#if defined(MACH_O_COCOA)
/* Mac headers */
-#include <Cocoa/Cocoa.h>
+#include <cocoa/AppDelegate.h>
//#include <Carbon/Carbon.h> /* For keycodes */
/* Hack - keycodes to enable compiling in macOS 10.14 */
#define kVK_Return 0x24
static NSString * const AngbandTerminalColumnsDefaultsKey = @"Columns";
static NSString * const AngbandTerminalVisibleDefaultsKey = @"Visible";
static NSString * const AngbandGraphicsDefaultsKey = @"GraphicsID";
+static NSString * const AngbandBigTileDefaultsKey = @"UseBigTiles";
static NSString * const AngbandFrameRateDefaultsKey = @"FramesPerSecond";
static NSString * const AngbandSoundDefaultsKey = @"AllowSound";
static NSInteger const AngbandWindowMenuItemTagBase = 1000;
/* Global defines etc from Angband 3.5-dev - NRM */
#define ANGBAND_TERM_MAX 8
-static bool new_game = TRUE;
-
#define MAX_COLORS 256
#define MSG_MAX SOUND_MAX
AngbandEventWakeup = 1
};
-/* Redeclare some 10.7 constants and methods so we can build on 10.6 */
-enum
-{
- Angband_NSWindowCollectionBehaviorFullScreenPrimary = 1 << 7,
- Angband_NSWindowCollectionBehaviorFullScreenAuxiliary = 1 << 8
-};
-
-@interface NSWindow (AngbandLionRedeclares)
-- (void)setRestorable:(BOOL)flag;
-@end
-
/* Delay handling of pre-emptive "quit" event */
static BOOL quit_when_ready = FALSE;
/* Our frames per second (e.g. 60). A value of 0 means unthrottled. */
static int frames_per_second;
-/* Function to get the default font */
-static NSFont *default_font;
+/* Force a new game or not? */
+static bool new_game = FALSE;
@class AngbandView;
-/*
- * To handle fonts where an individual glyph's bounding box can extend into
- * neighboring columns, Term_curs_cocoa(), Term_pict_cocoa(),
- * Term_text_cocoa(), and Term_wipe_cocoa() merely record what needs to be
- * done with the actual drawing happening in response to the notification to
- * flush all rows, the TERM_XTRA_FRESH case in Term_xtra_cocoa(). Can not use
- * the TERM_XTRA_FROSH notification (the per-row flush), since with a software
- * cursor, there are calls to Term_pict_cocoa(), Term_text_cocoa(), or
- * Term_wipe_cocoa() to take care of the old cursor position which are not
- * followed by a row flush.
+/**
+ * Load sound effects based on sound.cfg within the xtra/sound directory;
+ * bridge to Cocoa to use NSSound for simple loading and playback, avoiding
+ * I/O latency by caching all sounds at the start. Inherits full sound
+ * format support from Quicktime base/plugins.
+ * pelpel favoured a plist-based parser for the future but .cfg support
+ * improves cross-platform compatibility.
*/
-enum PendingCellChangeType {
- CELL_CHANGE_NONE = 0,
- CELL_CHANGE_WIPE,
- CELL_CHANGE_TEXT,
- CELL_CHANGE_PICT
-};
-struct PendingCellChange {
- /*
- * For text rendering, stores the character as a wchar_t; for tile
- * rendering, stores the column in the tile set for the source tile.
- */
- union { wchar_t w; char c; } c;
- /*
- * For text rendering, stores the color; for tile rendering, stores the
- * row in the tile set for the source tile.
+@interface AngbandSoundCatalog : NSObject {
+@private
+ /**
+ * Stores instances of NSSound keyed by path so the same sound can be
+ * used for multiple events.
*/
- TERM_COLOR a;
- /*
- * For text rendering, is one if wc is a character that takes up two
- * columns (i.e. Japanese kanji); otherwise it is zero. For tile
- * rendering, Stores the column in the tile set for the terrain tile. */
- char tcol;
- /*
- * For tile rendering, stores the row in the tile set for the
- * terrain tile.
+ NSMutableDictionary *soundsByPath;
+ /**
+ * Stores arrays of NSSound keyed by event number.
*/
- TERM_COLOR trow;
- enum PendingCellChangeType change_type;
-};
+ NSMutableDictionary *soundArraysByEvent;
+}
-struct PendingRowChange
-{
- /*
- * These are the first and last columns, inclusive, that have been
- * modified. xmin is greater than xmax if no changes have been made.
- */
- int xmin, xmax;
- /*
- * This points to storage for a number of elements equal to the number
- * of columns (implicitly gotten from the enclosing AngbandContext).
- */
- struct PendingCellChange* cell_changes;
-};
+/**
+ * If NO, then playSound effectively becomes a do nothing operation.
+ */
+@property (getter=isEnabled) BOOL enabled;
-static struct PendingRowChange* create_row_change(int ncol)
-{
- struct PendingRowChange* prc =
- (struct PendingRowChange*) malloc(sizeof(struct PendingRowChange));
- struct PendingCellChange* pcc = (struct PendingCellChange*)
- malloc(ncol * sizeof(struct PendingCellChange));
- int i;
+/**
+ * Set up for lazy initialization in playSound(). Set enabled to NO.
+ */
+- (id)init;
- if (prc == 0 || pcc == 0) {
- if (pcc != 0) {
- free(pcc);
- }
- if (prc != 0) {
- free(prc);
- }
- return 0;
- }
+/**
+ * If self.enabled is YES and the given event has one or more sounds
+ * corresponding to it in the catalog, plays one of those sounds, chosen at
+ * random.
+ */
+- (void)playSound:(int)event;
- prc->xmin = ncol;
- prc->xmax = -1;
- prc->cell_changes = pcc;
- for (i = 0; i < ncol; ++i) {
- pcc[i].change_type = CELL_CHANGE_NONE;
- }
- return prc;
-}
+/**
+ * Impose an arbitary limit on number of possible samples per event.
+ * Currently not declaring this as a class property for compatibility with
+ * versions of Xcode prior to 8.
+ */
++ (int)maxSamples;
+/**
+ * Return the shared sound catalog instance, creating it if it does not
+ * exist yet. Currently not declaring this as a class property for
+ * compatibility with versions of Xcode prior to 8.
+ */
++ (AngbandSoundCatalog*)sharedSounds;
-static void destroy_row_change(struct PendingRowChange* prc)
-{
- if (prc != 0) {
- if (prc->cell_changes != 0) {
- free(prc->cell_changes);
- }
- free(prc);
+/**
+ * Release any resouces associated with shared sounds.
+ */
++ (void)clearSharedSounds;
+
+@end
+
+@implementation AngbandSoundCatalog
+
+- (id)init {
+ if (self = [super init]) {
+ self->soundsByPath = nil;
+ self->soundArraysByEvent = nil;
+ self->_enabled = NO;
}
+ return self;
}
+- (void)playSound:(int)event {
+ if (! self.enabled) {
+ return;
+ }
-struct PendingChanges
-{
- /* Hold the number of rows specified at creation. */
- int nrow;
- /*
- * Hold the position set for the software cursor. Use negative indices
- * to indicate that the cursor is not displayed.
- */
- int xcurs, ycurs;
- /* Is nonzero if the cursor should be drawn at double the tile width. */
- int bigcurs;
- /* Record whether the changes include any text, picts, or wipes. */
- int has_text, has_pict, has_wipe;
- /*
- * These are the first and last rows, inclusive, that have been
- * modified. ymin is greater than ymax if no changes have been made.
- */
- int ymin, ymax;
- /*
- * This is an array of pointers to the changes. The number of elements
- * is the number of rows. An element will be a NULL pointer if no
- * modifications have been made to the row.
- */
- struct PendingRowChange** rows;
-};
-
+ /* Initialize when the first sound is played. */
+ if (self->soundArraysByEvent == nil) {
+ /* Build the "sound" path */
+ char sound_dir[1024];
+ path_build(sound_dir, sizeof(sound_dir), ANGBAND_DIR_XTRA, "sound");
-static struct PendingChanges* create_pending_changes(int ncol, int nrow)
-{
- struct PendingChanges* pc =
- (struct PendingChanges*) malloc(sizeof(struct PendingChanges));
- struct PendingRowChange** pprc = (struct PendingRowChange**)
- malloc(nrow * sizeof(struct PendingRowChange*));
- int i;
+ /* Find and open the config file */
+ char path[1024];
+ path_build(path, sizeof(path), sound_dir, "sound.cfg");
+ FILE *fff = my_fopen(path, "r");
- if (pc == 0 || pprc == 0) {
- if (pprc != 0) {
- free(pprc);
- }
- if (pc != 0) {
- free(pc);
+ /* Handle errors */
+ if (!fff) {
+ NSLog(@"The sound configuration file could not be opened.");
+ return;
}
- return 0;
- }
- pc->nrow = nrow;
- pc->xcurs = -1;
- pc->ycurs = -1;
- pc->bigcurs = 0;
- pc->has_text = 0;
- pc->has_pict = 0;
- pc->has_wipe = 0;
- pc->ymin = nrow;
- pc->ymax = -1;
- pc->rows = pprc;
- for (i = 0; i < nrow; ++i) {
- pprc[i] = 0;
- }
- return pc;
-}
+ self->soundsByPath = [[NSMutableDictionary alloc] init];
+ self->soundArraysByEvent = [[NSMutableDictionary alloc] init];
+ @autoreleasepool {
+ /*
+ * This loop may take a while depending on the count and size of
+ * samples to load.
+ */
+
+ /* Parse the file */
+ /* Lines are always of the form "name = sample [sample ...]" */
+ char buffer[2048];
+ while (my_fgets(fff, buffer, sizeof(buffer)) == 0) {
+ char *msg_name;
+ char *cfg_sample_list;
+ char *search;
+ char *cur_token;
+ char *next_token;
+ int event;
+ /* Skip anything not beginning with an alphabetic character */
+ if (!buffer[0] || !isalpha((unsigned char)buffer[0])) continue;
-static void destroy_pending_changes(struct PendingChanges* pc)
-{
- if (pc != 0) {
- if (pc->rows != 0) {
- int i;
+ /* Split the line into two: message name, and the rest */
+ search = strchr(buffer, ' ');
+ cfg_sample_list = strchr(search + 1, ' ');
+ if (!search) continue;
+ if (!cfg_sample_list) continue;
+
+ /* Set the message name, and terminate at first space */
+ msg_name = buffer;
+ search[0] = '\0';
- for (i = 0; i < pc->nrow; ++i) {
- if (pc->rows[i] != 0) {
- destroy_row_change(pc->rows[i]);
+ /* Make sure this is a valid event name */
+ for (event = MSG_MAX - 1; event >= 0; event--) {
+ if (strcmp(msg_name, angband_sound_name[event]) == 0)
+ break;
}
- }
- free(pc->rows);
- }
- free(pc);
- }
-}
+ if (event < 0) continue;
+ /*
+ * Advance the sample list pointer so it's at the beginning of
+ * text.
+ */
+ cfg_sample_list++;
+ if (!cfg_sample_list[0]) continue;
-static void clear_pending_changes(struct PendingChanges* pc)
-{
- pc->xcurs = -1;
- pc->ycurs = -1;
- pc->bigcurs = 0;
- pc->has_text = 0;
- pc->has_pict = 0;
- pc->has_wipe = 0;
- pc->ymin = pc->nrow;
- pc->ymax = -1;
- if (pc->rows != 0) {
- int i;
+ /* Terminate the current token */
+ cur_token = cfg_sample_list;
+ search = strchr(cur_token, ' ');
+ if (search) {
+ search[0] = '\0';
+ next_token = search + 1;
+ } else {
+ next_token = NULL;
+ }
+
+ /*
+ * Now we find all the sample names and add them one by one
+ */
+ while (cur_token) {
+ NSMutableArray *soundSamples =
+ [self->soundArraysByEvent
+ objectForKey:[NSNumber numberWithInteger:event]];
+ if (soundSamples == nil) {
+ soundSamples = [[NSMutableArray alloc] init];
+ [self->soundArraysByEvent
+ setObject:soundSamples
+ forKey:[NSNumber numberWithInteger:event]];
+ }
+ int num = (int) soundSamples.count;
+
+ /* Don't allow too many samples */
+ if (num >= [AngbandSoundCatalog maxSamples]) break;
+
+ NSString *token_string =
+ [NSString stringWithUTF8String:cur_token];
+ NSSound *sound =
+ [self->soundsByPath objectForKey:token_string];
+
+ if (! sound) {
+ /*
+ * We have to load the sound. Build the path to the
+ * sample.
+ */
+ path_build(path, sizeof(path), sound_dir, cur_token);
+ struct stat stb;
+ if (stat(path, &stb) == 0) {
+ /* Load the sound into memory */
+ sound = [[NSSound alloc]
+ initWithContentsOfFile:[NSString stringWithUTF8String:path]
+ byReference:YES];
+ if (sound) {
+ [self->soundsByPath setObject:sound
+ forKey:token_string];
+ }
+ }
+ }
+
+ /* Store it if we loaded it */
+ if (sound) {
+ [soundSamples addObject:sound];
+ }
- for (i = 0; i < pc->nrow; ++i) {
- if (pc->rows[i] != 0) {
- destroy_row_change(pc->rows[i]);
- pc->rows[i] = 0;
+ /* Figure out next token */
+ cur_token = next_token;
+ if (next_token) {
+ /* Try to find a space */
+ search = strchr(cur_token, ' ');
+
+ /*
+ * If we can find one, terminate, and set new "next".
+ */
+ if (search) {
+ search[0] = '\0';
+ next_token = search + 1;
+ } else {
+ /* Otherwise prevent infinite looping */
+ next_token = NULL;
+ }
+ }
+ }
}
}
+
+ /* Close the file */
+ my_fclose(fff);
}
-}
+ @autoreleasepool {
+ NSMutableArray *samples =
+ [self->soundArraysByEvent
+ objectForKey:[NSNumber numberWithInteger:event]];
-/* Return zero if successful; otherwise return a nonzero value. */
-static int resize_pending_changes(struct PendingChanges* pc, int nrow)
-{
- struct PendingRowChange** pprc;
- int i;
+ if (samples == nil || samples.count == 0) {
+ return;
+ }
- if (pc == 0) {
- return 1;
- }
+ /* Choose a random event. */
+ int s = randint0((int) samples.count);
+ NSSound *sound = samples[s];
- pprc = (struct PendingRowChange**)
- malloc(nrow * sizeof(struct PendingRowChange*));
- if (pprc == 0) {
- return 1;
- }
- for (i = 0; i < nrow; ++i) {
- pprc[i] = 0;
- }
+ if ([sound isPlaying])
+ [sound stop];
- if (pc->rows != 0) {
- for (i = 0; i < pc->nrow; ++i) {
- if (pc->rows[i] != 0) {
- destroy_row_change(pc->rows[i]);
- }
- }
- free(pc->rows);
- }
- pc->nrow = nrow;
- pc->xcurs = -1;
- pc->ycurs = -1;
- pc->bigcurs = 0;
- pc->has_text = 0;
- pc->has_pict = 0;
- pc->has_wipe = 0;
- pc->ymin = nrow;
- pc->ymax = -1;
- pc->rows = pprc;
- return 0;
+ /* Play the sound. */
+ [sound play];
+ }
}
++ (int)maxSamples {
+ return 16;
+}
-/* The max number of glyphs we support. Currently this only affects
- * updateGlyphInfo() for the calculation of the tile size, fontAscender,
- * fontDescender, ncol_pre, and ncol_post (the glyphArray and glyphWidths
- * members of AngbandContext are only used in updateGlyphInfo()). The
- * rendering in drawWChar will work for glyphs not in updateGlyphInfo()'s
- * set, and that is used for rendering Japanese characters.
+/**
+ * For sharedSounds and clearSharedSounds.
*/
-#define GLYPH_COUNT 256
+static __strong AngbandSoundCatalog* gSharedSounds = nil;
-/* An AngbandContext represents a logical Term (i.e. what Angband thinks is
- * a window). This typically maps to one NSView, but may map to more than one
- * NSView (e.g. the Test and real screen saver view). */
-@interface AngbandContext : NSObject <NSWindowDelegate>
-{
-@public
-
- /* The Angband term */
- term *terminal;
-
- /* Column and row cont, by default 80 x 24 */
- size_t cols;
- size_t rows;
-
- /* The size of the border between the window edge and the contents */
- NSSize borderSize;
-
- /* Our array of views */
- NSMutableArray *angbandViews;
-
- /* The buffered image */
- CGLayerRef angbandLayer;
++ (AngbandSoundCatalog*)sharedSounds {
+ if (gSharedSounds == nil) {
+ gSharedSounds = [[AngbandSoundCatalog alloc] init];
+ }
+ return gSharedSounds;;
+}
- /* The font of this context */
- NSFont *angbandViewFont;
-
- /* If this context owns a window, here it is */
- NSWindow *primaryWindow;
-
- /* "Glyph info": an array of the CGGlyphs and their widths corresponding to
- * the above font. */
- CGGlyph glyphArray[GLYPH_COUNT];
- CGFloat glyphWidths[GLYPH_COUNT];
-
- /* The size of one tile */
- NSSize tileSize;
-
- /* Font's ascender and descender */
- CGFloat fontAscender, fontDescender;
-
- /* Whether we are currently in live resize, which affects how big we render
- * our image */
- int inLiveResize;
-
- /* Last time we drew, so we can throttle drawing */
- CFAbsoluteTime lastRefreshTime;
++ (void)clearSharedSounds {
+ gSharedSounds = nil;
+}
+
+@end
- struct PendingChanges* changes;
+/*
+ * To handle fonts where an individual glyph's bounding box can extend into
+ * neighboring columns, Term_curs_cocoa(), Term_pict_cocoa(),
+ * Term_text_cocoa(), and Term_wipe_cocoa() merely record what needs to be
+ * done with the actual drawing happening in response to the notification to
+ * flush all rows, the TERM_XTRA_FRESH case in Term_xtra_cocoa(). Can not use
+ * the TERM_XTRA_FROSH notification (the per-row flush), since with a software
+ * cursor, there are calls to Term_pict_cocoa(), Term_text_cocoa(), or
+ * Term_wipe_cocoa() to take care of the old cursor position which are not
+ * followed by a row flush.
+ */
+enum PendingCellChangeType {
+ CELL_CHANGE_NONE = 0,
+ CELL_CHANGE_WIPE,
+ CELL_CHANGE_TEXT,
+ CELL_CHANGE_TILE
+};
+struct PendingTextChange {
+ wchar_t glyph;
+ int color;
/*
- * These are the number of columns before or after, respectively, a text
- * change that may need to be redrawn.
+ * Is YES if glyph is a character that takes up two columns (i.e.
+ * Japanese kanji); otherwise it is NO.
*/
- int ncol_pre, ncol_post;
-
- /* Flags whether or not a fullscreen transition is in progress. */
- BOOL in_fullscreen_transition;
+ BOOL doubleWidth;
+};
+struct PendingTileChange {
+ char fgdCol, fgdRow, bckCol, bckRow;
+};
+struct PendingCellChange {
+ union { struct PendingTextChange txc; struct PendingTileChange tic; } v;
+ enum PendingCellChangeType changeType;
+};
+@interface PendingTermChanges : NSObject {
@private
-
- BOOL _hasSubwindowFlags;
- BOOL _windowVisibilityChecked;
+ int *colBounds;
+ struct PendingCellChange **changesByRow;
}
-@property (nonatomic, assign) BOOL hasSubwindowFlags;
-@property (nonatomic, assign) BOOL windowVisibilityChecked;
+/**
+ * Returns YES if nCol and nRow are a feasible size for the pending changes.
+ * Otherwise, returns NO.
+ */
++ (BOOL)isValidSize:(int)nCol rows:(int)nRow;
-- (void)drawRect:(NSRect)rect inView:(NSView *)view;
+/**
+ * Initialize with zero columns and zero rows.
+ */
+- (id)init;
-/* Called at initialization to set the term */
-- (void)setTerm:(term *)t;
+/**
+ * Initialize with nCol columns and nRow rows. No changes will be marked.
+ */
+- (id)initWithColumnsRows:(int)nCol rows:(int)nRow NS_DESIGNATED_INITIALIZER;
-/* Called when the context is going down. */
-- (void)dispose;
+/**
+ * Clears all marked changes.
+ */
+- (void)clear;
-/* Returns the size of the image. */
-- (NSSize)imageSize;
+/**
+ * Changes the bounds over which changes are recorded. Has the side effect
+ * of clearing any marked changes. Will throw an exception if nCol or nRow
+ * is negative.
+ */
+- (void)resize:(int)nCol rows:(int)nRow;
-/* Return the rect for a tile at given coordinates. */
-- (NSRect)rectInImageForTileAtX:(int)x Y:(int)y;
+/**
+ * Mark the cell, (iCol, iRow), as having changed text.
+ */
+- (void)markTextChange:(int)iCol row:(int)iRow glyph:(wchar_t)g color:(int)c
+ isDoubleWidth:(BOOL)dw;
-/* Draw the given wide character into the given tile rect. */
-- (void)drawWChar:(wchar_t)wchar inRect:(NSRect)tile context:(CGContextRef)ctx;
+/**
+ * Mark the cell, (iCol, iRow), as having a changed tile.
+ */
+- (void)markTileChange:(int)iCol row:(int)iRow
+ foregroundCol:(char)fc foregroundRow:(char)fr
+ backgroundCol:(char)bc backgroundRow:(char)br;
-/* Locks focus on the Angband image, and scales the CTM appropriately. */
-- (CGContextRef)lockFocus;
+/**
+ * Mark the cells from (iCol, iRow) to (iCol + nCol - 1, iRow) as wiped.
+ */
+- (void)markWipeRange:(int)iCol row:(int)iRow n:(int)nCol;
-/* Locks focus on the Angband image but does NOT scale the CTM. Appropriate
- * for drawing hairlines. */
-- (CGContextRef)lockFocusUnscaled;
+/**
+ * Mark the location of the cursor. The cursor will be the standard size:
+ * one cell.
+ */
+- (void)markCursor:(int)iCol row:(int)iRow;
-/* Unlocks focus. */
-- (void)unlockFocus;
+/**
+ * Mark the location of the cursor. The cursor will be w cells wide and
+ * h cells tall and the given location is the position of the upper left
+ * corner.
+ */
+- (void)markBigCursor:(int)iCol row:(int)iRow
+ cellsWide:(int)w cellsHigh:(int)h;
-/* Returns the primary window for this angband context, creating it if
- * necessary */
+/**
+ * Return the zero-based index of the first column changed for the given
+ * zero-based row index. If there are no changes in the row, the returned
+ * value will be the number of columns.
+ */
+- (int)getFirstChangedColumnInRow:(int)iRow;
+
+/**
+ * Return the zero-based index of the last column changed for the given
+ * zero-based row index. If there are no changes in the row, the returned
+ * value will be -1.
+ */
+- (int)getLastChangedColumnInRow:(int)iRow;
+
+/**
+ * Return the type of change at the given cell, (iCol, iRow).
+ */
+- (enum PendingCellChangeType)getCellChangeType:(int)iCol row:(int)iRow;
+
+/**
+ * Return the nature of a text change at the given cell, (iCol, iRow).
+ * Will throw an exception if [obj getCellChangeType:iCol row:iRow] is
+ * neither CELL_CHANGE_TEXT nor CELL_CHANGE_WIPE.
+ */
+- (struct PendingTextChange)getCellTextChange:(int)iCol row:(int)iRow;
+
+/**
+ * Return the nature of a tile change at the given cell, (iCol, iRow).
+ * Will throw an exception if [obj getCellChangeType:iCol row:iRow] is
+ * different than CELL_CHANGE_TILE.
+ */
+- (struct PendingTileChange)getCellTileChange:(int)iCol row:(int)iRow;
+
+/**
+ * Is the number of columns for recording changes.
+ */
+@property (readonly) int columnCount;
+
+/**
+ * Is the number of rows for recording changes.
+ */
+@property (readonly) int rowCount;
+
+/**
+ * Will be YES if there are any pending changes to locations rendered as text.
+ * Otherwise, it will be NO.
+ */
+@property (readonly) BOOL hasTextChanges;
+
+/**
+ * Will be YES if there are any pending changes to locations rendered as tiles.
+ * Otherwise, it will be NO.
+ */
+@property (readonly) BOOL hasTileChanges;
+
+/**
+ * Will be YES if there are any pending wipes. Otherwise, it will be NO.
+ */
+@property (readonly) BOOL hasWipeChanges;
+
+/**
+ * Is the zero-based index of the first row with changes. Will be equal to
+ * the number of rows if there are no changes.
+ */
+@property (readonly) int firstChangedRow;
+
+/**
+ * Is the zero-based index of the last row with changes. Will be equal to
+ * -1 if there are no changes.
+ */
+@property (readonly) int lastChangedRow;
+
+/**
+ * Is the zero-based index for the column with the upper left corner of the
+ * cursor. It will be -1 if the cursor position has not been set since the
+ * changes were cleared.
+ */
+@property (readonly) int cursorColumn;
+
+/**
+ * Is the zero-based index for the row with the upper left corner of the
+ * cursor. It will be -1 if the cursor position has not been set since the
+ * changes were cleared.
+ */
+@property (readonly) int cursorRow;
+
+/**
+ * Is the cursor width in number of cells.
+ */
+@property (readonly) int cursorWidth;
+
+/**
+ * Is the cursor height in number of cells.
+ */
+@property (readonly) int cursorHeight;
+
+/**
+ * This is a helper for the mark* messages.
+ */
+- (void)setupForChange:(int)iCol row:(int)iRow n:(int)nCol;
+
+/**
+ * Throw an exception if the given range of column indices is invalid
+ * (including non-positive values for nCol).
+ */
+- (void)checkColumnIndices:(int)iCol n:(int)nCol;
+
+/**
+ * Throw an exception if the given row index is invalid.
+ */
+- (void)checkRowIndex:(int)iRow;
+
+@end
+
+@implementation PendingTermChanges
+
++ (BOOL)isValidSize:(int)nCol rows:(int)nRow
+{
+ if (nCol < 0 ||
+ (size_t) nCol > SIZE_MAX / sizeof(struct PendingCellChange) ||
+ nRow < 0 ||
+ (size_t) nRow > SIZE_MAX / sizeof(struct PendingCellChange*) ||
+ (size_t) nRow > SIZE_MAX / (2 * sizeof(int))) {
+ return NO;
+ }
+ return YES;
+}
+
+- (id)init
+{
+ return [self initWithColumnsRows:0 rows:0];
+}
+
+- (id)initWithColumnsRows:(int)nCol rows:(int)nRow
+{
+ if (self = [super init]) {
+ if (! [PendingTermChanges isValidSize:nCol rows:nRow]) {
+ return nil;
+ }
+ self->colBounds = malloc((size_t) 2 * sizeof(int) * nRow);
+ if (self->colBounds == 0 && nRow > 0) {
+ return nil;
+ }
+ self->changesByRow = calloc(nRow, sizeof(struct PendingCellChange*));
+ if (self->changesByRow == 0 && nRow > 0) {
+ free(self->colBounds);
+ return nil;
+ }
+ for (int i = 0; i < nRow + nRow; i += 2) {
+ self->colBounds[i] = nCol;
+ self->colBounds[i + 1] = -1;
+ }
+ self->_columnCount = nCol;
+ self->_rowCount = nRow;
+ self->_hasTextChanges = NO;
+ self->_hasTileChanges = NO;
+ self->_hasWipeChanges = NO;
+ self->_firstChangedRow = nRow;
+ self->_lastChangedRow = -1;
+ self->_cursorColumn = -1;
+ self->_cursorRow = -1;
+ self->_cursorWidth = 1;
+ self->_cursorHeight = 1;
+ }
+ return self;
+}
+
+- (void)dealloc
+{
+ if (self->changesByRow != 0) {
+ for (int i = 0; i < self.rowCount; ++i) {
+ if (self->changesByRow[i] != 0) {
+ free(self->changesByRow[i]);
+ self->changesByRow[i] = 0;
+ }
+ }
+ free(self->changesByRow);
+ self->changesByRow = 0;
+ }
+ if (self->colBounds != 0) {
+ free(self->colBounds);
+ self->colBounds = 0;
+ }
+}
+
+- (void)clear
+{
+ for (int i = 0; i < self.rowCount; ++i) {
+ self->colBounds[i + i] = self.columnCount;
+ self->colBounds[i + i + 1] = -1;
+ if (self->changesByRow[i] != 0) {
+ free(self->changesByRow[i]);
+ self->changesByRow[i] = 0;
+ }
+ }
+ self->_hasTextChanges = NO;
+ self->_hasTileChanges = NO;
+ self->_hasWipeChanges = NO;
+ self->_firstChangedRow = self.rowCount;
+ self->_lastChangedRow = -1;
+ self->_cursorColumn = -1;
+ self->_cursorRow = -1;
+ self->_cursorWidth = 1;
+ self->_cursorHeight = 1;
+}
+
+- (void)resize:(int)nCol rows:(int)nRow
+{
+ if (! [PendingTermChanges isValidSize:nCol rows:nRow]) {
+ NSException *exc = [NSException
+ exceptionWithName:@"PendingTermChangesRowsColumns"
+ reason:@"resize called with number of columns or rows that is negative or too large"
+ userInfo:nil];
+ @throw exc;
+ }
+
+ int *cb = malloc((size_t) 2 * sizeof(int) * nRow);
+ struct PendingCellChange** cbr =
+ calloc(nRow, sizeof(struct PendingCellChange*));
+ int i;
+
+ if ((cb == 0 || cbr == 0) && nRow > 0) {
+ if (cbr != 0) {
+ free(cbr);
+ }
+ if (cb != 0) {
+ free(cb);
+ }
+
+ NSException *exc = [NSException
+ exceptionWithName:@"OutOfMemory"
+ reason:@"resize called for PendingTermChanges"
+ userInfo:nil];
+ @throw exc;
+ }
+
+ for (i = 0; i < nRow; ++i) {
+ cb[i + i] = nCol;
+ cb[i + i + 1] = -1;
+ }
+ if (self->changesByRow != 0) {
+ for (i = 0; i < self.rowCount; ++i) {
+ if (self->changesByRow[i] != 0) {
+ free(self->changesByRow[i]);
+ self->changesByRow[i] = 0;
+ }
+ }
+ free(self->changesByRow);
+ }
+ if (self->colBounds != 0) {
+ free(self->colBounds);
+ }
+
+ self->colBounds = cb;
+ self->changesByRow = cbr;
+ self->_columnCount = nCol;
+ self->_rowCount = nRow;
+ self->_hasTextChanges = NO;
+ self->_hasTileChanges = NO;
+ self->_hasWipeChanges = NO;
+ self->_firstChangedRow = self.rowCount;
+ self->_lastChangedRow = -1;
+ self->_cursorColumn = -1;
+ self->_cursorRow = -1;
+ self->_cursorWidth = 1;
+ self->_cursorHeight = 1;
+}
+
+- (void)markTextChange:(int)iCol row:(int)iRow glyph:(wchar_t)g color:(int)c
+ isDoubleWidth:(BOOL)dw
+{
+ [self setupForChange:iCol row:iRow n:((dw) ? 2 : 1)];
+ struct PendingCellChange *pcc = self->changesByRow[iRow] + iCol;
+ pcc->v.txc.glyph = g;
+ pcc->v.txc.color = c;
+ pcc->v.txc.doubleWidth = dw;
+ pcc->changeType = CELL_CHANGE_TEXT;
+ /*
+ * Fill in a dummy since the previous character will take up two columns.
+ */
+ if (dw) {
+ pcc[1].v.txc.glyph = 0;
+ pcc[1].v.txc.color = c;
+ pcc[1].v.txc.doubleWidth = NO;
+ pcc[1].changeType = CELL_CHANGE_TEXT;
+ }
+ self->_hasTextChanges = YES;
+}
+
+- (void)markTileChange:(int)iCol row:(int)iRow
+ foregroundCol:(char)fc foregroundRow:(char)fr
+ backgroundCol:(char)bc backgroundRow:(char)br
+{
+ [self setupForChange:iCol row:iRow n:1];
+ struct PendingCellChange *pcc = self->changesByRow[iRow] + iCol;
+ pcc->v.tic.fgdCol = fc;
+ pcc->v.tic.fgdRow = fr;
+ pcc->v.tic.bckCol = bc;
+ pcc->v.tic.bckRow = br;
+ pcc->changeType = CELL_CHANGE_TILE;
+ self->_hasTileChanges = YES;
+}
+
+- (void)markWipeRange:(int)iCol row:(int)iRow n:(int)nCol
+{
+ [self setupForChange:iCol row:iRow n:nCol];
+ struct PendingCellChange *pcc = self->changesByRow[iRow] + iCol;
+ for (int i = 0; i < nCol; ++i) {
+ pcc[i].v.txc.glyph = 0;
+ pcc[i].v.txc.color = 0;
+ pcc[i].changeType = CELL_CHANGE_WIPE;
+ }
+ self->_hasWipeChanges = YES;
+}
+
+- (void)markCursor:(int)iCol row:(int)iRow
+{
+ /* Allow negative indices to indicate an invalid cursor. */
+ [self checkColumnIndices:((iCol >= 0) ? iCol : 0) n:1];
+ [self checkRowIndex:((iRow >= 0) ? iRow : 0)];
+ self->_cursorColumn = iCol;
+ self->_cursorRow = iRow;
+ self->_cursorWidth = 1;
+ self->_cursorHeight = 1;
+}
+
+- (void)markBigCursor:(int)iCol row:(int)iRow
+ cellsWide:(int)w cellsHigh:(int)h
+{
+ /* Allow negative indices to indicate an invalid cursor. */
+ [self checkColumnIndices:((iCol >= 0) ? iCol : 0) n:1];
+ [self checkRowIndex:((iRow >= 0) ? iRow : 0)];
+ if (w < 1 || h < 1) {
+ NSException *exc = [NSException
+ exceptionWithName:@"InvalidCursorDimensions"
+ reason:@"markBigCursor called for PendingTermChanges"
+ userInfo:nil];
+ @throw exc;
+ }
+ self->_cursorColumn = iCol;
+ self->_cursorRow = iRow;
+ self->_cursorWidth = w;
+ self->_cursorHeight = h;
+}
+
+- (void)setupForChange:(int)iCol row:(int)iRow n:(int)nCol
+{
+ [self checkColumnIndices:iCol n:nCol];
+ [self checkRowIndex:iRow];
+ if (self->changesByRow[iRow] == 0) {
+ self->changesByRow[iRow] =
+ malloc(self.columnCount * sizeof(struct PendingCellChange));
+ if (self->changesByRow[iRow] == 0 && self.columnCount > 0) {
+ NSException *exc = [NSException
+ exceptionWithName:@"OutOfMemory"
+ reason:@"setupForChange called for PendingTermChanges"
+ userInfo:nil];
+ @throw exc;
+ }
+ struct PendingCellChange* pcc = self->changesByRow[iRow];
+ for (int i = 0; i < self.columnCount; ++i) {
+ pcc[i].changeType = CELL_CHANGE_NONE;
+ }
+ }
+ if (self.firstChangedRow > iRow) {
+ self->_firstChangedRow = iRow;
+ }
+ if (self.lastChangedRow < iRow) {
+ self->_lastChangedRow = iRow;
+ }
+ if ([self getFirstChangedColumnInRow:iRow] > iCol) {
+ self->colBounds[iRow + iRow] = iCol;
+ }
+ if ([self getLastChangedColumnInRow:iRow] < iCol + nCol - 1) {
+ self->colBounds[iRow + iRow + 1] = iCol + nCol - 1;
+ }
+}
+
+- (int)getFirstChangedColumnInRow:(int)iRow
+{
+ [self checkRowIndex:iRow];
+ return self->colBounds[iRow + iRow];
+}
+
+- (int)getLastChangedColumnInRow:(int)iRow
+{
+ [self checkRowIndex:iRow];
+ return self->colBounds[iRow + iRow + 1];
+}
+
+- (enum PendingCellChangeType)getCellChangeType:(int)iCol row:(int)iRow
+{
+ [self checkColumnIndices:iCol n:1];
+ [self checkRowIndex:iRow];
+ if (iRow < self.firstChangedRow || iRow > self.lastChangedRow) {
+ return CELL_CHANGE_NONE;
+ }
+ if (iCol < [self getFirstChangedColumnInRow:iRow] ||
+ iCol > [self getLastChangedColumnInRow:iRow]) {
+ return CELL_CHANGE_NONE;
+ }
+ return self->changesByRow[iRow][iCol].changeType;
+}
+
+- (struct PendingTextChange)getCellTextChange:(int)iCol row:(int)iRow
+{
+ [self checkColumnIndices:iCol n:1];
+ [self checkRowIndex:iRow];
+ if (iRow < self.firstChangedRow || iRow > self.lastChangedRow ||
+ iCol < [self getFirstChangedColumnInRow:iRow] ||
+ iCol > [self getLastChangedColumnInRow:iRow] ||
+ (self->changesByRow[iRow][iCol].changeType != CELL_CHANGE_TEXT &&
+ self->changesByRow[iRow][iCol].changeType != CELL_CHANGE_WIPE)) {
+ NSException *exc = [NSException
+ exceptionWithName:@"NotTextChange"
+ reason:@"getCellTextChange called for PendingTermChanges"
+ userInfo:nil];
+ @throw exc;
+ }
+ return self->changesByRow[iRow][iCol].v.txc;
+}
+
+- (struct PendingTileChange)getCellTileChange:(int)iCol row:(int)iRow
+{
+ [self checkColumnIndices:iCol n:1];
+ [self checkRowIndex:iRow];
+ if (iRow < self.firstChangedRow || iRow > self.lastChangedRow ||
+ iCol < [self getFirstChangedColumnInRow:iRow] ||
+ iCol > [self getLastChangedColumnInRow:iRow] ||
+ self->changesByRow[iRow][iCol].changeType != CELL_CHANGE_TILE) {
+ NSException *exc = [NSException
+ exceptionWithName:@"NotTileChange"
+ reason:@"getCellTileChange called for PendingTermChanges"
+ userInfo:nil];
+ @throw exc;
+ }
+ return self->changesByRow[iRow][iCol].v.tic;
+}
+
+- (void)checkColumnIndices:(int)iCol n:(int)nCol
+{
+ if (iCol < 0) {
+ NSException *exc = [NSException
+ exceptionWithName:@"InvalidColumnIndex"
+ reason:@"negative column index"
+ userInfo:nil];
+ @throw exc;
+ }
+ if (iCol >= self.columnCount || iCol + nCol > self.columnCount) {
+ NSException *exc = [NSException
+ exceptionWithName:@"InvalidColumnIndex"
+ reason:@"column index exceeds number of columns"
+ userInfo:nil];
+ @throw exc;
+ }
+ if (nCol <= 0) {
+ NSException *exc = [NSException
+ exceptionWithName:@"InvalidColumnIndex"
+ reason:@"empty column range"
+ userInfo:nil];
+ @throw exc;
+ }
+}
+
+- (void)checkRowIndex:(int)iRow
+{
+ if (iRow < 0) {
+ NSException *exc = [NSException
+ exceptionWithName:@"InvalidRowIndex"
+ reason:@"negative row index"
+ userInfo:nil];
+ @throw exc;
+ }
+ if (iRow >= self.rowCount) {
+ NSException *exc = [NSException
+ exceptionWithName:@"InvalidRowIndex"
+ reason:@"row index exceeds number of rows"
+ userInfo:nil];
+ @throw exc;
+ }
+}
+
+@end
+
+
+/* The max number of glyphs we support. Currently this only affects
+ * updateGlyphInfo() for the calculation of the tile size, fontAscender,
+ * fontDescender, nColPre, and nColPost. The rendering in drawWChar() will
+ * work for a glyph not in updateGlyphInfo()'s set, and that is used for
+ * rendering Japanese characters, though there may be clipping or clearing
+ * artifacts because it wasn't included in updateGlyphInfo()'s calculations.
+ */
+#define GLYPH_COUNT 256
+
+/* An AngbandContext represents a logical Term (i.e. what Angband thinks is
+ * a window). This typically maps to one NSView, but may map to more than one
+ * NSView (e.g. the Test and real screen saver view). */
+@interface AngbandContext : NSObject <NSWindowDelegate>
+{
+@public
+
+ /* The Angband term */
+ term *terminal;
+
+@private
+ /* Is the last time we drew, so we can throttle drawing. */
+ CFAbsoluteTime lastRefreshTime;
+
+ /*
+ * Whether we are currently in live resize, which affects how big we
+ * render our image.
+ */
+ int inLiveResize;
+
+ /* Flags whether or not a fullscreen transition is in progress. */
+ BOOL inFullscreenTransition;
+}
+
+/* Column and row counts, by default 80 x 24 */
+@property int cols;
+@property int rows;
+
+/* The size of the border between the window edge and the contents */
+@property (readonly) NSSize borderSize;
+
+/* Our array of views */
+@property NSMutableArray *angbandViews;
+
+/* The buffered image */
+@property CGLayerRef angbandLayer;
+
+/* The font of this context */
+@property NSFont *angbandViewFont;
+
+/* The size of one tile */
+@property (readonly) NSSize tileSize;
+
+/* Font's ascender and descender */
+@property (readonly) CGFloat fontAscender;
+@property (readonly) CGFloat fontDescender;
+
+/*
+ * These are the number of columns before or after, respectively, a text
+ * change that may need to be redrawn.
+ */
+@property (readonly) int nColPre;
+@property (readonly) int nColPost;
+
+/* If this context owns a window, here it is. */
+@property NSWindow *primaryWindow;
+
+/* Is the record of changes to the contents for the next update. */
+@property PendingTermChanges *changes;
+
+@property (nonatomic, assign) BOOL hasSubwindowFlags;
+@property (nonatomic, assign) BOOL windowVisibilityChecked;
+
+- (void)drawRect:(NSRect)rect inView:(NSView *)view;
+
+/* Called at initialization to set the term */
+- (void)setTerm:(term *)t;
+
+/* Called when the context is going down. */
+- (void)dispose;
+
+/* Returns the size of the image. */
+- (NSSize)imageSize;
+
+/* Return the rect for a tile at given coordinates. */
+- (NSRect)rectInImageForTileAtX:(int)x Y:(int)y;
+
+/* Draw the given wide character into the given tile rect. */
+- (void)drawWChar:(wchar_t)wchar inRect:(NSRect)tile context:(CGContextRef)ctx;
+
+/* Locks focus on the Angband image, and scales the CTM appropriately. */
+- (CGContextRef)lockFocus;
+
+/* Locks focus on the Angband image but does NOT scale the CTM. Appropriate
+ * for drawing hairlines. */
+- (CGContextRef)lockFocusUnscaled;
+
+/* Unlocks focus. */
+- (void)unlockFocus;
+
+/* Returns the primary window for this angband context, creating it if
+ * necessary */
- (NSWindow *)makePrimaryWindow;
/* Called to add a new Angband view */
/*
* Change the minimum size for the window associated with the context.
- * If termIdx is not negative, use it as the terminal index (that is useful
- * if self->terminal has not been set yet). Otherwise, [self terminalIndex]
- * will be used as the index.
+ * termIdx is the index for the terminal: pass it so this function can be
+ * used when self->terminal has not yet been set.
*/
- (void)setMinimumWindowSize:(int)termIdx;
- (BOOL)windowVisibleUsingDefaults;
/* Class methods */
-
-/* Begins an Angband game. This is the entry point for starting off. */
-+ (void)beginGame;
-
-/* Ends an Angband game. */
-+ (void)endGame;
+/**
+ * Gets the default font for all contexts. Currently not declaring this as
+ * a class property for compatibility with versions of Xcode prior to 8.
+ */
++ (NSFont*)defaultFont;
+/**
+ * Sets the default font for all contexts.
+ */
++ (void)setDefaultFont:(NSFont*)font;
/* Internal method */
- (AngbandView *)activeView;
* the flags themselves; we just want to know if any are set. */
for( int i = 1; i < ANGBAND_TERM_MAX; i++ )
{
- AngbandContext *angbandContext = angband_term[i]->data;
+ AngbandContext *angbandContext =
+ (__bridge AngbandContext*) (angband_term[i]->data);
if( angbandContext == nil )
{
{
if( [angbandContext windowVisibleUsingDefaults] )
{
- [angbandContext->primaryWindow orderFront: nil];
+ [angbandContext.primaryWindow orderFront: nil];
angbandContext.windowVisibilityChecked = YES;
}
else
{
- [angbandContext->primaryWindow close];
+ [angbandContext.primaryWindow close];
angbandContext.windowVisibilityChecked = NO;
}
}
if( angbandContext.hasSubwindowFlags && !termHasSubwindowFlags )
{
- [angbandContext->primaryWindow close];
+ [angbandContext.primaryWindow close];
angbandContext.hasSubwindowFlags = NO;
[angbandContext saveWindowVisibleToDefaults: NO];
}
else if( !angbandContext.hasSubwindowFlags && termHasSubwindowFlags )
{
- [angbandContext->primaryWindow orderFront: nil];
+ [angbandContext.primaryWindow orderFront: nil];
angbandContext.hasSubwindowFlags = YES;
[angbandContext saveWindowVisibleToDefaults: YES];
}
}
/* Make the main window key so that user events go to the right spot */
- AngbandContext *mainWindow = angband_term[0]->data;
- [mainWindow->primaryWindow makeKeyAndOrderFront: nil];
+ AngbandContext *mainWindow =
+ (__bridge AngbandContext*) (angband_term[0]->data);
+ [mainWindow.primaryWindow makeKeyAndOrderFront: nil];
}
+
/**
* ------------------------------------------------------------------------
* Graphics support
static void wakeup_event_loop(void);
static void hook_plog(const char *str);
static void hook_quit(const char * str);
-static void load_prefs(void);
-static void load_sounds(void);
-static void init_windows(void);
+static NSString* get_lib_directory(void);
+static NSString* get_doc_directory(void);
+static NSString* AngbandCorrectedDirectoryPath(NSString *originalPath);
+static void prepare_paths_and_directories(void);
static void handle_open_when_ready(void);
static void play_sound(int event);
static BOOL check_events(int wait);
/* The NSView subclass that draws our Angband image */
@interface AngbandView : NSView
{
- IBOutlet AngbandContext *angbandContext;
+ AngbandContext *angbandContext;
}
- (void)setAngbandContext:(AngbandContext *)context;
{
NSBundle *bundle = [NSBundle bundleForClass:[AngbandView class]];
NSString *path = [bundle pathForImageResource:name];
- NSImage *result;
- if (path) result = [[[NSImage alloc] initByReferencingFile:path] autorelease];
- else result = nil;
- return result;
+ return (path) ? [[NSImage alloc] initByReferencingFile:path] : nil;
}
@end
@synthesize hasSubwindowFlags=_hasSubwindowFlags;
@synthesize windowVisibilityChecked=_windowVisibilityChecked;
-- (NSFont *)selectionFont
-{
- return angbandViewFont;
-}
-
- (BOOL)useLiveResizeOptimization
{
/* If we have graphics turned off, text rendering is fast enough that we
* don't need to use a live resize optimization. */
- return inLiveResize && graphics_are_enabled();
+ return self->inLiveResize && graphics_are_enabled();
}
- (NSSize)baseSize
* with pixels that nobody "owns" that may accumulate garbage. In general
* rounding down is harmless, because any lost pixels may be sopped up by
* the border. */
- return NSMakeSize(floor(cols * tileSize.width + 2 * borderSize.width), floor(rows * tileSize.height + 2 * borderSize.height));
+ return NSMakeSize(
+ floor(self.cols * self.tileSize.width + 2 * self.borderSize.width),
+ floor(self.rows * self.tileSize.height + 2 * self.borderSize.height));
}
/* qsort-compatible compare function for CGSizes */
return (a->width > b->width) - (a->width < b->width);
}
+/**
+ * Precompute certain metrics (tileSize, fontAscender, fontDescender, nColPre,
+ * and nColPost) for the current font.
+ */
- (void)updateGlyphInfo
{
- /* Update glyphArray and glyphWidths */
- NSFont *screenFont = [angbandViewFont screenFont];
+ NSFont *screenFont = [self.angbandViewFont screenFont];
/* Generate a string containing each MacRoman character */
- unsigned char latinString[GLYPH_COUNT];
- size_t i;
- for (i=0; i < GLYPH_COUNT; i++) latinString[i] = (unsigned char)i;
-
+ /*
+ * Here and below, dynamically allocate working arrays rather than put them
+ * on the stack in case limited stack space is an issue.
+ */
+ unsigned char *latinString = malloc(GLYPH_COUNT);
+ if (latinString == 0) {
+ NSException *exc = [NSException exceptionWithName:@"OutOfMemory"
+ reason:@"latinString in updateGlyphInfo"
+ userInfo:nil];
+ @throw exc;
+ }
+ size_t i;
+ for (i=0; i < GLYPH_COUNT; i++) latinString[i] = (unsigned char)i;
+
/* Turn that into unichar. Angband uses ISO Latin 1. */
- unichar unicharString[GLYPH_COUNT] = {0};
NSString *allCharsString = [[NSString alloc] initWithBytes:latinString length:sizeof latinString encoding:NSISOLatin1StringEncoding];
+ unichar *unicharString = malloc(GLYPH_COUNT * sizeof(unichar));
+ if (unicharString == 0) {
+ free(latinString);
+ NSException *exc = [NSException exceptionWithName:@"OutOfMemory"
+ reason:@"unicharString in updateGlyphInfo"
+ userInfo:nil];
+ @throw exc;
+ }
+ unicharString[0] = 0;
[allCharsString getCharacters:unicharString range:NSMakeRange(0, MIN(GLYPH_COUNT, [allCharsString length]))];
- [allCharsString autorelease];
-
+ allCharsString = nil;
+ free(latinString);
+
/* Get glyphs */
- memset(glyphArray, 0, sizeof glyphArray);
- CTFontGetGlyphsForCharacters((CTFontRef)screenFont, unicharString, glyphArray, GLYPH_COUNT);
-
+ CGGlyph *glyphArray = calloc(GLYPH_COUNT, sizeof(CGGlyph));
+ if (glyphArray == 0) {
+ free(unicharString);
+ NSException *exc = [NSException exceptionWithName:@"OutOfMemory"
+ reason:@"glyphArray in updateGlyphInfo"
+ userInfo:nil];
+ @throw exc;
+ }
+ CTFontGetGlyphsForCharacters((CTFontRef)screenFont, unicharString,
+ glyphArray, GLYPH_COUNT);
+ free(unicharString);
+
/* Get advances. Record the max advance. */
- CGSize advances[GLYPH_COUNT] = {};
- CTFontGetAdvancesForGlyphs((CTFontRef)screenFont, kCTFontHorizontalOrientation, glyphArray, advances, GLYPH_COUNT);
+ CGSize *advances = malloc(GLYPH_COUNT * sizeof(CGSize));
+ if (advances == 0) {
+ free(glyphArray);
+ NSException *exc = [NSException exceptionWithName:@"OutOfMemory"
+ reason:@"advances in updateGlyphInfo"
+ userInfo:nil];
+ @throw exc;
+ }
+ CTFontGetAdvancesForGlyphs(
+ (CTFontRef)screenFont, kCTFontHorizontalOrientation, glyphArray,
+ advances, GLYPH_COUNT);
+ CGFloat *glyphWidths = malloc(GLYPH_COUNT * sizeof(CGFloat));
+ if (glyphWidths == 0) {
+ free(glyphArray);
+ free(advances);
+ NSException *exc = [NSException exceptionWithName:@"OutOfMemory"
+ reason:@"glyphWidths in updateGlyphInfo"
+ userInfo:nil];
+ @throw exc;
+ }
for (i=0; i < GLYPH_COUNT; i++) {
glyphWidths[i] = advances[i].width;
}
-
+
/* For good non-mono-font support, use the median advance. Start by sorting
* all advances. */
qsort(advances, GLYPH_COUNT, sizeof *advances, compare_advances);
-
+
/* Skip over any initially empty run */
size_t startIdx;
for (startIdx = 0; startIdx < GLYPH_COUNT; startIdx++)
{
if (advances[startIdx].width > 0) break;
}
-
+
/* Pick the center to find the median */
CGFloat medianAdvance = 0;
if (startIdx < GLYPH_COUNT)
/* In case we have all zero advances for some reason */
medianAdvance = advances[(startIdx + GLYPH_COUNT)/2].width;
}
-
+
+ free(advances);
+
/*
* Record the ascender and descender. Some fonts, for instance DIN
* Condensed and Rockwell in 10.14, the ascent on '@' exceeds that
* for the glyphs and use that instead of the ascender and descender
* values if the bounding box result extends farther from the baseline.
*/
- CGRect bounds = CTFontGetBoundingRectsForGlyphs((CTFontRef) screenFont, kCTFontHorizontalOrientation, glyphArray, NULL, GLYPH_COUNT);
- fontAscender = [screenFont ascender];
- if (fontAscender < bounds.origin.y + bounds.size.height) {
- fontAscender = bounds.origin.y + bounds.size.height;
+ CGRect bounds = CTFontGetBoundingRectsForGlyphs(
+ (CTFontRef) screenFont, kCTFontHorizontalOrientation, glyphArray,
+ NULL, GLYPH_COUNT);
+ self->_fontAscender = [screenFont ascender];
+ if (self->_fontAscender < bounds.origin.y + bounds.size.height) {
+ self->_fontAscender = bounds.origin.y + bounds.size.height;
}
- fontDescender = [screenFont descender];
- if (fontDescender > bounds.origin.y) {
- fontDescender = bounds.origin.y;
+ self->_fontDescender = [screenFont descender];
+ if (self->_fontDescender > bounds.origin.y) {
+ self->_fontDescender = bounds.origin.y;
}
/*
* Record the tile size. Round both values up to have tile boundaries
* match pixel boundaries.
*/
- tileSize.width = ceil(medianAdvance);
- tileSize.height = ceil(fontAscender - fontDescender);
+ self->_tileSize.width = ceil(medianAdvance);
+ self->_tileSize.height = ceil(self.fontAscender - self.fontDescender);
/*
- * Determine whether neighboring columns need to redrawn when a character
- * changes.
+ * Determine whether neighboring columns need to be redrawn when a
+ * character changes.
*/
- CGRect boxes[GLYPH_COUNT] = {};
+ CGRect *boxes = malloc(GLYPH_COUNT * sizeof(CGRect));
+ if (boxes == 0) {
+ free(glyphWidths);
+ free(glyphArray);
+ NSException *exc = [NSException exceptionWithName:@"OutOfMemory"
+ reason:@"boxes in updateGlyphInfo"
+ userInfo:nil];
+ @throw exc;
+ }
CGFloat beyond_right = 0.;
CGFloat beyond_left = 0.;
CTFontGetBoundingRectsForGlyphs(
CGFloat compression, offset;
CGFloat v;
- if (glyphWidths[i] <= tileSize.width) {
+ if (glyphWidths[i] <= self.tileSize.width) {
compression = 1.;
- offset = 0.5 * (tileSize.width - glyphWidths[i]);
+ offset = 0.5 * (self.tileSize.width - glyphWidths[i]);
} else {
- compression = tileSize.width / glyphWidths[i];
+ compression = self.tileSize.width / glyphWidths[i];
offset = 0.;
}
v = (offset + boxes[i].origin.x) * compression;
beyond_right = v;
}
}
- ncol_pre = ceil(-beyond_left / tileSize.width);
- if (beyond_right > tileSize.width) {
- ncol_post = ceil((beyond_right - tileSize.width) / tileSize.width);
+ free(boxes);
+ self->_nColPre = ceil(-beyond_left / self.tileSize.width);
+ if (beyond_right > self.tileSize.width) {
+ self->_nColPost =
+ ceil((beyond_right - self.tileSize.width) / self.tileSize.width);
} else {
- ncol_post = 0;
+ self->_nColPost = 0;
}
+
+ free(glyphWidths);
+ free(glyphArray);
}
- (void)updateImage
}
}
- CGLayerRelease(angbandLayer);
+ CGLayerRelease(self.angbandLayer);
/* Use the highest monitor scale factor on the system to work out what
* scale to draw at - not the recommended method, but works where we
/* Create the layer at the appropriate size */
size.width = fmax(1, ceil(size.width * angbandLayerScale));
size.height = fmax(1, ceil(size.height * angbandLayerScale));
- angbandLayer = CGLayerCreateWithContext(exampleCtx, *(CGSize *)&size, NULL);
+ self.angbandLayer =
+ CGLayerCreateWithContext(exampleCtx, *(CGSize *)&size, NULL);
CFRelease(exampleCtx);
/* Set the new context of the layer to draw at the correct scale */
- CGContextRef ctx = CGLayerGetContext(angbandLayer);
+ CGContextRef ctx = CGLayerGetContext(self.angbandLayer);
CGContextScaleCTM(ctx, angbandLayerScale, angbandLayerScale);
[self lockFocus];
- (void)setTerm:(term *)t
{
- terminal = t;
+ self->terminal = t;
}
- (void)viewWillStartLiveResize:(AngbandView *)view
{
#if USE_LIVE_RESIZE_CACHE
- if (inLiveResize < INT_MAX) inLiveResize++;
+ if (self->inLiveResize < INT_MAX) self->inLiveResize++;
else [NSException raise:NSInternalInconsistencyException format:@"inLiveResize overflow"];
- if (inLiveResize == 1 && graphics_are_enabled())
+ if (self->inLiveResize == 1 && graphics_are_enabled())
{
[self updateImage];
- (void)viewDidEndLiveResize:(AngbandView *)view
{
#if USE_LIVE_RESIZE_CACHE
- if (inLiveResize > 0) inLiveResize--;
+ if (self->inLiveResize > 0) self->inLiveResize--;
else [NSException raise:NSInternalInconsistencyException format:@"inLiveResize underflow"];
- if (inLiveResize == 0 && graphics_are_enabled())
+ if (self->inLiveResize == 0 && graphics_are_enabled())
{
[self updateImage];
if (frames_per_second > 0)
{
CFAbsoluteTime now = CFAbsoluteTimeGetCurrent();
- CFTimeInterval timeSinceLastRefresh = now - lastRefreshTime;
+ CFTimeInterval timeSinceLastRefresh = now - self->lastRefreshTime;
CFTimeInterval timeUntilNextRefresh = (1. / (double)frames_per_second) - timeSinceLastRefresh;
if (timeUntilNextRefresh > 0)
usleep((unsigned long)(timeUntilNextRefresh * 1000000.));
}
}
- lastRefreshTime = CFAbsoluteTimeGetCurrent();
+ self->lastRefreshTime = CFAbsoluteTimeGetCurrent();
}
- (void)drawWChar:(wchar_t)wchar inRect:(NSRect)tile context:(CGContextRef)ctx
{
- CGFloat tileOffsetY = fontAscender;
+ CGFloat tileOffsetY = self.fontAscender;
CGFloat tileOffsetX = 0.0;
- NSFont *screenFont = [angbandViewFont screenFont];
+ NSFont *screenFont = [self.angbandViewFont screenFont];
UniChar unicharString[2] = {(UniChar)wchar, 0};
/* Get glyph and advance */
- (CGContextRef)lockFocusUnscaled
{
/* Create an NSGraphicsContext representing this CGLayer */
- CGContextRef ctx = CGLayerGetContext(angbandLayer);
+ CGContextRef ctx = CGLayerGetContext(self.angbandLayer);
NSGraphicsContext *context = [NSGraphicsContext graphicsContextWithGraphicsPort:ctx flipped:NO];
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext setCurrentContext:context];
- (NSSize)imageSize
{
/* Return the size of our layer */
- CGSize result = CGLayerGetSize(angbandLayer);
+ CGSize result = CGLayerGetSize(self.angbandLayer);
return NSMakeSize(result.width, result.height);
}
- (NSRect)rectInImageForTileAtX:(int)x Y:(int)y
{
int flippedY = y;
- return NSMakeRect(x * tileSize.width + borderSize.width, flippedY * tileSize.height + borderSize.height, tileSize.width, tileSize.height);
+ return NSMakeRect(x * self.tileSize.width + self.borderSize.width,
+ flippedY * self.tileSize.height + self.borderSize.height,
+ self.tileSize.width, self.tileSize.height);
}
- (void)setSelectionFont:(NSFont*)font adjustTerminal: (BOOL)adjustTerminal
{
/* Record the new font */
- [font retain];
- [angbandViewFont release];
- angbandViewFont = font;
-
+ self.angbandViewFont = font;
+
/* Update our glyph info */
[self updateGlyphInfo];
{
/* Adjust terminal to fit window with new font; save the new columns
* and rows since they could be changed */
- NSRect contentRect = [self->primaryWindow contentRectForFrameRect: [self->primaryWindow frame]];
+ NSRect contentRect =
+ [self.primaryWindow
+ contentRectForFrameRect: [self.primaryWindow frame]];
- [self setMinimumWindowSize:-1];
- NSSize size = self->primaryWindow.contentMinSize;
+ [self setMinimumWindowSize:[self terminalIndex]];
+ NSSize size = self.primaryWindow.contentMinSize;
BOOL windowNeedsResizing = NO;
if (contentRect.size.width < size.width) {
contentRect.size.width = size.width;
if (windowNeedsResizing) {
size.width = contentRect.size.width;
size.height = contentRect.size.height;
- [self->primaryWindow setContentSize:size];
+ [self.primaryWindow setContentSize:size];
}
[self resizeTerminalWithContentRect: contentRect saveToDefaults: YES];
}
if ((self = [super init]))
{
/* Default rows and cols */
- self->cols = 80;
- self->rows = 24;
+ self->_cols = 80;
+ self->_rows = 24;
/* Default border size */
- self->borderSize = NSMakeSize(2, 2);
+ self->_borderSize = NSMakeSize(2, 2);
/* Allocate our array of views */
- angbandViews = [[NSMutableArray alloc] init];
-
- self->changes = create_pending_changes(self->cols, self->rows);
- if (self->changes == 0) {
- NSLog(@"AngbandContext init: out of memory for pending changes");
- }
- self->ncol_pre = 0;
- self->ncol_post = 0;
+ self->_angbandViews = [[NSMutableArray alloc] init];
- self->in_fullscreen_transition = NO;
+ self->_nColPre = 0;
+ self->_nColPost = 0;
+
+ self->_changes =
+ [[PendingTermChanges alloc] initWithColumnsRows:self->_cols
+ rows:self->_rows];
+ self->lastRefreshTime = CFAbsoluteTimeGetCurrent();
+ self->inLiveResize = 0;
+ self->inFullscreenTransition = NO;
/* Make the image. Since we have no views, it'll just be a puny 1x1 image. */
[self updateImage];
- _windowVisibilityChecked = NO;
+ self->_windowVisibilityChecked = NO;
}
return self;
}
*/
- (void)dispose
{
- terminal = NULL;
-
+ self->terminal = NULL;
+
/* Disassociate ourselves from our angbandViews */
- [angbandViews makeObjectsPerformSelector:@selector(setAngbandContext:) withObject:nil];
- [angbandViews release];
- angbandViews = nil;
-
+ [self.angbandViews makeObjectsPerformSelector:@selector(setAngbandContext:) withObject:nil];
+ self.angbandViews = nil;
+
/* Destroy the layer/image */
- CGLayerRelease(angbandLayer);
- angbandLayer = NULL;
+ CGLayerRelease(self.angbandLayer);
+ self.angbandLayer = NULL;
/* Font */
- [angbandViewFont release];
- angbandViewFont = nil;
-
+ self.angbandViewFont = nil;
+
/* Window */
- [primaryWindow setDelegate:nil];
- [primaryWindow close];
- [primaryWindow release];
- primaryWindow = nil;
+ [self.primaryWindow setDelegate:nil];
+ [self.primaryWindow close];
+ self.primaryWindow = nil;
/* Pending changes */
- destroy_pending_changes(self->changes);
- self->changes = 0;
+ self.changes = nil;
}
/* Usual Cocoa fare */
- (void)dealloc
{
[self dispose];
- [super dealloc];
-}
-
-
-
-#pragma mark -
-#pragma mark Directories and Paths Setup
-
-/**
- * Return the path for Angband's lib directory and bail if it isn't found. The
- * lib directory should be in the bundle's resources directory, since it's
- * copied when built.
- */
-+ (NSString *)libDirectoryPath
-{
- NSString *bundleLibPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent: AngbandDirectoryNameLib];
- BOOL isDirectory = NO;
- BOOL libExists = [[NSFileManager defaultManager] fileExistsAtPath: bundleLibPath isDirectory: &isDirectory];
-
- if( !libExists || !isDirectory )
- {
- NSLog( @"[%@ %@]: can't find %@/ in bundle: isDirectory: %d libExists: %d", NSStringFromClass( [self class] ), NSStringFromSelector( _cmd ), AngbandDirectoryNameLib, isDirectory, libExists );
-
- NSString *msg = NSLocalizedStringWithDefaultValue(
- @"Error.MissingResources",
- AngbandMessageCatalog,
- [NSBundle mainBundle],
- @"Missing Resources",
- @"Alert text for missing resources");
- NSString *info = NSLocalizedStringWithDefaultValue(
- @"Error.MissingAngbandLib",
- AngbandMessageCatalog,
- [NSBundle mainBundle],
- @"Hengband was unable to find required resources and must quit. Please report a bug on the Angband forums.",
- @"Alert informative message for missing Angband lib/ folder");
- NSString *quit_label = NSLocalizedStringWithDefaultValue(
- @"Label.Quit", AngbandMessageCatalog, [NSBundle mainBundle],
- @"Quit", @"Quit");
- NSAlert *alert = [[NSAlert alloc] init];
-
- /*
- * Note that NSCriticalAlertStyle was deprecated in 10.10. The
- * replacement is NSAlertStyleCritical.
- */
- alert.alertStyle = NSCriticalAlertStyle;
- alert.messageText = msg;
- alert.informativeText = info;
- [alert addButtonWithTitle:quit_label];
- NSModalResponse result = [alert runModal];
- [alert release];
- exit( 0 );
- }
-
- return bundleLibPath;
-}
-
-/**
- * Return the path for the directory where Angband should look for its standard
- * user file tree.
- */
-+ (NSString *)angbandDocumentsPath
-{
- NSString *documents = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject];
-
-#if defined(SAFE_DIRECTORY)
- NSString *versionedDirectory = [NSString stringWithFormat: @"%@-%s", AngbandDirectoryNameBase, VERSION_STRING];
- return [documents stringByAppendingPathComponent: versionedDirectory];
-#else
- return [documents stringByAppendingPathComponent: AngbandDirectoryNameBase];
-#endif
-}
-
-/**
- * Adjust directory paths as needed to correct for any differences needed by
- * Angband. \c init_file_paths() currently requires that all paths provided have
- * a trailing slash and all other platforms honor this.
- *
- * \param originalPath The directory path to adjust.
- * \return A path suitable for Angband or nil if an error occurred.
- */
-static NSString *AngbandCorrectedDirectoryPath(NSString *originalPath)
-{
- if ([originalPath length] == 0) {
- return nil;
- }
-
- if (![originalPath hasSuffix: @"/"]) {
- return [originalPath stringByAppendingString: @"/"];
- }
-
- return originalPath;
-}
-
-/**
- * Give Angband the base paths that should be used for the various directories
- * it needs. It will create any needed directories.
- */
-+ (void)prepareFilePathsAndDirectories
-{
- char libpath[PATH_MAX + 1] = "\0";
- NSString *libDirectoryPath = AngbandCorrectedDirectoryPath([self libDirectoryPath]);
- [libDirectoryPath getFileSystemRepresentation: libpath maxLength: sizeof(libpath)];
-
- char basepath[PATH_MAX + 1] = "\0";
- NSString *angbandDocumentsPath = AngbandCorrectedDirectoryPath([self angbandDocumentsPath]);
- [angbandDocumentsPath getFileSystemRepresentation: basepath maxLength: sizeof(basepath)];
-
- init_file_paths(libpath, libpath, basepath);
- create_needed_dirs();
}
-#pragma mark -
-
#if 0
/* From the Linux mbstowcs(3) man page:
* If dest is NULL, n is ignored, and the conversion proceeds as above,
}
#endif
-/**
- * Entry point for initializing Angband
- */
-+ (void)beginGame
-{
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
-
- /* Hooks in some "z-util.c" hooks */
- plog_aux = hook_plog;
- quit_aux = hook_quit;
-
- /* Initialize file paths */
- [self prepareFilePathsAndDirectories];
-
- /* Note the "system" */
- ANGBAND_SYS = "coc";
-
- /* Load preferences */
- load_prefs();
-
- /* Load possible graphics modes */
- init_graphics_modes();
-
- /* Prepare the windows */
- init_windows();
-
- /* Set up game event handlers */
- /* init_display(); */
-
- /* Register the sound hook */
- /* sound_hook = play_sound; */
-
- /* Initialise game */
- init_angband();
-
- /* Initialize some save file stuff */
- player_egid = getegid();
-
- /* We are now initialized */
- initialized = TRUE;
-
- /* Handle "open_when_ready" */
- handle_open_when_ready();
-
- /* Handle pending events (most notably update) and flush input */
- Term_flush();
-
- /* Prompt the user. */
- int message_row = (Term->hgt - 23) / 5 + 23;
- Term_erase(0, message_row, 255);
- put_str(
-#ifdef JP
- "['ファイル' メニューから '新' または '開く' を選択します]",
- message_row, (Term->wid - 57) / 2
-#else
- "[Choose 'New' or 'Open' from the 'File' menu]",
- message_row, (Term->wid - 45) / 2
-#endif
- );
- Term_fresh();
-
- /*
- * Play a game -- "new_game" is set by "new", "open" or the open document
- * even handler as appropriate
- */
-
- [pool drain];
-
- while (!game_in_progress) {
- NSAutoreleasePool *splashScreenPool = [[NSAutoreleasePool alloc] init];
- NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantFuture] inMode:NSDefaultRunLoopMode dequeue:YES];
- if (event) [NSApp sendEvent:event];
- [splashScreenPool drain];
- }
-
- Term_fresh();
- play_game(new_game);
-
- quit(NULL);
-}
-
-+ (void)endGame
-{
- /* Hack -- Forget messages */
- msg_flag = FALSE;
-
- p_ptr->playing = FALSE;
- p_ptr->leaving = TRUE;
- quit_when_ready = TRUE;
-}
-
- (void)addAngbandView:(AngbandView *)view
{
- if (! [angbandViews containsObject:view])
+ if (! [self.angbandViews containsObject:view])
{
- [angbandViews addObject:view];
+ [self.angbandViews addObject:view];
[self updateImage];
[self setNeedsDisplay:YES]; /* We'll need to redisplay everything anyways, so avoid creating all those little redisplay rects */
[self requestRedraw];
}
/**
+ * For defaultFont and setDefaultFont.
+ */
+static __strong NSFont* gDefaultFont = nil;
+
++ (NSFont*)defaultFont
+{
+ return gDefaultFont;
+}
+
++ (void)setDefaultFont:(NSFont*)font
+{
+ gDefaultFont = font;
+}
+
+/**
* We have this notion of an "active" AngbandView, which is the largest - the
* idea being that in the screen saver, when the user hits Test in System
* Preferences, we don't want to keep driving the AngbandView in the
*/
- (AngbandView *)activeView
{
- if ([angbandViews count] == 1)
- return [angbandViews objectAtIndex:0];
-
+ if ([self.angbandViews count] == 1)
+ return [self.angbandViews objectAtIndex:0];
+
AngbandView *result = nil;
float maxWidth = 0;
- for (AngbandView *angbandView in angbandViews)
+ for (AngbandView *angbandView in self.angbandViews)
{
float width = [angbandView frame].size.width;
if (width > maxWidth)
{
/* If we're live-resizing with graphics, we're using the live resize
* optimization, so don't update the image. Otherwise do it. */
- if (! (inLiveResize && graphics_are_enabled()) && view == [self activeView])
+ if (! (self->inLiveResize && graphics_are_enabled()) && view == [self activeView])
{
[self updateImage];
- (void)removeAngbandView:(AngbandView *)view
{
- if ([angbandViews containsObject:view])
+ if ([self.angbandViews containsObject:view])
{
- [angbandViews removeObject:view];
+ [self.angbandViews removeObject:view];
[self updateImage];
[self setNeedsDisplay:YES]; /* We'll need to redisplay everything anyways, so avoid creating all those little redisplay rects */
- if ([angbandViews count]) [self requestRedraw];
+ if ([self.angbandViews count]) [self requestRedraw];
}
}
-static NSMenuItem *superitem(NSMenuItem *self)
-{
- NSMenu *supermenu = [[self menu] supermenu];
- int index = [supermenu indexOfItemWithSubmenu:[self menu]];
- if (index == -1) return nil;
- else return [supermenu itemAtIndex:index];
-}
-
-
-- (BOOL)validateMenuItem:(NSMenuItem *)menuItem
-{
- int tag = [menuItem tag];
- SEL sel = [menuItem action];
- if (sel == @selector(setGraphicsMode:))
- {
- [menuItem setState: (tag == graf_mode_req)];
- return YES;
- }
- else
- {
- return YES;
- }
-}
-
- (NSWindow *)makePrimaryWindow
{
- if (! primaryWindow)
+ if (! self.primaryWindow)
{
/* This has to be done after the font is set, which it already is in
* term_init_cocoa() */
- CGFloat width = self->cols * tileSize.width + borderSize.width * 2.0;
- CGFloat height = self->rows * tileSize.height + borderSize.height * 2.0;
- NSRect contentRect = NSMakeRect( 0.0, 0.0, width, height );
+ NSSize sz = self.baseSize;
+ NSRect contentRect = NSMakeRect( 0.0, 0.0, sz.width, sz.height );
NSUInteger styleMask = NSTitledWindowMask | NSResizableWindowMask | NSMiniaturizableWindowMask;
/* Make every window other than the main window closable */
- if( angband_term[0]->data != self )
+ if ((__bridge AngbandContext*) (angband_term[0]->data) != self)
{
styleMask |= NSClosableWindowMask;
}
- primaryWindow = [[NSWindow alloc] initWithContentRect:contentRect styleMask: styleMask backing:NSBackingStoreBuffered defer:YES];
+ self.primaryWindow = [[NSWindow alloc] initWithContentRect:contentRect styleMask: styleMask backing:NSBackingStoreBuffered defer:YES];
/* Not to be released when closed */
- [primaryWindow setReleasedWhenClosed:NO];
- [primaryWindow setExcludedFromWindowsMenu: YES]; /* we're using custom window menu handling */
+ [self.primaryWindow setReleasedWhenClosed:NO];
+ [self.primaryWindow setExcludedFromWindowsMenu: YES]; /* we're using custom window menu handling */
/* Make the view */
AngbandView *angbandView = [[AngbandView alloc] initWithFrame:contentRect];
[angbandView setAngbandContext:self];
- [angbandViews addObject:angbandView];
- [primaryWindow setContentView:angbandView];
- [angbandView release];
+ [self.angbandViews addObject:angbandView];
+ [self.primaryWindow setContentView:angbandView];
/* We are its delegate */
- [primaryWindow setDelegate:self];
+ [self.primaryWindow setDelegate:self];
/* Update our image, since this is probably the first angband view
* we've gotten. */
[self updateImage];
}
- return primaryWindow;
+ return self.primaryWindow;
}
NSRect bounds = [view bounds];
if (viewInLiveResize) CGContextSetInterpolationQuality(context, kCGInterpolationLow);
CGContextSetBlendMode(context, kCGBlendModeCopy);
- CGContextDrawLayerInRect(context, *(CGRect *)&bounds, angbandLayer);
+ CGContextDrawLayerInRect(context, *(CGRect *)&bounds, self.angbandLayer);
if (viewInLiveResize) CGContextSetInterpolationQuality(context, kCGInterpolationDefault);
}
- (BOOL)isOrderedIn
{
- return [[[angbandViews lastObject] window] isVisible];
+ return [[[self.angbandViews lastObject] window] isVisible];
}
- (BOOL)isMainWindow
{
- return [[[angbandViews lastObject] window] isMainWindow];
+ return [[[self.angbandViews lastObject] window] isMainWindow];
}
- (void)setNeedsDisplay:(BOOL)val
{
- for (NSView *angbandView in angbandViews)
+ for (NSView *angbandView in self.angbandViews)
{
[angbandView setNeedsDisplay:val];
}
- (void)setNeedsDisplayInBaseRect:(NSRect)rect
{
- for (NSView *angbandView in angbandViews)
+ for (NSView *angbandView in self.angbandViews)
{
[angbandView setNeedsDisplayInRect: rect];
}
- (void)resizeTerminalWithContentRect: (NSRect)contentRect saveToDefaults: (BOOL)saveToDefaults
{
- CGFloat newRows = floor( (contentRect.size.height - (borderSize.height * 2.0)) / tileSize.height );
- CGFloat newColumns = ceil( (contentRect.size.width - (borderSize.width * 2.0)) / tileSize.width );
+ CGFloat newRows = floor(
+ (contentRect.size.height - (self.borderSize.height * 2.0)) /
+ self.tileSize.height);
+ CGFloat newColumns = ceil(
+ (contentRect.size.width - (self.borderSize.width * 2.0)) /
+ self.tileSize.width);
if (newRows < 1 || newColumns < 1) return;
- self->cols = newColumns;
- self->rows = newRows;
-
- if (resize_pending_changes(self->changes, self->rows) != 0) {
- destroy_pending_changes(self->changes);
- self->changes = 0;
- NSLog(@"out of memory for pending changes with resize of terminal %d",
- [self terminalIndex]);
- }
+ self->_cols = newColumns;
+ self->_rows = newRows;
+ [self.changes resize:self.cols rows:self.rows];
if( saveToDefaults )
{
if( termIndex < (int)[terminals count] )
{
NSMutableDictionary *mutableTerm = [[NSMutableDictionary alloc] initWithDictionary: [terminals objectAtIndex: termIndex]];
- [mutableTerm setValue: [NSNumber numberWithUnsignedInt: self->cols] forKey: AngbandTerminalColumnsDefaultsKey];
- [mutableTerm setValue: [NSNumber numberWithUnsignedInt: self->rows] forKey: AngbandTerminalRowsDefaultsKey];
+ [mutableTerm setValue: [NSNumber numberWithInteger: self.cols]
+ forKey: AngbandTerminalColumnsDefaultsKey];
+ [mutableTerm setValue: [NSNumber numberWithInteger: self.rows]
+ forKey: AngbandTerminalRowsDefaultsKey];
NSMutableArray *mutableTerminals = [[NSMutableArray alloc] initWithArray: terminals];
[mutableTerminals replaceObjectAtIndex: termIndex withObject: mutableTerm];
[[NSUserDefaults standardUserDefaults] setValue: mutableTerminals forKey: AngbandTerminalsDefaultsKey];
- [mutableTerminals release];
- [mutableTerm release];
}
- [[NSUserDefaults standardUserDefaults] synchronize];
}
term *old = Term;
Term_activate( self->terminal );
- Term_resize( (int)newColumns, (int)newRows);
+ Term_resize( self.cols, self.rows );
Term_redraw();
Term_activate( old );
}
{
NSSize minsize;
- if (termIdx < 0) {
- termIdx = [self terminalIndex];
- }
if (termIdx == 0) {
minsize.width = 80;
minsize.height = 24;
minsize.height = 1;
}
minsize.width =
- minsize.width * self->tileSize.width + self->borderSize.width * 2.0;
+ minsize.width * self.tileSize.width + self.borderSize.width * 2.0;
minsize.height =
- minsize.height * self->tileSize.height + self->borderSize.height * 2.0;
+ minsize.height * self.tileSize.height + self.borderSize.height * 2.0;
[[self makePrimaryWindow] setContentMinSize:minsize];
}
[mutableTerminals replaceObjectAtIndex: termIndex withObject: mutableTerm];
[[NSUserDefaults standardUserDefaults] setValue: mutableTerminals forKey: AngbandTerminalsDefaultsKey];
- [mutableTerminals release];
- [mutableTerm release];
}
}
{
NSWindow *window = [notification object];
NSRect contentRect = [window contentRectForFrameRect: [window frame]];
- [self resizeTerminalWithContentRect: contentRect saveToDefaults: !(self->in_fullscreen_transition)];
+ [self resizeTerminalWithContentRect: contentRect saveToDefaults: !(self->inFullscreenTransition)];
}
/*- (NSSize)windowWillResize: (NSWindow *)sender toSize: (NSSize)frameSize
- (void)windowWillEnterFullScreen: (NSNotification *)notification
{
- self->in_fullscreen_transition = YES;
+ self->inFullscreenTransition = YES;
}
- (void)windowDidEnterFullScreen: (NSNotification *)notification
{
NSWindow *window = [notification object];
NSRect contentRect = [window contentRectForFrameRect: [window frame]];
- self->in_fullscreen_transition = NO;
+ self->inFullscreenTransition = NO;
[self resizeTerminalWithContentRect: contentRect saveToDefaults: NO];
}
- (void)windowWillExitFullScreen: (NSNotification *)notification
{
- self->in_fullscreen_transition = YES;
+ self->inFullscreenTransition = YES;
}
- (void)windowDidExitFullScreen: (NSNotification *)notification
{
NSWindow *window = [notification object];
NSRect contentRect = [window contentRectForFrameRect: [window frame]];
- self->in_fullscreen_transition = NO;
+ self->inFullscreenTransition = NO;
[self resizeTerminalWithContentRect: contentRect saveToDefaults: NO];
}
{
NSWindow *window = [notification object];
- if( window != self->primaryWindow )
+ if( window != self.primaryWindow )
{
return;
}
if( [[NSFontPanel sharedFontPanel] isVisible] )
{
- [[NSFontPanel sharedFontPanel] setPanelFont: [self selectionFont] isMultiple: NO];
+ [[NSFontPanel sharedFontPanel] setPanelFont:self.angbandViewFont
+ isMultiple: NO];
}
}
{
NSWindow *window = [notification object];
- if( window != self->primaryWindow )
+ if( window != self.primaryWindow )
{
return;
}
{
NSUserDefaults *angbandDefs = [NSUserDefaults angbandDefaults];
[angbandDefs setObject:savefileString forKey:@"SaveFile"];
- [angbandDefs synchronize];
}
}
NSString* str = [[NSString alloc] initWithBytes:cp length:2
encoding:NSJapaneseEUCStringEncoding];
wchar_t result = [str characterAtIndex:0];
-
- [str release];
+ str = nil;
return result;
}
#endif /* JP */
*/
static void Term_init_cocoa(term *t)
{
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- AngbandContext *context = [[AngbandContext alloc] init];
-
- /* Give the term a hard retain on context (for GC) */
- t->data = (void *)CFRetain(context);
- [context release];
-
- /* Handle graphics */
- t->higher_pict = !! use_graphics;
- t->always_pict = FALSE;
-
- NSDisableScreenUpdates();
-
- /* Figure out the frame autosave name based on the index of this term */
- NSString *autosaveName = nil;
- int termIdx;
- for (termIdx = 0; termIdx < ANGBAND_TERM_MAX; termIdx++)
- {
- if (angband_term[termIdx] == t)
- {
- autosaveName = [NSString stringWithFormat:@"AngbandTerm-%d", termIdx];
- break;
- }
- }
+ @autoreleasepool {
+ AngbandContext *context = [[AngbandContext alloc] init];
- /* Set its font. */
- NSString *fontName = [[NSUserDefaults angbandDefaults] stringForKey:[NSString stringWithFormat:@"FontName-%d", termIdx]];
- if (! fontName) fontName = [default_font fontName];
+ /* Give the term ownership of the context */
+ t->data = (void *)CFBridgingRetain(context);
- /* Use a smaller default font for the other windows, but only if the font
- * hasn't been explicitly set */
- float fontSize = (termIdx > 0) ? 10.0 : [default_font pointSize];
- NSNumber *fontSizeNumber = [[NSUserDefaults angbandDefaults] valueForKey: [NSString stringWithFormat: @"FontSize-%d", termIdx]];
+ /* Handle graphics */
+ t->higher_pict = !! use_graphics;
+ t->always_pict = FALSE;
- if( fontSizeNumber != nil )
- {
- fontSize = [fontSizeNumber floatValue];
- }
+ NSDisableScreenUpdates();
+
+ /*
+ * Figure out the frame autosave name based on the index of this term
+ */
+ NSString *autosaveName = nil;
+ int termIdx;
+ for (termIdx = 0; termIdx < ANGBAND_TERM_MAX; termIdx++)
+ {
+ if (angband_term[termIdx] == t)
+ {
+ autosaveName =
+ [NSString stringWithFormat:@"AngbandTerm-%d", termIdx];
+ break;
+ }
+ }
- [context setSelectionFont:[NSFont fontWithName:fontName size:fontSize] adjustTerminal: NO];
+ /* Set its font. */
+ NSString *fontName =
+ [[NSUserDefaults angbandDefaults]
+ stringForKey:[NSString stringWithFormat:@"FontName-%d", termIdx]];
+ if (! fontName) fontName = [[AngbandContext defaultFont] fontName];
- NSArray *terminalDefaults = [[NSUserDefaults standardUserDefaults] valueForKey: AngbandTerminalsDefaultsKey];
- NSInteger rows = 24;
- NSInteger columns = 80;
+ /*
+ * Use a smaller default font for the other windows, but only if the
+ * font hasn't been explicitly set.
+ */
+ float fontSize =
+ (termIdx > 0) ? 10.0 : [[AngbandContext defaultFont] pointSize];
+ NSNumber *fontSizeNumber =
+ [[NSUserDefaults angbandDefaults]
+ valueForKey: [NSString stringWithFormat: @"FontSize-%d", termIdx]];
- if( termIdx < (int)[terminalDefaults count] )
- {
- NSDictionary *term = [terminalDefaults objectAtIndex: termIdx];
- NSInteger defaultRows = [[term valueForKey: AngbandTerminalRowsDefaultsKey] integerValue];
- NSInteger defaultColumns = [[term valueForKey: AngbandTerminalColumnsDefaultsKey] integerValue];
+ if( fontSizeNumber != nil )
+ {
+ fontSize = [fontSizeNumber floatValue];
+ }
- if (defaultRows > 0) rows = defaultRows;
- if (defaultColumns > 0) columns = defaultColumns;
- }
+ [context setSelectionFont:[NSFont fontWithName:fontName size:fontSize]
+ adjustTerminal: NO];
- context->cols = columns;
- context->rows = rows;
+ NSArray *terminalDefaults =
+ [[NSUserDefaults standardUserDefaults]
+ valueForKey: AngbandTerminalsDefaultsKey];
+ NSInteger rows = 24;
+ NSInteger columns = 80;
- if (resize_pending_changes(context->changes, context->rows) != 0) {
- destroy_pending_changes(context->changes);
- context->changes = 0;
- NSLog(@"initializing terminal %d: out of memory for pending changes",
- termIdx);
- }
+ if( termIdx < (int)[terminalDefaults count] )
+ {
+ NSDictionary *term = [terminalDefaults objectAtIndex: termIdx];
+ NSInteger defaultRows =
+ [[term valueForKey: AngbandTerminalRowsDefaultsKey]
+ integerValue];
+ NSInteger defaultColumns =
+ [[term valueForKey: AngbandTerminalColumnsDefaultsKey]
+ integerValue];
+
+ if (defaultRows > 0) rows = defaultRows;
+ if (defaultColumns > 0) columns = defaultColumns;
+ }
- /* Get the window */
- NSWindow *window = [context makePrimaryWindow];
+ context.cols = columns;
+ context.rows = rows;
+ [context.changes resize:columns rows:rows];
- /* Set its title and, for auxiliary terms, tentative size */
- NSString *title = [NSString stringWithCString:angband_term_name[termIdx]
+ /* Get the window */
+ NSWindow *window = [context makePrimaryWindow];
+
+ /* Set its title and, for auxiliary terms, tentative size */
+ NSString *title =
+ [NSString stringWithCString:angband_term_name[termIdx]
#ifdef JP
- encoding:NSJapaneseEUCStringEncoding
+ encoding:NSJapaneseEUCStringEncoding
#else
- encoding:NSMacOSRomanStringEncoding
+ encoding:NSMacOSRomanStringEncoding
#endif
- ];
- [window setTitle:title];
- [context setMinimumWindowSize:termIdx];
-
- /* If this is the first term, and we support full screen (Mac OS X Lion or
- * later), then allow it to go full screen (sweet). Allow other terms to be
- * FullScreenAuxilliary, so they can at least show up. Unfortunately in
- * Lion they don't get brought to the full screen space; but they would
- * only make sense on multiple displays anyways so it's not a big loss. */
- if ([window respondsToSelector:@selector(toggleFullScreen:)])
- {
- NSWindowCollectionBehavior behavior = [window collectionBehavior];
- behavior |= (termIdx == 0 ? Angband_NSWindowCollectionBehaviorFullScreenPrimary : Angband_NSWindowCollectionBehaviorFullScreenAuxiliary);
- [window setCollectionBehavior:behavior];
- }
-
- /* No Resume support yet, though it would not be hard to add */
- if ([window respondsToSelector:@selector(setRestorable:)])
- {
- [window setRestorable:NO];
- }
+ ];
+ [window setTitle:title];
+ [context setMinimumWindowSize:termIdx];
- /* default window placement */ {
- static NSRect overallBoundingRect;
+ /*
+ * If this is the first term, and we support full screen (Mac OS X Lion
+ * or later), then allow it to go full screen (sweet). Allow other
+ * terms to be FullScreenAuxilliary, so they can at least show up.
+ * Unfortunately in Lion they don't get brought to the full screen
+ * space; but they would only make sense on multiple displays anyways
+ * so it's not a big loss.
+ */
+ if ([window respondsToSelector:@selector(toggleFullScreen:)])
+ {
+ NSWindowCollectionBehavior behavior = [window collectionBehavior];
+ behavior |=
+ (termIdx == 0 ?
+ NSWindowCollectionBehaviorFullScreenPrimary :
+ NSWindowCollectionBehaviorFullScreenAuxiliary);
+ [window setCollectionBehavior:behavior];
+ }
- if( termIdx == 0 )
- {
- /* This is a bit of a trick to allow us to display multiple windows
- * in the "standard default" window position in OS X: the upper
- * center of the screen.
- * The term sizes set in load_prefs() are based on a 5-wide by
- * 3-high grid, with the main term being 4/5 wide by 2/3 high
- * (hence the scaling to find */
-
- /* What the containing rect would be). */
- NSRect originalMainTermFrame = [window frame];
- NSRect scaledFrame = originalMainTermFrame;
- scaledFrame.size.width *= 5.0 / 4.0;
- scaledFrame.size.height *= 3.0 / 2.0;
- scaledFrame.size.width += 1.0; /* spacing between window columns */
- scaledFrame.size.height += 1.0; /* spacing between window rows */
- [window setFrame: scaledFrame display: NO];
- [window center];
- overallBoundingRect = [window frame];
- [window setFrame: originalMainTermFrame display: NO];
- }
+ /* No Resume support yet, though it would not be hard to add */
+ if ([window respondsToSelector:@selector(setRestorable:)])
+ {
+ [window setRestorable:NO];
+ }
- static NSRect mainTermBaseRect;
- NSRect windowFrame = [window frame];
+ /* default window placement */ {
+ static NSRect overallBoundingRect;
- if( termIdx == 0 )
- {
- /* The height and width adjustments were determined experimentally,
- * so that the rest of the windows line up nicely without
- * overlapping */
- windowFrame.size.width += 7.0;
- windowFrame.size.height += 9.0;
- windowFrame.origin.x = NSMinX( overallBoundingRect );
- windowFrame.origin.y = NSMaxY( overallBoundingRect ) - NSHeight( windowFrame );
- mainTermBaseRect = windowFrame;
- }
- else if( termIdx == 1 )
- {
- windowFrame.origin.x = NSMinX( mainTermBaseRect );
- windowFrame.origin.y = NSMinY( mainTermBaseRect ) - NSHeight( windowFrame ) - 1.0;
- }
- else if( termIdx == 2 )
- {
- windowFrame.origin.x = NSMaxX( mainTermBaseRect ) + 1.0;
- windowFrame.origin.y = NSMaxY( mainTermBaseRect ) - NSHeight( windowFrame );
- }
- else if( termIdx == 3 )
- {
- windowFrame.origin.x = NSMaxX( mainTermBaseRect ) + 1.0;
- windowFrame.origin.y = NSMinY( mainTermBaseRect ) - NSHeight( windowFrame ) - 1.0;
- }
- else if( termIdx == 4 )
- {
- windowFrame.origin.x = NSMaxX( mainTermBaseRect ) + 1.0;
- windowFrame.origin.y = NSMinY( mainTermBaseRect );
- }
- else if( termIdx == 5 )
- {
- windowFrame.origin.x = NSMinX( mainTermBaseRect ) + NSWidth( windowFrame ) + 1.0;
- windowFrame.origin.y = NSMinY( mainTermBaseRect ) - NSHeight( windowFrame ) - 1.0;
- }
+ if( termIdx == 0 )
+ {
+ /*
+ * This is a bit of a trick to allow us to display multiple
+ * windows in the "standard default" window position in OS X:
+ * the upper center of the screen. The term sizes set in
+ * AngbandAppDelegate's loadPrefs() are based on a 5-wide by
+ * 3-high grid, with the main term being 4/5 wide by 2/3 high
+ * (hence the scaling to find what the containing rect would
+ * be).
+ */
+ NSRect originalMainTermFrame = [window frame];
+ NSRect scaledFrame = originalMainTermFrame;
+ scaledFrame.size.width *= 5.0 / 4.0;
+ scaledFrame.size.height *= 3.0 / 2.0;
+ scaledFrame.size.width += 1.0; /* spacing between window columns */
+ scaledFrame.size.height += 1.0; /* spacing between window rows */
+ [window setFrame: scaledFrame display: NO];
+ [window center];
+ overallBoundingRect = [window frame];
+ [window setFrame: originalMainTermFrame display: NO];
+ }
+
+ static NSRect mainTermBaseRect;
+ NSRect windowFrame = [window frame];
+
+ if( termIdx == 0 )
+ {
+ /*
+ * The height and width adjustments were determined
+ * experimentally, so that the rest of the windows line up
+ * nicely without overlapping.
+ */
+ windowFrame.size.width += 7.0;
+ windowFrame.size.height += 9.0;
+ windowFrame.origin.x = NSMinX( overallBoundingRect );
+ windowFrame.origin.y =
+ NSMaxY( overallBoundingRect ) - NSHeight( windowFrame );
+ mainTermBaseRect = windowFrame;
+ }
+ else if( termIdx == 1 )
+ {
+ windowFrame.origin.x = NSMinX( mainTermBaseRect );
+ windowFrame.origin.y =
+ NSMinY( mainTermBaseRect ) - NSHeight( windowFrame ) - 1.0;
+ }
+ else if( termIdx == 2 )
+ {
+ windowFrame.origin.x = NSMaxX( mainTermBaseRect ) + 1.0;
+ windowFrame.origin.y =
+ NSMaxY( mainTermBaseRect ) - NSHeight( windowFrame );
+ }
+ else if( termIdx == 3 )
+ {
+ windowFrame.origin.x = NSMaxX( mainTermBaseRect ) + 1.0;
+ windowFrame.origin.y =
+ NSMinY( mainTermBaseRect ) - NSHeight( windowFrame ) - 1.0;
+ }
+ else if( termIdx == 4 )
+ {
+ windowFrame.origin.x = NSMaxX( mainTermBaseRect ) + 1.0;
+ windowFrame.origin.y = NSMinY( mainTermBaseRect );
+ }
+ else if( termIdx == 5 )
+ {
+ windowFrame.origin.x =
+ NSMinX( mainTermBaseRect ) + NSWidth( windowFrame ) + 1.0;
+ windowFrame.origin.y =
+ NSMinY( mainTermBaseRect ) - NSHeight( windowFrame ) - 1.0;
+ }
- [window setFrame: windowFrame display: NO];
+ [window setFrame: windowFrame display: NO];
}
/* Override the default frame above if the user has adjusted windows in
* the past */
if (autosaveName) [window setFrameAutosaveName:autosaveName];
- /* Tell it about its term. Do this after we've sized it so that the sizing
- * doesn't trigger redrawing and such. */
- [context setTerm:t];
-
- /* Only order front if it's the first term. Other terms will be ordered
+ /*
+ * Tell it about its term. Do this after we've sized it so that the
+ * sizing doesn't trigger redrawing and such.
+ */
+ [context setTerm:t];
+
+ /*
+ * Only order front if it's the first term. Other terms will be ordered
* front from AngbandUpdateWindowVisibility(). This is to work around a
* problem where Angband aggressively tells us to initialize terms that
- * don't do anything! */
- if (t == angband_term[0]) [context->primaryWindow makeKeyAndOrderFront: nil];
-
- NSEnableScreenUpdates();
-
- /* Set "mapped" flag */
- t->mapped_flag = true;
- [pool drain];
+ * don't do anything!
+ */
+ if (t == angband_term[0])
+ [context.primaryWindow makeKeyAndOrderFront: nil];
+
+ NSEnableScreenUpdates();
+
+ /* Set "mapped" flag */
+ t->mapped_flag = true;
+ }
}
*/
static void Term_nuke_cocoa(term *t)
{
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
-
- AngbandContext *context = t->data;
- if (context)
- {
- /* Tell the context to get rid of its windows, etc. */
- [context dispose];
-
- /* Balance our CFRetain from when we created it */
- CFRelease(context);
-
- /* Done with it */
- t->data = NULL;
+ @autoreleasepool {
+ AngbandContext *context = (__bridge AngbandContext*) (t->data);
+ if (context)
+ {
+ /* Tell the context to get rid of its windows, etc. */
+ [context dispose];
+
+ /* Balance our CFBridgingRetain from when we created it */
+ CFRelease(t->data);
+
+ /* Done with it */
+ t->data = NULL;
+ }
}
-
- [pool drain];
}
/**
decodedImage = CGImageSourceCreateImageAtIndex(source, 0, (CFDictionaryRef)options);
CFRelease(source);
}
- [options release];
- [url release];
}
}
/* Draw the source image flipped, since the view is flipped */
CGContextRef ctx = CGBitmapContextCreate(NULL, width, height, CGImageGetBitsPerComponent(decodedImage), CGImageGetBytesPerRow(decodedImage), CGImageGetColorSpace(decodedImage), contextBitmapInfo);
- CGContextSetBlendMode(ctx, kCGBlendModeCopy);
- CGContextTranslateCTM(ctx, 0.0, height);
- CGContextScaleCTM(ctx, 1.0, -1.0);
- CGContextDrawImage(ctx, CGRectMake(0, 0, width, height), decodedImage);
- result = CGBitmapContextCreateImage(ctx);
-
- /* Done with these things */
- CFRelease(ctx);
+ if (ctx) {
+ CGContextSetBlendMode(ctx, kCGBlendModeCopy);
+ CGContextTranslateCTM(ctx, 0.0, height);
+ CGContextScaleCTM(ctx, 1.0, -1.0);
+ CGContextDrawImage(
+ ctx, CGRectMake(0, 0, width, height), decodedImage);
+ result = CGBitmapContextCreateImage(ctx);
+ CFRelease(ctx);
+ }
+
CGImageRelease(decodedImage);
}
return result;
/* Don't actually switch graphics until the game is running */
if (!initialized || !game_in_progress) return (-1);
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- AngbandContext *angbandContext = Term->data;
+ @autoreleasepool {
+ AngbandContext *angbandContext =
+ (__bridge AngbandContext*) (Term->data);
- /* Handle graphics */
- int expected_graf_mode = (current_graphics_mode) ?
- current_graphics_mode->grafID : GRAPHICS_NONE;
- if (graf_mode_req != expected_graf_mode)
- {
- graphics_mode *new_mode;
- if (graf_mode_req != GRAPHICS_NONE) {
- new_mode = get_graphics_mode(graf_mode_req);
- } else {
- new_mode = NULL;
- }
-
- /* Get rid of the old image. CGImageRelease is NULL-safe. */
- CGImageRelease(pict_image);
- pict_image = NULL;
-
- /* Try creating the image if we want one */
- if (new_mode != NULL)
- {
- NSString *img_path = [NSString stringWithFormat:@"%s/%s", new_mode->path, new_mode->file];
- pict_image = create_angband_image(img_path);
+ /* Handle graphics */
+ int expected_graf_mode = (current_graphics_mode) ?
+ current_graphics_mode->grafID : GRAPHICS_NONE;
+ if (graf_mode_req != expected_graf_mode)
+ {
+ graphics_mode *new_mode;
+ if (graf_mode_req != GRAPHICS_NONE) {
+ new_mode = get_graphics_mode(graf_mode_req);
+ } else {
+ new_mode = NULL;
+ }
- /* If we failed to create the image, set the new desired mode to
- * NULL */
- if (! pict_image)
- new_mode = NULL;
- }
-
- /* Record what we did */
- use_graphics = new_mode ? new_mode->grafID : 0;
- ANGBAND_GRAF = (new_mode ? new_mode->graf : "ascii");
- current_graphics_mode = new_mode;
-
- /* Enable or disable higher picts. Note: this should be done for all
- * terms. */
- angbandContext->terminal->higher_pict = !! use_graphics;
-
- if (pict_image && current_graphics_mode)
- {
- /* Compute the row and column count via the image height and width.
- */
- pict_rows = (int)(CGImageGetHeight(pict_image) / current_graphics_mode->cell_height);
- pict_cols = (int)(CGImageGetWidth(pict_image) / current_graphics_mode->cell_width);
- }
- else
- {
- pict_rows = 0;
- pict_cols = 0;
- }
-
- /* Reset visuals */
- if (initialized && game_in_progress)
- {
- reset_visuals();
- }
+ /* Get rid of the old image. CGImageRelease is NULL-safe. */
+ CGImageRelease(pict_image);
+ pict_image = NULL;
+
+ /* Try creating the image if we want one */
+ if (new_mode != NULL)
+ {
+ NSString *img_path =
+ [NSString stringWithFormat:@"%s/%s", new_mode->path, new_mode->file];
+ pict_image = create_angband_image(img_path);
+
+ /* If we failed to create the image, revert to ASCII. */
+ if (! pict_image) {
+ new_mode = NULL;
+ if (use_bigtile) {
+ arg_bigtile = FALSE;
+ }
+ [[NSUserDefaults angbandDefaults]
+ setInteger:GRAPHICS_NONE
+ forKey:AngbandGraphicsDefaultsKey];
+
+ NSString *msg = NSLocalizedStringWithDefaultValue(
+ @"Error.TileSetLoadFailed",
+ AngbandMessageCatalog,
+ [NSBundle mainBundle],
+ @"Failed to Load Tile Set",
+ @"Alert text for failed tile set load");
+ NSString *info = NSLocalizedStringWithDefaultValue(
+ @"Error.TileSetRevertToASCII",
+ AngbandMessageCatalog,
+ [NSBundle mainBundle],
+ @"Could not load the tile set. Switched back to ASCII.",
+ @"Alert informative message for failed tile set load");
+ NSAlert *alert = [[NSAlert alloc] init];
+
+ alert.messageText = msg;
+ alert.informativeText = info;
+ [alert runModal];
+ }
+ }
+
+ /* Record what we did */
+ use_graphics = new_mode ? new_mode->grafID : 0;
+ ANGBAND_GRAF = (new_mode ? new_mode->graf : "ascii");
+ current_graphics_mode = new_mode;
+
+ /*
+ * Enable or disable higher picts. Note: this should be done for
+ * all terms.
+ */
+ angbandContext->terminal->higher_pict = !! use_graphics;
+
+ if (pict_image && current_graphics_mode)
+ {
+ /*
+ * Compute the row and column count via the image height and
+ * width.
+ */
+ pict_rows = (int)(CGImageGetHeight(pict_image) /
+ current_graphics_mode->cell_height);
+ pict_cols = (int)(CGImageGetWidth(pict_image) /
+ current_graphics_mode->cell_width);
+ }
+ else
+ {
+ pict_rows = 0;
+ pict_cols = 0;
+ }
+
+ /* Reset visuals */
+ if (arg_bigtile == use_bigtile)
+ {
+ reset_visuals();
+ }
+ }
+
+ if (arg_bigtile != use_bigtile) {
+ /* Reset visuals */
+ reset_visuals();
+
+ Term_activate(angband_term[0]);
+ Term_resize(angband_term[0]->wid, angband_term[0]->hgt);
+ }
}
- [pool drain];
-
/* Success */
return (0);
}
* extended.
*/
static void query_before_text(
- struct PendingRowChange* prc, int iy, int npre, int* pclip, int* prend)
+ PendingTermChanges *tc, int iy, int npre, int* pclip, int* prend)
{
int start = *prend;
int i = start - 1;
if (i < 0 || i < start - npre) {
break;
}
+ enum PendingCellChangeType ctype = [tc getCellChangeType:i row:iy];
- if (prc->cell_changes[i].change_type == CELL_CHANGE_PICT) {
+ if (ctype == CELL_CHANGE_TILE) {
/*
* The cell has been rendered with a tile. Do not want to modify
* its contents so the clipping and rendering region can not be
* extended.
*/
break;
- } else if (prc->cell_changes[i].change_type == CELL_CHANGE_NONE) {
- /* It has not changed so inquire what it is. */
+ } else if (ctype == CELL_CHANGE_NONE) {
+ /*
+ * It has not changed (or using big tile mode and it is within
+ * a changed tile but is not the left cell for that tile) so
+ * inquire what it is.
+ */
TERM_COLOR a[2];
char c[2];
*/
break;
}
+ if (use_bigtile && i > 0) {
+ Term_what(i - 1, iy, a, c);
+ if (use_graphics && (a[0] & 0x80) && (c[0] & 0x80)) {
+ /*
+ * It is the right cell of a location rendered with a tile.
+ * Do not want to modify its contents so the clipping and
+ * rendering region can not be exteded.
+ */
+ break;
+ }
+ }
/*
* It is unchanged text. A character from the changed region
* may have extended into it so render it to clear that.
if (i > 0) {
Term_what(i - 1, iy, a, c);
if (iskanji(c)) {
- prc->cell_changes[i - 1].c.w =
- convert_two_byte_eucjp_to_utf16_native(c);
- prc->cell_changes[i - 1].a = a[0];
- prc->cell_changes[i - 1].tcol = 1;
- prc->cell_changes[i].c.w = 0;
- prc->cell_changes[i].a = a[0];
- prc->cell_changes[i].tcol = 0;
+ [tc markTextChange:i-1 row:iy
+ glyph:convert_two_byte_eucjp_to_utf16_native(c)
+ color:a[0] isDoubleWidth:YES];
*pclip = i - 1;
*prend = i - 1;
--i;
} else {
- prc->cell_changes[i].c.w = c[1];
- prc->cell_changes[i].a = a[1];
- prc->cell_changes[i].tcol = 0;
+ [tc markTextChange:i row:iy
+ glyph:c[1] color:a[1] isDoubleWidth:NO];
*pclip = i;
*prend = i;
}
} else {
- prc->cell_changes[i].c.w = c[1];
- prc->cell_changes[i].a = a[1];
- prc->cell_changes[i].tcol = 0;
+ [tc markTextChange:i row:iy
+ glyph:c[1] color:a[1] isDoubleWidth:NO];
*pclip = i;
*prend = i;
}
#else
- prc->cell_changes[i].c.w = c[1];
- prc->cell_changes[i].a = a[1];
- prc->cell_changes[i].tcol = 0;
+ [tc markTextChange:i row:iy
+ glyph:c[1] color:a[1] isDoubleWidth:NO];
*pclip = i;
*prend = i;
#endif
* extended.
*/
static void query_after_text(
- struct PendingRowChange* prc,
- int iy,
- int ncol,
- int npost,
- int* pclip,
- int* prend)
+ PendingTermChanges *tc, int iy, int npost, int* pclip, int* prend)
{
int end = *prend;
int i = end + 1;
+ int ncol = tc.columnCount;
while (1) {
+ if (i >= ncol) {
+ break;
+ }
+
+ enum PendingCellChangeType ctype = [tc getCellChangeType:i row:iy];
+
/*
* Be willing to consolidate this block with the one after it. This
* logic should be sufficient to avoid redraws of the region between
- * changed blocks of text if angbandContext->ncol_pre is zero or one.
- * For larger values of ncol_pre, would need to do something more to
+ * changed blocks of text if angbandContext.nColPre is zero or one.
+ * For larger values of nColPre, would need to do something more to
* avoid extra redraws.
*/
- if (i >= ncol ||
- (i > end + npost &&
- prc->cell_changes[i].change_type != CELL_CHANGE_TEXT &&
- prc->cell_changes[i].change_type != CELL_CHANGE_WIPE)) {
+ if (i > end + npost && ctype != CELL_CHANGE_TEXT &&
+ ctype != CELL_CHANGE_WIPE) {
break;
}
- if (prc->cell_changes[i].change_type == CELL_CHANGE_PICT) {
+ if (ctype == CELL_CHANGE_TILE) {
/*
* The cell has been rendered with a tile. Do not want to modify
* its contents so the clipping and rendering region can not be
* extended.
*/
break;
- } else if (prc->cell_changes[i].change_type == CELL_CHANGE_NONE) {
+ } else if (ctype == CELL_CHANGE_NONE) {
/* It has not changed so inquire what it is. */
TERM_COLOR a[2];
char c[2];
if (i < ncol - 1) {
Term_what(i + 1, iy, a + 1, c + 1);
if (iskanji(c)) {
- prc->cell_changes[i].c.w =
- convert_two_byte_eucjp_to_utf16_native(c);
- prc->cell_changes[i].a = a[0];
- prc->cell_changes[i].tcol = 1;
- prc->cell_changes[i + 1].c.w = 0;
- prc->cell_changes[i + 1].a = a[0];
- prc->cell_changes[i + 1].tcol = 0;
+ [tc markTextChange:i row:iy
+ glyph:convert_two_byte_eucjp_to_utf16_native(c)
+ color:a[0] isDoubleWidth:YES];
*pclip = i + 1;
*prend = i + 1;
++i;
} else {
- prc->cell_changes[i].c.w = c[0];
- prc->cell_changes[i].a = a[0];
- prc->cell_changes[i].tcol = 0;
+ [tc markTextChange:i row:iy
+ glyph:c[0] color:a[0] isDoubleWidth:NO];
*pclip = i;
*prend = i;
}
} else {
- prc->cell_changes[i].c.w = c[0];
- prc->cell_changes[i].a = a[0];
- prc->cell_changes[i].tcol = 0;
+ [tc markTextChange:i row:iy
+ glyph:c[0] color:a[0] isDoubleWidth:NO];
*pclip = i;
*prend = i;
}
#else
- prc->cell_changes[i].c.w = c[0];
- prc->cell_changes[i].a = a[0];
- prc->cell_changes[i].tcol = 0;
+ [tc markTextChange:i row:iy
+ glyph:c[0] color:a[0] isDoubleWidth:NO];
*pclip = i;
*prend = i;
#endif
{
int graf_width, graf_height, alphablend;
- if (angbandContext->changes->has_pict) {
+ if (angbandContext.changes.hasTileChanges) {
CGImageAlphaInfo ainfo = CGImageGetAlphaInfo(pict_image);
graf_width = current_graphics_mode->cell_width;
CGContextRef ctx = [angbandContext lockFocus];
- if (angbandContext->changes->has_text ||
- angbandContext->changes->has_wipe) {
- NSFont *selectionFont = [[angbandContext selectionFont] screenFont];
+ if (angbandContext.changes.hasTextChanges ||
+ angbandContext.changes.hasWipeChanges) {
+ NSFont *selectionFont = [angbandContext.angbandViewFont screenFont];
[selectionFont set];
}
- int iy;
- for (iy = angbandContext->changes->ymin;
- iy <= angbandContext->changes->ymax;
+ for (int iy = angbandContext.changes.firstChangedRow;
+ iy <= angbandContext.changes.lastChangedRow;
++iy) {
- struct PendingRowChange* prc = angbandContext->changes->rows[iy];
- int ix;
-
/* Skip untouched rows. */
- if (prc == 0) {
+ if ([angbandContext.changes getFirstChangedColumnInRow:iy] >
+ [angbandContext.changes getLastChangedColumnInRow:iy]) {
continue;
}
+ int ix = [angbandContext.changes getFirstChangedColumnInRow:iy];
+ int ixmax = [angbandContext.changes getLastChangedColumnInRow:iy];
- ix = prc->xmin;
while (1) {
int jx;
- if (ix > prc->xmax) {
+ if (ix > ixmax) {
break;
}
- switch (prc->cell_changes[ix].change_type) {
+ switch ([angbandContext.changes getCellChangeType:ix row:iy]) {
case CELL_CHANGE_NONE:
++ix;
break;
- case CELL_CHANGE_PICT:
+ case CELL_CHANGE_TILE:
{
/*
* Because changes are made to the compositing mode, save
NSGraphicsContext *nsContext =
[NSGraphicsContext currentContext];
NSCompositingOperation op = nsContext.compositingOperation;
+ int step = (use_bigtile) ? 2 : 1;
jx = ix;
- while (jx <= prc->xmax &&
- prc->cell_changes[jx].change_type
- == CELL_CHANGE_PICT) {
+ while (jx <= ixmax &&
+ [angbandContext.changes getCellChangeType:jx row:iy]
+ == CELL_CHANGE_TILE) {
NSRect destinationRect =
[angbandContext rectInImageForTileAtX:jx Y:iy];
+ struct PendingTileChange tileIndices =
+ [angbandContext.changes
+ getCellTileChange:jx row:iy];
NSRect sourceRect, terrainRect;
- sourceRect.origin.x = graf_width *
- prc->cell_changes[jx].c.c;
- sourceRect.origin.y = graf_height *
- prc->cell_changes[jx].a;
+ destinationRect.size.width *= step;
+ sourceRect.origin.x = graf_width * tileIndices.fgdCol;
+ sourceRect.origin.y = graf_height * tileIndices.fgdRow;
sourceRect.size.width = graf_width;
sourceRect.size.height = graf_height;
- terrainRect.origin.x = graf_width *
- prc->cell_changes[jx].tcol;
+ terrainRect.origin.x = graf_width * tileIndices.bckCol;
terrainRect.origin.y = graf_height *
- prc->cell_changes[jx].trow;
+ tileIndices.bckRow;
terrainRect.size.width = graf_width;
terrainRect.size.height = graf_height;
if (alphablend) {
destinationRect,
NSCompositeCopy);
}
- ++jx;
+ jx += step;
}
[nsContext setCompositingOperation:op];
NSRect rect =
[angbandContext rectInImageForTileAtX:ix Y:iy];
rect.size.width =
- angbandContext->tileSize.width * (jx - ix);
+ angbandContext.tileSize.width * (jx - ix);
[angbandContext setNeedsDisplayInBaseRect:rect];
}
ix = jx;
* neighboring unchanged text).
*/
jx = ix + 1;
- while (jx < angbandContext->cols &&
- (prc->cell_changes[jx].change_type
- == CELL_CHANGE_TEXT
- || prc->cell_changes[jx].change_type
- == CELL_CHANGE_WIPE)) {
+ while (1) {
+ if (jx >= angbandContext.cols) {
+ break;
+ }
+ enum PendingCellChangeType ctype =
+ [angbandContext.changes getCellChangeType:jx row:iy];
+ if (ctype != CELL_CHANGE_TEXT &&
+ ctype != CELL_CHANGE_WIPE) {
+ break;
+ }
++jx;
}
{
int k;
query_before_text(
- prc, iy, angbandContext->ncol_pre, &isclip, &isrend);
+ angbandContext.changes,
+ iy,
+ angbandContext.nColPre,
+ &isclip,
+ &isrend);
query_after_text(
- prc,
+ angbandContext.changes,
iy,
- angbandContext->cols,
- angbandContext->ncol_post,
+ angbandContext.nColPost,
&ieclip,
&ierend
);
/* Clear the area where rendering will be done. */
r = [angbandContext rectInImageForTileAtX:isrend Y:iy];
- r.size.width = angbandContext->tileSize.width *
+ r.size.width = angbandContext.tileSize.width *
(ierend - isrend + 1);
[[NSColor blackColor] set];
NSRectFill(r);
*/
CGContextBeginPath(ctx);
r = [angbandContext rectInImageForTileAtX:isclip Y:iy];
- r.size.width = angbandContext->tileSize.width *
+ r.size.width = angbandContext.tileSize.width *
(ieclip - isclip + 1);
CGContextClipToRect(ctx, r);
/* Render. */
k = isrend;
while (k <= ierend) {
- NSRect rectToDraw;
-
- if (prc->cell_changes[k].change_type
+ if ([angbandContext.changes getCellChangeType:k row:iy]
== CELL_CHANGE_WIPE) {
/* Skip over since no rendering is necessary. */
++k;
continue;
}
- if (set_color || alast != prc->cell_changes[k].a) {
+ struct PendingTextChange textChange =
+ [angbandContext.changes getCellTextChange:k
+ row:iy];
+ int anew = textChange.color % MAX_COLORS;
+ if (set_color || alast != anew) {
set_color = 0;
- alast = prc->cell_changes[k].a;
- set_color_for_index(alast % MAX_COLORS);
+ alast = anew;
+ set_color_for_index(anew);
}
- rectToDraw =
+ NSRect rectToDraw =
[angbandContext rectInImageForTileAtX:k Y:iy];
- if (prc->cell_changes[k].tcol) {
+ if (textChange.doubleWidth) {
rectToDraw.size.width *= 2.0;
- [angbandContext drawWChar:prc->cell_changes[k].c.w
+ [angbandContext drawWChar:textChange.glyph
inRect:rectToDraw context:ctx];
k += 2;
} else {
- [angbandContext drawWChar:prc->cell_changes[k].c.w
+ [angbandContext drawWChar:textChange.glyph
inRect:rectToDraw context:ctx];
++k;
}
}
}
- if (angbandContext->changes->xcurs >= 0 &&
- angbandContext->changes->ycurs >= 0) {
+ if (angbandContext.changes.cursorColumn >= 0 &&
+ angbandContext.changes.cursorRow >= 0) {
NSRect rect = [angbandContext
- rectInImageForTileAtX:angbandContext->changes->xcurs
- Y:angbandContext->changes->ycurs];
+ rectInImageForTileAtX:angbandContext.changes.cursorColumn
+ Y:angbandContext.changes.cursorRow];
- if (angbandContext->changes->bigcurs) {
- rect.size.width += angbandContext->tileSize.width;
- }
+ rect.size.width *= angbandContext.changes.cursorWidth;
+ rect.size.height *= angbandContext.changes.cursorHeight;
[[NSColor yellowColor] set];
NSFrameRectWithWidth(rect, 1);
/* Invalidate that rect */
*/
static errr Term_xtra_cocoa(int n, int v)
{
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- AngbandContext* angbandContext = Term->data;
-
errr result = 0;
-
- /* Analyze */
- switch (n)
- {
- /* Make a noise */
+ @autoreleasepool {
+ AngbandContext* angbandContext =
+ (__bridge AngbandContext*) (Term->data);
+
+ /* Analyze */
+ switch (n) {
+ /* Make a noise */
case TERM_XTRA_NOISE:
- {
- NSBeep();
-
- /* Success */
- break;
- }
+ NSBeep();
+ break;
- /* Make a sound */
+ /* Make a sound */
case TERM_XTRA_SOUND:
play_sound(v);
break;
- /* Process random events */
+ /* Process random events */
case TERM_XTRA_BORED:
- {
- /* Show or hide cocoa windows based on the subwindow flags set by
- * the user */
- AngbandUpdateWindowVisibility();
+ /*
+ * Show or hide cocoa windows based on the subwindow flags set by
+ * the user.
+ */
+ AngbandUpdateWindowVisibility();
+ /* Process an event */
+ (void)check_events(CHECK_EVENTS_NO_WAIT);
+ break;
- /* Process an event */
- (void)check_events(CHECK_EVENTS_NO_WAIT);
-
- /* Success */
- break;
- }
-
- /* Process pending events */
+ /* Process pending events */
case TERM_XTRA_EVENT:
- {
- /* Process an event */
- (void)check_events(v);
-
- /* Success */
- break;
- }
-
- /* Flush all pending events (if any) */
- case TERM_XTRA_FLUSH:
- {
- /* Hack -- flush all events */
- while (check_events(CHECK_EVENTS_DRAIN)) /* loop */;
-
- /* Success */
- break;
- }
-
- /* Hack -- Change the "soft level" */
- case TERM_XTRA_LEVEL:
- {
- /* Here we could activate (if requested), but I don't think Angband
- * should be telling us our window order (the user should decide
- * that), so do nothing. */
- break;
- }
-
- /* Clear the screen */
- case TERM_XTRA_CLEAR:
- {
- [angbandContext lockFocus];
- [[NSColor blackColor] set];
- NSRect imageRect = {NSZeroPoint, [angbandContext imageSize]};
- NSRectFillUsingOperation(imageRect, NSCompositeCopy);
- [angbandContext unlockFocus];
- [angbandContext setNeedsDisplay:YES];
- /* Success */
- break;
- }
-
- /* React to changes */
- case TERM_XTRA_REACT:
- {
- /* React to changes */
- return (Term_xtra_cocoa_react());
- }
-
- /* Delay (milliseconds) */
- case TERM_XTRA_DELAY:
- {
- /* If needed */
- if (v > 0)
- {
-
- double seconds = v / 1000.;
- NSDate* date = [NSDate dateWithTimeIntervalSinceNow:seconds];
- do
- {
- NSEvent* event;
- do
- {
- event = [NSApp nextEventMatchingMask:-1 untilDate:date inMode:NSDefaultRunLoopMode dequeue:YES];
- if (event) send_event(event);
- } while (event);
- } while ([date timeIntervalSinceNow] >= 0);
-
- }
-
- /* Success */
- break;
- }
-
- case TERM_XTRA_FRESH:
- /* Draw the pending changes. */
- if (angbandContext->changes != 0) {
- Term_xtra_cocoa_fresh(angbandContext);
- clear_pending_changes(angbandContext->changes);
- }
- break;
-
- default:
- /* Oops */
- result = 1;
- break;
- }
-
- [pool drain];
-
- /* Oops */
- return result;
-}
-
-static errr Term_curs_cocoa(int x, int y)
-{
- AngbandContext *angbandContext = Term->data;
-
- if (angbandContext->changes == 0) {
- /* Bail out; there was an earlier memory allocation failure. */
- return 1;
- }
- angbandContext->changes->xcurs = x;
- angbandContext->changes->ycurs = y;
- angbandContext->changes->bigcurs = 0;
-
- /* Success */
- return 0;
-}
-
-/**
- * Draw a cursor that's two tiles wide. For Japanese, that's used when
- * the cursor points at a kanji character, irregardless of whether operating
- * in big tile mode.
- */
-static errr Term_bigcurs_cocoa(int x, int y)
-{
- AngbandContext *angbandContext = Term->data;
-
- if (angbandContext->changes == 0) {
- /* Bail out; there was an earlier memory allocation failure. */
- return 1;
- }
- angbandContext->changes->xcurs = x;
- angbandContext->changes->ycurs = y;
- angbandContext->changes->bigcurs = 1;
-
- /* Success */
- return 0;
-}
-
-/**
- * Low level graphics (Assumes valid input)
- *
- * Erase "n" characters starting at (x,y)
- */
-static errr Term_wipe_cocoa(int x, int y, int n)
-{
- AngbandContext *angbandContext = Term->data;
- struct PendingCellChange *pc;
-
- if (angbandContext->changes == 0) {
- /* Bail out; there was an earlier memory allocation failure. */
- return 1;
- }
- if (angbandContext->changes->rows[y] == 0) {
- angbandContext->changes->rows[y] =
- create_row_change(angbandContext->cols);
- if (angbandContext->changes->rows[y] == 0) {
- NSLog(@"failed to allocate changes for row %d", y);
- return 1;
- }
- if (angbandContext->changes->ymin > y) {
- angbandContext->changes->ymin = y;
- }
- if (angbandContext->changes->ymax < y) {
- angbandContext->changes->ymax = y;
- }
- }
-
- angbandContext->changes->has_wipe = 1;
- if (angbandContext->changes->rows[y]->xmin > x) {
- angbandContext->changes->rows[y]->xmin = x;
- }
- if (angbandContext->changes->rows[y]->xmax < x + n - 1) {
- angbandContext->changes->rows[y]->xmax = x + n - 1;
- }
- for (pc = angbandContext->changes->rows[y]->cell_changes + x;
- pc != angbandContext->changes->rows[y]->cell_changes + x + n;
- ++pc) {
- pc->change_type = CELL_CHANGE_WIPE;
- }
-
- /* Success */
- return (0);
-}
-
-static errr Term_pict_cocoa(int x, int y, int n, TERM_COLOR *ap,
- const char *cp, const TERM_COLOR *tap,
- const char *tcp)
-{
-
- /* Paranoia: Bail if we don't have a current graphics mode */
- if (! current_graphics_mode) return -1;
-
- AngbandContext* angbandContext = Term->data;
- int any_change = 0;
- struct PendingCellChange *pc;
-
- if (angbandContext->changes == 0) {
- /* Bail out; there was an earlier memory allocation failure. */
- return 1;
- }
- if (angbandContext->changes->rows[y] == 0) {
- angbandContext->changes->rows[y] =
- create_row_change(angbandContext->cols);
- if (angbandContext->changes->rows[y] == 0) {
- NSLog(@"failed to allocate changes for row %d", y);
- return 1;
- }
- if (angbandContext->changes->ymin > y) {
- angbandContext->changes->ymin = y;
- }
- if (angbandContext->changes->ymax < y) {
- angbandContext->changes->ymax = y;
- }
- }
-
- if (angbandContext->changes->rows[y]->xmin > x) {
- angbandContext->changes->rows[y]->xmin = x;
- }
- if (angbandContext->changes->rows[y]->xmax < x + n - 1) {
- angbandContext->changes->rows[y]->xmax = x + n - 1;
- }
- for (pc = angbandContext->changes->rows[y]->cell_changes + x;
- pc != angbandContext->changes->rows[y]->cell_changes + x + n;
- ++pc) {
- TERM_COLOR a = *ap++;
- char c = *cp++;
- TERM_COLOR ta = *tap++;
- char tc = *tcp++;
+ /* Process an event */
+ (void)check_events(v);
+ break;
- if (use_graphics && (a & 0x80) && (c & 0x80)) {
- pc->c.c = ((byte)c & 0x7F) % pict_cols;
- pc->a = ((byte)a & 0x7F) % pict_rows;
- pc->tcol = ((byte)tc & 0x7F) % pict_cols;
- pc->trow = ((byte)ta & 0x7F) % pict_rows;
- pc->change_type = CELL_CHANGE_PICT;
- any_change = 1;
- }
- }
- if (any_change) {
- angbandContext->changes->has_pict = 1;
- }
-
- /* Success */
- return (0);
-}
+ /* Flush all pending events (if any) */
+ case TERM_XTRA_FLUSH:
+ /* Hack -- flush all events */
+ while (check_events(CHECK_EVENTS_DRAIN)) /* loop */;
-/**
- * Low level graphics. Assumes valid input.
- *
- * Draw several ("n") chars, with an attr, at a given location.
- */
-static errr Term_text_cocoa(int x, int y, int n, byte_hack a, concptr cp)
-{
- AngbandContext* angbandContext = Term->data;
- struct PendingCellChange *pc;
+ break;
- if (angbandContext->changes == 0) {
- /* Bail out; there was an earlier memory allocation failure. */
- return 1;
- }
- if (angbandContext->changes->rows[y] == 0) {
- angbandContext->changes->rows[y] =
- create_row_change(angbandContext->cols);
- if (angbandContext->changes->rows[y] == 0) {
- NSLog(@"failed to allocate changes for row %d", y);
- return 1;
- }
- if (angbandContext->changes->ymin > y) {
- angbandContext->changes->ymin = y;
- }
- if (angbandContext->changes->ymax < y) {
- angbandContext->changes->ymax = y;
- }
- }
+ /* Hack -- Change the "soft level" */
+ case TERM_XTRA_LEVEL:
+ /*
+ * Here we could activate (if requested), but I don't think
+ * Angband should be telling us our window order (the user
+ * should decide that), so do nothing.
+ */
+ break;
- angbandContext->changes->has_text = 1;
- if (angbandContext->changes->rows[y]->xmin > x) {
- angbandContext->changes->rows[y]->xmin = x;
- }
- if (angbandContext->changes->rows[y]->xmax < x + n - 1) {
- angbandContext->changes->rows[y]->xmax = x + n - 1;
- }
- pc = angbandContext->changes->rows[y]->cell_changes + x;
- while (pc != angbandContext->changes->rows[y]->cell_changes + x + n) {
-#ifdef JP
- if (iskanji(*cp)) {
- if (pc + 1 ==
- angbandContext->changes->rows[y]->cell_changes + x + n) {
- /*
- * The second byte of the character is past the end. Ignore
- * the character.
- */
+ /* Clear the screen */
+ case TERM_XTRA_CLEAR:
+ {
+ [angbandContext lockFocus];
+ [[NSColor blackColor] set];
+ NSRect imageRect = {NSZeroPoint, [angbandContext imageSize]};
+ NSRectFillUsingOperation(imageRect, NSCompositeCopy);
+ [angbandContext unlockFocus];
+ [angbandContext setNeedsDisplay:YES];
+ /* Success */
break;
- } else {
- pc->c.w = convert_two_byte_eucjp_to_utf16_native(cp);
- pc->a = a;
- pc->tcol = 1;
- pc->change_type = CELL_CHANGE_TEXT;
- ++pc;
- /*
- * Fill in a dummy value since the previous character will take
- * up two columns.
- */
- pc->c.w = 0;
- pc->a = a;
- pc->tcol = 0;
- pc->change_type = CELL_CHANGE_TEXT;
- ++pc;
- cp += 2;
}
- } else {
- pc->c.w = *cp;
- pc->a = a;
- pc->tcol = 0;
- pc->change_type = CELL_CHANGE_TEXT;
- ++pc;
- ++cp;
- }
-#else
- pc->c.w = *cp;
- pc->a = a;
- pc->tcol = 0;
- pc->change_type = CELL_CHANGE_TEXT;
- ++pc;
- ++cp;
-#endif
- }
-
- /* Success */
- return (0);
-}
-/**
- * Post a nonsense event so that our event loop wakes up
- */
-static void wakeup_event_loop(void)
-{
- /* Big hack - send a nonsense event to make us update */
- NSEvent *event = [NSEvent otherEventWithType:NSApplicationDefined location:NSZeroPoint modifierFlags:0 timestamp:0 windowNumber:0 context:NULL subtype:AngbandEventWakeup data1:0 data2:0];
- [NSApp postEvent:event atStart:NO];
-}
-
-
-/**
- * Create and initialize window number "i"
- */
-static term *term_data_link(int i)
-{
- NSArray *terminalDefaults = [[NSUserDefaults standardUserDefaults] valueForKey: AngbandTerminalsDefaultsKey];
- NSInteger rows = 24;
- NSInteger columns = 80;
-
- if( i < (int)[terminalDefaults count] )
- {
- NSDictionary *term = [terminalDefaults objectAtIndex: i];
- rows = [[term valueForKey: AngbandTerminalRowsDefaultsKey] integerValue];
- columns = [[term valueForKey: AngbandTerminalColumnsDefaultsKey] integerValue];
- }
-
- /* Allocate */
- term *newterm = ZNEW(term);
-
- /* Initialize the term */
- term_init(newterm, columns, rows, 256 /* keypresses, for some reason? */);
-
- /* Differentiate between BS/^h, Tab/^i, etc. */
- /* newterm->complex_input = TRUE; */
-
- /* Use a "software" cursor */
- newterm->soft_cursor = TRUE;
-
- /* Disable the per-row flush notifications since they are not used. */
- newterm->never_frosh = TRUE;
-
- /* Erase with "white space" */
- newterm->attr_blank = TERM_WHITE;
- newterm->char_blank = ' ';
-
- /* Prepare the init/nuke hooks */
- newterm->init_hook = Term_init_cocoa;
- newterm->nuke_hook = Term_nuke_cocoa;
-
- /* Prepare the function hooks */
- newterm->xtra_hook = Term_xtra_cocoa;
- newterm->wipe_hook = Term_wipe_cocoa;
- newterm->curs_hook = Term_curs_cocoa;
- newterm->bigcurs_hook = Term_bigcurs_cocoa;
- newterm->text_hook = Term_text_cocoa;
- newterm->pict_hook = Term_pict_cocoa;
- /* newterm->mbcs_hook = Term_mbcs_cocoa; */
-
- /* Global pointer */
- angband_term[i] = newterm;
-
- return newterm;
-}
-
-/**
- * Load preferences from preferences file for current host+current user+
- * current application.
- */
-static void load_prefs()
-{
- NSUserDefaults *defs = [NSUserDefaults angbandDefaults];
-
- /* Make some default defaults */
- NSMutableArray *defaultTerms = [[NSMutableArray alloc] init];
-
- /* The following default rows/cols were determined experimentally by first
- * finding the ideal window/font size combinations. But because of awful
- * temporal coupling in Term_init_cocoa(), it's impossible to set up the
- * defaults there, so we do it this way. */
- for( NSUInteger i = 0; i < ANGBAND_TERM_MAX; i++ )
- {
- int columns, rows;
- BOOL visible = YES;
-
- switch( i )
- {
- case 0:
- columns = 129;
- rows = 32;
- break;
- case 1:
- columns = 84;
- rows = 20;
- break;
- case 2:
- columns = 42;
- rows = 24;
- break;
- case 3:
- columns = 42;
- rows = 20;
- break;
- case 4:
- columns = 42;
- rows = 16;
- break;
- case 5:
- columns = 84;
- rows = 20;
- break;
- default:
- columns = 80;
- rows = 24;
- visible = NO;
- break;
- }
-
- NSDictionary *standardTerm = [NSDictionary dictionaryWithObjectsAndKeys:
- [NSNumber numberWithInt: rows], AngbandTerminalRowsDefaultsKey,
- [NSNumber numberWithInt: columns], AngbandTerminalColumnsDefaultsKey,
- [NSNumber numberWithBool: visible], AngbandTerminalVisibleDefaultsKey,
- nil];
- [defaultTerms addObject: standardTerm];
- }
-
- NSDictionary *defaults = [[NSDictionary alloc] initWithObjectsAndKeys:
-#ifdef JP
- @"Osaka", @"FontName",
-#else
- @"Menlo", @"FontName",
-#endif
- [NSNumber numberWithFloat:13.f], @"FontSize",
- [NSNumber numberWithInt:60], AngbandFrameRateDefaultsKey,
- [NSNumber numberWithBool:YES], AngbandSoundDefaultsKey,
- [NSNumber numberWithInt:GRAPHICS_NONE], AngbandGraphicsDefaultsKey,
- defaultTerms, AngbandTerminalsDefaultsKey,
- nil];
- [defs registerDefaults:defaults];
- [defaults release];
- [defaultTerms release];
-
- /* Preferred graphics mode */
- graf_mode_req = [defs integerForKey:AngbandGraphicsDefaultsKey];
-
- /* Use sounds; set the Angband global */
- use_sound = ([defs boolForKey:AngbandSoundDefaultsKey] == YES) ? TRUE : FALSE;
-
- /* fps */
- frames_per_second = [defs integerForKey:AngbandFrameRateDefaultsKey];
-
- /* Font */
- default_font = [[NSFont fontWithName:[defs valueForKey:@"FontName-0"] size:[defs floatForKey:@"FontSize-0"]] retain];
- if (! default_font) default_font = [[NSFont fontWithName:@"Menlo" size:13.] retain];
-}
-
-/**
- * Arbitary limit on number of possible samples per event
- */
-#define MAX_SAMPLES 16
-
-/**
- * Struct representing all data for a set of event samples
- */
-typedef struct
-{
- int num; /* Number of available samples for this event */
- NSSound *sound[MAX_SAMPLES];
-} sound_sample_list;
-
-/**
- * Array of event sound structs
- */
-static sound_sample_list samples[MSG_MAX];
-
-
-/**
- * Load sound effects based on sound.cfg within the xtra/sound directory;
- * bridge to Cocoa to use NSSound for simple loading and playback, avoiding
- * I/O latency by cacheing all sounds at the start. Inherits full sound
- * format support from Quicktime base/plugins.
- * pelpel favoured a plist-based parser for the future but .cfg support
- * improves cross-platform compatibility.
- */
-static void load_sounds(void)
-{
- char sound_dir[1024];
- char path[1024];
- char buffer[2048];
- FILE *fff;
-
- /* Build the "sound" path */
- path_build(sound_dir, sizeof(sound_dir), ANGBAND_DIR_XTRA, "sound");
-
- /* Find and open the config file */
- path_build(path, sizeof(path), sound_dir, "sound.cfg");
- fff = my_fopen(path, "r");
-
- /* Handle errors */
- if (!fff)
- {
- NSLog(@"The sound configuration file could not be opened.");
- return;
- }
-
- /* Instantiate an autorelease pool for use by NSSound */
- NSAutoreleasePool *autorelease_pool;
- autorelease_pool = [[NSAutoreleasePool alloc] init];
-
- /* Use a dictionary to unique sounds, so we can share NSSounds across
- * multiple events */
- NSMutableDictionary *sound_dict = [NSMutableDictionary dictionary];
-
- /*
- * This loop may take a while depending on the count and size of samples
- * to load.
- */
-
- /* Parse the file */
- /* Lines are always of the form "name = sample [sample ...]" */
- while (my_fgets(fff, buffer, sizeof(buffer)) == 0)
- {
- char *msg_name;
- char *cfg_sample_list;
- char *search;
- char *cur_token;
- char *next_token;
- int event;
-
- /* Skip anything not beginning with an alphabetic character */
- if (!buffer[0] || !isalpha((unsigned char)buffer[0])) continue;
-
- /* Split the line into two: message name, and the rest */
- search = strchr(buffer, ' ');
- cfg_sample_list = strchr(search + 1, ' ');
- if (!search) continue;
- if (!cfg_sample_list) continue;
-
- /* Set the message name, and terminate at first space */
- msg_name = buffer;
- search[0] = '\0';
-
- /* Make sure this is a valid event name */
- for (event = MSG_MAX - 1; event >= 0; event--)
- {
- if (strcmp(msg_name, angband_sound_name[event]) == 0)
- break;
- }
- if (event < 0) continue;
-
- /* Advance the sample list pointer so it's at the beginning of text */
- cfg_sample_list++;
- if (!cfg_sample_list[0]) continue;
-
- /* Terminate the current token */
- cur_token = cfg_sample_list;
- search = strchr(cur_token, ' ');
- if (search)
- {
- search[0] = '\0';
- next_token = search + 1;
- }
- else
- {
- next_token = NULL;
- }
-
- /*
- * Now we find all the sample names and add them one by one
- */
- while (cur_token)
- {
- int num = samples[event].num;
-
- /* Don't allow too many samples */
- if (num >= MAX_SAMPLES) break;
-
- NSString *token_string = [NSString stringWithUTF8String:cur_token];
- NSSound *sound = [sound_dict objectForKey:token_string];
-
- if (! sound)
- {
- struct stat stb;
+ /* React to changes */
+ case TERM_XTRA_REACT:
+ result = Term_xtra_cocoa_react();
+ break;
- /* We have to load the sound. Build the path to the sample */
- path_build(path, sizeof(path), sound_dir, cur_token);
- if (stat(path, &stb) == 0)
- {
-
- /* Load the sound into memory */
- sound = [[[NSSound alloc] initWithContentsOfFile:[NSString stringWithUTF8String:path] byReference:YES] autorelease];
- if (sound) [sound_dict setObject:sound forKey:token_string];
- }
- }
-
- /* Store it if we loaded it */
- if (sound)
- {
- samples[event].sound[num] = [sound retain];
-
- /* Imcrement the sample count */
- samples[event].num++;
- }
-
-
- /* Figure out next token */
- cur_token = next_token;
- if (next_token)
- {
- /* Try to find a space */
- search = strchr(cur_token, ' ');
-
- /* If we can find one, terminate, and set new "next" */
- if (search)
- {
- search[0] = '\0';
- next_token = search + 1;
- }
- else
- {
- /* Otherwise prevent infinite looping */
- next_token = NULL;
- }
- }
- }
+ /* Delay (milliseconds) */
+ case TERM_XTRA_DELAY:
+ /* If needed */
+ if (v > 0) {
+ double seconds = v / 1000.;
+ NSDate* date = [NSDate dateWithTimeIntervalSinceNow:seconds];
+ do {
+ NSEvent* event;
+ do {
+ event = [NSApp nextEventMatchingMask:-1
+ untilDate:date
+ inMode:NSDefaultRunLoopMode
+ dequeue:YES];
+ if (event) send_event(event);
+ } while (event);
+ } while ([date timeIntervalSinceNow] >= 0);
+ }
+ break;
+
+ /* Draw the pending changes. */
+ case TERM_XTRA_FRESH:
+ Term_xtra_cocoa_fresh(angbandContext);
+ [angbandContext.changes clear];
+ break;
+
+ default:
+ /* Oops */
+ result = 1;
+ break;
}
-
- /* Release the autorelease pool */
- [autorelease_pool release];
-
- /* Close the file */
- my_fclose(fff);
+ }
+
+ return result;
+}
+
+static errr Term_curs_cocoa(TERM_LEN x, TERM_LEN y)
+{
+ AngbandContext *angbandContext = (__bridge AngbandContext*) (Term->data);
+
+ [angbandContext.changes markCursor:x row:y];
+
+ /* Success */
+ return 0;
}
/**
- * Play sound effects asynchronously. Select a sound from any available
- * for the required event, and bridge to Cocoa to play it.
+ * Draw a cursor that's two tiles wide. For Japanese, that's used when
+ * the cursor points at a kanji character, irregardless of whether operating
+ * in big tile mode.
*/
-static void play_sound(int event)
-{
- /* Paranoia */
- if (event < 0 || event >= MSG_MAX) return;
-
- /* Load sounds just-in-time (once) */
- static BOOL loaded = NO;
- if (!loaded) {
- loaded = YES;
- load_sounds();
+static errr Term_bigcurs_cocoa(TERM_LEN x, TERM_LEN y)
+{
+ AngbandContext *angbandContext = (__bridge AngbandContext*) (Term->data);
+
+ [angbandContext.changes markBigCursor:x row:y cellsWide:2 cellsHigh:1];
+
+ /* Success */
+ return 0;
+}
+
+/**
+ * Low level graphics (Assumes valid input)
+ *
+ * Erase "n" characters starting at (x,y)
+ */
+static errr Term_wipe_cocoa(TERM_LEN x, TERM_LEN y, int n)
+{
+ AngbandContext *angbandContext = (__bridge AngbandContext*) (Term->data);
+
+ [angbandContext.changes markWipeRange:x row:y n:n];
+
+ /* Success */
+ return 0;
+}
+
+static errr Term_pict_cocoa(TERM_LEN x, TERM_LEN y, int n,
+ TERM_COLOR *ap, concptr cp,
+ const TERM_COLOR *tap, concptr tcp)
+{
+ /* Paranoia: Bail if we don't have a current graphics mode */
+ if (! current_graphics_mode) return -1;
+
+ AngbandContext* angbandContext = (__bridge AngbandContext*) (Term->data);
+ int step = (use_bigtile) ? 2 : 1;
+
+ /*
+ * In bigtile mode, it is sufficient that the bounds for the modified
+ * region only encompass the left cell for the region affected by the
+ * tile and that only that cell has to have the details of the changes.
+ */
+ for (int i = x; i < x + n * step; i += step) {
+ TERM_COLOR a = *ap++;
+ char c = *cp++;
+ TERM_COLOR ta = *tap++;
+ char tc = *tcp++;
+
+ if (use_graphics && (a & 0x80) && (c & 0x80)) {
+ [angbandContext.changes markTileChange:i row:y
+ foregroundCol:((byte)c & 0x7F) % pict_cols
+ foregroundRow:((byte)a & 0x7F) % pict_rows
+ backgroundCol:((byte)tc & 0x7F) % pict_cols
+ backgroundRow:((byte)ta & 0x7F) % pict_rows];
+ }
}
-
- /* Check there are samples for this event */
- if (!samples[event].num) return;
-
- /* Instantiate an autorelease pool for use by NSSound */
- NSAutoreleasePool *autorelease_pool;
- autorelease_pool = [[NSAutoreleasePool alloc] init];
-
- /* Choose a random event */
- int s = randint0(samples[event].num);
-
- /* Stop the sound if it's currently playing */
- if ([samples[event].sound[s] isPlaying])
- [samples[event].sound[s] stop];
-
- /* Play the sound */
- [samples[event].sound[s] play];
-
- /* Release the autorelease pool */
- [autorelease_pool drain];
+
+ /* Success */
+ return (0);
}
-/*
- *
+/**
+ * Low level graphics. Assumes valid input.
+ *
+ * Draw several ("n") chars, with an attr, at a given location.
*/
-static void init_windows(void)
+static errr Term_text_cocoa(
+ TERM_LEN x, TERM_LEN y, int n, TERM_COLOR a, concptr cp)
{
- /* Create the main window */
- term *primary = term_data_link(0);
-
- /* Prepare to create any additional windows */
- int i;
- for (i=1; i < ANGBAND_TERM_MAX; i++) {
- term_data_link(i);
+ AngbandContext* angbandContext = (__bridge AngbandContext*) (Term->data);
+ int i = 0;
+
+ while (i < n) {
+#ifdef JP
+ if (iskanji(*cp)) {
+ if (i == n - 1) {
+ /*
+ * The second byte of the character is past the end. Ignore
+ * the character.
+ */
+ break;
+ } else {
+ [angbandContext.changes markTextChange:i+x row:y
+ glyph:convert_two_byte_eucjp_to_utf16_native(cp)
+ color:a isDoubleWidth:YES];
+ cp += 2;
+ i += 2;
+ }
+ } else {
+ [angbandContext.changes markTextChange:i+x row:y
+ glyph:*cp color:a isDoubleWidth:NO];
+ ++cp;
+ ++i;
+ }
+#else
+ [angbandContext.changes markTextChange:i+x row:y
+ glyph:*cp color:a isDoubleWidth:NO];
+ ++cp;
+ ++i;
+#endif
}
-
- /* Activate the primary term */
- Term_activate(primary);
+
+ /* Success */
+ return 0;
+}
+
+/**
+ * Post a nonsense event so that our event loop wakes up
+ */
+static void wakeup_event_loop(void)
+{
+ /* Big hack - send a nonsense event to make us update */
+ NSEvent *event = [NSEvent otherEventWithType:NSApplicationDefined location:NSZeroPoint modifierFlags:0 timestamp:0 windowNumber:0 context:NULL subtype:AngbandEventWakeup data1:0 data2:0];
+ [NSApp postEvent:event atStart:NO];
}
+
/**
* Handle the "open_when_ready" flag
*/
{
#if 0
AngbandContext *angbandContext = [[[event window] contentView] angbandContext];
- AngbandContext *mainAngbandContext = angband_term[0]->data;
+ AngbandContext *mainAngbandContext =
+ (__bridge AngbandContext*) (angband_term[0]->data);
- if (mainAngbandContext->primaryWindow && [[event window] windowNumber] == [mainAngbandContext->primaryWindow windowNumber])
+ if (mainAngbandContext.primaryWindow &&
+ [[event window] windowNumber] ==
+ [mainAngbandContext.primaryWindow windowNumber])
{
int cols, rows, x, y;
Term_get_size(&cols, &rows);
- NSSize tileSize = angbandContext->tileSize;
- NSSize border = angbandContext->borderSize;
+ NSSize tileSize = angbandContext.tileSize;
+ NSSize border = angbandContext.borderSize;
NSPoint windowPoint = [event locationInWindow];
/* Adjust for border; add border height because window origin is at
}
}
#endif
- /* Pass click through to permit focus change, resize, etc. */
- [NSApp sendEvent:event];
+
+ /* Pass click through to permit focus change, resize, etc. */
+ [NSApp sendEvent:event];
}
* Check for Events, return TRUE if we process any
*/
static BOOL check_events(int wait)
-{
-
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
-
- /* Handles the quit_when_ready flag */
- if (quit_when_ready) quit_calmly();
-
- NSDate* endDate;
- if (wait == CHECK_EVENTS_WAIT) endDate = [NSDate distantFuture];
- else endDate = [NSDate distantPast];
-
- NSEvent* event;
- for (;;) {
- if (quit_when_ready)
- {
- /* send escape events until we quit */
- Term_keypress(0x1B);
- [pool drain];
- return false;
- }
- else {
- event = [NSApp nextEventMatchingMask:-1 untilDate:endDate inMode:NSDefaultRunLoopMode dequeue:YES];
- if (! event)
- {
- [pool drain];
- return FALSE;
- }
- if (send_event(event)) break;
- }
+{
+ BOOL result = YES;
+
+ @autoreleasepool {
+ /* Handles the quit_when_ready flag */
+ if (quit_when_ready) quit_calmly();
+
+ NSDate* endDate;
+ if (wait == CHECK_EVENTS_WAIT) endDate = [NSDate distantFuture];
+ else endDate = [NSDate distantPast];
+
+ NSEvent* event;
+ for (;;) {
+ if (quit_when_ready)
+ {
+ /* send escape events until we quit */
+ Term_keypress(0x1B);
+ result = NO;
+ break;
+ }
+ else {
+ event = [NSApp nextEventMatchingMask:-1 untilDate:endDate
+ inMode:NSDefaultRunLoopMode dequeue:YES];
+ if (! event) {
+ result = NO;
+ break;
+ }
+ if (send_event(event)) break;
+ }
+ }
}
-
- [pool drain];
-
- /* Something happened */
- return YES;
-
+
+ return result;
}
/**
alert.messageText = msg;
alert.informativeText = info;
- NSModalResponse result = [alert runModal];
- [alert release];
+ [alert runModal];
}
}
*/
static void hook_quit(const char * str)
{
+ for (int i = ANGBAND_TERM_MAX - 1; i >= 0; --i) {
+ if (angband_term[i]) {
+ term_nuke(angband_term[i]);
+ }
+ }
+ [AngbandSoundCatalog clearSharedSounds];
+ [AngbandContext setDefaultFont:nil];
plog(str);
exit(0);
}
/**
- * ------------------------------------------------------------------------
- * Main program
- * ------------------------------------------------------------------------ */
+ * Return the path for Angband's lib directory and bail if it isn't found. The
+ * lib directory should be in the bundle's resources directory, since it's
+ * copied when built.
+ */
+static NSString* get_lib_directory(void)
+{
+ NSString *bundleLibPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent: AngbandDirectoryNameLib];
+ BOOL isDirectory = NO;
+ BOOL libExists = [[NSFileManager defaultManager] fileExistsAtPath: bundleLibPath isDirectory: &isDirectory];
+
+ if( !libExists || !isDirectory )
+ {
+ NSLog( @"Hengband: can't find %@/ in bundle: isDirectory: %d libExists: %d", AngbandDirectoryNameLib, isDirectory, libExists );
+
+ NSString *msg = NSLocalizedStringWithDefaultValue(
+ @"Error.MissingResources",
+ AngbandMessageCatalog,
+ [NSBundle mainBundle],
+ @"Missing Resources",
+ @"Alert text for missing resources");
+ NSString *info = NSLocalizedStringWithDefaultValue(
+ @"Error.MissingAngbandLib",
+ AngbandMessageCatalog,
+ [NSBundle mainBundle],
+ @"Hengband was unable to find required resources and must quit. Please report a bug on the Angband forums.",
+ @"Alert informative message for missing Angband lib/ folder");
+ NSString *quit_label = NSLocalizedStringWithDefaultValue(
+ @"Label.Quit", AngbandMessageCatalog, [NSBundle mainBundle],
+ @"Quit", @"Quit");
+ NSAlert *alert = [[NSAlert alloc] init];
+
+ /*
+ * Note that NSCriticalAlertStyle was deprecated in 10.10. The
+ * replacement is NSAlertStyleCritical.
+ */
+ alert.alertStyle = NSCriticalAlertStyle;
+ alert.messageText = msg;
+ alert.informativeText = info;
+ [alert addButtonWithTitle:quit_label];
+ [alert runModal];
+ exit( 0 );
+ }
-@interface AngbandAppDelegate : NSObject {
- IBOutlet NSMenu *terminalsMenu;
- NSMenu *_graphicsMenu;
- NSMenu *_commandMenu;
- NSDictionary *_commandMenuTagMap;
+ return bundleLibPath;
}
-@property (nonatomic, retain) IBOutlet NSMenu *graphicsMenu;
-@property (nonatomic, retain) IBOutlet NSMenu *commandMenu;
-@property (nonatomic, retain) NSDictionary *commandMenuTagMap;
+/**
+ * Return the path for the directory where Angband should look for its standard
+ * user file tree.
+ */
+static NSString* get_doc_directory(void)
+{
+ NSString *documents = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject];
-- (IBAction)newGame:sender;
-- (IBAction)openGame:sender;
+#if defined(SAFE_DIRECTORY)
+ NSString *versionedDirectory = [NSString stringWithFormat: @"%@-%s", AngbandDirectoryNameBase, VERSION_STRING];
+ return [documents stringByAppendingPathComponent: versionedDirectory];
+#else
+ return [documents stringByAppendingPathComponent: AngbandDirectoryNameBase];
+#endif
+}
-- (IBAction)editFont:sender;
-- (IBAction)setGraphicsMode:(NSMenuItem *)sender;
-- (IBAction)toggleSound:(NSMenuItem *)sender;
+/**
+ * Adjust directory paths as needed to correct for any differences needed by
+ * Angband. init_file_paths() currently requires that all paths provided have
+ * a trailing slash and all other platforms honor this.
+ *
+ * \param originalPath The directory path to adjust.
+ * \return A path suitable for Angband or nil if an error occurred.
+ */
+static NSString* AngbandCorrectedDirectoryPath(NSString *originalPath)
+{
+ if ([originalPath length] == 0) {
+ return nil;
+ }
-- (IBAction)setRefreshRate:(NSMenuItem *)menuItem;
-- (IBAction)selectWindow: (id)sender;
+ if (![originalPath hasSuffix: @"/"]) {
+ return [originalPath stringByAppendingString: @"/"];
+ }
-@end
+ return originalPath;
+}
+
+/**
+ * Give Angband the base paths that should be used for the various directories
+ * it needs. It will create any needed directories.
+ */
+static void prepare_paths_and_directories(void)
+{
+ char libpath[PATH_MAX + 1] = "\0";
+ NSString *libDirectoryPath =
+ AngbandCorrectedDirectoryPath(get_lib_directory());
+ [libDirectoryPath getFileSystemRepresentation: libpath maxLength: sizeof(libpath)];
+
+ char basepath[PATH_MAX + 1] = "\0";
+ NSString *angbandDocumentsPath =
+ AngbandCorrectedDirectoryPath(get_doc_directory());
+ [angbandDocumentsPath getFileSystemRepresentation: basepath maxLength: sizeof(basepath)];
+
+ init_file_paths(libpath, basepath);
+ create_needed_dirs();
+}
+
+/**
+ * Play sound effects asynchronously. Select a sound from any available
+ * for the required event, and bridge to Cocoa to play it.
+ */
+static void play_sound(int event)
+{
+ [[AngbandSoundCatalog sharedSounds] playSound:event];
+}
+
+/**
+ * ------------------------------------------------------------------------
+ * Main program
+ * ------------------------------------------------------------------------ */
@implementation AngbandAppDelegate
- (IBAction)editFont:sender
{
NSFontPanel *panel = [NSFontPanel sharedFontPanel];
- NSFont *termFont = default_font;
+ NSFont *termFont = [AngbandContext defaultFont];
int i;
for (i=0; i < ANGBAND_TERM_MAX; i++) {
- if ([(id)angband_term[i]->data isMainWindow]) {
- termFont = [(id)angband_term[i]->data selectionFont];
+ AngbandContext *context =
+ (__bridge AngbandContext*) (angband_term[i]->data);
+ if ([context isMainWindow]) {
+ termFont = [context angbandViewFont];
break;
}
}
-
+
[panel setPanelFont:termFont isMultiple:NO];
[panel orderFront:self];
}
/**
- * Implent NSObject's changeFont() method to receive a notification about the
+ * Implement NSObject's changeFont() method to receive a notification about the
* changed font. Note that, as of 10.14, changeFont() is deprecated in
* NSObject - it will be removed at some point and the application delegate
* will have to be declared as implementing the NSFontChanging protocol.
{
int mainTerm;
for (mainTerm=0; mainTerm < ANGBAND_TERM_MAX; mainTerm++) {
- if ([(id)angband_term[mainTerm]->data isMainWindow]) {
+ AngbandContext *context =
+ (__bridge AngbandContext*) (angband_term[mainTerm]->data);
+ if ([context isMainWindow]) {
break;
}
}
/* Bug #1709: Only change font for angband windows */
if (mainTerm == ANGBAND_TERM_MAX) return;
-
- NSFont *oldFont = default_font;
+
+ NSFont *oldFont = [AngbandContext defaultFont];
NSFont *newFont = [sender convertFont:oldFont];
if (! newFont) return; /*paranoia */
-
+
/* Store as the default font if we changed the first term */
if (mainTerm == 0) {
- [newFont retain];
- [default_font release];
- default_font = newFont;
+ [AngbandContext setDefaultFont:newFont];
}
-
+
/* Record it in the preferences */
NSUserDefaults *defs = [NSUserDefaults angbandDefaults];
[defs setValue:[newFont fontName]
forKey:[NSString stringWithFormat:@"FontName-%d", mainTerm]];
[defs setFloat:[newFont pointSize]
forKey:[NSString stringWithFormat:@"FontSize-%d", mainTerm]];
- [defs synchronize];
-
+
NSDisableScreenUpdates();
-
+
/* Update window */
- AngbandContext *angbandContext = angband_term[mainTerm]->data;
+ AngbandContext *angbandContext =
+ (__bridge AngbandContext*) (angband_term[mainTerm]->data);
[(id)angbandContext setSelectionFont:newFont adjustTerminal: YES];
-
+
NSEnableScreenUpdates();
if (mainTerm == 0 && game_in_progress) {
- (IBAction)openGame:sender
{
- NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- BOOL selectedSomething = NO;
- int panelResult;
-
- /* Get where we think the save files are */
- NSURL *startingDirectoryURL = [NSURL fileURLWithPath:[NSString stringWithCString:ANGBAND_DIR_SAVE encoding:NSASCIIStringEncoding] isDirectory:YES];
-
- /* Set up an open panel */
- NSOpenPanel* panel = [NSOpenPanel openPanel];
- [panel setCanChooseFiles:YES];
- [panel setCanChooseDirectories:NO];
- [panel setResolvesAliases:YES];
- [panel setAllowsMultipleSelection:NO];
- [panel setTreatsFilePackagesAsDirectories:YES];
- [panel setDirectoryURL:startingDirectoryURL];
-
- /* Run it */
- panelResult = [panel runModal];
- if (panelResult == NSOKButton)
- {
- NSArray* fileURLs = [panel URLs];
- if ([fileURLs count] > 0 && [[fileURLs objectAtIndex:0] isFileURL])
- {
- NSURL* savefileURL = (NSURL *)[fileURLs objectAtIndex:0];
- /* The path property doesn't do the right thing except for
- * URLs with the file scheme. We had getFileSystemRepresentation
- * here before, but that wasn't introduced until OS X 10.9. */
- selectedSomething = [[savefileURL path] getCString:savefile
- maxLength:sizeof savefile encoding:NSMacOSRomanStringEncoding];
- }
- }
-
- if (selectedSomething)
- {
- /* Remember this so we can select it by default next time */
- record_current_savefile();
-
- /* Game is in progress */
- game_in_progress = TRUE;
- new_game = FALSE;
+ @autoreleasepool {
+ BOOL selectedSomething = NO;
+ int panelResult;
+
+ /* Get where we think the save files are */
+ NSURL *startingDirectoryURL =
+ [NSURL fileURLWithPath:[NSString stringWithCString:ANGBAND_DIR_SAVE encoding:NSASCIIStringEncoding]
+ isDirectory:YES];
+
+ /* Set up an open panel */
+ NSOpenPanel* panel = [NSOpenPanel openPanel];
+ [panel setCanChooseFiles:YES];
+ [panel setCanChooseDirectories:NO];
+ [panel setResolvesAliases:YES];
+ [panel setAllowsMultipleSelection:NO];
+ [panel setTreatsFilePackagesAsDirectories:YES];
+ [panel setDirectoryURL:startingDirectoryURL];
+
+ /* Run it */
+ panelResult = [panel runModal];
+ if (panelResult == NSOKButton)
+ {
+ NSArray* fileURLs = [panel URLs];
+ if ([fileURLs count] > 0 && [[fileURLs objectAtIndex:0] isFileURL])
+ {
+ NSURL* savefileURL = (NSURL *)[fileURLs objectAtIndex:0];
+ /*
+ * The path property doesn't do the right thing except for
+ * URLs with the file scheme. We had
+ * getFileSystemRepresentation here before, but that wasn't
+ * introduced until OS X 10.9.
+ */
+ selectedSomething = [[savefileURL path]
+ getCString:savefile
+ maxLength:sizeof savefile
+ encoding:NSMacOSRomanStringEncoding];
+ }
+ }
+
+ if (selectedSomething)
+ {
+ /* Remember this so we can select it by default next time */
+ record_current_savefile();
+
+ /* Game is in progress */
+ game_in_progress = TRUE;
+ }
}
-
- [pool drain];
}
- (IBAction)saveGame:sender
}
/**
+ * Create and initialize Angband terminal number "termIndex".
+ */
+- (void)linkTermData:(int)termIndex
+{
+ NSArray *terminalDefaults = [[NSUserDefaults standardUserDefaults]
+ valueForKey: AngbandTerminalsDefaultsKey];
+ NSInteger rows = 24;
+ NSInteger columns = 80;
+
+ if (termIndex < (int)[terminalDefaults count]) {
+ NSDictionary *term = [terminalDefaults objectAtIndex:termIndex];
+ rows = [[term valueForKey: AngbandTerminalRowsDefaultsKey]
+ integerValue];
+ columns = [[term valueForKey: AngbandTerminalColumnsDefaultsKey]
+ integerValue];
+ }
+
+ /* Allocate */
+ term *newterm = ZNEW(term);
+
+ /* Initialize the term */
+ term_init(newterm, columns, rows, 256 /* keypresses, for some reason? */);
+
+ /* Differentiate between BS/^h, Tab/^i, etc. */
+ /* newterm->complex_input = TRUE; */
+
+ /* Use a "software" cursor */
+ newterm->soft_cursor = TRUE;
+
+ /* Disable the per-row flush notifications since they are not used. */
+ newterm->never_frosh = TRUE;
+
+ /* Erase with "white space" */
+ newterm->attr_blank = TERM_WHITE;
+ newterm->char_blank = ' ';
+
+ /* Prepare the init/nuke hooks */
+ newterm->init_hook = Term_init_cocoa;
+ newterm->nuke_hook = Term_nuke_cocoa;
+
+ /* Prepare the function hooks */
+ newterm->xtra_hook = Term_xtra_cocoa;
+ newterm->wipe_hook = Term_wipe_cocoa;
+ newterm->curs_hook = Term_curs_cocoa;
+ newterm->bigcurs_hook = Term_bigcurs_cocoa;
+ newterm->text_hook = Term_text_cocoa;
+ newterm->pict_hook = Term_pict_cocoa;
+ /* newterm->mbcs_hook = Term_mbcs_cocoa; */
+
+ /* Global pointer */
+ angband_term[termIndex] = newterm;
+}
+
+/**
+ * Allocate the primary Angband terminal and activate it. Allocate the other
+ * Angband terminals.
+ */
+- (void)initWindows {
+ for (int i = 0; i < ANGBAND_TERM_MAX; i++) {
+ [self linkTermData:i];
+ }
+
+ Term_activate(angband_term[0]);
+}
+
+/**
+ * Load preferences from preferences file for current host+current user+
+ * current application.
+ */
+- (void)loadPrefs
+{
+ NSUserDefaults *defs = [NSUserDefaults angbandDefaults];
+
+ /* Make some default defaults */
+ NSMutableArray *defaultTerms = [[NSMutableArray alloc] init];
+
+ /*
+ * The following default rows/cols were determined experimentally by first
+ * finding the ideal window/font size combinations. But because of awful
+ * temporal coupling in Term_init_cocoa(), it's impossible to set up the
+ * defaults there, so we do it this way.
+ */
+ for (NSUInteger i = 0; i < ANGBAND_TERM_MAX; i++) {
+ int columns, rows;
+ BOOL visible = YES;
+
+ switch (i) {
+ case 0:
+ columns = 129;
+ rows = 32;
+ break;
+ case 1:
+ columns = 84;
+ rows = 20;
+ break;
+ case 2:
+ columns = 42;
+ rows = 24;
+ break;
+ case 3:
+ columns = 42;
+ rows = 20;
+ break;
+ case 4:
+ columns = 42;
+ rows = 16;
+ break;
+ case 5:
+ columns = 84;
+ rows = 20;
+ break;
+ default:
+ columns = 80;
+ rows = 24;
+ visible = NO;
+ break;
+ }
+
+ NSDictionary *standardTerm =
+ [NSDictionary dictionaryWithObjectsAndKeys:
+ [NSNumber numberWithInt: rows], AngbandTerminalRowsDefaultsKey,
+ [NSNumber numberWithInt: columns], AngbandTerminalColumnsDefaultsKey,
+ [NSNumber numberWithBool: visible], AngbandTerminalVisibleDefaultsKey,
+ nil];
+ [defaultTerms addObject: standardTerm];
+ }
+
+ NSDictionary *defaults = [[NSDictionary alloc] initWithObjectsAndKeys:
+#ifdef JP
+ @"Osaka", @"FontName",
+#else
+ @"Menlo", @"FontName",
+#endif
+ [NSNumber numberWithFloat:13.f], @"FontSize",
+ [NSNumber numberWithInt:60], AngbandFrameRateDefaultsKey,
+ [NSNumber numberWithBool:YES], AngbandSoundDefaultsKey,
+ [NSNumber numberWithInt:GRAPHICS_NONE], AngbandGraphicsDefaultsKey,
+ [NSNumber numberWithBool:YES], AngbandBigTileDefaultsKey,
+ defaultTerms, AngbandTerminalsDefaultsKey,
+ nil];
+ [defs registerDefaults:defaults];
+
+ /* Preferred graphics mode */
+ graf_mode_req = [defs integerForKey:AngbandGraphicsDefaultsKey];
+ if (graf_mode_req != GRAPHICS_NONE &&
+ get_graphics_mode(graf_mode_req)->grafID != GRAPHICS_NONE &&
+ [defs boolForKey:AngbandBigTileDefaultsKey] == YES) {
+ use_bigtile = TRUE;
+ arg_bigtile = TRUE;
+ } else {
+ use_bigtile = FALSE;
+ arg_bigtile = FALSE;
+ }
+
+ /* Use sounds; set the Angband global */
+ if ([defs boolForKey:AngbandSoundDefaultsKey] == YES) {
+ use_sound = TRUE;
+ [AngbandSoundCatalog sharedSounds].enabled = YES;
+ } else {
+ use_sound = FALSE;
+ [AngbandSoundCatalog sharedSounds].enabled = NO;
+ }
+
+ /* fps */
+ frames_per_second = [defs integerForKey:AngbandFrameRateDefaultsKey];
+
+ /* Font */
+ [AngbandContext
+ setDefaultFont:[NSFont fontWithName:[defs valueForKey:@"FontName-0"]
+ size:[defs floatForKey:@"FontSize-0"]]];
+ if (! [AngbandContext defaultFont])
+ [AngbandContext
+ setDefaultFont:[NSFont fontWithName:@"Menlo" size:13.]];
+}
+
+/**
+ * Entry point for initializing Angband
+ */
+- (void)beginGame
+{
+ @autoreleasepool {
+ /* Hooks in some "z-util.c" hooks */
+ plog_aux = hook_plog;
+ quit_aux = hook_quit;
+
+ /* Initialize file paths */
+ prepare_paths_and_directories();
+
+ /* Note the "system" */
+ ANGBAND_SYS = "coc";
+
+ /* Load possible graphics modes */
+ init_graphics_modes();
+
+ /* Load preferences */
+ [self loadPrefs];
+
+ /* Prepare the windows */
+ [self initWindows];
+
+ /* Set up game event handlers */
+ /* init_display(); */
+
+ /* Register the sound hook */
+ /* sound_hook = play_sound; */
+
+ /* Initialise game */
+ init_angband();
+
+ /* Initialize some save file stuff */
+ player_egid = getegid();
+
+ /* We are now initialized */
+ initialized = TRUE;
+
+ /* Handle "open_when_ready" */
+ handle_open_when_ready();
+
+ /* Handle pending events (most notably update) and flush input */
+ Term_flush();
+
+ /*
+ * Prompt the user; assume the splash screen is 80 x 23 and position
+ * relative to that rather than center based on the full size of the
+ * window.
+ */
+ int message_row = 23;
+ Term_erase(0, message_row, 255);
+ put_str(
+#ifdef JP
+ "['ファイル' メニューから '新規' または '開く' を選択します]",
+ message_row, (80 - 59) / 2
+#else
+ "[Choose 'New' or 'Open' from the 'File' menu]",
+ message_row, (80 - 45) / 2
+#endif
+ );
+ Term_fresh();
+ }
+
+ while (!game_in_progress) {
+ @autoreleasepool {
+ NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantFuture] inMode:NSDefaultRunLoopMode dequeue:YES];
+ if (event) [NSApp sendEvent:event];
+ }
+ }
+
+ /*
+ * Play a game -- "new_game" is set by "new", "open" or the open document
+ * even handler as appropriate
+ */
+ Term_fresh();
+ play_game(new_game);
+
+ quit(NULL);
+}
+
+/**
* Implement NSObject's validateMenuItem() method to override enabling or
* disabling a menu item. Note that, as of 10.14, validateMenuItem() is
* deprecated in NSObject - it will be removed at some point and the
{
return ! game_in_progress;
}
- else if (sel == @selector(setRefreshRate:) && [superitem(menuItem) tag] == 150)
+ else if (sel == @selector(setRefreshRate:) &&
+ [[menuItem parentItem] tag] == 150)
{
NSInteger fps = [[NSUserDefaults standardUserDefaults] integerForKey:AngbandFrameRateDefaultsKey];
[menuItem setState: ([menuItem tag] == fps)];
[[NSUserDefaults angbandDefaults] setInteger:frames_per_second forKey:AngbandFrameRateDefaultsKey];
}
-- (IBAction)selectWindow: (id)sender
-{
- NSInteger subwindowNumber = [(NSMenuItem *)sender tag] - AngbandWindowMenuItemTagBase;
- AngbandContext *context = angband_term[subwindowNumber]->data;
- [context->primaryWindow makeKeyAndOrderFront: self];
- [context saveWindowVisibleToDefaults: YES];
-}
-
-- (void)prepareWindowsMenu
-{
- /* Get the window menu with default items and add a separator and item for
- * the main window */
- NSMenu *windowsMenu = [[NSApplication sharedApplication] windowsMenu];
- [windowsMenu addItem: [NSMenuItem separatorItem]];
-
- NSString *title1 = [NSString stringWithCString:angband_term_name[0]
-#ifdef JP
- encoding:NSJapaneseEUCStringEncoding
-#else
- encoding:NSMacOSRomanStringEncoding
-#endif
- ];
- NSMenuItem *angbandItem = [[NSMenuItem alloc] initWithTitle:title1 action: @selector(selectWindow:) keyEquivalent: @"0"];
- [angbandItem setTarget: self];
- [angbandItem setTag: AngbandWindowMenuItemTagBase];
- [windowsMenu addItem: angbandItem];
- [angbandItem release];
-
- /* Add items for the additional term windows */
- for( NSInteger i = 1; i < ANGBAND_TERM_MAX; i++ )
- {
- NSString *title = [NSString stringWithCString:angband_term_name[i]
-#ifdef JP
- encoding:NSJapaneseEUCStringEncoding
-#else
- encoding:NSMacOSRomanStringEncoding
-#endif
- ];
- NSString *keyEquivalent = [NSString stringWithFormat: @"%ld", (long)i];
- NSMenuItem *windowItem = [[NSMenuItem alloc] initWithTitle: title action: @selector(selectWindow:) keyEquivalent: keyEquivalent];
- [windowItem setTarget: self];
- [windowItem setTag: AngbandWindowMenuItemTagBase + i];
- [windowsMenu addItem: windowItem];
- [windowItem release];
- }
-}
-
-- (IBAction)setGraphicsMode:(NSMenuItem *)sender
+- (void)setGraphicsMode:(NSMenuItem *)sender
{
/* We stashed the graphics mode ID in the menu item's tag */
graf_mode_req = [sender tag];
/* Stash it in UserDefaults */
[[NSUserDefaults angbandDefaults] setInteger:graf_mode_req forKey:AngbandGraphicsDefaultsKey];
- [[NSUserDefaults angbandDefaults] synchronize];
-
+
+ if (graf_mode_req == GRAPHICS_NONE ||
+ get_graphics_mode(graf_mode_req) == GRAPHICS_NONE) {
+ if (use_bigtile) {
+ arg_bigtile = FALSE;
+ }
+ } else if ([[NSUserDefaults angbandDefaults] boolForKey:AngbandBigTileDefaultsKey] == YES &&
+ ! use_bigtile) {
+ arg_bigtile = TRUE;
+ }
+
if (game_in_progress)
{
+ if (arg_bigtile != use_bigtile) {
+ Term_activate(angband_term[0]);
+ Term_resize(angband_term[0]->wid, angband_term[0]->hgt);
+ }
+
/* Hack -- Force redraw */
do_cmd_redraw();
-
+
/* Wake up the event loop so it notices the change */
wakeup_event_loop();
}
}
+- (void)selectWindow: (id)sender
+{
+ NSInteger subwindowNumber =
+ [(NSMenuItem *)sender tag] - AngbandWindowMenuItemTagBase;
+ AngbandContext *context =
+ (__bridge AngbandContext*) (angband_term[subwindowNumber]->data);
+ [context.primaryWindow makeKeyAndOrderFront: self];
+ [context saveWindowVisibleToDefaults: YES];
+}
+
- (IBAction) toggleSound: (NSMenuItem *) sender
{
BOOL is_on = (sender.state == NSOnState);
/* Toggle the state and update the Angband global and preferences. */
- sender.state = (is_on) ? NSOffState : NSOnState;
- use_sound = (is_on) ? FALSE : TRUE;
+ if (is_on) {
+ sender.state = NSOffState;
+ use_sound = FALSE;
+ [AngbandSoundCatalog sharedSounds].enabled = NO;
+ } else {
+ sender.state = NSOnState;
+ use_sound = TRUE;
+ [AngbandSoundCatalog sharedSounds].enabled = YES;
+ }
[[NSUserDefaults angbandDefaults] setBool:(! is_on)
forKey:AngbandSoundDefaultsKey];
}
+- (IBAction)toggleWideTiles:(NSMenuItem *) sender
+{
+ BOOL is_on = (sender.state == NSOnState);
+
+ /* Toggle the state and update the Angband globals and preferences. */
+ sender.state = (is_on) ? NSOffState : NSOnState;
+ [[NSUserDefaults angbandDefaults] setBool:(! is_on)
+ forKey:AngbandBigTileDefaultsKey];
+ if (graphics_are_enabled()) {
+ arg_bigtile = (is_on) ? FALSE : TRUE;
+ /* Mimics the logic in setGraphicsMode(). */
+ if (game_in_progress && arg_bigtile != use_bigtile) {
+ Term_activate(angband_term[0]);
+ Term_resize(angband_term[0]->wid, angband_term[0]->hgt);
+ do_cmd_redraw();
+ wakeup_event_loop();
+ }
+ }
+}
+
+- (void)prepareWindowsMenu
+{
+ @autoreleasepool {
+ /*
+ * Get the window menu with default items and add a separator and
+ * item for the main window.
+ */
+ NSMenu *windowsMenu = [[NSApplication sharedApplication] windowsMenu];
+ [windowsMenu addItem: [NSMenuItem separatorItem]];
+
+ NSString *title1 = [NSString stringWithCString:angband_term_name[0]
+#ifdef JP
+ encoding:NSJapaneseEUCStringEncoding
+#else
+ encoding:NSMacOSRomanStringEncoding
+#endif
+ ];
+ NSMenuItem *angbandItem = [[NSMenuItem alloc] initWithTitle:title1 action: @selector(selectWindow:) keyEquivalent: @"0"];
+ [angbandItem setTarget: self];
+ [angbandItem setTag: AngbandWindowMenuItemTagBase];
+ [windowsMenu addItem: angbandItem];
+
+ /* Add items for the additional term windows */
+ for( NSInteger i = 1; i < ANGBAND_TERM_MAX; i++ )
+ {
+ NSString *title = [NSString stringWithCString:angband_term_name[i]
+#ifdef JP
+ encoding:NSJapaneseEUCStringEncoding
+#else
+ encoding:NSMacOSRomanStringEncoding
+#endif
+ ];
+ NSString *keyEquivalent =
+ [NSString stringWithFormat: @"%ld", (long)i];
+ NSMenuItem *windowItem =
+ [[NSMenuItem alloc] initWithTitle: title
+ action: @selector(selectWindow:)
+ keyEquivalent: keyEquivalent];
+ [windowItem setTarget: self];
+ [windowItem setTag: AngbandWindowMenuItemTagBase + i];
+ [windowsMenu addItem: windowItem];
+ }
+ }
+}
+
/**
* Send a command to Angband via a menu item. This places the appropriate key
* down events into the queue so that it seems like the user pressed them
{
NSMenuItem *menuItem = (NSMenuItem *)sender;
NSString *command = [self.commandMenuTagMap objectForKey: [NSNumber numberWithInteger: [menuItem tag]]];
- NSInteger windowNumber = [((AngbandContext *)angband_term[0]->data)->primaryWindow windowNumber];
+ AngbandContext* context =
+ (__bridge AngbandContext*) (angband_term[0]->data);
+ NSInteger windowNumber = [context.primaryWindow windowNumber];
/* Send a \ to bypass keymaps */
NSEvent *escape = [NSEvent keyEventWithType: NSKeyDown
*/
- (void)prepareCommandMenu
{
- NSString *commandMenuPath = [[NSBundle mainBundle] pathForResource: @"CommandMenu" ofType: @"plist"];
- NSArray *commandMenuItems = [[NSArray alloc] initWithContentsOfFile: commandMenuPath];
- NSMutableDictionary *angbandCommands = [[NSMutableDictionary alloc] init];
- NSString *tblname = @"CommandMenu";
- NSInteger tagOffset = 0;
-
- for( NSDictionary *item in commandMenuItems )
- {
- BOOL useShiftModifier = [[item valueForKey: @"ShiftModifier"] boolValue];
- BOOL useOptionModifier = [[item valueForKey: @"OptionModifier"] boolValue];
- NSUInteger keyModifiers = NSCommandKeyMask;
- keyModifiers |= (useShiftModifier) ? NSShiftKeyMask : 0;
- keyModifiers |= (useOptionModifier) ? NSAlternateKeyMask : 0;
-
- NSString *lookup = [item valueForKey: @"Title"];
- NSString *title = NSLocalizedStringWithDefaultValue(
- lookup, tblname, [NSBundle mainBundle], lookup, @"");
- NSString *key = [item valueForKey: @"KeyEquivalent"];
- NSMenuItem *menuItem = [[NSMenuItem alloc] initWithTitle: title action: @selector(sendAngbandCommand:) keyEquivalent: key];
- [menuItem setTarget: self];
- [menuItem setKeyEquivalentModifierMask: keyModifiers];
- [menuItem setTag: AngbandCommandMenuItemTagBase + tagOffset];
- [self.commandMenu addItem: menuItem];
- [menuItem release];
+ @autoreleasepool {
+ NSString *commandMenuPath =
+ [[NSBundle mainBundle] pathForResource: @"CommandMenu"
+ ofType: @"plist"];
+ NSArray *commandMenuItems =
+ [[NSArray alloc] initWithContentsOfFile: commandMenuPath];
+ NSMutableDictionary *angbandCommands =
+ [[NSMutableDictionary alloc] init];
+ NSString *tblname = @"CommandMenu";
+ NSInteger tagOffset = 0;
+
+ for( NSDictionary *item in commandMenuItems )
+ {
+ BOOL useShiftModifier =
+ [[item valueForKey: @"ShiftModifier"] boolValue];
+ BOOL useOptionModifier =
+ [[item valueForKey: @"OptionModifier"] boolValue];
+ NSUInteger keyModifiers = NSCommandKeyMask;
+ keyModifiers |= (useShiftModifier) ? NSShiftKeyMask : 0;
+ keyModifiers |= (useOptionModifier) ? NSAlternateKeyMask : 0;
+
+ NSString *lookup = [item valueForKey: @"Title"];
+ NSString *title = NSLocalizedStringWithDefaultValue(
+ lookup, tblname, [NSBundle mainBundle], lookup, @"");
+ NSString *key = [item valueForKey: @"KeyEquivalent"];
+ NSMenuItem *menuItem =
+ [[NSMenuItem alloc] initWithTitle: title
+ action: @selector(sendAngbandCommand:)
+ keyEquivalent: key];
+ [menuItem setTarget: self];
+ [menuItem setKeyEquivalentModifierMask: keyModifiers];
+ [menuItem setTag: AngbandCommandMenuItemTagBase + tagOffset];
+ [self.commandMenu addItem: menuItem];
+
+ NSString *angbandCommand = [item valueForKey: @"AngbandCommand"];
+ [angbandCommands setObject: angbandCommand
+ forKey: [NSNumber numberWithInteger: [menuItem tag]]];
+ tagOffset++;
+ }
- NSString *angbandCommand = [item valueForKey: @"AngbandCommand"];
- [angbandCommands setObject: angbandCommand forKey: [NSNumber numberWithInteger: [menuItem tag]]];
- tagOffset++;
+ self.commandMenuTagMap = [[NSDictionary alloc]
+ initWithDictionary: angbandCommands];
}
-
- [commandMenuItems release];
-
- NSDictionary *safeCommands = [[NSDictionary alloc] initWithDictionary: angbandCommands];
- self.commandMenuTagMap = safeCommands;
- [safeCommands release];
- [angbandCommands release];
}
- (void)awakeFromNib
- (void)applicationDidFinishLaunching:sender
{
- [AngbandContext beginGame];
+ [self beginGame];
/* Once beginGame finished, the game is over - that's how Angband works,
* and we should quit */
key = [[NSString alloc] initWithUTF8String:graf->menuname];
title = NSLocalizedStringWithDefaultValue(
key, tblname, [NSBundle mainBundle], key, @"");
-
+
/* Make the item */
NSMenuItem *item = [menu addItemWithTitle:title action:action keyEquivalent:@""];
- [key release];
[item setTag:graf->grafID];
}
}
/**
* Delegate method that gets called if we're asked to open a file.
*/
-- (BOOL)application:(NSApplication *)sender openFiles:(NSArray *)filenames
+- (void)application:(NSApplication *)sender openFiles:(NSArray *)filenames
{
/* Can't open a file once we've started */
- if (game_in_progress) return NO;
-
+ if (game_in_progress) {
+ [[NSApplication sharedApplication]
+ replyToOpenOrPrint:NSApplicationDelegateReplyFailure];
+ return;
+ }
+
/* We can only open one file. Use the last one. */
NSString *file = [filenames lastObject];
- if (! file) return NO;
-
+ if (! file) {
+ [[NSApplication sharedApplication]
+ replyToOpenOrPrint:NSApplicationDelegateReplyFailure];
+ return;
+ }
+
/* Put it in savefile */
- if (! [file getFileSystemRepresentation:savefile maxLength:sizeof savefile])
- return NO;
-
+ if (! [file getFileSystemRepresentation:savefile maxLength:sizeof savefile]) {
+ [[NSApplication sharedApplication]
+ replyToOpenOrPrint:NSApplicationDelegateReplyFailure];
+ return;
+ }
+
game_in_progress = TRUE;
- new_game = FALSE;
/* Wake us up in case this arrives while we're sitting at the Welcome
* screen! */
wakeup_event_loop();
-
- return YES;
+
+ [[NSApplication sharedApplication]
+ replyToOpenOrPrint:NSApplicationDelegateReplySuccess];
}
@end