#include "angband.h"
#include "core.h"
+#include "io/read-pref-file.h"
#include "util.h"
#include "artifact.h"
#include "floor.h"
#include "cmd-activate.h"
-#include "objectkind.h"
+#include "object/object-kind.h"
#include "object-ego.h"
#include "object-flavor.h"
#include "object-hook.h"
#include "player-inventory.h"
#include "monster.h"
#include "files.h"
-#include "term.h"
+#include "gameterm.h"
#include "cmd-smith.h"
#include "snipe.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#if defined(MACH_O_CARBON)
#ifdef verify
}
}
- if (spoil || (o_ptr->ident & IDENT_MENTAL))
+ if (spoil || OBJECT_IS_FULL_KNOWN(o_ptr))
{
if (object_is_fixed_artifact(o_ptr))
{