#include "core/asking-player.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
+#include "floor/cave.h"
#include "floor/floor-mode-changer.h"
-#include "floor/floor.h"
#include "game-option/birth-options.h"
#include "game-option/play-record-options.h"
#include "game-option/special-options.h"
{
feature_type *cur_f_ptr = &f_info[creature_ptr->current_floor_ptr->grid_array[c_y][c_x].feat];
feature_type *new_f_ptr = &f_info[creature_ptr->current_floor_ptr->grid_array[n_y][n_x].feat];
- bool is_pattern_tile_cur = have_flag(cur_f_ptr->flags, FF_PATTERN);
- bool is_pattern_tile_new = have_flag(new_f_ptr->flags, FF_PATTERN);
+ bool is_pattern_tile_cur = has_flag(cur_f_ptr->flags, FF_PATTERN);
+ bool is_pattern_tile_new = has_flag(new_f_ptr->flags, FF_PATTERN);
if (!is_pattern_tile_cur && !is_pattern_tile_new)
return TRUE;