/*!
- * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÆÃÀ¥Õ¥é¥°°ìÍ÷¤òɽ¼¨¤¹¤ë¤¿¤á¤Î¥µ¥Ö¥ë¡¼¥Á¥ó /
+ * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÆÃÀ¥Õ¥é¥°°ì¼ï¤òɽ¼¨¤¹¤ë¥µ¥Ö¥ë¡¼¥Á¥ó /
* Helper function, see below
* @param row ¥³¥ó¥½¡¼¥ëɽ¼¨°ÌÃ֤κ¸¾å¹Ô
* @param col ¥³¥ó¥½¡¼¥ëɽ¼¨°ÌÃ֤κ¸¾åÎó
}
-/*
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÆÃÀ¥Õ¥é¥°°ìÍ÷ɽ¼¨£± /
* Special display, part 1
+ * @return ¤Ê¤·
*/
static void display_player_flag_info(void)
{
}
-/*
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÆÃÀ¥Õ¥é¥°°ìÍ÷ɽ¼¨£² /
* Special display, part 2
+ * @return ¤Ê¤·
*/
static void display_player_other_flag_info(void)
{
}
-/*
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÆÃÀ¥Õ¥é¥°°ìÍ÷ɽ¼¨£²a /
* Special display, part 2a
+ * @return ¤Ê¤·
*/
static void display_player_misc_info(void)
{
}
-/*
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÆÃÀ¥Õ¥é¥°°ìÍ÷ɽ¼¨£²b /
* Special display, part 2b
- *
+ * @return ¤Ê¤·
+ * @details
+ * <pre>
* How to print out the modifications and sustains.
* Positive mods with no sustain will be light green.
* Positive mods with a sustain will be dark green.
* Negative mods (from a curse) will be red.
* Huge mods (>9), like from MICoMorgoth, will be a '*'
* No mod, no sustain, will be a slate '.'
+ * </pre>
*/
static void display_player_stat_info(void)
{
}
-/*
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î¥¹¥Æ¡¼¥¿¥¹É½¼¨¥á¥¤¥ó½èÍý
* Display the character on the screen (various modes)
- *
+ * @param ɽ¼¨¥â¡¼¥ÉID
+ * @return ¤Ê¤·
+ * @details
+ * <pre>
* The top one and bottom two lines are left blank.
- *
* Mode 0 = standard display with skills
* Mode 1 = standard display with history
* Mode 2 = summary of various things
* Mode 3 = summary of various things (part 2)
* Mode 4 = mutations
+ * </pre>
*/
void display_player(int mode)
{
}
}
-
-/*
- *
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î¥¹¥Æ¡¼¥¿¥¹É½¼¨¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_display_player(FILE *fff)
{
}
-/*
- *
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î¥Ú¥Ã¥È¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_pet(FILE *fff)
{
}
-/*
- *
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î¿¦¶ÈǽÎϾðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_class_special(FILE *fff)
{
}
-/*
- *
+/*!
+ * @brief ¥¯¥¨¥¹¥È¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_quest(FILE *fff)
{
}
-/*
- *
+/*!
+ * @brief »à¤ÎľÁ°¥á¥Ã¥»¡¼¥¸Ê¤Ӥ˰ä¸À¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_last_message(FILE *fff)
{
}
}
-
-/*
- *
+/*!
+ * @brief µ¢´Ô¾ì½ê¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_recall(FILE *fff)
{
}
-/*
- *
+/*!
+ * @brief ¥ª¥×¥·¥ç¥ó¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_options(FILE *fff)
{
}
-/*
- *
+/*!
+ * @brief Æ®µ»¾ì¤Î¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_arena(FILE *fff)
{
}
-/*
- *
+/*!
+ * @brief ·âÇË¥â¥ó¥¹¥¿¡¼¤Î¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_monsters(FILE *fff)
{
}
-/*
- *
+/*!
+ * @brief ¸µ¼ï²¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_race_history(FILE *fff)
{
}
-/*
- *
+/*!
+ * @brief ¸µËâË¡Îΰè¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_realm_history(FILE *fff)
{
}
-/*
- *
+/*!
+ * @brief ÆÁ¤Î¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_virtues(FILE *fff)
{
}
-/*
- *
+/*!
+ * @brief ÆÍÁ³ÊѰۤξðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_mutations(FILE *fff)
{
}
-/*
- *
+/*!
+ * @brief ½ê»ýÉʤξðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_equipment_inventory(FILE *fff)
{
}
-/*
- *
+/*!
+ * @brief ²æ¤¬²È¤ÈÇîʪ´Û¤Î¥ª¥Ö¥¸¥§¥¯¥È¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_home_museum(FILE *fff)
{
}
-/*
+/*!
+ * @brief ¥À¥ó¥×½ÐÎϤΥᥤ¥ó¥ë¡¼¥Á¥ó
* Output the character dump to a file
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
errr make_character_dump(FILE *fff)
{