{
byte tmp8u;
s16b tmp16s;
+ u32b tmp32u;
char buf[128];
/* Read the monster race */
if (z_older_than(10, 4, 5))
m_ptr->exp = 0;
else
- rd_u32b(&m_ptr->exp);
+ rd_u32b(&tmp32u);
+ m_ptr->exp = tmp32u;
if (z_older_than(10, 2, 2))
{
char buf[128];
byte tmp8u;
s16b tmp16s;
+ u32b tmp32u;
if (h_older_than(1, 5, 0, 0))
{
if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
else m_ptr->smart = 0;
- if (flags & SAVE_MON_EXP) rd_u32b(&m_ptr->exp);
+ if (flags & SAVE_MON_EXP)
+ {
+ rd_u32b(&tmp32u);
+ m_ptr->exp = (EXP)tmp32u;
+ }
else m_ptr->exp = 0;
m_ptr->mflag = 0; /* Not saved */
static void load_quick_start(void)
{
byte tmp8u;
+ s16b tmp16s;
int i;
if (z_older_than(11, 0, 13))
for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max[i]);
for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max_max[i]);
- for (i = 0; i < PY_MAX_LEVEL; i++) rd_s16b(&previous_char.player_hp[i]);
+ for (i = 0; i < PY_MAX_LEVEL; i++)
+ {
+ rd_s16b(&tmp16s);
+ previous_char.player_hp[i] = (HIT_POINT)tmp16s;
+ }
rd_s16b(&previous_char.chaos_patron);
{
for (i = 0; i < MAX_MANE; i++)
{
- rd_s16b(&p_ptr->mane_spell[i]);
- rd_s16b(&p_ptr->mane_dam[i]);
+ rd_s16b(&tmp16s);
+ p_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
+ rd_s16b(&tmp16s);
+ p_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
}
rd_s16b(&p_ptr->mane_num);
}
}
else
{
- rd_byte(&q_ptr->complev);
+ rd_byte(&tmp8u);
+ q_ptr->complev = tmp8u;
}
if(h_older_than(2, 1, 2, 2))
{
(!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
(!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
{
- rd_s16b(&q_ptr->cur_num);
- rd_s16b(&q_ptr->max_num);
+ rd_s16b(&tmp16s);
+ q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
+ rd_s16b(&tmp16s);
+ q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
rd_s16b(&q_ptr->type);
/* Load quest monster index */
if (q_ptr->k_idx)
a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
- rd_byte(&q_ptr->flags);
+ rd_byte(&tmp8u);
+ q_ptr->flags = tmp8u;
if (z_older_than(10, 3, 11))
{
}
else
{
- rd_byte(&q_ptr->dungeon);
+ rd_byte(&tmp8u);
+ q_ptr->dungeon = tmp8u;
}
/* Mark uniques */
if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
/* Read the player_hp array */
for (i = 0; i < tmp16u; i++)
{
- rd_s16b(&p_ptr->player_hp[i]);
+ rd_s16b(&tmp16s);
+ p_ptr->player_hp[i] = (HIT_POINT)tmp16s;
}
/* Important -- Initialize the sex */