#if defined(MACH_O_COCOA)
/* Mac headers */
-#include <Cocoa/Cocoa.h>
+#include <cocoa/AppDelegate.h>
//#include <Carbon/Carbon.h> /* For keycodes */
/* Hack - keycodes to enable compiling in macOS 10.14 */
#define kVK_Return 0x24
#define kVK_Escape 0x35
#define kVK_ANSI_KeypadEnter 0x4C
-static NSSize const AngbandScaleIdentity = {1.0, 1.0};
static NSString * const AngbandDirectoryNameLib = @"lib";
static NSString * const AngbandDirectoryNameBase = @"Hengband";
+static NSString * const AngbandMessageCatalog = @"Localizable";
static NSString * const AngbandTerminalsDefaultsKey = @"Terminals";
static NSString * const AngbandTerminalRowsDefaultsKey = @"Rows";
static NSString * const AngbandTerminalColumnsDefaultsKey = @"Columns";
static NSString * const AngbandTerminalVisibleDefaultsKey = @"Visible";
static NSString * const AngbandGraphicsDefaultsKey = @"GraphicsID";
+static NSString * const AngbandBigTileDefaultsKey = @"UseBigTiles";
static NSString * const AngbandFrameRateDefaultsKey = @"FramesPerSecond";
static NSString * const AngbandSoundDefaultsKey = @"AllowSound";
static NSInteger const AngbandWindowMenuItemTagBase = 1000;
/* Global defines etc from Angband 3.5-dev - NRM */
#define ANGBAND_TERM_MAX 8
-static bool new_game = TRUE;
-
#define MAX_COLORS 256
#define MSG_MAX SOUND_MAX
AngbandEventWakeup = 1
};
-/* Redeclare some 10.7 constants and methods so we can build on 10.6 */
-enum
-{
- Angband_NSWindowCollectionBehaviorFullScreenPrimary = 1 << 7,
- Angband_NSWindowCollectionBehaviorFullScreenAuxiliary = 1 << 8
-};
-
-@interface NSWindow (AngbandLionRedeclares)
-- (void)setRestorable:(BOOL)flag;
-@end
-
/* Delay handling of pre-emptive "quit" event */
static BOOL quit_when_ready = FALSE;
/* Our frames per second (e.g. 60). A value of 0 means unthrottled. */
static int frames_per_second;
-/* Function to get the default font */
-static NSFont *default_font;
+/* Force a new game or not? */
+static bool new_game = FALSE;
@class AngbandView;
-/* The max number of glyphs we support. Currently this only affects
- * updateGlyphInfo() for the calculation of the tile size (the glyphArray and
- * glyphWidths members of AngbandContext are only used in updateGlyphInfo()).
- * The rendering in drawWChar will work for glyphs not in updateGlyphInfo()'s
- * set, and that is used for rendering Japanese characters.
+/**
+ * Load sound effects based on sound.cfg within the xtra/sound directory;
+ * bridge to Cocoa to use NSSound for simple loading and playback, avoiding
+ * I/O latency by caching all sounds at the start. Inherits full sound
+ * format support from Quicktime base/plugins.
+ * pelpel favoured a plist-based parser for the future but .cfg support
+ * improves cross-platform compatibility.
*/
-#define GLYPH_COUNT 256
-
-/* An AngbandContext represents a logical Term (i.e. what Angband thinks is
- * a window). This typically maps to one NSView, but may map to more than one
- * NSView (e.g. the Test and real screen saver view). */
-@interface AngbandContext : NSObject <NSWindowDelegate>
-{
-@public
-
- /* The Angband term */
- term *terminal;
-
- /* Column and row cont, by default 80 x 24 */
- size_t cols;
- size_t rows;
-
- /* The size of the border between the window edge and the contents */
- NSSize borderSize;
-
- /* Our array of views */
- NSMutableArray *angbandViews;
-
- /* The buffered image */
- CGLayerRef angbandLayer;
-
- /* The font of this context */
- NSFont *angbandViewFont;
-
- /* If this context owns a window, here it is */
- NSWindow *primaryWindow;
-
- /* "Glyph info": an array of the CGGlyphs and their widths corresponding to
- * the above font. */
- CGGlyph glyphArray[GLYPH_COUNT];
- CGFloat glyphWidths[GLYPH_COUNT];
-
- /* The size of one tile */
- NSSize tileSize;
-
- /* Font's descender */
- CGFloat fontDescender;
-
- /* Whether we are currently in live resize, which affects how big we render
- * our image */
- int inLiveResize;
-
- /* Last time we drew, so we can throttle drawing */
- CFAbsoluteTime lastRefreshTime;
-
+@interface AngbandSoundCatalog : NSObject {
@private
-
- BOOL _hasSubwindowFlags;
- BOOL _windowVisibilityChecked;
+ /**
+ * Stores instances of NSSound keyed by path so the same sound can be
+ * used for multiple events.
+ */
+ NSMutableDictionary *soundsByPath;
+ /**
+ * Stores arrays of NSSound keyed by event number.
+ */
+ NSMutableDictionary *soundArraysByEvent;
}
-@property (nonatomic, assign) BOOL hasSubwindowFlags;
-@property (nonatomic, assign) BOOL windowVisibilityChecked;
-
-- (void)drawRect:(NSRect)rect inView:(NSView *)view;
+/**
+ * If NO, then playSound effectively becomes a do nothing operation.
+ */
+@property (getter=isEnabled) BOOL enabled;
-/* Called at initialization to set the term */
-- (void)setTerm:(term *)t;
+/**
+ * Set up for lazy initialization in playSound(). Set enabled to NO.
+ */
+- (id)init;
-/* Called when the context is going down. */
-- (void)dispose;
+/**
+ * If self.enabled is YES and the given event has one or more sounds
+ * corresponding to it in the catalog, plays one of those sounds, chosen at
+ * random.
+ */
+- (void)playSound:(int)event;
-/* Returns the size of the image. */
-- (NSSize)imageSize;
+/**
+ * Impose an arbitary limit on number of possible samples per event.
+ * Currently not declaring this as a class property for compatibility with
+ * versions of Xcode prior to 8.
+ */
++ (int)maxSamples;
-/* Return the rect for a tile at given coordinates. */
-- (NSRect)rectInImageForTileAtX:(int)x Y:(int)y;
+/**
+ * Return the shared sound catalog instance, creating it if it does not
+ * exist yet. Currently not declaring this as a class property for
+ * compatibility with versions of Xcode prior to 8.
+ */
++ (AngbandSoundCatalog*)sharedSounds;
-/* Draw the given wide character into the given tile rect. */
-- (void)drawWChar:(wchar_t)wchar inRect:(NSRect)tile;
+/**
+ * Release any resouces associated with shared sounds.
+ */
++ (void)clearSharedSounds;
-/* Locks focus on the Angband image, and scales the CTM appropriately. */
-- (CGContextRef)lockFocus;
+@end
-/* Locks focus on the Angband image but does NOT scale the CTM. Appropriate
- * for drawing hairlines. */
-- (CGContextRef)lockFocusUnscaled;
+@implementation AngbandSoundCatalog
-/* Unlocks focus. */
-- (void)unlockFocus;
+- (id)init {
+ if (self = [super init]) {
+ self->soundsByPath = nil;
+ self->soundArraysByEvent = nil;
+ self->_enabled = NO;
+ }
+ return self;
+}
-/* Returns the primary window for this angband context, creating it if
- * necessary */
-- (NSWindow *)makePrimaryWindow;
+- (void)playSound:(int)event {
+ if (! self.enabled) {
+ return;
+ }
-/* Called to add a new Angband view */
-- (void)addAngbandView:(AngbandView *)view;
+ /* Initialize when the first sound is played. */
+ if (self->soundArraysByEvent == nil) {
+ /* Build the "sound" path */
+ char sound_dir[1024];
+ path_build(sound_dir, sizeof(sound_dir), ANGBAND_DIR_XTRA, "sound");
-/* Make the context aware that one of its views changed size */
-- (void)angbandViewDidScale:(AngbandView *)view;
+ /* Find and open the config file */
+ char path[1024];
+ path_build(path, sizeof(path), sound_dir, "sound.cfg");
+ FILE *fff = my_fopen(path, "r");
-/* Handle becoming the main window */
-- (void)windowDidBecomeMain:(NSNotification *)notification;
+ /* Handle errors */
+ if (!fff) {
+ NSLog(@"The sound configuration file could not be opened.");
+ return;
+ }
-/* Return whether the context's primary window is ordered in or not */
-- (BOOL)isOrderedIn;
+ self->soundsByPath = [[NSMutableDictionary alloc] init];
+ self->soundArraysByEvent = [[NSMutableDictionary alloc] init];
+ @autoreleasepool {
+ /*
+ * This loop may take a while depending on the count and size of
+ * samples to load.
+ */
+
+ /* Parse the file */
+ /* Lines are always of the form "name = sample [sample ...]" */
+ char buffer[2048];
+ while (my_fgets(fff, buffer, sizeof(buffer)) == 0) {
+ char *msg_name;
+ char *cfg_sample_list;
+ char *search;
+ char *cur_token;
+ char *next_token;
+ int event;
-/* Return whether the context's primary window is key */
-- (BOOL)isMainWindow;
+ /* Skip anything not beginning with an alphabetic character */
+ if (!buffer[0] || !isalpha((unsigned char)buffer[0])) continue;
-/* Invalidate the whole image */
-- (void)setNeedsDisplay:(BOOL)val;
+ /* Split the line into two: message name, and the rest */
+ search = strchr(buffer, ' ');
+ cfg_sample_list = strchr(search + 1, ' ');
+ if (!search) continue;
+ if (!cfg_sample_list) continue;
-/* Invalidate part of the image, with the rect expressed in base coordinates */
-- (void)setNeedsDisplayInBaseRect:(NSRect)rect;
+ /* Set the message name, and terminate at first space */
+ msg_name = buffer;
+ search[0] = '\0';
-/* Display (flush) our Angband views */
-- (void)displayIfNeeded;
+ /* Make sure this is a valid event name */
+ for (event = MSG_MAX - 1; event >= 0; event--) {
+ if (strcmp(msg_name, angband_sound_name[event]) == 0)
+ break;
+ }
+ if (event < 0) continue;
-/* Resize context to size of contentRect, and optionally save size to
- * defaults */
-- (void)resizeTerminalWithContentRect: (NSRect)contentRect saveToDefaults: (BOOL)saveToDefaults;
+ /*
+ * Advance the sample list pointer so it's at the beginning of
+ * text.
+ */
+ cfg_sample_list++;
+ if (!cfg_sample_list[0]) continue;
-/* Called from the view to indicate that it is starting or ending live resize */
-- (void)viewWillStartLiveResize:(AngbandView *)view;
-- (void)viewDidEndLiveResize:(AngbandView *)view;
-- (void)saveWindowVisibleToDefaults: (BOOL)windowVisible;
-- (BOOL)windowVisibleUsingDefaults;
+ /* Terminate the current token */
+ cur_token = cfg_sample_list;
+ search = strchr(cur_token, ' ');
+ if (search) {
+ search[0] = '\0';
+ next_token = search + 1;
+ } else {
+ next_token = NULL;
+ }
-/* Class methods */
+ /*
+ * Now we find all the sample names and add them one by one
+ */
+ while (cur_token) {
+ NSMutableArray *soundSamples =
+ [self->soundArraysByEvent
+ objectForKey:[NSNumber numberWithInteger:event]];
+ if (soundSamples == nil) {
+ soundSamples = [[NSMutableArray alloc] init];
+ [self->soundArraysByEvent
+ setObject:soundSamples
+ forKey:[NSNumber numberWithInteger:event]];
+ }
+ int num = (int) soundSamples.count;
+
+ /* Don't allow too many samples */
+ if (num >= [AngbandSoundCatalog maxSamples]) break;
+
+ NSString *token_string =
+ [NSString stringWithUTF8String:cur_token];
+ NSSound *sound =
+ [self->soundsByPath objectForKey:token_string];
+
+ if (! sound) {
+ /*
+ * We have to load the sound. Build the path to the
+ * sample.
+ */
+ path_build(path, sizeof(path), sound_dir, cur_token);
+ struct stat stb;
+ if (stat(path, &stb) == 0) {
+ /* Load the sound into memory */
+ sound = [[NSSound alloc]
+ initWithContentsOfFile:[NSString stringWithUTF8String:path]
+ byReference:YES];
+ if (sound) {
+ [self->soundsByPath setObject:sound
+ forKey:token_string];
+ }
+ }
+ }
+
+ /* Store it if we loaded it */
+ if (sound) {
+ [soundSamples addObject:sound];
+ }
+
+ /* Figure out next token */
+ cur_token = next_token;
+ if (next_token) {
+ /* Try to find a space */
+ search = strchr(cur_token, ' ');
+
+ /*
+ * If we can find one, terminate, and set new "next".
+ */
+ if (search) {
+ search[0] = '\0';
+ next_token = search + 1;
+ } else {
+ /* Otherwise prevent infinite looping */
+ next_token = NULL;
+ }
+ }
+ }
+ }
+ }
-/* Begins an Angband game. This is the entry point for starting off. */
-+ (void)beginGame;
+ /* Close the file */
+ my_fclose(fff);
+ }
-/* Ends an Angband game. */
-+ (void)endGame;
+ @autoreleasepool {
+ NSMutableArray *samples =
+ [self->soundArraysByEvent
+ objectForKey:[NSNumber numberWithInteger:event]];
-/* Internal method */
-- (AngbandView *)activeView;
+ if (samples == nil || samples.count == 0) {
+ return;
+ }
-@end
+ /* Choose a random event. */
+ int s = randint0((int) samples.count);
+ NSSound *sound = samples[s];
-/**
- * Generate a mask for the subwindow flags. The mask is just a safety check to
- * make sure that our windows show and hide as expected. This function allows
- * for future changes to the set of flags without needed to update it here
- * (unless the underlying types change).
- */
-u32b AngbandMaskForValidSubwindowFlags(void)
-{
- int windowFlagBits = sizeof(*(window_flag)) * CHAR_BIT;
- int maxBits = MIN( 16, windowFlagBits );
- u32b mask = 0;
+ if ([sound isPlaying])
+ [sound stop];
- for( int i = 0; i < maxBits; i++ )
- {
- if( window_flag_desc[i] != NULL )
- {
- mask |= (1 << i);
- }
+ /* Play the sound. */
+ [sound play];
}
+}
- return mask;
++ (int)maxSamples {
+ return 16;
}
/**
- * Check for changes in the subwindow flags and update window visibility.
- * This seems to be called for every user event, so we don't
- * want to do any unnecessary hiding or showing of windows.
+ * For sharedSounds and clearSharedSounds.
*/
-static void AngbandUpdateWindowVisibility(void)
-{
- /* Because this function is called frequently, we'll make the mask static.
- * It doesn't change between calls, as the flags themselves are hardcoded */
- static u32b validWindowFlagsMask = 0;
+static __strong AngbandSoundCatalog* gSharedSounds = nil;
- if( validWindowFlagsMask == 0 )
- {
- validWindowFlagsMask = AngbandMaskForValidSubwindowFlags();
++ (AngbandSoundCatalog*)sharedSounds {
+ if (gSharedSounds == nil) {
+ gSharedSounds = [[AngbandSoundCatalog alloc] init];
}
+ return gSharedSounds;;
+}
- /* Loop through all of the subwindows and see if there is a change in the
- * flags. If so, show or hide the corresponding window. We don't care about
- * the flags themselves; we just want to know if any are set. */
- for( int i = 1; i < ANGBAND_TERM_MAX; i++ )
- {
- AngbandContext *angbandContext = angband_term[i]->data;
-
- if( angbandContext == nil )
- {
- continue;
- }
++ (void)clearSharedSounds {
+ gSharedSounds = nil;
+}
- /* This horrible mess of flags is so that we can try to maintain some
- * user visibility preference. This should allow the user a window and
- * have it stay closed between application launches. However, this
- * means that when a subwindow is turned on, it will no longer appear
- * automatically. Angband has no concept of user control over window
- * visibility, other than the subwindow flags. */
- if( !angbandContext.windowVisibilityChecked )
- {
- if( [angbandContext windowVisibleUsingDefaults] )
- {
- [angbandContext->primaryWindow orderFront: nil];
- angbandContext.windowVisibilityChecked = YES;
- }
- else
- {
- [angbandContext->primaryWindow close];
- angbandContext.windowVisibilityChecked = NO;
- }
- }
- else
- {
- BOOL termHasSubwindowFlags = ((window_flag[i] & validWindowFlagsMask) > 0);
+@end
- if( angbandContext.hasSubwindowFlags && !termHasSubwindowFlags )
- {
- [angbandContext->primaryWindow close];
- angbandContext.hasSubwindowFlags = NO;
- [angbandContext saveWindowVisibleToDefaults: NO];
- }
- else if( !angbandContext.hasSubwindowFlags && termHasSubwindowFlags )
- {
- [angbandContext->primaryWindow orderFront: nil];
- angbandContext.hasSubwindowFlags = YES;
- [angbandContext saveWindowVisibleToDefaults: YES];
- }
- }
- }
+/*
+ * To handle fonts where an individual glyph's bounding box can extend into
+ * neighboring columns, Term_curs_cocoa(), Term_pict_cocoa(),
+ * Term_text_cocoa(), and Term_wipe_cocoa() merely record what needs to be
+ * done with the actual drawing happening in response to the notification to
+ * flush all rows, the TERM_XTRA_FRESH case in Term_xtra_cocoa(). Can not use
+ * the TERM_XTRA_FROSH notification (the per-row flush), since with a software
+ * cursor, there are calls to Term_pict_cocoa(), Term_text_cocoa(), or
+ * Term_wipe_cocoa() to take care of the old cursor position which are not
+ * followed by a row flush.
+ */
+enum PendingCellChangeType {
+ CELL_CHANGE_NONE = 0,
+ CELL_CHANGE_WIPE,
+ CELL_CHANGE_TEXT,
+ CELL_CHANGE_TILE
+};
+struct PendingTextChange {
+ wchar_t glyph;
+ int color;
+ /*
+ * Is YES if glyph is a character that takes up two columns (i.e.
+ * Japanese kanji); otherwise it is NO.
+ */
+ BOOL doubleWidth;
+};
+struct PendingTileChange {
+ char fgdCol, fgdRow, bckCol, bckRow;
+};
+struct PendingCellChange {
+ union { struct PendingTextChange txc; struct PendingTileChange tic; } v;
+ enum PendingCellChangeType changeType;
+};
- /* Make the main window key so that user events go to the right spot */
- AngbandContext *mainWindow = angband_term[0]->data;
- [mainWindow->primaryWindow makeKeyAndOrderFront: nil];
+@interface PendingTermChanges : NSObject {
+@private
+ int *colBounds;
+ struct PendingCellChange **changesByRow;
}
/**
- * Here is some support for rounding to pixels in a scaled context
+ * Returns YES if nCol and nRow are a feasible size for the pending changes.
+ * Otherwise, returns NO.
*/
-static double push_pixel(double pixel, double scale, BOOL increase)
-{
- double scaledPixel = pixel * scale;
- /* Have some tolerance! */
- double roundedPixel = round(scaledPixel);
- if (fabs(roundedPixel - scaledPixel) <= .0001)
- {
- scaledPixel = roundedPixel;
- }
- else
- {
- scaledPixel = (increase ? ceil : floor)(scaledPixel);
- }
- return scaledPixel / scale;
-}
++ (BOOL)isValidSize:(int)nCol rows:(int)nRow;
-/* Descriptions of how to "push pixels" in a given rect to integralize.
- * For example, PUSH_LEFT means that we round expand the left edge if set,
- * otherwise we shrink it. */
-enum
-{
- PUSH_LEFT = 0x1,
- PUSH_RIGHT = 0x2,
- PUSH_BOTTOM = 0x4,
- PUSH_TOP = 0x8
-};
+/**
+ * Initialize with zero columns and zero rows.
+ */
+- (id)init;
/**
- * Return a rect whose border is in the "cracks" between tiles
+ * Initialize with nCol columns and nRow rows. No changes will be marked.
*/
-static NSRect crack_rect(NSRect rect, NSSize scale, unsigned pushOptions)
-{
- double rightPixel = push_pixel(NSMaxX(rect), scale.width, !! (pushOptions & PUSH_RIGHT));
- double topPixel = push_pixel(NSMaxY(rect), scale.height, !! (pushOptions & PUSH_TOP));
- double leftPixel = push_pixel(NSMinX(rect), scale.width, ! (pushOptions & PUSH_LEFT));
- double bottomPixel = push_pixel(NSMinY(rect), scale.height, ! (pushOptions & PUSH_BOTTOM));
- return NSMakeRect(leftPixel, bottomPixel, rightPixel - leftPixel, topPixel - bottomPixel);
-}
+- (id)initWithColumnsRows:(int)nCol rows:(int)nRow NS_DESIGNATED_INITIALIZER;
/**
- * Returns the pixel push options (describing how we round) for the tile at a
- * given index. Currently it's pretty uniform!
+ * Clears all marked changes.
*/
-static unsigned push_options(unsigned x, unsigned y)
-{
- return PUSH_TOP | PUSH_LEFT;
-}
+- (void)clear;
/**
- * ------------------------------------------------------------------------
- * Graphics support
- * ------------------------------------------------------------------------ */
+ * Changes the bounds over which changes are recorded. Has the side effect
+ * of clearing any marked changes. Will throw an exception if nCol or nRow
+ * is negative.
+ */
+- (void)resize:(int)nCol rows:(int)nRow;
/**
- * The tile image
+ * Mark the cell, (iCol, iRow), as having changed text.
*/
-static CGImageRef pict_image;
+- (void)markTextChange:(int)iCol row:(int)iRow glyph:(wchar_t)g color:(int)c
+ isDoubleWidth:(BOOL)dw;
/**
- * Numbers of rows and columns in a tileset,
- * calculated by the PICT/PNG loading code
+ * Mark the cell, (iCol, iRow), as having a changed tile.
*/
-static int pict_cols = 0;
-static int pict_rows = 0;
+- (void)markTileChange:(int)iCol row:(int)iRow
+ foregroundCol:(char)fc foregroundRow:(char)fr
+ backgroundCol:(char)bc backgroundRow:(char)br;
/**
- * Requested graphics mode (as a grafID).
- * The current mode is stored in current_graphics_mode.
+ * Mark the cells from (iCol, iRow) to (iCol + nCol - 1, iRow) as wiped.
*/
-static int graf_mode_req = 0;
+- (void)markWipeRange:(int)iCol row:(int)iRow n:(int)nCol;
/**
- * Helper function to check the various ways that graphics can be enabled,
- * guarding against NULL
+ * Mark the location of the cursor. The cursor will be the standard size:
+ * one cell.
*/
-static BOOL graphics_are_enabled(void)
-{
- return current_graphics_mode
- && current_graphics_mode->grafID != GRAPHICS_NONE;
-}
+- (void)markCursor:(int)iCol row:(int)iRow;
/**
- * Hack -- game in progress
+ * Mark the location of the cursor. The cursor will be w cells wide and
+ * h cells tall and the given location is the position of the upper left
+ * corner.
*/
-static Boolean game_in_progress = FALSE;
+- (void)markBigCursor:(int)iCol row:(int)iRow
+ cellsWide:(int)w cellsHigh:(int)h;
+/**
+ * Return the zero-based index of the first column changed for the given
+ * zero-based row index. If there are no changes in the row, the returned
+ * value will be the number of columns.
+ */
+- (int)getFirstChangedColumnInRow:(int)iRow;
-#pragma mark Prototypes
-static void wakeup_event_loop(void);
-static void hook_plog(const char *str);
-static void hook_quit(const char * str);
-static void load_prefs(void);
-static void load_sounds(void);
-static void init_windows(void);
-static void handle_open_when_ready(void);
-static void play_sound(int event);
-static BOOL check_events(int wait);
-static BOOL send_event(NSEvent *event);
-static void record_current_savefile(void);
-#ifdef JP
-static wchar_t convert_two_byte_eucjp_to_utf16_native(const char *cp);
-#endif
+/**
+ * Return the zero-based index of the last column changed for the given
+ * zero-based row index. If there are no changes in the row, the returned
+ * value will be -1.
+ */
+- (int)getLastChangedColumnInRow:(int)iRow;
/**
- * Available values for 'wait'
+ * Return the type of change at the given cell, (iCol, iRow).
*/
-#define CHECK_EVENTS_DRAIN -1
-#define CHECK_EVENTS_NO_WAIT 0
-#define CHECK_EVENTS_WAIT 1
+- (enum PendingCellChangeType)getCellChangeType:(int)iCol row:(int)iRow;
+/**
+ * Return the nature of a text change at the given cell, (iCol, iRow).
+ * Will throw an exception if [obj getCellChangeType:iCol row:iRow] is
+ * neither CELL_CHANGE_TEXT nor CELL_CHANGE_WIPE.
+ */
+- (struct PendingTextChange)getCellTextChange:(int)iCol row:(int)iRow;
/**
- * Note when "open"/"new" become valid
+ * Return the nature of a tile change at the given cell, (iCol, iRow).
+ * Will throw an exception if [obj getCellChangeType:iCol row:iRow] is
+ * different than CELL_CHANGE_TILE.
*/
-static bool initialized = FALSE;
+- (struct PendingTileChange)getCellTileChange:(int)iCol row:(int)iRow;
-/* Methods for getting the appropriate NSUserDefaults */
-@interface NSUserDefaults (AngbandDefaults)
-+ (NSUserDefaults *)angbandDefaults;
-@end
+/**
+ * Is the number of columns for recording changes.
+ */
+@property (readonly) int columnCount;
-@implementation NSUserDefaults (AngbandDefaults)
-+ (NSUserDefaults *)angbandDefaults
-{
- return [NSUserDefaults standardUserDefaults];
-}
-@end
+/**
+ * Is the number of rows for recording changes.
+ */
+@property (readonly) int rowCount;
-/* Methods for pulling images out of the Angband bundle (which may be separate
- * from the current bundle in the case of a screensaver */
-@interface NSImage (AngbandImages)
-+ (NSImage *)angbandImage:(NSString *)name;
-@end
+/**
+ * Will be YES if there are any pending changes to locations rendered as text.
+ * Otherwise, it will be NO.
+ */
+@property (readonly) BOOL hasTextChanges;
-/* The NSView subclass that draws our Angband image */
-@interface AngbandView : NSView
-{
- IBOutlet AngbandContext *angbandContext;
-}
+/**
+ * Will be YES if there are any pending changes to locations rendered as tiles.
+ * Otherwise, it will be NO.
+ */
+@property (readonly) BOOL hasTileChanges;
-- (void)setAngbandContext:(AngbandContext *)context;
-- (AngbandContext *)angbandContext;
+/**
+ * Will be YES if there are any pending wipes. Otherwise, it will be NO.
+ */
+@property (readonly) BOOL hasWipeChanges;
-@end
+/**
+ * Is the zero-based index of the first row with changes. Will be equal to
+ * the number of rows if there are no changes.
+ */
+@property (readonly) int firstChangedRow;
-@implementation NSImage (AngbandImages)
+/**
+ * Is the zero-based index of the last row with changes. Will be equal to
+ * -1 if there are no changes.
+ */
+@property (readonly) int lastChangedRow;
-/* Returns an image in the resource directoy of the bundle containing the
- * Angband view class. */
-+ (NSImage *)angbandImage:(NSString *)name
-{
- NSBundle *bundle = [NSBundle bundleForClass:[AngbandView class]];
- NSString *path = [bundle pathForImageResource:name];
- NSImage *result;
- if (path) result = [[[NSImage alloc] initByReferencingFile:path] autorelease];
- else result = nil;
- return result;
-}
+/**
+ * Is the zero-based index for the column with the upper left corner of the
+ * cursor. It will be -1 if the cursor position has not been set since the
+ * changes were cleared.
+ */
+@property (readonly) int cursorColumn;
-@end
+/**
+ * Is the zero-based index for the row with the upper left corner of the
+ * cursor. It will be -1 if the cursor position has not been set since the
+ * changes were cleared.
+ */
+@property (readonly) int cursorRow;
+/**
+ * Is the cursor width in number of cells.
+ */
+@property (readonly) int cursorWidth;
-@implementation AngbandContext
+/**
+ * Is the cursor height in number of cells.
+ */
+@property (readonly) int cursorHeight;
-@synthesize hasSubwindowFlags=_hasSubwindowFlags;
-@synthesize windowVisibilityChecked=_windowVisibilityChecked;
+/**
+ * This is a helper for the mark* messages.
+ */
+- (void)setupForChange:(int)iCol row:(int)iRow n:(int)nCol;
-- (NSFont *)selectionFont
-{
- return angbandViewFont;
-}
+/**
+ * Throw an exception if the given range of column indices is invalid
+ * (including non-positive values for nCol).
+ */
+- (void)checkColumnIndices:(int)iCol n:(int)nCol;
-- (BOOL)useLiveResizeOptimization
+/**
+ * Throw an exception if the given row index is invalid.
+ */
+- (void)checkRowIndex:(int)iRow;
+
+@end
+
+@implementation PendingTermChanges
+
++ (BOOL)isValidSize:(int)nCol rows:(int)nRow
{
- /* If we have graphics turned off, text rendering is fast enough that we
- * don't need to use a live resize optimization. */
- return inLiveResize && graphics_are_enabled();
+ if (nCol < 0 ||
+ (size_t) nCol > SIZE_MAX / sizeof(struct PendingCellChange) ||
+ nRow < 0 ||
+ (size_t) nRow > SIZE_MAX / sizeof(struct PendingCellChange*) ||
+ (size_t) nRow > SIZE_MAX / (2 * sizeof(int))) {
+ return NO;
+ }
+ return YES;
}
-- (NSSize)baseSize
+- (id)init
{
- /* We round the base size down. If we round it up, I believe we may end up
- * with pixels that nobody "owns" that may accumulate garbage. In general
- * rounding down is harmless, because any lost pixels may be sopped up by
- * the border. */
- return NSMakeSize(floor(cols * tileSize.width + 2 * borderSize.width), floor(rows * tileSize.height + 2 * borderSize.height));
+ return [self initWithColumnsRows:0 rows:0];
}
-/* qsort-compatible compare function for CGSizes */
-static int compare_advances(const void *ap, const void *bp)
+- (id)initWithColumnsRows:(int)nCol rows:(int)nRow
{
- const CGSize *a = ap, *b = bp;
- return (a->width > b->width) - (a->width < b->width);
+ if (self = [super init]) {
+ if (! [PendingTermChanges isValidSize:nCol rows:nRow]) {
+ return nil;
+ }
+ self->colBounds = malloc((size_t) 2 * sizeof(int) * nRow);
+ if (self->colBounds == 0 && nRow > 0) {
+ return nil;
+ }
+ self->changesByRow = calloc(nRow, sizeof(struct PendingCellChange*));
+ if (self->changesByRow == 0 && nRow > 0) {
+ free(self->colBounds);
+ return nil;
+ }
+ for (int i = 0; i < nRow + nRow; i += 2) {
+ self->colBounds[i] = nCol;
+ self->colBounds[i + 1] = -1;
+ }
+ self->_columnCount = nCol;
+ self->_rowCount = nRow;
+ self->_hasTextChanges = NO;
+ self->_hasTileChanges = NO;
+ self->_hasWipeChanges = NO;
+ self->_firstChangedRow = nRow;
+ self->_lastChangedRow = -1;
+ self->_cursorColumn = -1;
+ self->_cursorRow = -1;
+ self->_cursorWidth = 1;
+ self->_cursorHeight = 1;
+ }
+ return self;
}
-- (void)updateGlyphInfo
+- (void)dealloc
{
- /* Update glyphArray and glyphWidths */
- NSFont *screenFont = [angbandViewFont screenFont];
-
- /* Generate a string containing each MacRoman character */
- unsigned char latinString[GLYPH_COUNT];
- size_t i;
- for (i=0; i < GLYPH_COUNT; i++) latinString[i] = (unsigned char)i;
-
- /* Turn that into unichar. Angband uses ISO Latin 1. */
- unichar unicharString[GLYPH_COUNT] = {0};
- NSString *allCharsString = [[NSString alloc] initWithBytes:latinString length:sizeof latinString encoding:NSISOLatin1StringEncoding];
- [allCharsString getCharacters:unicharString range:NSMakeRange(0, MIN(GLYPH_COUNT, [allCharsString length]))];
- [allCharsString autorelease];
-
- /* Get glyphs */
- memset(glyphArray, 0, sizeof glyphArray);
- CTFontGetGlyphsForCharacters((CTFontRef)screenFont, unicharString, glyphArray, GLYPH_COUNT);
-
- /* Get advances. Record the max advance. */
- CGSize advances[GLYPH_COUNT] = {};
- CTFontGetAdvancesForGlyphs((CTFontRef)screenFont, kCTFontHorizontalOrientation, glyphArray, advances, GLYPH_COUNT);
- for (i=0; i < GLYPH_COUNT; i++) {
- glyphWidths[i] = advances[i].width;
- }
-
- /* For good non-mono-font support, use the median advance. Start by sorting
- * all advances. */
- qsort(advances, GLYPH_COUNT, sizeof *advances, compare_advances);
-
- /* Skip over any initially empty run */
- size_t startIdx;
- for (startIdx = 0; startIdx < GLYPH_COUNT; startIdx++)
- {
- if (advances[startIdx].width > 0) break;
+ if (self->changesByRow != 0) {
+ for (int i = 0; i < self.rowCount; ++i) {
+ if (self->changesByRow[i] != 0) {
+ free(self->changesByRow[i]);
+ self->changesByRow[i] = 0;
+ }
+ }
+ free(self->changesByRow);
+ self->changesByRow = 0;
}
-
- /* Pick the center to find the median */
- CGFloat medianAdvance = 0;
- if (startIdx < GLYPH_COUNT)
- {
- /* In case we have all zero advances for some reason */
- medianAdvance = advances[(startIdx + GLYPH_COUNT)/2].width;
+ if (self->colBounds != 0) {
+ free(self->colBounds);
+ self->colBounds = 0;
}
-
- /* Record the descender */
- fontDescender = [screenFont descender];
-
- /* Record the tile size. Note that these are typically fractional values -
- * which seems sketchy, but we end up scaling the heck out of our view
- * anyways, so it seems to not matter. */
- tileSize.width = medianAdvance;
- tileSize.height = [screenFont ascender] - [screenFont descender];
}
-- (void)updateImage
+- (void)clear
{
- NSSize size = NSMakeSize(1, 1);
-
- AngbandView *activeView = [self activeView];
- if (activeView)
- {
- /* If we are in live resize, draw as big as the screen, so we can scale
- * nicely to any size. If we are not in live resize, then use the
- * bounds of the active view. */
- NSScreen *screen;
- if ([self useLiveResizeOptimization] && (screen = [[activeView window] screen]) != NULL)
- {
- size = [screen frame].size;
- }
- else
- {
- size = [activeView bounds].size;
- }
+ for (int i = 0; i < self.rowCount; ++i) {
+ self->colBounds[i + i] = self.columnCount;
+ self->colBounds[i + i + 1] = -1;
+ if (self->changesByRow[i] != 0) {
+ free(self->changesByRow[i]);
+ self->changesByRow[i] = 0;
+ }
}
+ self->_hasTextChanges = NO;
+ self->_hasTileChanges = NO;
+ self->_hasWipeChanges = NO;
+ self->_firstChangedRow = self.rowCount;
+ self->_lastChangedRow = -1;
+ self->_cursorColumn = -1;
+ self->_cursorRow = -1;
+ self->_cursorWidth = 1;
+ self->_cursorHeight = 1;
+}
- CGLayerRelease(angbandLayer);
-
- /* Use the highest monitor scale factor on the system to work out what
- * scale to draw at - not the recommended method, but works where we
- * can't easily get the monitor the current draw is occurring on. */
- float angbandLayerScale = 1.0;
- if ([[NSScreen mainScreen] respondsToSelector:@selector(backingScaleFactor)]) {
- for (NSScreen *screen in [NSScreen screens]) {
- angbandLayerScale = fmax(angbandLayerScale, [screen backingScaleFactor]);
- }
+- (void)resize:(int)nCol rows:(int)nRow
+{
+ if (! [PendingTermChanges isValidSize:nCol rows:nRow]) {
+ NSException *exc = [NSException
+ exceptionWithName:@"PendingTermChangesRowsColumns"
+ reason:@"resize called with number of columns or rows that is negative or too large"
+ userInfo:nil];
+ @throw exc;
}
- /* Make a bitmap context as an example for our layer */
- CGColorSpaceRef cs = CGColorSpaceCreateDeviceRGB();
- CGContextRef exampleCtx = CGBitmapContextCreate(NULL, 1, 1, 8 /* bits per component */, 48 /* bytesPerRow */, cs, kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Host);
- CGColorSpaceRelease(cs);
+ int *cb = malloc((size_t) 2 * sizeof(int) * nRow);
+ struct PendingCellChange** cbr =
+ calloc(nRow, sizeof(struct PendingCellChange*));
+ int i;
- /* Create the layer at the appropriate size */
- size.width = fmax(1, ceil(size.width * angbandLayerScale));
- size.height = fmax(1, ceil(size.height * angbandLayerScale));
- angbandLayer = CGLayerCreateWithContext(exampleCtx, *(CGSize *)&size, NULL);
+ if ((cb == 0 || cbr == 0) && nRow > 0) {
+ if (cbr != 0) {
+ free(cbr);
+ }
+ if (cb != 0) {
+ free(cb);
+ }
- CFRelease(exampleCtx);
+ NSException *exc = [NSException
+ exceptionWithName:@"OutOfMemory"
+ reason:@"resize called for PendingTermChanges"
+ userInfo:nil];
+ @throw exc;
+ }
- /* Set the new context of the layer to draw at the correct scale */
- CGContextRef ctx = CGLayerGetContext(angbandLayer);
- CGContextScaleCTM(ctx, angbandLayerScale, angbandLayerScale);
+ for (i = 0; i < nRow; ++i) {
+ cb[i + i] = nCol;
+ cb[i + i + 1] = -1;
+ }
+ if (self->changesByRow != 0) {
+ for (i = 0; i < self.rowCount; ++i) {
+ if (self->changesByRow[i] != 0) {
+ free(self->changesByRow[i]);
+ self->changesByRow[i] = 0;
+ }
+ }
+ free(self->changesByRow);
+ }
+ if (self->colBounds != 0) {
+ free(self->colBounds);
+ }
- [self lockFocus];
- [[NSColor blackColor] set];
- NSRectFill((NSRect){NSZeroPoint, [self baseSize]});
- [self unlockFocus];
+ self->colBounds = cb;
+ self->changesByRow = cbr;
+ self->_columnCount = nCol;
+ self->_rowCount = nRow;
+ self->_hasTextChanges = NO;
+ self->_hasTileChanges = NO;
+ self->_hasWipeChanges = NO;
+ self->_firstChangedRow = self.rowCount;
+ self->_lastChangedRow = -1;
+ self->_cursorColumn = -1;
+ self->_cursorRow = -1;
+ self->_cursorWidth = 1;
+ self->_cursorHeight = 1;
}
-- (void)requestRedraw
+- (void)markTextChange:(int)iCol row:(int)iRow glyph:(wchar_t)g color:(int)c
+ isDoubleWidth:(BOOL)dw
{
- if (! self->terminal) return;
-
- term *old = Term;
-
- /* Activate the term */
- Term_activate(self->terminal);
-
- /* Redraw the contents */
- Term_redraw();
-
- /* Flush the output */
- Term_fresh();
-
- /* Restore the old term */
- Term_activate(old);
+ [self setupForChange:iCol row:iRow n:((dw) ? 2 : 1)];
+ struct PendingCellChange *pcc = self->changesByRow[iRow] + iCol;
+ pcc->v.txc.glyph = g;
+ pcc->v.txc.color = c;
+ pcc->v.txc.doubleWidth = dw;
+ pcc->changeType = CELL_CHANGE_TEXT;
+ /*
+ * Fill in a dummy since the previous character will take up two columns.
+ */
+ if (dw) {
+ pcc[1].v.txc.glyph = 0;
+ pcc[1].v.txc.color = c;
+ pcc[1].v.txc.doubleWidth = NO;
+ pcc[1].changeType = CELL_CHANGE_TEXT;
+ }
+ self->_hasTextChanges = YES;
}
-- (void)setTerm:(term *)t
+- (void)markTileChange:(int)iCol row:(int)iRow
+ foregroundCol:(char)fc foregroundRow:(char)fr
+ backgroundCol:(char)bc backgroundRow:(char)br
{
- terminal = t;
+ [self setupForChange:iCol row:iRow n:1];
+ struct PendingCellChange *pcc = self->changesByRow[iRow] + iCol;
+ pcc->v.tic.fgdCol = fc;
+ pcc->v.tic.fgdRow = fr;
+ pcc->v.tic.bckCol = bc;
+ pcc->v.tic.bckRow = br;
+ pcc->changeType = CELL_CHANGE_TILE;
+ self->_hasTileChanges = YES;
}
-- (void)viewWillStartLiveResize:(AngbandView *)view
+- (void)markWipeRange:(int)iCol row:(int)iRow n:(int)nCol
{
-#if USE_LIVE_RESIZE_CACHE
- if (inLiveResize < INT_MAX) inLiveResize++;
- else [NSException raise:NSInternalInconsistencyException format:@"inLiveResize overflow"];
-
- if (inLiveResize == 1 && graphics_are_enabled())
- {
- [self updateImage];
-
- [self setNeedsDisplay:YES]; /* We'll need to redisplay everything anyways, so avoid creating all those little redisplay rects */
- [self requestRedraw];
+ [self setupForChange:iCol row:iRow n:nCol];
+ struct PendingCellChange *pcc = self->changesByRow[iRow] + iCol;
+ for (int i = 0; i < nCol; ++i) {
+ pcc[i].v.txc.glyph = 0;
+ pcc[i].v.txc.color = 0;
+ pcc[i].changeType = CELL_CHANGE_WIPE;
}
-#endif
+ self->_hasWipeChanges = YES;
}
-- (void)viewDidEndLiveResize:(AngbandView *)view
+- (void)markCursor:(int)iCol row:(int)iRow
{
-#if USE_LIVE_RESIZE_CACHE
- if (inLiveResize > 0) inLiveResize--;
- else [NSException raise:NSInternalInconsistencyException format:@"inLiveResize underflow"];
-
- if (inLiveResize == 0 && graphics_are_enabled())
- {
- [self updateImage];
-
- [self setNeedsDisplay:YES]; /* We'll need to redisplay everything anyways, so avoid creating all those little redisplay rects */
- [self requestRedraw];
- }
-#endif
+ /* Allow negative indices to indicate an invalid cursor. */
+ [self checkColumnIndices:((iCol >= 0) ? iCol : 0) n:1];
+ [self checkRowIndex:((iRow >= 0) ? iRow : 0)];
+ self->_cursorColumn = iCol;
+ self->_cursorRow = iRow;
+ self->_cursorWidth = 1;
+ self->_cursorHeight = 1;
}
-/**
- * If we're trying to limit ourselves to a certain number of frames per second,
- * then compute how long it's been since we last drew, and then wait until the
- * next frame has passed. */
-- (void)throttle
+- (void)markBigCursor:(int)iCol row:(int)iRow
+ cellsWide:(int)w cellsHigh:(int)h
{
- if (frames_per_second > 0)
- {
- CFAbsoluteTime now = CFAbsoluteTimeGetCurrent();
- CFTimeInterval timeSinceLastRefresh = now - lastRefreshTime;
- CFTimeInterval timeUntilNextRefresh = (1. / (double)frames_per_second) - timeSinceLastRefresh;
-
- if (timeUntilNextRefresh > 0)
- {
- usleep((unsigned long)(timeUntilNextRefresh * 1000000.));
- }
+ /* Allow negative indices to indicate an invalid cursor. */
+ [self checkColumnIndices:((iCol >= 0) ? iCol : 0) n:1];
+ [self checkRowIndex:((iRow >= 0) ? iRow : 0)];
+ if (w < 1 || h < 1) {
+ NSException *exc = [NSException
+ exceptionWithName:@"InvalidCursorDimensions"
+ reason:@"markBigCursor called for PendingTermChanges"
+ userInfo:nil];
+ @throw exc;
}
- lastRefreshTime = CFAbsoluteTimeGetCurrent();
+ self->_cursorColumn = iCol;
+ self->_cursorRow = iRow;
+ self->_cursorWidth = w;
+ self->_cursorHeight = h;
}
-- (void)drawWChar:(wchar_t)wchar inRect:(NSRect)tile
+- (void)setupForChange:(int)iCol row:(int)iRow n:(int)nCol
{
- CGContextRef ctx = [[NSGraphicsContext currentContext] graphicsPort];
- CGFloat tileOffsetY = CTFontGetAscent( (CTFontRef)[angbandViewFont screenFont] );
- CGFloat tileOffsetX = 0.0;
- NSFont *screenFont = [angbandViewFont screenFont];
- UniChar unicharString[2] = {(UniChar)wchar, 0};
-
- /* Get glyph and advance */
- CGGlyph thisGlyphArray[1] = { 0 };
- CGSize advances[1] = { { 0, 0 } };
- CTFontGetGlyphsForCharacters((CTFontRef)screenFont, unicharString, thisGlyphArray, 1);
- CGGlyph glyph = thisGlyphArray[0];
- CTFontGetAdvancesForGlyphs((CTFontRef)screenFont, kCTFontHorizontalOrientation, thisGlyphArray, advances, 1);
- CGSize advance = advances[0];
-
- /* If our font is not monospaced, our tile width is deliberately not big
- * enough for every character. In that event, if our glyph is too wide, we
- * need to compress it horizontally. Compute the compression ratio.
- * 1.0 means no compression. */
- double compressionRatio;
- if (advance.width <= NSWidth(tile))
- {
- /* Our glyph fits, so we can just draw it, possibly with an offset */
- compressionRatio = 1.0;
- tileOffsetX = (NSWidth(tile) - advance.width)/2;
+ [self checkColumnIndices:iCol n:nCol];
+ [self checkRowIndex:iRow];
+ if (self->changesByRow[iRow] == 0) {
+ self->changesByRow[iRow] =
+ malloc(self.columnCount * sizeof(struct PendingCellChange));
+ if (self->changesByRow[iRow] == 0 && self.columnCount > 0) {
+ NSException *exc = [NSException
+ exceptionWithName:@"OutOfMemory"
+ reason:@"setupForChange called for PendingTermChanges"
+ userInfo:nil];
+ @throw exc;
+ }
+ struct PendingCellChange* pcc = self->changesByRow[iRow];
+ for (int i = 0; i < self.columnCount; ++i) {
+ pcc[i].changeType = CELL_CHANGE_NONE;
+ }
}
- else
- {
- /* Our glyph doesn't fit, so we'll have to compress it */
- compressionRatio = NSWidth(tile) / advance.width;
- tileOffsetX = 0;
+ if (self.firstChangedRow > iRow) {
+ self->_firstChangedRow = iRow;
}
-
-
- /* Now draw it */
- CGAffineTransform textMatrix = CGContextGetTextMatrix(ctx);
- CGFloat savedA = textMatrix.a;
-
- /* Set the position */
- textMatrix.tx = tile.origin.x + tileOffsetX;
- textMatrix.ty = tile.origin.y + tileOffsetY;
-
- /* Maybe squish it horizontally. */
- if (compressionRatio != 1.)
- {
- textMatrix.a *= compressionRatio;
+ if (self.lastChangedRow < iRow) {
+ self->_lastChangedRow = iRow;
}
-
- textMatrix = CGAffineTransformScale( textMatrix, 1.0, -1.0 );
- CGContextSetTextMatrix(ctx, textMatrix);
- CGContextShowGlyphsWithAdvances(ctx, &glyph, &CGSizeZero, 1);
-
- /* Restore the text matrix if we messed with the compression ratio */
- if (compressionRatio != 1.)
- {
- textMatrix.a = savedA;
- CGContextSetTextMatrix(ctx, textMatrix);
+ if ([self getFirstChangedColumnInRow:iRow] > iCol) {
+ self->colBounds[iRow + iRow] = iCol;
+ }
+ if ([self getLastChangedColumnInRow:iRow] < iCol + nCol - 1) {
+ self->colBounds[iRow + iRow + 1] = iCol + nCol - 1;
}
-
- textMatrix = CGAffineTransformScale( textMatrix, 1.0, -1.0 );
- CGContextSetTextMatrix(ctx, textMatrix);
}
-/* Lock and unlock focus on our image or layer, setting up the CTM
- * appropriately. */
-- (CGContextRef)lockFocusUnscaled
+- (int)getFirstChangedColumnInRow:(int)iRow
{
- /* Create an NSGraphicsContext representing this CGLayer */
- CGContextRef ctx = CGLayerGetContext(angbandLayer);
- NSGraphicsContext *context = [NSGraphicsContext graphicsContextWithGraphicsPort:ctx flipped:NO];
- [NSGraphicsContext saveGraphicsState];
- [NSGraphicsContext setCurrentContext:context];
- CGContextSaveGState(ctx);
- return ctx;
+ [self checkRowIndex:iRow];
+ return self->colBounds[iRow + iRow];
}
-- (void)unlockFocus
+- (int)getLastChangedColumnInRow:(int)iRow
{
- /* Restore the graphics state */
- CGContextRef ctx = [[NSGraphicsContext currentContext] graphicsPort];
- CGContextRestoreGState(ctx);
- [NSGraphicsContext restoreGraphicsState];
+ [self checkRowIndex:iRow];
+ return self->colBounds[iRow + iRow + 1];
}
-- (NSSize)imageSize
+- (enum PendingCellChangeType)getCellChangeType:(int)iCol row:(int)iRow
{
- /* Return the size of our layer */
- CGSize result = CGLayerGetSize(angbandLayer);
- return NSMakeSize(result.width, result.height);
+ [self checkColumnIndices:iCol n:1];
+ [self checkRowIndex:iRow];
+ if (iRow < self.firstChangedRow || iRow > self.lastChangedRow) {
+ return CELL_CHANGE_NONE;
+ }
+ if (iCol < [self getFirstChangedColumnInRow:iRow] ||
+ iCol > [self getLastChangedColumnInRow:iRow]) {
+ return CELL_CHANGE_NONE;
+ }
+ return self->changesByRow[iRow][iCol].changeType;
}
-- (CGContextRef)lockFocus
+- (struct PendingTextChange)getCellTextChange:(int)iCol row:(int)iRow
{
- return [self lockFocusUnscaled];
+ [self checkColumnIndices:iCol n:1];
+ [self checkRowIndex:iRow];
+ if (iRow < self.firstChangedRow || iRow > self.lastChangedRow ||
+ iCol < [self getFirstChangedColumnInRow:iRow] ||
+ iCol > [self getLastChangedColumnInRow:iRow] ||
+ (self->changesByRow[iRow][iCol].changeType != CELL_CHANGE_TEXT &&
+ self->changesByRow[iRow][iCol].changeType != CELL_CHANGE_WIPE)) {
+ NSException *exc = [NSException
+ exceptionWithName:@"NotTextChange"
+ reason:@"getCellTextChange called for PendingTermChanges"
+ userInfo:nil];
+ @throw exc;
+ }
+ return self->changesByRow[iRow][iCol].v.txc;
}
-
-- (NSRect)rectInImageForTileAtX:(int)x Y:(int)y
+- (struct PendingTileChange)getCellTileChange:(int)iCol row:(int)iRow
{
- int flippedY = y;
- return NSMakeRect(x * tileSize.width + borderSize.width, flippedY * tileSize.height + borderSize.height, tileSize.width, tileSize.height);
+ [self checkColumnIndices:iCol n:1];
+ [self checkRowIndex:iRow];
+ if (iRow < self.firstChangedRow || iRow > self.lastChangedRow ||
+ iCol < [self getFirstChangedColumnInRow:iRow] ||
+ iCol > [self getLastChangedColumnInRow:iRow] ||
+ self->changesByRow[iRow][iCol].changeType != CELL_CHANGE_TILE) {
+ NSException *exc = [NSException
+ exceptionWithName:@"NotTileChange"
+ reason:@"getCellTileChange called for PendingTermChanges"
+ userInfo:nil];
+ @throw exc;
+ }
+ return self->changesByRow[iRow][iCol].v.tic;
}
-- (void)setSelectionFont:(NSFont*)font adjustTerminal: (BOOL)adjustTerminal
+- (void)checkColumnIndices:(int)iCol n:(int)nCol
{
- /* Record the new font */
- [font retain];
- [angbandViewFont release];
- angbandViewFont = font;
-
- /* Update our glyph info */
- [self updateGlyphInfo];
-
- if( adjustTerminal )
- {
- /* Adjust terminal to fit window with new font; save the new columns
- * and rows since they could be changed */
- NSRect contentRect = [self->primaryWindow contentRectForFrameRect: [self->primaryWindow frame]];
- [self resizeTerminalWithContentRect: contentRect saveToDefaults: YES];
+ if (iCol < 0) {
+ NSException *exc = [NSException
+ exceptionWithName:@"InvalidColumnIndex"
+ reason:@"negative column index"
+ userInfo:nil];
+ @throw exc;
+ }
+ if (iCol >= self.columnCount || iCol + nCol > self.columnCount) {
+ NSException *exc = [NSException
+ exceptionWithName:@"InvalidColumnIndex"
+ reason:@"column index exceeds number of columns"
+ userInfo:nil];
+ @throw exc;
+ }
+ if (nCol <= 0) {
+ NSException *exc = [NSException
+ exceptionWithName:@"InvalidColumnIndex"
+ reason:@"empty column range"
+ userInfo:nil];
+ @throw exc;
}
-
- /* Update our image */
- [self updateImage];
-
- /* Get redrawn */
- [self requestRedraw];
}
-- (id)init
+- (void)checkRowIndex:(int)iRow
{
- if ((self = [super init]))
- {
- /* Default rows and cols */
- self->cols = 80;
- self->rows = 24;
-
- /* Default border size */
- self->borderSize = NSMakeSize(2, 2);
-
- /* Allocate our array of views */
- angbandViews = [[NSMutableArray alloc] init];
-
- /* Make the image. Since we have no views, it'll just be a puny 1x1 image. */
- [self updateImage];
-
- _windowVisibilityChecked = NO;
+ if (iRow < 0) {
+ NSException *exc = [NSException
+ exceptionWithName:@"InvalidRowIndex"
+ reason:@"negative row index"
+ userInfo:nil];
+ @throw exc;
+ }
+ if (iRow >= self.rowCount) {
+ NSException *exc = [NSException
+ exceptionWithName:@"InvalidRowIndex"
+ reason:@"row index exceeds number of rows"
+ userInfo:nil];
+ @throw exc;
}
- return self;
}
-/**
- * Destroy all the receiver's stuff. This is intended to be callable more than
- * once.
+@end
+
+
+/* The max number of glyphs we support. Currently this only affects
+ * updateGlyphInfo() for the calculation of the tile size, fontAscender,
+ * fontDescender, nColPre, and nColPost. The rendering in drawWChar() will
+ * work for a glyph not in updateGlyphInfo()'s set, and that is used for
+ * rendering Japanese characters, though there may be clipping or clearing
+ * artifacts because it wasn't included in updateGlyphInfo()'s calculations.
*/
-- (void)dispose
+#define GLYPH_COUNT 256
+
+/* An AngbandContext represents a logical Term (i.e. what Angband thinks is
+ * a window). This typically maps to one NSView, but may map to more than one
+ * NSView (e.g. the Test and real screen saver view). */
+@interface AngbandContext : NSObject <NSWindowDelegate>
{
- terminal = NULL;
-
- /* Disassociate ourselves from our angbandViews */
- [angbandViews makeObjectsPerformSelector:@selector(setAngbandContext:) withObject:nil];
- [angbandViews release];
- angbandViews = nil;
-
- /* Destroy the layer/image */
- CGLayerRelease(angbandLayer);
- angbandLayer = NULL;
+@public
- /* Font */
- [angbandViewFont release];
- angbandViewFont = nil;
-
- /* Window */
- [primaryWindow setDelegate:nil];
- [primaryWindow close];
- [primaryWindow release];
- primaryWindow = nil;
-}
+ /* The Angband term */
+ term *terminal;
-/* Usual Cocoa fare */
-- (void)dealloc
-{
- [self dispose];
- [super dealloc];
-}
+@private
+ /* Is the last time we drew, so we can throttle drawing. */
+ CFAbsoluteTime lastRefreshTime;
+ /*
+ * Whether we are currently in live resize, which affects how big we
+ * render our image.
+ */
+ int inLiveResize;
+ /* Flags whether or not a fullscreen transition is in progress. */
+ BOOL inFullscreenTransition;
+}
-#pragma mark -
-#pragma mark Directories and Paths Setup
+/* Column and row counts, by default 80 x 24 */
+@property int cols;
+@property int rows;
-/**
- * Return the path for Angband's lib directory and bail if it isn't found. The
- * lib directory should be in the bundle's resources directory, since it's
- * copied when built.
- */
-+ (NSString *)libDirectoryPath
-{
- NSString *bundleLibPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent: AngbandDirectoryNameLib];
- BOOL isDirectory = NO;
- BOOL libExists = [[NSFileManager defaultManager] fileExistsAtPath: bundleLibPath isDirectory: &isDirectory];
+/* The size of the border between the window edge and the contents */
+@property (readonly) NSSize borderSize;
- if( !libExists || !isDirectory )
- {
- NSLog( @"[%@ %@]: can't find %@/ in bundle: isDirectory: %d libExists: %d", NSStringFromClass( [self class] ), NSStringFromSelector( _cmd ), AngbandDirectoryNameLib, isDirectory, libExists );
- NSRunAlertPanel( @"Missing Resources", @"Hengband was unable to find required resources and must quit. Please report a bug on the Angband forums.", @"Quit", nil, nil );
- exit( 0 );
- }
+/* Our array of views */
+@property NSMutableArray *angbandViews;
- return bundleLibPath;
-}
+/* The buffered image */
+@property CGLayerRef angbandLayer;
-/**
- * Return the path for the directory where Angband should look for its standard
- * user file tree.
- */
-+ (NSString *)angbandDocumentsPath
-{
- NSString *documents = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject];
+/* The font of this context */
+@property NSFont *angbandViewFont;
-#if defined(SAFE_DIRECTORY)
- NSString *versionedDirectory = [NSString stringWithFormat: @"%@-%s", AngbandDirectoryNameBase, VERSION_STRING];
- return [documents stringByAppendingPathComponent: versionedDirectory];
-#else
- return [documents stringByAppendingPathComponent: AngbandDirectoryNameBase];
-#endif
-}
+/* The size of one tile */
+@property (readonly) NSSize tileSize;
-/**
- * Adjust directory paths as needed to correct for any differences needed by
- * Angband. \c init_file_paths() currently requires that all paths provided have
- * a trailing slash and all other platforms honor this.
- *
- * \param originalPath The directory path to adjust.
- * \return A path suitable for Angband or nil if an error occurred.
+/* Font's ascender and descender */
+@property (readonly) CGFloat fontAscender;
+@property (readonly) CGFloat fontDescender;
+
+/*
+ * These are the number of columns before or after, respectively, a text
+ * change that may need to be redrawn.
*/
-static NSString *AngbandCorrectedDirectoryPath(NSString *originalPath)
-{
- if ([originalPath length] == 0) {
- return nil;
- }
+@property (readonly) int nColPre;
+@property (readonly) int nColPost;
- if (![originalPath hasSuffix: @"/"]) {
- return [originalPath stringByAppendingString: @"/"];
- }
+/* If this context owns a window, here it is. */
+@property NSWindow *primaryWindow;
- return originalPath;
-}
+/* Is the record of changes to the contents for the next update. */
+@property PendingTermChanges *changes;
-/**
- * Give Angband the base paths that should be used for the various directories
- * it needs. It will create any needed directories.
- */
-+ (void)prepareFilePathsAndDirectories
-{
- char libpath[PATH_MAX + 1] = "\0";
- NSString *libDirectoryPath = AngbandCorrectedDirectoryPath([self libDirectoryPath]);
- [libDirectoryPath getFileSystemRepresentation: libpath maxLength: sizeof(libpath)];
+@property (nonatomic, assign) BOOL hasSubwindowFlags;
+@property (nonatomic, assign) BOOL windowVisibilityChecked;
- char basepath[PATH_MAX + 1] = "\0";
- NSString *angbandDocumentsPath = AngbandCorrectedDirectoryPath([self angbandDocumentsPath]);
- [angbandDocumentsPath getFileSystemRepresentation: basepath maxLength: sizeof(basepath)];
+- (void)drawRect:(NSRect)rect inView:(NSView *)view;
- init_file_paths(libpath, libpath, basepath);
- create_needed_dirs();
-}
+/* Called at initialization to set the term */
+- (void)setTerm:(term *)t;
-#pragma mark -
+/* Called when the context is going down. */
+- (void)dispose;
-#if 0
-/* From the Linux mbstowcs(3) man page:
- * If dest is NULL, n is ignored, and the conversion proceeds as above,
- * except that the converted wide characters are not written out to mem‐
- * ory, and that no length limit exists.
- */
-static size_t Term_mbcs_cocoa(wchar_t *dest, const char *src, int n)
-{
- int i;
- int count = 0;
+/* Returns the size of the image. */
+- (NSSize)imageSize;
- /* Unicode code point to UTF-8
- * 0x0000-0x007f: 0xxxxxxx
+/* Return the rect for a tile at given coordinates. */
+- (NSRect)rectInImageForTileAtX:(int)x Y:(int)y;
+
+/* Draw the given wide character into the given tile rect. */
+- (void)drawWChar:(wchar_t)wchar inRect:(NSRect)tile context:(CGContextRef)ctx;
+
+/* Locks focus on the Angband image, and scales the CTM appropriately. */
+- (CGContextRef)lockFocus;
+
+/* Locks focus on the Angband image but does NOT scale the CTM. Appropriate
+ * for drawing hairlines. */
+- (CGContextRef)lockFocusUnscaled;
+
+/* Unlocks focus. */
+- (void)unlockFocus;
+
+/* Returns the primary window for this angband context, creating it if
+ * necessary */
+- (NSWindow *)makePrimaryWindow;
+
+/* Called to add a new Angband view */
+- (void)addAngbandView:(AngbandView *)view;
+
+/* Make the context aware that one of its views changed size */
+- (void)angbandViewDidScale:(AngbandView *)view;
+
+/* Handle becoming the main window */
+- (void)windowDidBecomeMain:(NSNotification *)notification;
+
+/* Return whether the context's primary window is ordered in or not */
+- (BOOL)isOrderedIn;
+
+/* Return whether the context's primary window is key */
+- (BOOL)isMainWindow;
+
+/* Invalidate the whole image */
+- (void)setNeedsDisplay:(BOOL)val;
+
+/* Invalidate part of the image, with the rect expressed in base coordinates */
+- (void)setNeedsDisplayInBaseRect:(NSRect)rect;
+
+/* Display (flush) our Angband views */
+- (void)displayIfNeeded;
+
+/* Resize context to size of contentRect, and optionally save size to
+ * defaults */
+- (void)resizeTerminalWithContentRect: (NSRect)contentRect saveToDefaults: (BOOL)saveToDefaults;
+
+/*
+ * Change the minimum size for the window associated with the context.
+ * termIdx is the index for the terminal: pass it so this function can be
+ * used when self->terminal has not yet been set.
+ */
+- (void)setMinimumWindowSize:(int)termIdx;
+
+/* Called from the view to indicate that it is starting or ending live resize */
+- (void)viewWillStartLiveResize:(AngbandView *)view;
+- (void)viewDidEndLiveResize:(AngbandView *)view;
+- (void)saveWindowVisibleToDefaults: (BOOL)windowVisible;
+- (BOOL)windowVisibleUsingDefaults;
+
+/* Class methods */
+/**
+ * Gets the default font for all contexts. Currently not declaring this as
+ * a class property for compatibility with versions of Xcode prior to 8.
+ */
++ (NSFont*)defaultFont;
+/**
+ * Sets the default font for all contexts.
+ */
++ (void)setDefaultFont:(NSFont*)font;
+
+/* Internal method */
+- (AngbandView *)activeView;
+
+@end
+
+/**
+ * Generate a mask for the subwindow flags. The mask is just a safety check to
+ * make sure that our windows show and hide as expected. This function allows
+ * for future changes to the set of flags without needed to update it here
+ * (unless the underlying types change).
+ */
+u32b AngbandMaskForValidSubwindowFlags(void)
+{
+ int windowFlagBits = sizeof(*(window_flag)) * CHAR_BIT;
+ int maxBits = MIN( 16, windowFlagBits );
+ u32b mask = 0;
+
+ for( int i = 0; i < maxBits; i++ )
+ {
+ if( window_flag_desc[i] != NULL )
+ {
+ mask |= (1 << i);
+ }
+ }
+
+ return mask;
+}
+
+/**
+ * Check for changes in the subwindow flags and update window visibility.
+ * This seems to be called for every user event, so we don't
+ * want to do any unnecessary hiding or showing of windows.
+ */
+static void AngbandUpdateWindowVisibility(void)
+{
+ /* Because this function is called frequently, we'll make the mask static.
+ * It doesn't change between calls, as the flags themselves are hardcoded */
+ static u32b validWindowFlagsMask = 0;
+
+ if( validWindowFlagsMask == 0 )
+ {
+ validWindowFlagsMask = AngbandMaskForValidSubwindowFlags();
+ }
+
+ /* Loop through all of the subwindows and see if there is a change in the
+ * flags. If so, show or hide the corresponding window. We don't care about
+ * the flags themselves; we just want to know if any are set. */
+ for( int i = 1; i < ANGBAND_TERM_MAX; i++ )
+ {
+ AngbandContext *angbandContext =
+ (__bridge AngbandContext*) (angband_term[i]->data);
+
+ if( angbandContext == nil )
+ {
+ continue;
+ }
+
+ /* This horrible mess of flags is so that we can try to maintain some
+ * user visibility preference. This should allow the user a window and
+ * have it stay closed between application launches. However, this
+ * means that when a subwindow is turned on, it will no longer appear
+ * automatically. Angband has no concept of user control over window
+ * visibility, other than the subwindow flags. */
+ if( !angbandContext.windowVisibilityChecked )
+ {
+ if( [angbandContext windowVisibleUsingDefaults] )
+ {
+ [angbandContext.primaryWindow orderFront: nil];
+ angbandContext.windowVisibilityChecked = YES;
+ }
+ else
+ {
+ [angbandContext.primaryWindow close];
+ angbandContext.windowVisibilityChecked = NO;
+ }
+ }
+ else
+ {
+ BOOL termHasSubwindowFlags = ((window_flag[i] & validWindowFlagsMask) > 0);
+
+ if( angbandContext.hasSubwindowFlags && !termHasSubwindowFlags )
+ {
+ [angbandContext.primaryWindow close];
+ angbandContext.hasSubwindowFlags = NO;
+ [angbandContext saveWindowVisibleToDefaults: NO];
+ }
+ else if( !angbandContext.hasSubwindowFlags && termHasSubwindowFlags )
+ {
+ [angbandContext.primaryWindow orderFront: nil];
+ angbandContext.hasSubwindowFlags = YES;
+ [angbandContext saveWindowVisibleToDefaults: YES];
+ }
+ }
+ }
+
+ /* Make the main window key so that user events go to the right spot */
+ AngbandContext *mainWindow =
+ (__bridge AngbandContext*) (angband_term[0]->data);
+ [mainWindow.primaryWindow makeKeyAndOrderFront: nil];
+}
+
+
+/**
+ * ------------------------------------------------------------------------
+ * Graphics support
+ * ------------------------------------------------------------------------ */
+
+/**
+ * The tile image
+ */
+static CGImageRef pict_image;
+
+/**
+ * Numbers of rows and columns in a tileset,
+ * calculated by the PICT/PNG loading code
+ */
+static int pict_cols = 0;
+static int pict_rows = 0;
+
+/**
+ * Requested graphics mode (as a grafID).
+ * The current mode is stored in current_graphics_mode.
+ */
+static int graf_mode_req = 0;
+
+/**
+ * Helper function to check the various ways that graphics can be enabled,
+ * guarding against NULL
+ */
+static BOOL graphics_are_enabled(void)
+{
+ return current_graphics_mode
+ && current_graphics_mode->grafID != GRAPHICS_NONE;
+}
+
+/**
+ * Hack -- game in progress
+ */
+static Boolean game_in_progress = FALSE;
+
+
+#pragma mark Prototypes
+static void wakeup_event_loop(void);
+static void hook_plog(const char *str);
+static void hook_quit(const char * str);
+static NSString* get_lib_directory(void);
+static NSString* get_doc_directory(void);
+static NSString* AngbandCorrectedDirectoryPath(NSString *originalPath);
+static void prepare_paths_and_directories(void);
+static void handle_open_when_ready(void);
+static void play_sound(int event);
+static BOOL check_events(int wait);
+static BOOL send_event(NSEvent *event);
+static void record_current_savefile(void);
+#ifdef JP
+static wchar_t convert_two_byte_eucjp_to_utf16_native(const char *cp);
+#endif
+
+/**
+ * Available values for 'wait'
+ */
+#define CHECK_EVENTS_DRAIN -1
+#define CHECK_EVENTS_NO_WAIT 0
+#define CHECK_EVENTS_WAIT 1
+
+
+/**
+ * Note when "open"/"new" become valid
+ */
+static bool initialized = FALSE;
+
+/* Methods for getting the appropriate NSUserDefaults */
+@interface NSUserDefaults (AngbandDefaults)
++ (NSUserDefaults *)angbandDefaults;
+@end
+
+@implementation NSUserDefaults (AngbandDefaults)
++ (NSUserDefaults *)angbandDefaults
+{
+ return [NSUserDefaults standardUserDefaults];
+}
+@end
+
+/* Methods for pulling images out of the Angband bundle (which may be separate
+ * from the current bundle in the case of a screensaver */
+@interface NSImage (AngbandImages)
++ (NSImage *)angbandImage:(NSString *)name;
+@end
+
+/* The NSView subclass that draws our Angband image */
+@interface AngbandView : NSView
+{
+ AngbandContext *angbandContext;
+}
+
+- (void)setAngbandContext:(AngbandContext *)context;
+- (AngbandContext *)angbandContext;
+
+@end
+
+@implementation NSImage (AngbandImages)
+
+/* Returns an image in the resource directoy of the bundle containing the
+ * Angband view class. */
++ (NSImage *)angbandImage:(NSString *)name
+{
+ NSBundle *bundle = [NSBundle bundleForClass:[AngbandView class]];
+ NSString *path = [bundle pathForImageResource:name];
+ return (path) ? [[NSImage alloc] initByReferencingFile:path] : nil;
+}
+
+@end
+
+
+@implementation AngbandContext
+
+@synthesize hasSubwindowFlags=_hasSubwindowFlags;
+@synthesize windowVisibilityChecked=_windowVisibilityChecked;
+
+- (BOOL)useLiveResizeOptimization
+{
+ /* If we have graphics turned off, text rendering is fast enough that we
+ * don't need to use a live resize optimization. */
+ return self->inLiveResize && graphics_are_enabled();
+}
+
+- (NSSize)baseSize
+{
+ /* We round the base size down. If we round it up, I believe we may end up
+ * with pixels that nobody "owns" that may accumulate garbage. In general
+ * rounding down is harmless, because any lost pixels may be sopped up by
+ * the border. */
+ return NSMakeSize(
+ floor(self.cols * self.tileSize.width + 2 * self.borderSize.width),
+ floor(self.rows * self.tileSize.height + 2 * self.borderSize.height));
+}
+
+/* qsort-compatible compare function for CGSizes */
+static int compare_advances(const void *ap, const void *bp)
+{
+ const CGSize *a = ap, *b = bp;
+ return (a->width > b->width) - (a->width < b->width);
+}
+
+/**
+ * Precompute certain metrics (tileSize, fontAscender, fontDescender, nColPre,
+ * and nColPost) for the current font.
+ */
+- (void)updateGlyphInfo
+{
+ NSFont *screenFont = [self.angbandViewFont screenFont];
+
+ /* Generate a string containing each MacRoman character */
+ /*
+ * Here and below, dynamically allocate working arrays rather than put them
+ * on the stack in case limited stack space is an issue.
+ */
+ unsigned char *latinString = malloc(GLYPH_COUNT);
+ if (latinString == 0) {
+ NSException *exc = [NSException exceptionWithName:@"OutOfMemory"
+ reason:@"latinString in updateGlyphInfo"
+ userInfo:nil];
+ @throw exc;
+ }
+ size_t i;
+ for (i=0; i < GLYPH_COUNT; i++) latinString[i] = (unsigned char)i;
+
+ /* Turn that into unichar. Angband uses ISO Latin 1. */
+ NSString *allCharsString = [[NSString alloc] initWithBytes:latinString length:sizeof latinString encoding:NSISOLatin1StringEncoding];
+ unichar *unicharString = malloc(GLYPH_COUNT * sizeof(unichar));
+ if (unicharString == 0) {
+ free(latinString);
+ NSException *exc = [NSException exceptionWithName:@"OutOfMemory"
+ reason:@"unicharString in updateGlyphInfo"
+ userInfo:nil];
+ @throw exc;
+ }
+ unicharString[0] = 0;
+ [allCharsString getCharacters:unicharString range:NSMakeRange(0, MIN(GLYPH_COUNT, [allCharsString length]))];
+ allCharsString = nil;
+ free(latinString);
+
+ /* Get glyphs */
+ CGGlyph *glyphArray = calloc(GLYPH_COUNT, sizeof(CGGlyph));
+ if (glyphArray == 0) {
+ free(unicharString);
+ NSException *exc = [NSException exceptionWithName:@"OutOfMemory"
+ reason:@"glyphArray in updateGlyphInfo"
+ userInfo:nil];
+ @throw exc;
+ }
+ CTFontGetGlyphsForCharacters((CTFontRef)screenFont, unicharString,
+ glyphArray, GLYPH_COUNT);
+ free(unicharString);
+
+ /* Get advances. Record the max advance. */
+ CGSize *advances = malloc(GLYPH_COUNT * sizeof(CGSize));
+ if (advances == 0) {
+ free(glyphArray);
+ NSException *exc = [NSException exceptionWithName:@"OutOfMemory"
+ reason:@"advances in updateGlyphInfo"
+ userInfo:nil];
+ @throw exc;
+ }
+ CTFontGetAdvancesForGlyphs(
+ (CTFontRef)screenFont, kCTFontHorizontalOrientation, glyphArray,
+ advances, GLYPH_COUNT);
+ CGFloat *glyphWidths = malloc(GLYPH_COUNT * sizeof(CGFloat));
+ if (glyphWidths == 0) {
+ free(glyphArray);
+ free(advances);
+ NSException *exc = [NSException exceptionWithName:@"OutOfMemory"
+ reason:@"glyphWidths in updateGlyphInfo"
+ userInfo:nil];
+ @throw exc;
+ }
+ for (i=0; i < GLYPH_COUNT; i++) {
+ glyphWidths[i] = advances[i].width;
+ }
+
+ /* For good non-mono-font support, use the median advance. Start by sorting
+ * all advances. */
+ qsort(advances, GLYPH_COUNT, sizeof *advances, compare_advances);
+
+ /* Skip over any initially empty run */
+ size_t startIdx;
+ for (startIdx = 0; startIdx < GLYPH_COUNT; startIdx++)
+ {
+ if (advances[startIdx].width > 0) break;
+ }
+
+ /* Pick the center to find the median */
+ CGFloat medianAdvance = 0;
+ if (startIdx < GLYPH_COUNT)
+ {
+ /* In case we have all zero advances for some reason */
+ medianAdvance = advances[(startIdx + GLYPH_COUNT)/2].width;
+ }
+
+ free(advances);
+
+ /*
+ * Record the ascender and descender. Some fonts, for instance DIN
+ * Condensed and Rockwell in 10.14, the ascent on '@' exceeds that
+ * reported by [screenFont ascender]. Get the overall bounding box
+ * for the glyphs and use that instead of the ascender and descender
+ * values if the bounding box result extends farther from the baseline.
+ */
+ CGRect bounds = CTFontGetBoundingRectsForGlyphs(
+ (CTFontRef) screenFont, kCTFontHorizontalOrientation, glyphArray,
+ NULL, GLYPH_COUNT);
+ self->_fontAscender = [screenFont ascender];
+ if (self->_fontAscender < bounds.origin.y + bounds.size.height) {
+ self->_fontAscender = bounds.origin.y + bounds.size.height;
+ }
+ self->_fontDescender = [screenFont descender];
+ if (self->_fontDescender > bounds.origin.y) {
+ self->_fontDescender = bounds.origin.y;
+ }
+
+ /*
+ * Record the tile size. Round both values up to have tile boundaries
+ * match pixel boundaries.
+ */
+ self->_tileSize.width = ceil(medianAdvance);
+ self->_tileSize.height = ceil(self.fontAscender - self.fontDescender);
+
+ /*
+ * Determine whether neighboring columns need to be redrawn when a
+ * character changes.
+ */
+ CGRect *boxes = malloc(GLYPH_COUNT * sizeof(CGRect));
+ if (boxes == 0) {
+ free(glyphWidths);
+ free(glyphArray);
+ NSException *exc = [NSException exceptionWithName:@"OutOfMemory"
+ reason:@"boxes in updateGlyphInfo"
+ userInfo:nil];
+ @throw exc;
+ }
+ CGFloat beyond_right = 0.;
+ CGFloat beyond_left = 0.;
+ CTFontGetBoundingRectsForGlyphs(
+ (CTFontRef)screenFont,
+ kCTFontHorizontalOrientation,
+ glyphArray,
+ boxes,
+ GLYPH_COUNT);
+ for (i = 0; i < GLYPH_COUNT; i++) {
+ /* Account for the compression and offset used by drawWChar(). */
+ CGFloat compression, offset;
+ CGFloat v;
+
+ if (glyphWidths[i] <= self.tileSize.width) {
+ compression = 1.;
+ offset = 0.5 * (self.tileSize.width - glyphWidths[i]);
+ } else {
+ compression = self.tileSize.width / glyphWidths[i];
+ offset = 0.;
+ }
+ v = (offset + boxes[i].origin.x) * compression;
+ if (beyond_left > v) {
+ beyond_left = v;
+ }
+ v = (offset + boxes[i].origin.x + boxes[i].size.width) * compression;
+ if (beyond_right < v) {
+ beyond_right = v;
+ }
+ }
+ free(boxes);
+ self->_nColPre = ceil(-beyond_left / self.tileSize.width);
+ if (beyond_right > self.tileSize.width) {
+ self->_nColPost =
+ ceil((beyond_right - self.tileSize.width) / self.tileSize.width);
+ } else {
+ self->_nColPost = 0;
+ }
+
+ free(glyphWidths);
+ free(glyphArray);
+}
+
+- (void)updateImage
+{
+ NSSize size = NSMakeSize(1, 1);
+
+ AngbandView *activeView = [self activeView];
+ if (activeView)
+ {
+ /* If we are in live resize, draw as big as the screen, so we can scale
+ * nicely to any size. If we are not in live resize, then use the
+ * bounds of the active view. */
+ NSScreen *screen;
+ if ([self useLiveResizeOptimization] && (screen = [[activeView window] screen]) != NULL)
+ {
+ size = [screen frame].size;
+ }
+ else
+ {
+ size = [activeView bounds].size;
+ }
+ }
+
+ CGLayerRelease(self.angbandLayer);
+
+ /* Use the highest monitor scale factor on the system to work out what
+ * scale to draw at - not the recommended method, but works where we
+ * can't easily get the monitor the current draw is occurring on. */
+ float angbandLayerScale = 1.0;
+ if ([[NSScreen mainScreen] respondsToSelector:@selector(backingScaleFactor)]) {
+ for (NSScreen *screen in [NSScreen screens]) {
+ angbandLayerScale = fmax(angbandLayerScale, [screen backingScaleFactor]);
+ }
+ }
+
+ /* Make a bitmap context as an example for our layer */
+ CGColorSpaceRef cs = CGColorSpaceCreateDeviceRGB();
+ CGContextRef exampleCtx = CGBitmapContextCreate(NULL, 1, 1, 8 /* bits per component */, 48 /* bytesPerRow */, cs, kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Host);
+ CGColorSpaceRelease(cs);
+
+ /* Create the layer at the appropriate size */
+ size.width = fmax(1, ceil(size.width * angbandLayerScale));
+ size.height = fmax(1, ceil(size.height * angbandLayerScale));
+ self.angbandLayer =
+ CGLayerCreateWithContext(exampleCtx, *(CGSize *)&size, NULL);
+
+ CFRelease(exampleCtx);
+
+ /* Set the new context of the layer to draw at the correct scale */
+ CGContextRef ctx = CGLayerGetContext(self.angbandLayer);
+ CGContextScaleCTM(ctx, angbandLayerScale, angbandLayerScale);
+
+ [self lockFocus];
+ [[NSColor blackColor] set];
+ NSRectFill((NSRect){NSZeroPoint, [self baseSize]});
+ [self unlockFocus];
+}
+
+- (void)requestRedraw
+{
+ if (! self->terminal) return;
+
+ term *old = Term;
+
+ /* Activate the term */
+ Term_activate(self->terminal);
+
+ /* Redraw the contents */
+ Term_redraw();
+
+ /* Flush the output */
+ Term_fresh();
+
+ /* Restore the old term */
+ Term_activate(old);
+}
+
+- (void)setTerm:(term *)t
+{
+ self->terminal = t;
+}
+
+- (void)viewWillStartLiveResize:(AngbandView *)view
+{
+#if USE_LIVE_RESIZE_CACHE
+ if (self->inLiveResize < INT_MAX) self->inLiveResize++;
+ else [NSException raise:NSInternalInconsistencyException format:@"inLiveResize overflow"];
+
+ if (self->inLiveResize == 1 && graphics_are_enabled())
+ {
+ [self updateImage];
+
+ [self setNeedsDisplay:YES]; /* We'll need to redisplay everything anyways, so avoid creating all those little redisplay rects */
+ [self requestRedraw];
+ }
+#endif
+}
+
+- (void)viewDidEndLiveResize:(AngbandView *)view
+{
+#if USE_LIVE_RESIZE_CACHE
+ if (self->inLiveResize > 0) self->inLiveResize--;
+ else [NSException raise:NSInternalInconsistencyException format:@"inLiveResize underflow"];
+
+ if (self->inLiveResize == 0 && graphics_are_enabled())
+ {
+ [self updateImage];
+
+ [self setNeedsDisplay:YES]; /* We'll need to redisplay everything anyways, so avoid creating all those little redisplay rects */
+ [self requestRedraw];
+ }
+#endif
+}
+
+/**
+ * If we're trying to limit ourselves to a certain number of frames per second,
+ * then compute how long it's been since we last drew, and then wait until the
+ * next frame has passed. */
+- (void)throttle
+{
+ if (frames_per_second > 0)
+ {
+ CFAbsoluteTime now = CFAbsoluteTimeGetCurrent();
+ CFTimeInterval timeSinceLastRefresh = now - self->lastRefreshTime;
+ CFTimeInterval timeUntilNextRefresh = (1. / (double)frames_per_second) - timeSinceLastRefresh;
+
+ if (timeUntilNextRefresh > 0)
+ {
+ usleep((unsigned long)(timeUntilNextRefresh * 1000000.));
+ }
+ }
+ self->lastRefreshTime = CFAbsoluteTimeGetCurrent();
+}
+
+- (void)drawWChar:(wchar_t)wchar inRect:(NSRect)tile context:(CGContextRef)ctx
+{
+ CGFloat tileOffsetY = self.fontAscender;
+ CGFloat tileOffsetX = 0.0;
+ NSFont *screenFont = [self.angbandViewFont screenFont];
+ UniChar unicharString[2] = {(UniChar)wchar, 0};
+
+ /* Get glyph and advance */
+ CGGlyph thisGlyphArray[1] = { 0 };
+ CGSize advances[1] = { { 0, 0 } };
+ CTFontGetGlyphsForCharacters((CTFontRef)screenFont, unicharString, thisGlyphArray, 1);
+ CGGlyph glyph = thisGlyphArray[0];
+ CTFontGetAdvancesForGlyphs((CTFontRef)screenFont, kCTFontHorizontalOrientation, thisGlyphArray, advances, 1);
+ CGSize advance = advances[0];
+
+ /* If our font is not monospaced, our tile width is deliberately not big
+ * enough for every character. In that event, if our glyph is too wide, we
+ * need to compress it horizontally. Compute the compression ratio.
+ * 1.0 means no compression. */
+ double compressionRatio;
+ if (advance.width <= NSWidth(tile))
+ {
+ /* Our glyph fits, so we can just draw it, possibly with an offset */
+ compressionRatio = 1.0;
+ tileOffsetX = (NSWidth(tile) - advance.width)/2;
+ }
+ else
+ {
+ /* Our glyph doesn't fit, so we'll have to compress it */
+ compressionRatio = NSWidth(tile) / advance.width;
+ tileOffsetX = 0;
+ }
+
+
+ /* Now draw it */
+ CGAffineTransform textMatrix = CGContextGetTextMatrix(ctx);
+ CGFloat savedA = textMatrix.a;
+
+ /* Set the position */
+ textMatrix.tx = tile.origin.x + tileOffsetX;
+ textMatrix.ty = tile.origin.y + tileOffsetY;
+
+ /* Maybe squish it horizontally. */
+ if (compressionRatio != 1.)
+ {
+ textMatrix.a *= compressionRatio;
+ }
+
+ textMatrix = CGAffineTransformScale( textMatrix, 1.0, -1.0 );
+ CGContextSetTextMatrix(ctx, textMatrix);
+ CGContextShowGlyphsAtPositions(ctx, &glyph, &CGPointZero, 1);
+
+ /* Restore the text matrix if we messed with the compression ratio */
+ if (compressionRatio != 1.)
+ {
+ textMatrix.a = savedA;
+ CGContextSetTextMatrix(ctx, textMatrix);
+ }
+
+ textMatrix = CGAffineTransformScale( textMatrix, 1.0, -1.0 );
+ CGContextSetTextMatrix(ctx, textMatrix);
+}
+
+/* Lock and unlock focus on our image or layer, setting up the CTM
+ * appropriately. */
+- (CGContextRef)lockFocusUnscaled
+{
+ /* Create an NSGraphicsContext representing this CGLayer */
+ CGContextRef ctx = CGLayerGetContext(self.angbandLayer);
+ NSGraphicsContext *context = [NSGraphicsContext graphicsContextWithGraphicsPort:ctx flipped:NO];
+ [NSGraphicsContext saveGraphicsState];
+ [NSGraphicsContext setCurrentContext:context];
+ CGContextSaveGState(ctx);
+ return ctx;
+}
+
+- (void)unlockFocus
+{
+ /* Restore the graphics state */
+ CGContextRef ctx = [[NSGraphicsContext currentContext] graphicsPort];
+ CGContextRestoreGState(ctx);
+ [NSGraphicsContext restoreGraphicsState];
+}
+
+- (NSSize)imageSize
+{
+ /* Return the size of our layer */
+ CGSize result = CGLayerGetSize(self.angbandLayer);
+ return NSMakeSize(result.width, result.height);
+}
+
+- (CGContextRef)lockFocus
+{
+ return [self lockFocusUnscaled];
+}
+
+
+- (NSRect)rectInImageForTileAtX:(int)x Y:(int)y
+{
+ int flippedY = y;
+ return NSMakeRect(x * self.tileSize.width + self.borderSize.width,
+ flippedY * self.tileSize.height + self.borderSize.height,
+ self.tileSize.width, self.tileSize.height);
+}
+
+- (void)setSelectionFont:(NSFont*)font adjustTerminal: (BOOL)adjustTerminal
+{
+ /* Record the new font */
+ self.angbandViewFont = font;
+
+ /* Update our glyph info */
+ [self updateGlyphInfo];
+
+ if( adjustTerminal )
+ {
+ /* Adjust terminal to fit window with new font; save the new columns
+ * and rows since they could be changed */
+ NSRect contentRect =
+ [self.primaryWindow
+ contentRectForFrameRect: [self.primaryWindow frame]];
+
+ [self setMinimumWindowSize:[self terminalIndex]];
+ NSSize size = self.primaryWindow.contentMinSize;
+ BOOL windowNeedsResizing = NO;
+ if (contentRect.size.width < size.width) {
+ contentRect.size.width = size.width;
+ windowNeedsResizing = YES;
+ }
+ if (contentRect.size.height < size.height) {
+ contentRect.size.height = size.height;
+ windowNeedsResizing = YES;
+ }
+ if (windowNeedsResizing) {
+ size.width = contentRect.size.width;
+ size.height = contentRect.size.height;
+ [self.primaryWindow setContentSize:size];
+ }
+ [self resizeTerminalWithContentRect: contentRect saveToDefaults: YES];
+ }
+
+ /* Update our image */
+ [self updateImage];
+}
+
+- (id)init
+{
+ if ((self = [super init]))
+ {
+ /* Default rows and cols */
+ self->_cols = 80;
+ self->_rows = 24;
+
+ /* Default border size */
+ self->_borderSize = NSMakeSize(2, 2);
+
+ /* Allocate our array of views */
+ self->_angbandViews = [[NSMutableArray alloc] init];
+
+ self->_nColPre = 0;
+ self->_nColPost = 0;
+
+ self->_changes =
+ [[PendingTermChanges alloc] initWithColumnsRows:self->_cols
+ rows:self->_rows];
+ self->lastRefreshTime = CFAbsoluteTimeGetCurrent();
+ self->inLiveResize = 0;
+ self->inFullscreenTransition = NO;
+
+ /* Make the image. Since we have no views, it'll just be a puny 1x1 image. */
+ [self updateImage];
+
+ self->_windowVisibilityChecked = NO;
+ }
+ return self;
+}
+
+/**
+ * Destroy all the receiver's stuff. This is intended to be callable more than
+ * once.
+ */
+- (void)dispose
+{
+ self->terminal = NULL;
+
+ /* Disassociate ourselves from our angbandViews */
+ [self.angbandViews makeObjectsPerformSelector:@selector(setAngbandContext:) withObject:nil];
+ self.angbandViews = nil;
+
+ /* Destroy the layer/image */
+ CGLayerRelease(self.angbandLayer);
+ self.angbandLayer = NULL;
+
+ /* Font */
+ self.angbandViewFont = nil;
+
+ /* Window */
+ [self.primaryWindow setDelegate:nil];
+ [self.primaryWindow close];
+ self.primaryWindow = nil;
+
+ /* Pending changes */
+ self.changes = nil;
+}
+
+/* Usual Cocoa fare */
+- (void)dealloc
+{
+ [self dispose];
+}
+
+#if 0
+/* From the Linux mbstowcs(3) man page:
+ * If dest is NULL, n is ignored, and the conversion proceeds as above,
+ * except that the converted wide characters are not written out to mem‐
+ * ory, and that no length limit exists.
+ */
+static size_t Term_mbcs_cocoa(wchar_t *dest, const char *src, int n)
+{
+ int i;
+ int count = 0;
+
+ /* Unicode code point to UTF-8
+ * 0x0000-0x007f: 0xxxxxxx
* 0x0080-0x07ff: 110xxxxx 10xxxxxx
* 0x0800-0xffff: 1110xxxx 10xxxxxx 10xxxxxx
* 0x10000-0x1fffff: 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
}
#endif
-/**
- * Entry point for initializing Angband
- */
-+ (void)beginGame
-{
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
-
- /* Hooks in some "z-util.c" hooks */
- plog_aux = hook_plog;
- quit_aux = hook_quit;
-
- /* Initialize file paths */
- [self prepareFilePathsAndDirectories];
-
- /* Load preferences */
- load_prefs();
-
- /* Prepare the windows */
- init_windows();
-
- /* Set up game event handlers */
- /* init_display(); */
-
- /* Register the sound hook */
- /* sound_hook = play_sound; */
-
- /* Initialise game */
- init_angband();
-
- /* This is not incorporated into Hengband's init_angband() yet. */
- init_graphics_modes();
-
- /* Note the "system" */
- ANGBAND_SYS = "mac";
-
- /* Initialize some save file stuff */
- player_egid = getegid();
-
- /* We are now initialized */
- initialized = TRUE;
-
- /* Handle "open_when_ready" */
- handle_open_when_ready();
-
- /* Handle pending events (most notably update) and flush input */
- Term_flush();
-
- /* Prompt the user. */
- int message_row = (Term->hgt - 23) / 5 + 23;
- Term_erase(0, message_row, 255);
- put_str("[Choose 'New' or 'Open' from the 'File' menu]",
- message_row, (Term->wid - 45) / 2);
- Term_fresh();
-
- /*
- * Play a game -- "new_game" is set by "new", "open" or the open document
- * even handler as appropriate
- */
-
- [pool drain];
-
- while (!game_in_progress) {
- NSAutoreleasePool *splashScreenPool = [[NSAutoreleasePool alloc] init];
- NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantFuture] inMode:NSDefaultRunLoopMode dequeue:YES];
- if (event) [NSApp sendEvent:event];
- [splashScreenPool drain];
- }
-
- Term_fresh();
- play_game(new_game);
-
- quit(NULL);
-}
-
-+ (void)endGame
-{
- /* Hack -- Forget messages */
- msg_flag = FALSE;
-
- p_ptr->playing = FALSE;
- p_ptr->leaving = TRUE;
- quit_when_ready = TRUE;
-}
-
- (void)addAngbandView:(AngbandView *)view
{
- if (! [angbandViews containsObject:view])
+ if (! [self.angbandViews containsObject:view])
{
- [angbandViews addObject:view];
+ [self.angbandViews addObject:view];
[self updateImage];
[self setNeedsDisplay:YES]; /* We'll need to redisplay everything anyways, so avoid creating all those little redisplay rects */
[self requestRedraw];
}
/**
+ * For defaultFont and setDefaultFont.
+ */
+static __strong NSFont* gDefaultFont = nil;
+
++ (NSFont*)defaultFont
+{
+ return gDefaultFont;
+}
+
++ (void)setDefaultFont:(NSFont*)font
+{
+ gDefaultFont = font;
+}
+
+/**
* We have this notion of an "active" AngbandView, which is the largest - the
* idea being that in the screen saver, when the user hits Test in System
* Preferences, we don't want to keep driving the AngbandView in the
*/
- (AngbandView *)activeView
{
- if ([angbandViews count] == 1)
- return [angbandViews objectAtIndex:0];
-
+ if ([self.angbandViews count] == 1)
+ return [self.angbandViews objectAtIndex:0];
+
AngbandView *result = nil;
float maxWidth = 0;
- for (AngbandView *angbandView in angbandViews)
+ for (AngbandView *angbandView in self.angbandViews)
{
float width = [angbandView frame].size.width;
if (width > maxWidth)
{
/* If we're live-resizing with graphics, we're using the live resize
* optimization, so don't update the image. Otherwise do it. */
- if (! (inLiveResize && graphics_are_enabled()) && view == [self activeView])
+ if (! (self->inLiveResize && graphics_are_enabled()) && view == [self activeView])
{
[self updateImage];
- (void)removeAngbandView:(AngbandView *)view
{
- if ([angbandViews containsObject:view])
+ if ([self.angbandViews containsObject:view])
{
- [angbandViews removeObject:view];
+ [self.angbandViews removeObject:view];
[self updateImage];
[self setNeedsDisplay:YES]; /* We'll need to redisplay everything anyways, so avoid creating all those little redisplay rects */
- if ([angbandViews count]) [self requestRedraw];
+ if ([self.angbandViews count]) [self requestRedraw];
}
}
-static NSMenuItem *superitem(NSMenuItem *self)
-{
- NSMenu *supermenu = [[self menu] supermenu];
- int index = [supermenu indexOfItemWithSubmenu:[self menu]];
- if (index == -1) return nil;
- else return [supermenu itemAtIndex:index];
-}
-
-
-- (BOOL)validateMenuItem:(NSMenuItem *)menuItem
-{
- int tag = [menuItem tag];
- SEL sel = [menuItem action];
- if (sel == @selector(setGraphicsMode:))
- {
- [menuItem setState: (tag == graf_mode_req)];
- return YES;
- }
- else
- {
- return YES;
- }
-}
-
- (NSWindow *)makePrimaryWindow
{
- if (! primaryWindow)
+ if (! self.primaryWindow)
{
/* This has to be done after the font is set, which it already is in
* term_init_cocoa() */
- CGFloat width = self->cols * tileSize.width + borderSize.width * 2.0;
- CGFloat height = self->rows * tileSize.height + borderSize.height * 2.0;
- NSRect contentRect = NSMakeRect( 0.0, 0.0, width, height );
+ NSSize sz = self.baseSize;
+ NSRect contentRect = NSMakeRect( 0.0, 0.0, sz.width, sz.height );
NSUInteger styleMask = NSTitledWindowMask | NSResizableWindowMask | NSMiniaturizableWindowMask;
/* Make every window other than the main window closable */
- if( angband_term[0]->data != self )
+ if ((__bridge AngbandContext*) (angband_term[0]->data) != self)
{
styleMask |= NSClosableWindowMask;
}
- primaryWindow = [[NSWindow alloc] initWithContentRect:contentRect styleMask: styleMask backing:NSBackingStoreBuffered defer:YES];
+ self.primaryWindow = [[NSWindow alloc] initWithContentRect:contentRect styleMask: styleMask backing:NSBackingStoreBuffered defer:YES];
/* Not to be released when closed */
- [primaryWindow setReleasedWhenClosed:NO];
- [primaryWindow setExcludedFromWindowsMenu: YES]; /* we're using custom window menu handling */
+ [self.primaryWindow setReleasedWhenClosed:NO];
+ [self.primaryWindow setExcludedFromWindowsMenu: YES]; /* we're using custom window menu handling */
/* Make the view */
AngbandView *angbandView = [[AngbandView alloc] initWithFrame:contentRect];
[angbandView setAngbandContext:self];
- [angbandViews addObject:angbandView];
- [primaryWindow setContentView:angbandView];
- [angbandView release];
+ [self.angbandViews addObject:angbandView];
+ [self.primaryWindow setContentView:angbandView];
/* We are its delegate */
- [primaryWindow setDelegate:self];
+ [self.primaryWindow setDelegate:self];
/* Update our image, since this is probably the first angband view
* we've gotten. */
[self updateImage];
}
- return primaryWindow;
+ return self.primaryWindow;
}
NSRect bounds = [view bounds];
if (viewInLiveResize) CGContextSetInterpolationQuality(context, kCGInterpolationLow);
CGContextSetBlendMode(context, kCGBlendModeCopy);
- CGContextDrawLayerInRect(context, *(CGRect *)&bounds, angbandLayer);
+ CGContextDrawLayerInRect(context, *(CGRect *)&bounds, self.angbandLayer);
if (viewInLiveResize) CGContextSetInterpolationQuality(context, kCGInterpolationDefault);
}
- (BOOL)isOrderedIn
{
- return [[[angbandViews lastObject] window] isVisible];
+ return [[[self.angbandViews lastObject] window] isVisible];
}
- (BOOL)isMainWindow
{
- return [[[angbandViews lastObject] window] isMainWindow];
+ return [[[self.angbandViews lastObject] window] isMainWindow];
}
- (void)setNeedsDisplay:(BOOL)val
{
- for (NSView *angbandView in angbandViews)
+ for (NSView *angbandView in self.angbandViews)
{
[angbandView setNeedsDisplay:val];
}
- (void)setNeedsDisplayInBaseRect:(NSRect)rect
{
- for (NSView *angbandView in angbandViews)
+ for (NSView *angbandView in self.angbandViews)
{
[angbandView setNeedsDisplayInRect: rect];
}
- (void)resizeTerminalWithContentRect: (NSRect)contentRect saveToDefaults: (BOOL)saveToDefaults
{
- CGFloat newRows = floor( (contentRect.size.height - (borderSize.height * 2.0)) / tileSize.height );
- CGFloat newColumns = ceil( (contentRect.size.width - (borderSize.width * 2.0)) / tileSize.width );
+ CGFloat newRows = floor(
+ (contentRect.size.height - (self.borderSize.height * 2.0)) /
+ self.tileSize.height);
+ CGFloat newColumns = ceil(
+ (contentRect.size.width - (self.borderSize.width * 2.0)) /
+ self.tileSize.width);
if (newRows < 1 || newColumns < 1) return;
- self->cols = newColumns;
- self->rows = newRows;
+ self->_cols = newColumns;
+ self->_rows = newRows;
+ [self.changes resize:self.cols rows:self.rows];
if( saveToDefaults )
{
if( termIndex < (int)[terminals count] )
{
NSMutableDictionary *mutableTerm = [[NSMutableDictionary alloc] initWithDictionary: [terminals objectAtIndex: termIndex]];
- [mutableTerm setValue: [NSNumber numberWithUnsignedInt: self->cols] forKey: AngbandTerminalColumnsDefaultsKey];
- [mutableTerm setValue: [NSNumber numberWithUnsignedInt: self->rows] forKey: AngbandTerminalRowsDefaultsKey];
+ [mutableTerm setValue: [NSNumber numberWithInteger: self.cols]
+ forKey: AngbandTerminalColumnsDefaultsKey];
+ [mutableTerm setValue: [NSNumber numberWithInteger: self.rows]
+ forKey: AngbandTerminalRowsDefaultsKey];
NSMutableArray *mutableTerminals = [[NSMutableArray alloc] initWithArray: terminals];
[mutableTerminals replaceObjectAtIndex: termIndex withObject: mutableTerm];
[[NSUserDefaults standardUserDefaults] setValue: mutableTerminals forKey: AngbandTerminalsDefaultsKey];
- [mutableTerminals release];
- [mutableTerm release];
}
- [[NSUserDefaults standardUserDefaults] synchronize];
}
term *old = Term;
Term_activate( self->terminal );
- Term_resize( (int)newColumns, (int)newRows);
+ Term_resize( self.cols, self.rows );
Term_redraw();
Term_activate( old );
}
+- (void)setMinimumWindowSize:(int)termIdx
+{
+ NSSize minsize;
+
+ if (termIdx == 0) {
+ minsize.width = 80;
+ minsize.height = 24;
+ } else {
+ minsize.width = 1;
+ minsize.height = 1;
+ }
+ minsize.width =
+ minsize.width * self.tileSize.width + self.borderSize.width * 2.0;
+ minsize.height =
+ minsize.height * self.tileSize.height + self.borderSize.height * 2.0;
+ [[self makePrimaryWindow] setContentMinSize:minsize];
+}
+
- (void)saveWindowVisibleToDefaults: (BOOL)windowVisible
{
int termIndex = [self terminalIndex];
[mutableTerminals replaceObjectAtIndex: termIndex withObject: mutableTerm];
[[NSUserDefaults standardUserDefaults] setValue: mutableTerminals forKey: AngbandTerminalsDefaultsKey];
- [mutableTerminals release];
- [mutableTerm release];
}
}
{
NSWindow *window = [notification object];
NSRect contentRect = [window contentRectForFrameRect: [window frame]];
- [self resizeTerminalWithContentRect: contentRect saveToDefaults: YES];
+ [self resizeTerminalWithContentRect: contentRect saveToDefaults: !(self->inFullscreenTransition)];
}
/*- (NSSize)windowWillResize: (NSWindow *)sender toSize: (NSSize)frameSize
{
} */
+- (void)windowWillEnterFullScreen: (NSNotification *)notification
+{
+ self->inFullscreenTransition = YES;
+}
+
- (void)windowDidEnterFullScreen: (NSNotification *)notification
{
NSWindow *window = [notification object];
NSRect contentRect = [window contentRectForFrameRect: [window frame]];
+ self->inFullscreenTransition = NO;
[self resizeTerminalWithContentRect: contentRect saveToDefaults: NO];
}
+- (void)windowWillExitFullScreen: (NSNotification *)notification
+{
+ self->inFullscreenTransition = YES;
+}
+
- (void)windowDidExitFullScreen: (NSNotification *)notification
{
NSWindow *window = [notification object];
NSRect contentRect = [window contentRectForFrameRect: [window frame]];
+ self->inFullscreenTransition = NO;
[self resizeTerminalWithContentRect: contentRect saveToDefaults: NO];
}
{
NSWindow *window = [notification object];
- if( window != self->primaryWindow )
+ if( window != self.primaryWindow )
{
return;
}
if( [[NSFontPanel sharedFontPanel] isVisible] )
{
- [[NSFontPanel sharedFontPanel] setPanelFont: [self selectionFont] isMultiple: NO];
+ [[NSFontPanel sharedFontPanel] setPanelFont:self.angbandViewFont
+ isMultiple: NO];
}
}
{
NSWindow *window = [notification object];
- if( window != self->primaryWindow )
+ if( window != self.primaryWindow )
{
return;
}
{
NSUserDefaults *angbandDefs = [NSUserDefaults angbandDefaults];
[angbandDefs setObject:savefileString forKey:@"SaveFile"];
- [angbandDefs synchronize];
}
}
NSString* str = [[NSString alloc] initWithBytes:cp length:2
encoding:NSJapaneseEUCStringEncoding];
wchar_t result = [str characterAtIndex:0];
-
- [str release];
+ str = nil;
return result;
}
#endif /* JP */
* ------------------------------------------------------------------------ */
-/**
- * Initialize a new Term
- */
-static void Term_init_cocoa(term *t)
-{
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- AngbandContext *context = [[AngbandContext alloc] init];
-
- /* Give the term a hard retain on context (for GC) */
- t->data = (void *)CFRetain(context);
- [context release];
-
- /* Handle graphics */
- t->higher_pict = !! use_graphics;
- t->always_pict = FALSE;
-
- NSDisableScreenUpdates();
-
- /* Figure out the frame autosave name based on the index of this term */
- NSString *autosaveName = nil;
- int termIdx;
- for (termIdx = 0; termIdx < ANGBAND_TERM_MAX; termIdx++)
- {
- if (angband_term[termIdx] == t)
- {
- autosaveName = [NSString stringWithFormat:@"AngbandTerm-%d", termIdx];
- break;
- }
- }
+/**
+ * Initialize a new Term
+ */
+static void Term_init_cocoa(term *t)
+{
+ @autoreleasepool {
+ AngbandContext *context = [[AngbandContext alloc] init];
+
+ /* Give the term ownership of the context */
+ t->data = (void *)CFBridgingRetain(context);
+
+ /* Handle graphics */
+ t->higher_pict = !! use_graphics;
+ t->always_pict = FALSE;
+
+ NSDisableScreenUpdates();
+
+ /*
+ * Figure out the frame autosave name based on the index of this term
+ */
+ NSString *autosaveName = nil;
+ int termIdx;
+ for (termIdx = 0; termIdx < ANGBAND_TERM_MAX; termIdx++)
+ {
+ if (angband_term[termIdx] == t)
+ {
+ autosaveName =
+ [NSString stringWithFormat:@"AngbandTerm-%d", termIdx];
+ break;
+ }
+ }
+
+ /* Set its font. */
+ NSString *fontName =
+ [[NSUserDefaults angbandDefaults]
+ stringForKey:[NSString stringWithFormat:@"FontName-%d", termIdx]];
+ if (! fontName) fontName = [[AngbandContext defaultFont] fontName];
- /* Set its font. */
- NSString *fontName = [[NSUserDefaults angbandDefaults] stringForKey:[NSString stringWithFormat:@"FontName-%d", termIdx]];
- if (! fontName) fontName = [default_font fontName];
+ /*
+ * Use a smaller default font for the other windows, but only if the
+ * font hasn't been explicitly set.
+ */
+ float fontSize =
+ (termIdx > 0) ? 10.0 : [[AngbandContext defaultFont] pointSize];
+ NSNumber *fontSizeNumber =
+ [[NSUserDefaults angbandDefaults]
+ valueForKey: [NSString stringWithFormat: @"FontSize-%d", termIdx]];
- /* Use a smaller default font for the other windows, but only if the font
- * hasn't been explicitly set */
- float fontSize = (termIdx > 0) ? 10.0 : [default_font pointSize];
- NSNumber *fontSizeNumber = [[NSUserDefaults angbandDefaults] valueForKey: [NSString stringWithFormat: @"FontSize-%d", termIdx]];
+ if( fontSizeNumber != nil )
+ {
+ fontSize = [fontSizeNumber floatValue];
+ }
- if( fontSizeNumber != nil )
- {
- fontSize = [fontSizeNumber floatValue];
- }
+ [context setSelectionFont:[NSFont fontWithName:fontName size:fontSize]
+ adjustTerminal: NO];
- [context setSelectionFont:[NSFont fontWithName:fontName size:fontSize] adjustTerminal: NO];
+ NSArray *terminalDefaults =
+ [[NSUserDefaults standardUserDefaults]
+ valueForKey: AngbandTerminalsDefaultsKey];
+ NSInteger rows = 24;
+ NSInteger columns = 80;
- NSArray *terminalDefaults = [[NSUserDefaults standardUserDefaults] valueForKey: AngbandTerminalsDefaultsKey];
- NSInteger rows = 24;
- NSInteger columns = 80;
+ if( termIdx < (int)[terminalDefaults count] )
+ {
+ NSDictionary *term = [terminalDefaults objectAtIndex: termIdx];
+ NSInteger defaultRows =
+ [[term valueForKey: AngbandTerminalRowsDefaultsKey]
+ integerValue];
+ NSInteger defaultColumns =
+ [[term valueForKey: AngbandTerminalColumnsDefaultsKey]
+ integerValue];
+
+ if (defaultRows > 0) rows = defaultRows;
+ if (defaultColumns > 0) columns = defaultColumns;
+ }
- if( termIdx < (int)[terminalDefaults count] )
- {
- NSDictionary *term = [terminalDefaults objectAtIndex: termIdx];
- NSInteger defaultRows = [[term valueForKey: AngbandTerminalRowsDefaultsKey] integerValue];
- NSInteger defaultColumns = [[term valueForKey: AngbandTerminalColumnsDefaultsKey] integerValue];
+ context.cols = columns;
+ context.rows = rows;
+ [context.changes resize:columns rows:rows];
- if (defaultRows > 0) rows = defaultRows;
- if (defaultColumns > 0) columns = defaultColumns;
- }
+ /* Get the window */
+ NSWindow *window = [context makePrimaryWindow];
- context->cols = columns;
- context->rows = rows;
+ /* Set its title and, for auxiliary terms, tentative size */
+ NSString *title =
+ [NSString stringWithCString:angband_term_name[termIdx]
+#ifdef JP
+ encoding:NSJapaneseEUCStringEncoding
+#else
+ encoding:NSMacOSRomanStringEncoding
+#endif
+ ];
+ [window setTitle:title];
+ [context setMinimumWindowSize:termIdx];
- /* Get the window */
- NSWindow *window = [context makePrimaryWindow];
-
- /* Set its title and, for auxiliary terms, tentative size */
- if (termIdx == 0)
- {
- [window setTitle:@"Hengband"];
+ /*
+ * If this is the first term, and we support full screen (Mac OS X Lion
+ * or later), then allow it to go full screen (sweet). Allow other
+ * terms to be FullScreenAuxilliary, so they can at least show up.
+ * Unfortunately in Lion they don't get brought to the full screen
+ * space; but they would only make sense on multiple displays anyways
+ * so it's not a big loss.
+ */
+ if ([window respondsToSelector:@selector(toggleFullScreen:)])
+ {
+ NSWindowCollectionBehavior behavior = [window collectionBehavior];
+ behavior |=
+ (termIdx == 0 ?
+ NSWindowCollectionBehaviorFullScreenPrimary :
+ NSWindowCollectionBehaviorFullScreenAuxiliary);
+ [window setCollectionBehavior:behavior];
+ }
- /* Set minimum size (80x24) */
- NSSize minsize;
- minsize.width = 80 * context->tileSize.width + context->borderSize.width * 2.0;
- minsize.height = 24 * context->tileSize.height + context->borderSize.height * 2.0;
- [window setContentMinSize:minsize];
- }
- else
- {
- [window setTitle:[NSString stringWithFormat:@"Term %d", termIdx]];
- /* Set minimum size (1x1) */
- NSSize minsize;
- minsize.width = context->tileSize.width + context->borderSize.width * 2.0;
- minsize.height = context->tileSize.height + context->borderSize.height * 2.0;
- [window setContentMinSize:minsize];
- }
-
-
- /* If this is the first term, and we support full screen (Mac OS X Lion or
- * later), then allow it to go full screen (sweet). Allow other terms to be
- * FullScreenAuxilliary, so they can at least show up. Unfortunately in
- * Lion they don't get brought to the full screen space; but they would
- * only make sense on multiple displays anyways so it's not a big loss. */
- if ([window respondsToSelector:@selector(toggleFullScreen:)])
- {
- NSWindowCollectionBehavior behavior = [window collectionBehavior];
- behavior |= (termIdx == 0 ? Angband_NSWindowCollectionBehaviorFullScreenPrimary : Angband_NSWindowCollectionBehaviorFullScreenAuxiliary);
- [window setCollectionBehavior:behavior];
- }
-
- /* No Resume support yet, though it would not be hard to add */
- if ([window respondsToSelector:@selector(setRestorable:)])
- {
- [window setRestorable:NO];
- }
+ /* No Resume support yet, though it would not be hard to add */
+ if ([window respondsToSelector:@selector(setRestorable:)])
+ {
+ [window setRestorable:NO];
+ }
/* default window placement */ {
- static NSRect overallBoundingRect;
+ static NSRect overallBoundingRect;
- if( termIdx == 0 )
- {
- /* This is a bit of a trick to allow us to display multiple windows
- * in the "standard default" window position in OS X: the upper
- * center of the screen.
- * The term sizes set in load_prefs() are based on a 5-wide by
- * 3-high grid, with the main term being 4/5 wide by 2/3 high
- * (hence the scaling to find */
-
- /* What the containing rect would be). */
- NSRect originalMainTermFrame = [window frame];
- NSRect scaledFrame = originalMainTermFrame;
- scaledFrame.size.width *= 5.0 / 4.0;
- scaledFrame.size.height *= 3.0 / 2.0;
- scaledFrame.size.width += 1.0; /* spacing between window columns */
- scaledFrame.size.height += 1.0; /* spacing between window rows */
- [window setFrame: scaledFrame display: NO];
- [window center];
- overallBoundingRect = [window frame];
- [window setFrame: originalMainTermFrame display: NO];
- }
+ if( termIdx == 0 )
+ {
+ /*
+ * This is a bit of a trick to allow us to display multiple
+ * windows in the "standard default" window position in OS X:
+ * the upper center of the screen. The term sizes set in
+ * AngbandAppDelegate's loadPrefs() are based on a 5-wide by
+ * 3-high grid, with the main term being 4/5 wide by 2/3 high
+ * (hence the scaling to find what the containing rect would
+ * be).
+ */
+ NSRect originalMainTermFrame = [window frame];
+ NSRect scaledFrame = originalMainTermFrame;
+ scaledFrame.size.width *= 5.0 / 4.0;
+ scaledFrame.size.height *= 3.0 / 2.0;
+ scaledFrame.size.width += 1.0; /* spacing between window columns */
+ scaledFrame.size.height += 1.0; /* spacing between window rows */
+ [window setFrame: scaledFrame display: NO];
+ [window center];
+ overallBoundingRect = [window frame];
+ [window setFrame: originalMainTermFrame display: NO];
+ }
- static NSRect mainTermBaseRect;
- NSRect windowFrame = [window frame];
+ static NSRect mainTermBaseRect;
+ NSRect windowFrame = [window frame];
- if( termIdx == 0 )
- {
- /* The height and width adjustments were determined experimentally,
- * so that the rest of the windows line up nicely without
- * overlapping */
- windowFrame.size.width += 7.0;
- windowFrame.size.height += 9.0;
- windowFrame.origin.x = NSMinX( overallBoundingRect );
- windowFrame.origin.y = NSMaxY( overallBoundingRect ) - NSHeight( windowFrame );
- mainTermBaseRect = windowFrame;
- }
- else if( termIdx == 1 )
- {
- windowFrame.origin.x = NSMinX( mainTermBaseRect );
- windowFrame.origin.y = NSMinY( mainTermBaseRect ) - NSHeight( windowFrame ) - 1.0;
- }
- else if( termIdx == 2 )
- {
- windowFrame.origin.x = NSMaxX( mainTermBaseRect ) + 1.0;
- windowFrame.origin.y = NSMaxY( mainTermBaseRect ) - NSHeight( windowFrame );
- }
- else if( termIdx == 3 )
- {
- windowFrame.origin.x = NSMaxX( mainTermBaseRect ) + 1.0;
- windowFrame.origin.y = NSMinY( mainTermBaseRect ) - NSHeight( windowFrame ) - 1.0;
- }
- else if( termIdx == 4 )
- {
- windowFrame.origin.x = NSMaxX( mainTermBaseRect ) + 1.0;
- windowFrame.origin.y = NSMinY( mainTermBaseRect );
- }
- else if( termIdx == 5 )
- {
- windowFrame.origin.x = NSMinX( mainTermBaseRect ) + NSWidth( windowFrame ) + 1.0;
- windowFrame.origin.y = NSMinY( mainTermBaseRect ) - NSHeight( windowFrame ) - 1.0;
- }
+ if( termIdx == 0 )
+ {
+ /*
+ * The height and width adjustments were determined
+ * experimentally, so that the rest of the windows line up
+ * nicely without overlapping.
+ */
+ windowFrame.size.width += 7.0;
+ windowFrame.size.height += 9.0;
+ windowFrame.origin.x = NSMinX( overallBoundingRect );
+ windowFrame.origin.y =
+ NSMaxY( overallBoundingRect ) - NSHeight( windowFrame );
+ mainTermBaseRect = windowFrame;
+ }
+ else if( termIdx == 1 )
+ {
+ windowFrame.origin.x = NSMinX( mainTermBaseRect );
+ windowFrame.origin.y =
+ NSMinY( mainTermBaseRect ) - NSHeight( windowFrame ) - 1.0;
+ }
+ else if( termIdx == 2 )
+ {
+ windowFrame.origin.x = NSMaxX( mainTermBaseRect ) + 1.0;
+ windowFrame.origin.y =
+ NSMaxY( mainTermBaseRect ) - NSHeight( windowFrame );
+ }
+ else if( termIdx == 3 )
+ {
+ windowFrame.origin.x = NSMaxX( mainTermBaseRect ) + 1.0;
+ windowFrame.origin.y =
+ NSMinY( mainTermBaseRect ) - NSHeight( windowFrame ) - 1.0;
+ }
+ else if( termIdx == 4 )
+ {
+ windowFrame.origin.x = NSMaxX( mainTermBaseRect ) + 1.0;
+ windowFrame.origin.y = NSMinY( mainTermBaseRect );
+ }
+ else if( termIdx == 5 )
+ {
+ windowFrame.origin.x =
+ NSMinX( mainTermBaseRect ) + NSWidth( windowFrame ) + 1.0;
+ windowFrame.origin.y =
+ NSMinY( mainTermBaseRect ) - NSHeight( windowFrame ) - 1.0;
+ }
- [window setFrame: windowFrame display: NO];
+ [window setFrame: windowFrame display: NO];
}
/* Override the default frame above if the user has adjusted windows in
* the past */
if (autosaveName) [window setFrameAutosaveName:autosaveName];
- /* Tell it about its term. Do this after we've sized it so that the sizing
- * doesn't trigger redrawing and such. */
- [context setTerm:t];
-
- /* Only order front if it's the first term. Other terms will be ordered
+ /*
+ * Tell it about its term. Do this after we've sized it so that the
+ * sizing doesn't trigger redrawing and such.
+ */
+ [context setTerm:t];
+
+ /*
+ * Only order front if it's the first term. Other terms will be ordered
* front from AngbandUpdateWindowVisibility(). This is to work around a
* problem where Angband aggressively tells us to initialize terms that
- * don't do anything! */
- if (t == angband_term[0]) [context->primaryWindow makeKeyAndOrderFront: nil];
-
- NSEnableScreenUpdates();
-
- /* Set "mapped" flag */
- t->mapped_flag = true;
- [pool drain];
+ * don't do anything!
+ */
+ if (t == angband_term[0])
+ [context.primaryWindow makeKeyAndOrderFront: nil];
+
+ NSEnableScreenUpdates();
+
+ /* Set "mapped" flag */
+ t->mapped_flag = true;
+ }
}
*/
static void Term_nuke_cocoa(term *t)
{
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
-
- AngbandContext *context = t->data;
- if (context)
- {
- /* Tell the context to get rid of its windows, etc. */
- [context dispose];
-
- /* Balance our CFRetain from when we created it */
- CFRelease(context);
-
- /* Done with it */
- t->data = NULL;
+ @autoreleasepool {
+ AngbandContext *context = (__bridge AngbandContext*) (t->data);
+ if (context)
+ {
+ /* Tell the context to get rid of its windows, etc. */
+ [context dispose];
+
+ /* Balance our CFBridgingRetain from when we created it */
+ CFRelease(t->data);
+
+ /* Done with it */
+ t->data = NULL;
+ }
}
-
- [pool drain];
}
/**
decodedImage = CGImageSourceCreateImageAtIndex(source, 0, (CFDictionaryRef)options);
CFRelease(source);
}
- [options release];
- [url release];
}
}
/* Draw the source image flipped, since the view is flipped */
CGContextRef ctx = CGBitmapContextCreate(NULL, width, height, CGImageGetBitsPerComponent(decodedImage), CGImageGetBytesPerRow(decodedImage), CGImageGetColorSpace(decodedImage), contextBitmapInfo);
- CGContextSetBlendMode(ctx, kCGBlendModeCopy);
- CGContextTranslateCTM(ctx, 0.0, height);
- CGContextScaleCTM(ctx, 1.0, -1.0);
- CGContextDrawImage(ctx, CGRectMake(0, 0, width, height), decodedImage);
- result = CGBitmapContextCreateImage(ctx);
-
- /* Done with these things */
- CFRelease(ctx);
+ if (ctx) {
+ CGContextSetBlendMode(ctx, kCGBlendModeCopy);
+ CGContextTranslateCTM(ctx, 0.0, height);
+ CGContextScaleCTM(ctx, 1.0, -1.0);
+ CGContextDrawImage(
+ ctx, CGRectMake(0, 0, width, height), decodedImage);
+ result = CGBitmapContextCreateImage(ctx);
+ CFRelease(ctx);
+ }
+
CGImageRelease(decodedImage);
}
return result;
/* Don't actually switch graphics until the game is running */
if (!initialized || !game_in_progress) return (-1);
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- AngbandContext *angbandContext = Term->data;
+ @autoreleasepool {
+ AngbandContext *angbandContext =
+ (__bridge AngbandContext*) (Term->data);
- /* Handle graphics */
- int expected_graf_mode = (current_graphics_mode) ?
- current_graphics_mode->grafID : GRAPHICS_NONE;
- if (graf_mode_req != expected_graf_mode)
- {
- graphics_mode *new_mode;
- if (graf_mode_req != GRAPHICS_NONE) {
- new_mode = get_graphics_mode(graf_mode_req);
- } else {
- new_mode = NULL;
- }
-
- /* Get rid of the old image. CGImageRelease is NULL-safe. */
- CGImageRelease(pict_image);
- pict_image = NULL;
-
- /* Try creating the image if we want one */
- if (new_mode != NULL)
- {
- NSString *img_path = [NSString stringWithFormat:@"%s/%s", new_mode->path, new_mode->file];
- pict_image = create_angband_image(img_path);
+ /* Handle graphics */
+ int expected_graf_mode = (current_graphics_mode) ?
+ current_graphics_mode->grafID : GRAPHICS_NONE;
+ if (graf_mode_req != expected_graf_mode)
+ {
+ graphics_mode *new_mode;
+ if (graf_mode_req != GRAPHICS_NONE) {
+ new_mode = get_graphics_mode(graf_mode_req);
+ } else {
+ new_mode = NULL;
+ }
- /* If we failed to create the image, set the new desired mode to
- * NULL */
- if (! pict_image)
- new_mode = NULL;
- }
-
- /* Record what we did */
- use_graphics = new_mode ? new_mode->grafID : 0;
-#if 0
- /* This global is not in Hengband. */
- use_transparency = (new_mode != NULL);
-#endif
- ANGBAND_GRAF = (new_mode ? new_mode->graf : "ascii");
- current_graphics_mode = new_mode;
-
- /* Enable or disable higher picts. Note: this should be done for all
- * terms. */
- angbandContext->terminal->higher_pict = !! use_graphics;
-
- if (pict_image && current_graphics_mode)
- {
- /* Compute the row and column count via the image height and width.
- */
- pict_rows = (int)(CGImageGetHeight(pict_image) / current_graphics_mode->cell_height);
- pict_cols = (int)(CGImageGetWidth(pict_image) / current_graphics_mode->cell_width);
- }
- else
- {
- pict_rows = 0;
- pict_cols = 0;
- }
-
- /* Reset visuals */
- if (initialized && game_in_progress)
- {
- reset_visuals();
- }
+ /* Get rid of the old image. CGImageRelease is NULL-safe. */
+ CGImageRelease(pict_image);
+ pict_image = NULL;
+
+ /* Try creating the image if we want one */
+ if (new_mode != NULL)
+ {
+ NSString *img_path =
+ [NSString stringWithFormat:@"%s/%s", new_mode->path, new_mode->file];
+ pict_image = create_angband_image(img_path);
+
+ /* If we failed to create the image, revert to ASCII. */
+ if (! pict_image) {
+ new_mode = NULL;
+ if (use_bigtile) {
+ arg_bigtile = FALSE;
+ }
+ [[NSUserDefaults angbandDefaults]
+ setInteger:GRAPHICS_NONE
+ forKey:AngbandGraphicsDefaultsKey];
+
+ NSString *msg = NSLocalizedStringWithDefaultValue(
+ @"Error.TileSetLoadFailed",
+ AngbandMessageCatalog,
+ [NSBundle mainBundle],
+ @"Failed to Load Tile Set",
+ @"Alert text for failed tile set load");
+ NSString *info = NSLocalizedStringWithDefaultValue(
+ @"Error.TileSetRevertToASCII",
+ AngbandMessageCatalog,
+ [NSBundle mainBundle],
+ @"Could not load the tile set. Switched back to ASCII.",
+ @"Alert informative message for failed tile set load");
+ NSAlert *alert = [[NSAlert alloc] init];
+
+ alert.messageText = msg;
+ alert.informativeText = info;
+ [alert runModal];
+ }
+ }
+
+ /* Record what we did */
+ use_graphics = new_mode ? new_mode->grafID : 0;
+ ANGBAND_GRAF = (new_mode ? new_mode->graf : "ascii");
+ current_graphics_mode = new_mode;
+
+ /*
+ * Enable or disable higher picts. Note: this should be done for
+ * all terms.
+ */
+ angbandContext->terminal->higher_pict = !! use_graphics;
+
+ if (pict_image && current_graphics_mode)
+ {
+ /*
+ * Compute the row and column count via the image height and
+ * width.
+ */
+ pict_rows = (int)(CGImageGetHeight(pict_image) /
+ current_graphics_mode->cell_height);
+ pict_cols = (int)(CGImageGetWidth(pict_image) /
+ current_graphics_mode->cell_width);
+ }
+ else
+ {
+ pict_rows = 0;
+ pict_cols = 0;
+ }
+
+ /* Reset visuals */
+ if (arg_bigtile == use_bigtile)
+ {
+ reset_visuals();
+ }
+ }
+
+ if (arg_bigtile != use_bigtile) {
+ /* Reset visuals */
+ reset_visuals();
+
+ Term_activate(angband_term[0]);
+ Term_resize(angband_term[0]->wid, angband_term[0]->hgt);
+ }
}
- [pool drain];
-
+
/* Success */
return (0);
}
/**
+ * Draws one tile as a helper function for Term_xtra_cocoa_fresh().
+ */
+static void draw_image_tile(
+ NSGraphicsContext* nsContext,
+ CGContextRef cgContext,
+ CGImageRef image,
+ NSRect srcRect,
+ NSRect dstRect,
+ NSCompositingOperation op)
+{
+ /* Flip the source rect since the source image is flipped */
+ CGAffineTransform flip = CGAffineTransformIdentity;
+ flip = CGAffineTransformTranslate(flip, 0.0, CGImageGetHeight(image));
+ flip = CGAffineTransformScale(flip, 1.0, -1.0);
+ CGRect flippedSourceRect =
+ CGRectApplyAffineTransform(NSRectToCGRect(srcRect), flip);
+
+ /*
+ * When we use high-quality resampling to draw a tile, pixels from outside
+ * the tile may bleed in, causing graphics artifacts. Work around that.
+ */
+ CGImageRef subimage =
+ CGImageCreateWithImageInRect(image, flippedSourceRect);
+ [nsContext setCompositingOperation:op];
+ CGContextDrawImage(cgContext, NSRectToCGRect(dstRect), subimage);
+ CGImageRelease(subimage);
+}
+
+
+/**
+ * This is a helper function for Term_xtra_cocoa_fresh(): look before a block
+ * of text on a row to see if the bounds for rendering and clipping need to be
+ * extended.
+ */
+static void query_before_text(
+ PendingTermChanges *tc, int iy, int npre, int* pclip, int* prend)
+{
+ int start = *prend;
+ int i = start - 1;
+
+ while (1) {
+ if (i < 0 || i < start - npre) {
+ break;
+ }
+ enum PendingCellChangeType ctype = [tc getCellChangeType:i row:iy];
+
+ if (ctype == CELL_CHANGE_TILE) {
+ /*
+ * The cell has been rendered with a tile. Do not want to modify
+ * its contents so the clipping and rendering region can not be
+ * extended.
+ */
+ break;
+ } else if (ctype == CELL_CHANGE_NONE) {
+ /*
+ * It has not changed (or using big tile mode and it is within
+ * a changed tile but is not the left cell for that tile) so
+ * inquire what it is.
+ */
+ TERM_COLOR a[2];
+ char c[2];
+
+ Term_what(i, iy, a + 1, c + 1);
+ if (use_graphics && (a[1] & 0x80) && (c[1] & 0x80)) {
+ /*
+ * It is an unchanged location rendered with a tile. Do not
+ * want to modify its contents so the clipping and rendering
+ * region can not be extended.
+ */
+ break;
+ }
+ if (use_bigtile && i > 0) {
+ Term_what(i - 1, iy, a, c);
+ if (use_graphics && (a[0] & 0x80) && (c[0] & 0x80)) {
+ /*
+ * It is the right cell of a location rendered with a tile.
+ * Do not want to modify its contents so the clipping and
+ * rendering region can not be exteded.
+ */
+ break;
+ }
+ }
+ /*
+ * It is unchanged text. A character from the changed region
+ * may have extended into it so render it to clear that.
+ */
+#ifdef JP
+ /* Check to see if it is the second part of a kanji character. */
+ if (i > 0) {
+ Term_what(i - 1, iy, a, c);
+ if (iskanji(c)) {
+ [tc markTextChange:i-1 row:iy
+ glyph:convert_two_byte_eucjp_to_utf16_native(c)
+ color:a[0] isDoubleWidth:YES];
+ *pclip = i - 1;
+ *prend = i - 1;
+ --i;
+ } else {
+ [tc markTextChange:i row:iy
+ glyph:c[1] color:a[1] isDoubleWidth:NO];
+ *pclip = i;
+ *prend = i;
+ }
+ } else {
+ [tc markTextChange:i row:iy
+ glyph:c[1] color:a[1] isDoubleWidth:NO];
+ *pclip = i;
+ *prend = i;
+ }
+#else
+ [tc markTextChange:i row:iy
+ glyph:c[1] color:a[1] isDoubleWidth:NO];
+ *pclip = i;
+ *prend = i;
+#endif
+ --i;
+ } else {
+ /*
+ * The cell has been wiped or had changed text rendered. Do
+ * not need to render. Can extend the clipping rectangle into it.
+ */
+ *pclip = i;
+ --i;
+ }
+ }
+}
+
+
+/**
+ * This is a helper function for Term_xtra_cocoa_fresh(): look after a block
+ * of text on a row to see if the bounds for rendering and clipping need to be
+ * extended.
+ */
+static void query_after_text(
+ PendingTermChanges *tc, int iy, int npost, int* pclip, int* prend)
+{
+ int end = *prend;
+ int i = end + 1;
+ int ncol = tc.columnCount;
+
+ while (1) {
+ if (i >= ncol) {
+ break;
+ }
+
+ enum PendingCellChangeType ctype = [tc getCellChangeType:i row:iy];
+
+ /*
+ * Be willing to consolidate this block with the one after it. This
+ * logic should be sufficient to avoid redraws of the region between
+ * changed blocks of text if angbandContext.nColPre is zero or one.
+ * For larger values of nColPre, would need to do something more to
+ * avoid extra redraws.
+ */
+ if (i > end + npost && ctype != CELL_CHANGE_TEXT &&
+ ctype != CELL_CHANGE_WIPE) {
+ break;
+ }
+
+ if (ctype == CELL_CHANGE_TILE) {
+ /*
+ * The cell has been rendered with a tile. Do not want to modify
+ * its contents so the clipping and rendering region can not be
+ * extended.
+ */
+ break;
+ } else if (ctype == CELL_CHANGE_NONE) {
+ /* It has not changed so inquire what it is. */
+ TERM_COLOR a[2];
+ char c[2];
+
+ Term_what(i, iy, a, c);
+ if (use_graphics && (a[0] & 0x80) && (c[0] & 0x80)) {
+ /*
+ * It is an unchanged location rendered with a tile. Do not
+ * want to modify its contents so the clipping and rendering
+ * region can not be extended.
+ */
+ break;
+ }
+ /*
+ * It is unchanged text. A character from the changed region
+ * may have extended into it so render it to clear that.
+ */
+#ifdef JP
+ /* Check to see if it is the first part of a kanji character. */
+ if (i < ncol - 1) {
+ Term_what(i + 1, iy, a + 1, c + 1);
+ if (iskanji(c)) {
+ [tc markTextChange:i row:iy
+ glyph:convert_two_byte_eucjp_to_utf16_native(c)
+ color:a[0] isDoubleWidth:YES];
+ *pclip = i + 1;
+ *prend = i + 1;
+ ++i;
+ } else {
+ [tc markTextChange:i row:iy
+ glyph:c[0] color:a[0] isDoubleWidth:NO];
+ *pclip = i;
+ *prend = i;
+ }
+ } else {
+ [tc markTextChange:i row:iy
+ glyph:c[0] color:a[0] isDoubleWidth:NO];
+ *pclip = i;
+ *prend = i;
+ }
+#else
+ [tc markTextChange:i row:iy
+ glyph:c[0] color:a[0] isDoubleWidth:NO];
+ *pclip = i;
+ *prend = i;
+#endif
+ ++i;
+ } else {
+ /*
+ * Have come to another region of changed text or another region
+ * to wipe. Combine the regions to minimize redraws.
+ */
+ *pclip = i;
+ *prend = i;
+ end = i;
+ ++i;
+ }
+ }
+}
+
+
+/**
+ * Draw the pending changes saved in angbandContext->changes.
+ */
+static void Term_xtra_cocoa_fresh(AngbandContext* angbandContext)
+{
+ int graf_width, graf_height, alphablend;
+
+ if (angbandContext.changes.hasTileChanges) {
+ CGImageAlphaInfo ainfo = CGImageGetAlphaInfo(pict_image);
+
+ graf_width = current_graphics_mode->cell_width;
+ graf_height = current_graphics_mode->cell_height;
+ /*
+ * As of this writing, a value of zero for
+ * current_graphics_mode->alphablend can mean either that the tile set
+ * doesn't have an alpha channel or it does but it only takes on values
+ * of 0 or 255. For main-cocoa.m's purposes, the latter is rendered
+ * using the same procedure as if alphablend was nonzero. The former
+ * is handled differently, but alphablend doesn't distinguish it from
+ * the latter. So ignore alphablend and directly test whether an
+ * alpha channel is present.
+ */
+ alphablend = (ainfo & (kCGImageAlphaPremultipliedFirst |
+ kCGImageAlphaPremultipliedLast)) ? 1 : 0;
+ } else {
+ graf_width = 0;
+ graf_height = 0;
+ alphablend = 0;
+ }
+
+ CGContextRef ctx = [angbandContext lockFocus];
+
+ if (angbandContext.changes.hasTextChanges ||
+ angbandContext.changes.hasWipeChanges) {
+ NSFont *selectionFont = [angbandContext.angbandViewFont screenFont];
+ [selectionFont set];
+ }
+
+ for (int iy = angbandContext.changes.firstChangedRow;
+ iy <= angbandContext.changes.lastChangedRow;
+ ++iy) {
+ /* Skip untouched rows. */
+ if ([angbandContext.changes getFirstChangedColumnInRow:iy] >
+ [angbandContext.changes getLastChangedColumnInRow:iy]) {
+ continue;
+ }
+ int ix = [angbandContext.changes getFirstChangedColumnInRow:iy];
+ int ixmax = [angbandContext.changes getLastChangedColumnInRow:iy];
+
+ while (1) {
+ int jx;
+
+ if (ix > ixmax) {
+ break;
+ }
+
+ switch ([angbandContext.changes getCellChangeType:ix row:iy]) {
+ case CELL_CHANGE_NONE:
+ ++ix;
+ break;
+
+ case CELL_CHANGE_TILE:
+ {
+ /*
+ * Because changes are made to the compositing mode, save
+ * the incoming value.
+ */
+ NSGraphicsContext *nsContext =
+ [NSGraphicsContext currentContext];
+ NSCompositingOperation op = nsContext.compositingOperation;
+ int step = (use_bigtile) ? 2 : 1;
+
+ jx = ix;
+ while (jx <= ixmax &&
+ [angbandContext.changes getCellChangeType:jx row:iy]
+ == CELL_CHANGE_TILE) {
+ NSRect destinationRect =
+ [angbandContext rectInImageForTileAtX:jx Y:iy];
+ struct PendingTileChange tileIndices =
+ [angbandContext.changes
+ getCellTileChange:jx row:iy];
+ NSRect sourceRect, terrainRect;
+
+ destinationRect.size.width *= step;
+ sourceRect.origin.x = graf_width * tileIndices.fgdCol;
+ sourceRect.origin.y = graf_height * tileIndices.fgdRow;
+ sourceRect.size.width = graf_width;
+ sourceRect.size.height = graf_height;
+ terrainRect.origin.x = graf_width * tileIndices.bckCol;
+ terrainRect.origin.y = graf_height *
+ tileIndices.bckRow;
+ terrainRect.size.width = graf_width;
+ terrainRect.size.height = graf_height;
+ if (alphablend) {
+ draw_image_tile(
+ nsContext,
+ ctx,
+ pict_image,
+ terrainRect,
+ destinationRect,
+ NSCompositeCopy);
+ /*
+ * Skip drawing the foreground if it is the same
+ * as the background.
+ */
+ if (sourceRect.origin.x != terrainRect.origin.x ||
+ sourceRect.origin.y != terrainRect.origin.y) {
+ draw_image_tile(
+ nsContext,
+ ctx,
+ pict_image,
+ sourceRect,
+ destinationRect,
+ NSCompositeSourceOver);
+ }
+ } else {
+ draw_image_tile(
+ nsContext,
+ ctx,
+ pict_image,
+ sourceRect,
+ destinationRect,
+ NSCompositeCopy);
+ }
+ jx += step;
+ }
+
+ [nsContext setCompositingOperation:op];
+
+ NSRect rect =
+ [angbandContext rectInImageForTileAtX:ix Y:iy];
+ rect.size.width =
+ angbandContext.tileSize.width * (jx - ix);
+ [angbandContext setNeedsDisplayInBaseRect:rect];
+ }
+ ix = jx;
+ break;
+
+ case CELL_CHANGE_WIPE:
+ case CELL_CHANGE_TEXT:
+ /*
+ * For a wiped region, treat it as if it had text (the only
+ * loss if it was not is some extra work rendering
+ * neighboring unchanged text).
+ */
+ jx = ix + 1;
+ while (1) {
+ if (jx >= angbandContext.cols) {
+ break;
+ }
+ enum PendingCellChangeType ctype =
+ [angbandContext.changes getCellChangeType:jx row:iy];
+ if (ctype != CELL_CHANGE_TEXT &&
+ ctype != CELL_CHANGE_WIPE) {
+ break;
+ }
+ ++jx;
+ }
+ {
+ int isclip = ix;
+ int ieclip = jx - 1;
+ int isrend = ix;
+ int ierend = jx - 1;
+ int set_color = 1;
+ TERM_COLOR alast = 0;
+ NSRect r;
+ int k;
+
+ query_before_text(
+ angbandContext.changes,
+ iy,
+ angbandContext.nColPre,
+ &isclip,
+ &isrend);
+ query_after_text(
+ angbandContext.changes,
+ iy,
+ angbandContext.nColPost,
+ &ieclip,
+ &ierend
+ );
+ ix = ierend + 1;
+
+ /* Save the state since the clipping will be modified. */
+ CGContextSaveGState(ctx);
+
+ /* Clear the area where rendering will be done. */
+ r = [angbandContext rectInImageForTileAtX:isrend Y:iy];
+ r.size.width = angbandContext.tileSize.width *
+ (ierend - isrend + 1);
+ [[NSColor blackColor] set];
+ NSRectFill(r);
+
+ /*
+ * Clear the current path so it does not affect clipping.
+ * Then set the clipping rectangle. Using
+ * CGContextSetTextDrawingMode() to include clipping does
+ * not appear to be necessary on 10.14 and is actually
+ * detrimental: when displaying more than one character,
+ * only the first is visible.
+ */
+ CGContextBeginPath(ctx);
+ r = [angbandContext rectInImageForTileAtX:isclip Y:iy];
+ r.size.width = angbandContext.tileSize.width *
+ (ieclip - isclip + 1);
+ CGContextClipToRect(ctx, r);
+
+ /* Render. */
+ k = isrend;
+ while (k <= ierend) {
+ if ([angbandContext.changes getCellChangeType:k row:iy]
+ == CELL_CHANGE_WIPE) {
+ /* Skip over since no rendering is necessary. */
+ ++k;
+ continue;
+ }
+
+ struct PendingTextChange textChange =
+ [angbandContext.changes getCellTextChange:k
+ row:iy];
+ int anew = textChange.color % MAX_COLORS;
+ if (set_color || alast != anew) {
+ set_color = 0;
+ alast = anew;
+ set_color_for_index(anew);
+ }
+
+ NSRect rectToDraw =
+ [angbandContext rectInImageForTileAtX:k Y:iy];
+ if (textChange.doubleWidth) {
+ rectToDraw.size.width *= 2.0;
+ [angbandContext drawWChar:textChange.glyph
+ inRect:rectToDraw context:ctx];
+ k += 2;
+ } else {
+ [angbandContext drawWChar:textChange.glyph
+ inRect:rectToDraw context:ctx];
+ ++k;
+ }
+ }
+
+ /*
+ * Inform the context that the area in the clipping
+ * rectangle needs to be redisplayed.
+ */
+ [angbandContext setNeedsDisplayInBaseRect:r];
+
+ CGContextRestoreGState(ctx);
+ }
+ break;
+ }
+ }
+ }
+
+ if (angbandContext.changes.cursorColumn >= 0 &&
+ angbandContext.changes.cursorRow >= 0) {
+ NSRect rect = [angbandContext
+ rectInImageForTileAtX:angbandContext.changes.cursorColumn
+ Y:angbandContext.changes.cursorRow];
+
+ rect.size.width *= angbandContext.changes.cursorWidth;
+ rect.size.height *= angbandContext.changes.cursorHeight;
+ [[NSColor yellowColor] set];
+ NSFrameRectWithWidth(rect, 1);
+ /* Invalidate that rect */
+ [angbandContext setNeedsDisplayInBaseRect:rect];
+ }
+
+ [angbandContext unlockFocus];
+}
+
+
+/**
* Do a "special thing"
*/
static errr Term_xtra_cocoa(int n, int v)
{
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- AngbandContext* angbandContext = Term->data;
-
errr result = 0;
-
- /* Analyze */
- switch (n)
- {
- /* Make a noise */
+ @autoreleasepool {
+ AngbandContext* angbandContext =
+ (__bridge AngbandContext*) (Term->data);
+
+ /* Analyze */
+ switch (n) {
+ /* Make a noise */
case TERM_XTRA_NOISE:
- {
- NSBeep();
-
- /* Success */
- break;
- }
+ NSBeep();
+ break;
- /* Make a sound */
+ /* Make a sound */
case TERM_XTRA_SOUND:
play_sound(v);
break;
- /* Process random events */
+ /* Process random events */
case TERM_XTRA_BORED:
- {
- /* Show or hide cocoa windows based on the subwindow flags set by
- * the user */
- AngbandUpdateWindowVisibility();
+ /*
+ * Show or hide cocoa windows based on the subwindow flags set by
+ * the user.
+ */
+ AngbandUpdateWindowVisibility();
+ /* Process an event */
+ (void)check_events(CHECK_EVENTS_NO_WAIT);
+ break;
- /* Process an event */
- (void)check_events(CHECK_EVENTS_NO_WAIT);
-
- /* Success */
- break;
- }
-
- /* Process pending events */
+ /* Process pending events */
case TERM_XTRA_EVENT:
- {
- /* Process an event */
- (void)check_events(v);
-
- /* Success */
- break;
- }
-
- /* Flush all pending events (if any) */
+ /* Process an event */
+ (void)check_events(v);
+ break;
+
+ /* Flush all pending events (if any) */
case TERM_XTRA_FLUSH:
- {
- /* Hack -- flush all events */
- while (check_events(CHECK_EVENTS_DRAIN)) /* loop */;
-
- /* Success */
- break;
- }
-
- /* Hack -- Change the "soft level" */
+ /* Hack -- flush all events */
+ while (check_events(CHECK_EVENTS_DRAIN)) /* loop */;
+
+ break;
+
+ /* Hack -- Change the "soft level" */
case TERM_XTRA_LEVEL:
- {
- /* Here we could activate (if requested), but I don't think Angband
- * should be telling us our window order (the user should decide
- * that), so do nothing. */
- break;
- }
-
- /* Clear the screen */
+ /*
+ * Here we could activate (if requested), but I don't think
+ * Angband should be telling us our window order (the user
+ * should decide that), so do nothing.
+ */
+ break;
+
+ /* Clear the screen */
case TERM_XTRA_CLEAR:
- {
- [angbandContext lockFocus];
- [[NSColor blackColor] set];
- NSRect imageRect = {NSZeroPoint, [angbandContext imageSize]};
- NSRectFillUsingOperation(imageRect, NSCompositeCopy);
- [angbandContext unlockFocus];
- [angbandContext setNeedsDisplay:YES];
- /* Success */
- break;
- }
-
- /* React to changes */
+ {
+ [angbandContext lockFocus];
+ [[NSColor blackColor] set];
+ NSRect imageRect = {NSZeroPoint, [angbandContext imageSize]};
+ NSRectFillUsingOperation(imageRect, NSCompositeCopy);
+ [angbandContext unlockFocus];
+ [angbandContext setNeedsDisplay:YES];
+ /* Success */
+ break;
+ }
+
+ /* React to changes */
case TERM_XTRA_REACT:
- {
- /* React to changes */
- return (Term_xtra_cocoa_react());
- }
-
- /* Delay (milliseconds) */
+ result = Term_xtra_cocoa_react();
+ break;
+
+ /* Delay (milliseconds) */
case TERM_XTRA_DELAY:
- {
- /* If needed */
- if (v > 0)
- {
-
- double seconds = v / 1000.;
- NSDate* date = [NSDate dateWithTimeIntervalSinceNow:seconds];
- do
- {
- NSEvent* event;
- do
- {
- event = [NSApp nextEventMatchingMask:-1 untilDate:date inMode:NSDefaultRunLoopMode dequeue:YES];
- if (event) send_event(event);
- } while (event);
- } while ([date timeIntervalSinceNow] >= 0);
-
- }
-
- /* Success */
- break;
- }
-
+ /* If needed */
+ if (v > 0) {
+ double seconds = v / 1000.;
+ NSDate* date = [NSDate dateWithTimeIntervalSinceNow:seconds];
+ do {
+ NSEvent* event;
+ do {
+ event = [NSApp nextEventMatchingMask:-1
+ untilDate:date
+ inMode:NSDefaultRunLoopMode
+ dequeue:YES];
+ if (event) send_event(event);
+ } while (event);
+ } while ([date timeIntervalSinceNow] >= 0);
+ }
+ break;
+
+ /* Draw the pending changes. */
case TERM_XTRA_FRESH:
- {
- /* No-op -- see #1669
- * [angbandContext displayIfNeeded]; */
+ Term_xtra_cocoa_fresh(angbandContext);
+ [angbandContext.changes clear];
break;
- }
-
+
default:
/* Oops */
result = 1;
break;
+ }
}
-
- [pool drain];
-
- /* Oops */
+
return result;
}
-static errr Term_curs_cocoa(int x, int y)
+static errr Term_curs_cocoa(TERM_LEN x, TERM_LEN y)
{
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- AngbandContext *angbandContext = Term->data;
-
- /* Get the tile */
- NSRect rect = [angbandContext rectInImageForTileAtX:x Y:y];
-
- /* We'll need to redisplay in that rect */
- NSRect redisplayRect = rect;
+ AngbandContext *angbandContext = (__bridge AngbandContext*) (Term->data);
+
+ [angbandContext.changes markCursor:x row:y];
- /* Go to the pixel boundaries corresponding to this tile */
- rect = crack_rect(rect, AngbandScaleIdentity, push_options(x, y));
-
- /* Lock focus and draw it */
- [angbandContext lockFocus];
- [[NSColor yellowColor] set];
- NSFrameRectWithWidth(rect, 1);
- [angbandContext unlockFocus];
-
- /* Invalidate that rect */
- [angbandContext setNeedsDisplayInBaseRect:redisplayRect];
-
/* Success */
- [pool drain];
return 0;
}
/**
- * Low level graphics (Assumes valid input)
- *
- * Erase "n" characters starting at (x,y)
+ * Draw a cursor that's two tiles wide. For Japanese, that's used when
+ * the cursor points at a kanji character, irregardless of whether operating
+ * in big tile mode.
*/
-static errr Term_wipe_cocoa(int x, int y, int n)
-{
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- AngbandContext *angbandContext = Term->data;
- int i;
-
- /*
- * Erase the block of characters. Mimic the geometry calculations for
- * the cleared rectangle in Term_text_cocoa().
- */
- NSRect rect = [angbandContext rectInImageForTileAtX:x Y:y];
- rect.size.width = angbandContext->tileSize.width * n;
- rect = crack_rect(rect, AngbandScaleIdentity,
- (push_options(x, y) & ~PUSH_LEFT)
- | (push_options(x + n - 1, y) | PUSH_RIGHT));
-
- /* Lock focus and clear */
- [angbandContext lockFocus];
- [[NSColor blackColor] set];
- NSRectFill(rect);
- [angbandContext unlockFocus];
- [angbandContext setNeedsDisplayInBaseRect:rect];
-
- [pool drain];
-
- /* Success */
- return (0);
-}
-
-static void draw_image_tile(CGImageRef image, NSRect srcRect, NSRect dstRect, NSCompositingOperation op)
-{
- /* Flip the source rect since the source image is flipped */
- CGAffineTransform flip = CGAffineTransformIdentity;
- flip = CGAffineTransformTranslate(flip, 0.0, CGImageGetHeight(image));
- flip = CGAffineTransformScale(flip, 1.0, -1.0);
- CGRect flippedSourceRect = CGRectApplyAffineTransform(NSRectToCGRect(srcRect), flip);
-
- /* When we use high-quality resampling to draw a tile, pixels from outside
- * the tile may bleed in, causing graphics artifacts. Work around that. */
- CGImageRef subimage = CGImageCreateWithImageInRect(image, flippedSourceRect);
- NSGraphicsContext *context = [NSGraphicsContext currentContext];
- [context setCompositingOperation:op];
- CGContextDrawImage([context graphicsPort], NSRectToCGRect(dstRect), subimage);
- CGImageRelease(subimage);
-}
-
-static errr Term_pict_cocoa(int x, int y, int n, TERM_COLOR *ap,
- const char *cp, const TERM_COLOR *tap,
- const char *tcp)
+static errr Term_bigcurs_cocoa(TERM_LEN x, TERM_LEN y)
{
-
- /* Paranoia: Bail if we don't have a current graphics mode */
- if (! current_graphics_mode) return -1;
-
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- AngbandContext* angbandContext = Term->data;
-
- /* Lock focus */
- [angbandContext lockFocus];
-
- NSRect destinationRect = [angbandContext rectInImageForTileAtX:x Y:y];
-
- /* Expand the rect to every touching pixel to figure out what to redisplay
- */
- NSRect redisplayRect = crack_rect(destinationRect, AngbandScaleIdentity, PUSH_RIGHT | PUSH_TOP | PUSH_BOTTOM | PUSH_LEFT);
-
- /* Expand our destinationRect */
- destinationRect = crack_rect(destinationRect, AngbandScaleIdentity, push_options(x, y));
-
- /* Scan the input */
- int i;
- int graf_width = current_graphics_mode->cell_width;
- int graf_height = current_graphics_mode->cell_height;
+ AngbandContext *angbandContext = (__bridge AngbandContext*) (Term->data);
- for (i = 0; i < n; i++)
- {
-
- TERM_COLOR a = *ap++;
- char c = *cp++;
-
- TERM_COLOR ta = *tap++;
- char tc = *tcp++;
-
-
- /* Graphics -- if Available and Needed */
- if (use_graphics && (a & 0x80) && (c & 0x80))
- {
- int col, row;
- int t_col, t_row;
-
+ [angbandContext.changes markBigCursor:x row:y cellsWide:2 cellsHigh:1];
- /* Primary Row and Col */
- row = ((byte)a & 0x7F) % pict_rows;
- col = ((byte)c & 0x7F) % pict_cols;
-
- NSRect sourceRect;
- sourceRect.origin.x = col * graf_width;
- sourceRect.origin.y = row * graf_height;
- sourceRect.size.width = graf_width;
- sourceRect.size.height = graf_height;
-
- /* Terrain Row and Col */
- t_row = ((byte)ta & 0x7F) % pict_rows;
- t_col = ((byte)tc & 0x7F) % pict_cols;
-
- NSRect terrainRect;
- terrainRect.origin.x = t_col * graf_width;
- terrainRect.origin.y = t_row * graf_height;
- terrainRect.size.width = graf_width;
- terrainRect.size.height = graf_height;
-
- /* Transparency effect. We really want to check
- * current_graphics_mode->alphablend, but as of this writing that's
- * never set, so we do something lame. */
- /*if (current_graphics_mode->alphablend) */
- if (graf_width > 8 || graf_height > 8)
- {
- draw_image_tile(pict_image, terrainRect, destinationRect, NSCompositeCopy);
- draw_image_tile(pict_image, sourceRect, destinationRect, NSCompositeSourceOver);
- }
- else
- {
- draw_image_tile(pict_image, sourceRect, destinationRect, NSCompositeCopy);
- }
- }
- }
-
- [angbandContext unlockFocus];
- [angbandContext setNeedsDisplayInBaseRect:redisplayRect];
-
- [pool drain];
-
/* Success */
- return (0);
+ return 0;
}
/**
- * Low level graphics. Assumes valid input.
+ * Low level graphics (Assumes valid input)
*
- * Draw several ("n") chars, with an attr, at a given location.
+ * Erase "n" characters starting at (x,y)
*/
-static errr Term_text_cocoa(int x, int y, int n, byte_hack a, concptr cp)
+static errr Term_wipe_cocoa(TERM_LEN x, TERM_LEN y, int n)
{
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- NSRect redisplayRect = NSZeroRect;
- AngbandContext* angbandContext = Term->data;
-
- /* Focus on our layer */
- [angbandContext lockFocus];
+ AngbandContext *angbandContext = (__bridge AngbandContext*) (Term->data);
- /* Starting pixel */
- NSRect charRect = [angbandContext rectInImageForTileAtX:x Y:y];
-
- const CGFloat tileWidth = angbandContext->tileSize.width;
-
- /* erase behind us */
- unsigned leftPushOptions = push_options(x, y);
- unsigned rightPushOptions = push_options(x + n - 1, y);
- leftPushOptions &= ~ PUSH_LEFT;
- rightPushOptions |= PUSH_RIGHT;
-#if 0
- switch (a / MAX_COLORS) {
- case BG_BLACK:
- [[NSColor blackColor] set];
- break;
- case BG_SAME:
- set_color_for_index(a % MAX_COLORS);
- break;
- case BG_DARK:
- set_color_for_index(TERM_SHADE);
- break;
- }
-#endif
- NSRect rectToClear = charRect;
- rectToClear.size.width = tileWidth * n;
- rectToClear = crack_rect(rectToClear, AngbandScaleIdentity,
- leftPushOptions | rightPushOptions);
- NSRectFill(rectToClear);
-
- NSFont *selectionFont = [[angbandContext selectionFont] screenFont];
- [selectionFont set];
-
- /* Set the color */
- set_color_for_index(a % MAX_COLORS);
-
- /* Draw each */
- NSRect rectToDraw = charRect;
- int i = 0;
- while (i < n) {
-#ifdef JP
- if (iskanji(cp[i])) {
- CGFloat w = rectToDraw.size.width;
- wchar_t uv = convert_two_byte_eucjp_to_utf16_native(cp + i);
-
- rectToDraw.size.width *= 2.0;
- [angbandContext drawWChar:uv inRect:rectToDraw];
- rectToDraw.origin.x += tileWidth + tileWidth;
- rectToDraw.size.width = w;
- i += 2;
- } else {
- [angbandContext drawWChar:cp[i] inRect:rectToDraw];
- rectToDraw.origin.x += tileWidth;
- ++i;
- }
-#else
- [angbandContext drawWChar:cp[i] inRect:rectToDraw];
- rectToDraw.origin.x += tileWidth;
- }
+ [angbandContext.changes markWipeRange:x row:y n:n];
- [angbandContext unlockFocus];
- /* Invalidate what we just drew */
- [angbandContext setNeedsDisplayInBaseRect:rectToClear];
-
- [pool drain];
-
/* Success */
- return (0);
-}
-
-/**
- * Post a nonsense event so that our event loop wakes up
- */
-static void wakeup_event_loop(void)
-{
- /* Big hack - send a nonsense event to make us update */
- NSEvent *event = [NSEvent otherEventWithType:NSApplicationDefined location:NSZeroPoint modifierFlags:0 timestamp:0 windowNumber:0 context:NULL subtype:AngbandEventWakeup data1:0 data2:0];
- [NSApp postEvent:event atStart:NO];
-}
-
-
-/**
- * Create and initialize window number "i"
- */
-static term *term_data_link(int i)
-{
- NSArray *terminalDefaults = [[NSUserDefaults standardUserDefaults] valueForKey: AngbandTerminalsDefaultsKey];
- NSInteger rows = 24;
- NSInteger columns = 80;
-
- if( i < (int)[terminalDefaults count] )
- {
- NSDictionary *term = [terminalDefaults objectAtIndex: i];
- rows = [[term valueForKey: AngbandTerminalRowsDefaultsKey] integerValue];
- columns = [[term valueForKey: AngbandTerminalColumnsDefaultsKey] integerValue];
- }
-
- /* Allocate */
- term *newterm = ZNEW(term);
-
- /* Initialize the term */
- term_init(newterm, columns, rows, 256 /* keypresses, for some reason? */);
-
- /* Differentiate between BS/^h, Tab/^i, etc. */
- /* newterm->complex_input = TRUE; */
-
- /* Use a "software" cursor */
- newterm->soft_cursor = TRUE;
-
- /* Erase with "white space" */
- newterm->attr_blank = TERM_WHITE;
- newterm->char_blank = ' ';
-
- /* Prepare the init/nuke hooks */
- newterm->init_hook = Term_init_cocoa;
- newterm->nuke_hook = Term_nuke_cocoa;
-
- /* Prepare the function hooks */
- newterm->xtra_hook = Term_xtra_cocoa;
- newterm->wipe_hook = Term_wipe_cocoa;
- newterm->curs_hook = Term_curs_cocoa;
- newterm->text_hook = Term_text_cocoa;
- newterm->pict_hook = Term_pict_cocoa;
- /* newterm->mbcs_hook = Term_mbcs_cocoa; */
-
- /* Global pointer */
- angband_term[i] = newterm;
-
- return newterm;
-}
-
-/**
- * Load preferences from preferences file for current host+current user+
- * current application.
- */
-static void load_prefs()
-{
- NSUserDefaults *defs = [NSUserDefaults angbandDefaults];
-
- /* Make some default defaults */
- NSMutableArray *defaultTerms = [[NSMutableArray alloc] init];
-
- /* The following default rows/cols were determined experimentally by first
- * finding the ideal window/font size combinations. But because of awful
- * temporal coupling in Term_init_cocoa(), it's impossible to set up the
- * defaults there, so we do it this way. */
- for( NSUInteger i = 0; i < ANGBAND_TERM_MAX; i++ )
- {
- int columns, rows;
- BOOL visible = YES;
-
- switch( i )
- {
- case 0:
- columns = 129;
- rows = 32;
- break;
- case 1:
- columns = 84;
- rows = 20;
- break;
- case 2:
- columns = 42;
- rows = 24;
- break;
- case 3:
- columns = 42;
- rows = 20;
- break;
- case 4:
- columns = 42;
- rows = 16;
- break;
- case 5:
- columns = 84;
- rows = 20;
- break;
- default:
- columns = 80;
- rows = 24;
- visible = NO;
- break;
- }
-
- NSDictionary *standardTerm = [NSDictionary dictionaryWithObjectsAndKeys:
- [NSNumber numberWithInt: rows], AngbandTerminalRowsDefaultsKey,
- [NSNumber numberWithInt: columns], AngbandTerminalColumnsDefaultsKey,
- [NSNumber numberWithBool: visible], AngbandTerminalVisibleDefaultsKey,
- nil];
- [defaultTerms addObject: standardTerm];
- }
-
- NSDictionary *defaults = [[NSDictionary alloc] initWithObjectsAndKeys:
-#ifdef JP
- @"Osaka", @"FontName",
-#else
- @"Menlo", @"FontName",
-#endif
- [NSNumber numberWithFloat:13.f], @"FontSize",
- [NSNumber numberWithInt:60], AngbandFrameRateDefaultsKey,
- [NSNumber numberWithBool:YES], AngbandSoundDefaultsKey,
- [NSNumber numberWithInt:GRAPHICS_NONE], AngbandGraphicsDefaultsKey,
- defaultTerms, AngbandTerminalsDefaultsKey,
- nil];
- [defs registerDefaults:defaults];
- [defaults release];
- [defaultTerms release];
-
- /* Preferred graphics mode */
- graf_mode_req = [defs integerForKey:AngbandGraphicsDefaultsKey];
-
- /* Use sounds; set the Angband global */
- use_sound = ([defs boolForKey:AngbandSoundDefaultsKey] == YES) ? TRUE : FALSE;
-
- /* fps */
- frames_per_second = [defs integerForKey:AngbandFrameRateDefaultsKey];
-
- /* Font */
- default_font = [[NSFont fontWithName:[defs valueForKey:@"FontName-0"] size:[defs floatForKey:@"FontSize-0"]] retain];
- if (! default_font) default_font = [[NSFont fontWithName:@"Menlo" size:13.] retain];
+ return 0;
}
-
-/**
- * Arbitary limit on number of possible samples per event
- */
-#define MAX_SAMPLES 16
-
-/**
- * Struct representing all data for a set of event samples
- */
-typedef struct
+
+static errr Term_pict_cocoa(TERM_LEN x, TERM_LEN y, int n,
+ TERM_COLOR *ap, concptr cp,
+ const TERM_COLOR *tap, concptr tcp)
{
- int num; /* Number of available samples for this event */
- NSSound *sound[MAX_SAMPLES];
-} sound_sample_list;
+ /* Paranoia: Bail if we don't have a current graphics mode */
+ if (! current_graphics_mode) return -1;
-/**
- * Array of event sound structs
- */
-static sound_sample_list samples[MSG_MAX];
+ AngbandContext* angbandContext = (__bridge AngbandContext*) (Term->data);
+ int step = (use_bigtile) ? 2 : 1;
+
+ /*
+ * In bigtile mode, it is sufficient that the bounds for the modified
+ * region only encompass the left cell for the region affected by the
+ * tile and that only that cell has to have the details of the changes.
+ */
+ for (int i = x; i < x + n * step; i += step) {
+ TERM_COLOR a = *ap++;
+ char c = *cp++;
+ TERM_COLOR ta = *tap++;
+ char tc = *tcp++;
+
+ if (use_graphics && (a & 0x80) && (c & 0x80)) {
+ [angbandContext.changes markTileChange:i row:y
+ foregroundCol:((byte)c & 0x7F) % pict_cols
+ foregroundRow:((byte)a & 0x7F) % pict_rows
+ backgroundCol:((byte)tc & 0x7F) % pict_cols
+ backgroundRow:((byte)ta & 0x7F) % pict_rows];
+ }
+ }
+ /* Success */
+ return (0);
+}
/**
- * Load sound effects based on sound.cfg within the xtra/sound directory;
- * bridge to Cocoa to use NSSound for simple loading and playback, avoiding
- * I/O latency by cacheing all sounds at the start. Inherits full sound
- * format support from Quicktime base/plugins.
- * pelpel favoured a plist-based parser for the future but .cfg support
- * improves cross-platform compatibility.
+ * Low level graphics. Assumes valid input.
+ *
+ * Draw several ("n") chars, with an attr, at a given location.
*/
-static void load_sounds(void)
+static errr Term_text_cocoa(
+ TERM_LEN x, TERM_LEN y, int n, TERM_COLOR a, concptr cp)
{
- char sound_dir[1024];
- char path[1024];
- char buffer[2048];
- FILE *fff;
-
- /* Build the "sound" path */
- path_build(sound_dir, sizeof(sound_dir), ANGBAND_DIR_XTRA, "sound");
-
- /* Find and open the config file */
- path_build(path, sizeof(path), sound_dir, "sound.cfg");
- fff = my_fopen(path, "r");
-
- /* Handle errors */
- if (!fff)
- {
- NSLog(@"The sound configuration file could not be opened.");
- return;
- }
-
- /* Instantiate an autorelease pool for use by NSSound */
- NSAutoreleasePool *autorelease_pool;
- autorelease_pool = [[NSAutoreleasePool alloc] init];
-
- /* Use a dictionary to unique sounds, so we can share NSSounds across
- * multiple events */
- NSMutableDictionary *sound_dict = [NSMutableDictionary dictionary];
-
- /*
- * This loop may take a while depending on the count and size of samples
- * to load.
- */
-
- /* Parse the file */
- /* Lines are always of the form "name = sample [sample ...]" */
- while (my_fgets(fff, buffer, sizeof(buffer)) == 0)
- {
- char *msg_name;
- char *cfg_sample_list;
- char *search;
- char *cur_token;
- char *next_token;
- int event;
-
- /* Skip anything not beginning with an alphabetic character */
- if (!buffer[0] || !isalpha((unsigned char)buffer[0])) continue;
-
- /* Split the line into two: message name, and the rest */
- search = strchr(buffer, ' ');
- cfg_sample_list = strchr(search + 1, ' ');
- if (!search) continue;
- if (!cfg_sample_list) continue;
-
- /* Set the message name, and terminate at first space */
- msg_name = buffer;
- search[0] = '\0';
-
- /* Make sure this is a valid event name */
- for (event = MSG_MAX - 1; event >= 0; event--)
- {
- if (strcmp(msg_name, angband_sound_name[event]) == 0)
- break;
- }
- if (event < 0) continue;
-
- /* Advance the sample list pointer so it's at the beginning of text */
- cfg_sample_list++;
- if (!cfg_sample_list[0]) continue;
-
- /* Terminate the current token */
- cur_token = cfg_sample_list;
- search = strchr(cur_token, ' ');
- if (search)
- {
- search[0] = '\0';
- next_token = search + 1;
- }
- else
- {
- next_token = NULL;
- }
-
+ AngbandContext* angbandContext = (__bridge AngbandContext*) (Term->data);
+ int i = 0;
+
+ while (i < n) {
+#ifdef JP
+ if (iskanji(*cp)) {
+ if (i == n - 1) {
/*
- * Now we find all the sample names and add them one by one
+ * The second byte of the character is past the end. Ignore
+ * the character.
*/
- while (cur_token)
- {
- int num = samples[event].num;
-
- /* Don't allow too many samples */
- if (num >= MAX_SAMPLES) break;
-
- NSString *token_string = [NSString stringWithUTF8String:cur_token];
- NSSound *sound = [sound_dict objectForKey:token_string];
-
- if (! sound)
- {
- struct stat stb;
-
- /* We have to load the sound. Build the path to the sample */
- path_build(path, sizeof(path), sound_dir, cur_token);
- if (stat(path, &stb) == 0)
- {
-
- /* Load the sound into memory */
- sound = [[[NSSound alloc] initWithContentsOfFile:[NSString stringWithUTF8String:path] byReference:YES] autorelease];
- if (sound) [sound_dict setObject:sound forKey:token_string];
- }
- }
-
- /* Store it if we loaded it */
- if (sound)
- {
- samples[event].sound[num] = [sound retain];
-
- /* Imcrement the sample count */
- samples[event].num++;
- }
-
-
- /* Figure out next token */
- cur_token = next_token;
- if (next_token)
- {
- /* Try to find a space */
- search = strchr(cur_token, ' ');
-
- /* If we can find one, terminate, and set new "next" */
- if (search)
- {
- search[0] = '\0';
- next_token = search + 1;
- }
- else
- {
- /* Otherwise prevent infinite looping */
- next_token = NULL;
- }
- }
- }
+ break;
+ } else {
+ [angbandContext.changes markTextChange:i+x row:y
+ glyph:convert_two_byte_eucjp_to_utf16_native(cp)
+ color:a isDoubleWidth:YES];
+ cp += 2;
+ i += 2;
+ }
+ } else {
+ [angbandContext.changes markTextChange:i+x row:y
+ glyph:*cp color:a isDoubleWidth:NO];
+ ++cp;
+ ++i;
}
-
- /* Release the autorelease pool */
- [autorelease_pool release];
-
- /* Close the file */
- my_fclose(fff);
-}
-
-/**
- * Play sound effects asynchronously. Select a sound from any available
- * for the required event, and bridge to Cocoa to play it.
- */
-static void play_sound(int event)
-{
- /* Paranoia */
- if (event < 0 || event >= MSG_MAX) return;
-
- /* Load sounds just-in-time (once) */
- static BOOL loaded = NO;
- if (!loaded) {
- loaded = YES;
- load_sounds();
+#else
+ [angbandContext.changes markTextChange:i+x row:y
+ glyph:*cp color:a isDoubleWidth:NO];
+ ++cp;
+ ++i;
+#endif
}
-
- /* Check there are samples for this event */
- if (!samples[event].num) return;
-
- /* Instantiate an autorelease pool for use by NSSound */
- NSAutoreleasePool *autorelease_pool;
- autorelease_pool = [[NSAutoreleasePool alloc] init];
-
- /* Choose a random event */
- int s = randint0(samples[event].num);
-
- /* Stop the sound if it's currently playing */
- if ([samples[event].sound[s] isPlaying])
- [samples[event].sound[s] stop];
-
- /* Play the sound */
- [samples[event].sound[s] play];
-
- /* Release the autorelease pool */
- [autorelease_pool drain];
+
+ /* Success */
+ return 0;
}
-/*
- *
+/**
+ * Post a nonsense event so that our event loop wakes up
*/
-static void init_windows(void)
+static void wakeup_event_loop(void)
{
- /* Create the main window */
- term *primary = term_data_link(0);
-
- /* Prepare to create any additional windows */
- int i;
- for (i=1; i < ANGBAND_TERM_MAX; i++) {
- term_data_link(i);
- }
-
- /* Activate the primary term */
- Term_activate(primary);
+ /* Big hack - send a nonsense event to make us update */
+ NSEvent *event = [NSEvent otherEventWithType:NSApplicationDefined location:NSZeroPoint modifierFlags:0 timestamp:0 windowNumber:0 context:NULL subtype:AngbandEventWakeup data1:0 data2:0];
+ [NSApp postEvent:event atStart:NO];
}
+
/**
* Handle the "open_when_ready" flag
*/
game_in_progress = TRUE;
/* Wait for a keypress */
- pause_line(23);
+ pause_line(Term->hgt - 1);
}
}
/* Save the game */
do_cmd_save_game(FALSE);
record_current_savefile();
-
-
+
/* Quit */
quit(NULL);
}
{
#if 0
AngbandContext *angbandContext = [[[event window] contentView] angbandContext];
- AngbandContext *mainAngbandContext = angband_term[0]->data;
+ AngbandContext *mainAngbandContext =
+ (__bridge AngbandContext*) (angband_term[0]->data);
- if (mainAngbandContext->primaryWindow && [[event window] windowNumber] == [mainAngbandContext->primaryWindow windowNumber])
+ if (mainAngbandContext.primaryWindow &&
+ [[event window] windowNumber] ==
+ [mainAngbandContext.primaryWindow windowNumber])
{
int cols, rows, x, y;
Term_get_size(&cols, &rows);
- NSSize tileSize = angbandContext->tileSize;
- NSSize border = angbandContext->borderSize;
+ NSSize tileSize = angbandContext.tileSize;
+ NSSize border = angbandContext.borderSize;
NSPoint windowPoint = [event locationInWindow];
/* Adjust for border; add border height because window origin is at
}
}
#endif
- /* Pass click through to permit focus change, resize, etc. */
- [NSApp sendEvent:event];
+
+ /* Pass click through to permit focus change, resize, etc. */
+ [NSApp sendEvent:event];
}
/* Extract some modifiers */
-#if 0
- /* Caught above so don't do anything with it here. */
- int mx = !! (modifiers & NSCommandKeyMask);
-#endif
int mc = !! (modifiers & NSControlKeyMask);
int ms = !! (modifiers & NSShiftKeyMask);
int mo = !! (modifiers & NSAlternateKeyMask);
/* Get the Angband char corresponding to this unichar */
unichar c = [[event characters] characterAtIndex:0];
char ch;
- switch (c) {
+ /*
+ * Have anything from the numeric keypad generate a macro
+ * trigger so that shift or control modifiers can be passed.
+ */
+ if (c <= 0x7F && !kp)
+ {
+ ch = (char) c;
+ }
+ else {
/*
- * Convert some special keys to what would be the normal
- * alternative in the original keyset or, for things lke
- * Delete, Return, and Escape, what one might use from ASCII.
* The rest of Hengband uses Angband 2.7's or so key handling:
* so for the rest do something like the encoding that
* main-win.c does: send a macro trigger with the Unicode
- * value encoded into printable ASCII characters. Since
- * macro triggers appear to assume at most two keys plus the
- * modifiers, can only handle values of c below 4096 with
- * 64 values per key.
+ * value encoded into printable ASCII characters.
*/
- case NSUpArrowFunctionKey: ch = '8'; kp = 0; break;
- case NSDownArrowFunctionKey: ch = '2'; kp = 0; break;
- case NSLeftArrowFunctionKey: ch = '4'; kp = 0; break;
- case NSRightArrowFunctionKey: ch = '6'; kp = 0; break;
- case NSHelpFunctionKey: ch = '?'; break;
- case NSDeleteFunctionKey: ch = '\b'; break;
-
- default:
- if (c <= 0x7F)
- ch = (char)c;
- else
- ch = '\0';
- break;
+ ch = '\0';
}
/* override special keys */
/* Enqueue it */
if (ch != '\0')
{
-
- /* Enqueue the keypress */
-#if 0
- byte mods = 0;
- if (mo) mods |= KC_MOD_ALT;
- if (mx) mods |= KC_MOD_META;
- if (mc && MODS_INCLUDE_CONTROL(ch)) mods |= KC_MOD_CONTROL;
- if (ms && MODS_INCLUDE_SHIFT(ch)) mods |= KC_MOD_SHIFT;
- if (kp) mods |= KC_MOD_KEYPAD;
- Term_keypress(ch, mods);
-#else
Term_keypress(ch);
-#endif
- } else if (c < 4096 || (c >= 0xF700 && c <= 0xF77F)) {
- unichar part;
- char cenc;
+ }
+ else
+ {
+ /*
+ * Could use the hexsym global but some characters overlap with
+ * those used to indicate modifiers.
+ */
+ const char encoded[16] = {
+ '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b',
+ 'c', 'd', 'e', 'f'
+ };
/* Begin the macro trigger. */
Term_keypress(31);
/* Send the modifiers. */
if (mc) Term_keypress('C');
if (ms) Term_keypress('S');
- if (mo) Term_keypress('A');
+ if (mo) Term_keypress('O');
if (kp) Term_keypress('K');
- /*
- * Put part of the range Apple reserves for special keys
- * into 0 - 127 since that range has been handled normally.
- */
- if (c >= 0xF700) {
- c -= 0xF700;
- }
-
- /* Encode the value as two printable characters. */
- part = (c >> 6) & 63;
- if (part > 38) {
- cenc = 'a' + (part - 38);
- } else if (part > 12) {
- cenc = 'A' + (part - 12);
- } else {
- cenc = '0' + part;
- }
- Term_keypress(cenc);
- part = c & 63;
- if (part > 38) {
- cenc = 'a' + (part - 38);
- } else if (part > 12) {
- cenc = 'A' + (part - 12);
- } else {
- cenc = '0' + part;
- }
- Term_keypress(cenc);
+ do {
+ Term_keypress(encoded[c & 0xF]);
+ c >>= 4;
+ } while (c > 0);
/* End the macro trigger. */
Term_keypress(13);
* Check for Events, return TRUE if we process any
*/
static BOOL check_events(int wait)
-{
-
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
-
- /* Handles the quit_when_ready flag */
- if (quit_when_ready) quit_calmly();
-
- NSDate* endDate;
- if (wait == CHECK_EVENTS_WAIT) endDate = [NSDate distantFuture];
- else endDate = [NSDate distantPast];
-
- NSEvent* event;
- for (;;) {
- if (quit_when_ready)
- {
- /* send escape events until we quit */
- Term_keypress(0x1B);
- [pool drain];
- return false;
- }
- else {
- event = [NSApp nextEventMatchingMask:-1 untilDate:endDate inMode:NSDefaultRunLoopMode dequeue:YES];
- if (! event)
- {
- [pool drain];
- return FALSE;
- }
- if (send_event(event)) break;
- }
+{
+ BOOL result = YES;
+
+ @autoreleasepool {
+ /* Handles the quit_when_ready flag */
+ if (quit_when_ready) quit_calmly();
+
+ NSDate* endDate;
+ if (wait == CHECK_EVENTS_WAIT) endDate = [NSDate distantFuture];
+ else endDate = [NSDate distantPast];
+
+ NSEvent* event;
+ for (;;) {
+ if (quit_when_ready)
+ {
+ /* send escape events until we quit */
+ Term_keypress(0x1B);
+ result = NO;
+ break;
+ }
+ else {
+ event = [NSApp nextEventMatchingMask:-1 untilDate:endDate
+ inMode:NSDefaultRunLoopMode dequeue:YES];
+ if (! event) {
+ result = NO;
+ break;
+ }
+ if (send_event(event)) break;
+ }
+ }
}
-
- [pool drain];
-
- /* Something happened */
- return YES;
-
+
+ return result;
}
/**
{
if (str)
{
- NSString *string = [NSString stringWithCString:str encoding:NSMacOSRomanStringEncoding];
- NSRunAlertPanel(@"Danger Will Robinson", @"%@", @"OK", nil, nil, string);
+ NSString *msg = NSLocalizedStringWithDefaultValue(
+ @"Warning", AngbandMessageCatalog, [NSBundle mainBundle],
+ @"Warning", @"Alert text for generic warning");
+ NSString *info = [NSString stringWithCString:str
+#ifdef JP
+ encoding:NSJapaneseEUCStringEncoding
+#else
+ encoding:NSMacOSRomanStringEncoding
+#endif
+ ];
+ NSAlert *alert = [[NSAlert alloc] init];
+
+ alert.messageText = msg;
+ alert.informativeText = info;
+ [alert runModal];
}
}
*/
static void hook_quit(const char * str)
{
- plog(str);
- exit(0);
+ for (int i = ANGBAND_TERM_MAX - 1; i >= 0; --i) {
+ if (angband_term[i]) {
+ term_nuke(angband_term[i]);
+ }
+ }
+ [AngbandSoundCatalog clearSharedSounds];
+ [AngbandContext setDefaultFont:nil];
+ plog(str);
+ exit(0);
+}
+
+/**
+ * Return the path for Angband's lib directory and bail if it isn't found. The
+ * lib directory should be in the bundle's resources directory, since it's
+ * copied when built.
+ */
+static NSString* get_lib_directory(void)
+{
+ NSString *bundleLibPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent: AngbandDirectoryNameLib];
+ BOOL isDirectory = NO;
+ BOOL libExists = [[NSFileManager defaultManager] fileExistsAtPath: bundleLibPath isDirectory: &isDirectory];
+
+ if( !libExists || !isDirectory )
+ {
+ NSLog( @"Hengband: can't find %@/ in bundle: isDirectory: %d libExists: %d", AngbandDirectoryNameLib, isDirectory, libExists );
+
+ NSString *msg = NSLocalizedStringWithDefaultValue(
+ @"Error.MissingResources",
+ AngbandMessageCatalog,
+ [NSBundle mainBundle],
+ @"Missing Resources",
+ @"Alert text for missing resources");
+ NSString *info = NSLocalizedStringWithDefaultValue(
+ @"Error.MissingAngbandLib",
+ AngbandMessageCatalog,
+ [NSBundle mainBundle],
+ @"Hengband was unable to find required resources and must quit. Please report a bug on the Angband forums.",
+ @"Alert informative message for missing Angband lib/ folder");
+ NSString *quit_label = NSLocalizedStringWithDefaultValue(
+ @"Label.Quit", AngbandMessageCatalog, [NSBundle mainBundle],
+ @"Quit", @"Quit");
+ NSAlert *alert = [[NSAlert alloc] init];
+
+ /*
+ * Note that NSCriticalAlertStyle was deprecated in 10.10. The
+ * replacement is NSAlertStyleCritical.
+ */
+ alert.alertStyle = NSCriticalAlertStyle;
+ alert.messageText = msg;
+ alert.informativeText = info;
+ [alert addButtonWithTitle:quit_label];
+ [alert runModal];
+ exit( 0 );
+ }
+
+ return bundleLibPath;
+}
+
+/**
+ * Return the path for the directory where Angband should look for its standard
+ * user file tree.
+ */
+static NSString* get_doc_directory(void)
+{
+ NSString *documents = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject];
+
+#if defined(SAFE_DIRECTORY)
+ NSString *versionedDirectory = [NSString stringWithFormat: @"%@-%s", AngbandDirectoryNameBase, VERSION_STRING];
+ return [documents stringByAppendingPathComponent: versionedDirectory];
+#else
+ return [documents stringByAppendingPathComponent: AngbandDirectoryNameBase];
+#endif
+}
+
+/**
+ * Adjust directory paths as needed to correct for any differences needed by
+ * Angband. init_file_paths() currently requires that all paths provided have
+ * a trailing slash and all other platforms honor this.
+ *
+ * \param originalPath The directory path to adjust.
+ * \return A path suitable for Angband or nil if an error occurred.
+ */
+static NSString* AngbandCorrectedDirectoryPath(NSString *originalPath)
+{
+ if ([originalPath length] == 0) {
+ return nil;
+ }
+
+ if (![originalPath hasSuffix: @"/"]) {
+ return [originalPath stringByAppendingString: @"/"];
+ }
+
+ return originalPath;
+}
+
+/**
+ * Give Angband the base paths that should be used for the various directories
+ * it needs. It will create any needed directories.
+ */
+static void prepare_paths_and_directories(void)
+{
+ char libpath[PATH_MAX + 1] = "\0";
+ NSString *libDirectoryPath =
+ AngbandCorrectedDirectoryPath(get_lib_directory());
+ [libDirectoryPath getFileSystemRepresentation: libpath maxLength: sizeof(libpath)];
+
+ char basepath[PATH_MAX + 1] = "\0";
+ NSString *angbandDocumentsPath =
+ AngbandCorrectedDirectoryPath(get_doc_directory());
+ [angbandDocumentsPath getFileSystemRepresentation: basepath maxLength: sizeof(basepath)];
+
+ init_file_paths(libpath, basepath);
+ create_needed_dirs();
+}
+
+/**
+ * Play sound effects asynchronously. Select a sound from any available
+ * for the required event, and bridge to Cocoa to play it.
+ */
+static void play_sound(int event)
+{
+ [[AngbandSoundCatalog sharedSounds] playSound:event];
}
/**
* Main program
* ------------------------------------------------------------------------ */
-@interface AngbandAppDelegate : NSObject {
- IBOutlet NSMenu *terminalsMenu;
- NSMenu *_graphicsMenu;
- NSMenu *_commandMenu;
- NSDictionary *_commandMenuTagMap;
-}
-
-@property (nonatomic, retain) IBOutlet NSMenu *graphicsMenu;
-@property (nonatomic, retain) IBOutlet NSMenu *commandMenu;
-@property (nonatomic, retain) NSDictionary *commandMenuTagMap;
-
-- (IBAction)newGame:sender;
-- (IBAction)openGame:sender;
-
-- (IBAction)editFont:sender;
-- (IBAction)setGraphicsMode:(NSMenuItem *)sender;
-- (IBAction)toggleSound:(NSMenuItem *)sender;
-
-- (IBAction)setRefreshRate:(NSMenuItem *)menuItem;
-- (IBAction)selectWindow: (id)sender;
-
-@end
-
@implementation AngbandAppDelegate
@synthesize graphicsMenu=_graphicsMenu;
- (IBAction)editFont:sender
{
NSFontPanel *panel = [NSFontPanel sharedFontPanel];
- NSFont *termFont = default_font;
+ NSFont *termFont = [AngbandContext defaultFont];
int i;
for (i=0; i < ANGBAND_TERM_MAX; i++) {
- if ([(id)angband_term[i]->data isMainWindow]) {
- termFont = [(id)angband_term[i]->data selectionFont];
+ AngbandContext *context =
+ (__bridge AngbandContext*) (angband_term[i]->data);
+ if ([context isMainWindow]) {
+ termFont = [context angbandViewFont];
break;
}
}
-
+
[panel setPanelFont:termFont isMultiple:NO];
[panel orderFront:self];
}
/**
- * Implent NSObject's changeFont() method to receive a notification about the
+ * Implement NSObject's changeFont() method to receive a notification about the
* changed font. Note that, as of 10.14, changeFont() is deprecated in
* NSObject - it will be removed at some point and the application delegate
* will have to be declared as implementing the NSFontChanging protocol.
{
int mainTerm;
for (mainTerm=0; mainTerm < ANGBAND_TERM_MAX; mainTerm++) {
- if ([(id)angband_term[mainTerm]->data isMainWindow]) {
+ AngbandContext *context =
+ (__bridge AngbandContext*) (angband_term[mainTerm]->data);
+ if ([context isMainWindow]) {
break;
}
}
/* Bug #1709: Only change font for angband windows */
if (mainTerm == ANGBAND_TERM_MAX) return;
-
- NSFont *oldFont = default_font;
+
+ NSFont *oldFont = [AngbandContext defaultFont];
NSFont *newFont = [sender convertFont:oldFont];
if (! newFont) return; /*paranoia */
-
+
/* Store as the default font if we changed the first term */
if (mainTerm == 0) {
- [newFont retain];
- [default_font release];
- default_font = newFont;
+ [AngbandContext setDefaultFont:newFont];
}
-
+
/* Record it in the preferences */
NSUserDefaults *defs = [NSUserDefaults angbandDefaults];
[defs setValue:[newFont fontName]
forKey:[NSString stringWithFormat:@"FontName-%d", mainTerm]];
[defs setFloat:[newFont pointSize]
forKey:[NSString stringWithFormat:@"FontSize-%d", mainTerm]];
- [defs synchronize];
-
+
NSDisableScreenUpdates();
-
+
/* Update window */
- AngbandContext *angbandContext = angband_term[mainTerm]->data;
+ AngbandContext *angbandContext =
+ (__bridge AngbandContext*) (angband_term[mainTerm]->data);
[(id)angbandContext setSelectionFont:newFont adjustTerminal: YES];
-
+
NSEnableScreenUpdates();
+
+ if (mainTerm == 0 && game_in_progress) {
+ /* Mimics the logic in setGraphicsMode(). */
+ do_cmd_redraw();
+ wakeup_event_loop();
+ } else {
+ [(id)angbandContext requestRedraw];
+ }
}
- (IBAction)openGame:sender
{
- NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- BOOL selectedSomething = NO;
- int panelResult;
-
- /* Get where we think the save files are */
- NSURL *startingDirectoryURL = [NSURL fileURLWithPath:[NSString stringWithCString:ANGBAND_DIR_SAVE encoding:NSASCIIStringEncoding] isDirectory:YES];
-
- /* Set up an open panel */
- NSOpenPanel* panel = [NSOpenPanel openPanel];
- [panel setCanChooseFiles:YES];
- [panel setCanChooseDirectories:NO];
- [panel setResolvesAliases:YES];
- [panel setAllowsMultipleSelection:NO];
- [panel setTreatsFilePackagesAsDirectories:YES];
- [panel setDirectoryURL:startingDirectoryURL];
-
- /* Run it */
- panelResult = [panel runModal];
- if (panelResult == NSOKButton)
- {
- NSArray* fileURLs = [panel URLs];
- if ([fileURLs count] > 0 && [[fileURLs objectAtIndex:0] isFileURL])
- {
- NSURL* savefileURL = (NSURL *)[fileURLs objectAtIndex:0];
- /* The path property doesn't do the right thing except for
- * URLs with the file scheme. We had getFileSystemRepresentation
- * here before, but that wasn't introduced until OS X 10.9. */
- selectedSomething = [[savefileURL path] getCString:savefile
- maxLength:sizeof savefile encoding:NSMacOSRomanStringEncoding];
- }
- }
-
- if (selectedSomething)
- {
- /* Remember this so we can select it by default next time */
- record_current_savefile();
-
- /* Game is in progress */
- game_in_progress = TRUE;
- new_game = FALSE;
+ @autoreleasepool {
+ BOOL selectedSomething = NO;
+ int panelResult;
+
+ /* Get where we think the save files are */
+ NSURL *startingDirectoryURL =
+ [NSURL fileURLWithPath:[NSString stringWithCString:ANGBAND_DIR_SAVE encoding:NSASCIIStringEncoding]
+ isDirectory:YES];
+
+ /* Set up an open panel */
+ NSOpenPanel* panel = [NSOpenPanel openPanel];
+ [panel setCanChooseFiles:YES];
+ [panel setCanChooseDirectories:NO];
+ [panel setResolvesAliases:YES];
+ [panel setAllowsMultipleSelection:NO];
+ [panel setTreatsFilePackagesAsDirectories:YES];
+ [panel setDirectoryURL:startingDirectoryURL];
+
+ /* Run it */
+ panelResult = [panel runModal];
+ if (panelResult == NSOKButton)
+ {
+ NSArray* fileURLs = [panel URLs];
+ if ([fileURLs count] > 0 && [[fileURLs objectAtIndex:0] isFileURL])
+ {
+ NSURL* savefileURL = (NSURL *)[fileURLs objectAtIndex:0];
+ /*
+ * The path property doesn't do the right thing except for
+ * URLs with the file scheme. We had
+ * getFileSystemRepresentation here before, but that wasn't
+ * introduced until OS X 10.9.
+ */
+ selectedSomething = [[savefileURL path]
+ getCString:savefile
+ maxLength:sizeof savefile
+ encoding:NSMacOSRomanStringEncoding];
+ }
+ }
+
+ if (selectedSomething)
+ {
+ /* Remember this so we can select it by default next time */
+ record_current_savefile();
+
+ /* Game is in progress */
+ game_in_progress = TRUE;
+ }
}
-
- [pool drain];
}
- (IBAction)saveGame:sender
}
/**
+ * Create and initialize Angband terminal number "termIndex".
+ */
+- (void)linkTermData:(int)termIndex
+{
+ NSArray *terminalDefaults = [[NSUserDefaults standardUserDefaults]
+ valueForKey: AngbandTerminalsDefaultsKey];
+ NSInteger rows = 24;
+ NSInteger columns = 80;
+
+ if (termIndex < (int)[terminalDefaults count]) {
+ NSDictionary *term = [terminalDefaults objectAtIndex:termIndex];
+ rows = [[term valueForKey: AngbandTerminalRowsDefaultsKey]
+ integerValue];
+ columns = [[term valueForKey: AngbandTerminalColumnsDefaultsKey]
+ integerValue];
+ }
+
+ /* Allocate */
+ term *newterm = ZNEW(term);
+
+ /* Initialize the term */
+ term_init(newterm, columns, rows, 256 /* keypresses, for some reason? */);
+
+ /* Differentiate between BS/^h, Tab/^i, etc. */
+ /* newterm->complex_input = TRUE; */
+
+ /* Use a "software" cursor */
+ newterm->soft_cursor = TRUE;
+
+ /* Disable the per-row flush notifications since they are not used. */
+ newterm->never_frosh = TRUE;
+
+ /* Erase with "white space" */
+ newterm->attr_blank = TERM_WHITE;
+ newterm->char_blank = ' ';
+
+ /* Prepare the init/nuke hooks */
+ newterm->init_hook = Term_init_cocoa;
+ newterm->nuke_hook = Term_nuke_cocoa;
+
+ /* Prepare the function hooks */
+ newterm->xtra_hook = Term_xtra_cocoa;
+ newterm->wipe_hook = Term_wipe_cocoa;
+ newterm->curs_hook = Term_curs_cocoa;
+ newterm->bigcurs_hook = Term_bigcurs_cocoa;
+ newterm->text_hook = Term_text_cocoa;
+ newterm->pict_hook = Term_pict_cocoa;
+ /* newterm->mbcs_hook = Term_mbcs_cocoa; */
+
+ /* Global pointer */
+ angband_term[termIndex] = newterm;
+}
+
+/**
+ * Allocate the primary Angband terminal and activate it. Allocate the other
+ * Angband terminals.
+ */
+- (void)initWindows {
+ for (int i = 0; i < ANGBAND_TERM_MAX; i++) {
+ [self linkTermData:i];
+ }
+
+ Term_activate(angband_term[0]);
+}
+
+/**
+ * Load preferences from preferences file for current host+current user+
+ * current application.
+ */
+- (void)loadPrefs
+{
+ NSUserDefaults *defs = [NSUserDefaults angbandDefaults];
+
+ /* Make some default defaults */
+ NSMutableArray *defaultTerms = [[NSMutableArray alloc] init];
+
+ /*
+ * The following default rows/cols were determined experimentally by first
+ * finding the ideal window/font size combinations. But because of awful
+ * temporal coupling in Term_init_cocoa(), it's impossible to set up the
+ * defaults there, so we do it this way.
+ */
+ for (NSUInteger i = 0; i < ANGBAND_TERM_MAX; i++) {
+ int columns, rows;
+ BOOL visible = YES;
+
+ switch (i) {
+ case 0:
+ columns = 129;
+ rows = 32;
+ break;
+ case 1:
+ columns = 84;
+ rows = 20;
+ break;
+ case 2:
+ columns = 42;
+ rows = 24;
+ break;
+ case 3:
+ columns = 42;
+ rows = 20;
+ break;
+ case 4:
+ columns = 42;
+ rows = 16;
+ break;
+ case 5:
+ columns = 84;
+ rows = 20;
+ break;
+ default:
+ columns = 80;
+ rows = 24;
+ visible = NO;
+ break;
+ }
+
+ NSDictionary *standardTerm =
+ [NSDictionary dictionaryWithObjectsAndKeys:
+ [NSNumber numberWithInt: rows], AngbandTerminalRowsDefaultsKey,
+ [NSNumber numberWithInt: columns], AngbandTerminalColumnsDefaultsKey,
+ [NSNumber numberWithBool: visible], AngbandTerminalVisibleDefaultsKey,
+ nil];
+ [defaultTerms addObject: standardTerm];
+ }
+
+ NSDictionary *defaults = [[NSDictionary alloc] initWithObjectsAndKeys:
+#ifdef JP
+ @"Osaka", @"FontName",
+#else
+ @"Menlo", @"FontName",
+#endif
+ [NSNumber numberWithFloat:13.f], @"FontSize",
+ [NSNumber numberWithInt:60], AngbandFrameRateDefaultsKey,
+ [NSNumber numberWithBool:YES], AngbandSoundDefaultsKey,
+ [NSNumber numberWithInt:GRAPHICS_NONE], AngbandGraphicsDefaultsKey,
+ [NSNumber numberWithBool:YES], AngbandBigTileDefaultsKey,
+ defaultTerms, AngbandTerminalsDefaultsKey,
+ nil];
+ [defs registerDefaults:defaults];
+
+ /* Preferred graphics mode */
+ graf_mode_req = [defs integerForKey:AngbandGraphicsDefaultsKey];
+ if (graf_mode_req != GRAPHICS_NONE &&
+ get_graphics_mode(graf_mode_req)->grafID != GRAPHICS_NONE &&
+ [defs boolForKey:AngbandBigTileDefaultsKey] == YES) {
+ use_bigtile = TRUE;
+ arg_bigtile = TRUE;
+ } else {
+ use_bigtile = FALSE;
+ arg_bigtile = FALSE;
+ }
+
+ /* Use sounds; set the Angband global */
+ if ([defs boolForKey:AngbandSoundDefaultsKey] == YES) {
+ use_sound = TRUE;
+ [AngbandSoundCatalog sharedSounds].enabled = YES;
+ } else {
+ use_sound = FALSE;
+ [AngbandSoundCatalog sharedSounds].enabled = NO;
+ }
+
+ /* fps */
+ frames_per_second = [defs integerForKey:AngbandFrameRateDefaultsKey];
+
+ /* Font */
+ [AngbandContext
+ setDefaultFont:[NSFont fontWithName:[defs valueForKey:@"FontName-0"]
+ size:[defs floatForKey:@"FontSize-0"]]];
+ if (! [AngbandContext defaultFont])
+ [AngbandContext
+ setDefaultFont:[NSFont fontWithName:@"Menlo" size:13.]];
+}
+
+/**
+ * Entry point for initializing Angband
+ */
+- (void)beginGame
+{
+ @autoreleasepool {
+ /* Hooks in some "z-util.c" hooks */
+ plog_aux = hook_plog;
+ quit_aux = hook_quit;
+
+ /* Initialize file paths */
+ prepare_paths_and_directories();
+
+ /* Note the "system" */
+ ANGBAND_SYS = "coc";
+
+ /* Load possible graphics modes */
+ init_graphics_modes();
+
+ /* Load preferences */
+ [self loadPrefs];
+
+ /* Prepare the windows */
+ [self initWindows];
+
+ /* Set up game event handlers */
+ /* init_display(); */
+
+ /* Register the sound hook */
+ /* sound_hook = play_sound; */
+
+ /* Initialise game */
+ init_angband();
+
+ /* Initialize some save file stuff */
+ player_egid = getegid();
+
+ /* We are now initialized */
+ initialized = TRUE;
+
+ /* Handle "open_when_ready" */
+ handle_open_when_ready();
+
+ /* Handle pending events (most notably update) and flush input */
+ Term_flush();
+
+ /*
+ * Prompt the user; assume the splash screen is 80 x 23 and position
+ * relative to that rather than center based on the full size of the
+ * window.
+ */
+ int message_row = 23;
+ Term_erase(0, message_row, 255);
+ put_str(
+#ifdef JP
+ "['ファイル' メニューから '新規' または '開く' を選択します]",
+ message_row, (80 - 59) / 2
+#else
+ "[Choose 'New' or 'Open' from the 'File' menu]",
+ message_row, (80 - 45) / 2
+#endif
+ );
+ Term_fresh();
+ }
+
+ while (!game_in_progress) {
+ @autoreleasepool {
+ NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantFuture] inMode:NSDefaultRunLoopMode dequeue:YES];
+ if (event) [NSApp sendEvent:event];
+ }
+ }
+
+ /*
+ * Play a game -- "new_game" is set by "new", "open" or the open document
+ * even handler as appropriate
+ */
+ Term_fresh();
+ play_game(new_game);
+
+ quit(NULL);
+}
+
+/**
* Implement NSObject's validateMenuItem() method to override enabling or
* disabling a menu item. Note that, as of 10.14, validateMenuItem() is
* deprecated in NSObject - it will be removed at some point and the
}
else
{
+ /*
+ * Another window is only usable after Term_init_cocoa() has
+ * been called for it. For Angband if window_flag[i] is nonzero
+ * then that has happened for window i. For Hengband, that is
+ * not the case so also test angband_term[i]->data.
+ */
NSInteger subwindowNumber = tag - AngbandWindowMenuItemTagBase;
- return (window_flag[subwindowNumber] > 0);
+ return (angband_term[subwindowNumber]->data != 0
+ && window_flag[subwindowNumber] > 0);
}
return NO;
{
return ! game_in_progress;
}
- else if (sel == @selector(setRefreshRate:) && [superitem(menuItem) tag] == 150)
+ else if (sel == @selector(setRefreshRate:) &&
+ [[menuItem parentItem] tag] == 150)
{
NSInteger fps = [[NSUserDefaults standardUserDefaults] integerForKey:AngbandFrameRateDefaultsKey];
[menuItem setState: ([menuItem tag] == fps)];
[menuItem setState: ((is_on) ? NSOnState : NSOffState)];
return YES;
}
- else if( sel == @selector(sendAngbandCommand:) )
+ else if( sel == @selector(sendAngbandCommand:) ||
+ sel == @selector(saveGame:) )
{
- /* we only want to be able to send commands during an active game */
- return !!game_in_progress;
+ /*
+ * we only want to be able to send commands during an active game
+ * after the birth screens
+ */
+ return !!game_in_progress && character_generated;
}
else return YES;
}
[[NSUserDefaults angbandDefaults] setInteger:frames_per_second forKey:AngbandFrameRateDefaultsKey];
}
-- (IBAction)selectWindow: (id)sender
-{
- NSInteger subwindowNumber = [(NSMenuItem *)sender tag] - AngbandWindowMenuItemTagBase;
- AngbandContext *context = angband_term[subwindowNumber]->data;
- [context->primaryWindow makeKeyAndOrderFront: self];
- [context saveWindowVisibleToDefaults: YES];
-}
-
-- (void)prepareWindowsMenu
-{
- /* Get the window menu with default items and add a separator and item for
- * the main window */
- NSMenu *windowsMenu = [[NSApplication sharedApplication] windowsMenu];
- [windowsMenu addItem: [NSMenuItem separatorItem]];
-
- NSMenuItem *angbandItem = [[NSMenuItem alloc] initWithTitle: @"Hengband" action: @selector(selectWindow:) keyEquivalent: @"0"];
- [angbandItem setTarget: self];
- [angbandItem setTag: AngbandWindowMenuItemTagBase];
- [windowsMenu addItem: angbandItem];
- [angbandItem release];
-
- /* Add items for the additional term windows */
- for( NSInteger i = 1; i < ANGBAND_TERM_MAX; i++ )
- {
- NSString *title = [NSString stringWithFormat: @"Term %ld", (long)i];
- NSString *keyEquivalent = [NSString stringWithFormat: @"%ld", (long)i];
- NSMenuItem *windowItem = [[NSMenuItem alloc] initWithTitle: title action: @selector(selectWindow:) keyEquivalent: keyEquivalent];
- [windowItem setTarget: self];
- [windowItem setTag: AngbandWindowMenuItemTagBase + i];
- [windowsMenu addItem: windowItem];
- [windowItem release];
- }
-}
-
-- (IBAction)setGraphicsMode:(NSMenuItem *)sender
+- (void)setGraphicsMode:(NSMenuItem *)sender
{
/* We stashed the graphics mode ID in the menu item's tag */
graf_mode_req = [sender tag];
/* Stash it in UserDefaults */
[[NSUserDefaults angbandDefaults] setInteger:graf_mode_req forKey:AngbandGraphicsDefaultsKey];
- [[NSUserDefaults angbandDefaults] synchronize];
-
+
+ if (graf_mode_req == GRAPHICS_NONE ||
+ get_graphics_mode(graf_mode_req) == GRAPHICS_NONE) {
+ if (use_bigtile) {
+ arg_bigtile = FALSE;
+ }
+ } else if ([[NSUserDefaults angbandDefaults] boolForKey:AngbandBigTileDefaultsKey] == YES &&
+ ! use_bigtile) {
+ arg_bigtile = TRUE;
+ }
+
if (game_in_progress)
{
+ if (arg_bigtile != use_bigtile) {
+ Term_activate(angband_term[0]);
+ Term_resize(angband_term[0]->wid, angband_term[0]->hgt);
+ }
+
/* Hack -- Force redraw */
do_cmd_redraw();
-
+
/* Wake up the event loop so it notices the change */
wakeup_event_loop();
}
}
+- (void)selectWindow: (id)sender
+{
+ NSInteger subwindowNumber =
+ [(NSMenuItem *)sender tag] - AngbandWindowMenuItemTagBase;
+ AngbandContext *context =
+ (__bridge AngbandContext*) (angband_term[subwindowNumber]->data);
+ [context.primaryWindow makeKeyAndOrderFront: self];
+ [context saveWindowVisibleToDefaults: YES];
+}
+
- (IBAction) toggleSound: (NSMenuItem *) sender
{
BOOL is_on = (sender.state == NSOnState);
/* Toggle the state and update the Angband global and preferences. */
- sender.state = (is_on) ? NSOffState : NSOnState;
- use_sound = (is_on) ? FALSE : TRUE;
+ if (is_on) {
+ sender.state = NSOffState;
+ use_sound = FALSE;
+ [AngbandSoundCatalog sharedSounds].enabled = NO;
+ } else {
+ sender.state = NSOnState;
+ use_sound = TRUE;
+ [AngbandSoundCatalog sharedSounds].enabled = YES;
+ }
[[NSUserDefaults angbandDefaults] setBool:(! is_on)
forKey:AngbandSoundDefaultsKey];
}
+- (IBAction)toggleWideTiles:(NSMenuItem *) sender
+{
+ BOOL is_on = (sender.state == NSOnState);
+
+ /* Toggle the state and update the Angband globals and preferences. */
+ sender.state = (is_on) ? NSOffState : NSOnState;
+ [[NSUserDefaults angbandDefaults] setBool:(! is_on)
+ forKey:AngbandBigTileDefaultsKey];
+ if (graphics_are_enabled()) {
+ arg_bigtile = (is_on) ? FALSE : TRUE;
+ /* Mimics the logic in setGraphicsMode(). */
+ if (game_in_progress && arg_bigtile != use_bigtile) {
+ Term_activate(angband_term[0]);
+ Term_resize(angband_term[0]->wid, angband_term[0]->hgt);
+ do_cmd_redraw();
+ wakeup_event_loop();
+ }
+ }
+}
+
+- (void)prepareWindowsMenu
+{
+ @autoreleasepool {
+ /*
+ * Get the window menu with default items and add a separator and
+ * item for the main window.
+ */
+ NSMenu *windowsMenu = [[NSApplication sharedApplication] windowsMenu];
+ [windowsMenu addItem: [NSMenuItem separatorItem]];
+
+ NSString *title1 = [NSString stringWithCString:angband_term_name[0]
+#ifdef JP
+ encoding:NSJapaneseEUCStringEncoding
+#else
+ encoding:NSMacOSRomanStringEncoding
+#endif
+ ];
+ NSMenuItem *angbandItem = [[NSMenuItem alloc] initWithTitle:title1 action: @selector(selectWindow:) keyEquivalent: @"0"];
+ [angbandItem setTarget: self];
+ [angbandItem setTag: AngbandWindowMenuItemTagBase];
+ [windowsMenu addItem: angbandItem];
+
+ /* Add items for the additional term windows */
+ for( NSInteger i = 1; i < ANGBAND_TERM_MAX; i++ )
+ {
+ NSString *title = [NSString stringWithCString:angband_term_name[i]
+#ifdef JP
+ encoding:NSJapaneseEUCStringEncoding
+#else
+ encoding:NSMacOSRomanStringEncoding
+#endif
+ ];
+ NSString *keyEquivalent =
+ [NSString stringWithFormat: @"%ld", (long)i];
+ NSMenuItem *windowItem =
+ [[NSMenuItem alloc] initWithTitle: title
+ action: @selector(selectWindow:)
+ keyEquivalent: keyEquivalent];
+ [windowItem setTarget: self];
+ [windowItem setTag: AngbandWindowMenuItemTagBase + i];
+ [windowsMenu addItem: windowItem];
+ }
+ }
+}
+
/**
* Send a command to Angband via a menu item. This places the appropriate key
* down events into the queue so that it seems like the user pressed them
{
NSMenuItem *menuItem = (NSMenuItem *)sender;
NSString *command = [self.commandMenuTagMap objectForKey: [NSNumber numberWithInteger: [menuItem tag]]];
- NSInteger windowNumber = [((AngbandContext *)angband_term[0]->data)->primaryWindow windowNumber];
+ AngbandContext* context =
+ (__bridge AngbandContext*) (angband_term[0]->data);
+ NSInteger windowNumber = [context.primaryWindow windowNumber];
/* Send a \ to bypass keymaps */
NSEvent *escape = [NSEvent keyEventWithType: NSKeyDown
*/
- (void)prepareCommandMenu
{
- NSString *commandMenuPath = [[NSBundle mainBundle] pathForResource: @"CommandMenu" ofType: @"plist"];
- NSArray *commandMenuItems = [[NSArray alloc] initWithContentsOfFile: commandMenuPath];
- NSMutableDictionary *angbandCommands = [[NSMutableDictionary alloc] init];
- NSString *tblname = @"CommandMenu";
- NSInteger tagOffset = 0;
-
- for( NSDictionary *item in commandMenuItems )
- {
- BOOL useShiftModifier = [[item valueForKey: @"ShiftModifier"] boolValue];
- BOOL useOptionModifier = [[item valueForKey: @"OptionModifier"] boolValue];
- NSUInteger keyModifiers = NSCommandKeyMask;
- keyModifiers |= (useShiftModifier) ? NSShiftKeyMask : 0;
- keyModifiers |= (useOptionModifier) ? NSAlternateKeyMask : 0;
-
- NSString *lookup = [item valueForKey: @"Title"];
- NSString *title = NSLocalizedStringWithDefaultValue(
- lookup, tblname, [NSBundle mainBundle], lookup, @"");
- NSString *key = [item valueForKey: @"KeyEquivalent"];
- NSMenuItem *menuItem = [[NSMenuItem alloc] initWithTitle: title action: @selector(sendAngbandCommand:) keyEquivalent: key];
- [menuItem setTarget: self];
- [menuItem setKeyEquivalentModifierMask: keyModifiers];
- [menuItem setTag: AngbandCommandMenuItemTagBase + tagOffset];
- [self.commandMenu addItem: menuItem];
- [menuItem release];
+ @autoreleasepool {
+ NSString *commandMenuPath =
+ [[NSBundle mainBundle] pathForResource: @"CommandMenu"
+ ofType: @"plist"];
+ NSArray *commandMenuItems =
+ [[NSArray alloc] initWithContentsOfFile: commandMenuPath];
+ NSMutableDictionary *angbandCommands =
+ [[NSMutableDictionary alloc] init];
+ NSString *tblname = @"CommandMenu";
+ NSInteger tagOffset = 0;
+
+ for( NSDictionary *item in commandMenuItems )
+ {
+ BOOL useShiftModifier =
+ [[item valueForKey: @"ShiftModifier"] boolValue];
+ BOOL useOptionModifier =
+ [[item valueForKey: @"OptionModifier"] boolValue];
+ NSUInteger keyModifiers = NSCommandKeyMask;
+ keyModifiers |= (useShiftModifier) ? NSShiftKeyMask : 0;
+ keyModifiers |= (useOptionModifier) ? NSAlternateKeyMask : 0;
+
+ NSString *lookup = [item valueForKey: @"Title"];
+ NSString *title = NSLocalizedStringWithDefaultValue(
+ lookup, tblname, [NSBundle mainBundle], lookup, @"");
+ NSString *key = [item valueForKey: @"KeyEquivalent"];
+ NSMenuItem *menuItem =
+ [[NSMenuItem alloc] initWithTitle: title
+ action: @selector(sendAngbandCommand:)
+ keyEquivalent: key];
+ [menuItem setTarget: self];
+ [menuItem setKeyEquivalentModifierMask: keyModifiers];
+ [menuItem setTag: AngbandCommandMenuItemTagBase + tagOffset];
+ [self.commandMenu addItem: menuItem];
+
+ NSString *angbandCommand = [item valueForKey: @"AngbandCommand"];
+ [angbandCommands setObject: angbandCommand
+ forKey: [NSNumber numberWithInteger: [menuItem tag]]];
+ tagOffset++;
+ }
- NSString *angbandCommand = [item valueForKey: @"AngbandCommand"];
- [angbandCommands setObject: angbandCommand forKey: [NSNumber numberWithInteger: [menuItem tag]]];
- tagOffset++;
+ self.commandMenuTagMap = [[NSDictionary alloc]
+ initWithDictionary: angbandCommands];
}
-
- [commandMenuItems release];
-
- NSDictionary *safeCommands = [[NSDictionary alloc] initWithDictionary: angbandCommands];
- self.commandMenuTagMap = safeCommands;
- [safeCommands release];
- [angbandCommands release];
}
- (void)awakeFromNib
- (void)applicationDidFinishLaunching:sender
{
- [AngbandContext beginGame];
+ [self beginGame];
/* Once beginGame finished, the game is over - that's how Angband works,
* and we should quit */
key = [[NSString alloc] initWithUTF8String:graf->menuname];
title = NSLocalizedStringWithDefaultValue(
key, tblname, [NSBundle mainBundle], key, @"");
-
+
/* Make the item */
NSMenuItem *item = [menu addItemWithTitle:title action:action keyEquivalent:@""];
- [key release];
[item setTag:graf->grafID];
}
}
/**
* Delegate method that gets called if we're asked to open a file.
*/
-- (BOOL)application:(NSApplication *)sender openFiles:(NSArray *)filenames
+- (void)application:(NSApplication *)sender openFiles:(NSArray *)filenames
{
/* Can't open a file once we've started */
- if (game_in_progress) return NO;
-
+ if (game_in_progress) {
+ [[NSApplication sharedApplication]
+ replyToOpenOrPrint:NSApplicationDelegateReplyFailure];
+ return;
+ }
+
/* We can only open one file. Use the last one. */
NSString *file = [filenames lastObject];
- if (! file) return NO;
-
+ if (! file) {
+ [[NSApplication sharedApplication]
+ replyToOpenOrPrint:NSApplicationDelegateReplyFailure];
+ return;
+ }
+
/* Put it in savefile */
- if (! [file getFileSystemRepresentation:savefile maxLength:sizeof savefile])
- return NO;
-
+ if (! [file getFileSystemRepresentation:savefile maxLength:sizeof savefile]) {
+ [[NSApplication sharedApplication]
+ replyToOpenOrPrint:NSApplicationDelegateReplyFailure];
+ return;
+ }
+
game_in_progress = TRUE;
- new_game = FALSE;
/* Wake us up in case this arrives while we're sitting at the Welcome
* screen! */
wakeup_event_loop();
-
- return YES;
+
+ [[NSApplication sharedApplication]
+ replyToOpenOrPrint:NSApplicationDelegateReplySuccess];
}
@end
int main(int argc, char* argv[])
{
- NSApplicationMain(argc, (void*)argv);
+ NSApplicationMain(argc, (void*)argv);
return (0);
}