+++ /dev/null
-/* mutation.c */
-extern bool gain_mutation(player_type *creature_ptr, MUTATION_IDX choose_mut);
-extern bool lose_mutation(player_type *creature_ptr, MUTATION_IDX choose_mut);
-extern void lose_all_mutations(player_type *creature_ptr);
-extern int calc_mutant_regenerate_mod(player_type *creature_ptr);
-extern bool exe_mutation_power(player_type *creature_ptr, int power);
-extern void become_living_trump(player_type *creature_ptr);