1], NULL, 0);
+                       n2 = strtol(zz[2], NULL, 0);
+                       if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[F_LIT_STANDARD] = n1; /* Allow TERM_DARK text */
+                       if (n2) f_ptr->x_char[F_LIT_STANDARD] = n2;
+
+                       /* Mega-hack -- feat supports lighting */
+                       switch (num)
+                       {
+                       /* No lighting support */
+                       case 3:
+                               n1 = f_ptr->x_attr[F_LIT_STANDARD];
+                               n2 = f_ptr->x_char[F_LIT_STANDARD];
+                               for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
+                               {
+                                       f_ptr->x_attr[j] = n1;
+                                       f_ptr->x_char[j] = n2;
+                               }
+                               break;
+
+                       /* Use default lighting */
+                       case 4:
+                               apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
+                               break;
+
+                       /* Use desired lighting */
+                       case F_LIT_MAX * 2 + 1:
+                               for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
+                               {
+                                       n1 = strtol(zz[j * 2 + 1], NULL, 0);
+                                       n2 = strtol(zz[j * 2 + 2], NULL, 0);
+                                       if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[j] = n1; /* Allow TERM_DARK text */
+                                       if (n2) f_ptr->x_char[j] = n2;
+                               }
+                               break;
+                       }
                }
-               break;
+               return 0;
 
        /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
        case 'S':
@@ -624,7 +646,7 @@ errr process_pref_file_command(char *buf)
        case 'Z':
        {
                /* Find the colon */
-               char *t = strchr(buf + 2, ':');
+               char *t = my_strchr(buf + 2, ':');
 
                /* Oops */
                if (!t) return 1;
@@ -768,33 +790,42 @@ errr process_pref_file_command(char *buf)
 }
 
 
-/*
+/*!
+ * @brief process_pref_file¤Î¥µ¥Ö¥ë¡¼¥Á¥ó¤È¤·¤Æ¾ò·ïʬ´ô½èÍý¤Î²ò¼á¤È·ë²Ì¤òÊÖ¤¹ /
  * Helper function for "process_pref_file()"
- *
+ * @param sp ¥Æ¥­¥¹¥Èʸ»úÎó¤Î»²¾È¥Ý¥¤¥ó¥¿
+ * @param fp ºÆµ¢Ãæ¤Î¥Ý¥¤¥ó¥¿»²¾È
+ * @return
+ * @details
+ * <pre>
  * Input:
  *   v: output buffer array
  *   f: final character
- *
  * Output:
  *   result
+ * </pre>
  */
-cptr process_pref_file_expr(cptr *sp, char *fp)
+cptr process_pref_file_expr(char **sp, char *fp)
 {
        cptr v;
 
-       cptr s;
+       char *b;
+       char *s;
 
        char b1 = '[';
        char b2 = ']';
 
        char f = ' ';
-       static char tmp[8];
+       static char tmp[10];
 
        /* Initial */
        s = (*sp);
 
        /* Skip spaces */
-       while (isspace(*s)) s++;
+       while (iswspace(*s)) s++;
+
+       /* Save start */
+       b = s;
 
        /* Default */
        v = "?o?o?";
@@ -853,16 +884,15 @@ cptr process_pref_file_expr(cptr *sp, char *fp)
                /* Function: EQU */
                else if (streq(t, "EQU"))
                {
-                       v = "1";
+                       v = "0";
                        if (*s && (f != b2))
                        {
                                t = process_pref_file_expr(&s, &f);
                        }
                        while (*s && (f != b2))
                        {
-                               p = t;
-                               t = process_pref_file_expr(&s, &f);
-                               if (*t && !streq(p, t)) v = "0";
+                               p = process_pref_file_expr(&s, &f);
+                               if (streq(t, p)) v = "1";
                        }
                }
 
@@ -878,7 +908,7 @@ cptr process_pref_file_expr(cptr *sp, char *fp)
                        {
                                p = t;
                                t = process_pref_file_expr(&s, &f);
-                               if (*t && (strcmp(p, t) > 0)) v = "0";
+                               if (*t && atoi(p) > atoi(t)) v = "0";
                        }
                }
 
@@ -894,7 +924,9 @@ cptr process_pref_file_expr(cptr *sp, char *fp)
                        {
                                p = t;
                                t = process_pref_file_expr(&s, &f);
-                               if (*t && (strcmp(p, t) < 0)) v = "0";
+
+                               /* Compare two numbers instead of string */
+                               if (*t && atoi(p) < atoi(t)) v = "0";
                        }
                }
 
@@ -911,24 +943,25 @@ cptr process_pref_file_expr(cptr *sp, char *fp)
                if (f != b2) v = "?x?x?";
 
                /* Extract final and Terminate */
-               if ((f = *s) != '\0') s++;
+               if ((f = *s) != '\0') *s++ = '\0';
        }
 
        /* Other */
        else
        {
-               char b[1024];
-               int i;
-
                /* Accept all printables except spaces and brackets */
-               for (i = 0; isprint(*s) && !strchr(" []", *s); i++)
-                       b[i] = *s++;
-
-               /* Terminate */
-               b[i] = '\0';
+#ifdef JP
+               while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
+               {
+                       if (iskanji(*s)) s++;
+                       s++;
+               }
+#else
+               while (isprint(*s) && !my_strchr(" []", *s)) ++s;
+#endif
 
                /* Extract final and Terminate */
-               if ((f = *s) != '\0') s++;
+               if ((f = *s) != '\0') *s++ = '\0';
 
                /* Variable */
                if (*b == '$')
@@ -982,7 +1015,22 @@ cptr process_pref_file_expr(cptr *sp, char *fp)
                        /* Player */
                        else if (streq(b+1, "PLAYER"))
                        {
-                               v = player_base;
+                               static char tmp_player_name[32];
+                               char *pn, *tpn;
+                               for (pn = player_name, tpn = tmp_player_name; *pn; pn++, tpn++)
+                               {
+#ifdef JP
+                                       if (iskanji(*pn))
+                                       {
+                                               *(tpn++) = *(pn++);
+                                               *tpn = *pn;
+                                               continue;
+                                       }
+#endif
+                                       *tpn = my_strchr(" []", *pn) ? '_' : *pn;
+                               }
+                               *tpn = '\0';
+                               v = tmp_player_name;
                        }
 
                        /* First realm */
@@ -1020,6 +1068,13 @@ cptr process_pref_file_expr(cptr *sp, char *fp)
                                else
                                        v = "0";
                        }
+
+                       /* Money */
+                       else if (streq(b+1, "MONEY"))
+                       {
+                               sprintf(tmp, "%09ld", (long int)p_ptr->au);
+                               v = tmp;
+                       }
                }
 
                /* Constant */
@@ -1041,11 +1096,23 @@ cptr process_pref_file_expr(cptr *sp, char *fp)
 
 
 #define PREF_TYPE_NORMAL   0
-#define PREF_TYPE_PICKPREF 1
+#define PREF_TYPE_AUTOPICK 1
 #define PREF_TYPE_HISTPREF 2
 
-/*
+/*!
+ * @brief process_pref_file¤Î¥µ¥Ö¥ë¡¼¥Á¥ó /
  * Open the "user pref file" and parse it.
+ * @param name Æɤ߹þ¤à¥Õ¥¡¥¤¥ë̾
+ * @param preftype pref¥Õ¥¡¥¤¥ë¤Î¥¿¥¤¥×
+ * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @details
+ * <pre>
+ * Input:
+ *   v: output buffer array
+ *   f: final character
+ * Output:
+ *   result
+ * </pre>
  */
 static errr process_pref_file_aux(cptr name, int preftype)
 {
@@ -1081,7 +1148,7 @@ static errr process_pref_file_aux(cptr name, int preftype)
 #ifdef JP
                if (!iskanji(buf[0]))
 #endif
-               if (isspace(buf[0])) continue;
+               if (iswspace(buf[0])) continue;
 
                /* Skip comments */
                if (buf[0] == '#') continue;
@@ -1096,7 +1163,7 @@ static errr process_pref_file_aux(cptr name, int preftype)
                {
                        char f;
                        cptr v;
-                       cptr s;
+                       char *s;
 
                        /* Start */
                        s = buf + 2;
@@ -1118,11 +1185,19 @@ static errr process_pref_file_aux(cptr name, int preftype)
                /* Process "%:<file>" */
                if (buf[0] == '%')
                {
+                       static int depth_count = 0;
+
+                       /* Ignore if deeper than 20 level */
+                       if (depth_count > 20) continue;
+
+                       /* Count depth level */
+                       depth_count++;
+
                        /* Process that file if allowed */
                        switch (preftype)
                        {
-                       case PREF_TYPE_PICKPREF:
-                               (void)process_pickpref_file(buf + 2);
+                       case PREF_TYPE_AUTOPICK:
+                               (void)process_autopick_file(buf + 2);
                                break;
                        case PREF_TYPE_HISTPREF:
                                (void)process_histpref_file(buf + 2);
@@ -1132,6 +1207,9 @@ static errr process_pref_file_aux(cptr name, int preftype)
                                break;
                        }
 
+                       /* Set back depth level */
+                       depth_count--;
+
                        /* Continue */
                        continue;
                }
@@ -1143,9 +1221,9 @@ static errr process_pref_file_aux(cptr name, int preftype)
                /* This is not original pref line... */
                if (err)
                {
-                       if (preftype != PREF_TYPE_PICKPREF)
+                       if (preftype != PREF_TYPE_AUTOPICK)
                                break;
-                       err = process_pickpref_file_line(buf);
+                       err = process_autopick_file_command(buf);
                }
        }
 
@@ -1173,14 +1251,17 @@ static errr process_pref_file_aux(cptr name, int preftype)
 }
 
 
-
-/*
+/*!
+ * @brief prefÀßÄê¥Õ¥¡¥¤¥ë¤òÆɤ߹þ¤ßÀßÄê¤òÈ¿±Ç¤µ¤»¤ë /
  * Process the "user pref file" with the given name
- *
+ * @param name Æɤ߹þ¤à¥Õ¥¡¥¤¥ë̾
+ * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @details
+ * <pre>
  * See the functions above for a list of legal "commands".
- *
  * We also accept the special "?" and "%" directives, which
  * allow conditional evaluation and filename inclusion.
+ * </pre>
  */
 errr process_pref_file(cptr name)
 {
@@ -1239,8 +1320,10 @@ static bool check_time_flag = FALSE;
 #endif
 
 
-/*
+/*!
+ * @brief Angband¥×¥ì¥¤¶Ø»ß»þ¹ï¤ò¥Á¥§¥Ã¥¯ /
  * Handle CHECK_TIME
+ * @return ¥¨¥é¡¼¥³¡¼¥É
  */
 errr check_time(void)
 {
@@ -1267,9 +1350,10 @@ errr check_time(void)
 }
 
 
-
-/*
+/*!
+ * @brief Angband¥×¥ì¥¤¶Ø»ß»þ¹ï¤Î½é´ü²½ /
  * Initialize CHECK_TIME
+ * @return ¥¨¥é¡¼¥³¡¼¥É
  */
 errr check_time_init(void)
 {
@@ -1359,8 +1443,10 @@ static int check_load_value = 0;
 #endif
 
 
-/*
+/*!
+ * @brief Angband¥×¥ì¥¤¶Ø»ß¥Û¥¹¥È¤Î¥Á¥§¥Ã¥¯ /
  * Handle CHECK_LOAD
+ * @return ¥¨¥é¡¼¥³¡¼¥É
  */
 errr check_load(void)
 {
@@ -1389,8 +1475,10 @@ errr check_load(void)
 }
 
 
-/*
+/*!
+ * @brief Angband¥×¥ì¥¤¶Ø»ß¥Û¥¹¥È¤ÎÀßÄê½é´ü²½ /
  * Initialize CHECK_LOAD
+ * @return ¥¨¥é¡¼¥³¡¼¥É
  */
 errr check_load_init(void)
 {
@@ -1530,8 +1618,8 @@ static struct
        {29, 10, 21, "£È£Ð"},
        {29, 11, 21, "£Í£Ð"},
        {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
-       {53, 10, -1, "ÂǷ⹶·â  :"},
-       {53, 11, -1, "¼Í·â¹¶·â  :"},
+       {53, 10, -1, "ÂÇ·âÌ¿Ãæ  :"},
+       {53, 11, -1, "¼Í·âÌ¿Ãæ  :"},
        {53, 12, -1, "ËâË¡Ëɸ栠:"},
        {53, 13, -1, "±£Ì©¹ÔÆ°  :"},
        {53, 15, -1, "ÃγР     :"},
@@ -1606,6 +1694,13 @@ static struct
 };
 #endif
 
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î¥¹¥Æ¡¼¥¿¥¹1¼ï¤ò½ÐÎϤ¹¤ë
+ * @param entry ¹àÌÜID
+ * @param val ÃͤòÊݴɤ·¤¿Ê¸»úÎó¥Ý¥¤¥ó¥¿
+ * @param attr ¹àÌÜɽ¼¨¤Î¿§
+ * @return ¤Ê¤·
+ */
 static void display_player_one_line(int entry, cptr val, byte attr)
 {
        char buf[40];
@@ -1636,62 +1731,65 @@ static void display_player_one_line(int entry, cptr val, byte attr)
        return;
 }
 
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÂÇ·âǽÎϽ¤Àµ¤òɽ¼¨¤¹¤ë
+ * @param hand Éð´ï¤ÎÁõÈ÷Éô°ÌID
+ * @param hand_entry ¹àÌÜID
+ * @return ¤Ê¤·
+ */
+static void display_player_melee_bonus(int hand, int hand_entry)
+{
+       char buf[160];
+       int show_tohit = p_ptr->dis_to_h[hand];
+       int show_todam = p_ptr->dis_to_d[hand];
+       object_type *o_ptr = &inventory[INVEN_RARM + hand];
 
-/*
+       /* Hack -- add in weapon info if known */
+       if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
+       if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
+       
+       show_tohit += p_ptr->skill_thn / BTH_PLUS_ADJ;
+       
+       /* Melee attacks */
+       sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
+
+       /* Dump the bonuses to hit/dam */
+       if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
+               display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
+       else if (p_ptr->ryoute)
+               display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
+       else
+               display_player_one_line(hand_entry, buf, TERM_L_BLUE);
+}
+
+
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¥¹¥Æ¡¼¥¿¥¹É½¼¨¤ÎÃæ±ûÉôʬ¤òɽ¼¨¤¹¤ë¥µ¥Ö¥ë¡¼¥Á¥ó
  * Prints the following information on the screen.
+ * @return ¤Ê¤·
  */
 static void display_player_middle(void)
 {
        char buf[160];
-       int show_tohit, show_todam;
-       object_type *o_ptr;
-       int tmul = 0;
-       int e;
-
-       if(p_ptr->migite)
-       {
-               show_tohit = p_ptr->dis_to_h[0];
-               show_todam = p_ptr->dis_to_d[0];
 
-               o_ptr = &inventory[INVEN_RARM];
+       /* Base skill */
+       int show_tohit = p_ptr->dis_to_h_b;
+       int show_todam = 0;
 
-               /* Hack -- add in weapon info if known */
-               if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
-               if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
+       /* Range weapon */
+       object_type *o_ptr = &inventory[INVEN_BOW];
 
-               /* Melee attacks */
-               sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
+       int tmul = 0;
+       int e;
 
-               /* Dump the bonuses to hit/dam */
-               if(!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
-                       display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
-               else if(p_ptr->ryoute)
-                       display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
-               else if (left_hander)
-                       display_player_one_line(ENTRY_LEFT_HAND1, buf, TERM_L_BLUE);
-               else
-                       display_player_one_line(ENTRY_RIGHT_HAND1, buf, TERM_L_BLUE);
+       if (p_ptr->migite)
+       {
+               display_player_melee_bonus(0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
        }
 
-       if(p_ptr->hidarite)
+       if (p_ptr->hidarite)
        {
-               show_tohit = p_ptr->dis_to_h[1];
-               show_todam = p_ptr->dis_to_d[1];
-
-               o_ptr = &inventory[INVEN_LARM];
-
-               /* Hack -- add in weapon info if known */
-               if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
-               if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
-
-               /* Melee attacks */
-               sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
-
-               /* Dump the bonuses to hit/dam */
-               if (left_hander)
-                       display_player_one_line(ENTRY_RIGHT_HAND2, buf, TERM_L_BLUE);
-               else
-                       display_player_one_line(ENTRY_LEFT_HAND2, buf, TERM_L_BLUE);
+               display_player_melee_bonus(1, left_hander ? ENTRY_RIGHT_HAND2: ENTRY_LEFT_HAND2);
        }
        else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
        {
@@ -1717,22 +1815,17 @@ static void display_player_middle(void)
 #endif
        }
 
-       /* Range weapon */
-       o_ptr = &inventory[INVEN_BOW];
-
-       /* Base skill */
-       show_tohit = p_ptr->dis_to_h_b;
-       show_todam = 0;
-
        /* Apply weapon bonuses */
-       if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
-       if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
+       if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
+       if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
 
        if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
                show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
        else
                show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
-
+       
+       show_tohit += p_ptr->skill_thb / BTH_PLUS_ADJ;
+       
        /* Range attacks */
        display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
 
@@ -1793,8 +1886,8 @@ static void display_player_middle(void)
                }
                else
                {
-                       if (m_list[p_ptr->riding].fast) tmp_speed += 10;
-                       if (m_list[p_ptr->riding].slow) tmp_speed -= 10;
+                       if (MON_FAST(&m_list[p_ptr->riding])) tmp_speed += 10;
+                       if (MON_SLOW(&m_list[p_ptr->riding])) tmp_speed -= 10;
                }
 
                if (tmp_speed)
@@ -1865,13 +1958,13 @@ static void display_player_middle(void)
                int day, hour, min;
                extract_day_hour_min(&day, &hour, &min);
 
-               sprintf(buf, 
 #ifdef JP
-                       "%dÆüÌÜ %2d:%02d", 
+               if (day < MAX_DAYS) sprintf(buf, "%dÆüÌÜ %2d:%02d", day, hour, min);
+               else sprintf(buf, "*****ÆüÌÜ %2d:%02d", hour, min);
 #else
-                       "Day %d %2d:%02d", 
+               if (day < MAX_DAYS) sprintf(buf, "Day %d %2d:%02d", day, hour, min);
+               else sprintf(buf, "Day ***** %2d:%02d", hour, min);
 #endif
-                       day, hour, min);
        }
        display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
 
@@ -1902,8 +1995,12 @@ static void display_player_middle(void)
 static byte likert_color = TERM_WHITE;
 
 
-/*
+/*!
+ * @brief µ»Ç½¥é¥ó¥¯¤Îɽ¼¨´ð½à¤òÄê¤á¤ë
  * Returns a "rating" of x depending on y
+ * @int x µ»Ç½ÃÍ
+ * @int y µ»Ç½ÃͤËÂФ¹¤ë¥é¥ó¥¯´ð½àÈæ
+ * @return ¤Ê¤·
  */
 static cptr likert(int x, int y)
 {
@@ -2012,20 +2109,23 @@ static cptr likert(int x, int y)
 }
 
 
-/*
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¥¹¥Æ¡¼¥¿¥¹¤Î1¥Ú¡¼¥¸ÌܳƼï¾ÜºÙ¤ò¤Þ¤È¤á¤Æɽ¼¨¤¹¤ë¥µ¥Ö¥ë¡¼¥Á¥ó
  * Prints ratings on certain abilities
- *
+ * @return ¤Ê¤·
+ * @details
  * This code is "imitated" elsewhere to "dump" a character sheet.
  */
 static void display_player_various(void)
 {
-       int         tmp, damage[2], blows1, blows2, i, basedam;
+       int         tmp, damage[2], to_h[2], blows1, blows2, i, basedam;
        int                     xthn, xthb, xfos, xsrh;
        int                     xdis, xdev, xsav, xstl;
        cptr            desc;
        int         muta_att = 0;
        u32b flgs[TR_FLAG_SIZE];
        int             shots, shot_frac;
+       bool dokubari;
 
        object_type             *o_ptr;
 
@@ -2100,9 +2200,19 @@ static void display_player_various(void)
                        /* Average damage per round */
                        if (o_ptr->k_idx)
                        {
-                               if (object_known_p(o_ptr)) damage[i] += o_ptr->to_d * 100;
+                               to_h[i] = 0;
+                               dokubari = FALSE;                               
+                               
+                               if((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) dokubari = TRUE;
+                               if (object_is_known(o_ptr))
+                               { 
+                                       damage[i] += o_ptr->to_d * 100;
+                                       to_h[i] += o_ptr->to_h;
+                               }
                                basedam = ((o_ptr->dd + p_ptr->to_dd[i]) * (o_ptr->ds + p_ptr->to_ds[i] + 1)) * 50;
                                object_flags_known(o_ptr, flgs);
+                                                               
+                               basedam = calc_expect_crit(o_ptr->weight, to_h[i], basedam, p_ptr->dis_to_h[i], dokubari);
                                if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
                                {
                                        /* vorpal blade */
@@ -2182,8 +2292,15 @@ static void display_player_various(void)
 
 
 
-/*
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î¿¦¶È¡¢¼ï²¤Ë±þ¤¸¤¿ÂÑÀ­¥Õ¥é¥°¤òÊÖ¤¹
+ * Prints ratings on certain abilities
+ * @param flgs ¥Õ¥é¥°¤òÊݴɤ¹¤ëÇÛÎó
+ * @return ¤Ê¤·
+ * @details
  * Obtain the "flags" for the player as if he was an item
+ * @todo
+ * xtra1.c¼þ¤ê¤È¿½Å¼ÂÁõ¤Ë¤Ê¤Ã¤Æ¤¤¤ë¤Î¤ò²¿¤È¤«¤¹¤ë
  */
 static void player_flags(u32b flgs[TR_FLAG_SIZE])
 {
@@ -2225,7 +2342,8 @@ static void player_flags(u32b flgs[TR_FLAG_SIZE])
                        add_flag(flgs, TR_SPEED);
                else
                {
-                       if (!inventory[INVEN_LARM].tval || p_ptr->hidarite)
+                       if ((!inventory[INVEN_RARM].k_idx || p_ptr->migite) &&
+                           (!inventory[INVEN_LARM].k_idx || p_ptr->hidarite))
                                add_flag(flgs, TR_SPEED);
                        if (p_ptr->lev>24)
                                add_flag(flgs, TR_FREE_ACT);
@@ -2295,14 +2413,14 @@ static void player_flags(u32b flgs[TR_FLAG_SIZE])
                        add_flag(flgs, TR_SH_FIRE);
                        add_flag(flgs, TR_SEE_INVIS);
                        add_flag(flgs, TR_TELEPATHY);
-                       add_flag(flgs, TR_FEATHER);
+                       add_flag(flgs, TR_LEVITATION);
                        add_flag(flgs, TR_SPEED);
                        break;
                case MIMIC_VAMPIRE:
                        add_flag(flgs, TR_HOLD_LIFE);
                        add_flag(flgs, TR_RES_DARK);
                        add_flag(flgs, TR_RES_NETHER);
-                       if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
+                       if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
                        add_flag(flgs, TR_RES_POIS);
                        add_flag(flgs, TR_RES_COLD);
                        add_flag(flgs, TR_SEE_INVIS);
@@ -2318,7 +2436,7 @@ static void player_flags(u32b flgs[TR_FLAG_SIZE])
                add_flag(flgs, TR_RES_LITE);
                break;
        case RACE_HOBBIT:
-               add_flag(flgs, TR_SUST_DEX);
+               add_flag(flgs, TR_HOLD_LIFE);
                break;
        case RACE_GNOME:
                add_flag(flgs, TR_FREE_ACT);
@@ -2334,7 +2452,7 @@ static void player_flags(u32b flgs[TR_FLAG_SIZE])
                if (p_ptr->lev > 14)
                {
                        add_flag(flgs, TR_REGEN);
-                       if (p_ptr->pclass == CLASS_WARRIOR)
+                       if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_BERSERKER))
                        {
                                add_flag(flgs, TR_SLOW_DIGEST);
                                /*
@@ -2396,7 +2514,7 @@ static void player_flags(u32b flgs[TR_FLAG_SIZE])
                        add_flag(flgs, TR_SEE_INVIS);
                break;
        case RACE_DRACONIAN:
-               add_flag(flgs, TR_FEATHER);
+               add_flag(flgs, TR_LEVITATION);
                if (p_ptr->lev > 4)
                        add_flag(flgs, TR_RES_FIRE);
                if (p_ptr->lev > 9)
@@ -2450,12 +2568,12 @@ static void player_flags(u32b flgs[TR_FLAG_SIZE])
                add_flag(flgs, TR_HOLD_LIFE);
                add_flag(flgs, TR_RES_DARK);
                add_flag(flgs, TR_RES_NETHER);
-               if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
+               if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
                add_flag(flgs, TR_RES_POIS);
                add_flag(flgs, TR_RES_COLD);
                break;
        case RACE_SPECTRE:
-               add_flag(flgs, TR_FEATHER);
+               add_flag(flgs, TR_LEVITATION);
                add_flag(flgs, TR_FREE_ACT);
                add_flag(flgs, TR_RES_COLD);
                add_flag(flgs, TR_SEE_INVIS);
@@ -2469,7 +2587,7 @@ static void player_flags(u32b flgs[TR_FLAG_SIZE])
                break;
        case RACE_SPRITE:
                add_flag(flgs, TR_RES_LITE);
-               add_flag(flgs, TR_FEATHER);
+               add_flag(flgs, TR_LEVITATION);
                if (p_ptr->lev > 9)
                        add_flag(flgs, TR_SPEED);
                break;
@@ -2478,7 +2596,7 @@ static void player_flags(u32b flgs[TR_FLAG_SIZE])
                add_flag(flgs, TR_RES_CONF);
                break;
        case RACE_ANGEL:
-               add_flag(flgs, TR_FEATHER);
+               add_flag(flgs, TR_LEVITATION);
                add_flag(flgs, TR_SEE_INVIS);
                break;
        case RACE_DEMON:
@@ -2492,9 +2610,9 @@ static void player_flags(u32b flgs[TR_FLAG_SIZE])
                add_flag(flgs, TR_SUST_CON);
                break;
        case RACE_S_FAIRY:
-               add_flag(flgs, TR_FEATHER);
+               add_flag(flgs, TR_LEVITATION);
                break;
-       case RACE_KUTA:
+       case RACE_KUTAR:
                add_flag(flgs, TR_RES_CONF);
                break;
        case RACE_ANDROID:
@@ -2531,12 +2649,12 @@ static void player_flags(u32b flgs[TR_FLAG_SIZE])
                if (p_ptr->muta3 & MUT3_FIRE_BODY)
                {
                        add_flag(flgs, TR_SH_FIRE);
-                       add_flag(flgs, TR_LITE);
+                       add_flag(flgs, TR_LITE_1);
                }
 
                if (p_ptr->muta3 & MUT3_WINGS)
                {
-                       add_flag(flgs, TR_FEATHER);
+                       add_flag(flgs, TR_LEVITATION);
                }
 
                if (p_ptr->muta3 & MUT3_FEARLESS)
@@ -2567,7 +2685,7 @@ static void player_flags(u32b flgs[TR_FLAG_SIZE])
                add_flag(flgs, TR_RES_BLIND);
                add_flag(flgs, TR_RES_CONF);
                add_flag(flgs, TR_HOLD_LIFE);
-               if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
+               if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
                if (p_ptr->lev > 9)
                        add_flag(flgs, TR_SPEED);
        }
@@ -2576,7 +2694,7 @@ static void player_flags(u32b flgs[TR_FLAG_SIZE])
        if (p_ptr->special_defense & KAMAE_GENBU)
                add_flag(flgs, TR_REFLECT);
        if (p_ptr->special_defense & KAMAE_SUZAKU)
-               add_flag(flgs, TR_FEATHER);
+               add_flag(flgs, TR_LEVITATION);
        if (p_ptr->special_defense & KAMAE_SEIRYU)
        {
                add_flag(flgs, TR_RES_FIRE);
@@ -2584,7 +2702,7 @@ static void player_flags(u32b flgs[TR_FLAG_SIZE])
                add_flag(flgs, TR_RES_ACID);
                add_flag(flgs, TR_RES_ELEC);
                add_flag(flgs, TR_RES_POIS);
-               add_flag(flgs, TR_FEATHER);
+               add_flag(flgs, TR_LEVITATION);
                add_flag(flgs, TR_SH_FIRE);
                add_flag(flgs, TR_SH_ELEC);
                add_flag(flgs, TR_SH_COLD);
@@ -2608,8 +2726,8 @@ static void player_flags(u32b flgs[TR_FLAG_SIZE])
                add_flag(flgs, TR_SH_FIRE);
                add_flag(flgs, TR_SH_ELEC);
                add_flag(flgs, TR_SH_COLD);
-               add_flag(flgs, TR_FEATHER);
-               add_flag(flgs, TR_LITE);
+               add_flag(flgs, TR_LEVITATION);
+               add_flag(flgs, TR_LITE_1);
                add_flag(flgs, TR_SEE_INVIS);
                add_flag(flgs, TR_TELEPATHY);
                add_flag(flgs, TR_SLOW_DIGEST);
@@ -2623,7 +2741,14 @@ static void player_flags(u32b flgs[TR_FLAG_SIZE])
        }
 }
 
-
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î°ì»þŪËâË¡¸ú²Ì¤Ë¤è¤ëÂÑÀ­¤òÊÖ¤¹
+ * Prints ratings on certain abilities
+ * @param flgs ¥Õ¥é¥°¤òÊݴɤ¹¤ëÇÛÎó
+ * @return ¤Ê¤·
+ * @todo
+ * xtra1.c¼þ¤ê¤È¿½Å¼ÂÁõ¤Ë¤Ê¤Ã¤Æ¤¤¤ë¤Î¤ò²¿¤È¤«¤¹¤ë
+ */
 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
 {
        int i;
@@ -2684,7 +2809,7 @@ static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
                add_flag(flgs, TR_RES_CONF);
                add_flag(flgs, TR_REFLECT);
                add_flag(flgs, TR_FREE_ACT);
-               add_flag(flgs, TR_FEATHER);
+               add_flag(flgs, TR_LEVITATION);
        }
        if (p_ptr->tim_res_nether)
        {
@@ -2713,8 +2838,8 @@ static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
                add_flag(flgs, TR_SH_FIRE);
                add_flag(flgs, TR_SH_ELEC);
                add_flag(flgs, TR_SH_COLD);
-               add_flag(flgs, TR_FEATHER);
-               add_flag(flgs, TR_LITE);
+               add_flag(flgs, TR_LEVITATION);
+               add_flag(flgs, TR_LITE_1);
                add_flag(flgs, TR_SEE_INVIS);
                add_flag(flgs, TR_TELEPATHY);
                add_flag(flgs, TR_SLOW_DIGEST);
@@ -2726,6 +2851,18 @@ static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
                add_flag(flgs, TR_SUST_CON);
                add_flag(flgs, TR_SUST_CHR);
        }
+
+       /* Hex bonuses */
+       if (p_ptr->realm1 == REALM_HEX)
+       {
+               if (hex_spelling(HEX_DEMON_AURA))
+               {
+                       add_flag(flgs, TR_SH_FIRE);
+                       add_flag(flgs, TR_REGEN);
+               }
+               if (hex_spelling(HEX_ICE_ARMOR)) add_flag(flgs, TR_SH_COLD);
+               if (hex_spelling(HEX_SHOCK_CLOAK)) add_flag(flgs, TR_SH_ELEC);
+       }
 }
 
 
@@ -2735,8 +2872,13 @@ static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
 #define DP_WP      0x08
 
 
-/*
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÁõÈ÷°ìÍ÷¤ò¥·¥ó¥Ü¥ë¤Çʤ٤ë
  * Equippy chars
+ * @param y É½¼¨¤¹¤ë¥³¥ó¥½¡¼¥ë¤Î¹Ô
+ * @param x É½¼¨¤¹¤ë¥³¥ó¥½¡¼¥ë¤ÎÎó
+ * @param mode ¥ª¥×¥·¥ç¥ó
+ * @return ¤Ê¤·
  */
 static void display_player_equippy(int y, int x, u16b mode)
 {
@@ -2773,15 +2915,22 @@ static void display_player_equippy(int y, int x, u16b mode)
 }
 
 
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÁõÈ÷°ìÍ÷¥·¥ó¥Ü¥ë¤ò¸ÇÄê°ÌÃÖ¤Ëɽ¼¨¤¹¤ë
+ * @return ¤Ê¤·
+ */
 void print_equippy(void)
 {
        display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
 }
 
-/*
- *
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÁõÈ÷¤Ë¤è¤ëÌȱ֥ե饰¤òÊÖ¤¹
+ * @param flgs ¥Õ¥é¥°¤òÊݴɤ¹¤ëÇÛÎó
+ * @return ¤Ê¤·
+ * @todo
+ * xtra1.c¼þ¤ê¤È¿½Å¼ÂÁõ¤Ë¤Ê¤Ã¤Æ¤¤¤ë¤Î¤ò²¿¤È¤«¤¹¤ë
  */
-
 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
 {
        int i;
@@ -2812,6 +2961,13 @@ static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
        }
 }
 
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î¼ï²¤Ë¤è¤ëÌȱ֥ե饰¤òÊÖ¤¹
+ * @param flgs ¥Õ¥é¥°¤òÊݴɤ¹¤ëÇÛÎó
+ * @return ¤Ê¤·
+ * @todo
+ * xtra1.c¼þ¤ê¤È¿½Å¼ÂÁõ¤Ë¤Ê¤Ã¤Æ¤¤¤ë¤Î¤ò²¿¤È¤«¤¹¤ë
+ */
 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
 {
        int i;
@@ -2830,6 +2986,13 @@ static void player_immunity(u32b flgs[TR_FLAG_SIZE])
                add_flag(flgs, TR_RES_ACID);
 }
 
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î°ì»þŪËâË¡¸ú²Ì¤Ë¤è¤ëÌȱ֥ե饰¤òÊÖ¤¹
+ * @param flgs ¥Õ¥é¥°¤òÊݴɤ¹¤ëÇÛÎó
+ * @return ¤Ê¤·
+ * @todo
+ * xtra1.c¼þ¤ê¤È¿½Å¼ÂÁõ¤Ë¤Ê¤Ã¤Æ¤¤¤ë¤Î¤ò²¿¤È¤«¤¹¤ë
+ */
 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
 {
        int i;
@@ -2850,6 +3013,13 @@ static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
                add_flag(flgs, TR_RES_DARK);
 }
 
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î¼ï²¤Ë¤è¤ë¼åÅÀ¥Õ¥é¥°¤òÊÖ¤¹
+ * @param flgs ¥Õ¥é¥°¤òÊݴɤ¹¤ëÇÛÎó
+ * @return ¤Ê¤·
+ * @todo
+ * xtra1.c¼þ¤ê¤È¿½Å¼ÂÁõ¤Ë¤Ê¤Ã¤Æ¤¤¤ë¤Î¤ò²¿¤È¤«¤¹¤ë
+ */
 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
 {
        int i;
@@ -2888,8 +3058,16 @@ typedef struct {
 } all_player_flags;
 
 
-/*
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÆÃÀ­¥Õ¥é¥°°ì¼ï¤òɽ¼¨¤¹¤ë¥µ¥Ö¥ë¡¼¥Á¥ó /
  * Helper function, see below
+ * @param row ¥³¥ó¥½¡¼¥ëɽ¼¨°ÌÃ֤κ¸¾å¹Ô
+ * @param col ¥³¥ó¥½¡¼¥ëɽ¼¨°ÌÃ֤κ¸¾åÎó
+ * @param header ¥³¥ó¥½¡¼¥ë¾å¤Çɽ¼¨¤¹¤ëÆÃÀ­Ì¾
+ * @param flag1 »²¾È¤¹¤ëÆÃÀ­ID
+ * @param f ¥×¥ì¥¤¥ä¡¼¤ÎÆÃÀ­¾ðÊó¹½Â¤ÂÎ
+ * @param mode É½¼¨¥ª¥×¥·¥ç¥ó
+ * @return ¤Ê¤·
  */
 static void display_flag_aux(int row, int col, cptr header,
                                    int flag1, all_player_flags *f, u16b mode)
@@ -2897,6 +3075,8 @@ static void display_flag_aux(int row, int col, cptr header,
        int     i;
        bool    vuln = FALSE;
        int max_i;
+       byte header_color = TERM_L_DARK;
+       int header_col = col;
 
        if (have_flag(f->player_vuln, flag1) &&
            !(have_flag(f->known_obj_imm, flag1) ||
@@ -2904,9 +3084,6 @@ static void display_flag_aux(int row, int col, cptr header,
              have_flag(f->tim_player_imm, flag1)))
                vuln = TRUE;
 
-       /* Header */
-       if (!(mode & DP_IMM)) c_put_str(TERM_WHITE, header, row, col);
-
        /* Advance */
        col += strlen(header) + 1;
 
@@ -2933,16 +3110,43 @@ static void display_flag_aux(int row, int col, cptr header,
                /* Check flags */
                if (mode & DP_CURSE)
                {
-                       if ((mode & DP_CURSE) && (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE)))
+                       if (have_flag(flgs, TR_ADD_L_CURSE) || have_flag(flgs, TR_ADD_H_CURSE))
+                       {
+                               c_put_str(TERM_L_DARK, "+", row, col);
+                               header_color = TERM_WHITE;
+                       }
+                       if (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE))
+                       {
                                c_put_str(TERM_WHITE, "+", row, col);
-                       if ((mode & DP_CURSE) && (o_ptr->curse_flags & TRC_PERMA_CURSE))
+                               header_color = TERM_WHITE;
+                       }
+                       if (o_ptr->curse_flags & TRC_PERMA_CURSE)
+                       {
                                c_put_str(TERM_WHITE, "*", row, col);
+                               header_color = TERM_WHITE;
+                       }
+               }
+               else if (flag1 == TR_LITE_1)
+               {
+                       if (have_dark_flag(flgs))
+                       {
+                               c_put_str(TERM_L_DARK, "+", row, col);
+                               header_color = TERM_WHITE;
+                       }
+                       else if (have_lite_flag(flgs))
+                       {
+                               c_put_str(TERM_WHITE, "+", row, col);
+                               header_color = TERM_WHITE;
+                       }
                }
                else
                {
                        if (have_flag(flgs, flag1))
+                       {
                                c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
                                          (mode & DP_IMM) ? "*" : "+", row, col);
+                               header_color = TERM_WHITE;
+                       }
                }
 
                /* Advance */
@@ -2950,28 +3154,57 @@ static void display_flag_aux(int row, int col, cptr header,
        }
 
        /* Assume that player flag is already written */
-       if (mode & DP_IMM) return;
+       if (mode & DP_IMM)
+       {
+               if (header_color != TERM_L_DARK)
+               {
+                       /* Overwrite Header Color */
+                       c_put_str(header_color, header, row, header_col);
+               }
+               return;
+       }
 
        /* Default */
        c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
 
        /* Player flags */
-       if (have_flag(f->player_flags, flag1)) c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
+       if (have_flag(f->player_flags, flag1))
+       {
+               c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
+               header_color = TERM_WHITE;
+       }
 
        /* Timed player flags */
-       if (have_flag(f->tim_player_flags, flag1)) c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
+       if (have_flag(f->tim_player_flags, flag1))
+       {
+               c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
+               header_color = TERM_WHITE;
+       }
 
        /* Immunity */
-       if (have_flag(f->tim_player_imm, flag1)) c_put_str(TERM_YELLOW, "*", row, col);
-       if (have_flag(f->player_imm, flag1)) c_put_str(TERM_WHITE, "*", row, col);
+       if (have_flag(f->tim_player_imm, flag1))
+       {
+               c_put_str(TERM_YELLOW, "*", row, col);
+               header_color = TERM_WHITE;
+       }
+       if (have_flag(f->player_imm, flag1))
+       {
+               c_put_str(TERM_WHITE, "*", row, col);
+               header_color = TERM_WHITE;
+       }
 
        /* Vulnerability */
        if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
+
+       /* Header */
+       c_put_str(header_color, header, row, header_col);
 }
 
 
-/*
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÆÃÀ­¥Õ¥é¥°°ìÍ÷ɽ¼¨£± /
  * Special display, part 1
+ * @return ¤Ê¤·
  */
 static void display_player_flag_info(void)
 {
@@ -3080,8 +3313,8 @@ display_flag_aux(row+3, col, "
 display_flag_aux(row+4, col, "·Ù¹ð      :", TR_WARNING, &f, 0);
 display_flag_aux(row+5, col, "Ãپò½    :", TR_SLOW_DIGEST, &f, 0);
 display_flag_aux(row+6, col, "µÞ²óÉü    :", TR_REGEN, &f, 0);
-display_flag_aux(row+7, col, "ÉâÍ·      :", TR_FEATHER, &f, 0);
-display_flag_aux(row+8, col, "±Ê±ó¸÷¸»  :", TR_LITE, &f, 0);
+display_flag_aux(row+7, col, "ÉâÍ·      :", TR_LEVITATION, &f, 0);
+display_flag_aux(row+8, col, "±Ê±ó¸÷¸»  :", TR_LITE_1, &f, 0);
 display_flag_aux(row+9, col, "¼ö¤¤      :", 0, &f, DP_CURSE);
 #else
        display_flag_aux(row+0, col, "Speed     :", TR_SPEED, &f, 0);
@@ -3091,16 +3324,18 @@ display_flag_aux(row+9, col, "
        display_flag_aux(row+4, col, "Warning   :", TR_WARNING, &f, 0);
        display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
        display_flag_aux(row+6, col, "Regene.   :", TR_REGEN, &f, 0);
-       display_flag_aux(row+7, col, "Levitation:", TR_FEATHER, &f, 0);
-       display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
+       display_flag_aux(row+7, col, "Levitation:", TR_LEVITATION, &f, 0);
+       display_flag_aux(row+8, col, "Perm Lite :", TR_LITE_1, &f, 0);
        display_flag_aux(row+9, col, "Cursed    :", 0, &f, DP_CURSE);
 #endif
 
 }
 
 
-/*
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÆÃÀ­¥Õ¥é¥°°ìÍ÷ɽ¼¨£² /
  * Special display, part 2
+ * @return ¤Ê¤·
  */
 static void display_player_other_flag_info(void)
 {
@@ -3192,49 +3427,49 @@ static void display_player_other_flag_info(void)
        row = 3;
        col = col + 12 + 7;
 
-       display_player_equippy(row-2, col+12, 0);
-       c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
-
-#ifdef JP
-       display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼:", TR_TELEPATHY, &f, 0);
-       display_flag_aux(row+ 1, col, "¼Ù°­ESP   :", TR_ESP_EVIL, &f, 0);
-       display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
-       display_flag_aux(row+ 3, col, "Á±ÎÉESP   :", TR_ESP_GOOD, &f, 0);
-       display_flag_aux(row+ 4, col, "ÉÔ»àESP   :", TR_ESP_UNDEAD, &f, 0);
-       display_flag_aux(row+ 5, col, "°­ËâESP   :", TR_ESP_DEMON, &f, 0);
-       display_flag_aux(row+ 6, col, "ζESP     :", TR_ESP_DRAGON, &f, 0);
-       display_flag_aux(row+ 7, col, "¿Í´ÖESP   :", TR_ESP_HUMAN, &f, 0);
-       display_flag_aux(row+ 8, col, "ưʪESP   :", TR_ESP_ANIMAL, &f, 0);
-       display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
-       display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
-       display_flag_aux(row+11, col, "µð¿ÍESP   :", TR_ESP_GIANT, &f, 0);
-
-       display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý  :", TR_SUST_STR, &f, 0);
-       display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý  :", TR_SUST_INT, &f, 0);
-       display_flag_aux(row+15, col, "¸­¤µ°Ý»ý  :", TR_SUST_WIS, &f, 0);
-       display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý  :", TR_SUST_DEX, &f, 0);
-       display_flag_aux(row+17, col, "Âѵװݻý  :", TR_SUST_CON, &f, 0);
-       display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý  :", TR_SUST_CHR, &f, 0);
-#else
-       display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
-       display_flag_aux(row+ 1, col, "ESP Evil  :", TR_ESP_EVIL, &f, 0);
-       display_flag_aux(row+ 2, col, "ESP Noliv.:", TR_ESP_NONLIVING, &f, 0);
-       display_flag_aux(row+ 3, col, "ESP Good  :", TR_ESP_GOOD, &f, 0);
-       display_flag_aux(row+ 4, col, "ESP Undead:", TR_ESP_UNDEAD, &f, 0);
-       display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
-       display_flag_aux(row+ 6, col, "ESP Dragon:", TR_ESP_DRAGON, &f, 0);
-       display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
-       display_flag_aux(row+ 8, col, "ESP Animal:", TR_ESP_ANIMAL, &f, 0);
-       display_flag_aux(row+ 9, col, "ESP Orc   :", TR_ESP_ORC, &f, 0);
-       display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
-       display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
-
-       display_flag_aux(row+13, col, "Sust Str  :", TR_SUST_STR, &f, 0);
-       display_flag_aux(row+14, col, "Sust Int  :", TR_SUST_INT, &f, 0);
-       display_flag_aux(row+15, col, "Sust Wis  :", TR_SUST_WIS, &f, 0);
-       display_flag_aux(row+16, col, "Sust Dex  :", TR_SUST_DEX, &f, 0);
-       display_flag_aux(row+17, col, "Sust Con  :", TR_SUST_CON, &f, 0);
-       display_flag_aux(row+18, col, "Sust Chr  :", TR_SUST_CHR, &f, 0);
+       display_player_equippy(row-2, col+13, 0);
+       c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+13);
+
+#ifdef JP
+       display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼ :", TR_TELEPATHY, &f, 0);
+       display_flag_aux(row+ 1, col, "¼Ù°­ESP    :", TR_ESP_EVIL, &f, 0);
+       display_flag_aux(row+ 2, col, "̵À¸ÊªESP  :", TR_ESP_NONLIVING, &f, 0);
+       display_flag_aux(row+ 3, col, "Á±ÎÉESP    :", TR_ESP_GOOD, &f, 0);
+       display_flag_aux(row+ 4, col, "ÉÔ»àESP    :", TR_ESP_UNDEAD, &f, 0);
+       display_flag_aux(row+ 5, col, "°­ËâESP    :", TR_ESP_DEMON, &f, 0);
+       display_flag_aux(row+ 6, col, "ζESP      :", TR_ESP_DRAGON, &f, 0);
+       display_flag_aux(row+ 7, col, "¿Í´ÖESP    :", TR_ESP_HUMAN, &f, 0);
+       display_flag_aux(row+ 8, col, "ưʪESP    :", TR_ESP_ANIMAL, &f, 0);
+       display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP  :", TR_ESP_ORC, &f, 0);
+       display_flag_aux(row+10, col, "¥È¥í¥ëESP  :", TR_ESP_TROLL, &f, 0);
+       display_flag_aux(row+11, col, "µð¿ÍESP    :", TR_ESP_GIANT, &f, 0);
+       display_flag_aux(row+12, col, "¥æ¥Ë¡¼¥¯ESP:", TR_ESP_UNIQUE, &f, 0);
+       display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý   :", TR_SUST_STR, &f, 0);
+       display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý   :", TR_SUST_INT, &f, 0);
+       display_flag_aux(row+15, col, "¸­¤µ°Ý»ý   :", TR_SUST_WIS, &f, 0);
+       display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý   :", TR_SUST_DEX, &f, 0);
+       display_flag_aux(row+17, col, "Âѵװݻý   :", TR_SUST_CON, &f, 0);
+       display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý   :", TR_SUST_CHR, &f, 0);
+#else
+       display_flag_aux(row+ 0, col, "Telepathy  :", TR_TELEPATHY, &f, 0);
+       display_flag_aux(row+ 1, col, "ESP Evil   :", TR_ESP_EVIL, &f, 0);
+       display_flag_aux(row+ 2, col, "ESP Noliv. :", TR_ESP_NONLIVING, &f, 0);
+       display_flag_aux(row+ 3, col, "ESP Good   :", TR_ESP_GOOD, &f, 0);
+       display_flag_aux(row+ 4, col, "ESP Undead :", TR_ESP_UNDEAD, &f, 0);
+       display_flag_aux(row+ 5, col, "ESP Demon  :", TR_ESP_DEMON, &f, 0);
+       display_flag_aux(row+ 6, col, "ESP Dragon :", TR_ESP_DRAGON, &f, 0);
+       display_flag_aux(row+ 7, col, "ESP Human  :", TR_ESP_HUMAN, &f, 0);
+       display_flag_aux(row+ 8, col, "ESP Animal :", TR_ESP_ANIMAL, &f, 0);
+       display_flag_aux(row+ 9, col, "ESP Orc    :", TR_ESP_ORC, &f, 0);
+       display_flag_aux(row+10, col, "ESP Troll  :", TR_ESP_TROLL, &f, 0);
+       display_flag_aux(row+11, col, "ESP Giant  :", TR_ESP_GIANT, &f, 0);
+       display_flag_aux(row+12, col, "ESP Unique :", TR_ESP_UNIQUE, &f, 0);
+       display_flag_aux(row+13, col, "Sust Str   :", TR_SUST_STR, &f, 0);
+       display_flag_aux(row+14, col, "Sust Int   :", TR_SUST_INT, &f, 0);
+       display_flag_aux(row+15, col, "Sust Wis   :", TR_SUST_WIS, &f, 0);
+       display_flag_aux(row+16, col, "Sust Dex   :", TR_SUST_DEX, &f, 0);
+       display_flag_aux(row+17, col, "Sust Con   :", TR_SUST_CON, &f, 0);
+       display_flag_aux(row+18, col, "Sust Chr   :", TR_SUST_CHR, &f, 0);
 #endif
 
 
@@ -3290,8 +3525,10 @@ static void display_player_other_flag_info(void)
 }
 
 
-/*
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÆÃÀ­¥Õ¥é¥°°ìÍ÷ɽ¼¨£²a /
  * Special display, part 2a
+ * @return ¤Ê¤·
  */
 static void display_player_misc_info(void)
 {
@@ -3346,9 +3583,12 @@ put_str("
 }
 
 
-/*
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÆÃÀ­¥Õ¥é¥°°ìÍ÷ɽ¼¨£²b /
  * Special display, part 2b
- *
+ * @return ¤Ê¤·
+ * @details
+ * <pre>
  * How to print out the modifications and sustains.
  * Positive mods with no sustain will be light green.
  * Positive mods with a sustain will be dark green.
@@ -3356,6 +3596,7 @@ put_str("
  * Negative mods (from a curse) will be red.
  * Huge mods (>9), like from MICoMorgoth, will be a '*'
  * No mod, no sustain, will be a slate '.'
+ * </pre>
  */
 static void display_player_stat_info(void)
 {
@@ -3651,16 +3892,20 @@ c_put_str(TERM_L_GREEN, "ǽ
 }
 
 
-/*
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î¥¹¥Æ¡¼¥¿¥¹É½¼¨¥á¥¤¥ó½èÍý
  * Display the character on the screen (various modes)
- *
+ * @param É½¼¨¥â¡¼¥ÉID
+ * @return ¤Ê¤·
+ * @details
+ * <pre>
  * The top one and bottom two lines are left blank.
- *
  * Mode 0 = standard display with skills
  * Mode 1 = standard display with history
  * Mode 2 = summary of various things
  * Mode 3 = summary of various things (part 2)
  * Mode 4 = mutations
+ * </pre>
  */
 void display_player(int mode)
 {
@@ -3793,17 +4038,17 @@ void display_player(int mode)
 
                        *statmsg = '\0';
 
-                       if (p_ptr->is_dead && p_ptr->total_winner)
+                       if (p_ptr->is_dead)
                        {
+                               if (p_ptr->total_winner)
+                               {
 #ifdef JP
-                               strcpy(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å°úÂष¤¿¡£");
+                                       sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å%s¤·¤¿¡£", streq(p_ptr->died_from, "Seppuku") ? "ÀÚÊ¢" : "°úÂà");
 #else
-                               strcpy(statmsg, "...You retired from the adventure after the winning.");
+                                       sprintf(statmsg, "...You %s after the winning.", streq(p_ptr->died_from, "Seppuku") ? "did Seppuku" : "retired from the adventure");
 #endif
-                       }
-                       else if (p_ptr->is_dead)
-                       {
-                               if (!dun_level)
+                               }
+                               else if (!dun_level)
                                {
 #ifdef JP
                                        sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
@@ -3815,7 +4060,7 @@ void display_player(int mode)
                                {
                                        /* Get the quest text */
                                        /* Bewere that INIT_ASSIGN resets the cur_num. */
-                                       init_flags = INIT_ASSIGN;
+                                       init_flags = INIT_NAME_ONLY;
 
                                        process_dungeon_file("q_info.txt", 0, 0, 0, 0);
 
@@ -3855,7 +4100,7 @@ void display_player(int mode)
                                        quest_text_line = 0;
 
                                        /* Get the quest text */
-                                       init_flags = INIT_SHOW_TEXT;
+                                       init_flags = INIT_NAME_ONLY;
 
                                        process_dungeon_file("q_info.txt", 0, 0, 0, 0);
 
@@ -3925,28 +4170,17 @@ void display_player(int mode)
        }
 }
 
-
-errr make_character_dump(FILE *fff)
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î¥¹¥Æ¡¼¥¿¥¹É½¼¨¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
+ */
+static void dump_aux_display_player(FILE *fff)
 {
-       int             i, x, y;
-       byte            a;
-       char            c;
-       cptr            paren = ")";
-       store_type  *st_ptr;
-       char            o_name[MAX_NLEN];
+       int x, y;
+       byte a;
+       char c;
        char            buf[1024];
-       int             *quest_num;
-       int             dummy;
-
-#ifdef JP
-       fprintf(fff, "  [ÊѶòÈÚÅÜ %d.%d.%d ¥­¥ã¥é¥¯¥¿¾ðÊó]\n\n",
-               FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
-#else
-       fprintf(fff, "  [Hengband %d.%d.%d Character Dump]\n\n",
-               FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
-#endif
-
-       update_playtime();
 
        /* Display player */
        display_player(0);
@@ -4067,59 +4301,118 @@ errr make_character_dump(FILE *fff)
                fprintf(fff, "%s\n", buf);
        }
 
-       for (i = 0; (unsigned int) i < (p_ptr->count / 80); i++)
-               fprintf(fff, " ");
        fprintf(fff, "\n");
-       for (i = 0; (unsigned int) i < (p_ptr->count % 80); i++)
-               fprintf(fff, " ");
+}
+
+
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î¥Ú¥Ã¥È¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
+ */
+static void dump_aux_pet(FILE *fff)
+{
+       int i;
+       bool pet = FALSE;
+       bool pet_settings = FALSE;
+       char pet_name[80];
 
+       for (i = m_max - 1; i >= 1; i--)
        {
-               bool pet = FALSE;
-               char pet_name[80];
+               monster_type *m_ptr = &m_list[i];
 
-               for (i = m_max - 1; i >= 1; i--)
+               if (!m_ptr->r_idx) continue;
+               if (!is_pet(m_ptr)) continue;
+               pet_settings = TRUE;
+               if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
+               if (!pet)
                {
-                       monster_type *m_ptr = &m_list[i];
-
-                       if (!m_ptr->r_idx) continue;
-                       if (!is_pet(m_ptr)) continue;
-                       if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
-                       if (!pet)
-                       {
 #ifdef JP
-                               fprintf(fff, "\n  [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
+                       fprintf(fff, "\n\n  [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
 #else
-                               fprintf(fff, "\n  [leading pets]\n\n");
+                       fprintf(fff, "\n\n  [Leading Pets]\n\n");
 #endif
-                               pet = TRUE;
-                       }
-                       monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
-                       fprintf(fff, "%s\n", pet_name);
+                       pet = TRUE;
                }
-
-               if (pet) fprintf(fff, "\n");
+               monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
+               fprintf(fff, "%s\n", pet_name);
        }
 
+       if (pet_settings)
+       {
+#ifdef JP
+               fprintf(fff, "\n\n  [¥Ú¥Ã¥È¤Ø¤ÎÌ¿Îá]\n");
+#else
+               fprintf(fff, "\n\n  [Command for Pets]\n");
+#endif
 
-       if (p_ptr->pclass == CLASS_BLUE_MAGE) {
-
-               int             i = 0;
-               int                 j = 0;
-               int                             l1 = 0;
-               int                             l2 = 0;
-               int             num = 0;
-               int             spellnum[MAX_MONSPELLS];
-               s32b            f4 = 0, f5 = 0, f6 = 0;
-               char                    p[60][80];
-               int                             col = 0;
-               bool                    pcol = FALSE;
+#ifdef JP
+               fprintf(fff, "\n ¥É¥¢¤ò³«¤±¤ë:                       %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
+#else
+               fprintf(fff, "\n Pets open doors:                    %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
+#endif
 
-               for (i=0;i<60;i++) { p[i][0] = '\0'; }
+#ifdef JP
+               fprintf(fff, "\n ¥¢¥¤¥Æ¥à¤ò½¦¤¦:                     %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
+#else
+               fprintf(fff, "\n Pets pick up items:                 %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
+#endif
 
 #ifdef JP
-               strcat(p[col], "\n  [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
+               fprintf(fff, "\n ¥Æ¥ì¥Ý¡¼¥È·ÏËâË¡¤ò»È¤¦:             %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
 #else
-               strcat(p[col], "\n  [Learned blue magic]\n");
+               fprintf(fff, "\n Allow teleport:                     %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
+#endif
+
+#ifdef JP
+               fprintf(fff, "\n ¹¶·âËâË¡¤ò»È¤¦:                     %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
+#else
+               fprintf(fff, "\n Allow cast attack spell:            %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
+#endif
+
+#ifdef JP
+               fprintf(fff, "\n ¾¤´­ËâË¡¤ò»È¤¦:                     %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
+#else
+               fprintf(fff, "\n Allow cast summon spell:            %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
+#endif
+
+#ifdef JP
+               fprintf(fff, "\n ¥×¥ì¥¤¥ä¡¼¤ò´¬¤­¹þ¤àÈÏ°ÏËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
+#else
+               fprintf(fff, "\n Allow involve player in area spell: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
+#endif
+
+               fputc('\n', fff);
+       }
+}
+
+
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î¿¦¶ÈǽÎϾðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
+ */
+static void dump_aux_class_special(FILE *fff)
+{
+       if (p_ptr->pclass == CLASS_BLUE_MAGE)
+       {
+               int i = 0;
+               int j = 0;
+               int l1 = 0;
+               int l2 = 0;
+               int num = 0;
+               int spellnum[MAX_MONSPELLS];
+               s32b f4 = 0, f5 = 0, f6 = 0;
+               char p[60][80];
+               int col = 0;
+               bool pcol = FALSE;
+
+               for (i=0;i<60;i++) { p[i][0] = '\0'; }
+
+#ifdef JP
+               strcat(p[col], "\n\n  [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
+#else
+               strcat(p[col], "\n\n  [Learned Blue Magic]\n");
 #endif
 
 
@@ -4133,7 +4426,7 @@ errr make_character_dump(FILE *fff)
 #ifdef JP
                                        strcat(p[col], "\n     [¥Ü¥ë¥È·¿]\n");
 #else
-                                       strcat(p[col], "\n     [Bolt  type]\n");
+                                       strcat(p[col], "\n     [Bolt  Type]\n");
 #endif
                                        break;
 
@@ -4141,7 +4434,7 @@ errr make_character_dump(FILE *fff)
 #ifdef JP
                                        strcat(p[col], "\n     [¥Ü¡¼¥ë·¿]\n");
 #else
-                                       strcat(p[col], "\n     [Ball  type]\n");
+                                       strcat(p[col], "\n     [Ball  Type]\n");
 #endif
                                        break;
 
@@ -4165,7 +4458,7 @@ errr make_character_dump(FILE *fff)
 #ifdef JP
                                        strcat(p[col], "\n     [ ¤½¤Î¾ ]\n");
 #else
-                                       strcat(p[col], "\n     [Other type]\n");
+                                       strcat(p[col], "\n     [Other Type]\n");
 #endif
                                        break;
                        }
@@ -4231,17 +4524,144 @@ errr make_character_dump(FILE *fff)
 
                for (i=0;i<=col;i++)
                {
-                       fprintf(fff, p[i]);
+                       fputs(p[i], fff);
                }
        }
+       else if (p_ptr->pclass == CLASS_MAGIC_EATER)
+       {
+               char s[EATER_EXT][MAX_NLEN];
+               int tval, ext, k_idx;
+               int i, magic_num;
+
+#ifdef JP
+               fprintf(fff, "\n\n  [¼è¤ê¹þ¤ó¤ÀËâË¡Æ»¶ñ]\n");
+#else
+               fprintf(fff, "\n\n  [Magic devices eaten]\n");
+#endif
+
+               for (ext = 0; ext < 3; ext++)
+               {
+                       int eat_num = 0;
+
+                       /* Dump an extent name */
+                       switch (ext)
+                       {
+                       case 0:
+                               tval = TV_STAFF;
+#ifdef JP
+                               fprintf(fff, "\n[¾ó]\n");
+#else
+                               fprintf(fff, "\n[Staffs]\n");
+#endif
+                               break;
+                       case 1:
+                               tval = TV_WAND;
+#ifdef JP
+                               fprintf(fff, "\n[ËâË¡ËÀ]\n");
+#else
+                               fprintf(fff, "\n[Wands]\n");
+#endif
+                               break;
+                       case 2:
+                               tval = TV_ROD;
+#ifdef JP
+                               fprintf(fff, "\n[¥í¥Ã¥É]\n");
+#else
+                               fprintf(fff, "\n[Rods]\n");
+#endif
+                               break;
+                       }
+
+                       /* Get magic device names that were eaten */
+                       for (i = 0; i < EATER_EXT; i++)
+                       {
+                               int idx = EATER_EXT * ext + i;
+
+                               magic_num = p_ptr->magic_num2[idx];
+                               if (!magic_num) continue;
+
+                               k_idx = lookup_kind(tval, i);
+                               if (!k_idx) continue;
+                               sprintf(s[eat_num], "%23s (%2d)", (k_name + k_info[k_idx].name), magic_num);
+                               eat_num++;
+                       }
+
+                       /* Dump magic devices in this extent */
+                       if (eat_num > 0)
+                       {
+                               for (i = 0; i < eat_num; i++)
+                               {
+                                       fputs(s[i], fff);
+                                       if (i % 3 < 2) fputs("    ", fff);
+                                       else fputs("\n", fff);
+                               }
+
+                               if (i % 3 > 0) fputs("\n", fff);
+                       }
+                       else /* Not found */
+                       {
+#ifdef JP
+                               fputs("  (¤Ê¤·)\n", fff);
+#else
+                               fputs("  (none)\n", fff);
+#endif
+                       }
+               }
+       }
+       else if (p_ptr->pclass == CLASS_SMITH)
+       {
+               int i, id[250], n = 0, row;
+
+#ifdef JP
+               fprintf(fff, "\n\n  [¼ê¤ËÆþ¤ì¤¿¥¨¥Ã¥»¥ó¥¹]\n\n");
+#else
+               fprintf(fff, "\n\n  [Get Essence]\n\n");
+#endif
+
+#ifdef JP
+               fprintf(fff, "¥¨¥Ã¥»¥ó¥¹   ¸Ä¿ô     ¥¨¥Ã¥»¥ó¥¹   ¸Ä¿ô     ¥¨¥Ã¥»¥ó¥¹   ¸Ä¿ô", 1, 8);
+#else
+               fprintf(fff, "Essence      Num      Essence      Num      Essence      Num ", 1, 8);
+#endif
+               for (i = 0; essence_name[i]; i++)
+               {
+                       if (!essence_name[i][0]) continue;
+                       id[n] = i;
+                       n++;
+               }
+
+               row = n / 3 + 1;
+
+               for (i = 0; i < row; i++)
+               {
+                       fprintf(fff, "\n");
+                       fprintf(fff, "%-11s %5d     ", essence_name[id[i]], p_ptr->magic_num1[id[i]]);
+                       if(i + row < n) fprintf(fff, "%-11s %5d     ", essence_name[id[i + row]], p_ptr->magic_num1[id[i + row]]);
+                       if(i + row * 2 < n) fprintf(fff, "%-11s %5d", essence_name[id[i + row * 2]], p_ptr->magic_num1[id[i + row * 2]]);
+               }
+
+               fputs("\n", fff);
+
+       }
+}
 
-       fprintf(fff, "\n");
+
+/*!
+ * @brief ¥¯¥¨¥¹¥È¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
+ */
+static void dump_aux_quest(FILE *fff)
+{
+       int i;
+       int *quest_num;
+       int dummy;
 
 
 #ifdef JP
-       fprintf(fff, "\n  [¥¯¥¨¥¹¥È¾ðÊó]\n");
+       fprintf(fff, "\n\n  [¥¯¥¨¥¹¥È¾ðÊó]\n");
 #else
-       fprintf(fff, "\n  [Quest information]\n");
+       fprintf(fff, "\n\n  [Quest Information]\n");
 #endif
 
        /* Allocate Memory */
@@ -4258,24 +4678,36 @@ errr make_character_dump(FILE *fff)
        do_cmd_knowledge_quests_completed(fff, quest_num);
        fputc('\n', fff);
        do_cmd_knowledge_quests_failed(fff, quest_num);
+       fputc('\n', fff);
 
        /* Free Memory */
        C_KILL(quest_num, max_quests, int);
+}
+
 
+/*!
+ * @brief »à¤ÎľÁ°¥á¥Ã¥»¡¼¥¸Ê¤Ӥ˰ä¸À¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
+ */
+static void dump_aux_last_message(FILE *fff)
+{
        if (p_ptr->is_dead)
        {
                if (!p_ptr->total_winner)
                {
+                       int i;
+
 #ifdef JP
                        fprintf(fff, "\n  [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
 #else
-                       fprintf(fff, "\n  [Last messages]\n\n");
+                       fprintf(fff, "\n  [Last Messages]\n\n");
 #endif
                        for (i = MIN(message_num(), 30); i >= 0; i--)
                        {
                                fprintf(fff,"> %s\n",message_str((s16b)i));
                        }
-                       fprintf(fff, "\n");
+                       fputc('\n', fff);
                }
 
                /* Hack -- *Winning* message */
@@ -4284,23 +4716,29 @@ errr make_character_dump(FILE *fff)
 #ifdef JP
                        fprintf(fff, "\n  [*¾¡Íø*¥á¥Ã¥»¡¼¥¸]\n\n");
 #else
-                       fprintf(fff, "\n  [*Winning* message]\n\n");
+                       fprintf(fff, "\n  [*Winning* Message]\n\n");
 #endif
                        fprintf(fff,"  %s\n", p_ptr->last_message);
+                       fputc('\n', fff);
                }
        }
+}
 
-#ifdef JP
-       fprintf(fff, "\n  [¤½¤Î¾¤Î¾ðÊó]\n");
-#else
-       fprintf(fff, "\n  [Miscellaneous information]\n");
-#endif
+/*!
+ * @brief µ¢´Ô¾ì½ê¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
+ */
+static void dump_aux_recall(FILE *fff)
+{
+       int y;
 
 #ifdef JP
-       fprintf(fff, "\n µ¢´Ô¾ì½ê:\n");
+       fprintf(fff, "\n  [µ¢´Ô¾ì½ê]\n\n");
 #else
-       fprintf(fff, "\n Recall Depth:\n");
+       fprintf(fff, "\n  [Recall Depth]\n\n");
 #endif
+
        for (y = 1; y < max_d_idx; y++)
        {
                bool seiha = FALSE;
@@ -4319,41 +4757,35 @@ errr make_character_dump(FILE *fff)
                fprintf(fff, "   %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
 #endif
        }
+}
 
-       if (preserve_mode)
-#ifdef JP
-               fprintf(fff, "\n Êݸ¥â¡¼¥É:         ON");
-#else
-               fprintf(fff, "\n Preserve Mode:      ON");
-#endif
 
-       else
+/*!
+ * @brief ¥ª¥×¥·¥ç¥ó¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
+ */
+static void dump_aux_options(FILE *fff)
+{
 #ifdef JP
-               fprintf(fff, "\n Êݸ¥â¡¼¥É:         OFF");
+       fprintf(fff, "\n  [¥ª¥×¥·¥ç¥óÀßÄê]\n");
 #else
-               fprintf(fff, "\n Preserve Mode:      OFF");
+       fprintf(fff, "\n  [Option Settings]\n");
 #endif
 
 
-       if (ironman_autoscum)
-#ifdef JP
-               fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß:       ALWAYS");
-#else
-               fprintf(fff, "\n Autoscum:           ALWAYS");
-#endif
-
-       else if (auto_scum)
+       if (preserve_mode)
 #ifdef JP
-               fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß:       ON");
+               fprintf(fff, "\n Êݸ¥â¡¼¥É:         ON");
 #else
-               fprintf(fff, "\n Autoscum:           ON");
+               fprintf(fff, "\n Preserve Mode:      ON");
 #endif
 
        else
 #ifdef JP
-               fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß:       OFF");
+               fprintf(fff, "\n Êݸ¥â¡¼¥É:         OFF");
 #else
-               fprintf(fff, "\n Autoscum:           OFF");
+               fprintf(fff, "\n Preserve Mode:      OFF");
 #endif
 
 
@@ -4455,127 +4887,210 @@ errr make_character_dump(FILE *fff)
 #endif
 
 
+       fputc('\n', fff);
+
+       if (p_ptr->noscore)
 #ifdef JP
-       fprintf(fff, "\n ¥é¥ó¥À¥à¥¯¥¨¥¹¥È¿ô: %d", number_of_quests());
+               fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤¤¤Þ¤¹¡£\n");
 #else
-       fprintf(fff, "\n Num. Random Quests: %d", number_of_quests());
+               fprintf(fff, "\n You have done something illegal.\n");
 #endif
 
-       fprintf(fff, "\n");
+       fputc('\n', fff);
+}
+
+
+/*!
+ * @brief Æ®µ»¾ì¤Î¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
+ */
+static void dump_aux_arena(FILE *fff)
+{
+       if (lite_town || vanilla_town) return;
 
-       if (!lite_town && !vanilla_town)
+       if (p_ptr->arena_number < 0)
        {
-               if (p_ptr->arena_number < 0)
+               if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
                {
-                       if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
-                       {
-#ifdef JP
-                               fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
-#else
-                               fprintf(fff, "\n Arena: Defeated\n");
-#endif
-                       }
-                       else
-                       {
 #ifdef JP
-                               fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
-                                       r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
+                       fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
 #else
-                               fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
-                                       r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
-                                       -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
+                       fprintf(fff, "\n Arena: Defeated\n");
 #endif
-                       }
                }
-               else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
+               else
                {
 #ifdef JP
-                       fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
+                       fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
+                               r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
 #else
-                       fprintf(fff, "\n Arena: True Champion\n");
+                       fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
+                               r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
+                               -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
 #endif
                }
-               else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
-               {
+       }
+       else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
+       {
 #ifdef JP
-                       fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
+               fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
 #else
-                       fprintf(fff, "\n Arena: Champion\n");
+               fprintf(fff, "\n Arena: True Champion\n");
 #endif
-               }
-               else
-               {
+       }
+       else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
+       {
 #ifdef JP
-                       fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
+               fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
 #else
-                       fprintf(fff, "\n Arena: %2d Victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number > 1) ? "ies" : "y");
+               fprintf(fff, "\n Arena: Champion\n");
 #endif
-               }
        }
-
-       if (p_ptr->noscore)
+       else
+       {
 #ifdef JP
-               fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤Þ¤¹¡£");
+               fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
 #else
-               fprintf(fff, "\n You have done something illegal.");
+               fprintf(fff, "\n Arena: %2d Victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number > 1) ? "ies" : "y");
 #endif
+       }
 
+       fprintf(fff, "\n");
+}
 
-       fprintf(fff,"\n");
 
+/*!
+ * @brief ·âÇË¥â¥ó¥¹¥¿¡¼¤Î¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
+ */
+static void dump_aux_monsters(FILE *fff)
+{
        /* Monsters slain */
+
+       int k;
+       long uniq_total = 0;
+       long norm_total = 0;
+       s16b *who;
+
+       /* Sort by monster level */
+       u16b why = 2;
+
+#ifdef JP
+       fprintf(fff, "\n  [Åݤ·¤¿¥â¥ó¥¹¥¿¡¼]\n\n");
+#else
+       fprintf(fff, "\n  [Defeated Monsters]\n\n");
+#endif
+
+       /* Allocate the "who" array */
+       C_MAKE(who, max_r_idx, s16b);
+
+       /* Count monster kills */
+       for (k = 1; k < max_r_idx; k++)
        {
-               int k;
-               s32b Total = 0;
+               monster_race *r_ptr = &r_info[k];
 
-               for (k = 1; k < max_r_idx; k++)
-               {
-                       monster_race *r_ptr = &r_info[k];
+               /* Ignore unused index */
+               if (!r_ptr->name) continue;
 
-                       if (r_ptr->flags1 & RF1_UNIQUE)
+               /* Unique monsters */
+               if (r_ptr->flags1 & RF1_UNIQUE)
+               {
+                       bool dead = (r_ptr->max_num == 0);
+                       if (dead)
                        {
-                               bool dead = (r_ptr->max_num == 0);
-                               if (dead)
-                               {
-                                       Total++;
-                               }
+                               norm_total++;
+
+                               /* Add a unique monster to the list */
+                               who[uniq_total++] = k;
                        }
-                       else
+               }
+
+               /* Normal monsters */
+               else
+               {
+                       if (r_ptr->r_pkills > 0)
                        {
-                               s16b This = r_ptr->r_pkills;
-                               if (This > 0)
-                               {
-                                       Total += This;
-                               }
+                               norm_total += r_ptr->r_pkills;
                        }
                }
+       }
+
 
-               if (Total < 1)
+       /* No monsters is defeated */
+       if (norm_total < 1)
+       {
 #ifdef JP
-                       fprintf(fff,"\n ¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
+               fprintf(fff,"¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
 #else
-                       fprintf(fff,"\n You have defeated no enemies yet.\n");
+               fprintf(fff,"You have defeated no enemies yet.\n");
 #endif
+       }
 
-               else if (Total == 1)
+       /* Defeated more than one normal monsters */
+       else if (uniq_total == 0)
+       {
 #ifdef JP
-                       fprintf(fff,"\n °ìÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n");
+               fprintf(fff,"%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", norm_total);
 #else
-                       fprintf(fff,"\n You have defeated one enemy.\n");
+               fprintf(fff,"You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
 #endif
+       }
+
+       /* Defeated more than one unique monsters */
+       else /* if (uniq_total > 0) */
+       {
+#ifdef JP
+               fprintf(fff, "%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ò´Þ¤à¡¢¹ç·×%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", uniq_total, norm_total); 
+#else
+               fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
+#endif
+
+
+               /* Select the sort method */
+               ang_sort_comp = ang_sort_comp_hook;
+               ang_sort_swap = ang_sort_swap_hook;
+
+               /* Sort the array by dungeon depth of monsters */
+               ang_sort(who, &why, uniq_total);
+
+#ifdef JP
+               fprintf(fff, "\n¡Ô¾å°Ì%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¡Õ\n", MIN(uniq_total, 10));
+#else
+               fprintf(fff, "\n< Unique monsters top %ld >\n", MIN(uniq_total, 10));
+#endif
+
+               /* Print top 10 */
+               for (k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
+               {
+                       monster_race *r_ptr = &r_info[who[k]];
 
-               else
 #ifdef JP
-                       fprintf(fff,"\n %lu ÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", Total);
+                       fprintf(fff, "  %-40s (¥ì¥Ù¥ë%3d)\n", (r_name + r_ptr->name), r_ptr->level); 
 #else
-                       fprintf(fff,"\n You have defeated %lu enemies.\n", Total);
+                       fprintf(fff, "  %-40s (level %3d)\n", (r_name + r_ptr->name), r_ptr->level); 
 #endif
+               }
 
        }
 
+       /* Free the "who" array */
+       C_KILL(who, max_r_idx, s16b);
+}
 
+
+/*!
+ * @brief ¸µ¼ï²¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
+ */
+static void dump_aux_race_history(FILE *fff)
+{
        if (p_ptr->old_race1 || p_ptr->old_race2)
        {
+               int i;
+
 #ifdef JP
                fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
 #else
@@ -4598,10 +5113,24 @@ errr make_character_dump(FILE *fff)
                        fprintf(fff, "\n You were a %s before.", race_info[i].title);
 #endif
                }
+
+               fputc('\n', fff);
        }
+}
+
 
+/*!
+ * @brief ¸µËâË¡Îΰè¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
+ */
+static void dump_aux_realm_history(FILE *fff)
+{
        if (p_ptr->old_realm)
        {
+               int i;
+
+               fputc('\n', fff);
                for (i = 0; i < MAX_MAGIC; i++)
                {
                        if (!(p_ptr->old_realm & 1L << i)) continue;
@@ -4611,22 +5140,63 @@ errr make_character_dump(FILE *fff)
                        fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
 #endif
                }
+               fputc('\n', fff);
        }
+}
+
+
+/*!
+ * @brief ÆÁ¤Î¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
+ */
+static void dump_aux_virtues(FILE *fff)
+{
+       int v_nr, percent;
 
 #ifdef JP
-       fprintf(fff, "\n\n  [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
+       fprintf(fff, "\n\n  [¼«Ê¬¤Ë´Ø¤¹¤ë¾ðÊó]\n\n");
 #else
-       fprintf(fff, "\n\n  [Virtues]\n\n");
+       fprintf(fff, "\n\n  [HP-rate & Max stat & Virtues]\n\n");
 #endif
 
+       percent = (int)(((long)p_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
+               (2 * p_ptr->hitdie +
+               ((PY_MAX_LEVEL - 1+3) * (p_ptr->hitdie + 1))));
+
 #ifdef JP
-       fprintf(fff, "°À­ : %s\n", your_alignment());
+               if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "¸½ºß¤ÎÂÎÎÏ¥é¥ó¥¯ : %d/100\n\n", percent);
+               else fprintf(fff, "¸½ºß¤ÎÂÎÎÏ¥é¥ó¥¯ : ???\n\n");
+               fprintf(fff, "ǽÎϤκÇÂçÃÍ\n");
 #else
-       fprintf(fff, "Your alighnment : %s\n", your_alignment());
+               if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "Your current Life Rating is %d/100.\n\n", percent);
+               else fprintf(fff, "Your current Life Rating is ???.\n\n");
+               fprintf(fff, "Limits of maximum stats\n");
 #endif
+               for (v_nr = 0; v_nr < 6; v_nr++)
+               {
+                       if ((p_ptr->knowledge & KNOW_STAT) || p_ptr->stat_max[v_nr] == p_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], p_ptr->stat_max_max[v_nr]-18);
+                       else fprintf(fff, "%s ???\n", stat_names[v_nr]);
+               }
+
+#ifdef JP
+       fprintf(fff, "\n°À­ : %s\n", your_alignment());
+#else
+       fprintf(fff, "\nYour alighnment : %s\n", your_alignment());
+#endif
+
        fprintf(fff, "\n");
        dump_virtues(fff);
+}
+
 
+/*!
+ * @brief ÆÍÁ³ÊѰۤξðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
+ */
+static void dump_aux_mutations(FILE *fff)
+{
        if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
        {
 #ifdef JP
@@ -4637,11 +5207,18 @@ errr make_character_dump(FILE *fff)
 
                dump_mutations(fff);
        }
+}
 
 
-       /* Skip some lines */
-       fprintf(fff, "\n\n");
-
+/*!
+ * @brief ½ê»ýÉʤξðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
+ */
+static void dump_aux_equipment_inventory(FILE *fff)
+{
+       int i;
+       char o_name[MAX_NLEN];
 
        /* Dump the equipment */
        if (equip_cnt)
@@ -4654,15 +5231,16 @@ errr make_character_dump(FILE *fff)
 
                for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
                {
-                       object_desc(o_name, &inventory[i], TRUE, 3);
-                       if ((i == INVEN_LARM) && p_ptr->ryoute)
+                       object_desc(o_name, &inventory[i], 0);
+                       if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
 #ifdef JP
                                strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
 #else
                                strcpy(o_name, "(wielding with two-hands)");
 #endif
-                       fprintf(fff, "%c%s %s\n",
-                               index_to_label(i), paren, o_name);
+
+                       fprintf(fff, "%c) %s\n",
+                               index_to_label(i), o_name);
                }
                fprintf(fff, "\n\n");
        }
@@ -4680,28 +5258,42 @@ errr make_character_dump(FILE *fff)
                if (!inventory[i].k_idx) break;
 
                /* Dump the inventory slots */
-               object_desc(o_name, &inventory[i], TRUE, 3);
-               fprintf(fff, "%c%s %s\n", index_to_label(i), paren, o_name);
+               object_desc(o_name, &inventory[i], 0);
+               fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
        }
 
        /* Add an empty line */
        fprintf(fff, "\n\n");
+}
 
-       process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x);
 
-       /* Print all homes in the different towns */
+/*!
+ * @brief ²æ¤¬²È¤ÈÇîʪ´Û¤Î¥ª¥Ö¥¸¥§¥¯¥È¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
+ */
+static void dump_aux_home_museum(FILE *fff)
+{
+       char o_name[MAX_NLEN];
+       store_type  *st_ptr;
+
+       /* Do we need it?? */
+       /* process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x); */
+
+       /* Print the home */
        st_ptr = &town[1].store[STORE_HOME];
 
        /* Home -- if anything there */
        if (st_ptr->stock_num)
        {
-               /* Header with name of the town */
+               int i;
+               int x = 1;
+
 #ifdef JP
                fprintf(fff, "  [²æ¤¬²È¤Î¥¢¥¤¥Æ¥à]\n");
 #else
                fprintf(fff, "  [Home Inventory]\n");
 #endif
-               x = 1;
 
                /* Dump all available items */
                for (i = 0; i < st_ptr->stock_num; i++)
@@ -4712,8 +5304,8 @@ errr make_character_dump(FILE *fff)
 #else
                                fprintf(fff, "\n ( page %d )\n", x++);
 #endif
-                       object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
-                       fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
+                       object_desc(o_name, &st_ptr->stock[i], 0);
+                       fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
                }
 
                /* Add an empty line */
@@ -4721,31 +5313,32 @@ errr make_character_dump(FILE *fff)
        }
 
 
-       /* Print all homes in the different towns */
+       /* Print the home */
        st_ptr = &town[1].store[STORE_MUSEUM];
 
        /* Home -- if anything there */
        if (st_ptr->stock_num)
        {
-               /* Header with name of the town */
+               int i;
+               int x = 1;
+
 #ifdef JP
                fprintf(fff, "  [Çîʪ´Û¤Î¥¢¥¤¥Æ¥à]\n");
 #else
                fprintf(fff, "  [Museum]\n");
 #endif
-               x = 1;
 
                /* Dump all available items */
                for (i = 0; i < st_ptr->stock_num; i++)
                {
 #ifdef JP
                if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
-                       object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
-                       fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
+                       object_desc(o_name, &st_ptr->stock[i], 0);
+                       fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
 #else
                if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
-                       object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
-                       fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
+                       object_desc(o_name, &st_ptr->stock[i], 0);
+                       fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
 #endif
 
                }
@@ -4753,6 +5346,43 @@ errr make_character_dump(FILE *fff)
                /* Add an empty line */
                fprintf(fff, "\n\n");
        }
+}
+
+
+/*!
+ * @brief ¥À¥ó¥×½ÐÎϤΥᥤ¥ó¥ë¡¼¥Á¥ó
+ * Output the character dump to a file
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¥¨¥é¡¼¥³¡¼¥É
+ */
+errr make_character_dump(FILE *fff)
+{
+#ifdef JP
+       fprintf(fff, "  [ÊѶòÈÚÅÜ %d.%d.%d ¥­¥ã¥é¥¯¥¿¾ðÊó]\n\n",
+               FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
+#else
+       fprintf(fff, "  [Hengband %d.%d.%d Character Dump]\n\n",
+               FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
+#endif
+
+       update_playtime();
+
+       dump_aux_display_player(fff);
+       dump_aux_last_message(fff);
+       dump_aux_options(fff);
+       dump_aux_recall(fff);
+       dump_aux_quest(fff);
+       dump_aux_arena(fff);
+       dump_aux_monsters(fff);
+       dump_aux_virtues(fff);
+       dump_aux_race_history(fff);
+       dump_aux_realm_history(fff);
+       dump_aux_class_special(fff);
+       dump_aux_mutations(fff);
+       dump_aux_pet(fff);
+       fputs("\n\n", fff);
+       dump_aux_equipment_inventory(fff);
+       dump_aux_home_museum(fff);
 
 #ifdef JP
        fprintf(fff, "  [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
@@ -4844,16 +5474,135 @@ msg_print("
 
 
 /*
- * Recursive file perusal.
+ * Display single line of on-line help file
+ *
+ * You can insert some special color tag to change text color.
+ * Such as...
+ * WHITETEXT [[[[y|SOME TEXT WHICH IS DISPLAYED IN YELLOW| WHITETEXT
  *
- * Return FALSE on 'Q', otherwise TRUE.
+ * A colored segment is between "[[[[y|" and the last "|".
+ * You can use any single character in place of the "|".
+ */
+static void show_file_aux_line(cptr str, int cy, cptr shower)
+{
+       static const char tag_str[] = "[[[[";
+       byte color = TERM_WHITE;
+       char in_tag = '\0';
+       int cx = 0;
+       int i;
+       char lcstr[1024];
+
+       if (shower)
+       {
+               /* Make a lower case version of str for searching */
+               strcpy(lcstr, str);
+               str_tolower(lcstr);
+       }
+
+       /* Initial cursor position */
+       Term_gotoxy(cx, cy);
+
+       for (i = 0; str[i];)
+       {
+               int len = strlen(&str[i]);
+               int showercol = len + 1;
+               int bracketcol = len + 1;
+               int endcol = len;
+               cptr ptr;
+
+               /* Search for a shower string in the line */
+               if (shower)
+               {
+                       ptr = my_strstr(&lcstr[i], shower);
+                       if (ptr) showercol = ptr - &lcstr[i];
+               }
+
+               /* Search for a color segment tag */
+               ptr = in_tag ? my_strchr(&str[i], in_tag) : my_strstr(&str[i], tag_str);
+               if (ptr) bracketcol = ptr - &str[i];
+
+               /* A color tag is found */
+               if (bracketcol < endcol) endcol = bracketcol;
+
+               /* The shower string is found before the color tag */
+               if (showercol < endcol) endcol = showercol;
+
+               /* Print a segment of the line */
+               Term_addstr(endcol, color, &str[i]);
+               cx += endcol;
+               i += endcol;
+
+               /* Shower string? */
+               if (endcol == showercol)
+               {
+                       int showerlen = strlen(shower);
+
+                       /* Print the shower string in yellow */
+                       Term_addstr(showerlen, TERM_YELLOW, &str[i]);
+                       cx += showerlen;
+                       i += showerlen;
+               }
+
+               /* Colored segment? */
+               else if (endcol == bracketcol)
+               {
+                       if (in_tag)
+                       {
+                               /* Found the end of colored segment */
+                               i++;
+
+                               /* Now looking for an another tag_str */
+                               in_tag = '\0';
+
+                               /* Set back to the default color */
+                               color = TERM_WHITE;
+                       }
+                       else
+                       {
+                               /* Found a tag_str, and get a tag color */
+                               i += sizeof(tag_str)-1;
+
+                               /* Get tag color */
+                               color = color_char_to_attr(str[i]);
+
+                               /* Illegal color tag */
+                               if (color == 255 || str[i+1] == '\0')
+                               {
+                                       /* Illegal color tag */
+                                       color = TERM_WHITE;
+
+                                       /* Print the broken tag as a string */
+                                       Term_addstr(-1, TERM_WHITE, tag_str);
+                                       cx += sizeof(tag_str)-1;
+                               }
+                               else
+                               {
+                                       /* Skip the color tag */
+                                       i++;
+
+                                       /* Now looking for a close tag */
+                                       in_tag = str[i];
+
+                                       /* Skip the close-tag-indicator */
+                                       i++;
+                               }
+                       }
+               }
+
+       } /* for (i = 0; str[i];) */
+
+       /* Clear rest of line */
+       Term_erase(cx, cy, 255);
+}
+
+
+/*
+ * Recursive file perusal.
  *
  * Process various special text in the input file, including
  * the "menu" structures used by the "help file" system.
  *
- * XXX XXX XXX Consider using a temporary file.
- *
- * XXX XXX XXX Allow the user to "save" the current file.
+ * Return FALSE on 'q' to exit from a deep, otherwise TRUE.
  */
 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
 {
@@ -4868,12 +5617,6 @@ bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
        /* Backup value for "line" */
        int back = 0;
 
-       /* Color of the next line */
-       byte color = TERM_WHITE;
-
-       /* Loop counter */
-       int cnt;
-
        /* This screen has sub-screens */
        bool menu = FALSE;
 
@@ -4886,11 +5629,13 @@ bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
        /* Jump to this tag */
        cptr tag = NULL;
 
-       /* Hold a string to find */
-       char finder[81];
+       /* Hold strings to find/show */
+       char finder_str[81];
+       char shower_str[81];
+       char back_str[81];
 
-       /* Hold a string to show */
-       char shower[81];
+       /* String to show */
+       cptr shower = NULL;
 
        /* Filename */
        char filename[1024];
@@ -4904,12 +5649,6 @@ bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
        /* General buffer */
        char buf[1024];
 
-       /* Lower case version of the buffer, for searching */
-       char lc_buf[1024];
-
-       /* Aux pointer for making lc_buf (and find!) lowercase */
-       cptr lc_buf_ptr;
-
        /* Sub-menu information */
        char hook[68][32];
 
@@ -4921,10 +5660,10 @@ bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
        rows = hgt - 4;
 
        /* Wipe finder */
-       strcpy(finder, "");
+       strcpy(finder_str, "");
 
        /* Wipe shower */
-       strcpy(shower, "");
+       strcpy(shower_str, "");
 
        /* Wipe caption */
        strcpy(caption, "");
@@ -5138,7 +5877,6 @@ msg_format("'%s'
                /* Dump the next 20, or rows, lines of the file */
                for (i = 0; i < rows; )
                {
-                       int print_x, x;
                        cptr str = buf;
 
                        /* Hack -- track the "first" line */
@@ -5150,100 +5888,36 @@ msg_format("'%s'
                        /* Hack -- skip "special" lines */
                        if (prefix(buf, "***** ")) continue;
 
-                       /* Get a color */
-                       if (prefix(str, "#####"))
-                       {
-                               str += 5;
-                               if (*str)
-                               {
-                                       color = color_char_to_attr(*str);
-                                       str++;
-                               }
-                       }
-                       else
-                       {
-                               color = TERM_WHITE;
-                       }
-
                        /* Count the "real" lines */
                        next++;
 
-                       /* Make a lower case version of str for searching */
-                       strcpy(lc_buf, str);
-
-                       for (lc_buf_ptr = lc_buf; *lc_buf_ptr != 0; lc_buf_ptr++)
+                       /* Hack -- keep searching */
+                       if (find && !i)
                        {
-#ifdef JP
-                               if (iskanji(*lc_buf_ptr))
-                                       lc_buf_ptr++;
-                               else
-#endif
-                                       lc_buf[lc_buf_ptr-lc_buf] = tolower(*lc_buf_ptr);
-                       }
+                               char lc_buf[1024];
 
-                       /* Hack -- keep searching */
-                       if (find && !i && !strstr(lc_buf, find)) continue;
+                               /* Make a lower case version of str for searching */
+                               strcpy(lc_buf, str);
+                               str_tolower(lc_buf);
+
+                               if (!my_strstr(lc_buf, find)) continue;
+                       }
 
                        /* Hack -- stop searching */
                        find = NULL;
 
                        /* Dump the line */
-                       x = 0;
-                       print_x = 0;
-                       while (str[x])
-                       {
-                               /* Color ? */
-                               if (prefix(str + x, "[[[[["))
-                               {
-                                       byte c;
-                                       x += 5;
-
-                                       /* Illigal end of line */
-                                       if (!str[x]) break;
-
-                                       /* Get color attr */
-                                       c = color_char_to_attr(str[x++]);
-
-                                       /* Ok print a colored text */
-                                       while (str[x] && str[x] != ']')
-                                       {
-                                               Term_putch(print_x, i + 2, c, str[x]);
-                                               x++;
-                                               print_x++;
-                                       }
+                       show_file_aux_line(str, i + 2, shower);
 
-                                       if (str[x] == ']') x++;
-                               }
-                               else
-                               {
-                                       Term_putch(print_x, i + 2, color, str[x]);
-                                       x++;
-                                       print_x++;
-                               }
-                       }
+                       /* Count the printed lines */
+                       i++;
+               }
 
+               while (i < rows)
+               {
                        /* Clear rest of line */
-                       Term_erase(print_x, i + 2, 255);
-
-                       /* Hilite "shower" */
-                       if (shower[0])
-                       {
-                               cptr s2 = lc_buf;
-
-                               /* Display matches */
-                               while ((s2 = strstr(s2, shower)) != NULL)
-                               {
-                                       int len = strlen(shower);
-
-                                       /* Display the match */
-                                       Term_putstr(s2-lc_buf, i+2, len, TERM_YELLOW, &str[s2-lc_buf]);
+                       Term_erase(0, i + 2, 255);
 
-                                       /* Advance */
-                                       s2 += len;
-                               }
-                       }
-
-                       /* Count the printed lines */
                        i++;
                }
 
@@ -5307,11 +5981,12 @@ prt("[
                }
 
                /* Get a special key code */
-               skey = inkey_special();
+               skey = inkey_special(TRUE);
 
-               /* Show the help for the help */
-               if (skey == '?')
+               switch (skey)
                {
+               /* Show the help for the help */
+               case '?':
                        /* Hack - prevent silly recursion */
 #ifdef JP
                        if (strcmp(name, "jhelpinfo.txt") != 0)
@@ -5320,24 +5995,36 @@ prt("[
                        if (strcmp(name, "helpinfo.txt") != 0)
                                show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
 #endif
-               }
+                       break;
 
                /* Hack -- try showing */
-               if (skey == '=')
-               {
+               case '=':
                        /* Get "shower" */
 #ifdef JP
-prt("¶¯Ä´: ", hgt - 1, 0);
+                       prt("¶¯Ä´: ", hgt - 1, 0);
 #else
                        prt("Show: ", hgt - 1, 0);
 #endif
 
-                       (void)askfor_aux(shower, 80);
-               }
+                       strcpy(back_str, shower_str);
+                       if (askfor(shower_str, 80))
+                       {
+                               if (shower_str[0])
+                               {
+                                       /* Make it lowercase */
+                                       str_tolower(shower_str);
+
+                                       /* Show it */
+                                       shower = shower_str;
+                               }
+                               else shower = NULL; /* Stop showing */
+                       }
+                       else strcpy(shower_str, back_str);
+                       break;
 
                /* Hack -- try finding */
-               if (skey == '/' || skey == KTRL('s'))
-               {
+               case '/':
+               case KTRL('s'):
                        /* Get "finder" */
 #ifdef JP
                        prt("¸¡º÷: ", hgt - 1, 0);
@@ -5345,108 +6032,113 @@ prt("
                        prt("Find: ", hgt - 1, 0);
 #endif
 
-
-                       if (askfor_aux(finder, 80))
+                       strcpy(back_str, finder_str);
+                       if (askfor(finder_str, 80))
                        {
-                               /* Find it */
-                               find = finder;
-                               back = line;
-                               line = line + 1;
-
-                               /* Make finder lowercase */
-                               for (cnt = 0; finder[cnt] != 0; cnt++)
+                               if (finder_str[0])
                                {
-#ifdef JP
-                                       if (iskanji(finder[cnt]))
-                                               cnt++;
-                                       else
-#endif
-                                               finder[cnt] = tolower(finder[cnt]);
-                               }
+                                       /* Find it */
+                                       find = finder_str;
+                                       back = line;
+                                       line = line + 1;
+
+                                       /* Make finder lowercase */
+                                       str_tolower(finder_str);
 
-                               /* Show it */
-                               strcpy(shower, finder);
+                                       /* Show it */
+                                       shower = finder_str;
+                               }
+                               else shower = NULL; /* Stop showing */
                        }
-               }
+                       else strcpy(finder_str, back_str);
+                       break;
 
                /* Hack -- go to a specific line */
-               if (skey == '#')
-               {
-                       char tmp[81];
+               case '#':
+                       {
+                               char tmp[81];
 #ifdef JP
-prt("¹Ô: ", hgt - 1, 0);
+                               prt("¹Ô: ", hgt - 1, 0);
 #else
-                       prt("Goto Line: ", hgt - 1, 0);
+                               prt("Goto Line: ", hgt - 1, 0);
 #endif
 
-                       strcpy(tmp, "0");
+                               strcpy(tmp, "0");
 
-                       if (askfor_aux(tmp, 80))
-                       {
-                               line = atoi(tmp);
+                               if (askfor(tmp, 80)) line = atoi(tmp);
                        }
-               }
+                       break;
 
                /* Hack -- go to the top line */
-               if (skey == SKEY_TOP)
-               {
+               case SKEY_TOP:
                        line = 0;
-               }
+                       break;
 
                /* Hack -- go to the bottom line */
-               if (skey == SKEY_BOTTOM)
-               {
-                       line = ((size-1)/rows)*rows;
-               }
+               case SKEY_BOTTOM:
+                       line = ((size - 1) / rows) * rows;
+                       break;
 
                /* Hack -- go to a specific file */
-               if (skey == '%')
-               {
-                       char tmp[81];
+               case '%':
+                       {
+                               char tmp[81];
 #ifdef JP
-prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
-strcpy(tmp, "jhelp.hlp");
+                               prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
+                               strcpy(tmp, "jhelp.hlp");
 #else
-                       prt("Goto File: ", hgt - 1, 0);
-                       strcpy(tmp, "help.hlp");
+                               prt("Goto File: ", hgt - 1, 0);
+                               strcpy(tmp, "help.hlp");
 #endif
 
-
-                       if (askfor_aux(tmp, 80))
-                       {
-                               if (!show_file(TRUE, tmp, NULL, 0, mode)) skey = 'q';
+                               if (askfor(tmp, 80))
+                               {
+                                       if (!show_file(TRUE, tmp, NULL, 0, mode)) skey = 'q';
+                               }
                        }
-               }
+                       break;
 
                /* Allow backing up */
-               if (skey == '-' || skey == SKEY_PGUP)
-               {
+               case '-':
                        line = line + (reverse ? rows : -rows);
                        if (line < 0) line = 0;
-               }
+                       break;
+
+               /* One page up */
+               case SKEY_PGUP:
+                       line = line - rows;
+                       if (line < 0) line = 0;
+                       break;
 
                /* Advance a single line */
-               if ((skey == '\n') || (skey == '\r'))
-               {
+               case '\n':
+               case '\r':
                        line = line + (reverse ? -1 : 1);
                        if (line < 0) line = 0;
-               }
-
+                       break;
 
                /* Move up / down */
-               if (skey == '8' || skey == SKEY_UP)
-               {
+               case '8':
+               case SKEY_UP:
                        line--;
                        if (line < 0) line = 0;
-               }
+                       break;
 
-               if (skey == '2' || skey == SKEY_DOWN) line++;
+               case '2':
+               case SKEY_DOWN:
+                       line++;
+                       break;
 
                /* Advance one page */
-               if (skey == ' ' || skey == SKEY_PGDOWN)
-               {
+               case ' ':
                        line = line + (reverse ? -rows : rows);
-                       if (line < 0) line = ((size-1)/rows)*rows;
+                       if (line < 0) line = 0;
+                       break;
+
+               /* One page down */
+               case SKEY_PGDOWN:
+                       line = line + rows;
+                       break;
                }
 
                /* Recurse on numbers */
@@ -5475,14 +6167,11 @@ strcpy(tmp, "jhelp.hlp");
                        strcpy (xtmp, "");
 
 #ifdef JP
-                       if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80))
+                       if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80)) continue;
 #else
-                       if (!get_string("File name: ", xtmp, 80))
+                       if (!get_string("File name: ", xtmp, 80)) continue;
 #endif
-                       {
-                               continue;
-                       }
+
                        /* Close it */
                        my_fclose(fff);
 
@@ -5498,16 +6187,15 @@ strcpy(tmp, "jhelp.hlp");
                        if (!(fff && ffp))
                        {
 #ifdef JP
-msg_print("¥Õ¥¡¥¤¥ë¤¬³«¤±¤Þ¤»¤ó¡£");
+                               msg_print("¥Õ¥¡¥¤¥ë¤ò³«¤±¤Þ¤»¤ó¡£");
 #else
                                msg_print("Failed to open file.");
 #endif
-
                                skey = ESCAPE;
                                break;
                        }
 
-                       sprintf(xtmp, "%s: %s", player_name, what);
+                       sprintf(xtmp, "%s: %s", player_name, what ? what : caption);
                        my_fputs(ffp, xtmp, 80);
                        my_fputs(ffp, "\n", 80);
 
@@ -5523,10 +6211,12 @@ msg_print("
                }
 
                /* Return to last screen */
-               if (skey == ESCAPE) break;
-               if (skey == '<') break;
+               if ((skey == ESCAPE) || (skey == '<')) break;
+
+               /* Exit on the ^q */
+               if (skey == KTRL('q')) skey = 'q';
 
-               /* Exit on escape */
+               /* Exit on the q key */
                if (skey == 'q') break;
        }
 
@@ -5570,7 +6260,9 @@ void do_cmd_help(void)
 void process_player_name(bool sf)
 {
        int i, k = 0;
+       char old_player_base[32] = "";
 
+       if (character_generated) strcpy(old_player_base, player_base);
 
        /* Cannot be too long */
 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
@@ -5661,9 +6353,11 @@ quit_fmt("'%s' 
                        player_base[k++] = '_';
                        i += strlen(PATH_SEP);
                }
+               /* Convert some characters to underscore */
 #ifdef MSDOS
-               /* Convert space, dot, and underscore to underscore */
-               else if (strchr(". _", c)) player_base[k++] = '_';
+               else if (my_strchr(" \"*+,./:;<=>?[\\]|", c)) player_base[k++] = '_';
+#elif defined(WINDOWS)
+               else if (my_strchr("\"*,/:;<>?\\|", c)) player_base[k++] = '_';
 #endif
                else if (isprint(c)) player_base[k++] = c;
        }
@@ -5698,7 +6392,7 @@ quit_fmt("'%s' 
                while (1)
                {
                        cptr t;
-                       t = strstr(s, PATH_SEP);
+                       t = my_strstr(s, PATH_SEP);
                        if (!t)
                                break;
                        s = t+1;
@@ -5732,6 +6426,12 @@ quit_fmt("'%s' 
                /* Build the filename */
                path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
        }
+
+       /* Load an autopick preference file */
+       if (character_generated)
+       {
+               if (!streq(old_player_base, player_base)) autopick_load_pref(FALSE);
+       }
 }
 
 
@@ -5762,7 +6462,8 @@ void get_name(void)
                /* Use the name */
                strcpy(player_name, tmp);
        }
-       else if (0 == strlen(player_name))
+
+       if (0 == strlen(player_name))
        {
                /* Use default name */
                strcpy(player_name, "PLAYER");
@@ -5845,10 +6546,18 @@ prt("
        {
                char buf[1024] = "";
 
+               do
+               {
+#ifdef JP
+                       while (!get_string("*¾¡Íø*¥á¥Ã¥»¡¼¥¸: ", buf, sizeof buf)) ;
+#else
+                       while (!get_string("*Winning* message: ", buf, sizeof buf)) ;
+#endif
+               }
 #ifdef JP
-               while (!get_string("*¾¡Íø*¥á¥Ã¥»¡¼¥¸: ", buf, sizeof buf)) ;
+               while (!get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_NO_HISTORY));
 #else
-               while (!get_string("*Winning* message: ", buf, sizeof buf)) ;
+               while (!get_check_strict("Are you sure? ", CHECK_NO_HISTORY));
 #endif
 
                if (buf[0])
@@ -5908,7 +6617,7 @@ msg_print("
        else
        {
                /* Disturb the player */
-               disturb(1, 0);
+               disturb(1, 1);
        }
 
        /* Clear messages */
@@ -5974,11 +6683,17 @@ prt("
        (void)strcpy(p_ptr->died_from, "(alive and well)");
 #endif
 
-       /* Update some things */
-       p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE | PU_DISTANCE);
+       /* HACK -- don't get sanity blast on updating view */
+       hack_mind = FALSE;
 
        /* Update stuff */
        update_stuff();
+
+       /* Initialize monster process */
+       mproc_init();
+
+       /* HACK -- reset the hackish flag */
+       hack_mind = TRUE;
 }
 
 
@@ -6060,9 +6775,10 @@ long total_points(void)
 }
 
 
+#define GRAVE_LINE_WIDTH 31
 
 /*
- * Centers a string within a 31 character string               -JWT-
+ * Centers a string within a GRAVE_LINE_WIDTH character string         -JWT-
  */
 static void center_string(char *buf, cptr str)
 {
@@ -6072,10 +6788,10 @@ static void center_string(char *buf, cptr str)
        i = strlen(str);
 
        /* Necessary border */
-       j = 15 - i / 2;
+       j = GRAVE_LINE_WIDTH / 2 - i / 2;
 
        /* Mega-Hack */
-       (void)sprintf(buf, "%*s%s%*s", j, "", str, 31 - i - j, "");
+       (void)sprintf(buf, "%*s%s%*s", j, "", str, GRAVE_LINE_WIDTH - i - j, "");
 }
 
 
@@ -6170,20 +6886,17 @@ static void print_tomb(void)
        /* Print the text-tombstone */
        if (!done)
        {
-               cptr    p;
-
-               char    tmp[160];
-
-               char    buf[1024];
-#ifndef JP
-               char    dummy[80];
+               cptr   p;
+               char   tmp[160];
+               char   buf[1024];
+               char   dummy[80];
+               char   *t;
+               FILE   *fp;
+               time_t ct = time((time_t)0);
+#ifdef JP
+               int    extra_line = 0;
 #endif
 
-               FILE        *fp;
-
-               time_t  ct = time((time_t)0);
-
-
                /* Clear screen */
                Term_clear();
 
@@ -6194,7 +6907,6 @@ static void print_tomb(void)
                path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
 #endif
 
-
                /* Open the News file */
                fp = my_fopen(buf, "r");
 
@@ -6214,17 +6926,15 @@ static void print_tomb(void)
                        my_fclose(fp);
                }
 
-
                /* King or Queen */
                if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
                {
 #ifdef JP
-               /* ±ÑÆüÀÚ¤êÂؤ¨ */
-                 p= "°ÎÂç¤Ê¤ë¼Ô";
+                       /* ±ÑÆüÀÚ¤êÂؤ¨ */
+                       p= "°ÎÂç¤Ê¤ë¼Ô";
 #else
                        p = "Magnificent";
 #endif
-
                }
 
                /* Normal */
@@ -6244,47 +6954,40 @@ static void print_tomb(void)
                center_string(buf, p);
                put_str(buf, 8, 11);
 
-
                center_string(buf, cp_ptr->title);
-
                put_str(buf, 10, 11);
 
 #ifdef JP
-(void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
+               (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
 #else
                (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
 #endif
-
                center_string(buf, tmp);
                put_str(buf, 11, 11);
 
 #ifdef JP
-(void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
+               (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
 #else
                (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
 #endif
-
                center_string(buf, tmp);
                put_str(buf, 12, 11);
 
 #ifdef JP
-(void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
+               (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
 #else
                (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
 #endif
-
                center_string(buf, tmp);
                put_str(buf, 13, 11);
 
 #ifdef JP
-       /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
-       if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
-       {
-               strcpy(tmp, "<¼«»¦>");
-       }
-       else
-       {
-               if (streq(p_ptr->died_from, "ripe"))
+               /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
+               if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
+               {
+                       strcpy(tmp, "<¼«»¦>");
+               }
+               else if (streq(p_ptr->died_from, "ripe"))
                {
                        strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
                }
@@ -6294,71 +6997,105 @@ static void print_tomb(void)
                }
                else
                {
-                       strcpy(tmp, p_ptr->died_from);
-               }
-       }
-       center_string(buf, tmp);
-       put_str(buf, 14, 11);
-
-       if(!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
-       {
-               if( dun_level == 0 )
-               {
-                       cptr town = (p_ptr->town_num ? "³¹" : "¹ÓÌî");
-                       if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
-                       {
-                               sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
-                       }
-                       else
+                       roff_to_buf(p_ptr->died_from, GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
+                       t = tmp + strlen(tmp) + 1;
+                       if (*t)
                        {
-                               sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
+                               strcpy(dummy, t); /* 2nd line */
+                               if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
+                               {
+                                       for (t = dummy + strlen(dummy) - 2; iskanji(*(t - 1)); t--) /* Loop */;
+                                       strcpy(t, "¡Ä");
+                               }
+                               else if (my_strstr(tmp, "¡Ø") && suffix(dummy, "¡Ù"))
+                               {
+                                       char dummy2[80];
+                                       char *name_head = my_strstr(tmp, "¡Ø");
+                                       sprintf(dummy2, "%s%s", name_head, dummy);
+                                       if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
+                                       {
+                                               strcpy(dummy, dummy2);
+                                               *name_head = '\0';
+                                       }
+                               }
+                               else if (my_strstr(tmp, "¡Ö") && suffix(dummy, "¡×"))
+                               {
+                                       char dummy2[80];
+                                       char *name_head = my_strstr(tmp, "¡Ö");
+                                       sprintf(dummy2, "%s%s", name_head, dummy);
+                                       if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
+                                       {
+                                               strcpy(dummy, dummy2);
+                                               *name_head = '\0';
+                                       }
+                               }
+                               center_string(buf, dummy);
+                               put_str(buf, 15, 11);
+                               extra_line = 1;
                        }
                }
-               else
+               center_string(buf, tmp);
+               put_str(buf, 14, 11);
+
+               if (!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
                {
-                       if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
+                       if (dun_level == 0)
                        {
-                               sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
+                               cptr town = p_ptr->town_num ? "³¹" : "¹ÓÌî";
+                               if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
+                               {
+                                       sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
+                               }
+                               else
+                               {
+                                       sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
+                               }
                        }
                        else
                        {
-                               sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
+                               if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
+                               {
+                                       sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
+                               }
+                               else
+                               {
+                                       sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
+                               }
                        }
+                       center_string(buf, tmp);
+                       put_str(buf, 15 + extra_line, 11);
                }
-               center_string(buf, tmp);
-               put_str(buf, 15, 11);
-       }
 #else
                (void)sprintf(tmp, "Killed on Level %d", dun_level);
                center_string(buf, tmp);
                put_str(buf, 14, 11);
 
-
-               if (strlen(p_ptr->died_from) > 24)
-               {
-                       strncpy(dummy, p_ptr->died_from, 24);
-                       dummy[24] = '\0';
-                       (void)sprintf(tmp, "by %s.", dummy);
-               }
-               else
-                       (void)sprintf(tmp, "by %s.", p_ptr->died_from);
-
+               roff_to_buf(format("by %s.", p_ptr->died_from), GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
                center_string(buf, tmp);
                put_str(buf, 15, 11);
+               t = tmp + strlen(tmp) + 1;
+               if (*t)
+               {
+                       strcpy(dummy, t); /* 2nd line */
+                       if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
+                       {
+                               int dummy_len = strlen(dummy);
+                               strcpy(dummy + MIN(dummy_len, GRAVE_LINE_WIDTH - 3), "...");
+                       }
+                       center_string(buf, dummy);
+                       put_str(buf, 16, 11);
+               }
 #endif
 
-
-
                (void)sprintf(tmp, "%-.24s", ctime(&ct));
                center_string(buf, tmp);
                put_str(buf, 17, 11);
 
 #ifdef JP
-msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
+               msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
 #else
                msg_format("Goodbye, %s!", player_name);
 #endif
-
        }
 }
 
@@ -6443,7 +7180,7 @@ put_str("
                strcpy(out_val, "");
 
                /* Ask for filename (or abort) */
-               if (!askfor_aux(out_val, 60)) return;
+               if (!askfor(out_val, 60)) return;
 
                /* Return means "show on screen" */
                if (!out_val[0]) break;
@@ -6535,7 +7272,7 @@ prt("
                                        prt(tmp_val, j+2, 4);
 
                                        /* Display object description */
-                                       object_desc(o_name, o_ptr, TRUE, 3);
+                                       object_desc(o_name, o_ptr, 0);
                                        c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
                                }
 
@@ -6809,12 +7546,11 @@ void exit_game_panic(void)
 {
        /* If nothing important has happened, just quit */
 #ifdef JP
-if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
+       if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
 #else
        if (!character_generated || character_saved) quit("panic");
 #endif
 
-
        /* Mega-Hack -- see "msg_print()" */
        msg_flag = FALSE;
 
@@ -6822,7 +7558,7 @@ if (!character_generated || character_saved) quit("
        prt("", 0, 0);
 
        /* Hack -- turn off some things */
-       disturb(1, 0);
+       disturb(1, 1);
 
        /* Mega-Hack -- Delay death */
        if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
@@ -6835,7 +7571,7 @@ if (!character_generated || character_saved) quit("
 
        /* Indicate panic save */
 #ifdef JP
-(void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
+       (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
 #else
        (void)strcpy(p_ptr->died_from, "(panic save)");
 #endif
@@ -6843,7 +7579,7 @@ if (!character_generated || character_saved) quit("
 
        /* Panic save, or get worried */
 #ifdef JP
-if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
+       if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
 #else
        if (!save_player()) quit("panic save failed!");
 #endif
@@ -6851,11 +7587,10 @@ if (!save_player()) quit("
 
        /* Successful panic save */
 #ifdef JP
-quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
+       quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
 #else
        quit("panic save succeeded!");
 #endif
-
 }
 
 
@@ -6985,7 +7720,7 @@ errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
 /*
  * Process file for auto picker/destroyer.
  */
-errr process_pickpref_file(cptr name)
+errr process_autopick_file(cptr name)
 {
        char buf[1024];
 
@@ -6994,7 +7729,7 @@ errr process_pickpref_file(cptr name)
        /* Build the filename */
        path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
 
-       err = process_pref_file_aux(buf, PREF_TYPE_PICKPREF);
+       err = process_pref_file_aux(buf, PREF_TYPE_AUTOPICK);
 
        /* Result */
        return (err);
@@ -7112,8 +7847,14 @@ errr counts_write(int where, u32b count)
                /* File type is "DATA" */
                FILE_TYPE(FILE_TYPE_DATA);
 
+               /* Grab permissions */
+               safe_setuid_grab();
+
                /* Create a new high score file */
                fd = fd_make(buf, 0644);
+
+               /* Drop permissions */
+               safe_setuid_drop();
        }
 
        /* Grab permissions */
@@ -7316,10 +8057,9 @@ Term_putstr(0, 0, -1, TERM_WHITE, "
  */
 static void handle_signal_abort(int sig)
 {
-       int wid, hgt, rows;
+       int wid, hgt;
 
        Term_get_size(&wid, &hgt);
-       rows = hgt - 4;
 
        /* Disable handler */
        (void)signal(sig, SIG_IGN);
@@ -7353,6 +8093,12 @@ Term_putstr(45, hgt - 1, -1, TERM_RED, "
 #endif
 
 
+#ifdef JP
+       do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥à°Û¾ï½ªÎ»----");
+#else
+       do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Panic Save and Abort Game ----");
+#endif
+
        /* Flush output */
        Term_fresh();