-/* File: files.c */
-
-/*
+/*!
+ * @file files.c
+ * @brief ¥Õ¥¡¥¤¥ëÆþ½ÐÎÏ´ÉÍý / Purpose: code dealing with files (and death)
+ * @date 2014/01/28
+ * @author
+ * <pre>
* Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
- *
* This software may be copied and distributed for educational, research,
* and not for profit purposes provided that this copyright and statement
* are included in all such copies. Other copyrights may also apply.
- */
+ * 2014 Deskull rearranged comment for Doxygen.\n
+ * </pre>
+ *
-/* Purpose: code dealing with files (and death) */
#include "angband.h"
/* #undef _POSIX_SAVED_IDS */
-/*
- * Hack -- drop permissions
+/*!
+ * @brief ¥Õ¥¡¥¤¥ë¤Î¥É¥í¥Ã¥×¥Ñ¡¼¥ß¥Ã¥·¥ç¥ó¥Á¥§¥Ã¥¯ / Hack -- drop permissions
*/
void safe_setuid_drop(void)
{
}
-/*
- * Hack -- grab permissions
+/*!
+ * @brief ¥Õ¥¡¥¤¥ë¤Î¥°¥é¥Ö¥Ñ¡¼¥ß¥Ã¥·¥ç¥ó¥Á¥§¥Ã¥¯ / Hack -- grab permissions
*/
void safe_setuid_grab(void)
{
}
-/*
- * Extract the first few "tokens" from a buffer
- *
+/*!
+ * @brief ³Æ¼ï¥Ç¡¼¥¿¥Æ¥¥¹¥È¤ò¥È¡¼¥¯¥óñ°Ì¤Ëʬ²ò¤¹¤ë / Extract the first few "tokens" from a buffer
+ * @param buf ¥Ç¡¼¥¿¥Æ¥¥¹¥È¤Î»²¾È¥Ý¥¤¥ó¥¿
+ * @param num ¥È¡¼¥¯¥ó¤Î¿ô
+ * @param tokens ¥È¡¼¥¯¥ó¤òÊݴɤ¹¤ëʸ»úÎ󻲾ȥݥ¤¥ó¥¿ÇÛÎó
+ * @param mode ¥ª¥×¥·¥ç¥ó
+ * @return ²ò¼á¤·¤¿Ê¸»úÎó¿ô
+ * @details
+ * <pre>
* This function uses "colon" and "slash" as the delimeter characters.
- *
* We never extract more than "num" tokens. The "last" token may include
* "delimeter" characters, allowing the buffer to include a "string" token.
- *
* We save pointers to the tokens in "tokens", and return the number found.
- *
* Hack -- Attempt to handle the 'c' character formalism
- *
* Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
- *
* Hack -- We will always extract at least one token
+ * </pre>
*/
s16b tokenize(char *buf, s16b num, char **tokens, int mode)
{
};
-/*
+/*!
+ * @brief ÀßÄê¥Õ¥¡¥¤¥ë¤Î³Æ¹Ô¤«¤é³Æ¼ï¥Æ¥¥¹¥È¾ðÊó¤ò¼èÆÀ¤¹¤ë /
* Parse a sub-file of the "extra info" (format shown below)
- *
+ * @param buf ¥Ç¡¼¥¿¥Æ¥¥¹¥È¤Î»²¾È¥Ý¥¤¥ó¥¿
+ * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @details
+ * <pre>
* Each "action" line has an "action symbol" in the first column,
* followed by a colon, followed by some command specific info,
* usually in the form of "tokens" separated by colons or slashes.
- *
* Blank lines, lines starting with white space, and lines starting
* with pound signs ("#") are ignored (as comments).
- *
* Note the use of "tokenize()" to allow the use of both colons and
* slashes as delimeters, while still allowing final tokens which
* may contain any characters including "delimiters".
- *
* Note the use of "strtol()" to allow all "integers" to be encoded
* in decimal, hexidecimal, or octal form.
- *
* Note that "monster zero" is used for the "player" attr/char, "object
* zero" will be used for the "stack" attr/char, and "feature zero" is
* used for the "nothing" attr/char.
- *
* Parse another file recursively, see below for details
* %:<filename>
- *
* Specify the attr/char values for "monsters" by race index
* R:<num>:<a>:<c>
- *
* Specify the attr/char values for "objects" by kind index
* K:<num>:<a>:<c>
- *
* Specify the attr/char values for "features" by feature index
* F:<num>:<a>:<c>
- *
* Specify the attr/char values for unaware "objects" by kind tval
* U:<tv>:<a>:<c>
- *
* Specify the attr/char values for inventory "objects" by kind tval
* E:<tv>:<a>:<c>
- *
* Define a macro action, given an encoded macro action
* A:<str>
- *
* Create a normal macro, given an encoded macro trigger
* P:<str>
- *
* Create a command macro, given an encoded macro trigger
* C:<str>
- *
* Create a keyset mapping
* S:<key>:<key>:<dir>
- *
* Turn an option off, given its name
* X:<str>
- *
* Turn an option on, given its name
* Y:<str>
- *
* Specify visual information, given an index, and some data
* V:<num>:<kv>:<rv>:<gv>:<bv>
- *
* Specify the set of colors to use when drawing a zapped spell
* Z:<type>:<str>
- *
* Specify a macro trigger template and macro trigger names.
* T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
* T:<trigger>:<keycode>:<shift-keycode>
- *
+ * </pre>
*/
-
errr process_pref_file_command(char *buf)
{
int i, j, n1, n2;
n2 = strtol(zz[2], NULL, 0);
if (i >= max_r_idx) return 1;
r_ptr = &r_info[i];
- if (n1) r_ptr->x_attr = n1;
+ if (n1 || (!(n2 & 0x80) && n2)) r_ptr->x_attr = n1; /* Allow TERM_DARK text */
if (n2) r_ptr->x_char = n2;
return 0;
}
n2 = strtol(zz[2], NULL, 0);
if (i >= max_k_idx) return 1;
k_ptr = &k_info[i];
- if (n1) k_ptr->x_attr = n1;
+ if (n1 || (!(n2 & 0x80) && n2)) k_ptr->x_attr = n1; /* Allow TERM_DARK text */
if (n2) k_ptr->x_char = n2;
return 0;
}
break;
/* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
+ /* "F:<num>:<a>/<c>" */
+ /* "F:<num>:<a>/<c>:LIT" */
+ /* "F:<num>:<a>/<c>:<la>/<lc>:<da>/<dc>" */
case 'F':
- if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
{
feature_type *f_ptr;
+ int num = tokenize(buf + 2, F_LIT_MAX * 2 + 1, zz, TOKENIZE_CHECKQUOTE);
+
+ if ((num != 3) && (num != 4) && (num != F_LIT_MAX * 2 + 1)) return 1;
+ else if ((num == 4) && !streq(zz[3], "LIT")) return 1;
+
i = (huge)strtol(zz[0], NULL, 0);
- n1 = strtol(zz[1], NULL, 0);
- n2 = strtol(zz[2], NULL, 0);
if (i >= max_f_idx) return 1;
f_ptr = &f_info[i];
- if (n1) f_ptr->x_attr = n1;
- if (n2) f_ptr->x_char = n2;
- return 0;
+
+ n1 = strtol(zz[1], NULL, 0);
+ n2 = strtol(zz[2], NULL, 0);
+ if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[F_LIT_STANDARD] = n1; /* Allow TERM_DARK text */
+ if (n2) f_ptr->x_char[F_LIT_STANDARD] = n2;
+
+ /* Mega-hack -- feat supports lighting */
+ switch (num)
+ {
+ /* No lighting support */
+ case 3:
+ n1 = f_ptr->x_attr[F_LIT_STANDARD];
+ n2 = f_ptr->x_char[F_LIT_STANDARD];
+ for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
+ {
+ f_ptr->x_attr[j] = n1;
+ f_ptr->x_char[j] = n2;
+ }
+ break;
+
+ /* Use default lighting */
+ case 4:
+ apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
+ break;
+
+ /* Use desired lighting */
+ case F_LIT_MAX * 2 + 1:
+ for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
+ {
+ n1 = strtol(zz[j * 2 + 1], NULL, 0);
+ n2 = strtol(zz[j * 2 + 2], NULL, 0);
+ if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[j] = n1; /* Allow TERM_DARK text */
+ if (n2) f_ptr->x_char[j] = n2;
+ }
+ break;
+ }
}
- break;
+ return 0;
/* Process "S:<num>:<a>/<c>" -- attr/char for special things */
case 'S':
}
-/*
+/*!
+ * @brief process_pref_file¤Î¥µ¥Ö¥ë¡¼¥Á¥ó¤È¤·¤Æ¾ò·ïʬ´ô½èÍý¤Î²ò¼á¤È·ë²Ì¤òÊÖ¤¹ /
* Helper function for "process_pref_file()"
- *
+ * @param sp ¥Æ¥¥¹¥Èʸ»úÎó¤Î»²¾È¥Ý¥¤¥ó¥¿
+ * @param fp ºÆµ¢Ãæ¤Î¥Ý¥¤¥ó¥¿»²¾È
+ * @return
+ * @details
+ * <pre>
* Input:
* v: output buffer array
* f: final character
- *
* Output:
* result
+ * </pre>
*/
-cptr process_pref_file_expr(cptr *sp, char *fp)
+cptr process_pref_file_expr(char **sp, char *fp)
{
cptr v;
- cptr s;
+ char *b;
+ char *s;
char b1 = '[';
char b2 = ']';
char f = ' ';
- static char tmp[8];
+ static char tmp[10];
/* Initial */
s = (*sp);
/* Skip spaces */
- while (isspace(*s)) s++;
+ while (iswspace(*s)) s++;
+
+ /* Save start */
+ b = s;
/* Default */
v = "?o?o?";
if (f != b2) v = "?x?x?";
/* Extract final and Terminate */
- if ((f = *s) != '\0') s++;
+ if ((f = *s) != '\0') *s++ = '\0';
}
/* Other */
else
{
- char b[1024];
- int i;
-
/* Accept all printables except spaces and brackets */
- for (i = 0; isprint(*s) && !my_strchr(" []", *s); i++)
- b[i] = *s++;
-
- /* Terminate */
- b[i] = '\0';
+#ifdef JP
+ while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
+ {
+ if (iskanji(*s)) s++;
+ s++;
+ }
+#else
+ while (isprint(*s) && !my_strchr(" []", *s)) ++s;
+#endif
/* Extract final and Terminate */
- if ((f = *s) != '\0') s++;
+ if ((f = *s) != '\0') *s++ = '\0';
/* Variable */
if (*b == '$')
/* Player */
else if (streq(b+1, "PLAYER"))
{
- v = player_base;
+ static char tmp_player_name[32];
+ char *pn, *tpn;
+ for (pn = player_name, tpn = tmp_player_name; *pn; pn++, tpn++)
+ {
+#ifdef JP
+ if (iskanji(*pn))
+ {
+ *(tpn++) = *(pn++);
+ *tpn = *pn;
+ continue;
+ }
+#endif
+ *tpn = my_strchr(" []", *pn) ? '_' : *pn;
+ }
+ *tpn = '\0';
+ v = tmp_player_name;
}
/* First realm */
else
v = "0";
}
+
+ /* Money */
+ else if (streq(b+1, "MONEY"))
+ {
+ sprintf(tmp, "%09ld", (long int)p_ptr->au);
+ v = tmp;
+ }
}
/* Constant */
#define PREF_TYPE_AUTOPICK 1
#define PREF_TYPE_HISTPREF 2
-/*
+/*!
+ * @brief process_pref_file¤Î¥µ¥Ö¥ë¡¼¥Á¥ó /
* Open the "user pref file" and parse it.
+ * @param name Æɤ߹þ¤à¥Õ¥¡¥¤¥ë̾
+ * @param preftype pref¥Õ¥¡¥¤¥ë¤Î¥¿¥¤¥×
+ * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @details
+ * <pre>
+ * Input:
+ * v: output buffer array
+ * f: final character
+ * Output:
+ * result
+ * </pre>
*/
static errr process_pref_file_aux(cptr name, int preftype)
{
#ifdef JP
if (!iskanji(buf[0]))
#endif
- if (isspace(buf[0])) continue;
+ if (iswspace(buf[0])) continue;
/* Skip comments */
if (buf[0] == '#') continue;
{
char f;
cptr v;
- cptr s;
+ char *s;
/* Start */
s = buf + 2;
}
-
-/*
+/*!
+ * @brief prefÀßÄê¥Õ¥¡¥¤¥ë¤òÆɤ߹þ¤ßÀßÄê¤òÈ¿±Ç¤µ¤»¤ë /
* Process the "user pref file" with the given name
- *
+ * @param name Æɤ߹þ¤à¥Õ¥¡¥¤¥ë̾
+ * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @details
+ * <pre>
* See the functions above for a list of legal "commands".
- *
* We also accept the special "?" and "%" directives, which
* allow conditional evaluation and filename inclusion.
+ * </pre>
*/
errr process_pref_file(cptr name)
{
#endif
-/*
+/*!
+ * @brief Angband¥×¥ì¥¤¶Ø»ß»þ¹ï¤ò¥Á¥§¥Ã¥¯ /
* Handle CHECK_TIME
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
errr check_time(void)
{
}
-
-/*
+/*!
+ * @brief Angband¥×¥ì¥¤¶Ø»ß»þ¹ï¤Î½é´ü²½ /
* Initialize CHECK_TIME
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
errr check_time_init(void)
{
#endif
-/*
+/*!
+ * @brief Angband¥×¥ì¥¤¶Ø»ß¥Û¥¹¥È¤Î¥Á¥§¥Ã¥¯ /
* Handle CHECK_LOAD
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
errr check_load(void)
{
}
-/*
+/*!
+ * @brief Angband¥×¥ì¥¤¶Ø»ß¥Û¥¹¥È¤ÎÀßÄê½é´ü²½ /
* Initialize CHECK_LOAD
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
errr check_load_init(void)
{
{29, 10, 21, "£È£Ð"},
{29, 11, 21, "£Í£Ð"},
{29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
- {53, 10, -1, "ÂǷ⹶·â :"},
- {53, 11, -1, "¼Í·â¹¶·â :"},
+ {53, 10, -1, "ÂÇ·âÌ¿Ãæ :"},
+ {53, 11, -1, "¼Í·âÌ¿Ãæ :"},
{53, 12, -1, "ËâË¡Ëɸæ :"},
{53, 13, -1, "±£Ì©¹ÔÆ° :"},
{53, 15, -1, "ÃγР:"},
};
#endif
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î¥¹¥Æ¡¼¥¿¥¹1¼ï¤ò½ÐÎϤ¹¤ë
+ * @param entry ¹àÌÜID
+ * @param val ÃͤòÊݴɤ·¤¿Ê¸»úÎó¥Ý¥¤¥ó¥¿
+ * @param attr ¹àÌÜɽ¼¨¤Î¿§
+ * @return ¤Ê¤·
+ */
static void display_player_one_line(int entry, cptr val, byte attr)
{
char buf[40];
return;
}
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÂÇ·âǽÎϽ¤Àµ¤òɽ¼¨¤¹¤ë
+ * @param hand Éð´ï¤ÎÁõÈ÷Éô°ÌID
+ * @param hand_entry ¹àÌÜID
+ * @return ¤Ê¤·
+ */
+static void display_player_melee_bonus(int hand, int hand_entry)
+{
+ char buf[160];
+ int show_tohit = p_ptr->dis_to_h[hand];
+ int show_todam = p_ptr->dis_to_d[hand];
+ object_type *o_ptr = &inventory[INVEN_RARM + hand];
-/*
+ /* Hack -- add in weapon info if known */
+ if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
+ if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
+
+ show_tohit += p_ptr->skill_thn / BTH_PLUS_ADJ;
+
+ /* Melee attacks */
+ sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
+
+ /* Dump the bonuses to hit/dam */
+ if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
+ display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
+ else if (p_ptr->ryoute)
+ display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
+ else
+ display_player_one_line(hand_entry, buf, TERM_L_BLUE);
+}
+
+
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¥¹¥Æ¡¼¥¿¥¹É½¼¨¤ÎÃæ±ûÉôʬ¤òɽ¼¨¤¹¤ë¥µ¥Ö¥ë¡¼¥Á¥ó
* Prints the following information on the screen.
+ * @return ¤Ê¤·
*/
static void display_player_middle(void)
{
char buf[160];
- int show_tohit, show_todam;
- object_type *o_ptr;
- int tmul = 0;
- int e;
- if(p_ptr->migite)
- {
- show_tohit = p_ptr->dis_to_h[0];
- show_todam = p_ptr->dis_to_d[0];
-
- o_ptr = &inventory[INVEN_RARM];
+ /* Base skill */
+ int show_tohit = p_ptr->dis_to_h_b;
+ int show_todam = 0;
- /* Hack -- add in weapon info if known */
- if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
- if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
+ /* Range weapon */
+ object_type *o_ptr = &inventory[INVEN_BOW];
- /* Melee attacks */
- sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
+ int tmul = 0;
+ int e;
- /* Dump the bonuses to hit/dam */
- if(!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
- display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
- else if(p_ptr->ryoute)
- display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
- else if (left_hander)
- display_player_one_line(ENTRY_LEFT_HAND1, buf, TERM_L_BLUE);
- else
- display_player_one_line(ENTRY_RIGHT_HAND1, buf, TERM_L_BLUE);
+ if (p_ptr->migite)
+ {
+ display_player_melee_bonus(0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
}
- if(p_ptr->hidarite)
+ if (p_ptr->hidarite)
{
- show_tohit = p_ptr->dis_to_h[1];
- show_todam = p_ptr->dis_to_d[1];
-
- o_ptr = &inventory[INVEN_LARM];
-
- /* Hack -- add in weapon info if known */
- if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
- if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
-
- /* Melee attacks */
- sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
-
- /* Dump the bonuses to hit/dam */
- if (left_hander)
- display_player_one_line(ENTRY_RIGHT_HAND2, buf, TERM_L_BLUE);
- else
- display_player_one_line(ENTRY_LEFT_HAND2, buf, TERM_L_BLUE);
+ display_player_melee_bonus(1, left_hander ? ENTRY_RIGHT_HAND2: ENTRY_LEFT_HAND2);
}
else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
{
#endif
}
- /* Range weapon */
- o_ptr = &inventory[INVEN_BOW];
-
- /* Base skill */
- show_tohit = p_ptr->dis_to_h_b;
- show_todam = 0;
-
/* Apply weapon bonuses */
- if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
- if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
+ if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
+ if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
else
show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
-
+
+ show_tohit += p_ptr->skill_thb / BTH_PLUS_ADJ;
+
/* Range attacks */
display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
}
else
{
- if (m_list[p_ptr->riding].fast) tmp_speed += 10;
- if (m_list[p_ptr->riding].slow) tmp_speed -= 10;
+ if (MON_FAST(&m_list[p_ptr->riding])) tmp_speed += 10;
+ if (MON_SLOW(&m_list[p_ptr->riding])) tmp_speed -= 10;
}
if (tmp_speed)
int day, hour, min;
extract_day_hour_min(&day, &hour, &min);
- sprintf(buf,
#ifdef JP
- "%dÆüÌÜ %2d:%02d",
+ if (day < MAX_DAYS) sprintf(buf, "%dÆüÌÜ %2d:%02d", day, hour, min);
+ else sprintf(buf, "*****ÆüÌÜ %2d:%02d", hour, min);
#else
- "Day %d %2d:%02d",
+ if (day < MAX_DAYS) sprintf(buf, "Day %d %2d:%02d", day, hour, min);
+ else sprintf(buf, "Day ***** %2d:%02d", hour, min);
#endif
- day, hour, min);
}
display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
static byte likert_color = TERM_WHITE;
-/*
+/*!
+ * @brief µ»Ç½¥é¥ó¥¯¤Îɽ¼¨´ð½à¤òÄê¤á¤ë
* Returns a "rating" of x depending on y
+ * @int x µ»Ç½ÃÍ
+ * @int y µ»Ç½ÃͤËÂФ¹¤ë¥é¥ó¥¯´ð½àÈæ
+ * @return ¤Ê¤·
*/
static cptr likert(int x, int y)
{
}
-/*
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¥¹¥Æ¡¼¥¿¥¹¤Î1¥Ú¡¼¥¸ÌܳƼï¾ÜºÙ¤ò¤Þ¤È¤á¤Æɽ¼¨¤¹¤ë¥µ¥Ö¥ë¡¼¥Á¥ó
* Prints ratings on certain abilities
- *
+ * @return ¤Ê¤·
+ * @details
* This code is "imitated" elsewhere to "dump" a character sheet.
*/
static void display_player_various(void)
{
- int tmp, damage[2], blows1, blows2, i, basedam;
+ int tmp, damage[2], to_h[2], blows1, blows2, i, basedam;
int xthn, xthb, xfos, xsrh;
int xdis, xdev, xsav, xstl;
cptr desc;
int muta_att = 0;
u32b flgs[TR_FLAG_SIZE];
int shots, shot_frac;
+ bool dokubari;
object_type *o_ptr;
/* Average damage per round */
if (o_ptr->k_idx)
{
- if (object_known_p(o_ptr)) damage[i] += o_ptr->to_d * 100;
+ to_h[i] = 0;
+ dokubari = FALSE;
+
+ if((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) dokubari = TRUE;
+ if (object_is_known(o_ptr))
+ {
+ damage[i] += o_ptr->to_d * 100;
+ to_h[i] += o_ptr->to_h;
+ }
basedam = ((o_ptr->dd + p_ptr->to_dd[i]) * (o_ptr->ds + p_ptr->to_ds[i] + 1)) * 50;
object_flags_known(o_ptr, flgs);
+
+ basedam = calc_expect_crit(o_ptr->weight, to_h[i], basedam, p_ptr->dis_to_h[i], dokubari);
if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
{
/* vorpal blade */
-/*
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î¿¦¶È¡¢¼ï²¤Ë±þ¤¸¤¿ÂÑÀ¥Õ¥é¥°¤òÊÖ¤¹
+ * Prints ratings on certain abilities
+ * @param flgs ¥Õ¥é¥°¤òÊݴɤ¹¤ëÇÛÎó
+ * @return ¤Ê¤·
+ * @details
* Obtain the "flags" for the player as if he was an item
+ * @todo
+ * xtra1.c¼þ¤ê¤È¿½Å¼ÂÁõ¤Ë¤Ê¤Ã¤Æ¤¤¤ë¤Î¤ò²¿¤È¤«¤¹¤ë
*/
static void player_flags(u32b flgs[TR_FLAG_SIZE])
{
add_flag(flgs, TR_SPEED);
else
{
- if (!inventory[INVEN_LARM].tval || p_ptr->hidarite)
+ if ((!inventory[INVEN_RARM].k_idx || p_ptr->migite) &&
+ (!inventory[INVEN_LARM].k_idx || p_ptr->hidarite))
add_flag(flgs, TR_SPEED);
if (p_ptr->lev>24)
add_flag(flgs, TR_FREE_ACT);
add_flag(flgs, TR_SH_FIRE);
add_flag(flgs, TR_SEE_INVIS);
add_flag(flgs, TR_TELEPATHY);
- add_flag(flgs, TR_FEATHER);
+ add_flag(flgs, TR_LEVITATION);
add_flag(flgs, TR_SPEED);
break;
case MIMIC_VAMPIRE:
add_flag(flgs, TR_HOLD_LIFE);
add_flag(flgs, TR_RES_DARK);
add_flag(flgs, TR_RES_NETHER);
- if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
+ if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
add_flag(flgs, TR_RES_POIS);
add_flag(flgs, TR_RES_COLD);
add_flag(flgs, TR_SEE_INVIS);
add_flag(flgs, TR_RES_LITE);
break;
case RACE_HOBBIT:
- add_flag(flgs, TR_SUST_DEX);
+ add_flag(flgs, TR_HOLD_LIFE);
break;
case RACE_GNOME:
add_flag(flgs, TR_FREE_ACT);
if (p_ptr->lev > 14)
{
add_flag(flgs, TR_REGEN);
- if (p_ptr->pclass == CLASS_WARRIOR)
+ if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_BERSERKER))
{
add_flag(flgs, TR_SLOW_DIGEST);
/*
add_flag(flgs, TR_SEE_INVIS);
break;
case RACE_DRACONIAN:
- add_flag(flgs, TR_FEATHER);
+ add_flag(flgs, TR_LEVITATION);
if (p_ptr->lev > 4)
add_flag(flgs, TR_RES_FIRE);
if (p_ptr->lev > 9)
add_flag(flgs, TR_HOLD_LIFE);
add_flag(flgs, TR_RES_DARK);
add_flag(flgs, TR_RES_NETHER);
- if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
+ if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
add_flag(flgs, TR_RES_POIS);
add_flag(flgs, TR_RES_COLD);
break;
case RACE_SPECTRE:
- add_flag(flgs, TR_FEATHER);
+ add_flag(flgs, TR_LEVITATION);
add_flag(flgs, TR_FREE_ACT);
add_flag(flgs, TR_RES_COLD);
add_flag(flgs, TR_SEE_INVIS);
break;
case RACE_SPRITE:
add_flag(flgs, TR_RES_LITE);
- add_flag(flgs, TR_FEATHER);
+ add_flag(flgs, TR_LEVITATION);
if (p_ptr->lev > 9)
add_flag(flgs, TR_SPEED);
break;
add_flag(flgs, TR_RES_CONF);
break;
case RACE_ANGEL:
- add_flag(flgs, TR_FEATHER);
+ add_flag(flgs, TR_LEVITATION);
add_flag(flgs, TR_SEE_INVIS);
break;
case RACE_DEMON:
add_flag(flgs, TR_SUST_CON);
break;
case RACE_S_FAIRY:
- add_flag(flgs, TR_FEATHER);
+ add_flag(flgs, TR_LEVITATION);
break;
- case RACE_KUTA:
+ case RACE_KUTAR:
add_flag(flgs, TR_RES_CONF);
break;
case RACE_ANDROID:
if (p_ptr->muta3 & MUT3_FIRE_BODY)
{
add_flag(flgs, TR_SH_FIRE);
- add_flag(flgs, TR_LITE);
+ add_flag(flgs, TR_LITE_1);
}
if (p_ptr->muta3 & MUT3_WINGS)
{
- add_flag(flgs, TR_FEATHER);
+ add_flag(flgs, TR_LEVITATION);
}
if (p_ptr->muta3 & MUT3_FEARLESS)
add_flag(flgs, TR_RES_BLIND);
add_flag(flgs, TR_RES_CONF);
add_flag(flgs, TR_HOLD_LIFE);
- if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
+ if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
if (p_ptr->lev > 9)
add_flag(flgs, TR_SPEED);
}
if (p_ptr->special_defense & KAMAE_GENBU)
add_flag(flgs, TR_REFLECT);
if (p_ptr->special_defense & KAMAE_SUZAKU)
- add_flag(flgs, TR_FEATHER);
+ add_flag(flgs, TR_LEVITATION);
if (p_ptr->special_defense & KAMAE_SEIRYU)
{
add_flag(flgs, TR_RES_FIRE);
add_flag(flgs, TR_RES_ACID);
add_flag(flgs, TR_RES_ELEC);
add_flag(flgs, TR_RES_POIS);
- add_flag(flgs, TR_FEATHER);
+ add_flag(flgs, TR_LEVITATION);
add_flag(flgs, TR_SH_FIRE);
add_flag(flgs, TR_SH_ELEC);
add_flag(flgs, TR_SH_COLD);
add_flag(flgs, TR_SH_FIRE);
add_flag(flgs, TR_SH_ELEC);
add_flag(flgs, TR_SH_COLD);
- add_flag(flgs, TR_FEATHER);
- add_flag(flgs, TR_LITE);
+ add_flag(flgs, TR_LEVITATION);
+ add_flag(flgs, TR_LITE_1);
add_flag(flgs, TR_SEE_INVIS);
add_flag(flgs, TR_TELEPATHY);
add_flag(flgs, TR_SLOW_DIGEST);
}
}
-
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î°ì»þŪËâË¡¸ú²Ì¤Ë¤è¤ëÂÑÀ¤òÊÖ¤¹
+ * Prints ratings on certain abilities
+ * @param flgs ¥Õ¥é¥°¤òÊݴɤ¹¤ëÇÛÎó
+ * @return ¤Ê¤·
+ * @todo
+ * xtra1.c¼þ¤ê¤È¿½Å¼ÂÁõ¤Ë¤Ê¤Ã¤Æ¤¤¤ë¤Î¤ò²¿¤È¤«¤¹¤ë
+ */
static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
{
int i;
add_flag(flgs, TR_RES_CONF);
add_flag(flgs, TR_REFLECT);
add_flag(flgs, TR_FREE_ACT);
- add_flag(flgs, TR_FEATHER);
+ add_flag(flgs, TR_LEVITATION);
}
if (p_ptr->tim_res_nether)
{
add_flag(flgs, TR_SH_FIRE);
add_flag(flgs, TR_SH_ELEC);
add_flag(flgs, TR_SH_COLD);
- add_flag(flgs, TR_FEATHER);
- add_flag(flgs, TR_LITE);
+ add_flag(flgs, TR_LEVITATION);
+ add_flag(flgs, TR_LITE_1);
add_flag(flgs, TR_SEE_INVIS);
add_flag(flgs, TR_TELEPATHY);
add_flag(flgs, TR_SLOW_DIGEST);
add_flag(flgs, TR_SUST_CON);
add_flag(flgs, TR_SUST_CHR);
}
+
+ /* Hex bonuses */
+ if (p_ptr->realm1 == REALM_HEX)
+ {
+ if (hex_spelling(HEX_DEMON_AURA))
+ {
+ add_flag(flgs, TR_SH_FIRE);
+ add_flag(flgs, TR_REGEN);
+ }
+ if (hex_spelling(HEX_ICE_ARMOR)) add_flag(flgs, TR_SH_COLD);
+ if (hex_spelling(HEX_SHOCK_CLOAK)) add_flag(flgs, TR_SH_ELEC);
+ }
}
#define DP_WP 0x08
-/*
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÁõÈ÷°ìÍ÷¤ò¥·¥ó¥Ü¥ë¤Çʤ٤ë
* Equippy chars
+ * @param y ɽ¼¨¤¹¤ë¥³¥ó¥½¡¼¥ë¤Î¹Ô
+ * @param x ɽ¼¨¤¹¤ë¥³¥ó¥½¡¼¥ë¤ÎÎó
+ * @param mode ¥ª¥×¥·¥ç¥ó
+ * @return ¤Ê¤·
*/
static void display_player_equippy(int y, int x, u16b mode)
{
}
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÁõÈ÷°ìÍ÷¥·¥ó¥Ü¥ë¤ò¸ÇÄê°ÌÃÖ¤Ëɽ¼¨¤¹¤ë
+ * @return ¤Ê¤·
+ */
void print_equippy(void)
{
display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
}
-/*
- *
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÁõÈ÷¤Ë¤è¤ëÌȱ֥ե饰¤òÊÖ¤¹
+ * @param flgs ¥Õ¥é¥°¤òÊݴɤ¹¤ëÇÛÎó
+ * @return ¤Ê¤·
+ * @todo
+ * xtra1.c¼þ¤ê¤È¿½Å¼ÂÁõ¤Ë¤Ê¤Ã¤Æ¤¤¤ë¤Î¤ò²¿¤È¤«¤¹¤ë
*/
-
static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
{
int i;
}
}
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î¼ï²¤Ë¤è¤ëÌȱ֥ե饰¤òÊÖ¤¹
+ * @param flgs ¥Õ¥é¥°¤òÊݴɤ¹¤ëÇÛÎó
+ * @return ¤Ê¤·
+ * @todo
+ * xtra1.c¼þ¤ê¤È¿½Å¼ÂÁõ¤Ë¤Ê¤Ã¤Æ¤¤¤ë¤Î¤ò²¿¤È¤«¤¹¤ë
+ */
static void player_immunity(u32b flgs[TR_FLAG_SIZE])
{
int i;
add_flag(flgs, TR_RES_ACID);
}
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î°ì»þŪËâË¡¸ú²Ì¤Ë¤è¤ëÌȱ֥ե饰¤òÊÖ¤¹
+ * @param flgs ¥Õ¥é¥°¤òÊݴɤ¹¤ëÇÛÎó
+ * @return ¤Ê¤·
+ * @todo
+ * xtra1.c¼þ¤ê¤È¿½Å¼ÂÁõ¤Ë¤Ê¤Ã¤Æ¤¤¤ë¤Î¤ò²¿¤È¤«¤¹¤ë
+ */
static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
{
int i;
add_flag(flgs, TR_RES_DARK);
}
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î¼ï²¤Ë¤è¤ë¼åÅÀ¥Õ¥é¥°¤òÊÖ¤¹
+ * @param flgs ¥Õ¥é¥°¤òÊݴɤ¹¤ëÇÛÎó
+ * @return ¤Ê¤·
+ * @todo
+ * xtra1.c¼þ¤ê¤È¿½Å¼ÂÁõ¤Ë¤Ê¤Ã¤Æ¤¤¤ë¤Î¤ò²¿¤È¤«¤¹¤ë
+ */
static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
{
int i;
} all_player_flags;
-/*
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÆÃÀ¥Õ¥é¥°°ì¼ï¤òɽ¼¨¤¹¤ë¥µ¥Ö¥ë¡¼¥Á¥ó /
* Helper function, see below
+ * @param row ¥³¥ó¥½¡¼¥ëɽ¼¨°ÌÃ֤κ¸¾å¹Ô
+ * @param col ¥³¥ó¥½¡¼¥ëɽ¼¨°ÌÃ֤κ¸¾åÎó
+ * @param header ¥³¥ó¥½¡¼¥ë¾å¤Çɽ¼¨¤¹¤ëÆÃÀ̾
+ * @param flag1 »²¾È¤¹¤ëÆÃÀID
+ * @param f ¥×¥ì¥¤¥ä¡¼¤ÎÆÃÀ¾ðÊó¹½Â¤ÂÎ
+ * @param mode ɽ¼¨¥ª¥×¥·¥ç¥ó
+ * @return ¤Ê¤·
*/
static void display_flag_aux(int row, int col, cptr header,
int flag1, all_player_flags *f, u16b mode)
int i;
bool vuln = FALSE;
int max_i;
+ byte header_color = TERM_L_DARK;
+ int header_col = col;
if (have_flag(f->player_vuln, flag1) &&
!(have_flag(f->known_obj_imm, flag1) ||
have_flag(f->tim_player_imm, flag1)))
vuln = TRUE;
- /* Header */
- if (!(mode & DP_IMM)) c_put_str(TERM_WHITE, header, row, col);
-
/* Advance */
col += strlen(header) + 1;
/* Check flags */
if (mode & DP_CURSE)
{
- if ((mode & DP_CURSE) && (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE)))
+ if (have_flag(flgs, TR_ADD_L_CURSE) || have_flag(flgs, TR_ADD_H_CURSE))
+ {
+ c_put_str(TERM_L_DARK, "+", row, col);
+ header_color = TERM_WHITE;
+ }
+ if (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE))
+ {
c_put_str(TERM_WHITE, "+", row, col);
- if ((mode & DP_CURSE) && (o_ptr->curse_flags & TRC_PERMA_CURSE))
+ header_color = TERM_WHITE;
+ }
+ if (o_ptr->curse_flags & TRC_PERMA_CURSE)
+ {
c_put_str(TERM_WHITE, "*", row, col);
+ header_color = TERM_WHITE;
+ }
+ }
+ else if (flag1 == TR_LITE_1)
+ {
+ if (have_dark_flag(flgs))
+ {
+ c_put_str(TERM_L_DARK, "+", row, col);
+ header_color = TERM_WHITE;
+ }
+ else if (have_lite_flag(flgs))
+ {
+ c_put_str(TERM_WHITE, "+", row, col);
+ header_color = TERM_WHITE;
+ }
}
else
{
if (have_flag(flgs, flag1))
+ {
c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
(mode & DP_IMM) ? "*" : "+", row, col);
+ header_color = TERM_WHITE;
+ }
}
/* Advance */
}
/* Assume that player flag is already written */
- if (mode & DP_IMM) return;
+ if (mode & DP_IMM)
+ {
+ if (header_color != TERM_L_DARK)
+ {
+ /* Overwrite Header Color */
+ c_put_str(header_color, header, row, header_col);
+ }
+ return;
+ }
/* Default */
c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
/* Player flags */
- if (have_flag(f->player_flags, flag1)) c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
+ if (have_flag(f->player_flags, flag1))
+ {
+ c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
+ header_color = TERM_WHITE;
+ }
/* Timed player flags */
- if (have_flag(f->tim_player_flags, flag1)) c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
+ if (have_flag(f->tim_player_flags, flag1))
+ {
+ c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
+ header_color = TERM_WHITE;
+ }
/* Immunity */
- if (have_flag(f->tim_player_imm, flag1)) c_put_str(TERM_YELLOW, "*", row, col);
- if (have_flag(f->player_imm, flag1)) c_put_str(TERM_WHITE, "*", row, col);
+ if (have_flag(f->tim_player_imm, flag1))
+ {
+ c_put_str(TERM_YELLOW, "*", row, col);
+ header_color = TERM_WHITE;
+ }
+ if (have_flag(f->player_imm, flag1))
+ {
+ c_put_str(TERM_WHITE, "*", row, col);
+ header_color = TERM_WHITE;
+ }
/* Vulnerability */
if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
+
+ /* Header */
+ c_put_str(header_color, header, row, header_col);
}
-/*
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÆÃÀ¥Õ¥é¥°°ìÍ÷ɽ¼¨£± /
* Special display, part 1
+ * @return ¤Ê¤·
*/
static void display_player_flag_info(void)
{
display_flag_aux(row+4, col, "·Ù¹ð :", TR_WARNING, &f, 0);
display_flag_aux(row+5, col, "Ãپò½ :", TR_SLOW_DIGEST, &f, 0);
display_flag_aux(row+6, col, "µÞ²óÉü :", TR_REGEN, &f, 0);
-display_flag_aux(row+7, col, "ÉâÍ· :", TR_FEATHER, &f, 0);
-display_flag_aux(row+8, col, "±Ê±ó¸÷¸» :", TR_LITE, &f, 0);
+display_flag_aux(row+7, col, "ÉâÍ· :", TR_LEVITATION, &f, 0);
+display_flag_aux(row+8, col, "±Ê±ó¸÷¸» :", TR_LITE_1, &f, 0);
display_flag_aux(row+9, col, "¼ö¤¤ :", 0, &f, DP_CURSE);
#else
display_flag_aux(row+0, col, "Speed :", TR_SPEED, &f, 0);
display_flag_aux(row+4, col, "Warning :", TR_WARNING, &f, 0);
display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
display_flag_aux(row+6, col, "Regene. :", TR_REGEN, &f, 0);
- display_flag_aux(row+7, col, "Levitation:", TR_FEATHER, &f, 0);
- display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
+ display_flag_aux(row+7, col, "Levitation:", TR_LEVITATION, &f, 0);
+ display_flag_aux(row+8, col, "Perm Lite :", TR_LITE_1, &f, 0);
display_flag_aux(row+9, col, "Cursed :", 0, &f, DP_CURSE);
#endif
}
-/*
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÆÃÀ¥Õ¥é¥°°ìÍ÷ɽ¼¨£² /
* Special display, part 2
+ * @return ¤Ê¤·
*/
static void display_player_other_flag_info(void)
{
row = 3;
col = col + 12 + 7;
- display_player_equippy(row-2, col+12, 0);
- c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
-
-#ifdef JP
- display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼:", TR_TELEPATHY, &f, 0);
- display_flag_aux(row+ 1, col, "¼Ù°ESP :", TR_ESP_EVIL, &f, 0);
- display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
- display_flag_aux(row+ 3, col, "Á±ÎÉESP :", TR_ESP_GOOD, &f, 0);
- display_flag_aux(row+ 4, col, "ÉÔ»àESP :", TR_ESP_UNDEAD, &f, 0);
- display_flag_aux(row+ 5, col, "°ËâESP :", TR_ESP_DEMON, &f, 0);
- display_flag_aux(row+ 6, col, "ζESP :", TR_ESP_DRAGON, &f, 0);
- display_flag_aux(row+ 7, col, "¿Í´ÖESP :", TR_ESP_HUMAN, &f, 0);
- display_flag_aux(row+ 8, col, "ưʪESP :", TR_ESP_ANIMAL, &f, 0);
- display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
- display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
- display_flag_aux(row+11, col, "µð¿ÍESP :", TR_ESP_GIANT, &f, 0);
-
- display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý :", TR_SUST_STR, &f, 0);
- display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý :", TR_SUST_INT, &f, 0);
- display_flag_aux(row+15, col, "¸¤µ°Ý»ý :", TR_SUST_WIS, &f, 0);
- display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý :", TR_SUST_DEX, &f, 0);
- display_flag_aux(row+17, col, "Âѵװݻý :", TR_SUST_CON, &f, 0);
- display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý :", TR_SUST_CHR, &f, 0);
-#else
- display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
- display_flag_aux(row+ 1, col, "ESP Evil :", TR_ESP_EVIL, &f, 0);
- display_flag_aux(row+ 2, col, "ESP Noliv.:", TR_ESP_NONLIVING, &f, 0);
- display_flag_aux(row+ 3, col, "ESP Good :", TR_ESP_GOOD, &f, 0);
- display_flag_aux(row+ 4, col, "ESP Undead:", TR_ESP_UNDEAD, &f, 0);
- display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
- display_flag_aux(row+ 6, col, "ESP Dragon:", TR_ESP_DRAGON, &f, 0);
- display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
- display_flag_aux(row+ 8, col, "ESP Animal:", TR_ESP_ANIMAL, &f, 0);
- display_flag_aux(row+ 9, col, "ESP Orc :", TR_ESP_ORC, &f, 0);
- display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
- display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
-
- display_flag_aux(row+13, col, "Sust Str :", TR_SUST_STR, &f, 0);
- display_flag_aux(row+14, col, "Sust Int :", TR_SUST_INT, &f, 0);
- display_flag_aux(row+15, col, "Sust Wis :", TR_SUST_WIS, &f, 0);
- display_flag_aux(row+16, col, "Sust Dex :", TR_SUST_DEX, &f, 0);
- display_flag_aux(row+17, col, "Sust Con :", TR_SUST_CON, &f, 0);
- display_flag_aux(row+18, col, "Sust Chr :", TR_SUST_CHR, &f, 0);
+ display_player_equippy(row-2, col+13, 0);
+ c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+13);
+
+#ifdef JP
+ display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼ :", TR_TELEPATHY, &f, 0);
+ display_flag_aux(row+ 1, col, "¼Ù°ESP :", TR_ESP_EVIL, &f, 0);
+ display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
+ display_flag_aux(row+ 3, col, "Á±ÎÉESP :", TR_ESP_GOOD, &f, 0);
+ display_flag_aux(row+ 4, col, "ÉÔ»àESP :", TR_ESP_UNDEAD, &f, 0);
+ display_flag_aux(row+ 5, col, "°ËâESP :", TR_ESP_DEMON, &f, 0);
+ display_flag_aux(row+ 6, col, "ζESP :", TR_ESP_DRAGON, &f, 0);
+ display_flag_aux(row+ 7, col, "¿Í´ÖESP :", TR_ESP_HUMAN, &f, 0);
+ display_flag_aux(row+ 8, col, "ưʪESP :", TR_ESP_ANIMAL, &f, 0);
+ display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
+ display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
+ display_flag_aux(row+11, col, "µð¿ÍESP :", TR_ESP_GIANT, &f, 0);
+ display_flag_aux(row+12, col, "¥æ¥Ë¡¼¥¯ESP:", TR_ESP_UNIQUE, &f, 0);
+ display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý :", TR_SUST_STR, &f, 0);
+ display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý :", TR_SUST_INT, &f, 0);
+ display_flag_aux(row+15, col, "¸¤µ°Ý»ý :", TR_SUST_WIS, &f, 0);
+ display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý :", TR_SUST_DEX, &f, 0);
+ display_flag_aux(row+17, col, "Âѵװݻý :", TR_SUST_CON, &f, 0);
+ display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý :", TR_SUST_CHR, &f, 0);
+#else
+ display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
+ display_flag_aux(row+ 1, col, "ESP Evil :", TR_ESP_EVIL, &f, 0);
+ display_flag_aux(row+ 2, col, "ESP Noliv. :", TR_ESP_NONLIVING, &f, 0);
+ display_flag_aux(row+ 3, col, "ESP Good :", TR_ESP_GOOD, &f, 0);
+ display_flag_aux(row+ 4, col, "ESP Undead :", TR_ESP_UNDEAD, &f, 0);
+ display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
+ display_flag_aux(row+ 6, col, "ESP Dragon :", TR_ESP_DRAGON, &f, 0);
+ display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
+ display_flag_aux(row+ 8, col, "ESP Animal :", TR_ESP_ANIMAL, &f, 0);
+ display_flag_aux(row+ 9, col, "ESP Orc :", TR_ESP_ORC, &f, 0);
+ display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
+ display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
+ display_flag_aux(row+12, col, "ESP Unique :", TR_ESP_UNIQUE, &f, 0);
+ display_flag_aux(row+13, col, "Sust Str :", TR_SUST_STR, &f, 0);
+ display_flag_aux(row+14, col, "Sust Int :", TR_SUST_INT, &f, 0);
+ display_flag_aux(row+15, col, "Sust Wis :", TR_SUST_WIS, &f, 0);
+ display_flag_aux(row+16, col, "Sust Dex :", TR_SUST_DEX, &f, 0);
+ display_flag_aux(row+17, col, "Sust Con :", TR_SUST_CON, &f, 0);
+ display_flag_aux(row+18, col, "Sust Chr :", TR_SUST_CHR, &f, 0);
#endif
}
-/*
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÆÃÀ¥Õ¥é¥°°ìÍ÷ɽ¼¨£²a /
* Special display, part 2a
+ * @return ¤Ê¤·
*/
static void display_player_misc_info(void)
{
}
-/*
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÆÃÀ¥Õ¥é¥°°ìÍ÷ɽ¼¨£²b /
* Special display, part 2b
- *
+ * @return ¤Ê¤·
+ * @details
+ * <pre>
* How to print out the modifications and sustains.
* Positive mods with no sustain will be light green.
* Positive mods with a sustain will be dark green.
* Negative mods (from a curse) will be red.
* Huge mods (>9), like from MICoMorgoth, will be a '*'
* No mod, no sustain, will be a slate '.'
+ * </pre>
*/
static void display_player_stat_info(void)
{
}
-/*
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î¥¹¥Æ¡¼¥¿¥¹É½¼¨¥á¥¤¥ó½èÍý
* Display the character on the screen (various modes)
- *
+ * @param ɽ¼¨¥â¡¼¥ÉID
+ * @return ¤Ê¤·
+ * @details
+ * <pre>
* The top one and bottom two lines are left blank.
- *
* Mode 0 = standard display with skills
* Mode 1 = standard display with history
* Mode 2 = summary of various things
* Mode 3 = summary of various things (part 2)
* Mode 4 = mutations
+ * </pre>
*/
void display_player(int mode)
{
*statmsg = '\0';
- if (p_ptr->is_dead && p_ptr->total_winner)
+ if (p_ptr->is_dead)
{
+ if (p_ptr->total_winner)
+ {
#ifdef JP
- strcpy(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å°úÂष¤¿¡£");
+ sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å%s¤·¤¿¡£", streq(p_ptr->died_from, "Seppuku") ? "ÀÚÊ¢" : "°úÂà");
#else
- strcpy(statmsg, "...You retired from the adventure after the winning.");
+ sprintf(statmsg, "...You %s after the winning.", streq(p_ptr->died_from, "Seppuku") ? "did Seppuku" : "retired from the adventure");
#endif
- }
- else if (p_ptr->is_dead)
- {
- if (!dun_level)
+ }
+ else if (!dun_level)
{
#ifdef JP
sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
{
/* Get the quest text */
/* Bewere that INIT_ASSIGN resets the cur_num. */
- init_flags = INIT_ASSIGN;
+ init_flags = INIT_NAME_ONLY;
process_dungeon_file("q_info.txt", 0, 0, 0, 0);
quest_text_line = 0;
/* Get the quest text */
- init_flags = INIT_SHOW_TEXT;
+ init_flags = INIT_NAME_ONLY;
process_dungeon_file("q_info.txt", 0, 0, 0, 0);
}
}
-
-/*
- *
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î¥¹¥Æ¡¼¥¿¥¹É½¼¨¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_display_player(FILE *fff)
{
- int x, y, i;
+ int x, y;
byte a;
char c;
char buf[1024];
fprintf(fff, "%s\n", buf);
}
- for (i = 0; (unsigned int) i < (p_ptr->count / 80); i++)
- fprintf(fff, " ");
fprintf(fff, "\n");
- for (i = 0; (unsigned int) i < (p_ptr->count % 80); i++)
- fprintf(fff, " ");
}
-/*
- *
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î¥Ú¥Ã¥È¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_pet(FILE *fff)
{
int i;
bool pet = FALSE;
+ bool pet_settings = FALSE;
char pet_name[80];
for (i = m_max - 1; i >= 1; i--)
if (!m_ptr->r_idx) continue;
if (!is_pet(m_ptr)) continue;
+ pet_settings = TRUE;
if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
if (!pet)
{
#ifdef JP
- fprintf(fff, "\n [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
+ fprintf(fff, "\n\n [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
#else
- fprintf(fff, "\n [leading pets]\n\n");
+ fprintf(fff, "\n\n [Leading Pets]\n\n");
#endif
pet = TRUE;
}
fprintf(fff, "%s\n", pet_name);
}
- if (pet) fprintf(fff, "\n");
+ if (pet_settings)
+ {
+#ifdef JP
+ fprintf(fff, "\n\n [¥Ú¥Ã¥È¤Ø¤ÎÌ¿Îá]\n");
+#else
+ fprintf(fff, "\n\n [Command for Pets]\n");
+#endif
+
+#ifdef JP
+ fprintf(fff, "\n ¥É¥¢¤ò³«¤±¤ë: %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
+#else
+ fprintf(fff, "\n Pets open doors: %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
+#endif
+
+#ifdef JP
+ fprintf(fff, "\n ¥¢¥¤¥Æ¥à¤ò½¦¤¦: %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
+#else
+ fprintf(fff, "\n Pets pick up items: %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
+#endif
+
+#ifdef JP
+ fprintf(fff, "\n ¥Æ¥ì¥Ý¡¼¥È·ÏËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
+#else
+ fprintf(fff, "\n Allow teleport: %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
+#endif
+
+#ifdef JP
+ fprintf(fff, "\n ¹¶·âËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
+#else
+ fprintf(fff, "\n Allow cast attack spell: %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
+#endif
+
+#ifdef JP
+ fprintf(fff, "\n ¾¤´ËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
+#else
+ fprintf(fff, "\n Allow cast summon spell: %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
+#endif
+
+#ifdef JP
+ fprintf(fff, "\n ¥×¥ì¥¤¥ä¡¼¤ò´¬¤¹þ¤àÈÏ°ÏËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
+#else
+ fprintf(fff, "\n Allow involve player in area spell: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
+#endif
+
+ fputc('\n', fff);
+ }
}
-/*
- *
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î¿¦¶ÈǽÎϾðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_class_special(FILE *fff)
{
for (i=0;i<60;i++) { p[i][0] = '\0'; }
#ifdef JP
- strcat(p[col], "\n [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
+ strcat(p[col], "\n\n [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
#else
- strcat(p[col], "\n [Learned blue magic]\n");
+ strcat(p[col], "\n\n [Learned Blue Magic]\n");
#endif
#ifdef JP
strcat(p[col], "\n [¥Ü¥ë¥È·¿]\n");
#else
- strcat(p[col], "\n [Bolt type]\n");
+ strcat(p[col], "\n [Bolt Type]\n");
#endif
break;
#ifdef JP
strcat(p[col], "\n [¥Ü¡¼¥ë·¿]\n");
#else
- strcat(p[col], "\n [Ball type]\n");
+ strcat(p[col], "\n [Ball Type]\n");
#endif
break;
#ifdef JP
strcat(p[col], "\n [ ¤½¤Î¾ ]\n");
#else
- strcat(p[col], "\n [Other type]\n");
+ strcat(p[col], "\n [Other Type]\n");
#endif
break;
}
for (i=0;i<=col;i++)
{
- fprintf(fff, p[i]);
+ fputs(p[i], fff);
}
}
+ else if (p_ptr->pclass == CLASS_MAGIC_EATER)
+ {
+ char s[EATER_EXT][MAX_NLEN];
+ int tval, ext, k_idx;
+ int i, magic_num;
+
+#ifdef JP
+ fprintf(fff, "\n\n [¼è¤ê¹þ¤ó¤ÀËâË¡Æ»¶ñ]\n");
+#else
+ fprintf(fff, "\n\n [Magic devices eaten]\n");
+#endif
+
+ for (ext = 0; ext < 3; ext++)
+ {
+ int eat_num = 0;
+
+ /* Dump an extent name */
+ switch (ext)
+ {
+ case 0:
+ tval = TV_STAFF;
+#ifdef JP
+ fprintf(fff, "\n[¾ó]\n");
+#else
+ fprintf(fff, "\n[Staffs]\n");
+#endif
+ break;
+ case 1:
+ tval = TV_WAND;
+#ifdef JP
+ fprintf(fff, "\n[ËâË¡ËÀ]\n");
+#else
+ fprintf(fff, "\n[Wands]\n");
+#endif
+ break;
+ case 2:
+ tval = TV_ROD;
+#ifdef JP
+ fprintf(fff, "\n[¥í¥Ã¥É]\n");
+#else
+ fprintf(fff, "\n[Rods]\n");
+#endif
+ break;
+ }
+
+ /* Get magic device names that were eaten */
+ for (i = 0; i < EATER_EXT; i++)
+ {
+ int idx = EATER_EXT * ext + i;
+
+ magic_num = p_ptr->magic_num2[idx];
+ if (!magic_num) continue;
+
+ k_idx = lookup_kind(tval, i);
+ if (!k_idx) continue;
+ sprintf(s[eat_num], "%23s (%2d)", (k_name + k_info[k_idx].name), magic_num);
+ eat_num++;
+ }
+
+ /* Dump magic devices in this extent */
+ if (eat_num > 0)
+ {
+ for (i = 0; i < eat_num; i++)
+ {
+ fputs(s[i], fff);
+ if (i % 3 < 2) fputs(" ", fff);
+ else fputs("\n", fff);
+ }
+
+ if (i % 3 > 0) fputs("\n", fff);
+ }
+ else /* Not found */
+ {
+#ifdef JP
+ fputs(" (¤Ê¤·)\n", fff);
+#else
+ fputs(" (none)\n", fff);
+#endif
+ }
+ }
+ }
+ else if (p_ptr->pclass == CLASS_SMITH)
+ {
+ int i, id[250], n = 0, row;
+
+#ifdef JP
+ fprintf(fff, "\n\n [¼ê¤ËÆþ¤ì¤¿¥¨¥Ã¥»¥ó¥¹]\n\n");
+#else
+ fprintf(fff, "\n\n [Get Essence]\n\n");
+#endif
+
+#ifdef JP
+ fprintf(fff, "¥¨¥Ã¥»¥ó¥¹ ¸Ä¿ô ¥¨¥Ã¥»¥ó¥¹ ¸Ä¿ô ¥¨¥Ã¥»¥ó¥¹ ¸Ä¿ô", 1, 8);
+#else
+ fprintf(fff, "Essence Num Essence Num Essence Num ", 1, 8);
+#endif
+ for (i = 0; essence_name[i]; i++)
+ {
+ if (!essence_name[i][0]) continue;
+ id[n] = i;
+ n++;
+ }
+
+ row = n / 3 + 1;
+
+ for (i = 0; i < row; i++)
+ {
+ fprintf(fff, "\n");
+ fprintf(fff, "%-11s %5d ", essence_name[id[i]], p_ptr->magic_num1[id[i]]);
+ if(i + row < n) fprintf(fff, "%-11s %5d ", essence_name[id[i + row]], p_ptr->magic_num1[id[i + row]]);
+ if(i + row * 2 < n) fprintf(fff, "%-11s %5d", essence_name[id[i + row * 2]], p_ptr->magic_num1[id[i + row * 2]]);
+ }
+
+ fputs("\n", fff);
+
+ }
}
-/*
- *
+/*!
+ * @brief ¥¯¥¨¥¹¥È¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_quest(FILE *fff)
{
#ifdef JP
fprintf(fff, "\n\n [¥¯¥¨¥¹¥È¾ðÊó]\n");
#else
- fprintf(fff, "\n\n [Quest information]\n");
+ fprintf(fff, "\n\n [Quest Information]\n");
#endif
/* Allocate Memory */
do_cmd_knowledge_quests_completed(fff, quest_num);
fputc('\n', fff);
do_cmd_knowledge_quests_failed(fff, quest_num);
+ fputc('\n', fff);
/* Free Memory */
C_KILL(quest_num, max_quests, int);
}
-/*
- *
+/*!
+ * @brief »à¤ÎľÁ°¥á¥Ã¥»¡¼¥¸Ê¤Ӥ˰ä¸À¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_last_message(FILE *fff)
{
#ifdef JP
fprintf(fff, "\n [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
#else
- fprintf(fff, "\n [Last messages]\n\n");
+ fprintf(fff, "\n [Last Messages]\n\n");
#endif
for (i = MIN(message_num(), 30); i >= 0; i--)
{
fprintf(fff,"> %s\n",message_str((s16b)i));
}
- fprintf(fff, "\n");
+ fputc('\n', fff);
}
/* Hack -- *Winning* message */
#ifdef JP
fprintf(fff, "\n [*¾¡Íø*¥á¥Ã¥»¡¼¥¸]\n\n");
#else
- fprintf(fff, "\n [*Winning* message]\n\n");
+ fprintf(fff, "\n [*Winning* Message]\n\n");
#endif
fprintf(fff," %s\n", p_ptr->last_message);
+ fputc('\n', fff);
}
}
}
-
-/*
- *
+/*!
+ * @brief µ¢´Ô¾ì½ê¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_recall(FILE *fff)
{
int y;
#ifdef JP
- fprintf(fff, "\n\n [µ¢´Ô¾ì½ê]\n\n");
+ fprintf(fff, "\n [µ¢´Ô¾ì½ê]\n\n");
#else
- fprintf(fff, "\n\n [Recall Depth]\n\n");
+ fprintf(fff, "\n [Recall Depth]\n\n");
#endif
for (y = 1; y < max_d_idx; y++)
}
-/*
- *
+/*!
+ * @brief ¥ª¥×¥·¥ç¥ó¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_options(FILE *fff)
{
#ifdef JP
fprintf(fff, "\n [¥ª¥×¥·¥ç¥óÀßÄê]\n");
#else
- fprintf(fff, "\n [Option settings]\n");
+ fprintf(fff, "\n [Option Settings]\n");
#endif
#endif
- if (ironman_autoscum)
-#ifdef JP
- fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß: ALWAYS");
-#else
- fprintf(fff, "\n Autoscum: ALWAYS");
-#endif
-
- else if (auto_scum)
-#ifdef JP
- fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß: ON");
-#else
- fprintf(fff, "\n Autoscum: ON");
-#endif
-
- else
-#ifdef JP
- fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß: OFF");
-#else
- fprintf(fff, "\n Autoscum: OFF");
-#endif
-
-
if (ironman_small_levels)
#ifdef JP
fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ALWAYS");
#endif
- fprintf(fff,"\n");
+ fputc('\n', fff);
if (p_ptr->noscore)
#ifdef JP
- fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤¤¤Þ¤¹¡£");
+ fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤¤¤Þ¤¹¡£\n");
#else
- fprintf(fff, "\n You have done something illegal.");
+ fprintf(fff, "\n You have done something illegal.\n");
#endif
- fprintf(fff,"\n");
+ fputc('\n', fff);
}
-/*
- *
+/*!
+ * @brief Æ®µ»¾ì¤Î¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_arena(FILE *fff)
{
}
-/*
- *
+/*!
+ * @brief ·âÇË¥â¥ó¥¹¥¿¡¼¤Î¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_monsters(FILE *fff)
{
/* Monsters slain */
int k;
- unsigned long uniq_total = 0;
- unsigned long norm_total = 0;
+ long uniq_total = 0;
+ long norm_total = 0;
s16b *who;
/* Sort by monster level */
#ifdef JP
fprintf(fff, "\n [Åݤ·¤¿¥â¥ó¥¹¥¿¡¼]\n\n");
#else
- fprintf(fff, "\n [Defeated monsters]\n\n");
+ fprintf(fff, "\n [Defeated Monsters]\n\n");
#endif
/* Allocate the "who" array */
else if (uniq_total == 0)
{
#ifdef JP
- fprintf(fff,"%luÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", norm_total);
+ fprintf(fff,"%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", norm_total);
#else
- fprintf(fff,"You have defeated %lu %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
+ fprintf(fff,"You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
#endif
}
else /* if (uniq_total > 0) */
{
#ifdef JP
- fprintf(fff, "%luÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ò´Þ¤à¡¢¹ç·×%luÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", uniq_total, norm_total);
+ fprintf(fff, "%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ò´Þ¤à¡¢¹ç·×%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", uniq_total, norm_total);
#else
- fprintf(fff, "You have defeated %lu %s including %lu unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
+ fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
#endif
ang_sort(who, &why, uniq_total);
#ifdef JP
- fprintf(fff, "\n¡Ô¾å°Ì%luÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¡Õ\n", MIN(uniq_total, 10));
+ fprintf(fff, "\n¡Ô¾å°Ì%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¡Õ\n", MIN(uniq_total, 10));
#else
- fprintf(fff, "\n< Unique monsters top %lu >\n", MIN(uniq_total, 10));
+ fprintf(fff, "\n< Unique monsters top %ld >\n", MIN(uniq_total, 10));
#endif
/* Print top 10 */
- for (k = MIN(10, uniq_total) - 1; k >= 0; k--)
+ for (k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
{
monster_race *r_ptr = &r_info[who[k]];
}
-/*
- *
+/*!
+ * @brief ¸µ¼ï²¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_race_history(FILE *fff)
{
fprintf(fff, "\n You were a %s before.", race_info[i].title);
#endif
}
+
+ fputc('\n', fff);
}
}
-/*
- *
+/*!
+ * @brief ¸µËâË¡Îΰè¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_realm_history(FILE *fff)
{
{
int i;
+ fputc('\n', fff);
for (i = 0; i < MAX_MAGIC; i++)
{
if (!(p_ptr->old_realm & 1L << i)) continue;
fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
#endif
}
+ fputc('\n', fff);
}
}
-/*
- *
+/*!
+ * @brief ÆÁ¤Î¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_virtues(FILE *fff)
{
+ int v_nr, percent;
+
+#ifdef JP
+ fprintf(fff, "\n\n [¼«Ê¬¤Ë´Ø¤¹¤ë¾ðÊó]\n\n");
+#else
+ fprintf(fff, "\n\n [HP-rate & Max stat & Virtues]\n\n");
+#endif
+
+ percent = (int)(((long)p_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
+ (2 * p_ptr->hitdie +
+ ((PY_MAX_LEVEL - 1+3) * (p_ptr->hitdie + 1))));
+
#ifdef JP
- fprintf(fff, "\n\n [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
+ if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "¸½ºß¤ÎÂÎÎÏ¥é¥ó¥¯ : %d/100\n\n", percent);
+ else fprintf(fff, "¸½ºß¤ÎÂÎÎÏ¥é¥ó¥¯ : ???\n\n");
+ fprintf(fff, "ǽÎϤκÇÂçÃÍ\n");
#else
- fprintf(fff, "\n\n [Virtues]\n\n");
+ if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "Your current Life Rating is %d/100.\n\n", percent);
+ else fprintf(fff, "Your current Life Rating is ???.\n\n");
+ fprintf(fff, "Limits of maximum stats\n");
#endif
+ for (v_nr = 0; v_nr < 6; v_nr++)
+ {
+ if ((p_ptr->knowledge & KNOW_STAT) || p_ptr->stat_max[v_nr] == p_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], p_ptr->stat_max_max[v_nr]-18);
+ else fprintf(fff, "%s ???\n", stat_names[v_nr]);
+ }
#ifdef JP
- fprintf(fff, "°À : %s\n", your_alignment());
+ fprintf(fff, "\n°À : %s\n", your_alignment());
#else
- fprintf(fff, "Your alighnment : %s\n", your_alignment());
+ fprintf(fff, "\nYour alighnment : %s\n", your_alignment());
#endif
fprintf(fff, "\n");
}
-/*
- *
+/*!
+ * @brief ÆÍÁ³ÊѰۤξðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_mutations(FILE *fff)
{
dump_mutations(fff);
}
-
- /* Skip some lines */
- fprintf(fff, "\n\n");
}
-/*
- *
+/*!
+ * @brief ½ê»ýÉʤξðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_equipment_inventory(FILE *fff)
{
for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
{
object_desc(o_name, &inventory[i], 0);
- if ((i == INVEN_LARM) && p_ptr->ryoute)
+ if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
#ifdef JP
strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
#else
}
-/*
- *
+/*!
+ * @brief ²æ¤¬²È¤ÈÇîʪ´Û¤Î¥ª¥Ö¥¸¥§¥¯¥È¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void dump_aux_home_museum(FILE *fff)
{
}
-/*
+/*!
+ * @brief ¥À¥ó¥×½ÐÎϤΥᥤ¥ó¥ë¡¼¥Á¥ó
* Output the character dump to a file
+ * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
errr make_character_dump(FILE *fff)
{
dump_aux_class_special(fff);
dump_aux_mutations(fff);
dump_aux_pet(fff);
+ fputs("\n\n", fff);
dump_aux_equipment_inventory(fff);
dump_aux_home_museum(fff);
/* Search for a shower string in the line */
if (shower)
{
- ptr = my_strstr(&lcstr[i], shower);
+ ptr = my_strstr(&lcstr[i], shower);
if (ptr) showercol = ptr - &lcstr[i];
}
/* Hold strings to find/show */
char finder_str[81];
char shower_str[81];
+ char back_str[81];
/* String to show */
cptr shower = NULL;
/* Get a special key code */
skey = inkey_special(TRUE);
- /* Show the help for the help */
- if (skey == '?')
+ switch (skey)
{
+ /* Show the help for the help */
+ case '?':
/* Hack - prevent silly recursion */
#ifdef JP
if (strcmp(name, "jhelpinfo.txt") != 0)
if (strcmp(name, "helpinfo.txt") != 0)
show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
#endif
- }
+ break;
/* Hack -- try showing */
- if (skey == '=')
- {
+ case '=':
/* Get "shower" */
#ifdef JP
prt("¶¯Ä´: ", hgt - 1, 0);
prt("Show: ", hgt - 1, 0);
#endif
- (void)askfor(shower_str, 80);
-
- /* Make it lowercase */
- str_tolower(shower_str);
+ strcpy(back_str, shower_str);
+ if (askfor(shower_str, 80))
+ {
+ if (shower_str[0])
+ {
+ /* Make it lowercase */
+ str_tolower(shower_str);
- /* Show it */
- shower = shower_str;
- }
+ /* Show it */
+ shower = shower_str;
+ }
+ else shower = NULL; /* Stop showing */
+ }
+ else strcpy(shower_str, back_str);
+ break;
/* Hack -- try finding */
- if (skey == '/' || skey == KTRL('s'))
- {
+ case '/':
+ case KTRL('s'):
/* Get "finder" */
#ifdef JP
prt("¸¡º÷: ", hgt - 1, 0);
prt("Find: ", hgt - 1, 0);
#endif
-
+ strcpy(back_str, finder_str);
if (askfor(finder_str, 80))
{
- /* Find it */
- find = finder_str;
- back = line;
- line = line + 1;
+ if (finder_str[0])
+ {
+ /* Find it */
+ find = finder_str;
+ back = line;
+ line = line + 1;
- /* Make finder lowercase */
- str_tolower(finder_str);
+ /* Make finder lowercase */
+ str_tolower(finder_str);
- /* Show it */
- shower = finder_str;
+ /* Show it */
+ shower = finder_str;
+ }
+ else shower = NULL; /* Stop showing */
}
- }
+ else strcpy(finder_str, back_str);
+ break;
/* Hack -- go to a specific line */
- if (skey == '#')
- {
- char tmp[81];
+ case '#':
+ {
+ char tmp[81];
#ifdef JP
-prt("¹Ô: ", hgt - 1, 0);
+ prt("¹Ô: ", hgt - 1, 0);
#else
- prt("Goto Line: ", hgt - 1, 0);
+ prt("Goto Line: ", hgt - 1, 0);
#endif
- strcpy(tmp, "0");
+ strcpy(tmp, "0");
- if (askfor(tmp, 80))
- {
- line = atoi(tmp);
+ if (askfor(tmp, 80)) line = atoi(tmp);
}
- }
+ break;
/* Hack -- go to the top line */
- if (skey == SKEY_TOP)
- {
+ case SKEY_TOP:
line = 0;
- }
+ break;
/* Hack -- go to the bottom line */
- if (skey == SKEY_BOTTOM)
- {
- line = ((size-1)/rows)*rows;
- }
+ case SKEY_BOTTOM:
+ line = ((size - 1) / rows) * rows;
+ break;
/* Hack -- go to a specific file */
- if (skey == '%')
- {
- char tmp[81];
+ case '%':
+ {
+ char tmp[81];
#ifdef JP
-prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
-strcpy(tmp, "jhelp.hlp");
+ prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
+ strcpy(tmp, "jhelp.hlp");
#else
- prt("Goto File: ", hgt - 1, 0);
- strcpy(tmp, "help.hlp");
+ prt("Goto File: ", hgt - 1, 0);
+ strcpy(tmp, "help.hlp");
#endif
-
- if (askfor(tmp, 80))
- {
- if (!show_file(TRUE, tmp, NULL, 0, mode)) skey = 'q';
+ if (askfor(tmp, 80))
+ {
+ if (!show_file(TRUE, tmp, NULL, 0, mode)) skey = 'q';
+ }
}
- }
+ break;
/* Allow backing up */
- if (skey == '-')
- {
+ case '-':
line = line + (reverse ? rows : -rows);
if (line < 0) line = 0;
- }
+ break;
/* One page up */
- if (skey == SKEY_PGUP)
- {
+ case SKEY_PGUP:
line = line - rows;
if (line < 0) line = 0;
- }
+ break;
/* Advance a single line */
- if ((skey == '\n') || (skey == '\r'))
- {
+ case '\n':
+ case '\r':
line = line + (reverse ? -1 : 1);
if (line < 0) line = 0;
- }
-
+ break;
/* Move up / down */
- if (skey == '8' || skey == SKEY_UP)
- {
+ case '8':
+ case SKEY_UP:
line--;
if (line < 0) line = 0;
- }
+ break;
- if (skey == '2' || skey == SKEY_DOWN) line++;
+ case '2':
+ case SKEY_DOWN:
+ line++;
+ break;
/* Advance one page */
- if (skey == ' ')
- {
+ case ' ':
line = line + (reverse ? -rows : rows);
if (line < 0) line = 0;
- }
+ break;
/* One page down */
- if (skey == SKEY_PGDOWN)
- {
+ case SKEY_PGDOWN:
line = line + rows;
+ break;
}
/* Recurse on numbers */
strcpy (xtmp, "");
#ifdef JP
- if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80))
+ if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80)) continue;
#else
- if (!get_string("File name: ", xtmp, 80))
+ if (!get_string("File name: ", xtmp, 80)) continue;
#endif
- {
- continue;
- }
-
+
/* Close it */
my_fclose(fff);
if (!(fff && ffp))
{
#ifdef JP
-msg_print("¥Õ¥¡¥¤¥ë¤¬³«¤±¤Þ¤»¤ó¡£");
+ msg_print("¥Õ¥¡¥¤¥ë¤ò³«¤±¤Þ¤»¤ó¡£");
#else
msg_print("Failed to open file.");
#endif
-
skey = ESCAPE;
break;
}
- sprintf(xtmp, "%s: %s", player_name, what);
+ sprintf(xtmp, "%s: %s", player_name, what ? what : caption);
my_fputs(ffp, xtmp, 80);
my_fputs(ffp, "\n", 80);
}
/* Return to last screen */
- if (skey == ESCAPE) break;
- if (skey == '<') break;
+ if ((skey == ESCAPE) || (skey == '<')) break;
/* Exit on the ^q */
if (skey == KTRL('q')) skey = 'q';
void process_player_name(bool sf)
{
int i, k = 0;
+ char old_player_base[32] = "";
+ if (character_generated) strcpy(old_player_base, player_base);
/* Cannot be too long */
#if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
player_base[k++] = '_';
i += strlen(PATH_SEP);
}
+ /* Convert some characters to underscore */
#ifdef MSDOS
- /* Convert space, dot, and underscore to underscore */
- else if (my_strchr(". _", c)) player_base[k++] = '_';
+ else if (my_strchr(" \"*+,./:;<=>?[\\]|", c)) player_base[k++] = '_';
+#elif defined(WINDOWS)
+ else if (my_strchr("\"*,/:;<>?\\|", c)) player_base[k++] = '_';
#endif
else if (isprint(c)) player_base[k++] = c;
}
/* Build the filename */
path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
}
+
+ /* Load an autopick preference file */
+ if (character_generated)
+ {
+ if (!streq(old_player_base, player_base)) autopick_load_pref(FALSE);
+ }
}
/* Use the name */
strcpy(player_name, tmp);
}
- else if (0 == strlen(player_name))
+
+ if (0 == strlen(player_name))
{
/* Use default name */
strcpy(player_name, "PLAYER");
{
char buf[1024] = "";
+ do
+ {
+#ifdef JP
+ while (!get_string("*¾¡Íø*¥á¥Ã¥»¡¼¥¸: ", buf, sizeof buf)) ;
+#else
+ while (!get_string("*Winning* message: ", buf, sizeof buf)) ;
+#endif
+ }
#ifdef JP
- while (!get_string("*¾¡Íø*¥á¥Ã¥»¡¼¥¸: ", buf, sizeof buf)) ;
+ while (!get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_NO_HISTORY));
#else
- while (!get_string("*Winning* message: ", buf, sizeof buf)) ;
+ while (!get_check_strict("Are you sure? ", CHECK_NO_HISTORY));
#endif
if (buf[0])
else
{
/* Disturb the player */
- disturb(1, 0);
+ disturb(1, 1);
}
/* Clear messages */
(void)strcpy(p_ptr->died_from, "(alive and well)");
#endif
- /* Update some things */
- p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE | PU_DISTANCE);
+ /* HACK -- don't get sanity blast on updating view */
+ hack_mind = FALSE;
/* Update stuff */
update_stuff();
+
+ /* Initialize monster process */
+ mproc_init();
+
+ /* HACK -- reset the hackish flag */
+ hack_mind = TRUE;
}
}
+#define GRAVE_LINE_WIDTH 31
/*
- * Centers a string within a 31 character string -JWT-
+ * Centers a string within a GRAVE_LINE_WIDTH character string -JWT-
*/
static void center_string(char *buf, cptr str)
{
i = strlen(str);
/* Necessary border */
- j = 15 - i / 2;
+ j = GRAVE_LINE_WIDTH / 2 - i / 2;
/* Mega-Hack */
- (void)sprintf(buf, "%*s%s%*s", j, "", str, 31 - i - j, "");
+ (void)sprintf(buf, "%*s%s%*s", j, "", str, GRAVE_LINE_WIDTH - i - j, "");
}
/* Print the text-tombstone */
if (!done)
{
- cptr p;
-
- char tmp[160];
-
- char buf[1024];
-#ifndef JP
- char dummy[80];
+ cptr p;
+ char tmp[160];
+ char buf[1024];
+ char dummy[80];
+ char *t;
+ FILE *fp;
+ time_t ct = time((time_t)0);
+#ifdef JP
+ int extra_line = 0;
#endif
- FILE *fp;
-
- time_t ct = time((time_t)0);
-
-
/* Clear screen */
Term_clear();
path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
#endif
-
/* Open the News file */
fp = my_fopen(buf, "r");
my_fclose(fp);
}
-
/* King or Queen */
if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
{
#ifdef JP
- /* ±ÑÆüÀÚ¤êÂؤ¨ */
- p= "°ÎÂç¤Ê¤ë¼Ô";
+ /* ±ÑÆüÀÚ¤êÂؤ¨ */
+ p= "°ÎÂç¤Ê¤ë¼Ô";
#else
p = "Magnificent";
#endif
-
}
/* Normal */
center_string(buf, p);
put_str(buf, 8, 11);
-
center_string(buf, cp_ptr->title);
-
put_str(buf, 10, 11);
#ifdef JP
-(void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
+ (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
#else
(void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
#endif
-
center_string(buf, tmp);
put_str(buf, 11, 11);
#ifdef JP
-(void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
+ (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
#else
(void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
#endif
-
center_string(buf, tmp);
put_str(buf, 12, 11);
#ifdef JP
-(void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
+ (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
#else
(void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
#endif
-
center_string(buf, tmp);
put_str(buf, 13, 11);
#ifdef JP
- /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
- if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
- {
- strcpy(tmp, "<¼«»¦>");
- }
- else
- {
- if (streq(p_ptr->died_from, "ripe"))
+ /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
+ if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
+ {
+ strcpy(tmp, "<¼«»¦>");
+ }
+ else if (streq(p_ptr->died_from, "ripe"))
{
strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
}
}
else
{
- strcpy(tmp, p_ptr->died_from);
- }
- }
- center_string(buf, tmp);
- put_str(buf, 14, 11);
-
- if(!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
- {
- if( dun_level == 0 )
- {
- cptr town = (p_ptr->town_num ? "³¹" : "¹ÓÌî");
- if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
+ roff_to_buf(p_ptr->died_from, GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
+ t = tmp + strlen(tmp) + 1;
+ if (*t)
{
- sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
- }
- else
- {
- sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
+ strcpy(dummy, t); /* 2nd line */
+ if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
+ {
+ for (t = dummy + strlen(dummy) - 2; iskanji(*(t - 1)); t--) /* Loop */;
+ strcpy(t, "¡Ä");
+ }
+ else if (my_strstr(tmp, "¡Ø") && suffix(dummy, "¡Ù"))
+ {
+ char dummy2[80];
+ char *name_head = my_strstr(tmp, "¡Ø");
+ sprintf(dummy2, "%s%s", name_head, dummy);
+ if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
+ {
+ strcpy(dummy, dummy2);
+ *name_head = '\0';
+ }
+ }
+ else if (my_strstr(tmp, "¡Ö") && suffix(dummy, "¡×"))
+ {
+ char dummy2[80];
+ char *name_head = my_strstr(tmp, "¡Ö");
+ sprintf(dummy2, "%s%s", name_head, dummy);
+ if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
+ {
+ strcpy(dummy, dummy2);
+ *name_head = '\0';
+ }
+ }
+ center_string(buf, dummy);
+ put_str(buf, 15, 11);
+ extra_line = 1;
}
}
- else
+ center_string(buf, tmp);
+ put_str(buf, 14, 11);
+
+ if (!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
{
- if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
+ if (dun_level == 0)
{
- sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
+ cptr town = p_ptr->town_num ? "³¹" : "¹ÓÌî";
+ if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
+ {
+ sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
+ }
+ else
+ {
+ sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
+ }
}
else
{
- sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
+ if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
+ {
+ sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
+ }
+ else
+ {
+ sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
+ }
}
+ center_string(buf, tmp);
+ put_str(buf, 15 + extra_line, 11);
}
- center_string(buf, tmp);
- put_str(buf, 15, 11);
- }
#else
(void)sprintf(tmp, "Killed on Level %d", dun_level);
center_string(buf, tmp);
put_str(buf, 14, 11);
-
- if (strlen(p_ptr->died_from) > 24)
- {
- strncpy(dummy, p_ptr->died_from, 24);
- dummy[24] = '\0';
- (void)sprintf(tmp, "by %s.", dummy);
- }
- else
- (void)sprintf(tmp, "by %s.", p_ptr->died_from);
-
+ roff_to_buf(format("by %s.", p_ptr->died_from), GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
center_string(buf, tmp);
put_str(buf, 15, 11);
+ t = tmp + strlen(tmp) + 1;
+ if (*t)
+ {
+ strcpy(dummy, t); /* 2nd line */
+ if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
+ {
+ int dummy_len = strlen(dummy);
+ strcpy(dummy + MIN(dummy_len, GRAVE_LINE_WIDTH - 3), "...");
+ }
+ center_string(buf, dummy);
+ put_str(buf, 16, 11);
+ }
#endif
-
-
(void)sprintf(tmp, "%-.24s", ctime(&ct));
center_string(buf, tmp);
put_str(buf, 17, 11);
#ifdef JP
-msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
+ msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
#else
msg_format("Goodbye, %s!", player_name);
#endif
-
}
}
{
/* If nothing important has happened, just quit */
#ifdef JP
-if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
+ if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
#else
if (!character_generated || character_saved) quit("panic");
#endif
-
/* Mega-Hack -- see "msg_print()" */
msg_flag = FALSE;
prt("", 0, 0);
/* Hack -- turn off some things */
- disturb(1, 0);
+ disturb(1, 1);
/* Mega-Hack -- Delay death */
if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
/* Indicate panic save */
#ifdef JP
-(void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
+ (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
#else
(void)strcpy(p_ptr->died_from, "(panic save)");
#endif
/* Panic save, or get worried */
#ifdef JP
-if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
+ if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
#else
if (!save_player()) quit("panic save failed!");
#endif
/* Successful panic save */
#ifdef JP
-quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
+ quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
#else
quit("panic save succeeded!");
#endif
-
}
*/
static void handle_signal_abort(int sig)
{
- int wid, hgt, rows;
+ int wid, hgt;
Term_get_size(&wid, &hgt);
- rows = hgt - 4;
/* Disable handler */
(void)signal(sig, SIG_IGN);
#endif
+#ifdef JP
+ do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥à°Û¾ï½ªÎ»----");
+#else
+ do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Panic Save and Abort Game ----");
+#endif
+
/* Flush output */
Term_fresh();