*/
#include "angband.h"
-#include "signal-handlers.h"
+#include "io/signal-handlers.h"
#include "main/sound-definitions-table.h"
+#include "main/music-definitions-table.h"
#include "util.h"
#include "inet.h"
#include "chuukei.h"
#include "io/write-diary.h"
-#include "cmd/cmd-dump.h"
+#include "autopick/autopick-pref-processor.h"
+#include "cmd/cmd-process-screen.h"
#include "cmd/cmd-save.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "floor.h"
#include "floor-events.h"
#include "init.h"
#include "quest.h"
#include "files.h"
#include "core.h"
-#include "world.h"
+#include "core/angband-version.h"
+#include "core/stuff-handler.h"
+#include "core/special-internal-keys.h"
+#include "core/player-processor.h"
+#include "world/world.h"
#include "gameterm.h"
#ifdef WINDOWS
#include <locale.h>
#include "z-term.h"
#include "save.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
/*
* Available graphic modes
#define MOUSE_SENS 40
/*
- * Standard music names
- */
-const concptr angband_music_basic_name[MUSIC_BASIC_MAX] =
-{
- "default",
- "gameover",
- "exit",
- "town",
- "field1",
- "field2",
- "field3",
- "dun_low",
- "dun_med",
- "dun_high",
- "feel1",
- "feel2",
- "winner",
- "build",
- "wild",
- "quest",
- "arena",
- "battle",
- "quest_clear",
- "final_quest_clear",
- "ambush",
-};
-
-/*
* Include some more files. Note: the Cygnus Cygwin compiler
* doesn't use mmsystem.h instead it includes the winmm library
* which performs a similar function.
}
use_graphics = arg_graphics;
- reset_visuals(player_ptr);
+ reset_visuals(player_ptr, process_autopick_file_command);
}
for (int i = 0; i < MAX_TERM_DATA; i++)
signals_init();
Term_activate(term_screen);
- init_angband(p_ptr);
+ init_angband(p_ptr, process_autopick_file_command);
initialized = TRUE;
#ifdef CHUUKEI
if (lpCmdLine[0] == '-') {