#include "status/action-setter.h"
#include "sv-definition/sv-lite-types.h"
#include "view/display-messages.h"
+ #include "object-enchant/tr-types.h"
+ #include "object/object-flags.h"
+ #include "util/bit-flags-calculator.h"
/*!
- * @brief \83\89\83\93\83^\83\93\82É\94R\97¿\82ð\89Á\82¦\82é\83R\83}\83\93\83h\82Ì\83\81\83C\83\93\83\8b\81[\83`\83\93
+ * @brief ランタンに燃料を加えるコマンドのメインルーチン
* Refill the players lamp (from the pack or floor)
- * @return \82È\82µ
+ * @return なし
*/
static void do_cmd_refill_lamp(player_type *user_ptr)
{
if (!o_ptr)
return;
+ BIT_FLAGS flgs[TR_FLAG_SIZE], flgs2[TR_FLAG_SIZE];
+ object_flags(user_ptr, o_ptr, flgs);
+
take_turn(user_ptr, 50);
j_ptr = &user_ptr->inventory_list[INVEN_LITE];
+ object_flags(user_ptr, j_ptr, flgs2);
j_ptr->xtra4 += o_ptr->xtra4;
- msg_print(_("\83\89\83\93\83v\82É\96û\82ð\92\8d\82¢\82¾\81B", "You fuel your lamp."));
+ msg_print(_("ランプに油を注いだ。", "You fuel your lamp."));
- if ((o_ptr->name2 == EGO_LITE_DARKNESS) && (j_ptr->xtra4 > 0)) {
+ if (has_flag(flgs, TR_DARK_SOURCE) && (j_ptr->xtra4 > 0)) {
j_ptr->xtra4 = 0;
- msg_print(_("\83\89\83\93\83v\82ª\8fÁ\82¦\82Ä\82µ\82Ü\82Á\82½\81I", "Your lamp has gone out!"));
+ msg_print(_("ランプが消えてしまった!", "Your lamp has gone out!"));
- } else if ((o_ptr->name2 == EGO_LITE_DARKNESS) || (j_ptr->name2 == EGO_LITE_DARKNESS)) {
+ } else if (has_flag(flgs, TR_DARK_SOURCE) || has_flag(flgs2, TR_DARK_SOURCE)) {
j_ptr->xtra4 = 0;
- msg_print(_("\82µ\82©\82µ\83\89\83\93\83v\82Í\91S\82\8cõ\82ç\82È\82¢\81B", "Curiously, your lamp doesn't light."));
+ msg_print(_("しかしランプは全く光らない。", "Curiously, your lamp doesn't light."));
} else if (j_ptr->xtra4 >= FUEL_LAMP) {
j_ptr->xtra4 = FUEL_LAMP;
- msg_print(_("\83\89\83\93\83v\82Ì\96û\82Í\88ê\94t\82¾\81B", "Your lamp is full."));
+ msg_print(_("ランプの油は一杯だ。", "Your lamp is full."));
}
vary_item(user_ptr, item, -1);
}
/*!
- * @brief \8f¼\96¾\82ð\91©\82Ë\82é\83R\83}\83\93\83h\82Ì\83\81\83C\83\93\83\8b\81[\83`\83\93
+ * @brief 松明を束ねるコマンドのメインルーチン
* Refuel the players torch (from the pack or floor)
- * @return \82È\82µ
+ * @return なし
*/
- static void do_cmd_refill_torch(player_type *creature_ptr)
+ static void do_cmd_refill_torch(player_type *user_ptr)
{
OBJECT_IDX item;
object_type *o_ptr;
object_type *j_ptr;
item_tester_hook = object_can_refill_torch;
- concptr q = _("\82Ç\82Ì\8f¼\96¾\82Å\96¾\82©\82è\82ð\8b\82ß\82Ü\82·\82©? ", "Refuel with which torch? ");
- concptr s = _("\91¼\82É\8f¼\96¾\82ª\82È\82¢\81B", "You have no extra torches.");
+ concptr q = _("どの松明で明かりを強めますか? ", "Refuel with which torch? ");
+ concptr s = _("他に松明がない。", "You have no extra torches.");
- o_ptr = choose_object(creature_ptr, &item, q, s, USE_INVEN | USE_FLOOR, 0);
+ o_ptr = choose_object(user_ptr, &item, q, s, USE_INVEN | USE_FLOOR, 0);
if (!o_ptr)
return;
- take_turn(creature_ptr, 50);
- j_ptr = &creature_ptr->inventory_list[INVEN_LITE];
+ BIT_FLAGS flgs[TR_FLAG_SIZE], flgs2[TR_FLAG_SIZE];
+ object_flags(user_ptr, o_ptr, flgs);
+
+ take_turn(user_ptr, 50);
+ j_ptr = &user_ptr->inventory_list[INVEN_LITE];
+ object_flags(user_ptr, j_ptr, flgs2);
j_ptr->xtra4 += o_ptr->xtra4 + 5;
- msg_print(_("\8f¼\96¾\82ð\8c\8b\8d\87\82µ\82½\81B", "You combine the torches."));
+ msg_print(_("松明を結合した。", "You combine the torches."));
- if ((o_ptr->name2 == EGO_LITE_DARKNESS) && (j_ptr->xtra4 > 0)) {
+ if (has_flag(flgs, TR_DARK_SOURCE) && (j_ptr->xtra4 > 0)) {
j_ptr->xtra4 = 0;
- msg_print(_("\8f¼\96¾\82ª\8fÁ\82¦\82Ä\82µ\82Ü\82Á\82½\81I", "Your torch has gone out!"));
+ msg_print(_("松明が消えてしまった!", "Your torch has gone out!"));
- } else if ((o_ptr->name2 == EGO_LITE_DARKNESS) || (j_ptr->name2 == EGO_LITE_DARKNESS)) {
+ } else if (has_flag(flgs, TR_DARK_SOURCE) || has_flag(flgs2, TR_DARK_SOURCE)) {
j_ptr->xtra4 = 0;
- msg_print(_("\82µ\82©\82µ\8f¼\96¾\82Í\91S\82\8cõ\82ç\82È\82¢\81B", "Curiously, your torch doesn't light."));
+ msg_print(_("しかし松明は全く光らない。", "Curiously, your torch doesn't light."));
} else if (j_ptr->xtra4 >= FUEL_TORCH) {
j_ptr->xtra4 = FUEL_TORCH;
- msg_print(_("\8f¼\96¾\82Ì\8eõ\96½\82Í\8f\\95ª\82¾\81B", "Your torch is fully fueled."));
+ msg_print(_("松明の寿命は十分だ。", "Your torch is fully fueled."));
} else
- msg_print(_("\8f¼\96¾\82Í\82¢\82Á\82»\82¤\96¾\82é\82\8bP\82¢\82½\81B", "Your torch glows more brightly."));
+ msg_print(_("松明はいっそう明るく輝いた。", "Your torch glows more brightly."));
- vary_item(creature_ptr, item, -1);
- creature_ptr->update |= PU_TORCH;
+ vary_item(user_ptr, item, -1);
+ user_ptr->update |= PU_TORCH;
}
/*!
- * @brief \94R\97¿\82ð\95â\8f[\82·\82é\83R\83}\83\93\83h\82Ì\83\81\83C\83\93\83\8b\81[\83`\83\93
+ * @brief 燃料を補充するコマンドのメインルーチン
* Refill the players lamp, or restock his torches
- * @return \82È\82µ
+ * @return なし
*/
- void do_cmd_refill(player_type *creature_ptr)
+ void do_cmd_refill(player_type *user_ptr)
{
object_type *o_ptr;
- o_ptr = &creature_ptr->inventory_list[INVEN_LITE];
- if (creature_ptr->special_defense & KATA_MUSOU)
- set_action(creature_ptr, ACTION_NONE);
+ o_ptr = &user_ptr->inventory_list[INVEN_LITE];
+ if (user_ptr->special_defense & KATA_MUSOU)
+ set_action(user_ptr, ACTION_NONE);
if (o_ptr->tval != TV_LITE)
- msg_print(_("\8cõ\8c¹\82ð\91\95\94õ\82µ\82Ä\82¢\82È\82¢\81B", "You are not wielding a light."));
+ msg_print(_("光源を装備していない。", "You are not wielding a light."));
else if (o_ptr->sval == SV_LITE_LANTERN)
- do_cmd_refill_lamp(creature_ptr);
+ do_cmd_refill_lamp(user_ptr);
else if (o_ptr->sval == SV_LITE_TORCH)
- do_cmd_refill_torch(creature_ptr);
+ do_cmd_refill_torch(user_ptr);
else
- msg_print(_("\82±\82Ì\8cõ\8c¹\82Í\8eõ\96½\82ð\89\84\82Î\82¹\82È\82¢\81B", "Your light cannot be refilled."));
+ msg_print(_("この光源は寿命を延ばせない。", "Your light cannot be refilled."));
}