#include "mspell/mspell-dispel.h"
#include "blue-magic/blue-magic-checker.h"
-#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/speed-table.h"
#include "core/window-redrawer.h"
#include "mind/mind-force-trainer.h"
StatusRedrawingFlag::MONSTER_STATUSES,
};
rfu.set_flags(flags_srf);
- player_ptr->redraw |= (PR_MAP | PR_TIMED_EFFECT | PR_ACTION);
+ const auto flags_mwrf = {
+ MainWindowRedrawingFlag::MAP,
+ MainWindowRedrawingFlag::TIMED_EFFECT,
+ MainWindowRedrawingFlag::ACTION,
+ };
+ rfu.set_flags(flags_mwrf);
player_ptr->window_flags |= (PW_OVERHEAD | PW_DUNGEON);
player_ptr->energy_need += ENERGY_NEED();
}