#include "artifact/artifact-info.h"
#include "art-definition/art-weapon-types.h"
#include "art-definition/random-art-effects.h"
-#include "floor/floor.h"
#include "inventory/inventory-slot-types.h"
#include "monster-race/monster-race.h"
#include "object-enchant/activation-info-table.h"
#include "realm/realm-names-table.h"
#include "sv-definition/sv-other-types.h"
#include "sv-definition/sv-ring-types.h"
+#include "system/floor-type-definition.h"
#include "term/term-color-types.h"
#include "util/bit-flags-calculator.h"
#include "util/int-char-converter.h"
strcpy(desc, _("", "breath "));
for (int i = 0; dragonbreath_info[i].flag != 0; i++) {
- if (have_flag(flgs, dragonbreath_info[i].flag)) {
+ if (has_flag(flgs, dragonbreath_info[i].flag)) {
if (n > 0)
strcat(desc, _("、", ", "));
{
BIT_FLAGS flgs[TR_FLAG_SIZE];
object_flags(owner_ptr, o_ptr, flgs);
- if (!(have_flag(flgs, TR_ACTIVATE)))
+ if (!(has_flag(flgs, TR_ACTIVATE)))
return (_("なし", "nothing"));
if (activation_index(owner_ptr, o_ptr)) {