if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
}
- /* Wake it up */
(void)set_monster_csleep(m_idx, 0);
if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(TRUE, TRUE);
/* Monster hits */
if (!effect || check_hit2(power, rlev, ac, MON_STUNNED(m_ptr)))
{
- /* Wake it up */
(void)set_monster_csleep(t_idx, 0);
if (t_ptr->ml)
case RBM_ENGULF:
case RBM_CHARGE:
{
- /* Wake it up */
(void)set_monster_csleep(t_idx, 0);
/* Visible monsters */