* @param dam ものまねの威力
* @return なし
*/
-static void mane_info(char *p, int power, int dam)
+static void mane_info(char *p, int power, HIT_POINT dam)
{
int plev = p_ptr->lev;
#ifdef JP
strcpy(p, "");
if ((power > 2 && power < 41) || (power > 41 && power < 59) || (power == 75))
- sprintf(p, " %s%d", s_dam, dam);
+ sprintf(p, " %s%d", s_dam, (int)dam);
else
{
switch (power)
ask = isupper(choice);
/* Lowercase */
- if (ask) choice = tolower(choice);
+ if (ask) choice = (char)tolower(choice);
/* Extract request */
i = (islower(choice) ? A2I(choice) : -1);
*/
static bool use_mane(int spell)
{
- int dir;
- int plev = p_ptr->lev;
- u32b mode = (PM_ALLOW_GROUP | PM_FORCE_PET);
- u32b u_mode = 0L;
+ DIRECTION dir;
+ PLAYER_LEVEL plev = p_ptr->lev;
+ BIT_FLAGS mode = (PM_ALLOW_GROUP | PM_FORCE_PET);
+ BIT_FLAGS u_mode = 0L;
if (randint1(50+plev) < plev/10) u_mode = PM_ALLOW_UNIQUE;
break;
case MS_DISPEL:
{
- int m_idx;
+ MONSTER_IDX m_idx;
if (!target_set(TARGET_KILL)) return FALSE;
m_idx = cave[target_row][target_col].m_idx;
if (!get_aim_dir(&dir)) return FALSE;
else msg_print(_("酸のブレスを吐いた。", "You breathe acid."));
- fire_ball(GF_ACID, dir, damage, (plev > 35 ? -3 : -2));
+ fire_breath(GF_ACID, dir, damage, (plev > 35 ? 3 : 2));
break;
case MS_BR_ELEC:
if (!get_aim_dir(&dir)) return FALSE;
else msg_print(_("稲妻のブレスを吐いた。", "You breathe lightning."));
- fire_ball(GF_ELEC, dir, damage, (plev > 35 ? -3 : -2));
+ fire_breath(GF_ELEC, dir, damage, (plev > 35 ? 3 : 2));
break;
case MS_BR_FIRE:
if (!get_aim_dir(&dir)) return FALSE;
else msg_print(_("火炎のブレスを吐いた。", "You breathe fire."));
- fire_ball(GF_FIRE, dir, damage, (plev > 35 ? -3 : -2));
+ fire_breath(GF_FIRE, dir, damage, (plev > 35 ? 3 : 2));
break;
case MS_BR_COLD:
if (!get_aim_dir(&dir)) return FALSE;
else msg_print(_("冷気のブレスを吐いた。", "You breathe frost."));
- fire_ball(GF_COLD, dir, damage, (plev > 35 ? -3 : -2));
+ fire_breath(GF_COLD, dir, damage, (plev > 35 ? 3 : 2));
break;
case MS_BR_POIS:
if (!get_aim_dir(&dir)) return FALSE;
else msg_print(_("ガスのブレスを吐いた。", "You breathe gas."));
- fire_ball(GF_POIS, dir, damage, (plev > 35 ? -3 : -2));
+ fire_breath(GF_POIS, dir, damage, (plev > 35 ? 3 : 2));
break;
case MS_BR_NETHER:
if (!get_aim_dir(&dir)) return FALSE;
else msg_print(_("地獄のブレスを吐いた。", "You breathe nether."));
- fire_ball(GF_NETHER, dir, damage, (plev > 35 ? -3 : -2));
+ fire_breath(GF_NETHER, dir, damage, (plev > 35 ? 3 : 2));
break;
case MS_BR_LITE:
if (!get_aim_dir(&dir)) return FALSE;
else msg_print(_("閃光のブレスを吐いた。", "You breathe light."));
- fire_ball(GF_LITE, dir, damage, (plev > 35 ? -3 : -2));
+ fire_breath(GF_LITE, dir, damage, (plev > 35 ? 3 : 2));
break;
case MS_BR_DARK:
if (!get_aim_dir(&dir)) return FALSE;
else msg_print(_("暗黒のブレスを吐いた。", "You breathe darkness."));
- fire_ball(GF_DARK, dir, damage, (plev > 35 ? -3 : -2));
+ fire_breath(GF_DARK, dir, damage, (plev > 35 ? 3 : 2));
break;
case MS_BR_CONF:
if (!get_aim_dir(&dir)) return FALSE;
else msg_print(_("混乱のブレスを吐いた。", "You breathe confusion."));
- fire_ball(GF_CONFUSION, dir, damage, (plev > 35 ? -3 : -2));
+ fire_breath(GF_CONFUSION, dir, damage, (plev > 35 ? 3 : 2));
break;
case MS_BR_SOUND:
if (!get_aim_dir(&dir)) return FALSE;
else msg_print(_("轟音のブレスを吐いた。", "You breathe sound."));
- fire_ball(GF_SOUND, dir, damage, (plev > 35 ? -3 : -2));
+ fire_breath(GF_SOUND, dir, damage, (plev > 35 ? 3 : 2));
break;
case MS_BR_CHAOS:
if (!get_aim_dir(&dir)) return FALSE;
else msg_print(_("カオスのブレスを吐いた。", "You breathe chaos."));
- fire_ball(GF_CHAOS, dir, damage, (plev > 35 ? -3 : -2));
+ fire_breath(GF_CHAOS, dir, damage, (plev > 35 ? 3 : 2));
break;
case MS_BR_DISEN:
if (!get_aim_dir(&dir)) return FALSE;
else msg_print(_("劣化のブレスを吐いた。", "You breathe disenchantment."));
- fire_ball(GF_DISENCHANT, dir, damage, (plev > 35 ? -3 : -2));
+ fire_breath(GF_DISENCHANT, dir, damage, (plev > 35 ? 3 : 2));
break;
case MS_BR_NEXUS:
if (!get_aim_dir(&dir)) return FALSE;
else msg_print(_("因果混乱のブレスを吐いた。", "You breathe nexus."));
- fire_ball(GF_NEXUS, dir, damage, (plev > 35 ? -3 : -2));
+ fire_breath(GF_NEXUS, dir, damage, (plev > 35 ? 3 : 2));
break;
case MS_BR_TIME:
if (!get_aim_dir(&dir)) return FALSE;
else msg_print(_("時間逆転のブレスを吐いた。", "You breathe time."));
- fire_ball(GF_TIME, dir, damage, (plev > 35 ? -3 : -2));
+ fire_breath(GF_TIME, dir, damage, (plev > 35 ? 3 : 2));
break;
case MS_BR_INERTIA:
if (!get_aim_dir(&dir)) return FALSE;
else msg_print(_("遅鈍のブレスを吐いた。", "You breathe inertia."));
- fire_ball(GF_INERTIAL, dir, damage, (plev > 35 ? -3 : -2));
+ fire_breath(GF_INERTIAL, dir, damage, (plev > 35 ? 3 : 2));
break;
case MS_BR_GRAVITY:
if (!get_aim_dir(&dir)) return FALSE;
else msg_print(_("重力のブレスを吐いた。", "You breathe gravity."));
- fire_ball(GF_GRAVITY, dir, damage, (plev > 35 ? -3 : -2));
+ fire_breath(GF_GRAVITY, dir, damage, (plev > 35 ? 3 : 2));
break;
case MS_BR_SHARDS:
if (!get_aim_dir(&dir)) return FALSE;
else msg_print(_("破片のブレスを吐いた。", "You breathe shards."));
- fire_ball(GF_SHARDS, dir, damage, (plev > 35 ? -3 : -2));
+ fire_breath(GF_SHARDS, dir, damage, (plev > 35 ? 3 : 2));
break;
case MS_BR_PLASMA:
if (!get_aim_dir(&dir)) return FALSE;
else msg_print(_("プラズマのブレスを吐いた。", "You breathe plasma."));
- fire_ball(GF_PLASMA, dir, damage, (plev > 35 ? -3 : -2));
+ fire_breath(GF_PLASMA, dir, damage, (plev > 35 ? 3 : 2));
break;
case MS_BR_FORCE:
if (!get_aim_dir(&dir)) return FALSE;
else msg_print(_("フォースのブレスを吐いた。", "You breathe force."));
- fire_ball(GF_FORCE, dir, damage, (plev > 35 ? -3 : -2));
+ fire_breath(GF_FORCE, dir, damage, (plev > 35 ? 3 : 2));
break;
case MS_BR_MANA:
if (!get_aim_dir(&dir)) return FALSE;
else msg_print(_("魔力のブレスを吐いた。", "You breathe mana."));
- fire_ball(GF_MANA, dir, damage, (plev > 35 ? -3 : -2));
+ fire_breath(GF_MANA, dir, damage, (plev > 35 ? 3 : 2));
break;
case MS_BALL_NUKE:
if (!get_aim_dir(&dir)) return FALSE;
if (!get_aim_dir(&dir)) return FALSE;
else msg_print(_("放射性廃棄物のブレスを吐いた。", "You breathe toxic waste."));
- fire_ball(GF_NUKE, dir, damage, (plev > 35 ? -3 : -2));
+ fire_breath(GF_NUKE, dir, damage, (plev > 35 ? 3 : 2));
break;
case MS_BALL_CHAOS:
if (!get_aim_dir(&dir)) return FALSE;
if (!get_aim_dir(&dir)) return FALSE;
else msg_print(_("分解のブレスを吐いた。", "You breathe disintegration."));
- fire_ball(GF_DISINTEGRATE, dir, damage, (plev > 35 ? -3 : -2));
+ fire_breath(GF_DISINTEGRATE, dir, damage, (plev > 35 ? 3 : 2));
break;
case MS_BALL_ACID:
if (!get_aim_dir(&dir)) return FALSE;
break;
case MS_TELE_LEVEL:
{
- int target_m_idx;
+ IDX target_m_idx;
monster_type *m_ptr;
monster_race *r_ptr;
char m_name[80];