<ClCompile Include="..\..\src\core.c" />\r
<ClCompile Include="..\..\src\core\show-file.c" />\r
<ClCompile Include="..\..\src\creature.c" />\r
- <ClCompile Include="..\..\src\dungeon-file.c" />\r
- <ClCompile Include="..\..\src\dungeon.c" />\r
+ <ClCompile Include="..\..\src\dungeon\dungeon-file.c" />\r
+ <ClCompile Include="..\..\src\dungeon\dungeon.c" />\r
<ClCompile Include="..\..\src\english.c" />\r
<ClCompile Include="..\..\src\feature.c" />\r
<ClCompile Include="..\..\src\floor-events.c" />\r
<ClInclude Include="..\..\src\angband.h" />\r
<ClInclude Include="..\..\src\core.h" />\r
<ClInclude Include="..\..\src\creature.h" />\r
- <ClInclude Include="..\..\src\dungeon-file.h" />\r
- <ClInclude Include="..\..\src\dungeon.h" />\r
+ <ClInclude Include="..\..\src\dungeon\dungeon-file.h" />\r
+ <ClInclude Include="..\..\src\dungeon\dungeon.h" />\r
<ClInclude Include="..\..\src\feature.h" />\r
<ClInclude Include="..\..\src\files.h" />\r
<ClInclude Include="..\..\src\floor-events.h" />\r
<ClCompile Include="..\..\src\object-boost.c">
<Filter>object</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\dungeon-file.c">
- <Filter>io</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\init.c" />
<ClCompile Include="..\..\src\files.c">
<Filter>io</Filter>
<ClCompile Include="..\..\src\floor.c">
<Filter>floor</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\dungeon.c">
- <Filter>floor</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\player-class.c">
<Filter>player</Filter>
</ClCompile>
<ClCompile Include="..\..\src\dungeon\dungeon-processor.c">
<Filter>dungeon</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\dungeon\dungeon.c">
+ <Filter>dungeon</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\dungeon\dungeon-file.c">
+ <Filter>dungeon</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\gamevalue.h" />
<ClInclude Include="..\..\src\monster-process.h">
<Filter>monster</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\dungeon-file.h">
- <Filter>io</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\files.h">
<Filter>io</Filter>
</ClInclude>
<ClInclude Include="..\..\src\player-skill.h">
<Filter>player</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\dungeon.h">
- <Filter>floor</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\player-class.h">
<Filter>player</Filter>
</ClInclude>
<ClInclude Include="..\..\src\dungeon\dungeon-processor.h">
<Filter>dungeon</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\dungeon\dungeon.h">
+ <Filter>dungeon</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\dungeon\dungeon-file.h">
+ <Filter>dungeon</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
core/magic-effects-timeout-reducer.c core/magic-effects-timeout-reducer.h \
core/player-processor.c core/player-processor.h \
\
- dungeon.c dungeon.h \
+ dungeon/dungeon.c dungeon/dungeon.h \
+ dungeon/dungeon-processor.c dungeon/dungeon-processor.h \
+ dungeon/dungeon-file.c dungeon/dungeon-file.h \
+ \
floor.c floor.h floor-events.c floor-events.h \
floor-generate.c floor-generate.h \
floor-save.h floor-save.c floor-town.h floor-town.c \
floor-streams.c floor-streams.h \
floor/pattern-walk.c floor/pattern-walk.h \
- dungeon/dungeon-processor.c dungeon/dungeon-processor.h \
\
feature.c feature.h \
geometry.c geometry.h \
h-system.h h-type.h inet.c inet.h init.c init.h \
japanese.c japanese.h english.c english.h \
load.c load.h \
- dungeon-file.c dungeon-file.h \
main.c main-x11.c main-gcu.c \
mind.c mind.h \
\
#include "cmd-pet.h"
#include "cmd/cmd-dump.h"
#include "cmd/cmd-help.h"
-#include "dungeon-file.h"
-#include "dungeon.h"
+#include "dungeon/dungeon-file.h"
+#include "dungeon/dungeon.h"
#include "floor-town.h"
#include "floor.h"
#include "history.h"
#include "core/angband-version.h"
#include "world/world.h"
#include "floor-town.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "market/store.h"
#include "cmd/cmd-pet.h"
#include "monster-status.h"
#include "cmd/cmd-save.h"
#include "chest.h"
#include "trap.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "melee.h"
#include "object-hook.h"
#include "monster-status.h"
#include "snipe.h"
#include "cmd-basic.h"
-#include "dungeon-file.h"
+#include "dungeon/dungeon-file.h"
#include "files.h"
#include "view/display-main-window.h"
#include "object-flavor.h"
#include "object-hook.h"
#include "grid.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "effect/effect-characteristics.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "spell/process-effect.h"
#include "spell/spells-type.h"
#include "files.h"
#include "player-skill.h"
#include "view/display-main-window.h"
-#include "dungeon-file.h"
+#include "dungeon/dungeon-file.h"
#include "io/read-pref-file.h"
#include "scores.h"
#include "autopick/autopick-pref-processor.h"
#include "io/tokenizer.h"
#include "files.h"
-#include "dungeon-file.h"
+#include "dungeon/dungeon-file.h"
#include "rooms-vault.h"
#include "feature.h"
#include "grid.h"
#include "files.h"
#include "player-skill.h"
#include "player-race.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "floor.h"
#include "market/building.h"
#include "world/world.h"
#include "targeting.h"
#include "core/player-processor.h"
#include "quest.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "io/write-diary.h"
#include "realm/realm-song.h"
#include "core/hp-mp-regenerator.h"
#include "angband.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "world/world.h"
/*
#include "angband.h"
#include "effect/effect-feature.h"
#include "rooms.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "main/sound-definitions-table.h"
#include "trap.h"
#include "player-effects.h"
#include "angband.h"
#include "util.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "floor.h"
#include "floor-events.h"
#include "grid.h"
#include "grid.h"
#include "market/arena-info-table.h"
#include "rooms.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "floor.h"
#include "floor-save.h"
#include "floor-streams.h"
#include "player-status.h"
#include "wild.h"
#include "monster-status.h"
-#include "dungeon-file.h"
+#include "dungeon/dungeon-file.h"
#include "init.h"
#include "feature.h"
#include "spell/spells1.h"
#include "util.h"
#include "artifact.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "floor.h"
#include "floor-save.h"
#include "floor-events.h"
#include "artifact.h"
#include "floor-generate.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "floor.h"
#include "floor-streams.h"
#include "grid.h"
#include "floor-save.h"
#include "floor-generate.h"
#include "grid.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "rooms.h"
#include "quest.h"
#include "object-hook.h"
#include "angband.h"
#include "floor/pattern-walk.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "io/write-diary.h"
#include "player-move.h"
#include "player-effects.h"
#include "world/world.h"
#include "object-flavor.h"
#include "object-hook.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "floor-generate.h"
#include "grid.h"
#include "trap.h"
#include "rooms.h"
#include "market/store.h"
#include "wild.h"
-#include "dungeon-file.h"
+#include "dungeon/dungeon-file.h"
#include "files.h"
#include "feature.h"
#include "floor.h"
#include "floor-town.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "rooms-vault.h"
#include "player-skill.h"
#include "player-class.h"
#include "io/input-key-processor.h"
#include "world/world.h"
#include "core/special-internal-keys.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "snipe.h"
#include "autopick/autopick-pref-processor.h"
#include "market/store-util.h"
#include "core.h"
#include "quest.h"
#include "files.h"
-#include "dungeon.h"
-#include "dungeon-file.h"
+#include "dungeon/dungeon.h"
+#include "dungeon/dungeon-file.h"
#include "world/world.h"
#include "market/arena-info-table.h"
#include "gameterm.h"
#include "world/world.h"
#include "cmd/lighting-level-table.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "view/display-main-window.h" // 暫定、後で消す.
/*
#include "core.h" // 暫定、init_flagsのため。後で消すかも.
#include "artifact.h"
#include "object-flavor.h"
-#include "dungeon.h"
-#include "dungeon-file.h"
+#include "dungeon/dungeon.h"
+#include "dungeon/dungeon-file.h"
#include "sort.h"
#include "world/world.h"
#include "core/show-file.h"
#include "avatar.h"
#include "birth/birth.h"
#include "core/show-file.h"
-#include "dungeon-file.h"
+#include "dungeon/dungeon-file.h"
#include "world/world.h"
#include "market/store-util.h"
#include "floor-town.h"
#include "market/building.h"
#include "report.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "feature.h"
#include "floor-generate.h"
#include "trap.h"
#include "grid.h"
#include "cmd-pet.h"
-#include "dungeon-file.h"
+#include "dungeon/dungeon-file.h"
#include "io/uid-checker.h"
#include "files.h"
#include "player-skill.h"
#include <locale.h>
#include "z-term.h"
#include "save.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
/*
* Available graphic modes
#include "avatar.h"
#include "market/building.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "mutation/mutation.h"
#include "quest.h"
#include "artifact.h"
#include "spells-object.h"
#include "spells-status.h"
#include "realm/realm-hex.h"
-#include "dungeon-file.h"
+#include "dungeon/dungeon-file.h"
#include "files.h"
#include "player-status.h"
#include "autopick/autopick-pref-processor.h"
#include "cmd/cmd-draw.h"
#include "cmd/cmd-dump.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "floor.h"
#include "grid.h"
#include "monster.h"
#include "monster/monster-attack.h"
#include "monster-status.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "combat/melee.h" // 暫定。後で引っ越し.
/*!
#include "artifact.h"
#include "avatar.h"
#include "wild.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "world/world.h"
#include "melee.h"
#include "japanese.h"
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
#include "cmd-pet.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "effect/effect-characteristics.h"
#include "object-flavor.h"
#include "monsterrace-hook.h"
#include "monster.h"
#include "monster-spell.h"
#include "floor.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "monsterrace.h"
#include "melee.h"
#include "util.h"
#include "effect/effect-characteristics.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "grid.h"
#include "object-curse.h"
#include "quest.h"
#include "monster-status.h"
#include "monster-spell.h"
#include "spell/spells-type.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "world/world.h"
#include "view/display-main-window.h"
#include "spell/spells3.h"
#include "cmd/cmd-dump.h"
#include "cmd/cmd-spell.h"
#include "spell/spells3.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "floor.h"
#include "grid.h"
#include "object/object-kind.h"
#include "realm/realm-song.h"
#include "autopick/autopick.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "effect/effect-characteristics.h"
#include "melee.h"
#include "grid.h"
#include "realm/realm-song.h"
#include "cmd/cmd-pet.h"
#include "cmd/cmd-spell.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "object/object-kind.h"
#include "monsterrace.h"
#include "autopick/autopick.h"
#include "main/music-definitions-table.h"
#include "core.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "floor.h"
#include "floor-save.h"
#include "floor-events.h"
#include "cmd-spell.h"
#include "cmd-basic.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "effect/effect-characteristics.h"
#include "melee.h"
#include "monsterrace-hook.h"
#include "core/angband-version.h"
#include "core/stuff-handler.h"
#include "inet.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "player-personality.h"
#include "character-dump.h"
#include "sort.h"
#include "floor.h"
#include "feature.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "room/pit-nest-kinds-table.h"
/*!
#include "rooms.h"
#include "rooms-normal.h"
#include "floor.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
/*!
* @brief タイプ9の部屋…フラクタルカーブによる洞窟生成 / Type 9 -- Driver routine to create fractal grid
#include "trap.h"
#include "floor.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "rooms.h"
#include "object/object-kind-hook.h"
#include "feature.h"
#include "floor.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
/*!
#include "rooms.h"
#include "floor.h"
#include "feature.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
/*!
* @brief タイプ14の部屋…特殊トラップ部屋の生成 / Type 14 -- trapped rooms
#include "monster.h"
#include "feature.h"
#include "floor.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "geometry.h"
#include "wild.h"
#include "market/store-util.h"
#include "feature.h"
#include "floor.h"
#include "floor-generate.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "grid.h"
#include "rooms.h"
#include "files.h"
#include "object-flavor.h"
#include "artifact.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "monsterrace.h"
#include "floor-town.h"
#include "wild.h"
#include "core/angband-version.h"
#include "artifact.h"
#include "sort.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "quest.h"
#include "market/store.h"
#include "market/store-util.h"
#include "core/turn-compensator.h"
#include "core/angband-version.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "player/race-info-table.h"
#include "player-status.h"
#include "player-class.h"
#include "player-damage.h"
#include "player-inventory.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "floor-events.h"
#include "feature.h"
#include "view/display-main-window.h"
#include "creature.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "effect/effect-characteristics.h"
#include "floor-town.h"
#include "object-boost.h"
#include "angband.h"
#include "util.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "floor.h"
#include "grid.h"
#include "quest.h"
#include "market/building.h"
#include "cmd-pet.h"
-#include "dungeon-file.h"
+#include "dungeon/dungeon-file.h"
#include "object-curse.h"
#include "object-flavor.h"
#include "monster.h"
#include "view/display-main-window.h"
#include "feature.h"
#include "quest.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "world/world.h"
#include "effect/spells-effect-util.h"
#include "floor-save.h"
#include "init.h"
#include "files.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "world/world.h"
#include "spell/process-effect.h"
#include "spell/spells2.h"
#include "object-flavor.h"
#include "grid.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "effect/effect-characteristics.h"
#include "floor-town.h"
#include "feature.h"
#include "quest.h"
#include "core.h" // 暫定。後で消す
#include "knowledge/knowledge-mutations.h"
-#include "dungeon-file.h"
+#include "dungeon/dungeon-file.h"
#include "object/object-kind.h"
#include "view/display-util.h"
#include "view/display-characteristic.h"
#include "monster-spell.h"
#include "spell/spells-type.h"
#include "object-flavor.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "player/mimic-info-table.h"
#include "player-class.h"
#include "melee.h"
#include "util.h"
#include "core.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "floor.h"
#include "wild.h"
#include "world/world.h"
#include "grid.h"
#include "monster-status.h"
#include "quest.h"
-#include "dungeon-file.h"
+#include "dungeon/dungeon-file.h"
#include "io/tokenizer.h"
#include "files.h"
#include "feature.h"
#include "core/stuff-handler.h"
#include "gameterm.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "io/write-diary.h"
#include "cmd/cmd-draw.h"
#include "cmd/cmd-dump.h"
#include "floor.h"
#include "floor-save.h"
#include "grid.h"
-#include "dungeon-file.h"
+#include "dungeon/dungeon-file.h"
#include "files.h"
#include "monster-spell.h"
#include "market/building.h"
#include "world/world-movement-processor.h"
#include "main/sound-definitions-table.h"
#include "io/write-diary.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "quest.h"
#include "world/world.h"
#include "cmd/cmd-save.h"
#include "angband.h"
#include "world/world-turn-processor.h"
#include "world/world.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
#include "market/store.h"
#include "market/store-util.h"
#include "io/write-diary.h"