#include "market/building-enchanter.h"
+#include "flavor/flavor-describer.h"
+#include "flavor/object-flavor-types.h"
#include "floor/floor-object.h"
#include "game-option/disturbance-options.h"
#include "inventory/inventory-slot-types.h"
#include "market/building-util.h"
-#include "mind/racial-android.h"
#include "object/item-use-flags.h"
-#include "object/object-flavor.h"
+#include "racial/racial-android.h"
#include "spell/spells-object.h"
#include "system/object-type-definition.h"
#include "term/screen-processor.h"
char tmp_str[MAX_NLEN];
if (player_ptr->au < (cost * o_ptr->number)) {
- object_desc(player_ptr, tmp_str, o_ptr, OD_NAME_ONLY);
+ describe_flavor(player_ptr, tmp_str, o_ptr, OD_NAME_ONLY);
msg_format(_("%sを改良するだけのゴールドがありません!", "You do not have the gold to improve %s!"), tmp_str);
return FALSE;
}
return FALSE;
}
- object_desc(player_ptr, tmp_str, o_ptr, OD_NAME_AND_ENCHANT);
+ describe_flavor(player_ptr, tmp_str, o_ptr, OD_NAME_AND_ENCHANT);
#ifdef JP
msg_format("$%dで%sに改良しました。", cost * o_ptr->number, tmp_str);
#else