/*
- * Process line for auto picker/destroyer.
- */
-static errr process_pickpref_file_line(char *buf)
-{
- autopick_type entry;
- int i;
-
- if (max_autopick == MAX_AUTOPICK)
- return 1;
-
- /* Nuke illegal char */
- for(i = 0; buf[i]; i++)
- {
-#ifdef JP
- if (iskanji(buf[i]))
- {
- i++;
- continue;
- }
-#endif
- if (isspace(buf[i]) && buf[i] != ' ')
- break;
- }
- buf[i] = 0;
-
- if (!autopick_new_entry(&entry, buf)) return 0;
-
- /* Already has the same entry? */
- for(i = 0; i < max_autopick; i++)
- if(!strcmp(entry.name, autopick_list[i].name)
- && entry.flag[0] == autopick_list[i].flag[0]
- && entry.flag[1] == autopick_list[i].flag[1]) return 0;
-
- autopick_list[max_autopick++] = entry;
- return 0;
-}
-
-
-
-/*
* Open the "user pref file" and parse it.
*/
static errr process_pref_file_aux(cptr name, bool read_pickpref)
{29, 5, 21, "Weight"},
{29, 6, 21, "Social Class"},
{29, 7, 21, "Align"},
- {29, 14, 21, "Constraction"},
+ {29, 14, 21, "Construction"},
};
#endif
}
+/* Mode flags for displaying player flags */
+#define DP_CURSE 0x01
+#define DP_IMM 0x02
+#define DP_WP 0x08
+
+
/*
* Equippy chars
*/
-static void display_player_equippy(int y, int x)
+static void display_player_equippy(int y, int x, u16b mode)
{
- int i;
+ int i, max_i;
byte a;
char c;
object_type *o_ptr;
+ /* Weapon flags need only two column */
+ if (mode & DP_WP) max_i = INVEN_LARM + 1;
+ else max_i = INVEN_TOTAL;
/* Dump equippy chars */
- for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
+ for (i = INVEN_RARM; i < max_i; i++)
{
/* Object */
o_ptr = &inventory[i];
void print_equippy(void)
{
- display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY);
+ display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
}
/*
add_flag(flgs, TR_RES_LITE);
}
+
+/*
+ * A struct for storing misc. flags
+ */
+typedef struct {
+ u32b player_flags[TR_FLAG_SIZE];
+ u32b tim_player_flags[TR_FLAG_SIZE];
+ u32b player_imm[TR_FLAG_SIZE];
+ u32b tim_player_imm[TR_FLAG_SIZE];
+ u32b player_vuln[TR_FLAG_SIZE];
+ u32b known_obj_imm[TR_FLAG_SIZE];
+} all_player_flags;
+
+
/*
* Helper function, see below
*/
-static void display_player_flag_aux(int row, int col, cptr header,
- int flag1, int flag2,
- u32b im_f[3][TR_FLAG_SIZE],
- u32b vul_f[TR_FLAG_SIZE])
+static void display_flag_aux(int row, int col, cptr header,
+ int flag1, all_player_flags *f, u16b mode)
{
int i;
- u32b flgs[TR_FLAG_SIZE], cflgs;
bool vuln = FALSE;
+ int max_i;
- if (have_flag(vul_f, flag1) && !(have_flag(im_f[0], flag1) || have_flag(im_f[1], flag1) || have_flag(im_f[2], flag1)))
+ if (have_flag(f->player_vuln, flag1) &&
+ !(have_flag(f->known_obj_imm, flag1) ||
+ have_flag(f->player_imm, flag1) ||
+ have_flag(f->tim_player_imm, flag1)))
vuln = TRUE;
/* Header */
- c_put_str(TERM_WHITE, header, row, col);
+ if (!(mode & DP_IMM)) c_put_str(TERM_WHITE, header, row, col);
/* Advance */
col += strlen(header) + 1;
+ /* Weapon flags need only two column */
+ if (mode & DP_WP) max_i = INVEN_LARM + 1;
+ else max_i = INVEN_TOTAL;
+
/* Check equipment */
- for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
+ for (i = INVEN_RARM; i < max_i; i++)
{
+ u32b flgs[TR_FLAG_SIZE];
object_type *o_ptr;
/* Object */
/* Known flags */
object_flags_known(o_ptr, flgs);
- cflgs = o_ptr->curse_flags;
/* Default */
- c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
+ if (!(mode & DP_IMM))
+ c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
/* Check flags */
- if (((flag1 > 0) && have_flag(flgs, flag1)) ||
- ((flag1 == -1) && (cflgs & (TRC_CURSED | TRC_HEAVY_CURSE))))
- c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
- if (((flag2 > 0) && have_flag(flgs, flag2)) ||
- ((flag2 == -1) && (cflgs & TRC_PERMA_CURSE)))
- c_put_str(TERM_WHITE, "*", row, col);
+ if (mode & DP_CURSE)
+ {
+ if ((mode & DP_CURSE) && (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE)))
+ c_put_str(TERM_WHITE, "+", row, col);
+ if ((mode & DP_CURSE) && (o_ptr->curse_flags & TRC_PERMA_CURSE))
+ c_put_str(TERM_WHITE, "*", row, col);
+ }
+ else
+ {
+ if (have_flag(flgs, flag1))
+ c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
+ (mode & DP_IMM) ? "*" : "+", row, col);
+ }
/* Advance */
col++;
}
- /* Player flags */
- player_flags(flgs);
+ /* Assume that player flag is already written */
+ if (mode & DP_IMM) return;
/* Default */
c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
- /* Check flags */
- if (have_flag(flgs, flag1)) c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
+ /* Player flags */
+ if (have_flag(f->player_flags, flag1)) c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
/* Timed player flags */
- tim_player_flags(flgs, TRUE);
-
- /* Check flags */
- if (have_flag(flgs, flag1)) c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
+ if (have_flag(f->tim_player_flags, flag1)) c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
/* Immunity */
- if (have_flag(im_f[2], flag1)) c_put_str(TERM_YELLOW, "*", row, col);
- if (have_flag(im_f[1], flag1)) c_put_str(TERM_WHITE, "*", row, col);
+ if (have_flag(f->tim_player_imm, flag1)) c_put_str(TERM_YELLOW, "*", row, col);
+ if (have_flag(f->player_imm, flag1)) c_put_str(TERM_WHITE, "*", row, col);
/* Vulnerability */
if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
int row;
int col;
- u32b im_f[3][TR_FLAG_SIZE], vul_f[TR_FLAG_SIZE];
+ all_player_flags f;
- known_obj_immunity(im_f[0]);
- player_immunity(im_f[1]);
- tim_player_immunity(im_f[2]);
-
- player_vuln_flags(vul_f);
+ /* Extract flags and store */
+ player_flags(f.player_flags);
+ tim_player_flags(f.tim_player_flags, TRUE);
+ player_immunity(f.player_imm);
+ tim_player_immunity(f.tim_player_imm);
+ known_obj_immunity(f.known_obj_imm);
+ player_vuln_flags(f.player_vuln);
/*** Set 1 ***/
row = 12;
col = 1;
- display_player_equippy(row-2, col+8);
+ display_player_equippy(row-2, col+8, 0);
c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
#ifdef JP
-display_player_flag_aux(row+0, col, "ÂÑ»À :", TR_RES_ACID, TR_IM_ACID, im_f, vul_f);
-display_player_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, TR_IM_ELEC, im_f, vul_f);
-display_player_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, TR_IM_FIRE, im_f, vul_f);
-display_player_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, TR_IM_COLD, im_f, vul_f);
-display_player_flag_aux(row+4, col, "ÂÑÆÇ :", TR_RES_POIS, -2, im_f, vul_f);
-display_player_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, -2, im_f, vul_f);
-display_player_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, -2, im_f, vul_f);
-display_player_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, -2, im_f, vul_f);
-display_player_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, -2, im_f, vul_f);
-display_player_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, -2, im_f, vul_f);
-#else
- display_player_flag_aux(row+0, col, "Acid :", TR_RES_ACID, TR_IM_ACID, im_f, vul_f);
- display_player_flag_aux(row+1, col, "Elec :", TR_RES_ELEC, TR_IM_ELEC, im_f, vul_f);
- display_player_flag_aux(row+2, col, "Fire :", TR_RES_FIRE, TR_IM_FIRE, im_f, vul_f);
- display_player_flag_aux(row+3, col, "Cold :", TR_RES_COLD, TR_IM_COLD, im_f, vul_f);
- display_player_flag_aux(row+4, col, "Poison:", TR_RES_POIS, -2, im_f, vul_f);
- display_player_flag_aux(row+5, col, "Light :", TR_RES_LITE, -2, im_f, vul_f);
- display_player_flag_aux(row+6, col, "Dark :", TR_RES_DARK, -2, im_f, vul_f);
- display_player_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, -2, im_f, vul_f);
- display_player_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, -2, im_f, vul_f);
- display_player_flag_aux(row+9, col, "Conf :", TR_RES_CONF, -2, im_f, vul_f);
+display_flag_aux(row+0, col, "ÂÑ»À :", TR_RES_ACID, &f, 0);
+display_flag_aux(row+0, col, "ÂÑ»À :", TR_IM_ACID, &f, DP_IMM);
+display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
+display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
+display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
+display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
+display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
+display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
+display_flag_aux(row+4, col, "ÂÑÆÇ :", TR_RES_POIS, &f, 0);
+display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
+display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
+display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
+display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
+display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
+#else
+ display_flag_aux(row+0, col, "Acid :", TR_RES_ACID, &f, 0);
+ display_flag_aux(row+0, col, "Acid :", TR_IM_ACID, &f, DP_IMM);
+ display_flag_aux(row+1, col, "Elec :", TR_RES_ELEC, &f, 0);
+ display_flag_aux(row+1, col, "Elec :", TR_IM_ELEC, &f, DP_IMM);
+ display_flag_aux(row+2, col, "Fire :", TR_RES_FIRE, &f, 0);
+ display_flag_aux(row+2, col, "Fire :", TR_IM_FIRE, &f, DP_IMM);
+ display_flag_aux(row+3, col, "Cold :", TR_RES_COLD, &f, 0);
+ display_flag_aux(row+3, col, "Cold :", TR_IM_COLD, &f, DP_IMM);
+ display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
+ display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
+ display_flag_aux(row+6, col, "Dark :", TR_RES_DARK, &f, 0);
+ display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
+ display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
+ display_flag_aux(row+9, col, "Conf :", TR_RES_CONF, &f, 0);
#endif
row = 12;
col = 26;
- display_player_equippy(row-2, col+8);
+ display_player_equippy(row-2, col+8, 0);
c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
#ifdef JP
-display_player_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, -2, im_f, vul_f);
-display_player_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, -2, im_f, vul_f);
-display_player_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, -2, im_f, vul_f);
-display_player_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, -2, im_f, vul_f);
-display_player_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, -2, im_f, vul_f);
-display_player_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, -2, im_f, vul_f);
-display_player_flag_aux(row+6, col, "È¿¼Í :", TR_REFLECT, -2, im_f, vul_f);
-display_player_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, -2, im_f, vul_f);
-display_player_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, -2, im_f, vul_f);
-display_player_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, -2, im_f, vul_f);
+display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
+display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
+display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
+display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
+display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
+display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
+display_flag_aux(row+6, col, "È¿¼Í :", TR_REFLECT, &f, 0);
+display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
+display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
+display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
#else
- display_player_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, -2, im_f, vul_f);
- display_player_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, -2, im_f, vul_f);
- display_player_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, -2, im_f, vul_f);
- display_player_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, -2, im_f, vul_f);
- display_player_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, -2, im_f, vul_f);
- display_player_flag_aux(row+5, col, "Fear :", TR_RES_FEAR, -2, im_f, vul_f);
- display_player_flag_aux(row+6, col, "Reflct:", TR_REFLECT, -2, im_f, vul_f);
- display_player_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, -2, im_f, vul_f);
- display_player_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, -2, im_f, vul_f);
- display_player_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, -2, im_f, vul_f);
+ display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
+ display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
+ display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
+ display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
+ display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
+ display_flag_aux(row+5, col, "Fear :", TR_RES_FEAR, &f, 0);
+ display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
+ display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
+ display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
+ display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
#endif
row = 12;
col = 51;
- display_player_equippy(row-2, col+12);
+ display_player_equippy(row-2, col+12, 0);
+
+ c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
+
+#ifdef JP
+display_flag_aux(row+0, col, "²Ã® :", TR_SPEED, &f, 0);
+display_flag_aux(row+1, col, "ÂÑËãáã :", TR_FREE_ACT, &f, 0);
+display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
+display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
+display_flag_aux(row+4, col, "·Ù¹ð :", TR_WARNING, &f, 0);
+display_flag_aux(row+5, col, "Ãپò½ :", TR_SLOW_DIGEST, &f, 0);
+display_flag_aux(row+6, col, "µÞ²óÉü :", TR_REGEN, &f, 0);
+display_flag_aux(row+7, col, "ÉâÍ· :", TR_FEATHER, &f, 0);
+display_flag_aux(row+8, col, "±Ê±ó¸÷¸» :", TR_LITE, &f, 0);
+display_flag_aux(row+9, col, "¼ö¤¤ :", 0, &f, DP_CURSE);
+#else
+ display_flag_aux(row+0, col, "Speed :", TR_SPEED, &f, 0);
+ display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
+ display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
+ display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
+ display_flag_aux(row+4, col, "Warning :", TR_WARNING, &f, 0);
+ display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
+ display_flag_aux(row+6, col, "Regene. :", TR_REGEN, &f, 0);
+ display_flag_aux(row+7, col, "Levitation:", TR_FEATHER, &f, 0);
+ display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
+ display_flag_aux(row+9, col, "Cursed :", 0, &f, DP_CURSE);
+#endif
+
+}
+
+
+/*
+ * Special display, part 2
+ */
+static void display_player_other_flag_info(void)
+{
+ int row;
+ int col;
+
+ all_player_flags f;
+
+ /* Extract flags and store */
+ player_flags(f.player_flags);
+ tim_player_flags(f.tim_player_flags, TRUE);
+ player_immunity(f.player_imm);
+ tim_player_immunity(f.tim_player_imm);
+ known_obj_immunity(f.known_obj_imm);
+ player_vuln_flags(f.player_vuln);
+
+ /*** Set 1 ***/
+
+ row = 3;
+ col = 1;
+
+ display_player_equippy(row-2, col+12, DP_WP);
+
+ c_put_str(TERM_WHITE, "ab@", row-1, col+12);
+
+#ifdef JP
+ display_flag_aux(row+ 0, col, "¼Ù° ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
+ display_flag_aux(row+ 0, col, "¼Ù° ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
+ display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
+ display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
+ display_flag_aux(row+ 2, col, "°Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
+ display_flag_aux(row+ 2, col, "°Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
+ display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ :", TR_SLAY_DRAGON, &f, DP_WP);
+ display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
+ display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
+ display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
+ display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
+ display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
+ display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
+ display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
+ display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
+ display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
+ display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
+ display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
+ display_flag_aux(row+ 9, col, "Íϲò :", TR_BRAND_ACID, &f, DP_WP);
+ display_flag_aux(row+10, col, "ÅÅ·â :", TR_BRAND_ELEC, &f, DP_WP);
+ display_flag_aux(row+11, col, "¾Æ´þ :", TR_BRAND_FIRE, &f, DP_WP);
+ display_flag_aux(row+12, col, "Åà·ë :", TR_BRAND_COLD, &f, DP_WP);
+ display_flag_aux(row+13, col, "ÆÇ»¦ :", TR_BRAND_POIS, &f, DP_WP);
+ display_flag_aux(row+14, col, "ÀÚ¤ìÌ£ :", TR_VORPAL, &f, DP_WP);
+ display_flag_aux(row+15, col, "ÃÏ¿Ì :", TR_IMPACT, &f, DP_WP);
+ display_flag_aux(row+16, col, "µÛ·ì :", TR_VAMPIRIC, &f, DP_WP);
+ display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
+ display_flag_aux(row+18, col, "ÍýÎÏ :", TR_FORCE_WEAPON, &f, DP_WP);
+#else
+ display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
+ display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
+ display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
+ display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
+ display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
+ display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
+ display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
+ display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
+ display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
+ display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
+ display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
+ display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
+ display_flag_aux(row+ 6, col, "Slay Orc :", TR_SLAY_ORC, &f, DP_WP);
+ display_flag_aux(row+ 6, col, "Slay Orc :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
+ display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
+ display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
+ display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
+ display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
+ display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
+ display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
+ display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
+ display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
+ display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
+ display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
+ display_flag_aux(row+15, col, "Quake :", TR_IMPACT, &f, DP_WP);
+ display_flag_aux(row+16, col, "Vampicic :", TR_VAMPIRIC, &f, DP_WP);
+ display_flag_aux(row+17, col, "Chatic :", TR_CHAOTIC, &f, DP_WP);
+ display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
+#endif
+
+
+ /*** Set 2 ***/
+
+ row = 3;
+ col = col + 12 + 7;
+ display_player_equippy(row-2, col+12, 0);
c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
#ifdef JP
-display_player_flag_aux(row+0, col, "²Ã® :", TR_SPEED, -2, im_f, vul_f);
-display_player_flag_aux(row+1, col, "ÂÑËãáã :", TR_FREE_ACT, -2, im_f, vul_f);
-display_player_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, -2, im_f, vul_f);
-display_player_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, -2, im_f, vul_f);
-display_player_flag_aux(row+4, col, "¥Æ¥ì¥Ñ¥·¡¼:", TR_TELEPATHY, -2, im_f, vul_f);
-display_player_flag_aux(row+5, col, "Ãپò½ :", TR_SLOW_DIGEST, -2, im_f, vul_f);
-display_player_flag_aux(row+6, col, "µÞ²óÉü :", TR_REGEN, -2, im_f, vul_f);
-display_player_flag_aux(row+7, col, "ÉâÍ· :", TR_FEATHER, -2, im_f, vul_f);
-display_player_flag_aux(row+8, col, "±Ê±ó¸÷¸» :", TR_LITE, -2, im_f, vul_f);
-display_player_flag_aux(row+9, col, "¼ö¤¤ :", -1, -1, im_f, vul_f);
-#else
- display_player_flag_aux(row+0, col, "Speed :", TR_SPEED, -2, im_f, vul_f);
- display_player_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, -2, im_f, vul_f);
- display_player_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, -2, im_f, vul_f);
- display_player_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, -2, im_f, vul_f);
- display_player_flag_aux(row+4, col, "Telepathy :", TR_TELEPATHY, -2, im_f, vul_f);
- display_player_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, -2, im_f, vul_f);
- display_player_flag_aux(row+6, col, "Regene. :", TR_REGEN, -2, im_f, vul_f);
- display_player_flag_aux(row+7, col, "Levitation:", TR_FEATHER, -2, im_f, vul_f);
- display_player_flag_aux(row+8, col, "Perm Lite :", TR_LITE, -2, im_f, vul_f);
- display_player_flag_aux(row+9, col, "Cursed :", -1, -1, im_f, vul_f);
+ display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼:", TR_TELEPATHY, &f, 0);
+ display_flag_aux(row+ 1, col, "¼Ù°ESP :", TR_ESP_EVIL, &f, 0);
+ display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
+ display_flag_aux(row+ 3, col, "Á±ÎÉESP :", TR_ESP_GOOD, &f, 0);
+ display_flag_aux(row+ 4, col, "ÉÔ»àESP :", TR_ESP_UNDEAD, &f, 0);
+ display_flag_aux(row+ 5, col, "°ËâESP :", TR_ESP_DEMON, &f, 0);
+ display_flag_aux(row+ 6, col, "ζESP :", TR_ESP_DRAGON, &f, 0);
+ display_flag_aux(row+ 7, col, "¿Í´ÖESP :", TR_ESP_HUMAN, &f, 0);
+ display_flag_aux(row+ 8, col, "ưʪESP :", TR_ESP_ANIMAL, &f, 0);
+ display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
+ display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
+ display_flag_aux(row+11, col, "µð¿ÍESP :", TR_ESP_GIANT, &f, 0);
+
+ display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý :", TR_SUST_STR, &f, 0);
+ display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý :", TR_SUST_INT, &f, 0);
+ display_flag_aux(row+15, col, "¸¤µ°Ý»ý :", TR_SUST_WIS, &f, 0);
+ display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý :", TR_SUST_DEX, &f, 0);
+ display_flag_aux(row+17, col, "Âѵװݻý :", TR_SUST_CON, &f, 0);
+ display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý :", TR_SUST_CHR, &f, 0);
+#else
+ display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
+ display_flag_aux(row+ 1, col, "ESP Evil :", TR_ESP_EVIL, &f, 0);
+ display_flag_aux(row+ 2, col, "ESP Noliv.:", TR_ESP_NONLIVING, &f, 0);
+ display_flag_aux(row+ 3, col, "ESP Good :", TR_ESP_GOOD, &f, 0);
+ display_flag_aux(row+ 4, col, "ESP Undead:", TR_ESP_UNDEAD, &f, 0);
+ display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
+ display_flag_aux(row+ 6, col, "ESP Dragon:", TR_ESP_DRAGON, &f, 0);
+ display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
+ display_flag_aux(row+ 8, col, "ESP Animal:", TR_ESP_ANIMAL, &f, 0);
+ display_flag_aux(row+ 9, col, "ESP Orc :", TR_ESP_ORC, &f, 0);
+ display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
+ display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
+
+ display_flag_aux(row+13, col, "Sust Str :", TR_SUST_STR, &f, 0);
+ display_flag_aux(row+14, col, "Sust Int :", TR_SUST_INT, &f, 0);
+ display_flag_aux(row+15, col, "Sust Wis :", TR_SUST_WIS, &f, 0);
+ display_flag_aux(row+16, col, "Sust Dex :", TR_SUST_DEX, &f, 0);
+ display_flag_aux(row+17, col, "Sust Con :", TR_SUST_CON, &f, 0);
+ display_flag_aux(row+18, col, "Sust Chr :", TR_SUST_CHR, &f, 0);
+#endif
+
+
+ /*** Set 3 ***/
+
+ row = 3;
+ col = col + 12 + 17;
+
+ display_player_equippy(row-2, col+14, 0);
+
+ c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
+
+#ifdef JP
+ display_flag_aux(row+ 0, col, "Äɲù¶·â :", TR_BLOWS, &f, 0);
+ display_flag_aux(row+ 1, col, "ºÎ·¡ :", TR_TUNNEL, &f, 0);
+ display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ :", TR_INFRA, &f, 0);
+ display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
+ display_flag_aux(row+ 4, col, "±£Ì© :", TR_STEALTH, &f, 0);
+ display_flag_aux(row+ 5, col, "õº÷ :", TR_SEARCH, &f, 0);
+
+ display_flag_aux(row+ 7, col, "¾èÇÏ :", TR_RIDING, &f, 0);
+ display_flag_aux(row+ 8, col, "ÅêÚ³ :", TR_THROW, &f, 0);
+ display_flag_aux(row+ 9, col, "½ËÊ¡ :", TR_BLESSED, &f, 0);
+ display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
+ display_flag_aux(row+11, col, "È¿ËâË¡ :", TR_NO_MAGIC, &f, 0);
+ display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
+
+ display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯ :", TR_DRAIN_EXP, &f, 0);
+ display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
+ display_flag_aux(row+16, col, "È¿´¶ :", TR_AGGRAVATE, &f, 0);
+ display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ° :", TR_TY_CURSE, &f, 0);
+#else
+ display_flag_aux(row+ 0, col, "Add Blows :", TR_BLOWS, &f, 0);
+ display_flag_aux(row+ 1, col, "Add Tunnel :", TR_TUNNEL, &f, 0);
+ display_flag_aux(row+ 2, col, "Add Infra :", TR_INFRA, &f, 0);
+ display_flag_aux(row+ 3, col, "Add Device :", TR_MAGIC_MASTERY, &f, 0);
+ display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
+ display_flag_aux(row+ 5, col, "Add Search :", TR_SEARCH, &f, 0);
+
+ display_flag_aux(row+ 7, col, "Riding :", TR_RIDING, &f, 0);
+ display_flag_aux(row+ 8, col, "Throw :", TR_THROW, &f, 0);
+ display_flag_aux(row+ 9, col, "Blessed :", TR_BLESSED, &f, 0);
+ display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
+ display_flag_aux(row+11, col, "Anti Magic :", TR_NO_MAGIC, &f, 0);
+ display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
+
+ display_flag_aux(row+14, col, "Drain Exp :", TR_DRAIN_EXP, &f, 0);
+ display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
+ display_flag_aux(row+16, col, "Aggravate :", TR_AGGRAVATE, &f, 0);
+ display_flag_aux(row+17, col, "TY Curse :", TR_TY_CURSE, &f, 0);
#endif
}
/*
- * Object flag names
- */
-static cptr object_flag_names[96] =
-{
-#ifdef JP
-"+ÏÓÎÏ",
-"+ÃÎǽ",
-"+¸¤µ",
-"+´ïÍÑ",
-"+Âѵ×",
-"+Ì¥ÎÏ",
-#else
- "Add Str",
- "Add Int",
- "Add Wis",
- "Add Dex",
- "Add Con",
- "Add Chr",
-#endif
-
-#ifdef JP
- "ËâÆ»¶ñ",
-
- "ÍýÎÏ",
-#else
- "M.Item-Mas",
-
- "Force wep.",
-#endif
-
-#ifdef JP
-"+±£Ì©¹ÔÆ°",
-"+õº÷",
-"+ÀÖ³°Àþ»ë",
-"+·¡ºï",
-"+¥¹¥Ô¡¼¥É",
-"+ÂÇ·â²ó¿ô",
-"¥«¥ª¥¹¸ú²Ì",
-"µÛ·ì",
-"ưʪ ÇÜÂÇ",
-"¼Ù° ÇÜÂÇ",
-"ÉÔ»à ÇÜÂÇ",
-"°Ëâ ÇÜÂÇ",
-"¥ª¡¼¥¯ÇÜÂÇ",
-"¥È¥í¥ëÇÜÂÇ",
-"µð¿Í ÇÜÂÇ",
-"ζ ÇÜÂÇ",
-"ζ ÇÜÇÜÂÇ",
-"±Ô¿Ï",
-"ÃÏ¿ÌȯÀ¸",
-"ÆÇ°À¹¶·â",
-"»À°À¹¶·â",
-"ÅÅ°À¹¶·â",
-"²Ð°À¹¶·â",
-"Îä°À¹¶·â",
-#else
- "Add Stea.",
- "Add Sear.",
- "Add Infra",
- "Add Tun..",
- "Add Speed",
- "Add Blows",
- "Chaotic",
- "Vampiric",
- "Slay Anim.",
- "Slay Evil",
- "Slay Und.",
- "Slay Demon",
- "Slay Orc",
- "Slay Troll",
- "Slay Giant",
- "Slay Drag.",
- "Kill Drag.",
- "Sharpness",
- "Impact",
- "Poison Brd",
- "Acid Brand",
- "Elec Brand",
- "Fire Brand",
- "Cold Brand",
-#endif
-
-
-#ifdef JP
-"ÏÓÎÏ ÊÝ»ý",
-"ÃÎǽ ÊÝ»ý",
-"¸¤µ ÊÝ»ý",
-"´ïÍÑ ÊÝ»ý",
-"ÂÑµ× ÊÝ»ý",
-"Ì¥ÎÏ ÊÝ»ý",
-#else
- "Sust Str",
- "Sust Int",
- "Sust Wis",
- "Sust Dex",
- "Sust Con",
- "Sust Chr",
-#endif
-
- NULL,
- NULL,
-#ifdef JP
-"ĶÂÑ»À ",
-"ĶÂÑÅÅ·â",
-"ĶÂѲбê",
-"ĶÂÑÎ䵤",
-#else
- "Imm Acid",
- "Imm Elec",
- "Imm Fire",
- "Imm Cold",
-#endif
-
- NULL,
-#ifdef JP
-"È¿¼Í",
-"ÂÑËãáã",
-"·Ð¸³ÃÍÊÝ»ý",
-#else
- "Reflect",
- "Free Act",
- "Hold Life",
-#endif
-
-#ifdef JP
-"ÂÑ»À ",
-"ÂÑÅÅ·â",
-"ÂѲбê",
-"ÂÑÎ䵤",
-"ÂÑÆÇ ",
-"ÂѶ²ÉÝ",
-"ÂÑÁ®¸÷",
-"ÂѰŹõ",
-"ÂÑÌÕÌÜ",
-"ÂѺ®Íð",
-"Âѹ첻",
-"ÂÑÇËÊÒ",
-"ÂÑÃϹö",
-"ÂÑ°øº®",
-"ÂÑ¥«¥ª",
-"ÂÑÎô²½",
-#else
- "Res Acid",
- "Res Elec",
- "Res Fire",
- "Res Cold",
- "Res Pois",
- "Res Fear",
- "Res Lite",
- "Res Dark",
- "Res Blind",
- "Res Conf",
- "Res Sound",
- "Res Shard",
- "Res Neth",
- "Res Nexus",
- "Res Chaos",
- "Res Disen",
-#endif
-
-
-
-
-#ifdef JP
- "²Ð±ê¥ª¡¼¥é",
-
- "Åŵ¤¥ª¡¼¥é",
-#else
- "Aura Fire",
-
- "Aura Elec",
-#endif
-
- NULL,
-#ifdef JP
- "Î䵤¥ª¡¼¥é",
-#else
- "Aura Cold",
-#endif
-#ifdef JP
-"Ëɥƥì¥Ý",
-"È¿ËâË¡",
-"¸º¾ÃÈñËâÎÏ",
-"¼Ù°¤Ê±åÇ°",
-NULL,
-"Hide Type",
-"Show Mods",
-"¾ï»þÅÁÀâʪ",
-"ÉâÍ·",
-"¸÷¸»",
-"Æ©ÌÀ»ëǧ",
-"¥Æ¥ì¥Ñ¥·¡¼",
-"Ãپò½",
-"µÞ²óÉü",
-"¶¯Îϼͷâ",
-"¹â®¼Í·â",
-"̵½ý »À",
-"̵½ý ÅÅ",
-"̵½ý ²Ð",
-"̵½ý Îä",
-"»ÏÆ°",
-"·Ð¸³µÛ¼ý",
-"¥Æ¥ì¥Ý¡¼¥È",
-"È¿´¶",
-"½ËÊ¡",
-NULL,
-NULL,
-NULL,
-#else
- "NoTeleport",
- "AntiMagic",
- "DecMana",
- "EvilCurse",
- NULL,
- "Hide Type",
- "Show Mods",
- "Insta Art",
- "Levitate",
- "Lite",
- "See Invis",
- "Telepathy",
- "Digestion",
- "Regen",
- "Xtra Might",
- "Xtra Shots",
- "Ign Acid",
- "Ign Elec",
- "Ign Fire",
- "Ign Cold",
- "Activate",
- "Drain Exp",
- "Teleport",
- "Aggravate",
- "Blessed",
- NULL,
- NULL,
- NULL,
-#endif
-
-};
-
-
-/*
- * Summarize resistances
- */
-static void display_player_ben(void)
-{
- int i, x, y;
-
- object_type *o_ptr;
-
- u32b flgs[TR_FLAG_SIZE];
-
- u16b b[6];
- u16b color[6];
-
-
- /* Reset */
- for (i = 0; i < 6; i++) b[i] = 0;
-
-
- /* Scan equipment */
- for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
- {
- /* Object */
- o_ptr = &inventory[i];
-
- /* Known object flags */
- object_flags_known(o_ptr, flgs);
-
-
- if ((prace_is_(RACE_S_FAIRY)) && (have_flag(flgs, TR_AGGRAVATE)))
- {
- remove_flag(flgs, TR_AGGRAVATE);
- add_flag(flgs, TR_STEALTH);
- }
-
- /* Incorporate */
- b[0] |= (flgs[0] & 0xFFFF);
- b[1] |= (flgs[0] >> 16);
- b[2] |= (flgs[1] & 0xFFFF);
- b[3] |= (flgs[1] >> 16);
- b[4] |= (flgs[2] & 0xFFFF);
- b[5] |= (flgs[2] >> 16);
- }
-
-
- /* Player flags */
- player_flags(flgs);
-
- /* Incorporate */
- b[0] |= (flgs[0] & 0xFFFF);
- b[1] |= (flgs[0] >> 16);
- b[2] |= (flgs[1] & 0xFFFF);
- b[3] |= (flgs[1] >> 16);
- b[4] |= (flgs[2] & 0xFFFF);
- b[5] |= (flgs[2] >> 16);
-
- /* Player flags */
- tim_player_flags(flgs, FALSE);
-
- /* Incorporate */
- b[0] |= (flgs[0] & 0xFFFF);
- b[1] |= (flgs[0] >> 16);
- b[2] |= (flgs[1] & 0xFFFF);
- b[3] |= (flgs[1] >> 16);
- b[4] |= (flgs[2] & 0xFFFF);
- b[5] |= (flgs[2] >> 16);
- color[0] = (u16b)(flgs[0] & 0xFFFF);
- color[1] = (u16b)(flgs[0] >> 16);
- color[2] = (u16b)(flgs[1] & 0xFFFF);
- color[3] = (u16b)(flgs[1] >> 16);
- color[4] = (u16b)(flgs[2] & 0xFFFF);
- color[5] = (u16b)(flgs[2] >> 16);
-
- /* Scan cols */
- for (x = 0; x < 6; x++)
- {
- /* Scan rows */
- for (y = 0; y < 16; y++)
- {
- byte a = TERM_SLATE;
- char c = '.';
-
- cptr name = object_flag_names[16*x+y];
-
- /* No name */
- if (!name) continue;
-
- /* Dump name */
- Term_putstr(x * 13, y + 4, -1, TERM_WHITE, name);
-
- /* Dump colon */
- Term_putch(x * 13 + 10, y + 4, TERM_WHITE, ':');
-
- /* Check flag */
- if (b[x] & (1<<y))
- {
- if (color[x] & (1<<y))
- {
- a = TERM_YELLOW;
- c = '#';
- }
- else
- {
- a = TERM_WHITE;
- c = '+';
- }
- }
-
- /* Dump flag */
- Term_putch(x * 13 + 11, y + 4, a, c);
- }
- }
-}
-
-
-/*
- * Summarize resistances
- */
-static void display_player_ben_one(int mode)
-{
- int i, n, x, y;
-
- object_type *o_ptr;
-
- u32b flgs[TR_FLAG_SIZE];
-
- u16b b[13][6];
- u16b color[6];
-
-
- /* Scan equipment */
- for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
- {
- /* Index */
- n = (i - INVEN_RARM);
-
- /* Object */
- o_ptr = &inventory[i];
-
- object_flags_known(o_ptr, flgs);
-
- if ((prace_is_(RACE_S_FAIRY)) && (have_flag(flgs, TR_AGGRAVATE)))
- {
- remove_flag(flgs, TR_AGGRAVATE);
- add_flag(flgs, TR_STEALTH);
- }
-
- /* Incorporate */
- b[n][0] = (u16b)(flgs[0] & 0xFFFF);
- b[n][1] = (u16b)(flgs[0] >> 16);
- b[n][2] = (u16b)(flgs[1] & 0xFFFF);
- b[n][3] = (u16b)(flgs[1] >> 16);
- b[n][4] = (u16b)(flgs[2] & 0xFFFF);
- b[n][5] = (u16b)(flgs[2] >> 16);
- }
-
-
- /* Index */
- n = 12;
-
- /* Player flags */
- player_flags(flgs);
-
- /* Incorporate */
- b[n][0] = (u16b)(flgs[0] & 0xFFFF);
- b[n][1] = (u16b)(flgs[0] >> 16);
- b[n][2] = (u16b)(flgs[1] & 0xFFFF);
- b[n][3] = (u16b)(flgs[1] >> 16);
- b[n][4] = (u16b)(flgs[2] & 0xFFFF);
- b[n][5] = (u16b)(flgs[2] >> 16);
-
- /* Player flags */
- tim_player_flags(flgs, FALSE);
-
- /* Incorporate */
- b[n][0] |= (flgs[0] & 0xFFFF);
- b[n][1] |= (flgs[0] >> 16);
- b[n][2] |= (flgs[1] & 0xFFFF);
- b[n][3] |= (flgs[1] >> 16);
- b[n][4] |= (flgs[2] & 0xFFFF);
- b[n][5] |= (flgs[3] >> 16);
- color[0] = (u16b)(flgs[0] & 0xFFFF);
- color[1] = (u16b)(flgs[0] >> 16);
- color[2] = (u16b)(flgs[1] & 0xFFFF);
- color[3] = (u16b)(flgs[1] >> 16);
- color[4] = (u16b)(flgs[2] & 0xFFFF);
- color[5] = (u16b)(flgs[2] >> 16);
-
-
- /* Scan cols */
- for (x = 0; x < 3; x++)
- {
- /* Equippy */
- display_player_equippy(2, x * 26 + 11);
-
- /* Label */
- Term_putstr(x * 26 + 11, 3, -1, TERM_WHITE, "abcdefghijkl@");
-
- /* Scan rows */
- for (y = 0; y < 16; y++)
- {
- cptr name = object_flag_names[48*mode+16*x+y];
-
- /* No name */
- if (!name) continue;
-
- /* Dump name */
- Term_putstr(x * 26, y + 4, -1, TERM_WHITE, name);
-
- /* Dump colon */
- Term_putch(x * 26 + 10, y + 4, TERM_WHITE, ':');
-
- /* Check flags */
- for (n = 0; n < 13; n++)
- {
- byte a = TERM_SLATE;
- char c = '.';
-
- /* Check flag */
- if (b[n][3*mode+x] & (1<<y))
- {
- if ((n == 12) && (color[3*mode+x] & (1<<y)))
- {
- a = TERM_YELLOW;
- c = '#';
- }
- else
- {
- a = TERM_WHITE;
- c = '+';
- }
- }
-
- /* Dump flag */
- Term_putch(x * 26 + 11 + n, y + 4, a, c);
- }
- }
- }
-}
-
-
-/*
* Display the character on the screen (various modes)
*
- * The top two and bottom two lines are left blank.
+ * The top one and bottom two lines are left blank.
*
* Mode 0 = standard display with skills
* Mode 1 = standard display with history
* Mode 2 = summary of various things
- * Mode 3 = current flags (combined)
- * Mode 4 = current flags (part 1)
- * Mode 5 = current flags (part 2)
- * Mode 6 = mutations
+ * Mode 3 = summary of various things (part 2)
+ * Mode 4 = mutations
*/
void display_player(int mode)
{
/* XXX XXX XXX */
if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
- mode = (mode % 7);
+ mode = (mode % 5);
else
- mode = (mode % 6);
+ mode = (mode % 4);
/* Erase screen */
clear_from(0);
/* Special */
else if (mode == 3)
{
- display_player_ben();
+ display_player_other_flag_info();
}
- else if (mode == 6)
+ else if (mode == 4)
{
do_cmd_knowledge_mutations();
}
+}
- /* Special */
- else
- {
- display_player_ben_one(mode % 2);
- }
+static bool ang_sort_comp_quest_num(vptr u, vptr v, int a, int b)
+{
+ int *q_num = (int *)u;
+ quest_type *qa = &quest[q_num[a]];
+ quest_type *qb = &quest[q_num[b]];
+
+ if (qa->complev < qb->complev) return TRUE;
+ if (qa->complev > qb->complev) return FALSE;
+ if (qa->level <= qb->level) return TRUE;
+ return FALSE;
+}
+
+static void ang_sort_swap_quest_num(vptr u, vptr v, int a, int b)
+{
+ int *q_num = (int *)u;
+ int tmp;
+
+ tmp = q_num[a];
+ q_num[a] = q_num[b];
+ q_num[b] = tmp;
}
errr make_character_dump(FILE *fff)
char o_name[MAX_NLEN];
char buf[1024];
int total;
+ int *quest_num;
+ int dummy;
#ifdef JP
fprintf(fff, " [ÊѶòÈÚÅÜ %d.%d.%d ¥¥ã¥é¥¯¥¿¾ðÊó]\n\n",
}
fprintf(fff, "\n");
- /* Display history */
+
+ /* Display flags (part 1) */
display_player(2);
/* Dump part of the screen */
fprintf(fff, "%s\n", buf);
}
+ fprintf(fff, "\n");
+
+ /* Display flags (part 2) */
+ display_player(3);
+
+ /* Dump part of the screen */
+ for (y = 1; y < 22; y++)
+ {
+ /* Dump each row */
+ for (x = 0; x < 79; x++)
+ {
+ /* Get the attr/char */
+ (void)(Term_what(x, y, &a, &c));
+
+ /* Dump it (Ignore equippy tile graphic) */
+ if (a < 128)
+ buf[x] = c;
+ else
+ buf[x] = ' ';
+ }
+
+ /* End the string */
+ buf[x] = '\0';
+
+ /* Kill trailing spaces */
+ while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
+
+ /* End the row */
+ fprintf(fff, "%s\n", buf);
+ }
+
for (i = 0; (unsigned int) i < (p_ptr->count / 80); i++)
fprintf(fff, " ");
fprintf(fff, "\n");
}
#ifdef JP
- fprintf(fff, "\n [¥¯¥¨¥¹¥È¾ðÊó] \n");
+ fprintf(fff, "\n [¥¯¥¨¥¹¥È¾ðÊó]\n");
#else
- fprintf(fff, "\n [Quest information] \n");
+ fprintf(fff, "\n [Quest information]\n");
#endif
#ifdef JP
#else
fprintf(fff, "\n< Completed Quest >\n");
#endif
+
+ /* Allocate Memory */
+ C_MAKE(quest_num, max_quests, int);
+
+ /* Sort by compete level */
+ for (i = 1; i < max_quests; i++)
+ {
+ quest_num[i] = i;
+ }
+ ang_sort_comp = ang_sort_comp_quest_num;
+ ang_sort_swap = ang_sort_swap_quest_num;
+ ang_sort(quest_num, &dummy, max_quests);
+
+ /* Dump Quest Information */
total = 0;
for (i = 1; i < max_quests; i++)
{
+ int num = quest_num[i];
+
/* No info from "silent" quests */
- if (quest[i].flags & QUEST_FLAG_SILENT) continue;
+ if (quest[num].flags & QUEST_FLAG_SILENT) continue;
- if (quest[i].status == QUEST_STATUS_FINISHED)
+ if (quest[num].status == QUEST_STATUS_FINISHED)
{
int old_quest;
total++;
- if (i < MIN_RANDOM_QUEST)
+ if (num < MIN_RANDOM_QUEST)
{
/* Set the quest number temporary */
old_quest = p_ptr->inside_quest;
- p_ptr->inside_quest = i;
+ p_ptr->inside_quest = num;
/* Get the quest */
init_flags = INIT_ASSIGN;
p_ptr->inside_quest = old_quest;
}
- if ((i >= MIN_RANDOM_QUEST) && quest[i].r_idx)
+ if ((num >= MIN_RANDOM_QUEST) && quest[num].r_idx)
{
/* Print the quest info */
- if (quest[i].complev == 0)
+ if (quest[num].complev == 0)
{
fprintf(fff,
#ifdef JP
#else
" %s (Dungeon level: %d) - (Cancelled)\n",
#endif
- r_name+r_info[quest[i].r_idx].name,
- quest[i].level);
+ r_name+r_info[quest[num].r_idx].name,
+ quest[num].level);
}
else
{
#else
" %s (Dungeon level: %d) - level %d\n",
#endif
- r_name+r_info[quest[i].r_idx].name,
- quest[i].level,
- quest[i].complev);
+ r_name+r_info[quest[num].r_idx].name,
+ quest[num].level,
+ quest[num].complev);
}
}
else
fprintf(fff, " %s (Danger level: %d) - level %d\n",
#endif
- quest[i].name, quest[i].level, quest[i].complev);
+ quest[num].name, quest[num].level, quest[num].complev);
}
}
}
total = 0;
for (i = 1; i < max_quests; i++)
{
+ int num = quest_num[i];
+
/* No info from "silent" quests */
- if (quest[i].flags & QUEST_FLAG_SILENT) continue;
+ if (quest[num].flags & QUEST_FLAG_SILENT) continue;
- if ((quest[i].status == QUEST_STATUS_FAILED_DONE) || (quest[i].status == QUEST_STATUS_FAILED))
+ if ((quest[num].status == QUEST_STATUS_FAILED_DONE) || (quest[num].status == QUEST_STATUS_FAILED))
{
int old_quest;
total++;
- if (i < MIN_RANDOM_QUEST)
+ if (num < MIN_RANDOM_QUEST)
{
/* Set the quest number temporary */
old_quest = p_ptr->inside_quest;
- p_ptr->inside_quest = i;
+ p_ptr->inside_quest = num;
/* Get the quest text */
init_flags = INIT_ASSIGN;
p_ptr->inside_quest = old_quest;
}
- if ((i >= MIN_RANDOM_QUEST) && quest[i].r_idx)
+ if ((num >= MIN_RANDOM_QUEST) && quest[num].r_idx)
{
/* Print the quest info */
#ifdef JP
fprintf(fff, " %s (Dungeon level: %d) - level %d\n",
#endif
- r_name+r_info[quest[i].r_idx].name, quest[i].level, quest[i].complev);
+ r_name+r_info[quest[num].r_idx].name, quest[num].level, quest[num].complev);
}
else
{
fprintf(fff, " %s (Danger level: %d) - level %d\n",
#endif
- quest[i].name, quest[i].level, quest[i].complev);
+ quest[num].name, quest[num].level, quest[num].complev);
}
}
}
+
#ifdef JP
if (!total) fprintf(fff, " ¤Ê¤·\n");
#else
#endif
fprintf(fff, "\n");
+ /* Free Memory */
+ C_KILL(quest_num, max_quests, int);
+
if (p_ptr->is_dead && !p_ptr->total_winner)
{
#ifdef JP
}
#ifdef JP
- fprintf(fff, "\n [¤½¤Î¾¤Î¾ðÊó] \n");
+ fprintf(fff, "\n [¤½¤Î¾¤Î¾ðÊó]\n");
#else
fprintf(fff, "\n [Miscellaneous information]\n");
#endif
fprintf(fff, "\n\n");
}
+#ifdef JP
+ fprintf(fff, " [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
+#else
+ fprintf(fff, " [Check Sum: \"%s\"]\n\n", get_check_sum());
+#endif
+
return 0;
}
/* Build query */
#ifdef JP
-(void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤¤·¤Þ¤¹¤«? ", buf);
+ (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤¤·¤Þ¤¹¤«? ", buf);
#else
(void)sprintf(out_val, "Replace existing file %s? ", buf);
#endif
/* Ask */
- if (get_check(out_val)) fd = -1;
+ if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
}
/* Open the non-existing file */
{
/* Message */
#ifdef JP
-msg_format("¥¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª");
+ prt("¥¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
#else
- msg_format("Character dump failed!");
+ prt("Character dump failed!", 0, 0);
#endif
- msg_print(NULL);
+ (void)inkey();
/* Error */
return (-1);
}
-typedef struct file_tag
-{
- char name[32];
- int line_number;
-} file_tag;
-
-
-typedef struct file_tags
-{
- file_tag tags[64];
- int index;
-} file_tags;
-
-
-static void add_tag(file_tags *the_tags, cptr name, int line)
-{
- if (the_tags->index < 64)
- {
- file_tag *tag = &(the_tags->tags[the_tags->index]);
-
- /* Set the name and end it with '\0' */
- strncpy(tag->name, name, 31);
- tag->name[31] = '\0';
-
- /* Set the line-number */
- tag->line_number = line;
-
- /* Increase the number of tags */
- the_tags->index++;
- }
-}
-
-
-static int get_line(file_tags *the_tags, cptr name)
-{
- int i;
-
- /* Search for the tag */
- for (i = 0; i < the_tags->index; i++)
- {
- if (streq(the_tags->tags[i].name, name))
- {
- return the_tags->tags[i].line_number;
- }
- }
-
- /* Not found */
- return 0;
-}
-
-
/*
* Recursive file perusal.
*
/* Sub-menu information */
char hook[68][32];
- /* Tags for in-file references */
- file_tags tags;
-
bool reverse = (line < 0);
int wid, hgt, rows;
hook[i][0] = '\0';
}
- /* No tags yet */
- tags.index = 0;
-
/* Copy the filename */
strcpy(filename, name);
else if (str[6] == '<')
{
str[strlen(str) - 1] = '\0';
- add_tag(&tags, str + 7, next);
+ if (tag && streq(str + 7, tag)) line = next;
}
/* Skip this */
/* start from bottom when reverse mode */
if (line == -1) line = ((size-1)/rows)*rows;
- /* Go to the tagged line */
- if (tag) line = get_line(&tags, tag);
-
/* Display the file */
while (TRUE)
{