<ClCompile Include="..\..\src\mspells2.c" />\r
<ClCompile Include="..\..\src\mspells3.c" />\r
<ClCompile Include="..\..\src\mspells4.c" />\r
- <ClCompile Include="..\..\src\mutation.c" />\r
+ <ClCompile Include="..\..\src\mutation\mutation.c" />\r
<ClCompile Include="..\..\src\object1.c" />\r
<ClCompile Include="..\..\src\object2.c" />\r
<ClCompile Include="..\..\src\racial.c" />\r
<ClInclude Include="..\..\src\monster.h" />\r
<ClInclude Include="..\..\src\monsterrace-hook.h" />\r
<ClInclude Include="..\..\src\monsterrace.h" />\r
- <ClInclude Include="..\..\src\mutation.h" />\r
+ <ClInclude Include="..\..\src\mutation\mutation.h" />\r
<ClInclude Include="..\..\src\object-boost.h" />\r
<ClInclude Include="..\..\src\object-curse.h" />\r
<ClInclude Include="..\..\src\object-ego.h" />\r
<ClCompile Include="..\..\src\object-hook.c">
<Filter>object</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\mutation.c">
- <Filter>player</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\patron.c">
<Filter>player</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\hp-mp-processor.c">
<Filter>core</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\mutation\mutation.c">
+ <Filter>mutation</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\gamevalue.h" />
<ClInclude Include="..\..\src\object-hook.h">
<Filter>object</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\mutation.h">
- <Filter>player</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\patron.h">
<Filter>player</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\hp-mp-processor.h">
<Filter>core</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\mutation\mutation.h">
+ <Filter>mutation</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
<Filter Include="inventory">
<UniqueIdentifier>{060db85f-39b1-48fd-8b5f-7409eb6209b2}</UniqueIdentifier>
</Filter>
+ <Filter Include="mutation">
+ <UniqueIdentifier>{0e652835-2887-4970-9fa2-4ba77974e921}</UniqueIdentifier>
+ </Filter>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\angband.rc" />
monster-status.c monster-status.h monster1.c monster2.c \
mspells1.c mspells2.c mspells3.c mspells4.c monster-spell.h \
\
- mutation.h mutation.c \
+ mutation/mutation.c mutation/mutation.h \
\
object-boost.c object-boost.h \
object-curse.c object-curse.h object-broken.c object-broken.h \
#include "birth/birth.h"
#include "selfinfo.h"
#include "object-hook.h"
-#include "mutation.h"
+#include "mutation/mutation.h"
#include "avatar.h"
#include "spell/spells2.h"
#include "spell/spells3.h"
#include "monster-spell.h"
#include "mind.h"
#include "world.h"
-#include "mutation.h"
+#include "mutation/mutation.h"
#include "market/arena-info-table.h"
#include "market/store-util.h"
#include "quest.h"
#include "object-broken.h"
#include "artifact.h"
#include "player-effects.h"
-#include "mutation.h"
+#include "mutation/mutation.h"
#include "monster-spell.h"
#include "spells-status.h"
#include "spell/spells3.h"
#include "feature.h"
#include "floor-generate.h"
#include "trap.h"
-#include "mutation.h"
+#include "mutation/mutation.h"
#include "monster.h"
#include "market/store-util.h"
#include "quest.h"
#include "avatar.h"
#include "market/building.h"
#include "dungeon.h"
-#include "mutation.h"
+#include "mutation/mutation.h"
#include "quest.h"
#include "artifact.h"
#include "cmd-spell.h"
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
-#include "mutation.h"
+#include "mutation/mutation.h"
#include "selfinfo.h"
#include "spells-summon.h"
#include "object-flavor.h"
#include "monsterrace-hook.h"
#include "object/object-kind-hook.h"
-#include "mutation.h"
+#include "mutation/mutation.h"
#include "artifact.h"
#include "player-status.h"
#include "player-effects.h"
#include "market/building.h"
#include "birth/birth.h"
#include "grid.h"
-#include "mutation.h"
+#include "mutation/mutation.h"
#include "quest.h"
#include "avatar.h"
#include "spells-status.h"
#include "monster.h"
#include "monster-status.h"
#include "monsterrace-hook.h"
-#include "mutation.h"
+#include "mutation/mutation.h"
#include "patron.h"
#include "realm/realm-hex.h"
#include "realm/realm-song.h"
#include "melee.h"
#include "object-hook.h"
-#include "mutation.h"
+#include "mutation/mutation.h"
#include "player-race.h"
#include "player-effects.h"
#include "player-status.h"
#include "spells-object.h"
#include "spells-summon.h"
#include "spells-status.h"
-#include "mutation.h"
+#include "mutation/mutation.h"
#include "player-status.h"
#include "player-effects.h"
#include "realm/realm-craft.h"
#include "util.h"
#include "cmd-spell.h"
-#include "mutation.h"
+#include "mutation/mutation.h"
#include "spells-summon.h"
#include "spells-status.h"
#include "spells-object.h"
#include "spell/spells2.h"
#include "spell/spells3.h"
#include "spells-summon.h"
-#include "mutation.h"
+#include "mutation/mutation.h"
#include "quest.h"
#include "avatar.h"
#include "monster.h"
#include "monsterrace-hook.h"
#include "player-class.h"
-#include "mutation.h"
+#include "mutation/mutation.h"
#include "rooms.h"
#include "birth/birth.h"
#include "selfinfo.h"
#include "patron.h"
-#include "mutation.h"
+#include "mutation/mutation.h"
#include "quest.h"
#include "artifact.h"
#include "player-status.h"