t_friends++;
monster_desc(player_ptr, pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
- fprintf(fff, "%s (%s)\n", pet_name, look_mon_desc(m_ptr, 0x00));
+ fprintf(fff, "%s (%s)\n", pet_name, look_mon_desc(m_ptr, 0x00).data());
}
int show_upkeep = calculate_upkeep(player_ptr);